| import argparse |
| import multiprocessing as mp |
| from functools import partial |
|
|
| import numpy as np |
| from acoustics_2d_interface_maze import setup as maze_setup |
| from acoustics_2d_interface_random_medium import setup as random_setup |
|
|
| |
| steps_map = { |
| "continuous": (2.0, 101, 2000), |
| "discontinuous": (2.0, 101, 2000), |
| "inclusions": (2.0, 101, 4000), |
| "maze": (4.0, 201, 2000), |
| } |
|
|
|
|
| def mp_wrapper( |
| seed, |
| discontinuous, |
| inclusions, |
| maze, |
| output_dir="/mnt/home/polymathic/ceph/the_well/testing_before_adding/clawpack_data/acoustics_2d_variable/", |
| ): |
| if discontinuous: |
| run_func = partial( |
| inner_gen_sample, |
| discontinuous=True, |
| inclusions=False, |
| maze=False, |
| output_dir=output_dir, |
| ) |
| num_samples = 2000 |
| elif inclusions: |
| run_func = partial( |
| inner_gen_sample, |
| discontinuous=False, |
| inclusions=True, |
| maze=False, |
| output_dir=output_dir, |
| ) |
| num_samples = 4000 |
| elif maze: |
| run_func = partial( |
| inner_gen_sample, |
| discontinuous=False, |
| inclusions=False, |
| maze=True, |
| output_dir=output_dir, |
| ) |
| num_samples = 2000 |
| else: |
| run_func = partial( |
| inner_gen_sample, |
| discontinuous=False, |
| inclusions=False, |
| maze=False, |
| output_dir=output_dir, |
| ) |
| num_samples = 2000 |
| cores = mp.cpu_count() |
| seeds = seed.spawn(num_samples) |
| with mp.Pool(cores // 2) as pool: |
| pool.map(run_func, seeds) |
| |
|
|
|
|
| def inner_gen_sample( |
| seed=0, discontinuous=False, inclusions=False, maze=False, output_dir="" |
| ): |
| """ |
| Iterate num samples times and enerate sample file. Use |
| it to overwrite qinit, then run .make output to generate trajectory. |
| |
| Make sure overwrite is False in the make file before running. |
| """ |
| |
| file_suffix = f"{str(seed.bit_generator.seed_seq.entropy)}_{str(seed.bit_generator.seed_seq.spawn_key)}" |
| if discontinuous: |
| file_suffix = "discontinuous_" + file_suffix |
| run_func = partial( |
| random_setup, |
| seed=seed, |
| include_splits=True, |
| include_inclusions=False, |
| outdir=output_dir + file_suffix, |
| T_max=2.0, |
| num_steps=101, |
| ) |
| elif inclusions: |
| file_suffix = "inclusions_" + file_suffix |
| run_func = partial( |
| random_setup, |
| seed=seed, |
| include_splits=True, |
| include_inclusions=True, |
| outdir=output_dir + file_suffix, |
| T_max=2.0, |
| num_steps=101, |
| ) |
| elif maze: |
| file_suffix = "maze_" + file_suffix |
| run_func = partial( |
| maze_setup, |
| seed=seed, |
| outdir=output_dir + file_suffix, |
| T_max=4.0, |
| num_steps=201, |
| ) |
| else: |
| file_suffix = "continuous_" + file_suffix |
| run_func = partial( |
| random_setup, |
| seed=seed, |
| include_splits=False, |
| include_inclusions=False, |
| outdir=output_dir + file_suffix, |
| T_max=2.0, |
| num_steps=101, |
| ) |
|
|
| claw = run_func(output_dir + file_suffix) |
| claw.run() |
|
|
|
|
| if __name__ == "__main__": |
| |
| parser = argparse.ArgumentParser( |
| description="Generate initial conditions for 2D Euler quadrants" |
| ) |
| |
| parser.add_argument( |
| "--discontinuity", |
| action="store_true", |
| help="Whether to generate random samples", |
| ) |
| parser.add_argument( |
| "--inclusions", action="store_true", help="Whether to generate random samples" |
| ) |
| parser.add_argument( |
| "--switch_to_maze", |
| action="store_true", |
| help="Whether to generate random samples", |
| ) |
| |
| |
| parser.add_argument( |
| "--seed", |
| type=int, |
| default=0, |
| help="Seed for random samples - use different one per gas/bc if par", |
| ) |
| parser.add_argument( |
| "--raw_output_dir", |
| type=str, |
| default=" /mnt/home/polymathic/ceph/the_well/testing_before_adding/clawpack_data/", |
| help="Directory to store raw output", |
| ) |
| args = parser.parse_args() |
| seed = np.random.default_rng( |
| args.seed |
| + 100 * int(args.discontinuity) |
| + 1000 * int(args.inclusions) |
| + 10000 * int(args.switch_to_maze) |
| ) |
| mp_wrapper(seed, args.discontinuity, args.inclusions, args.switch_to_maze) |
|
|