File size: 13,907 Bytes
1aeabca | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 | "use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.calculatePaddingBoxPath = exports.calculateContentBoxPath = exports.calculateBorderBoxPath = exports.BoundCurves = void 0;
var length_percentage_1 = require("../css/types/length-percentage");
var vector_1 = require("./vector");
var bezier_curve_1 = require("./bezier-curve");
var BoundCurves = /** @class */ (function () {
function BoundCurves(element) {
var styles = element.styles;
var bounds = element.bounds;
var _a = length_percentage_1.getAbsoluteValueForTuple(styles.borderTopLeftRadius, bounds.width, bounds.height), tlh = _a[0], tlv = _a[1];
var _b = length_percentage_1.getAbsoluteValueForTuple(styles.borderTopRightRadius, bounds.width, bounds.height), trh = _b[0], trv = _b[1];
var _c = length_percentage_1.getAbsoluteValueForTuple(styles.borderBottomRightRadius, bounds.width, bounds.height), brh = _c[0], brv = _c[1];
var _d = length_percentage_1.getAbsoluteValueForTuple(styles.borderBottomLeftRadius, bounds.width, bounds.height), blh = _d[0], blv = _d[1];
var factors = [];
factors.push((tlh + trh) / bounds.width);
factors.push((blh + brh) / bounds.width);
factors.push((tlv + blv) / bounds.height);
factors.push((trv + brv) / bounds.height);
var maxFactor = Math.max.apply(Math, factors);
if (maxFactor > 1) {
tlh /= maxFactor;
tlv /= maxFactor;
trh /= maxFactor;
trv /= maxFactor;
brh /= maxFactor;
brv /= maxFactor;
blh /= maxFactor;
blv /= maxFactor;
}
var topWidth = bounds.width - trh;
var rightHeight = bounds.height - brv;
var bottomWidth = bounds.width - brh;
var leftHeight = bounds.height - blv;
var borderTopWidth = styles.borderTopWidth;
var borderRightWidth = styles.borderRightWidth;
var borderBottomWidth = styles.borderBottomWidth;
var borderLeftWidth = styles.borderLeftWidth;
var paddingTop = length_percentage_1.getAbsoluteValue(styles.paddingTop, element.bounds.width);
var paddingRight = length_percentage_1.getAbsoluteValue(styles.paddingRight, element.bounds.width);
var paddingBottom = length_percentage_1.getAbsoluteValue(styles.paddingBottom, element.bounds.width);
var paddingLeft = length_percentage_1.getAbsoluteValue(styles.paddingLeft, element.bounds.width);
this.topLeftBorderDoubleOuterBox =
tlh > 0 || tlv > 0
? getCurvePoints(bounds.left + borderLeftWidth / 3, bounds.top + borderTopWidth / 3, tlh - borderLeftWidth / 3, tlv - borderTopWidth / 3, CORNER.TOP_LEFT)
: new vector_1.Vector(bounds.left + borderLeftWidth / 3, bounds.top + borderTopWidth / 3);
this.topRightBorderDoubleOuterBox =
tlh > 0 || tlv > 0
? getCurvePoints(bounds.left + topWidth, bounds.top + borderTopWidth / 3, trh - borderRightWidth / 3, trv - borderTopWidth / 3, CORNER.TOP_RIGHT)
: new vector_1.Vector(bounds.left + bounds.width - borderRightWidth / 3, bounds.top + borderTopWidth / 3);
this.bottomRightBorderDoubleOuterBox =
brh > 0 || brv > 0
? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh - borderRightWidth / 3, brv - borderBottomWidth / 3, CORNER.BOTTOM_RIGHT)
: new vector_1.Vector(bounds.left + bounds.width - borderRightWidth / 3, bounds.top + bounds.height - borderBottomWidth / 3);
this.bottomLeftBorderDoubleOuterBox =
blh > 0 || blv > 0
? getCurvePoints(bounds.left + borderLeftWidth / 3, bounds.top + leftHeight, blh - borderLeftWidth / 3, blv - borderBottomWidth / 3, CORNER.BOTTOM_LEFT)
: new vector_1.Vector(bounds.left + borderLeftWidth / 3, bounds.top + bounds.height - borderBottomWidth / 3);
this.topLeftBorderDoubleInnerBox =
tlh > 0 || tlv > 0
? getCurvePoints(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + (borderTopWidth * 2) / 3, tlh - (borderLeftWidth * 2) / 3, tlv - (borderTopWidth * 2) / 3, CORNER.TOP_LEFT)
: new vector_1.Vector(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + (borderTopWidth * 2) / 3);
this.topRightBorderDoubleInnerBox =
tlh > 0 || tlv > 0
? getCurvePoints(bounds.left + topWidth, bounds.top + (borderTopWidth * 2) / 3, trh - (borderRightWidth * 2) / 3, trv - (borderTopWidth * 2) / 3, CORNER.TOP_RIGHT)
: new vector_1.Vector(bounds.left + bounds.width - (borderRightWidth * 2) / 3, bounds.top + (borderTopWidth * 2) / 3);
this.bottomRightBorderDoubleInnerBox =
brh > 0 || brv > 0
? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh - (borderRightWidth * 2) / 3, brv - (borderBottomWidth * 2) / 3, CORNER.BOTTOM_RIGHT)
: new vector_1.Vector(bounds.left + bounds.width - (borderRightWidth * 2) / 3, bounds.top + bounds.height - (borderBottomWidth * 2) / 3);
this.bottomLeftBorderDoubleInnerBox =
blh > 0 || blv > 0
? getCurvePoints(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + leftHeight, blh - (borderLeftWidth * 2) / 3, blv - (borderBottomWidth * 2) / 3, CORNER.BOTTOM_LEFT)
: new vector_1.Vector(bounds.left + (borderLeftWidth * 2) / 3, bounds.top + bounds.height - (borderBottomWidth * 2) / 3);
this.topLeftBorderStroke =
tlh > 0 || tlv > 0
? getCurvePoints(bounds.left + borderLeftWidth / 2, bounds.top + borderTopWidth / 2, tlh - borderLeftWidth / 2, tlv - borderTopWidth / 2, CORNER.TOP_LEFT)
: new vector_1.Vector(bounds.left + borderLeftWidth / 2, bounds.top + borderTopWidth / 2);
this.topRightBorderStroke =
tlh > 0 || tlv > 0
? getCurvePoints(bounds.left + topWidth, bounds.top + borderTopWidth / 2, trh - borderRightWidth / 2, trv - borderTopWidth / 2, CORNER.TOP_RIGHT)
: new vector_1.Vector(bounds.left + bounds.width - borderRightWidth / 2, bounds.top + borderTopWidth / 2);
this.bottomRightBorderStroke =
brh > 0 || brv > 0
? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh - borderRightWidth / 2, brv - borderBottomWidth / 2, CORNER.BOTTOM_RIGHT)
: new vector_1.Vector(bounds.left + bounds.width - borderRightWidth / 2, bounds.top + bounds.height - borderBottomWidth / 2);
this.bottomLeftBorderStroke =
blh > 0 || blv > 0
? getCurvePoints(bounds.left + borderLeftWidth / 2, bounds.top + leftHeight, blh - borderLeftWidth / 2, blv - borderBottomWidth / 2, CORNER.BOTTOM_LEFT)
: new vector_1.Vector(bounds.left + borderLeftWidth / 2, bounds.top + bounds.height - borderBottomWidth / 2);
this.topLeftBorderBox =
tlh > 0 || tlv > 0
? getCurvePoints(bounds.left, bounds.top, tlh, tlv, CORNER.TOP_LEFT)
: new vector_1.Vector(bounds.left, bounds.top);
this.topRightBorderBox =
trh > 0 || trv > 0
? getCurvePoints(bounds.left + topWidth, bounds.top, trh, trv, CORNER.TOP_RIGHT)
: new vector_1.Vector(bounds.left + bounds.width, bounds.top);
this.bottomRightBorderBox =
brh > 0 || brv > 0
? getCurvePoints(bounds.left + bottomWidth, bounds.top + rightHeight, brh, brv, CORNER.BOTTOM_RIGHT)
: new vector_1.Vector(bounds.left + bounds.width, bounds.top + bounds.height);
this.bottomLeftBorderBox =
blh > 0 || blv > 0
? getCurvePoints(bounds.left, bounds.top + leftHeight, blh, blv, CORNER.BOTTOM_LEFT)
: new vector_1.Vector(bounds.left, bounds.top + bounds.height);
this.topLeftPaddingBox =
tlh > 0 || tlv > 0
? getCurvePoints(bounds.left + borderLeftWidth, bounds.top + borderTopWidth, Math.max(0, tlh - borderLeftWidth), Math.max(0, tlv - borderTopWidth), CORNER.TOP_LEFT)
: new vector_1.Vector(bounds.left + borderLeftWidth, bounds.top + borderTopWidth);
this.topRightPaddingBox =
trh > 0 || trv > 0
? getCurvePoints(bounds.left + Math.min(topWidth, bounds.width - borderRightWidth), bounds.top + borderTopWidth, topWidth > bounds.width + borderRightWidth ? 0 : Math.max(0, trh - borderRightWidth), Math.max(0, trv - borderTopWidth), CORNER.TOP_RIGHT)
: new vector_1.Vector(bounds.left + bounds.width - borderRightWidth, bounds.top + borderTopWidth);
this.bottomRightPaddingBox =
brh > 0 || brv > 0
? getCurvePoints(bounds.left + Math.min(bottomWidth, bounds.width - borderLeftWidth), bounds.top + Math.min(rightHeight, bounds.height - borderBottomWidth), Math.max(0, brh - borderRightWidth), Math.max(0, brv - borderBottomWidth), CORNER.BOTTOM_RIGHT)
: new vector_1.Vector(bounds.left + bounds.width - borderRightWidth, bounds.top + bounds.height - borderBottomWidth);
this.bottomLeftPaddingBox =
blh > 0 || blv > 0
? getCurvePoints(bounds.left + borderLeftWidth, bounds.top + Math.min(leftHeight, bounds.height - borderBottomWidth), Math.max(0, blh - borderLeftWidth), Math.max(0, blv - borderBottomWidth), CORNER.BOTTOM_LEFT)
: new vector_1.Vector(bounds.left + borderLeftWidth, bounds.top + bounds.height - borderBottomWidth);
this.topLeftContentBox =
tlh > 0 || tlv > 0
? getCurvePoints(bounds.left + borderLeftWidth + paddingLeft, bounds.top + borderTopWidth + paddingTop, Math.max(0, tlh - (borderLeftWidth + paddingLeft)), Math.max(0, tlv - (borderTopWidth + paddingTop)), CORNER.TOP_LEFT)
: new vector_1.Vector(bounds.left + borderLeftWidth + paddingLeft, bounds.top + borderTopWidth + paddingTop);
this.topRightContentBox =
trh > 0 || trv > 0
? getCurvePoints(bounds.left + Math.min(topWidth, bounds.width + borderLeftWidth + paddingLeft), bounds.top + borderTopWidth + paddingTop, topWidth > bounds.width + borderLeftWidth + paddingLeft ? 0 : trh - borderLeftWidth + paddingLeft, trv - (borderTopWidth + paddingTop), CORNER.TOP_RIGHT)
: new vector_1.Vector(bounds.left + bounds.width - (borderRightWidth + paddingRight), bounds.top + borderTopWidth + paddingTop);
this.bottomRightContentBox =
brh > 0 || brv > 0
? getCurvePoints(bounds.left + Math.min(bottomWidth, bounds.width - (borderLeftWidth + paddingLeft)), bounds.top + Math.min(rightHeight, bounds.height + borderTopWidth + paddingTop), Math.max(0, brh - (borderRightWidth + paddingRight)), brv - (borderBottomWidth + paddingBottom), CORNER.BOTTOM_RIGHT)
: new vector_1.Vector(bounds.left + bounds.width - (borderRightWidth + paddingRight), bounds.top + bounds.height - (borderBottomWidth + paddingBottom));
this.bottomLeftContentBox =
blh > 0 || blv > 0
? getCurvePoints(bounds.left + borderLeftWidth + paddingLeft, bounds.top + leftHeight, Math.max(0, blh - (borderLeftWidth + paddingLeft)), blv - (borderBottomWidth + paddingBottom), CORNER.BOTTOM_LEFT)
: new vector_1.Vector(bounds.left + borderLeftWidth + paddingLeft, bounds.top + bounds.height - (borderBottomWidth + paddingBottom));
}
return BoundCurves;
}());
exports.BoundCurves = BoundCurves;
var CORNER;
(function (CORNER) {
CORNER[CORNER["TOP_LEFT"] = 0] = "TOP_LEFT";
CORNER[CORNER["TOP_RIGHT"] = 1] = "TOP_RIGHT";
CORNER[CORNER["BOTTOM_RIGHT"] = 2] = "BOTTOM_RIGHT";
CORNER[CORNER["BOTTOM_LEFT"] = 3] = "BOTTOM_LEFT";
})(CORNER || (CORNER = {}));
var getCurvePoints = function (x, y, r1, r2, position) {
var kappa = 4 * ((Math.sqrt(2) - 1) / 3);
var ox = r1 * kappa; // control point offset horizontal
var oy = r2 * kappa; // control point offset vertical
var xm = x + r1; // x-middle
var ym = y + r2; // y-middle
switch (position) {
case CORNER.TOP_LEFT:
return new bezier_curve_1.BezierCurve(new vector_1.Vector(x, ym), new vector_1.Vector(x, ym - oy), new vector_1.Vector(xm - ox, y), new vector_1.Vector(xm, y));
case CORNER.TOP_RIGHT:
return new bezier_curve_1.BezierCurve(new vector_1.Vector(x, y), new vector_1.Vector(x + ox, y), new vector_1.Vector(xm, ym - oy), new vector_1.Vector(xm, ym));
case CORNER.BOTTOM_RIGHT:
return new bezier_curve_1.BezierCurve(new vector_1.Vector(xm, y), new vector_1.Vector(xm, y + oy), new vector_1.Vector(x + ox, ym), new vector_1.Vector(x, ym));
case CORNER.BOTTOM_LEFT:
default:
return new bezier_curve_1.BezierCurve(new vector_1.Vector(xm, ym), new vector_1.Vector(xm - ox, ym), new vector_1.Vector(x, y + oy), new vector_1.Vector(x, y));
}
};
var calculateBorderBoxPath = function (curves) {
return [curves.topLeftBorderBox, curves.topRightBorderBox, curves.bottomRightBorderBox, curves.bottomLeftBorderBox];
};
exports.calculateBorderBoxPath = calculateBorderBoxPath;
var calculateContentBoxPath = function (curves) {
return [
curves.topLeftContentBox,
curves.topRightContentBox,
curves.bottomRightContentBox,
curves.bottomLeftContentBox
];
};
exports.calculateContentBoxPath = calculateContentBoxPath;
var calculatePaddingBoxPath = function (curves) {
return [
curves.topLeftPaddingBox,
curves.topRightPaddingBox,
curves.bottomRightPaddingBox,
curves.bottomLeftPaddingBox
];
};
exports.calculatePaddingBoxPath = calculatePaddingBoxPath;
//# sourceMappingURL=bound-curves.js.map |