1.92 User .819 1.92.1 User.GetName .819 1.92.2 User.GetPerson .820 1.92.3 User.GetSceneOwner .821 1.92.4 User.GoToLocation .821 1.92.5 User.InviteToLocation .822 1.92.6 User.IsFriend .822 1.92.7 User.lsInHome .823 1.92.8 User.lsOnline .824 User User.GetName Brief Returns the user's Online ID. Definition string User.GetName( User User ) Arguments user - The user object. Return Values The user's Online ID. Description Returns the user's Online ID, but only if you launch HomeDeveloper.self in online mode. If launching in offline mode, this function returns the string "Me”. Examples myUser = LocalPlayer.GetUser() print( "My name is " .. User.GetName( myUser ) ) See Also • LocalPlayer.GetUser User.GetPerson Brief Returns a Person object if the user is found in the current instance and nil otherwise. Definition Person User.GetPerson( User user ) Arguments user - The User object Return Values Returns a Person object if the user is found and nil otherwise. Description Returns a Person object if the user is found and nil otherwise. Person objects only exist in the current instance of the scene. Examples local person = User.GetPerson ( user ) if person ~= nil then friendLockStatus = Person.Lock( person ) — locking a friend end See Also None User.GetSceneOwner Brief Returns the owner of a scene as a User object. Definition User|nil User.GetSceneOwner() Arguments None Return Values The owner as a User or nil if there is no owner or it hasn't calculated the owner yet. Description Returns the owner of a scene as a User object. If called from an apartment it will return the owner of the apartment and if called from a club house it will return the leader of the club house. All other types of scene will return nil. It may initially return nil if you are not the owner of the scene so you should keep calling it each frame until it returns a User. The cases in which this could happen are club houses and when visiting a friend's apartment. Examples local owner = User.GetSceneOwner () if owner ~= nil and User.GetName( owner ) == Person.GetName( LocalPlayer.GetPerson() ) then print( ’I am the owner' ) end See Also • User.GetPerson • Person.GetlnstanceSessionMasterld User.GoToLocation Brief Go to the user's location. Definition User.GoToLocation ( User user ) Arguments user - The user object. Return Values Description Go to the user's location. Examples friends = LocalPlayer.GetFriends() User.GoToLocation( friends[ 1 ] ) See Also • LocalPlayer.GetFriends User.InviteToLocation Brief Invites the user to the Local player's location. Definition User.InviteToLocation ( User user ) Arguments user - The user object. Return Values Description Invites the user to the Local player’s location. Examples friends = LocalPlayer.GetFriends() for index, friend in ipairs( friends ) do if User.IsInHome( friend ) == true then User.InviteToLocation ( friend ) end end See Also • LocalPlayer.GetFriends User.IsFriend Brief Returns true if the user is a friend. Definition boolean User.IsFriend( User user ) Arguments user - The user object. Return Values Returns true if the user is a friend and false otherwise. Description Returns true if the user is a friend. Examples friends = LocalPlayer.GetFriends() for index, friend in ipairs( friends ) do if User.IsFriend( friend ) == true then print( User.GetName( friend ) .. ' is a friend.' ) else print( 'Something bad has happened.' ) end end See Also • LocalPlayer.GetFriends User.lsInHome Brief Returns true if the user is in PS Plome. Definition boolean User.IsInHome( User user ) Arguments user - The user object. Return Values Returns true if the user is in PS Plome and false otherwise. Description Returns true if the user is in PS Plome. Examples friends = LocalPlayer.GetFriends() for index, friend in ipairs ( friends ) do if User.IsInHome( friend ) == true then print( User.GetName( friend ) .. ' is in PS Home.' ) end end See Also • LocalPlayer.GetFriends • User.lsOnline User.lsOnline Brief Returns true if the user is online. Definition boolean User.IsOnline ( User user ) Arguments user - The user object. Return Values Returns true if the user is online and false otherwise. Description Returns true if the user is online. They are not necessarily in PS Flome when online. Examples friends = LocalPlayer.GetFriends() for index, friend in ipairs( friends ) do if User.IsOnline( friend ) == true then print( User.GetName( friend ) .. 'is online.' ) end end See Also • LocalPlayer.GetFriends • User.lsInFlome