# Retarget Dataset

Chicken Dance

Jump Motion

We've brought more natural and interactive movements to the **Adamlite robot** by **retargeting motion data** from the **SFU dataset**, along with some of our **own captured and created motions**. This allows the robot to perform the natural walking and interactive behaviors you see in our public videos. This was all made possible using a **whole-body inverse kinematics (IK) numerical optimization** approach. Our optimization focused on **joint position and joint velocity constraints** to ensure the movements are both realistic and stable. For some shorter actions, we've also **repeated the motion multiple times** to extend their usability. ## Requirements & System Specifications To ensure the visualization and simulation run correctly, your system should meet the following requirements: ### System Requirements - **OS**: Linux Ubuntu 18.04 / 20.04 / 22.04 (Isaac Gym does not support Windows/macOS natively). - **GPU**: NVIDIA GeForce RTX 20 series or higher (RTX 3060+ recommended). - **Driver**: NVIDIA Driver version >= 470.xx. ### Software Environment - **Python**: 3.8 (Required for Isaac Gym Preview 4 compatibility). - **Conda**: For environment management. - **CUDA**: 11.7 (Aligned with the PyTorch version used). - **Isaac Gym**: Preview 4 version. ## Trajectory Data Format Our released trajectories come in a comprehensive **JSON format**. Each file provides: - **Frame rate**: This tells you the time resolution of the motion. - **Data labels**: These clearly identify the different data streams within the trajectory. - **Trajectory data**: This is the core motion information, stored as a **2D array**. Within this trajectory data, you'll find detailed insights into the robot's state and movement, including: - **Base velocity**: The robot's linear and angular speed at its base. - **Base pose**: The robot's position and orientation in space. - **Joint angles**: The angular positions of each joint. - **Joint velocities**: The angular speeds of each joint. ## Important Note on Execution It's crucial to understand that these trajectories were developed with **only kinematic constraints** in mind, meaning we focused on the robot's physical structure and range of motion. **Dynamic considerations** (like forces and torques) were not included. Because of this, these trajectories **cannot be directly executed perfectly** on the robot without further dynamic control and adjustments. # visualize robot trajectories ```shell # Step 1: Create a new python virtual env with python 3.8 conda create -n retarget python=3.8 conda activate retarget # Step 2: Install pytorch 1.13 with cuda-11.7: conda install pytorch==1.13.1 torchvision==0.14.1 torchaudio==0.13.1 pytorch-cuda=11.7 -c pytorch -c nvidia conda install numpy=1.23 # Step 3: Clone repository and Install IsaacGym # 3.1 git clone cd IsaacGym_Preview_4_Package/isaacgym/python && pip install -e . # Step 4: Run the script # run the script with parameters: python visualize.py --robot_type=adam_lite --file_name mixamo/low_jump.json python visualize.py --robot_type=adam_sp --file_name lafan1/walk4_subject1_extended.csv ``` # Dataset Collection Pipeline SVG Image # The Order of Configuration Adam lite(23 DOF channels): - root_pos/x - root_pos/y - root_pos/z - root_quat/x - root_quat/y - root_quat/z - root_quat/w - dof_pos/hipPitch_Left - dof_pos/hipRoll_Left - dof_pos/hipYaw_Left - dof_pos/kneePitch_Left - dof_pos/anklePitch_Left - dof_pos/ankleRoll_Left - dof_pos/hipPitch_Right - dof_pos/hipRoll_Right - dof_pos/hipYaw_Right - dof_pos/kneePitch_Right - dof_pos/anklePitch_Right - dof_pos/ankleRoll_Right - dof_pos/waistRoll - dof_pos/waistPitch - dof_pos/waistYaw - dof_pos/shoulderPitch_Left - dof_pos/shoulderRoll_Left - dof_pos/shoulderYaw_Left - dof_pos/elbow_Left - dof_pos/shoulderPitch_Right - dof_pos/shoulderRoll_Right - dof_pos/shoulderYaw_Right - dof_pos/elbow_Right - dof_vel/hipPitch_Left - dof_vel/hipRoll_Left - dof_vel/hipYaw_Left - dof_vel/kneePitch_Left - dof_vel/anklePitch_Left - dof_vel/ankleRoll_Left - dof_vel/hipPitch_Right - dof_vel/hipRoll_Right - dof_vel/hipYaw_Right - dof_vel/kneePitch_Right - dof_vel/anklePitch_Right - dof_vel/ankleRoll_Right - dof_vel/waistRoll - dof_vel/waistPitch - dof_vel/waistYaw - dof_vel/shoulderPitch_Left - dof_vel/shoulderRoll_Left - dof_vel/shoulderYaw_Left - dof_vel/elbow_Left - dof_vel/shoulderPitch_Right # About PND Adam - The whole body is composed of up to 41 quasi-direct drive flexible force-controlled actuators. - Adam Lite: 25 degrees of freedom. - Adam Standard: 29 degrees of freedom. - Adam SP: 41 degrees of freedom. - Height: 1.67m, weight: 60kg. - The legs use four quasi-direct drive force-controlled joints with the highest torque density in the industry and a 7-speed ratio and high sensitivity. - The arms have up to 19 degrees of freedom. - Adam Lite: 5 degrees of freedom. - Adam Standard: 7 degrees of freedom. - Adam SP: 19 degrees of freedom. - The waist has 3 degrees of freedom. # Introduction to the Appearance of Humanoid Robots ## Names of Main Components ![项目演示图](images/Adam_lite.png) ![项目演示图](images/Adam_standard.png) ![项目演示图](images/Adam_SP.png) # FAQ
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