1.93 Vectorl .824 1.93.1 Vector4.Abs .824 1.93.2 Voctor4.Acd .825 1.93.3 Vector4.Calculate2dLinelntersection .826 1.93.4 Vector4.Copy .826 1.93.5 Vector4.Create .827 1.93.6 Vector4.CreateBroadcast .828 1.93.7 Vector4.Cross .828 1.93.8 Vector4.Dist2Sqr .829 1.93.9 Vector4.Dist3Sqr .830 1.93.10 Vector4.Dist4Sqr .830 1.93.11 Vector4.Divide .831 1.93.12 Vector4.Dot2 .832 1.93.13 Vector4.Dot3 .832 1.93.14 Vector4.Dot4 .833 1.93.15 Vectors HorizAdd3 .834 1.93.16 Vector4.HorizAdd4 .834 1.93.17 Vector4.Length2 .835 1.93.18 Vector4.Length2Sqr.836 1.93.19 Vector4.Length3 .836 1.93.20 Vector4.Length3Sqr.837 1.93.21 Vector4.Length4 .838 1.93.22 Vector4.Length4Sqr.839 1.93.23 Vector4.Max .839 1.93.24 Vector4.Min .840 1.93.25 Vector4.Multiply .841 1.93.26 Vector4.MultiplyAdd .842 1.93.27 Vector4.Negate .842 1.93.28 Vector4.Normal2 .843 1.93.29 Vector4.Normal3 .844 1.93.30 Vector4.Normal4 .844 1.93.31 Vector4.Normalize2 .845 1.93.32 Vector4.Normalizes .846 1.93.33 Vector4.Normalize4 .847 1.93.34 Vector4.Recip .847 1.93.35 Vector4.RecipSqrt .848 1.93.36 Vector4.Rotate.849 1.93.37 Vector4.SetBroadcast .849 1.93.38 Vccto'4.Se:W .850 1.93.39 VcctoM.So-.X .850 1.93.40 Vector4.SetXyzw .851 1.93.41 Vector4.SetY .852 1.93.42 Vector4.SetZ .852 1.93.43 Vector4.Sign .853 1.93.44 Vector4.Signum .853 1.93.45 Vector4.Sqrt.854 1.93.46 Vector4.Subtract .855 1.93.47 Vector4.Transform .855 1.93.48 Vector4.TransformPoint.856 1.93.49 Vector4.Transform Vector .857 1.93.50 Vecto'4.W .858 1.93.51 VectoM.X .859 1.93.52 VcctO'4.Y .859 1.93.53 Vector4.Z .860 Vector4 Vector4.Abs Brief Compute the component-wise absolute value of a vector. Definition ! Vector4.Abs(Vector4 dest, Vector4 v) Arguments dest - destination vector to store result.v - vector to negate. Return Values None. Description Sets dest to [math.abs(v:XQ), math.abs(v:Y()), math.abs(v:Z()), math.abs(v:W())]. Examples « local v = Vector4.Create(-1, 2 , -3) i v:Abs(v) ; print (v) — [1, 2 , 3] See Also None Vector4.Add Brief Adds one vector or number to another and stores the result in the destination. Definition ! Vector4.Add( Vector4 destination, Vector4|number sourcel, Vector4|number source2 ) Arguments destination - Vector to store the result of the addition.sourcel - Vector or number to be added to source2.source2 - Vector or number to be added to sourcel. Return Values None. Description Adds one vector or number to another and stores the result in the destination. Descriptive notation: destination.x = sourcel .x[source1 + source2.x|source2 destination.y = sourcel ,y|source1 + source2.y|source2 destination.z = sourcel .z|source1 + source2.z|source2 destination, w = sourcel .w|source1 + source2.w|source2 Examples result = Vector4.Create() vl = Vector4.Create( 1, 2, 3, 4 ) v2 = Vector4.Create( 4 , 3, 2, 1 ) Vector4.Add( result, vl, v2 ) Vector4.Add( result. 3, v2 ) See Also • Vector4.Create Vector4.Calculate2dLinelntersection Brief Calculates a 2-dimensional line intersection. Definition boolean Vector4.Calculate2dLineIntersection( Vector4 intersectionPoint, Vector4 pO, Vector4 pi, Vector4 qO, Vector4 ql, boolean infinitelntersection = false ) Arguments intersectionPoint - The result of the line intersection.pO - First endpoint of first line.pi - Second endpoint of first line.qO - First endpoint of second line.ql - Second endpoint of second line.infinitelntersection - true if the supplied lines are to be treated as infinite rays, false otherwise Return Values Returns true if lines intersect, false otherwise. Description Calculates a 2-dimensional line intersection with the line p, defined by points pO and pi, with the line q, defined by points qO and ql. If the infinitelntersection is true it returns false if p and q are parallel. If infinitelntersection is false it returns false if the lines are parallel or the intersection does not lie on both p and q. Examples pO = Vector4.Create( 1, 0 ) pi = Vector4.Create( 0, 0 ) qO = Vector4.Create( 0, 0.5 ) ql = Vector4.Create( 1, 0.5 ) ip = Vector4.Create() if Vector4.Calculate2dLineIntersection( ip, pO, pi, qO, ql ) then print ( "The lines intersect!" ) end See Also • Vector4.Create Vector4.Copy Brief Copies the values of one vector into another. Definition Vector4.Copy( Vector4 destination, Vector4 source ) Arguments destination - The vector to copy to.source - The vector to be copied. Return Values None. Description Copies the values of the source vector and stores them in the destination. This is used to copy the values as opposed to pointing to the same vector as an assignment would do. Use copy as vec2 = vecl does not copy values but instead makes vec2 point to vecl. Examples vecl = Vector4.Create( 4, 3, 2, 1 ) vec2 = Vector4.Create() Vector4.Copy( vec2, vecl ) See Also • Vector4.Create Vector4.Create Brief Creates a new Vector4 object using the specified values. Definition Vector4 Vector4.Create( Vector4 source ) Vector4 Vector4.Create( number x = 0.0, number y = 0.0, number z = 0.0, number w = 0.0 ) Arguments source - Vector whose values are used to initialize newly created vector.x - Number to be written into the first element of the vector (defaults to 0).y - Number to be written into the second element of the vector (defaults to 0).z - Number to be written into the third element of the vector (defaults to 0).w - Number to be written into the fourth element of the vector (defaults to 0). Return Values A new Vector4 instance. Description Creates a new Vector4 object using the specified values. Examples — Create a default zero (0, 0, 0, 0) vector vecl = Vector4.Create () — Create a vector with supplied values vec2 = Vector4.Create ( 1, 2, 3, 4 ) — Create a vector using the values of another vec3 = Vector4.Create( vec2 ) See Also • Vector4.CreateBroadcast Vector4.CreateBroadcast Brief Creates a new Vector4 and sets all its elements to the specified value. Definition Vector4 Vector4.CreateBroadcast( number value ) Arguments value - The value to broadcast to all the elements of the new vector. Return Values A new Vector4 instance. Description Creates a new Vector4 and sets all its elements to the specified value. Examples vecHalf = Vector4.CreateBroadcast( 0.5 ) vec = Vector4.Create( 1, 2 , 3 ) Vector4.Multiply( vec, vec, vecHalf ) See Also • Vector4. Create Vector4.Cross Brief Performs a cross product between two 3-dimensional vectors. Definition Vector4.Cross( Vector4 destination, Vector4 srcl, Vector4 src2 ) Arguments destination - Vector to store the result of the cross product.srcl - First vector to take part in the cross product.src2 - Second vector to take part in the cross product. Return Values None. Description Performs a 3-dimensional cross product between srcl and src2 storing the result in destination. The vector generated will be perpendicular to both srcl and src2. Vector algebra notation: srcl X src2 Descriptive notation: destination.x = ( srcl .y * src2.z ) - ( srcl .z * src2.y ) destination.y = ( srcl .z * src2.x ) - ( srcl .x * src2.z ) destination.z = ( srcl .x * src2.y ) - ( srcl .y * src2.x ) Examples xAxis = Vector4.Create( 1, 0, 0 ) yAxis = Vector4.Create( 0, 1, 0 ) result = Vector4.Create() Vector4.Cross( result, xAxis, yAxis ) See Also • Vector4.Create Vector4.Dist2Sqr Brief Computes the squared Euclidean distance between two points in 2D space. Definition number Vector4.Dist2Sqr( Vector4 pi, Vector4 p2 ) Arguments pi - A point in 2D space.p2 - A second point in 2D space. Return Values The squared Euclidean distance between the two points. Description Computes the squared Euclidean distance between two points in 2D space. Vector algebra notation: ((p2-p1) dot (p2-p1)) Examples vl = Vector4.Create (1, 2) v2 = Vector4.Create (2, 3) print("Distance between", vl, "and", v2, "is:", math.sqrt(Vector4.Dist2Sqr(vl, v2))) See Also • Vector4.Dist3Sqr • Vector4.Dist4Sqr Vector4.Dist3Sqr Brief Computes the squared Euclidean distance between two points in 3D space. Definition number Vector4.Dist3Sqr( Vector4 pi, Vector4 p2 ) Arguments pi - A point in 3D space.p2 - A second point in 3D space. Return Values The squared Euclidean distance between the two points. Description Computes the squared Euclidean distance between two points in 3D space. Vector algebra notation: (( P 2-p1) dot ( P 2-p1)) Examples j vl = Vector4.Create(1, 2, 3) I v2 = Vector4.Create(2, 3, 4) j print("Distance between", vl, "and", v2, "is:", math.sqrt(Vector4.Dist3Sqr(vl, v2))) See Also • Vector4.Dist2Sqr • Vector4.Dist4Sqr Vector4.Dist4Sqr Brief Computes the squared Euclidean distance between two points in 4D space. Definition number Vector4.Dist4Sqr( Vector4 pi, Vector4 p2 ) Arguments pi - A point in 4D space.p2 - A second point in 4D space. Return Values The squared Euclidean distance between the two points. Description Computes the squared Euclidean distance between two points in 4D space. Vector algebra notation: ((p2-p1) dot (p2-p1)) Examples vl = Vector4.Create ( 1, 2, 3, 4 ) v2 = Vector4.Create ( 2 , 3, 4, 5 ) print("Distance between", vl, "and", v2, "is:", math.sqrt(Vector4.Dist4Sqr(vl, v2))) See Also • Vector4.Dist2Sqr • Vector4.Dist3Sqr Vector4. Divide Brief Divides one vector or scalar by the other vector or scalar. Definition Vector4.Divide( Vector4 destination, Vector4|number sourcel, Vector4|number source2 ) Arguments destination - Vector to store the result of the division.sourcel - The dividend of the vector division.source2 - The divisor of the vector division. Return Values None. Description Divides sourcel by source2 storing the result in destination. Descriptive notation: destination.x = sourcel .x|source1 / source2.x]source2 destination.y = sourcel .y|source1 / source2.y|source2 destination, z = sourcel ,z|source1 / source2.z|source2 destination.w = sourcel .w|source1 / source2.w|source2 Examples result = Vector4.Create() vl = Vector4.Create( 1, 2, 3, 4 ) v2 = Vector4.Create( 4, 3 , 2 , 1 ) Vector4.Divide( result, vl, v2 ) Vector4.Divide( result, 1.0, v2 ) See Also • Vector4.Create Vector4.Dot2 Brief Performs a dot product between two 2-dimensional vectors. Definition number Vector4.Dot2( Vector4 srcl, Vector4 src2 ) Arguments srcl - First vector to take part in the dot product.src2 - Second vector to take part in the dot product. Return Values The number representing the dot product of the two supplied 2-dimensional vectors. Description Performs a 2-dimensional dot product with srcl and src2 returning the result. Vector algebra notation: srcl . src2 Descriptive notation: returnvalue = ( srcl .x * src2.x ) + ( srcl .y * src2.y ) Examples vl = Vector4.Create ( 1, 2 ) v2 = Vector4.Create ( 4, 3 ) result = Vector4.Dot2( vl, v2 ) See Also • Vector4.Create • Vector4.Dot3 • Vector4.Dot4 Vector4.Dot3 Brief Performs a dot product between two 3-dimensional vectors. Definition number Vector4.Dot3( Vector4 srcl, Vector4 src2 ) Arguments srcl - First vector to take part in the dot product.src2 - Second vector to take part in the dot product. Return Values The number representing the dot product of the two supplied 3-dimensional vectors. Description Performs a 3-dimensional dot product with srcl and src2 returning the result. Vector algebra notation: srcl . src2 Descriptive notation: returnvalue = ( srcl .x * src2.x ) + ( srcl .y * src2.y ) + ( srcl .z * src2.z ) Examples j vl = Vector4.Create( 1, 2, 3 ) ! v2 = Vector4.Create( 4, 3, 2 ) j result = Vector4.Dot3( vl, v2 ) See Also • Vector4.Create • Vector4.Dot2 • Vector4.Dot4 Vector4.Dot4 Brief Performs a dot product between two 4-dimensional vectors. Definition 1 number Vector4.Dot4( Vector4 srcl, Vector4 src2 ) Arguments srcl - First vector to take part in the dot product.src2 - Second vector to take part in the dot product. Return Values The number representing the dot product of the two supplied 4-dimensional vectors. Description Performs a 4-dimensional dot product with srcl and src2 returning the result. Vector algebra notation: srcl . src2 Descriptive notation: returnvalue = ( srcl .x * src2.x ) + ( srcl .y * src2.y ) + ( srcl .z * src2.z ) + ( srcl .w * src2.w ) Examples vl = Vector4.Create ( 1, 2, 3, 4 ) v2 = Vector4.Create ( 4, 3, 2, 1 ) result = Vector4.Dot4( vl, v2 ) See Also • Vector4.Create • Vector4.Dot2 • Vector4.Dot3 Vector4.HorizAdd3 Brief Compute the horizontal sum of a 3D vector. Definition number Vector4.HorizAdd3(Vector4 v) Arguments v - input vector. Return Values The sum of the X, Y and Z components of the input vector. Description Returns v:X() + v:Y() + v:Z(). W is ignored. Examples ! local v = Vector4.Create(1, 2, 3) I print(v:HorizAdd3()) — 6 See Also • Vector4.HorizAdd4 Vector4.HorizAdd4 Brief Compute the horizontal sum of a 4D vector. Definition number Vector4.HorizAdd4(Vector4 v) Arguments v - input vector. Return Values The sum of the X, Y, Z and W components of the input vector. Description Returns v:X() + v:Y() + v:Z() + v:W(). Examples local v = Vector4.Create (1, 2, 3 , 4) print(v:HorizAdd4()) — 10 See Also • Vector4.HorizAdd3 Vector4.Length2 Brief Calculates the length of a 2-dimensional vector. Definition number Vector4.Length2( Vector4 vector ) Arguments vector - Source vector for the calculation. Return Values A number holding the magnitude of the specified 2-dimensional vector. Description Calculates the length of the specified 2-dimensional vector. Vector algebra notation: vector or sqrt( vector dot vector) Descriptive notation: returnvalue = sqrt( ( vector.x * vector.x ) + ( vector.y * vector.y )) Examples vl = Vector4.Create( 1, 2 ) print( "Vector magnitude is: " .. Vector4.Length2( vl ) ) See Also • Vector4.Create • Vector4.Length3 • Vector4.Length4 Vector4.Length2Sqr Brief Calculates the squared length of a 2-dimensional vector. Definition ! number Vector4.Length2Sqr( Vector4 vector ) Arguments vector - Source vector for the calculation. Return Values A number holding the squared magnitude of the specified 2-dimensional vector. Description Calculates the squared length of the specified 2-dimensional vector. Vector algebra notation: ( vector dot vector) Descriptive notation: returnvalue = ( vector.x * vector.x ) + ( vector.y * vector.y ) Examples ! vl = Vector4.Create( 1, 2 ) j print( "Vector squared magnitude is: " .. Vector4.Length2Sqr( vl ) ) See Also • Vector4. Create • Vector4.Length3Sqr • Vector4.Length4Sqr • Vector4.Length2 Vector4.Length3 Brief Calculates the length of a 3-dimensional vector. Definition number Vector4.Length3( Vector4 vector ) Arguments vector - Source vector for the calculation. Return Values A number holding the magnitude of the specified 3-dimensional vector. Description Calculates the length of the specified 3-dimensional vector. Vector algebra notation: vector or sqrt( vector dot vector) Descriptive notation: returnvalue = sqrt( ( vector.x * vector.x ) + ( vector.y * vector.y ) + ( vector.z * vector.z )) Examples vl = Vector4.Create ( 1, 2, 3 ) print( "Vector magnitude is: " .. Vector4.Length3( vl ) ) See Also • Vector4.Create • Vector4.Length2 • Vector4.Length4 Vector4.Length3Sqr Brief Calculates the squared length of a 3-dimensional vector. Definition ! number Vector4.Length3Sqr( Vector4 vector ) Arguments vector - Source vector for the calculation. Return Values A number holding the squared magnitude of the specified 3-dimensional vector. Description Calculates the squared length of the specified 3-dimensional vector. Vector algebra notation: ( vector dot vector) Descriptive notation: retumvalue = ( vector.x * vector.x ) + ( vector.y * vector.y ) + ( vector.z * vector.z ) Examples vl = Vector4.Create( 1 , 2, 3 ) print( "Vector squared magnitude is: " .. Vector4.Length34Sqr( vl ) ) See Also • Vector4.Create • Vector4.Length2Sqr • Vector4.Length4Sqr • Vector4.Length3 Vector4.Length4 Brief Calculates the length of a 4-dimensional vector. Definition ! number Vector4.Length4( Vector4 vector ) Arguments vector - Source vector for the calculation. Return Values A number holding the magnitude of the specified 4-dimensional vector. Description Calculates the length of the specified 4-dimensional vector. Vector algebra notation: vector or sqrt( vector dot vector) Descriptive notation: returnvalue = sqrt( ( vector.x * vector.x ) + ( vector.y * vector.y ) + ( vector.z * vector.z ) + ( vector.w * vector.w )) Examples vl = Vector4.Create( 1, 2, 3, 4 ) print( "Vector magnitude is: " .. Vector4.Length4( vl ) ) See Also • Vector4.Create • Vector4.Length2 • Vector4.Length3 Vector4.Length4Sqr Brief Calculates the squared length of a 4-dimensional vector. Definition ! number Vector4.Length4Sqr( Vector4 vector ) Arguments vector - Source vector for the calculation. Return Values A number holding the squared magnitude of the specified 4-dimensional vector. Description Calculates the squared length of the specified 4-dimensional vector. Vector algebra notation: ( vector dot vector) Descriptive notation: returnvalue = ( vector.x * vector.x ) + ( vector.y * vector.y ) + ( vector.z * vector.z ) + ( vector.w * vector.w ) Examples j vl = Vector4.Create( 1, 2 , 3 , 4 ) I print( "Vector squared magnitude is: " .. Vector4.Length4Sqr( vl ) ) See Also • Vector4. Create • Vector4.Length2Sqr • Vector4.Length3Sqr • Vector4.Length4 Vector4.Max Brief Compute the maximum element values of two vectors. Definition ! Vector4.Max(Vector4 dest, Vector4 sourcel, Vector4 source2) Arguments dest - Vector to hold result. May be the same vector as either of source vectors if desired.sourcel - First source vector.source2 - Second source vector. Return Values None. Description Compares each element in sourcel with equivalent element in source2 and stores the greater value in the equivalent element of dest. That is: dest = Unknown macro: { max(source1 .x, source2.x), max(source1 .y, source2.y), max(source1 .z, source2.z), max(source1 .w, source2.w)} Examples — assuming verts is an array of Vector4 values local min = Vector4.Create(Const.MaxNum, Const.MaxNum, Const.MaxNum) local max = Vector4.Create(-Const.MaxNum, -Const.MaxNum, -Const.MaxNum) for i = 1, numVerts do Vector4.Min(min, min, verts[i]) Vector4.Max(max, max, verts[i]) end — min and max now store bounds of vert list See Also • Vector4.Min • StreamOps.BoundsVec4 Vector4.Min Brief Compute the minimum element values of two vectors. Definition Vector4.Min(Vector4 dest, Vector4 sourcel, Vector4 source2) Arguments dest - Vector to hold result. May be the same vector as either of source vectors if desired.sourcel - First source vector.source2 - Second source vector. Return Values None. Description Compares each element in sourcel with equivalent element in source2 and stores the lower value in the equivalent element of dest. That is: dest = Unknown macro: { min(source1.x, source2.x), min(source1 .y, source2.y), min(source1 .z, source2.z), minfsourcel .w, source2.w)} Examples — assuming verts is an array of Vector4 values local min = Vector4.Create(Const.MaxNum, Const.MaxNum, Const.MaxNum) local max = Vector4.Create(-Const.MaxNum, -Const.MaxNum, -Const.MaxNum) for i = 1, numVerts do Vector4.Min(min, min, verts[i]) Vector4.Max(max, max, verts[i]) end — min and max now store bounds of vert list See Also • Vector4.Max • StreamOps.BoundsVec4 Vector4.Multiply Brief Multiplies two vectors or scalars together storing the result as a vector. Definition Vector4.Multiply( Vector4 destination, Vector4|number sourcel, Vector4|number source2 ) Arguments destination - Vector to store the result of the multiplication.sourcel - The first argument for the multiplication, can be a Vector4 or a scalar.source2 - The second argument for the multiplication, can be a Vector4 or a scalar. Return Values None. Description Multiplies sourcel and source2 together storing the result in the destination vector. Descriptive notation: destination.x = sourcel .x|source1 * source2.x|source2 destination.y = sourcel ,y|source1 * source2.y|source2 destination.z = sourcel ,z|source1 * source2.z|source2 destination.w = sourcel.w|source1 * source2.w|source2 Examples result = Vector4.Create() vl = Vector4.Create( 1, 2, 3, 4 ) v2 = Vector4.Create( 4, 3, 2, 1 ) Vector4.Multiply( result, vl, v2 ) Vector4.Multiply( result, vl, 4.0 ) Vector4.Multiply( result, -3.0, v2 ) Vector4.Multiply( result, -3.0, 4 ) See Also Vector4. Create Vector4.MultiplyAdd Brief Multiplies two vectors together and then adds the third vector. Definition Vector4.MultiplyAdd( Vector4 destination, Vector4|number sourcel, Vector4|number source2, Vector4|number source3 ) Arguments destination - Vector to store the result of the multiplication.sourcel - The first vector argument for the multiplication.source2 - The second vector argument for the multiplication.source3 - The third vector argument for the addition. Return Values None. Description Multiplies sourcel and source2 together and then adds the third vector, storing the result in destination. Descriptive notation: destination.x = ( sourcel.x|source1 * source2.x|source2 ) + source3.x|source3 destination.y = ( sourcel.y|source1 * source2.y|source2 ) + source3.y|source3 destination.z = ( sourcel.z|source1 * source2.z|source2 ) + source3.z|source3 destination.w = ( sourcel .w]source1 * source2.w|source2 ) + source3.w|source3 Examples result = Vector4.Create() vl = Vector4.Create( 1, 2, 3, 4 ) v2 = Vector4.Create( 4, 3, 2, 1 ) v3 = Vector4.Create( 1, 0, 0, 1 ) Vector4.MultiplyAdd( result, vl, v2, v3 ) Vector4.MultiplyAdd( result, 1, 2, 6 ) See Also • Vector4.Create Vector4.Negate Brief Negate a vector in-place. Definition Vector4.Negate(Vector4 v) Arguments v - vector to negate. Return Values None. Description Sets v to -v. Examples ! local v = Vector4.Create(1, 2, 3) ! v:Negate() | print(v) — [-1, - 2 , -3] See Also None Vector4.Normal2 Brief Returns the normalization of a 2-dimensional vector. Definition Vector4 Vector4.Normal2( Vector4 vector ) Arguments vector - The vector to normalize. Return Values A new Vector4 instance containing a normalized copy of the source vector. Description Returns the normalization of the specified 2-dimensional vector (i.e. a new vector of unit length). The source vector is not modified. Descriptive notation: length = sqrt( src.x * src.x + src.y * src.y ) returnvec.x = src.x / length returnvec.y = src.y / length retumvec.z = 0 returnvec.w = 0 Examples | vec = Vector4.Create( 1, 2 ) ; result = Vector4.Normal2( vec ) j print( result ) See Also Vector4.Create • Vector4.Normal3 • Vector4.Normal4 Vector4.Normal3 Brief Returns the normalization of a 3-dimensional vector. Definition ! Vector4 Vector4.Normal3( Vector4 src ) Arguments src - The vector to use as a source to normalize. Return Values A new Vector4 instance containing a normalized copy of the source vector. Description Returns the normalization of the specified 3-dimensional vector (i.e. a new vector of unit length). The source vector is not modified. Descriptive notation: length = sqrt( src.x*src.x + src.y*src.y + src.z*src.z ) returnvec.x = src.x / length returnvec.y = src.y / length retumvec.z = src.z / length retumvec.w = 0 Examples j vec = Vector4.Create( 1, 2, 3 ) ; result = Vector4.Normal3( vec ) j print( result ) See Also • Vector4.Create • Vector4.Normal2 • Vector4.Normal4 Vector4.Normal4 Brief Returns the normalization of a 4-dimensional vector. Definition Vector4 Vector4.Normal4( Vector4 src ) Arguments src - The vector to use as a source to normalize. Return Values A new Vector4 instance containing a normalized copy of the source vector. Description Returns the normalization of the specified 4-dimensional vector (i.e. a new vector of unit length). The source vector is not modified. Descriptive notation: length = sqrt( src.x*src.x + src.y*src.y + src.z*src.z + src.w*src.w ) returnvec.x = src.x / length returnvec.y = src.y / length returnvec.z = src.z / length returnvec.w = src.z / length Examples j vec = Vector4.Create( 1, 2 , 3, 4 ) ; result = Vector4.Normal4( vec ) | print( result ) See Also • Vector4. Create • Vector4.Normal2 • Vector4.Normal3 Vector4.Normalize2 Brief Normalizes a vector using Length2 of that vector. Definition ! Vector4.Normalize2( Vector4 vector ) Arguments vector - The vector to normalize. Return Values None. Description Normalizes the specified vector using Length2 of the vector. Descriptive notation: length = sqrt( vector.x*vector.x + vector.y'vector.y ) vector.x = vector.x / length vector.y = vector.y / length vector.z = 0 vector.w = 0 Examples ! vector = Vector4.Create( 1, 3 , 2 , 4 ) ! Vector4.Normalize2( vector ) | print( vector ) See Also • Vector4.Create • Vector4.Normalize3 • Vector4.Normalize4 Vector4.Normalizes Brief Normalizes a vector using Length3 of that vector. Definition ! Vector4.Normalize3( Vector4 vector ) Arguments vector - The vector to normalize. Return Values None. Description Normalizes the specified vector using Length3 of the vector. Descriptive notation: length = sqrt( vector.x*vector.x + vector.y'vector.y + vector.z*vector.z ) vector.x = vector.x / length vector.y = vector.y / length vector.z = vector.z / length vector.w = 0 Examples vector = Vector4.Create ( 1 , 3 , 2 , 4 ) Vector4.Normalize3( vector ) print ( vector ) See Also • Vector4.Create • Vector4.Normalize2 • Vector4.Normalize4 Vector4.Normalize4 Brief Normalizes a vector using Length4 of that vector. Definition Vector4.Normalize4( Vector4 vector ) Arguments vector - The vector to normalize. Return Values None. Description Normalizes the specified vector using Length4 of the vector. Descriptive notation: length = sqrt( vector.x*vector.x + vector.y'vector.y + vector.z*vector.z + vector.w'vector.w ) vector.x = vector.x / length vector.y = vector.y / length vector.z = vector.z / length vector.w = vector.w / length Examples j vector = Vector4.Create( 1 , 3 , 2 , 4 ) I Vector4.Normalize4( vector ) | print( vector ) See Also • Vector4. Create • Vector4.Normalize2 • Vector4. Normalizes Vector4.Recip Brief Compute the component-wise reciprocal of a vector. Definition Vector4.Recip(Vector4 dest, Vector4 v) Arguments dest - destination vector to store result.v - input vector. Return Values None. Description Sets dest to [1 / v:X(), 1 / v:Y(), 1 / v:Z(), 1 / v:W()]. If any elements of v are 0 the result is undefined. Note that due to floating point arithmetic precision, Recip(Recip^) is not necessarily x. Examples j local v = Vector4.Create (-1, 2, -3) I v:Recip(v) | print(v) — [-1, 0.5, -0.333333] See Also • Vector4.RecipSqrt Vector4.RecipSqrt Brief Compute the component-wise reciprocal square root of a vector. Definition Vector4.RecipSqrt(Vector4 dest, Vector4 v) Arguments dest - destination vector to store result.v - input vector. Return Values None. Description Sets dest to [1 / math.sqrt(v:X()), 1 / math.sqrt(v:Y()), 1 / math.sqrt(v:Z()), 1 / math.sqrt(v:W()]. If any elements of v are <= 0 the result is undefined. This operation is faster than the equivalent combination of Sqrt and Recip. Examples local v = Vector4.Create(1, 4, 9) v:RecipSqrt(v) print(v) — [1, 0.5, 0.333333] See Also • Vector4.Recip • Vector4.Sqrt Vector4. Rotate Brief Rotate a vector about and axis. Definition Vector4.Rotate( Vector4 destination, Vector4 source, Vector4 axis, number angle ) Arguments destination - Vector to store the result of the rotation.source - Vector to be rotated.axis - Axis to rotate about.angle - Angle (in degrees) to rotate by. Return Values Description Rotate a vector about and axis. Examples src = Vector4.Create( 12, 2, -3 ) axis = Vector4.Create( 0, 0.707, -0.707 ) dst = Vector4.Create() Vector4.Rotate( dst, src, axis, 45 ) See Also • Vector4. Create Vector4.SetBroadcast Brief Sets the all of the vector's elements to the specified value. Definition Vector4 Vector4.SetBroadcast( Vector4 vector, number value ) Arguments vector - Vector to be set.value - The value to broadcast to all the elements of the vector. Return Values None. Description Sets the all of the vector's elements to the specified value. Examples vecHalf = Vector4.Create() Vector4.SetBroadcast( vecHalf, 0.5 ) vec = Vector4.Create( 1, 2, 3 ) Vector4.Multiply( vec, vec, vecHalf ) See Also • Vector4.Create • Vector4.CreateBroadcast Vector4.SetW Brief Sets the w value of the vector. Definition Vector4.SetW( Vector4 vector, number value ) Arguments vector - Vector to be set.value - A numerical value that is copied into the w component of the vector. Return Values None. Description Sets the w value of the vector. Examples j vec = Vector4.Create( 1, 2, 3, 4 ) ! Vector4.SetW( vec, 6 ) See Also • Vector4. Create • Vector4.SetX • Vector4.SetY Vector4.SetZ Vector4.SetX Brief Sets the x value of the vector. Definition Vector4.SetX( Vector4 vector, number value ) Arguments vector - Vector to be set.value - A numerical value that is copied into the x component of the vector. Return Values None. Description Sets the x value of the vector. Examples j vec = Vector4.Create( 1, 2, 3, 4 ) i Vector4.SetX( vec, 6 ) See Also • Vector4.Create • Vector4.SetY • Vector4.SetZ • Vector4.SetW Vector4.SetXyzw Brief Sets a Vector4 object with the specified values. Definition ! Vector4.SetXyzw( Vector4 vector, number x = 0, number y = 0, number z = 0, number w = 0 ) Arguments vector - Vector to be set.x - Number to be written into the first element of the vector (defaults to 0).y - Number to be written into the second element of the vector (defaults to 0).z - Number to be written into the third element of the vector (defaults to 0).w - Number to be written into the fourth element of the vector (defaults to 0). Return Values None. Description Sets a Vector4 object with the specified values. Examples vec = Vector4.Create() Vector4.SetXyzw( vec, 1, 2, 3, 4 ) See Also • Vector4.Create Vector4.SetY Brief Sets the y value of the vector. Definition 1 Vector4.SetY( Vector4 vector, number value ) Arguments vector - Vector to be set.value - A numerical value that is copied into the y component of the vector. Return Values None. Description Sets the y value of the vector. Examples vec = Vector4.Create( 1, 2, 3, 4 ) Vector4.SetY( vec, 6 ) See Also • Vector4.Create • Vector4.SetX • Vector4.SetZ • Vector4.SetW Vector4.SetZ Brief Sets the z value of the vector. Definition Vector4.SetZ( Vector4 vector, number value ) Arguments vector - Vector to be set.value - A numerical value that is copied into the z component of the vector. Return Values None. Description Sets the z value of the vector. Examples j vec = Vector4.Create( 1, 2, 3, 4 ) : Vector4.SetZ( vec, 6 ) See Also • Vector4.Create • Vector4.SetX • Vector4.SetY • Vector4.SetW Vector4.Sign Brief Compute the sign (-1 or 1) of all elements in a vector. Definition ! Vector4.Sign(Vector4 dest, Vector4 v) Arguments dest - destination vector to store result.v - input vector. Return Values None. Description Each element of dest is set to the sign (-1 or 1) of the equivalent element of v. 0 is considered positive and thus becomes 1, if a separate 0 value is required use the Signum function. Examples j local v = Vector4.Create (-3.1, 0, -0.4, 1.2) i v:Sign(v) j print (v) — [-1, 1, -1, 1] See Also Vector4.Signum Vector4.Signum Brief Compute the sign (-1,0 or 1) of all elements in a vector. Definition ! Vector4.Signum(Vector4 dest, Vector4 v) Arguments dest - destination vector to store result.v - input vector. Return Values None. Description Each element of dest is set to the sign (-1,0 or 1) of the equivalent element of v. If a separate 0 value is not required, use the Sign function. Examples ! local v = Vector4.Create(-3.1, 0, -0.4, 1.2) i v:Signum(v) | print (v) — [-1, 0, -1, 1] See Also • Vector4.Sign Vector4.Sqrt Brief Compute the component-wise square root of a vector. Definition j Vector4.Sqrt(Vector4 dest, Vector4 v) Arguments dest - destination vector to store result.v - input vector. Return Values None. Description Sets dest to [math.sqrt(v:XQ), math.sqrt(v:Y()), math.sqrt(v:Z()), math.sqrt(v:W())]. If any elements of v are < 0 the result is undefined. Examples local v = Vector4.Create(1, 4, 9) v: Sqrt (v) print (v) — [1, 2, 3] See Also • Vector4.RecipSqrt Vector4.Subtract Brief Subtracts one vector from another. Definition Vector4.Subtract( Vector4 destination, Vector4|number sourcel, Vector4|number source2 ) Arguments destination - Vector to store the result of the subtraction.sourcel - The minuend for the subtraction.source2 - The subtrahend for the subtraction. Return Values None. Description Subtracts source2 from sourcel storing the result in destination. Descriptive notation: destination.x = sourcel .x|source1 - source2.x|source2 destination.y = sourcel ,y|source1 - source2.y|source2 destination.z = sourcel .z|source1 - source2.z|source2 destination.w = sourcel.w|source1 - source2.w|source2 Examples result = Vector4.Create() vl = Vector4.Create( 1, 2 , 3, 4 ) v2 = Vector4.Create( 4 , 3, 2 , 1 ) Vector4.Subtract( result, vl, v2 ) Vector4.Subtract( result, vl, 3 ) See Also • Vector4.Create Vector4.T ransform Brief Transforms a vector by a matrix. Definition Vector4.Transform( Vector4 destination, Matrix44 matrix, Vector4 source ) Vector4.Transform( table destination, Matrix44 matrix, table source ) Arguments destination - Vector or table of vectors to store the result of the multiplication.matrix - Matrix to transform the source vector or table of vectors.source - Vector or table of vectors to be transformed. Return Values Description Transforms the specified source vector by a matrix and stores the resultant vector in the destination. It is equivalent to: destination = matrix * source It is also possible to transform a table of vectors by the specified matrix. The result is stored in a destination table with the same number of vectors as the source table. This can be considerably faster than transforming vectors individually. Examples — Create the matrix for the example code below matrix = Matrix44.Create() Matrix44.SetRotationXyz( matrix, 45, 12, 7 ) — Example 1: Transform a single vector by a matrix src = Vector4.Create ( 12, 2, -3, 1 ) dst = Vector4.Create () Vector4.Transform( dst, matrix, src ) — Example 2: Transform a table of vectors by a matrix source = {} destination = {} for v = 1, 10 do source[v] = Vector4.Create(v, v, v, v) destination[v] = Vector4.Create () end Vector4.Transform( destination, matrix, source ) See Also • Matrix44. Create • Vector4. Create Vector4.TransformPoint Brief Transforms a point by a matrix. Definition Vector4.TransformPoint( Vector4 destination, Matrix44 matrix, Vector4 source ) Vector4.TransformPoint( table destination, Matrix44 matrix, table source ) Arguments destination - Point or table of points to store the result of the multiplication.matrix - Matrix to transform the source vector or table of vectors.source - Point or table of points to be transformed. Return Values Description Transforms the specified source point by a matrix and stores the resultant point in the destination. It is equivalent to: destination = matrix * source (where source.w is substituted with 1.0) It is also possible to transform a table of points by the specified matrix. The result is stored in a destination table with the same number of points as the source table. This can be considerably faster than transforming points individually. Examples — Create the matrix for the example code below matrix = Matrix44.Create() Matrix44.SetRotationXyz( matrix, 45, 12, 7 ) — Example 1: Transform a single point by a matrix src = Vector4.Create ( 12, 2, -3 ) dst = Vector4.Create () Vector4.TransformPoint( dst, matrix, src ) — Example 2: Transform a table of points by a matrix source = {} destination = {} for v = 1, 10 do source[v] = Vector4.Create(v, v, v) destination[v] = Vector4.Create () end Vector4.TransformPoint( destination, matrix, source ) See Also • Matrix44.Create • Vector4.Create Vector4.T ransform Vector Brief Transforms a vector by a matrix. Definition Vector4.TransformVector( Vector4 destination, Matrix44 matrix, Vector4 source ) Vector4.TransformVector( table destination, Matrix44 matrix, table source ) Arguments destination - Vector or table of vectors to store the result of the multiplication.matrix - Matrix to transform the source vector or table of vectors.source - Vector or table of vectors to be transformed. Return Values Description Transforms the specified source vector by a matrix and stores the resultant vector in the destination. It is equivalent to: destination = matrix * source (where source.w is substituted with 0.0) It is also possible to transform a table of vectors by the specified matrix. The result is stored in a destination table with the same number of vectors as the source table. This can be considerably faster than transforming vectors individually. Examples — Create the matrix for the example code below matrix = Matrix44.Create() Matrix44.SetRotationXyz( matrix, 45, 12, 7 ) — Example 1: Transform a single vector by a matrix src = Vector4.Create ( 12, 2, -3 ) dst = Vector4.Create () Vector4.TransformVector( dst, matrix, src ) — Example 2: Transform a table of vectors by a matrix source = {} destination = {} for v = 1, 10 do source[v] = Vector4.Create(v, v, v) destination[v] = Vector4.Create () end Vector4.TransformVector( destination, matrix, source ) See Also • Matrix44.Create • Vector4.Create Vector4.W Brief Returns the w value of the vector. Definition ! number Vector4.W( Vector4 vector ) Arguments vector - Vector to be queried. Return Values Returns the fourth element of the vector, the w component. Description Returns the w value of the vector. Examples j vec = Vector4.Create( 1, 2, 3, 4 ) j print( "Value of W is: " .. Vector4.W( vec ) ) See Also • Vector4.Create • Vector4.X • Vector4.Y • Vector4.Z Vector4.X Brief Returns the x value of the vector. Definition ! number Vector4.X( Vector4 vector ) Arguments vector - Vector to be queried. Return Values The first element of the vector, the x component. Description Returns the x value of the vector. Examples j vec = Vector4.Create( 10 ) i print( "Value of X is: " .. Vector4.X( vec ) ) See Also • Vector4.Create • Vector4.Y • Vector4.Z • Vector4.W Vector4.Y Brief Returns the y value of the vector. Definition ! number Vector4.Y( Vector4 vector ) Arguments vector - Vector to be queried. Return Values Returns the second element of the vector, the y component. Description Returns the y value of the vector. Examples vec = Vector4.Create( 1, 2 ) print( "Value of Y is: " .. Vector4.Y( vec ) ) See Also • Vector4.Create • Vector4.X • Vector4.Z • Vector4.W Vector4.Z Brief Returns the z value of the vector. Definition ! number Vector4.Z( Vector4 vector ) Arguments vector - Vector to be queried. Return Values Returns the third element of the vector, the z component. Description Returns the z value of the vector. Examples vec = Vector4.Create( 1, 2, 3 ) print( "Value of Z is: " .. Vector4.Z( vec ) ) See Also • Vector4.Create • Vector4.X • Vector4.Y • Vector4.W