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AnimationsWithManim_Elteoremadebeethoven/README.md
<p align="center"><img src ="/_title.gif" /></p> ## Contents (updating) ### [Tutorial files](https://drive.google.com/open?id=10LYJVJsvkcl5a7q_S-ZlSxI7hEBepw3P) ### [Documentation](https://elteoremadebeethoven.github.io/manim_3feb_docs.github.io/html/index.html) ### Freelance job If you need an animation made in Manim **I can do it for you**. I also give private tutorials on Manim, Python and LaTeX. * Gmail: theoremofbeethoven@gmail.com * Discord: theoremofbeethoven#2781 * Reddit: u/TheoremofBeethoven ### This tutorial is based on the manim version of [3 february of 2019](https://github.com/3b1b/manim/tree/3b088b12843b7a4459fe71eba96b70edafb7aa78) 0. Installation on [Windows](https://www.youtube.com/watch?v=ZltiKHFWmv8), [GNU/Linux](https://www.youtube.com/watch?v=z_WJaHYH66M) and [Mac](https://www.youtube.com/watch?v=uZj_GQc6pN4). 1. [Text format](https://github.com/Elteoremadebeethoven/AnimationsWithManim/blob/master/English/1_text_formats/scenes.md)/[Part 1 - Youtube](https://www.youtube.com/watch?v=yI2YJff9SgI)/[Part 2 - YouTube](https://www.youtube.com/watch?v=Km09KYWb9ag)/[Part 3 - YouTube](https://www.youtube.com/watch?v=gIvQsqXy5os) 2. Tex formulas/[YouTube](https://www.youtube.com/watch?v=DGSj7weT-y8) 3. [Text like arrays](https://github.com/Elteoremadebeethoven/AnimationsWithManim/blob/master/English/3_text_like_arrays/scenes.md)/[YouTube](https://www.youtube.com/watch?v=QEdVn8socC8) 4. [Transformations](https://github.com/Elteoremadebeethoven/AnimationsWithManim/blob/master/English/4_transform/scenes.md)/[Part 1 - YouTube](https://www.youtube.com/watch?v=HKPm8FZYaqI)/[Part 2 - YouTube](https://www.youtube.com/watch?v=qfifBmYTEfA) 5. [Visual tools](https://github.com/Elteoremadebeethoven/AnimationsWithManim/blob/master/English/5_visual_tools/scenes.md)/YouTube 6. [Introduction in 2D plot](https://github.com/Elteoremadebeethoven/AnimationsWithManim/blob/master/English/6a_plots_2D/scenes.md)/YouTube 7. [Introduction in 3D plot](https://github.com/Elteoremadebeethoven/AnimationsWithManim/blob/master/English/6b_plots_3D/scenes.md)/YouTube 8. Add images, svgs and audio/YouTube 9. [Update functions](https://github.com/Elteoremadebeethoven/AnimationsWithManim/blob/master/English/update_successions/update_successions.py)/YouTube 10. First project/YouTube Challenges: * [Roulette Epicycloids](https://github.com/Elteoremadebeethoven/AnimationsWithManim/blob/master/English/extra/manim_challenges/roulette_epicycloids.py) * [M mod N Epicycloids](https://github.com/Elteoremadebeethoven/AnimationsWithManim/blob/master/English/extra/manim_challenges/MmodN_epicycloids.py) * [Dragon fractal](https://github.com/Elteoremadebeethoven/AnimationsWithManim/blob/master/English/extra/manim_challenges/dragon_fractal.py) * [Analytic Geometry Series](https://github.com/Elteoremadebeethoven/AnimationsWithManim/blob/master/English/extra/manim_challenges/geo_analy.py) Settings: * [Leave progress bars by default.](https://www.youtube.com/watch?v=K8dVFqXR2JM) * [Rendering settings.](https://www.youtube.com/watch?v=d_2V5mC2hx0) * [Modify the directory "media".](https://www.youtube.com/watch?v=I9rHHiKqTWY) * [Set FPS via terminal.](https://www.youtube.com/watch?v=cyIz0Oh3lWY) * [Export as GIF.](https://www.youtube.com/watch?v=juFfUwJUTtI) Extras: * [Learn Manim by yourself - How to render most files in old_projects.](https://www.youtube.com/watch?v=vzyzqv8Sp8Y) * [How to create your own Number Creature.](https://www.youtube.com/watch?v=KGdA8IB6JL0) * [FAQs](https://github.com/Elteoremadebeethoven/AnimationsWithManim/blob/master/English/extra/faqs/faqs.md) Support this work in: * [Patreon](https://patreon.com/theoremofbeethoven) * [PayPal](https://www.paypal.me/zavdn) ## What is Manim? [Manim](https://github.com/3b1b/manim) is a free tool for Python created by [Grant Sanderson](http://www.3blue1brown.com/) ([twitter](https://twitter.com/3blue1brown?lang=es)), mathematician from Stanford and owner of the YouTube channel [3Blue1Brown](https://www.youtube.com/channel/UCYO_jab_esuFRV4b17AJtAw). It is specialized in scientific subjects, mainly mathematical, so it is based on LaTeX commands (mainly in TeX). ## What is LaTeX? LaTeX is a processor of specialized texts in the scientific field, however, manim only uses TeX commands (with some exceptions), which refers to the writing of formulas. An example of the code in TeX is: ```latex \frac{d}{dx}f(x)=\lim_{h\to 0}\frac{f(x+h)-f(x)}{h}. ``` If I built this command TeX return: <p align="center"><img src ="https://raw.githubusercontent.com/Elteoremadebeethoven/AnimacionesConManim/master/TeX.png" /></p> ## Who is tutorials for? This course is mainly aimed at teachers who want to explain a didactic and graphic form a mathematical development or the resolution of especially complex problems. The course extends to anyone who wants to explain a scientific topic in a original way. ## I need to know Python 3 and LaTeX to take this tutorials? No, it is not necesary to know something of programming (although it is preferable for faster learning). In addition to learning Python3, teX knowledge is required to write the formulas. Likewise will mention tools such as [Pencil chromestore](http://s1.daumcdn.net/editor/fp/service_nc/pencil/Pencil_chromestore.html), [Codecogs](https://www.codecogs.com/latex/eqneditor.php), [Rinconmatematico](http://rinconmatematico.com/mathjax/), [latex4technics](https://www.latex4technics.com/), [sciweavers](http://www.sciweavers.org/free-online-latex-equation-editor) in other pages to learn and write formulas in TeX. ## I need a modern PC to run Manim? No, with 512 MB of RAM and an Intel Core Duo processor (or similar) is more than enough, the difference is the compile time (fewer the resources, the longer it will take to render). ## What advantages does Manim offer with respect to other animation tools? ### Advantages: * It is free and legal. * Works on Windows, GNU/Linux (any distribution) and Mac perfectly. * Can be used in old computers. * Being open source, it is completely customizable to the user's taste. * It is constantly improving. * The video files are very high quality and light. * The formulas are created using TeX commands, so they are of professional quality. * In the case of not having programming knowledge, it is a good tool to start learning Python and LaTeX. ### Disadvantages: * If you do not have the LaTeX package (complete) installed, it will occupy more than 4 GB of space on your computer (Though you can opt for basic instead of complete installation of LaTex which is efficient in terms of download size, and then download other package as per the need). * A graphic interface is not used to perform the animations, everything is based on the Python 3 and TeX commands. The example of the classic Hello world! would be ```python from manimlib.imports import * class HelloWorld(Scene): def construct(self): helloWorld = TextMobject("Hello world!") self.play(Write(helloWorld)) self.wait() ``` <p align="center"><img src ="https://raw.githubusercontent.com/Elteoremadebeethoven/AnimacionesConManim/master/HelloWorld.gif" /></p> ## Requirements * Python 3.7 * pip (to install plug ins of python) * Cairo * FFmpeg * LaTeX (complete) * Sox * A few plug ins on the list requirements.txt
AnimationsWithManim_Elteoremadebeethoven/ParticularAdvice.md
# Particular advice. Donations depend on the type of question you ask, if it is very basic it can be 10 USD, but if it is more complex, it can reach up to 50 USD. Contact me (private Discord chat, Reddit chat, Email) and ask the question, I will tell you how much the donation should be. In case you want me to make a complete animation (that is, all the work of an animation) you can also request it, I will indicate the price. **email: theoremofbeethoven@gmail.com** # Asesoramiento particular. Las donaciones dependen del tipo de pregunta que hagas, si es muy básica puede ser de 10 dólares, pero si es más compleja, puede llegar hasta los 50 dólares. Contacta conmigo (chat privado en Discord, chat de Reddit, Email) y realiza la pregunta, yo te diré de cuanto debe de ser la donación. En caso de que quieras que yo realize una animación completa (es decir, todo el trabajo de una animación) también la puedes solocitar, yo te indicaré el precio. **email: elteoremadebeethoven@gmail.com** # Hire me as a freelance To apply for the job, some requirements must be met. 1. You must be very clear about the progression of your animation, preferably have sketches of how you want to have your animation, step by step, in great detail. 2. Work less than 100 USD is paid half in advance, if it exceeds 100 USD one third is paid in advance. 3. If you want the source code to be shared (via GitHub or GitLab) the price increases by 25% to the initial price. 4. The cost of the animation depends on: * The duration. * The complexity of programming. * If there is a need to optimize the resources of the PC the price increases. * If advanced knowledge of Mathematics, Physics or other science is required, the price increases. * If you want an abstract class (generic code to create animations) the price can even triple due to the modularization of the code. * The time to make the code. 5. Payment is made via [PayPal](https://www.paypal.me/zavdn). Contact: Gmail: theoremofbeethoven@gmail.com Or Discord: theoremofbeethoven#2781 # Contrátame como freelance Para solicitar el trabajo se deben cumplir algunos requisitos. 1. Debes de tener muy claro la progresión de tu animación, de preferencia tener bocetos de cómo la quieres, paso a paso, con lujo de detalles. 2. Los trabajos menores a 100 USD se paga la mitad por adelantado, si supera los 100 USD se paga una tercera parte por adelantado. 3. Si se desea que el código fuente sea compartido (via GitHub o GitLab) el precio se incrementa un 25% a la cotización inicial. 4. El costo de la animación depende de: * La duración. * La complejidad de programación. * Si hay necesidad de optimizar los recursos de la PC el precio aumenta. * Si se requieren conocimientos avanzados de Matemáticas, Física u otra ciencia el precio aumenta. * Si se desea una clase abstracta (código genérico para crear animaciones) el precio puede hasta triplicarse debido a la modularización del código. * El tiempo para realizar el código. 5. El pago se realiza via [PayPal](https://www.paypal.me/zavdn). Contacto: Gmail: theoremofbeethoven@gmail.com O Discord: theoremofbeethoven#2781
AnimationsWithManim_Elteoremadebeethoven/math_capsules/inscribed_angle.py
from manimlib.imports import * class DecimalTextNumber(VMobject): CONFIG = { "num_decimal_places": 2, "include_sign": False, "group_with_commas": True, "digit_to_digit_buff": 0.05, "show_ellipsis": False, "unit_type": "font", # tex or font "unit": None, # Aligned to bottom unless it starts with "^" "unit_custom_position": lambda mob: mob.set_color(GREEN).shift(RIGHT*0.1), "include_background_rectangle": False, "edge_to_fix": LEFT, "unit_config": { "font": "Digital-7", "stroke_width": 0, }, "number_config": { "font": r"Digital-7", "stroke_width": 0, } } def __init__(self, number=0, **kwargs): super().__init__(**kwargs) self.number = number self.initial_config = kwargs if isinstance(number, complex): formatter = self.get_complex_formatter() else: formatter = self.get_formatter() num_string = formatter.format(number) rounded_num = np.round(number, self.num_decimal_places) if num_string.startswith("-") and rounded_num == 0: if self.include_sign: num_string = "+" + num_string[1:] else: num_string = num_string[1:] self.add(*[ Text(char,color=self.color,**self.number_config) for char in num_string ]) # Add non-numerical bits if self.show_ellipsis: self.add(SingleStringTexMobject("\\dots")) if num_string.startswith("-"): minus = self.submobjects[0] minus.next_to( self.submobjects[1], LEFT, buff=self.digit_to_digit_buff ) self.num_string = num_string if self.unit is not None: if self.unit_type == "font": self.unit_sign = Text(self.unit,**self.unit_config) elif self.unit_type == "tex": del self.unit_config["font"] self.unit_sign = TexMobject(self.unit,**self.unit_config) self.add(self.unit_sign) self.arrange( buff=self.digit_to_digit_buff, aligned_edge=DOWN ) # Handle alignment of parts that should be aligned # to the bottom for i, c in enumerate(num_string): if c == "-" and len(num_string) > i + 1: self[i].align_to(self[i + 1], UP) self[i].shift(self[i+1].get_height() * DOWN / 2) elif c == ",": self[i].shift(self[i].get_height() * DOWN / 2) if self.unit and self.unit.startswith("^"): self.unit_sign.align_to(self, UP) # if self.include_background_rectangle: self.add_background_rectangle() self.unit_custom_position(self.unit_sign) # if num_string[0] == "-" or num_string[0] == "+": # self[0].set_width(0.2) # self[0].set_color(RED) def get_formatter(self, **kwargs): config = dict([ (attr, getattr(self, attr)) for attr in [ "include_sign", "group_with_commas", "num_decimal_places", ] ]) config.update(kwargs) return "".join([ "{", config.get("field_name", ""), ":", "+" if config["include_sign"] else "", "," if config["group_with_commas"] else "", ".", str(config["num_decimal_places"]), "f", "}", ]) def get_complex_formatter(self, **kwargs): return "".join([ self.get_formatter(field_name="0.real"), self.get_formatter(field_name="0.imag", include_sign=True), "i" ]) def set_value(self, number, **config): full_config = dict(self.CONFIG) full_config.update(self.initial_config) full_config.update(config) new_decimal = DecimalTextNumber(number, **full_config) # Make sure last digit has constant height #new_decimal.scale( # self[-1].get_height() / new_decimal[-1].get_height() #) #""" height = new_decimal.get_height() yPos = new_decimal.get_center()[1] for nr in new_decimal: if "." != nr.text : nr.scale(height/nr.get_height()) nr.shift([0,(yPos-nr.get_center()[1]),0]) max_width = max(*[f.get_width() for f in new_decimal[1:]]) if new_decimal[0].text == "-" or new_decimal[0].text == "+": new_decimal[0].set_width(max_width) new_decimal[0].set_color(RED) #""" new_decimal.move_to(self, self.edge_to_fix) new_decimal.match_style(self) old_family = self.get_family() self.submobjects = new_decimal.submobjects for mob in old_family: # Dumb hack...due to how scene handles families # of animated mobjects mob.points[:] = 0 self.number = number # if num_string[0] == "-" or num_string[0] == "+": # self[0].set_width(0.2) # self[0].set_color(RED) return self def get_value(self): return self.number def increment_value(self, delta_t=1): self.set_value(self.get_value() + delta_t) class ChangingDecimalText(Animation): CONFIG = { "suspend_mobject_updating": False, } def __init__(self, decimal_mob, number_update_func, **kwargs): self.check_validity_of_input(decimal_mob) self.yell_about_depricated_configuration(**kwargs) self.number_update_func = number_update_func super().__init__(decimal_mob, **kwargs) def check_validity_of_input(self, decimal_mob): if not isinstance(decimal_mob, DecimalTextNumber): raise Exception( "ChangingDecimal can only take " "in a DecimalNumber" ) def yell_about_depricated_configuration(self, **kwargs): # Obviously this would optimally be removed at # some point. for attr in ["tracked_mobject", "position_update_func"]: if attr in kwargs: warnings.warn(""" Don't use {} for ChangingDecimal, that functionality has been depricated and you should use a mobject updater instead """.format(attr) ) def interpolate_mobject(self, alpha): self.mobject.set_value( self.number_update_func(alpha) ) class ChangeDecimalToValueText(ChangingDecimalText): def __init__(self, decimal_mob, target_number, **kwargs): start_number = decimal_mob.number super().__init__( decimal_mob, lambda a: interpolate(start_number, target_number, a), **kwargs ) class ArcBetweenVectors(Arc): def __init__(self, radius, d1, d2, center, invert_angle=False,**kwargs): line1 = Line(center.get_center(),d1.get_center()) line2 = Line(center.get_center(),d2.get_center()) h = Line(center.get_center(),center.get_center()+RIGHT) angle = angle_between_vectors(line1.get_unit_vector(),line2.get_unit_vector()) h1 = angle_between_vectors(h.get_unit_vector(),line1.get_unit_vector()) h2 = angle_between_vectors(h.get_unit_vector(),line2.get_unit_vector()) if line1.get_angle() <= line2.get_angle(): start_angle = h1 else: start_angle = h2 if invert_angle: start_angle = -start_angle super().__init__(start_angle, angle,radius=radius,arc_center=center.get_center(), **kwargs) def get_angle(self): return self.angle class LabelFromArc(TexMobject): CONFIG = { "distance_proportion": 1.2 } def __init__(self, arc, tex_height, *tex_strings, **kwargs): super().__init__(*tex_strings, **kwargs) self.set_height(tex_height) center = arc.get_arc_center() max_size = max(self.get_width(),self.get_height()) * self.distance_proportion/ 2 vector = Line(center,arc.point_from_proportion(0.5)).get_vector() end_coord = center+vector + normalize(vector)*max_size self.move_to(end_coord) class CircleWithAngles(VGroup): CONFIG = { "inner_line_config": {"color":PURPLE_A}, "outer_line_config": {"color":TEAL_A}, "inner_arc_config": {"color":PURPLE_A}, "outer_arc_config": {"color":TEAL_A}, "tex_1_config": {"color": TEAL_A}, "tex_2_config": {"color": PURPLE_A}, } def __init__(self, radius=3, ang1=30, ang2=130, ang3=260, small_radius=0.4, **kwargs): digest_config(self, kwargs) super().__init__(**kwargs) circle = Circle(radius=radius) vt_1 = ValueTracker(ang1) vt_2 = ValueTracker(ang2) vt_3 = ValueTracker(ang3) p1 = Dot(circle.point_at_angle(ang1*DEGREES)) p2 = Dot(circle.point_at_angle(ang2*DEGREES)) p3 = Dot(circle.point_at_angle(ang3*DEGREES)) in_lines = VMobject(**self.inner_line_config) # ------------- LINES out_lines = VMobject(**self.outer_line_config) # ------------- ANGLES out_arc = self.get_arc_between_lines(small_radius,p1,p2,p3) in_arc = self.get_inner_angle(small_radius,p1,p2,p3,circle) # ------------- LABELS theta_2 = TexMobject("2\\theta",**self.tex_2_config) theta_1 = TexMobject("\\theta",**self.tex_1_config) # ------------- Equals theta_1_val = DecimalTextNumber(0,unit="deg",num_decimal_places=3,**self.tex_2_config) theta_2_val = DecimalTextNumber(0,unit="deg",num_decimal_places=3,**self.tex_1_config) equal = Text("= 2 * ",font="Digital-7") theta_eq = VGroup(theta_1_val, equal, theta_2_val) theta_eq_temp = VGroup(theta_1_val, equal, theta_2_val) theta_eq.arrange(RIGHT,buff=0.6,aligned_edge=DOWN) theta_2_val.shift(LEFT*max(*[f.get_width() for f in theta_2_val])*1) rectangle = Rectangle(width=theta_eq.get_width()+0.2,height=theta_eq.get_height()+0.2) rectangle.move_to(theta_eq) theta_eq.add(rectangle) # UPDATERS p1.add_updater(lambda mob: mob.move_to(circle.point_at_angle(vt_1.get_value()*DEGREES))) p2.add_updater(lambda mob: mob.move_to(circle.point_at_angle(vt_2.get_value()*DEGREES))) p3.add_updater(lambda mob: mob.move_to(circle.point_at_angle(vt_3.get_value()*DEGREES))) in_lines.add_updater(lambda mob: mob.set_points_as_corners([ p1.get_center(),circle.get_center(),p2.get_center() ])) out_lines.add_updater(lambda mob: mob.set_points_as_corners([ p1.get_center(),p3.get_center(),p2.get_center() ])) out_arc.add_updater(lambda mob: mob.become(self.get_arc_between_lines(small_radius,p1,p2,p3))) in_arc.add_updater(lambda mob: mob.become(self.get_inner_angle(small_radius,p1,p2,p3,circle))) theta_1.add_updater( lambda mob: mob.move_to( p3.get_center()+Line(p3.get_center(),out_arc.point_from_proportion(0.5)).get_vector()*1.7) ) theta_2.add_updater( lambda mob: mob.move_to( circle.get_center()+Line(circle.get_center(),in_arc.point_from_proportion(0.5)).get_vector()*1.7) ) theta_1_val.add_updater(lambda mob: mob.set_value(self.get_inner_angle(1,p1,p2,p3,circle,False)*180/PI)) theta_2_val.add_updater(lambda mob: mob.set_value(self.get_arc_between_lines(1,p1,p2,p3,False)*180/PI)) rectangle.max_width = rectangle.get_width() def rect_up(mob): line = Line(theta_eq_temp.get_left()+LEFT*0.2,theta_eq_temp.get_right()+RIGHT*0.2) if line.get_width() > mob.max_width: mob.max_width = line.get_width() mob.set_width(mob.max_width) # mob.move_to(line) mob.align_to(theta_1_val,LEFT) mob.shift(LEFT*0.1) rectangle.add_updater(rect_up) # ------------- Groups dots = VGroup(p1,p2,p3) vts = Group(vt_1,vt_2,vt_3) self.vts = vts self.add( circle,dots, in_lines,out_lines, in_arc,out_arc, theta_1,theta_2, theta_eq, ) def get_arc_between_lines(self, radius, d1, d2, center,mob=True): line1 = Line(center.get_center(),d1.get_center()) line2 = Line(center.get_center(),d2.get_center()) h = Line(center.get_center(),center.get_center()+RIGHT) angle = angle_between_vectors(line1.get_unit_vector(),line2.get_unit_vector()) h1 = angle_between_vectors(h.get_unit_vector(),line1.get_unit_vector()) h2 = angle_between_vectors(h.get_unit_vector(),line2.get_unit_vector()) if line1.get_angle() <= line2.get_angle(): start_angle = h1 else: start_angle = h2 arc = Arc(start_angle, angle,radius=radius,arc_center=center.get_center(),**self.outer_arc_config) if mob: return arc else: return angle def get_inner_angle(self, radius,d1,d2,out_center,in_center,mob=True): line1 = Line(out_center.get_center(),d1.get_center()) line2 = Line(out_center.get_center(),d2.get_center()) h = Line(out_center.get_center(),out_center.get_center()+RIGHT) angle = angle_between_vectors(line1.get_unit_vector(),line2.get_unit_vector()) v1 = Line(in_center.get_center(),d1.get_center()) start_angle = angle_between_vectors(h.get_unit_vector(),v1.get_unit_vector()) arc = Arc(start_angle, angle*2,radius=radius,arc_center=in_center.get_center(),**self.inner_arc_config) if mob: return arc else: return angle*2 class InscribedAngle(MovingCameraScene): def construct(self): circle_grp = CircleWithAngles() v1, v2, v3 = circle_grp.vts eq = circle_grp[-1] circle_grp.to_edge(LEFT,buff=1) eq.to_edge(RIGHT,buff=1) for mob in circle_grp: mob.suspend_updating() mob.update() self.play(Write(circle_grp)) for mob in circle_grp: mob.resume_updating() self.wait() self.play(v1.set_value,-10,run_time=3,rate_func=linear) self.wait() self.play(v2.set_value,225,run_time=5,rate_func=there_and_back) self.wait() self.play( v1.set_value,47, v2.set_value,110, v3.set_value,335, run_time=3, rate_func=there_and_back ) self.wait() circle_grp.remove(eq) self.play( FadeOut(eq), circle_grp[0].scale,0.64, circle_grp[0].move_to,ORIGIN, circle_grp[0].to_edge,DOWN,{"buff":0.2} ) self.wait() # ---------------------- Transform 2theta by varphi theta_2 = circle_grp[-1] varphi = TexMobject("\\varphi") varphi.match_color(theta_2) varphi.move_to(theta_2) varphi.match_updaters(theta_2) self.play(Transform(theta_2,varphi)) self.wait() # ---------------------- Cases titles = VGroup(*[ TextMobject(f) for f in ["Case 1", "Case 2", "Case 3"] ]) titles.arrange(RIGHT,buff=3).to_edge(UP) # ---------------------- Case 1 self.play(Write(titles[0])) self.wait() self.play( v1.set_value,40, v2.set_value,290-180, v3.set_value,290, run_time=3, ) case_1 = circle_grp.deepcopy() case_1.clear_updaters() self.play( case_1.set_width,2, case_1.next_to,titles[0],DOWN,buff=0.2 ) self.wait() self.bring_to_front(case_1[1]) # ---------------------- Case 2 self.play(Write(titles[1])) self.wait() self.play( v1.set_value,30, v2.set_value,140, v3.set_value,260, run_time=3, ) self.wait() case_2 = circle_grp.deepcopy() case_2.clear_updaters() self.play( case_2.set_width,2, case_2.next_to,titles[1],DOWN,buff=0.2 ) self.wait() self.bring_to_front(case_2[1]) # ---------------------- Case 3 self.play(Write(titles[2])) self.wait() self.play( v1.set_value,30, v2.set_value,90, v3.set_value,325, run_time=3, ) case_3 = circle_grp.deepcopy() case_3.clear_updaters() self.bring_to_front(case_3[1]) self.wait() self.play( case_3.set_width,2, case_3.next_to,titles[2],DOWN,buff=0.2 ) # ---------------------- Remove updaters circle_grp.clear_updaters() self.play(Write(circle_grp,rate_func=lambda t: smooth(1-t),run_time=2.5)) self.wait() # ------------ Case by case cases = VGroup(case_1,case_2,case_3) SCREEN = Rectangle(width=FRAME_WIDTH,height=FRAME_HEIGHT) grps = VGroup(*[VGroup(t,c) for t,c in zip(titles,cases)]) grps.generate_target() gt = grps.target[1:] gp = grps.target[0] gt.align_to(SCREEN,UP) gt.shift(UP*grps.get_height()) gp[1].set_height(6) gp[1].move_to(ORIGIN) gp[1].to_edge(DOWN) gp[1].to_edge(LEFT,buff=2) gp[0].set_x(0) gt[-1].shift(UP*0.2) self.play( MoveToTarget(grps) ) self.wait() self.cases_group_1 = VGroup(case_1,titles[0]) self.proof_1(case_1) # next case def next_proof(height=6, buff_down=1, buff_left=0.5): def func(vgr): tit, gr = vgr tit.move_to(ORIGIN) tit.to_edge(UP) gr.set_height(height) gr.move_to(ORIGIN) gr.to_edge(DOWN,buff=buff_down) gr.to_edge(LEFT,buff=buff_left) return vgr return func frame_1 = self.get_screen_rect() self.cases_group_1.add(frame_1) self.play(FadeIn(frame_1)) self.play( self.cases_group_1.set_height,1, self.cases_group_1.to_corner,UL,{"buff":0.1}, run_time=2 ) self.play(ApplyFunction(next_proof(), grps[1])) self.wait() # case 2 self.cases_group_2 = VGroup(titles[1],case_2) self.proof_2(case_2) frame_2 = self.get_screen_rect() self.cases_group_2.add(frame_2) self.play(FadeIn(frame_2)) self.play( self.cases_group_2.set_height,1, self.cases_group_2.next_to,self.cases_group_1,RIGHT,0, run_time=2 ) self.play(ApplyFunction(next_proof(6,0.2), grps[2])) # case 3 self.cases_group_3 = VGroup(titles[2],case_3) self.proof_3(case_3) frame_3 = self.get_screen_rect() self.cases_group_3.add(frame_3) self.play(FadeIn(frame_3)) all_cases = VGroup(self.cases_group_1,self.cases_group_2,self.cases_group_3) self.play( self.camera_frame.set_width,VGroup(frame_1,frame_2).get_width()*1, self.camera_frame.move_to,VGroup(frame_1,frame_2).get_center(), self.camera_frame.shift,DOWN*VGroup(frame_1,frame_2).get_height()/2, self.cases_group_3.set_height,1, self.cases_group_3.next_to,VGroup(frame_1,frame_2),DOWN,0, run_time=2 ) # self.play(MoveToTarget(all_cases)) self.wait() # self.play(v2.set_value,190,run_time=5,rate_func=linear) def proof_1(self, case): print("Proof 1") dots = case[1] d1, d2, d3 = dots center = case[0] theta = case[-2] varphi = case[-1] # Radius r1 = Line(center.get_center(),d1.get_center(),color=RED_A,stroke_width=8) r2 = Line(center.get_center(),d3.get_center(),color=RED_A,stroke_width=8) r1_tex = TexMobject("r").add_background_rectangle() r1_tex.move_to(r1) r2_tex = r1_tex.deepcopy() r2_tex.move_to(r2) # self.add(r1,r2,r1_tex,r2_tex) self.cases_group_1.add(case,r1,r2,r1_tex,r2_tex,) self.play( ShowCreation(r1), ShowCreation(r2), Write(r1_tex), Write(r2_tex), Animation(dots), ) self.bring_to_front(dots) self.wait() # Arc and theta arc_p1 = ArcBetweenVectors(0.6,center,d3,d1,True) arc_p1.match_color(theta) theta_copy = LabelFromArc(arc_p1, theta.get_height(), "\\theta", distance_proportion=1.5) theta_copy.match_style(theta) # psi arc_psi = ArcBetweenVectors(0.4,d3,d1,center,True) arc_psi.set_color(RED_A) psi = LabelFromArc(arc_psi, theta.get_height(), "\\psi", distance_proportion=1.3) psi.match_color(arc_psi) # self.add(arc_p1,theta_copy,arc_psi,psi) self.cases_group_1.add(arc_p1,theta_copy,arc_psi,psi) self.play( TransformFromCopy(theta,theta_copy), ShowCreation(arc_p1), run_time=2 ) self.wait(2) self.play( ShowCreation(arc_psi), Write(psi), run_time=2 ) self.wait(2) # formulas develop t1 = TexMobject("\\psi","+","2","\\theta","=","180^\\circ", tex_to_color_map={ "\\psi": psi.get_color(), "\\theta": theta.get_color(), }, ) t2 = TexMobject("\\psi","+","\\varphi","=","180^\\circ", tex_to_color_map={ "\\psi": psi.get_color(), "\\varphi": varphi.get_color(), }, ) t3 = TexMobject("\\psi","+","2","\\theta","=","\\psi","+","\\varphi", tex_to_color_map={ "\\psi": psi.get_color(), "\\varphi": varphi.get_color(), "\\theta": theta.get_color() }, ) t4 = TexMobject("2","\\theta","=","\\varphi", tex_to_color_map={ "\\psi": psi.get_color(), "\\varphi": varphi.get_color(), "\\theta": theta.get_color() }, ) tg = VGroup(t1,t2,t3,t4).arrange(DOWN,buff=0.6) self.cases_group_1.add(t1,t2,t3,t4) tg.scale(1.35) self.align_formulas_with_equal(t2, t1, -2, -2) self.align_formulas_with_equal(t3, t1, 4, -2) self.align_formulas_with_equal(t4, t1, -2, -2) tg.to_edge(RIGHT,buff=0.7) # row 1 tc1 = theta.deepcopy() tc2 = theta_copy.deepcopy() self.play( TransformFromCopy(psi, t1[0]), ReplacementTransform(tc1.copy(), t1[3]), ReplacementTransform(tc2.copy(), t1[3]), # Transform(tc2, t1[3].copy()), *[Write(t1[i]) for i in [1,2,-2,-1]], run_time=3 ) self.cases_group_1.add(tc1,tc2) self.wait() self.play( TransformFromCopy(t1[0],t2[0]), TransformFromCopy(varphi,t2[2],path_arc=-PI/2), *[Write(t2[i]) for i in [1,*range(3,len(t2))]], run_time=3 ) self.wait() self.play( TransformFromCopy(t1[:4],t3[:4]), TransformFromCopy(t2[:3],t3[-3:]), Write(t3[4]), run_time=3 ) self.wait() self.play( t3[0].fade,0.5, t3[-3].fade,0.5, ) self.wait() self.play( TransformFromCopy(t3[2:4],t4[:2]), TransformFromCopy(t3[-1],t4[-1]), Write(t4[2]), run_time=3 ) self.wait() self.play( Succession( FadeToColor(t4,YELLOW), FadeToColor(t4,PURPLE_A), ), AnimationGroup( ShowCreationThenDestructionAround(t4.deepcopy()), ShowCreationThenDestructionAround(t4.deepcopy()), lag_ratio=1 ) ) self.wait() # n = 0 # for mob in self.mobjects: # try: # t = Text(f"{n}").next_to(mob,UP,0) # self.add(t) # n += 1 # except: # n += 1 # pass def proof_2(self, case): print("Proof 2") dots = case[1] d1, d2, d3 = dots center = case[0] theta = case[-2] varphi = case[-1] # Radius r1 = Line(center.get_center(),d1.get_center(),color=RED_A,stroke_width=8) r2 = Line(center.get_center(),d2.get_center(),color=RED_A,stroke_width=8) r3 = Line(center.get_center(),d3.get_center(),color=RED_A,stroke_width=8) r1_tex = TexMobject("r").add_background_rectangle() r1_tex.move_to(r1) r2_tex = r1_tex.deepcopy() r2_tex.move_to(r2) r3_tex = r1_tex.deepcopy() r3_tex.move_to(r3) arc_p3_2 = ArcBetweenVectors(0.8,center,d2,d3).set_color(TEAL) arc_p3_1 = ArcBetweenVectors(1,d1,center,d3).set_color(TEAL) # theta.shift(LEFT*0.2) th_1 = LabelFromArc(arc_p3_1,theta.get_height()*0.8,"\\theta_1",color=theta.get_color(),distance_proportion=2) th_2 = LabelFromArc(arc_p3_2,theta.get_height()*0.8,"\\theta_2",color=theta.get_color(),distance_proportion=2) self.add_foreground_mobjects(dots,case[5]) self.cases_group_2.add(th_1,th_2) self.play(theta.next_to,d3,DOWN,buff=0.2) self.wait() self.play( ShowCreation(r1), ShowCreation(r2), ShowCreation(r3), Write(r1_tex), Write(r2_tex), Write(r3_tex), ) self.wait() self.play( ReplacementTransform(theta.copy()[0],th_1[0]), ReplacementTransform(theta.copy()[0],th_2[0]), ShowCreation(arc_p3_1), ShowCreation(arc_p3_2), run_time=3.5 ) self.wait() # self.remove(theta) self.cases_group_2.add(r1,r2,r3,r1_tex,r2_tex,r3_tex,arc_p3_1,arc_p3_2) # ---------------- ARC PSI arc_psi_1 = ArcBetweenVectors(0.4,d3,d1,center,True).set_color(RED_A) arc_psi_2 = ArcBetweenVectors(0.4,d3,d2,center,True).set_color(RED_A) arc_psi_2.rotate(-arc_psi_2.get_angle(),about_point=center.get_center()) psi_1 = LabelFromArc(arc_psi_1,theta.get_height()*0.8,"\\psi_1",color=RED_A,distance_proportion=1.6) psi_2 = LabelFromArc(arc_psi_2,theta.get_height()*0.8,"\\psi_2",color=RED_A,distance_proportion=1.6) self.play( *list(map(Write,[arc_psi_1,arc_psi_2,psi_1,psi_2])), run_time=2 ) self.wait() self.cases_group_2.add(arc_psi_1,arc_psi_2,psi_1,psi_2) # ---------------- FORMUAS transformn tex_formulas_kwargs = { "tex_to_color_map": { "\\psi_1": psi_1.get_color(), "\\psi_2": psi_2.get_color(), "\\varphi": varphi.get_color(), "\\theta_1": th_1.get_color(), "\\theta_2": th_1.get_color(), } } # FORMULAS f1 = TexMobject( "\\psi_1","+","\\psi_2","+","\\varphi","=","360^\\circ",**tex_formulas_kwargs ) f2 = TexMobject( "(","180^\\circ","-","2","\\theta_1",")","+","(","180^\\circ","-","2","\\theta_2",")","+","\\varphi","=","360^\\circ", **tex_formulas_kwargs ) f2.add_background_rectangle() f3 = TexMobject( "-","2","\\theta_1","-","2","\\theta_2","+","\\varphi","=","0",**tex_formulas_kwargs ) f4 = TexMobject( "\\varphi","=","2","\\theta_1","+","2","\\theta_2",**tex_formulas_kwargs ) f5 = TexMobject( "\\varphi","=","2","(","\\theta_1","+","\\theta_2",")",**tex_formulas_kwargs ) f6 = TexMobject( "\\varphi","=","2","\\theta",**tex_formulas_kwargs ) f6[-1].set_color(theta.get_color()) # f2[0].set_color(RED) fg = VGroup(f1,f2,f3,f4,f5,f6).arrange(DOWN,buff=0.6) fg.to_edge(RIGHT).to_edge(DOWN) self.align_formulas_with_equal(f3,f1,-2,5) self.align_formulas_with_equal(f4,f1,1,5) self.align_formulas_with_equal(f5,f1,1,5) self.align_formulas_with_equal(f6,f1,1,5) # ---------------- FORMUAS transformn by_case_1 = TextMobject("By Case 1").to_edge(RIGHT) self.play( LaggedStart( TransformFromCopy(psi_1[0],f1[0],path_arc=-PI/2), TransformFromCopy(psi_2[0],f1[2],path_arc=-PI/2), TransformFromCopy(varphi,f1[4],path_arc=-PI/2), lag_ratio=0.6 ), LaggedStart(*[Write(f1[i]) for i in [1,3,5,6]]), run_time=6 ) self.wait() self.play(Write(by_case_1)) self.wait() self.play( FadeIn(f2[0]), *[ TransformFromCopy(f1[i],f2[j+1]) for i,j in zip( [1,3,4,5,6], [6,13,14,15,16] ) ], TransformFromCopy(f1[0],f2[1:6+1]), TransformFromCopy(f1[2],f2[7+1:13+1]), # LaggedStart(*[Write(f2[i+1]) for i in [6,13]]), run_time=4 ) self.wait() self.play(Write(by_case_1,rate_func=lambda t: smooth(1-t))) self.wait() self.play( *[ ApplyMethod(mob.fade,0.7) for mob in [f2[i+1] for i in [1,8,16]] ] ) self.wait(2) self.play( *[ TransformFromCopy(f2[i+1],f3[j]) for i,j in zip( [2,3,4,9,10,11,13,14,15], [*range(len(f3)-1)] ) ], Write(f3[-1]), # LaggedStart(*[Write(f2[i+1]) for i in [6,13]]), run_time=4 ) self.wait() self.play( *[ TransformFromCopy(f3[i],f4[j]) for i,j in zip( [1,2,4,5,7,8], [2,3,5,6,0,1] ) ], Write(f4[4]), # LaggedStart(*[Write(f2[i+1]) for i in [6,13]]), run_time=4 ) self.wait() self.play( *[ ReplacementTransform(f4[i].deepcopy(),f5[j]) for i,j in zip( [0,1,2,3,4,5,6], [0,1,2,4,5,2,6] ) ], Write(f5[3]), Write(f5[-1]), # LaggedStart(*[Write(f2[i+1]) for i in [6,13]]), run_time=4 ) self.wait() self.play( *[ ReplacementTransform(f5[i].deepcopy(),f6[j]) for i,j in zip( [0,1,2], [0,1,2] ) ], TransformFromCopy(f5[-5:],f6[-1]), run_time=4 ) self.foreground_mobjects = [] self.wait() self.play( Succession( FadeToColor(f6,YELLOW), FadeToColor(f6,PURPLE_A), ), AnimationGroup( ShowCreationThenDestructionAround(f6.deepcopy()), ShowCreationThenDestructionAround(f6.deepcopy()), lag_ratio=1 ) ) # self.play( # *[ # TransformFromCopy() # ], # ) # self.add(fg) # VGroup(case,*self.mobjects[start_index:]).set_color(TEAL) self.cases_group_2.add(fg,by_case_1) self.wait() def proof_3(self, case): print("Proof 3") dots = case[1] d1, d2, d3 = dots center = case[0] theta = case[-2] varphi = case[-1] self.add_foreground_mobject(dots) def fade_mobs(fade=0.9): def update(mob): mob.fade(fade) return mob return update # ---------------- FIGURES DEFINITION diameter_vector = Line(d3.get_center(),center.get_center()).get_vector() diameter = Line(d3.get_center(),d3.get_center()+diameter_vector*2,color=RED_A) d4 = Dot(diameter.get_end()) arc_psi_1 = ArcBetweenVectors(0.6,d2,d4,d3,color=RED_A) arc_psi_2 = ArcBetweenVectors(0.6,d2,d4,center,color=RED_A) arc_alpha_1 = ArcBetweenVectors(0.7,d1,d4,d3,color=YELLOW_B,stroke_width=8) arc_alpha_2 = ArcBetweenVectors(0.7,d1,d4,center,color=YELLOW_B,stroke_width=8) psi_1 = LabelFromArc(arc_psi_1,theta.get_height()*0.8,"\\psi_1",color=RED_A,distance_proportion=2.1) psi_2 = LabelFromArc(arc_psi_2,theta.get_height()*0.8,"\\psi_2",color=RED_A,distance_proportion=2.1) alpha_1 = LabelFromArc(arc_alpha_1,theta.get_height()*0.8,"\\alpha_1",color=YELLOW_B,distance_proportion=2.5) back_1 = BackgroundRectangle(alpha_1) alpha_2 = LabelFromArc(arc_alpha_2,theta.get_height()*0.8,"\\alpha_2",color=YELLOW_B,distance_proportion=2.3) back_2 = BackgroundRectangle(alpha_2) line_1 = Line(center.get_center(),d1.get_center(),color=varphi.get_color()) line_2 = Line(d3.get_center(),d1.get_center(),color=varphi.get_color()) # --------- psi_g = VGroup(arc_psi_1,arc_psi_2,psi_1,psi_2) alpha_g = VGroup(arc_alpha_1,arc_alpha_2,alpha_1,alpha_2) theta_g = VGroup(theta,varphi,case[-3],case[-4],case[2],case[3]) self.wait() self.play( GrowFromCenter(diameter) ) self.wait() self.play( LaggedStart(*[ Write(arc) for arc in psi_g ]), ) self.wait(2) self.play( *list(map(FadeIn,[back_1,back_2])), LaggedStart(*[ Write(arc) for arc in alpha_g ]), ) self.wait(2) self.add_foreground_mobjects(back_1,back_2,alpha_g) self.cases_group_3.add( arc_psi_1,arc_psi_2,arc_alpha_1,arc_alpha_2,diameter, psi_1,psi_2,alpha_1,alpha_2, ) self.add(line_1,line_2) for i in [psi_g,theta_g]: for j in i: j.save_state() self.play( *[ApplyFunction(fade_mobs(),i) for i in psi_g], *[ApplyFunction(fade_mobs(),i) for i in theta_g], ) self.wait() # self.play( # Restore(psi_g), # Restore(theta_g), # ) # self.wait() # self.play(ApplyFunction(show_mobs(),psi_g)) # ---------------- FORMULAS DEFINITION formulas = [ ["\\alpha_1","=","\\psi_1","+","\\theta"], ["\\alpha_2","=","\\psi_2","+","\\varphi"], ["\\alpha_2","=","2","\\alpha_1"], ["\\psi_2","+","\\varphi","=","2","(","\\psi_1","+","\\theta",")"], ["\\psi_2","=","2","\\psi_1"], ["2","\\psi_1","+","\\varphi","=","2","\\psi_1","+","2","\\theta"], ["\\varphi","=","2","\\theta"], ] tex_formulas_kwargs = { "tex_to_color_map": { "\\psi_1": psi_1.get_color(), "\\psi_2": psi_2.get_color(), "\\varphi": varphi.get_color(), "\\theta": theta.get_color(), "\\alpha_1": alpha_1.get_color(), "\\alpha_2": alpha_2.get_color() } } f = VGroup(*[ TexMobject(*formula, **tex_formulas_kwargs) for formula in formulas ]) f.arrange(DOWN) f.scale(1.3) for fi,i in zip(f[1:],[1,1,3,1,4,1]): self.align_formulas_with_equal(fi,f[0],i,1) f.to_edge(RIGHT,buff=1.8) # -------------------------------------- by_case_1 = TextMobject("By case 1") by_case_1.next_to(f[2],RIGHT) by_case_2 = by_case_1.copy() by_case_2.next_to(f[4],RIGHT) # ----------- FORMULAS ANIMATIONS self.play( FadeOut(back_1), Restore(theta), Restore(psi_1), ReplacementTransform(alpha_1[0],f[0][0]), run_time=2, ) self.play( TransformFromCopy(psi_1[0],f[0][2]), TransformFromCopy(theta[0],f[0][-1]), *[Write(f[0][i]) for i in [1,3]], run_time=3, ) self.wait() self.play( FadeOut(back_2), Restore(varphi), Restore(psi_2), ReplacementTransform(alpha_2[0],f[1][0]), run_time=2, ) self.play( TransformFromCopy(psi_2[0],f[1][2]), TransformFromCopy(varphi[0],f[1][-1]), *[Write(f[1][i]) for i in [1,3]], run_time=3, ) self.wait() # By case 1 - 1 self.play( Write(by_case_1) ) self.wait() self.play( Write(f[2]) ) self.wait() # ----------------- self.play( TransformFromCopy(f[0][-3:],f[3][6:9]), TransformFromCopy(f[1][-3:],f[3][:3]), *[ TransformFromCopy(f[2][i],f[3][j]) for i,j in zip( [1,2], [3,4] ) ], *[Write(f[3][i]) for i in [5,9]], run_time=3 ) self.wait() # --------------------------- self.wait() line_3 = Line(d3.get_center(),d2.get_center(),color=TEAL_A) line_4 = Line(center.get_center(),d2.get_center(),color=PURPLE_A) save_grp = VGroup(arc_alpha_1,arc_alpha_2,varphi,theta) for i in save_grp: try: i.save_state() except: pass self.play( FadeOut(line_1), FadeOut(line_2), # line_1.fade,1, # line_2.fade,1, FadeIn(line_3), FadeIn(line_4), *[ApplyMethod(i.fade,0.92) for i in save_grp], *[Restore(i) for i in [arc_psi_1,arc_psi_2]] ) self.wait(3) # by case 2 self.play( Write(by_case_2) ) self.wait() self.play( Write(f[4]) ) self.wait(3) self.play( *[Restore(i) for i in [*save_grp,*case[2:6]]] ) self.wait() # --------------------------- self.play( # TransformFromCopy(f[3][-3:],f[5][6:9]), TransformFromCopy(f[3][0],f[5][:2]), *[ TransformFromCopy(f[3][i],f[5][j]) for i,j in zip( [1,2,3,4,6,7,8,4], [2,3,4,5,6,7,9,8] ) ], run_time=3 ) self.wait() self.play( *[ApplyMethod(f[5][i].fade,0.8) for i in [0,1,5,6]], run_time=2 ) self.play( *[ TransformFromCopy(f[5][i],f[6][j]) for i,j in zip( [3,4,8,9], [0,1,2,3] ) ], run_time=3 ) # self.play( # *{Restore(i) for i in [case[2],case[3]]} # ) # self.add(f,by_case_1,by_case_2) self.play( Succession( FadeToColor(f[6],YELLOW), FadeToColor(f[6],PURPLE_A), ), AnimationGroup( ShowCreationThenDestructionAround(f[6].deepcopy()), ShowCreationThenDestructionAround(f[6].deepcopy()), lag_ratio=1 ) ) self.cases_group_3.add(line_1,line_2,line_3,line_4,by_case_1,by_case_2,f) self.wait() def align_formulas_with_equal(self, f1, f2, i1, i2): c1 = f1[i1].get_center() c2 = f2[i2].get_center() distance = c2 - c1 f1.shift(RIGHT*distance[0]) def get_screen_rect(self): return Rectangle(width=FRAME_WIDTH,height=FRAME_HEIGHT)
AnimationsWithManim_Elteoremadebeethoven/math_capsules/sine_cosine_laws.py
from manimlib.imports import * class MeasureDistance(VGroup): CONFIG = { "color":RED_B, "buff":0.3, "lateral":0.3, "invert":False, "dashed_segment_length":0.09, "dashed":True, "ang_arrows":30*DEGREES, "size_arrows":0.2, "stroke":2.4, } def __init__(self,mob,**kwargs): VGroup.__init__(self,**kwargs) if self.dashed==True: medicion=DashedLine(ORIGIN,mob.get_length()*RIGHT,dashed_segment_length=self.dashed_segment_length).set_color(self.color) else: medicion=Line(ORIGIN,mob.get_length()*RIGHT) medicion.set_stroke(None,self.stroke) pre_medicion=Line(ORIGIN,self.lateral*RIGHT).rotate(PI/2).set_stroke(None,self.stroke) pos_medicion=pre_medicion.copy() pre_medicion.move_to(medicion.get_start()) pos_medicion.move_to(medicion.get_end()) angulo=mob.get_angle() matriz_rotacion=rotation_matrix(PI/2,OUT) vector_unitario=mob.get_unit_vector() direccion=np.matmul(matriz_rotacion,vector_unitario) self.direccion=direccion self.add(medicion,pre_medicion,pos_medicion) self.rotate(angulo) self.move_to(mob) if self.invert==True: self.shift(-direccion*self.buff) else: self.shift(direccion*self.buff) self.set_color(self.color) self.tip_point_index = -np.argmin(self.get_all_points()[-1, :]) def get_tex(self, tex,scale=1,buff=1,invert_dir=False,invert_texto=False,remove_rot=True,**moreargs): linea_referencia=Line(self[0][0].get_start(),self[0][-1].get_end()) texto=TexMobject(tex,**moreargs) ancho=texto.get_height()/2 if invert_texto: inv=PI else: inv=0 if remove_rot: texto.scale(scale).move_to(self) else: texto.rotate(linea_referencia.get_angle()).scale(scale).move_to(self) texto.rotate(inv) if invert_dir: inv=-1 else: inv=1 texto.shift(self.direccion*(buff+1)*ancho) return texto class ArcBetweenVectors(Arc): def __init__(self, radius, d1, d2, center, invert_angle=False,**kwargs): line1 = Line(center.get_center(),d1.get_center()) line2 = Line(center.get_center(),d2.get_center()) h = Line(center.get_center(),center.get_center()+RIGHT) angle = angle_between_vectors(line1.get_unit_vector(),line2.get_unit_vector()) h1 = angle_between_vectors(h.get_unit_vector(),line1.get_unit_vector()) h2 = angle_between_vectors(h.get_unit_vector(),line2.get_unit_vector()) if line1.get_angle() <= line2.get_angle(): start_angle = h1 else: start_angle = h2 if invert_angle: start_angle = -start_angle super().__init__(start_angle, angle,radius=radius,arc_center=center.get_center(), **kwargs) def get_angle(self): return self.angle class LabelFromArc(TexMobject): CONFIG = { "distance_proportion": 1.2 } def __init__(self, arc, tex_height, *tex_strings, **kwargs): super().__init__(*tex_strings, **kwargs) self.set_height(tex_height) center = arc.get_arc_center() max_size = max(self.get_width(),self.get_height()) * self.distance_proportion/ 2 vector = Line(center,arc.point_from_proportion(0.5)).get_vector() end_coord = center+vector + normalize(vector)*max_size self.move_to(end_coord) class Polygon(Polygon): def get_center_of_edges(self,buff=SMALL_BUFF*3): vertices = self.get_vertices() coords_vertices = [] for i in range(len(vertices)): if i < len(vertices)-1: p1,p2 = [vertices[i],vertices[i+1]] else: p1,p2 = [vertices[-1],vertices[0]] guide_line = Line(p1,p2) side = guide_line.get_center() normal_direction = guide_line.copy() normal_direction.rotate(-PI/2) vector_normal_direction = normal_direction.get_unit_vector() direction = Dot(side).shift(vector_normal_direction*buff).get_center() coords_vertices.append(direction) return coords_vertices class SineCosineLaws(Scene): CONFIG = { "triangle_config": { "color": RED, "stroke_width": 8, }, "tex_map": { "tex_to_color_map": { "\\alpha": RED_A, "\\beta": TEAL_A, "\\gamma": PURPLE_A, "A": RED_A, "B": TEAL_A, "C": PURPLE_A, "x": GREEN_A, "y": GOLD_B, "h_1": YELLOW_B, "h_2": BLUE_B, } } } def construct(self): self.wait(0.5) du = UP*1.5 d1 = Dot(LEFT*4+du) d2 = Dot(RIGHT*2+du) d3 = Dot(RIGHT*4+UP*2+du) triangle = Polygon( d1.get_center(),d2.get_center(),d3.get_center(),**self.triangle_config ) def frac_string(n,d): return ["{",n,"\\over",d,"}"] def frac_strings(n,d): return ["{",*n,"\\over",*d,"}"] sina_t = ["{\\rm sin}","\\alpha"] sinb_t = ["{\\rm sin}","\\beta"] sinc_t = ["{\\rm sin}","\\gamma"] cosa_t = ["\\,{\\rm cos}","\\alpha"] cosb_t = ["\\,{\\rm cos}","\\beta"] cosc_t = ["\\,{\\rm cos}","\\gamma"] formulas_sine_string_1 = [ [*sinb_t,"=",*frac_string("h_1","C")], [*sinc_t,"=",*frac_string("h_1","B")], ["C","\\,",*sinb_t,"=","h_1"], ["B","\\,",*sinc_t,"=","h_1"], ["C","\\,",*sinb_t,"=","B","\\,",*sinc_t], [*frac_strings(["C"],sinc_t),"=",*frac_strings(["B"],sinb_t)] ] formulas_sine_string_2 = [ [*sina_t,"=",*frac_string("h_2","B")], [*sinb_t,"=",*frac_string("h_2","A")], ["B","\\,",*sina_t,"=","h_2"], ["A","\\,",*sinb_t,"=","h_2"], ["B","\\,",*sina_t,"=","A","\\,",*sinb_t], [*frac_strings(["B"],sinb_t),"=",*frac_strings(["A"],sina_t)] ] sine_law = TexMobject(*[ *frac_strings(["C"],sinc_t),"=",*frac_strings(["B"],sinb_t),"=",*frac_strings(["A"],sina_t), ],**self.tex_map).scale(0.9) formulas_sine_1 = VGroup(*[ TexMobject(*f,**self.tex_map) for f in formulas_sine_string_1 ]) # formulas_sine.arrange_in_grid(None,2) formulas_sine_arrange_1 = VGroup( formulas_sine_1[:2].arrange(RIGHT,buff=1), formulas_sine_1[2:4].arrange(RIGHT,buff=1), formulas_sine_1[4:].arrange(DOWN), ).arrange(DOWN,buff=0.7).scale(0.9) formulas_sine_2 = VGroup(*[ TexMobject(*f,**self.tex_map) for f in formulas_sine_string_2 ]) # formulas_sine.arrange_in_grid(None,2) formulas_sine_arrange_2 = VGroup( formulas_sine_2[:2].arrange(RIGHT,buff=1), formulas_sine_2[2:4].arrange(RIGHT,buff=1), formulas_sine_2[4:].arrange(DOWN), ).arrange(DOWN,buff=0.7).scale(0.9) formulas_sine_arrange_1.to_edge(DOWN,buff=0.3) formulas_sine_arrange_1.to_edge(LEFT,buff=1) formulas_sine_arrange_2.to_edge(DOWN,buff=0.3) formulas_sine_arrange_2.to_edge(RIGHT,buff=1) sine_law.align_to(formulas_sine_arrange_1,DOWN) triangle.set_x(0) center_vertices = triangle.get_center_of_edges() labels = VGroup(*[ TexMobject(label,**self.tex_map).move_to(point) for label,point in zip(["C","B","A"],center_vertices) ]) fs1 = formulas_sine_1 fs2 = formulas_sine_2 # ------------------------------ h1 = TexMobject("h_1",**self.tex_map) h2 = TexMobject("h_2",**self.tex_map) x = TexMobject("x",**self.tex_map) h1_line = self.get_h(d2,d1,d3) h2_line = DashedLine(d3.get_center()+RIGHT*0.09,[d3.get_x()+0.09,d2.get_y()-0.09,0]) h3_line = DashedLine(d2.get_center()+RIGHT*0.09,h2_line.get_end()) rec_1 = Square().set_width(0.25) rec_1 = VMobject().set_points_as_corners([rec_1.get_corner(v) for v in [UR,UL,DL]]) rec_2 = rec_1.deepcopy() rec_1.next_to(h2_line.get_end(),UL,buff=0) rec_2.rotate(h1_line.get_angle()) rec_2.next_to(h1_line.get_end(),DL,buff=0) rec_2.shift(DOWN*0.1+RIGHT*0.05) x.next_to(h3_line,DOWN,0.1) h1.next_to(h1_line,RIGHT,0.1) h1.shift(LEFT*0.15) h2.next_to(h2_line,RIGHT,0.1) # h2_line.rotate(PI,about_point=h2_line.get_start()) # ------------------------------ alpha_arc = ArcBetweenVectors(0.3,d1,d3,d2) beta_arc = ArcBetweenVectors(1.7,d2,d3,d1) gamma_arc = ArcBetweenVectors(1,d1,d2,d3) alpha_p_arc = ArcBetweenVectors(0.4,Dot(h2_line.get_end()),d3,d2) gamma_arc.rotate(gamma_arc.get_angle()*0.9,about_point=gamma_arc.get_arc_center()) alpha = LabelFromArc(alpha_arc,labels[0].get_width()*0.7,"\\alpha",distance_proportion=1.9,**self.tex_map) beta = LabelFromArc(beta_arc,labels[0].get_width()*1.1,"\\beta",distance_proportion=1.9,**self.tex_map) gamma = LabelFromArc(gamma_arc,labels[0].get_width()*1.1,"\\gamma",distance_proportion=1.9,**self.tex_map) alpha_p = LabelFromArc(alpha_p_arc,labels[0].get_width()*1.1,"\\alpha'",distance_proportion=1.9,**self.tex_map) alpha.shift(LEFT*0.25+DOWN*0.1) but = TexMobject("{\\rm sin}(\\pi-\\alpha)={\\rm sin}(\\alpha)",**self.tex_map) but.to_corner(UL) t1 = Polygon( d1.get_center(),d2.get_center(),h1_line.get_end(), color=ORANGE,stroke_width=0,fill_opacity=0 ) t2 = Polygon( d2.get_center(),d3.get_center(),h1_line.get_end(), color=ORANGE,stroke_width=0,fill_opacity=0 ) t3 = Polygon( d2.get_center(),h3_line.get_end(),h2_line.get_start(), color=ORANGE,stroke_width=0,fill_opacity=0 ) t4 = Polygon( d1.get_center(),h3_line.get_end(),h2_line.get_start(), color=ORANGE,stroke_width=0,fill_opacity=0 ) def show_triange(t): t.set_fill(None,0.3) return t def hide_triange(t): t.set_fill(None,0) return t self.add(t1,t2,t3,t4) # - SHOW CREATIONS self.add_foreground_mobject(triangle) self.play( ShowCreation(triangle,rate_func=linear), LaggedStart(*list(map(Write,labels)),lag_ratio=0.8), run_time=2.5 ) self.wait() self.play( LaggedStart(*[ TransformFromCopy(m1,m2) for m1,m2 in zip(labels[::-1],[alpha,beta,gamma]) ],lag_ratio=0.7), LaggedStart(*list(map(ShowCreation,[alpha_arc,beta_arc,gamma_arc])),lag_ratio=0.7), run_time=3.5 ) self.wait() self.play(LaggedStart(*list(map(Write,[h1_line,h1,rec_2])),lag_ratio=0.5)) self.all_mobs = VGroup( fs1,fs2,labels,t1,t2,t3,t4,alpha,beta,gamma,alpha_arc,beta_arc,gamma_arc, but,h1,h2,rec_1,rec_2,h1_line,h2_line,h3_line,x,sine_law,alpha_p,alpha_p_arc ) self.funcs = [show_triange,hide_triange] self.remove_foreground_mobject(triangle) self.bring_to_front(triangle) self.laws = VGroup() self.sine_law() self.add(h1,h2,x,alpha_p,alpha_p_arc,rec_1,rec_2,h1_line,h2_line,h3_line) self.cosine_mobs = [labels,t1,t2,t3,t4,alpha,beta,gamma,h1,h2,x,alpha_p,h2_line] self.cosine_utils = [cosa_t,cosb_t,cosc_t,frac_string,frac_strings] self.cosine_law_A() self.cosine_law_B() self.cosine_law_C() self.laws.generate_target() laws = self.laws.target for i in laws[:-1]: i.set_width(laws[-1].get_width()) laws.arrange(DOWN) laws.set_fill(None,1) laws.shift(DOWN*0.5) self.play(MoveToTarget(self.laws)) self.wait() sine_law.shift(UP*0.7) self.play(*[Write(mob) for mob in sine_law if mob.get_width() > 0.01]) self.wait() def sine_law(self): fs1,fs2,labels,t1,t2,t3,t4,alpha,beta,gamma,alpha_arc,beta_arc,gamma_arc,but,h1,h2,rec_1,rec_2,h1_line,h2_line,h3_line,x,sine_law,alpha_p,alpha_p_arc = self.all_mobs # - TRANSFORMATIONS show_triange,hide_triange = self.funcs C,B,A = labels # ----------------- Sine la self.play(ApplyFunction(show_triange,t1)) self.wait() self.play( LaggedStart( TransformFromCopy(beta[0],fs1[0][1]), TransformFromCopy(h1[0],fs1[0][-4]), TransformFromCopy(C[0],fs1[0][-2]), lag_ratio=0.7 ), LaggedStart(*[Write(fs1[0][i]) for i in [0,2,-3]]), run_time=5 ) self.wait() self.play(ApplyFunction(hide_triange,t1)) self.wait() self.play(ApplyFunction(show_triange,t2)) self.wait() self.play( LaggedStart( TransformFromCopy(gamma[0],fs1[1][1]), TransformFromCopy(h1[0],fs1[1][-4]), TransformFromCopy(B[0],fs1[1][-2]), lag_ratio=0.7 ), LaggedStart(*[Write(fs1[1][i]) for i in [0,2,-3]]), run_time=5 ) self.wait() self.play(ApplyFunction(hide_triange,t2)) # - - - - - - - - self.wait() self.play( LaggedStart( TransformFromCopy(fs1[0][-2],fs1[2][0]), AnimationGroup( TransformFromCopy(fs1[0][0],fs1[2][2]), TransformFromCopy(fs1[0][1],fs1[2][3]), lag_ratio=0 ), TransformFromCopy(fs1[0][2],fs1[2][4]), TransformFromCopy(fs1[0][-4],fs1[2][-1]), lag_ratio=0.3 ), # LaggedStart(*[Write(fs1[1][i]) for i in [0,2,-3]]), run_time=5 ) self.wait() self.play( LaggedStart( TransformFromCopy(fs1[1][-2],fs1[3][0]), AnimationGroup( TransformFromCopy(fs1[1][0],fs1[3][2]), TransformFromCopy(fs1[1][1],fs1[3][3]), lag_ratio=0 ), TransformFromCopy(fs1[1][2],fs1[3][4]), TransformFromCopy(fs1[1][-4],fs1[3][-1]), lag_ratio=0.3 ), # LaggedStart(*[Write(fs1[1][i]) for i in [0,2,-3]]), run_time=5 ) self.wait() self.play( TransformFromCopy(fs1[2][:4],fs1[4][:4]), TransformFromCopy(fs1[3][:4],fs1[4][-4:]), Write(fs1[4][4]), run_time=5 ) self.wait() self.play( LaggedStart( TransformFromCopy(fs1[4][0],fs1[5][1]), TransformFromCopy(fs1[4][-2:],fs1[5][3:5]), TransformFromCopy(fs1[4][-4],fs1[5][-5]), TransformFromCopy(fs1[4][2:4],fs1[5][-3:-1]), lag_ratio=0.5 ), # TransformFromCopy(fs1[4][-2:],fs1[5][3:5]), # TransformFromCopy(fs1[3][:4],fs1[4][-4:]), LaggedStart( Write(fs1[5][2]), Write(fs1[5][-4]), Write(fs1[5][6]), lag_ratio=0.5 ), run_time=5 ) self.wait() # ------------------------------ self.play(LaggedStart(*list(map(Write,[h2_line,h2,h3_line,x,rec_1])),lag_ratio=0.5)) self.wait() self.play(Write(alpha_p),Write(alpha_p_arc)) self.wait() self.play(Write(but)) self.wait() self.play(Indicate(but),Indicate(alpha_p),Indicate(alpha_p_arc),run_time=3) self.wait() self.play(ApplyFunction(show_triange,t3)) self.wait() self.play( LaggedStart( TransformFromCopy(alpha_p[0],fs2[0][1]), TransformFromCopy(h2[0],fs2[0][-4]), TransformFromCopy(B[0],fs2[0][-2]), lag_ratio=0.7 ), LaggedStart(*[Write(fs2[0][i]) for i in [0,2,-3]]), run_time=5 ) self.wait() self.play(ApplyFunction(hide_triange,t3)) self.wait() self.play(ApplyFunction(show_triange,t4)) self.wait() self.play( LaggedStart( TransformFromCopy(beta[0],fs2[1][1]), TransformFromCopy(h2[0],fs2[1][-4]), TransformFromCopy(A[0],fs2[1][-2]), lag_ratio=0.7 ), LaggedStart(*[Write(fs2[1][i]) for i in [0,2,-3]]), run_time=5 ) self.wait() self.play(ApplyFunction(hide_triange,t4)) # ------------------------------ self.play( LaggedStart(*[FadeIn(f) for f in fs2[2:]],lag_ratio=0.5), run_time=8 ) self.wait() # self.add(sine_law) self.play( ReplacementTransform(fs1[-1],sine_law[:len(fs1[-1])]), ReplacementTransform(fs2[-1],sine_law[-len(fs2[-1]):]), run_time=2.5 ) sine_law.save_state() self.wait() self.play( Succession( FadeToColor(sine_law,YELLOW), Restore(sine_law) ), AnimationGroup( ShowCreationThenDestructionAround(sine_law.copy()), ShowCreationThenDestructionAround(sine_law.copy()), lag_ratio=1 ) ) self.wait() self.remove(sine_law) self.play(FadeOut(VGroup(fs1,fs2,but))) self.wait() def cosine_law_A(self): labels,t1,t2,t3,t4,alpha,beta,gamma,h1,h2,x,alpha_p,h2_line = self.cosine_mobs C,B,A = labels cosa_t,cosb_t,cosc_t,frac_string,frac_strings = self.cosine_utils show_triange,hide_triange = self.funcs strings = [ ["A","^2=","(","C","+","x",")","^2","+","{h_2}","^2"], ["A","^2=","C","^2","+","2","C","x","+","x^2","+","{h_2}","^2"], ["A","^2=","C","^2","+","2","C","x","+","B^2"], ["A","^2=","B","^2","+","C^2","+","2","C","x"], ["A","^2=","B","^2","+","C^2","+","2","C","B",*cosa_t], ["A","^2=","B","^2","+","C^2","-","2","B","C",*cosa_t], ] f = VGroup(*[ TexMobject(*f,**self.tex_map) for f in strings ]) for mob in f[:2]: # mob[-1].set_color(self.tex_map["tex_to_color_map"]["h_2"]) mob[-1].align_to(mob[-3][-1],LEFT) f.arrange(DOWN) for mob in f[1:]: mob.align_to(f[0],LEFT) # mob.align_to(f[0],DOWN) f.to_edge(DOWN,buff=1) f.shift(LEFT) f.shift(DOWN) n = VGroup(*[self.get_label_numbers(fi) for fi in f]) # self.add(f,n) # ---------------- Animations self.play(ApplyFunction(show_triange,t4)) self.wait() LAG = 0.4 h2_c = h2.copy() self.play( LaggedStart( *[ TransformFromCopy(mob,f[0][i]) for mob,i in zip([A,C,x],[0,3,5]) ], ApplyMethod(h2_c.move_to,f[0][10]), lag_ratio=LAG, ), LaggedStart( Animation(Mobject()), Animation(Mobject()), Animation(Mobject()), Animation(Mobject()), *[Write(f[0][i]) for i in [1,2,4,6,7,8,9,12]], lag_ratio=LAG*2, ), run_time=7 ) self.wait() self.play(ApplyFunction(hide_triange,t4)) LAG = 0.4 self.play( LaggedStart( *[ ReplacementTransform(f[0][i].copy(),f[1][j]) for i,j in zip( [0,1,3,3,4,4,5,5,7,7,7 ,8 ,10,12], [0,1,2,6,4,8,7,9,3,5,10,11,13,15] ) ], # ApplyMethod(h2.copy().move_to,f[0][10]), lag_ratio=0, ), run_time=7 ) brace = Brace(f[1][9:-2],DOWN) self.play(GrowFromCenter(brace)) # self.play(LaggedStart(FocusOn(t3),FocusOn(t3),lag_ratio=0.4)) self.play(ApplyFunction(show_triange,t3)) self.play(*[Indicate(mob,run_time=2) for mob in [x,B,h2]]) B2 = brace.get_tex("B^2")[0] B2[0].set_color(self.tex_map["tex_to_color_map"]["B"]) self.play(Write(B2)) self.play( LaggedStart( *[ ReplacementTransform(f[1][i].copy(),f[2][j]) for i,j in zip( [*range(9)], [*range(9)], ) ], lag_ratio=0, ), run_time=2 ) self.play(ReplacementTransform(B2,f[2][9:]),FadeOut(brace)) # F 2 - 3 self.wait(0.5) f[3].align_to(f[2],UP) self.play( *[ ReplacementTransform(f[2][i],f[3][j]) for i,j in zip([*range(len(f[2]))],[0,1,5,6,4,8,9,10,7,2,3]) ], run_time=2.5 ) but = TexMobject("{\\rm cos}(\\pi\\pm \\alpha)=-{\\rm cos}\\alpha",tex_to_color_map={"\\alpha":RED_A}) but.to_corner(UL) c1 = TexMobject("-","{\\rm cos}","\\alpha","=","{","x","\\over","B","}",**self.tex_map) c1[-1].set_color(ORANGE) c1.to_edge(RIGHT) c1.shift(DOWN) c2 = TexMobject("-","B",*cosa_t,"=","x",**self.tex_map) c2.move_to(c1).align_to(c1,LEFT).shift(LEFT*c1[0].get_width()) self.play(Write(but),run_time=2.5) self.wait() self.play(Write(VGroup(*[c for c in c1 if c.get_width() > 0.1]))) self.play(ApplyFunction(hide_triange,t3)) self.wait() # self.add(c1,c2) # print self.play( *[ReplacementTransform(c1[i],c2[j]) for i,j in zip( [0,1,2,3,5,7], [0,2,3,4,5,1] )], FadeOut(c1[6]), run_time=2 ) f[4].next_to(f[3],DOWN,aligned_edge=LEFT) self.wait() self.play( *[TransformFromCopy(f[3][i],f[4][j]) for i,j in zip(range(10),range(10))], run_time=2 ) self.wait() self.play( *[ TransformFromCopy(c2[i],f[4][j]) for i,j in zip([1,2,3],[10,11,12] )], ApplyMethod(c2[0].move_to,f[4][7]), FadeOut(f[4][7]), run_time=2 ) f[4][7].become(c2[0]) self.wait() f[5].align_to(f[4],UP) self.play(*[ ReplacementTransform(f[4][i],f[5][j]) for i,j in zip([*range(len(f[4]))],[*range(9),10,9,11,12]) ]) self.wait() f4 = f[5].copy() f4.fade(0.5) self.play(Write(f4,stroke_width=6),FadeToColor(f[4],YELLOW,rate_func=there_and_back,run_time=2)) self.wait() self.remove(f4,f[4]) self.remove(c2[0]) self.play( f[5].scale,0.8, f[5].to_corner,DR,{"buff":0.1}, ) self.play( f[5].set_fill,None,0.5, FadeOut(VGroup(*[f[i] for i in [0,1,3]])), FadeOut(c2[1:]),FadeOut(h2_c),FadeOut(but) ) self.remove(c2[0]) self.laws.add(f[5]) # --------------------- # self.add(brace) def cosine_law_C(self): labels,t1,t2,t3,t4,alpha,beta,gamma,h1,h2,x,alpha_p,h2_line = self.cosine_mobs C,B,A = labels cosa_t,cosb_t,cosc_t,frac_string,frac_strings = self.cosine_utils show_triange,hide_triange = self.funcs strings = [ ["C","^2=","(","A","-","y",")","^2","+","{h_1}","^2"], ["C","^2=","A","^2","-","2","A","y","+","y","^2","+","{h_1}","^2"], ["C","^2=","A","^2","-","2","A","y","+","B^2"], ["C","^2=","A","^2","+","B^2","-","2","A","y"], ["C","^2=","A","^2","+","B^2","-","2","A","B",*cosc_t], ] p1,p2,p3 = t2.get_vertices() y_masure = MeasureDistance(Line(p3,h2_line.get_start()),buff=0.2) y = y_masure.get_tex("y",**self.tex_map) # self.add(y_masure,y) # self.add(*[Dot(p) for p in [p2,p3]]) f = VGroup(*[ TexMobject(*f,**self.tex_map) for f in strings ]) for mob in f[:2]: # mob[-1].set_color(self.tex_map["tex_to_color_map"]["h_2"]) mob[-1].align_to(mob[-3][-1],LEFT) f.arrange(DOWN) for mob in f[1:]: mob.align_to(f[0],LEFT) # mob.align_to(f[0],DOWN) f.to_edge(DOWN,buff=1) f.shift(LEFT) # f.shift(DOWN) n = VGroup(*[self.get_label_numbers(fi) for fi in f]) # self.add(f,n) # ---------------- Animations self.play(LaggedStartMap(FadeIn,y_masure),Write(y)) self.play(ApplyFunction(show_triange,t1)) self.wait() LAG = 0.4 h2_c = h1.copy() self.play( LaggedStart( *[ TransformFromCopy(mob,f[0][i]) for mob,i in zip([C,A,y],[0,3,5]) ], ApplyMethod(h2_c.move_to,f[0][10]), lag_ratio=LAG, ), LaggedStart( Animation(Mobject()), Animation(Mobject()), Animation(Mobject()), Animation(Mobject()), *[Write(f[0][i]) for i in [1,2,4,6,7,8,9,12]], lag_ratio=LAG*2, ), run_time=7 ) self.wait() # self.add(n,f) self.play(ApplyFunction(hide_triange,t1)) LAG = 0.4 self.play( LaggedStart( *[ ReplacementTransform(f[0][i].copy(),f[1][j]) for i,j in zip( [0,1,3,3,4,4,5,5,7,7,7 ,8 ,10,12], [0,1,2,6,4,8,7,9,3,5,10,11,13,15] ) ], # ApplyMethod(h2.copy().move_to,f[0][10]), lag_ratio=0, ), run_time=7 ) brace = Brace(f[1][9:-2],DOWN) self.play(GrowFromCenter(brace)) # self.play(LaggedStart(FocusOn(t3),FocusOn(t3),lag_ratio=0.4)) self.play(ApplyFunction(show_triange,t2)) self.play(*[Indicate(mob,run_time=2) for mob in [y,B,h1]]) B2 = brace.get_tex("B^2")[0] B2[0].set_color(self.tex_map["tex_to_color_map"]["B"]) self.play(Write(B2)) self.play( LaggedStart( *[ ReplacementTransform(f[1][i].copy(),f[2][j]) for i,j in zip( [*range(9)], [*range(9)], ) ], lag_ratio=0, ), run_time=2 ) self.play(ReplacementTransform(B2,f[2][9:]),FadeOut(brace)) # F 2 - 3 self.wait(0.5) f[3].align_to(f[2],UP) self.play( *[ ReplacementTransform(f[2][i],f[3][j]) for i,j in zip([*range(len(f[2]))],[0,1,2,3,7,8,9,10,4,5,6]) ], run_time=2.5 ) c1 = TexMobject("{\\rm cos}","\\gamma","=","{","y","\\over","B","}",**self.tex_map) c1[-1].set_color(ORANGE) c1.to_edge(RIGHT) c1.shift(DOWN) c2 = TexMobject("B",*cosc_t,"=","y",**self.tex_map) c2.move_to(c1).align_to(c1,LEFT).shift(LEFT*c1[0].get_width()) self.play(Write(VGroup(*[c for c in c1 if c.get_width() > 0.1]))) self.play(ApplyFunction(hide_triange,t2)) self.wait() self.play( *[ReplacementTransform(c1[i],c2[j]) for i,j in zip([0,1,2,4,6],[1,2,3,4,0])], FadeOut(c1[5]), run_time=2 ) f[4].next_to(f[3],DOWN,aligned_edge=LEFT) self.wait() self.play( *[TransformFromCopy(f[3][i],f[4][j]) for i,j in zip(range(10),range(10))], run_time=2 ) self.wait() self.play( *[TransformFromCopy(c2[i],f[4][j]) for i,j in zip([0,1,2],[10,11,12])], run_time=2 ) self.wait() self.play(FadeOut(c2)) self.wait() f4 = f[4].copy() f4.set_fill(None,0) self.play(Write(f4,stroke_width=6),FadeToColor(f[4],YELLOW,rate_func=there_and_back,run_time=2)) self.wait() self.laws.add(f[4]) self.remove(h2_c) self.play(FadeOut(f[:4])) # self.remove(f4,f[4]) # self.play(f[5].to_corner,DL) # --------------------- # self.add(brace) def cosine_law_B(self): labels,t1,t2,t3,t4,alpha,beta,gamma,h1,h2,x,alpha_p,h2_line = self.cosine_mobs C,B,A = labels cosa_t,cosb_t,cosc_t,frac_string,frac_strings = self.cosine_utils show_triange,hide_triange = self.funcs strings = [ ["B","^2","=","x","^2","+","h_2","^2",], ["B","^2","=","x","^2","+","A","^2","-","(","C","+","x",")","^2"], ["B","^2","=","x","^2","+","A","^2","-","C","^2","-","2","C","x","-","x","^2"], ["B","^2","=","A","^2","-","C","^2","-","2","C","x"], ["B","^2","=","A","^2","-","C","^2","-","2","C","(","A",*cosb_t,"-","C",")"], ["B","^2","=","A","^2","-","C","^2","-","2","C","A",*cosb_t,"+","2","C","^2"], ["B","^2","=","A","^2","+","C","^2","-","2","A","C",*cosb_t], ] c_string = [ ["A","^2","=","h_2","^2","+","(C","+","x",")","^2"], ["A","^2","-","(C","+","x",")","^2","=","h_2","^2"], [*cosb_t,"=",*frac_strings(["C","+","x"],["A"])], ["A",*cosb_t,"-","C","=","x"] ] # self.add(y_masure,y) # self.add(*[Dot(p) for p in [p2,p3]]) f = VGroup(*[ TexMobject(*i,**self.tex_map) for i in strings ]) c = VGroup(*[ TexMobject(*i,**self.tex_map) for i in c_string ]) # f[1].remove(f[1][-1]) for mob,i in zip([f[0],c[0],c[1]],[7,4,11]): mob[i][0].set_color(BLUE_B) ex = mob[i-1][-1] ex.set_color(WHITE) mob[i-1].remove(ex) mob.add(ex) f.arrange(DOWN) for mob in f[1:]: mob.align_to(f[0],LEFT) # mob.align_to(f[0],DOWN) f.to_edge(DOWN,buff=0.2) f.to_edge(LEFT,buff=0.2) c.arrange(DOWN) c.to_edge(RIGHT,buff=0.1) c.shift(DOWN*1.3) c[0].shift(UP*0.3) c[1].align_to(c[0][:5],RIGHT) c[1].align_to(c[0],UP) # f.shift(LEFT) # f.shift(DOWN) n = VGroup(*[self.get_label_numbers(fi) for fi in f]) n2 = VGroup(*[self.get_label_numbers(fi) for fi in c]) # self.add(f,c) # ----------------------------------------------------- # ----------------------------------------------------- self.play(ApplyFunction(show_triange,t3)) self.wait() LAG = 0.4 h2_c = h1.copy() f.shift(DOWN*0.5+RIGHT*2) self.play( LaggedStart( *[ TransformFromCopy(mob,f[0][i]) for mob,i in zip([B,x],[0,3]) ], AnimationGroup( TransformFromCopy(h2[0][0],f[0][6]), TransformFromCopy(h2[0][1],f[0][7]), lag_ratio=0 ), lag_ratio=LAG, ), LaggedStart( Animation(Mobject()), Animation(Mobject()), Animation(Mobject()), Animation(Mobject()), *[Write(f[0][i]) for i in [1,2,4,5,8]], lag_ratio=LAG*2, ), run_time=7 ) self.wait() # self.add(n,f) self.play(ApplyFunction(hide_triange,t3)) self.wait() self.play(ApplyFunction(show_triange,t4)) self.wait() self.play( LaggedStart( *[ TransformFromCopy(mob,c[0][i]) for mob,i in zip([A],[0]) ], AnimationGroup( TransformFromCopy(h2[0][0],c[0][3]), TransformFromCopy(h2[0][1],c[0][4]), lag_ratio=0 ), *[ TransformFromCopy(mob,c[0][i]) for mob,i in zip([C,x],[7,9]) ], lag_ratio=LAG, ), LaggedStart( Animation(Mobject()), Animation(Mobject()), Animation(Mobject()), Animation(Mobject()), *[Write(c[0][i]) for i in [1,2,12,5,6,8,10,11]], lag_ratio=LAG*2, ), run_time=7 ) self.wait() self.play(*[ ReplacementTransform(c[0][i],c[1][j]) for i,j in zip(range(len(c[0])),[0,1,9,10,11,2,3,4,5,6,7,8,12]) ],run_time=3) self.wait() self.play(*[TransformFromCopy(f[0][i],f[1][j]) for i,j in zip(range(6),range(6)) ]) self.wait() self.play(*[TransformFromCopy(c[1][i],f[1][j]) for i,j in zip(range(9),range(6,15)) ],run_time=3.5) self.wait() self.play(ApplyFunction(hide_triange,t4)) self.wait() self.play(c[1].to_edge,RIGHT,c[1].fade,1) self.wait() self.play(*[ReplacementTransform(f[1][i].copy(),f[2][j]) for i,j in zip([*range(9),10,10,11,11,12,12,14,14,14], [*range(9),9, 13,11,15,14,16,10,12,17] ) ],run_time=3.5) self.wait() self.play(*[ ApplyMethod(f[2][i].fade,0.7) for i in [3,4,15,16,17] ]) self.wait() self.play(*[ReplacementTransform(f[2][i].copy(),f[3][j]) for i,j in zip([*range(3),*range(6,15)], [*range(len(f[3]))] ) ],run_time=3.5) self.wait() # --------- Show cos beta = (c+x) / a self.play(ApplyFunction(show_triange,t4)) self.wait() self.play( LaggedStart( Write(c[2][0]), TransformFromCopy(beta,c[2][1]), Animation(Mobject()), Write(c[2][2]), TransformFromCopy(C,c[2][4]), Animation(Mobject()), Write(c[2][5]), TransformFromCopy(x,c[2][6]), Animation(Mobject()), Write(c[2][7]), TransformFromCopy(A,c[2][8]), lag_ratio=0.4 ), run_time=10 ) self.wait() c[3].shift(LEFT*abs(c[2][2].get_x()-c[3][5].get_x())) c[3].align_to(c[2][1],UP) self.play( FadeOut(c[2][7]), *[ ReplacementTransform(c[2][i],c[3][j]) for i,j in zip( [0,1,2,4,5,6,8], [1,2,5,4,3,6,0] ) ],run_time=4) # ---------------- Trabsfirn 2Cx to 2C(Acos beta + C) self.wait() self.play( *[TransformFromCopy(f[3][i],f[4][j]) for i,j in zip(range(11),range(11))], *[Write(f[4][i]) for i in [11,17]], *[TransformFromCopy(c[3][i],f[4][j]) for i,j in zip(range(5),range(12,17))], run_time=4 ) self.wait() self.play(ApplyFunction(hide_triange,t4)) self.play(c[3].to_edge,RIGHT,c[3].fade,1) # ---------------- Expand 2C(Acos beta + C) self.wait() self.play( *[ReplacementTransform(f[4][i].copy(),f[5][j]) for i,j in zip(range(9),range(9))], *[ReplacementTransform(f[4][i].copy(),f[5][j]) for i,j in zip( [9,9, 10,10,12,13,14,15,16], [9,15,10,16,11,12,13,14,16]) ], AnimationGroup( Animation(Mobject()), Animation(Mobject()), Write(f[5][-1]), lag_ratio=1 ), run_time=4 ) # ------------------------------ LAST f[6].align_to(f[5],UP) self.wait() self.play(*[ShowCreationThenDestructionAround(i,run_time=2.3) for i in [f[5][6:8],f[5][15:]]]) self.wait() self.play( *[ ReplacementTransform(f[5][i],f[6][j]) for i,j in zip( [*range(10),10,11,12,13,14,16,17], [*range(10),11,10,12,13, 5,6 ,7] ) ], FadeOut(f[5][15]), run_time=4 ) # ------ Show f4 = f[6].copy() f4.set_fill(None,0) self.wait() self.play(Write(f4,stroke_width=6),FadeToColor(f[6],YELLOW,rate_func=there_and_back,run_time=2)) self.wait() self.play( f[6].scale,0.8, f[6].next_to,self.laws[-1],UP,0.2, f[6].align_to,self.laws[-1],LEFT, f[6].set_fill,None,0.5 ) self.laws.add(f[6]) self.play(FadeOut(f[:5])) def get_label_numbers(self,formula,**tex_kwargs): n = VGroup() for i,e in enumerate(formula): t = Text(f"{i}",font="DejaVu").set_height(0.2) t.next_to(e,DOWN,0) if e.get_width() > 0.01: n.add(t) # else: # n.add(t) return n def get_h(self, dot, d1, d2,invert=True): line = Line(d1.get_center(),d2.get_center()) vector = line.get_unit_vector() sign = 1 if invert else -1 normal_vector = rotate_vector(vector,sign*PI/2) def get_distance_point_line(line,dot): x_0, y_0, z_0 = dot.get_center() X_0 = line.point_from_proportion(0) X_1 = line.point_from_proportion(1) x_1, y_1, z_1 = X_0 x_2, y_2, z_2 = X_1 return abs((x_2-x_1)*(y_1-y_0)-(x_1-x_0)*(y_2-y_1)/get_norm(line.get_vector())) distance = get_distance_point_line(line,dot) return DashedLine(dot.get_center(),dot.get_center()+distance*normal_vector)
AnimationsWithManim_Elteoremadebeethoven/math_capsules/mnemonics_trig.py
from manimlib.imports import * class Sqrt2(VGroup): def __init__(self, n, **kwargs): super().__init__(**kwargs) body = TexMobject("\\frac{\\sqrt{%s}}{2}"%n)[0] number = body[2] self.top = body[:3] body.remove(body[2]) self.add(body,number) class Mnemonics(Scene): def construct(self): # MOBS DEFINITIONS ---------------------------------- l_buff = 1.2 left_labels = VGroup(*[ TextMobject(t) for t in ["Radians:","Degrees:","sin","cos","tan"] ]) left_labels.arrange(DOWN,buff=l_buff) radians_grp = VGroup(*[ TexMobject(t) for t in ["0",*["\\frac{\\pi}{%s}"%n for n in [6,4,3,2]]] ]) radians_grp.arrange(RIGHT,buff=l_buff) radians_grp.next_to(left_labels[0],RIGHT,buff=l_buff) degrees_grp = VGroup(*[ TexMobject(f"{t}^\\circ") for t in [0,30,45,60,90] ]) # TRIG PRE sin_vals = VGroup(*[ Sqrt2(n) for n in range(5) ]) cos_vals = sin_vals.deepcopy() cos_vals = cos_vals[::-1] tan_vals = VGroup(*[ TexMobject("\\frac{\\sqrt{%s}}{\\sqrt{%s}}"%(n,d))[0] for n,d in zip(range(5),list(range(5))[::-1]) ]) # TRIG POST sin_vals_p = VGroup(*[ TexMobject(t)[0] for t in ["0","\\frac{1}{2}","\\frac{\\sqrt{2}}{2}","\\frac{\\sqrt{3}}{2}","1"] ]) cos_vals_p = VGroup(*[ TexMobject(t)[0] for t in ["0","\\frac{1}{2}","\\frac{\\sqrt{2}}{2}","\\frac{\\sqrt{3}}{2}","1"][::-1] ]) tan_vals_p = VGroup(*[ TexMobject(t)[0] for t in ["0","\\frac{\\sqrt{3}}{3}","1","\\sqrt{3}","\\infty"] ]) degrees_grp.next_to(left_labels[1],RIGHT,buff=1.2) all_grp = VGroup( left_labels, radians_grp, degrees_grp, sin_vals, cos_vals, tan_vals, sin_vals_p, cos_vals_p, tan_vals_p, ) all_grp.move_to(ORIGIN) # - Order the values for i in range(len(degrees_grp)): for j,mob in zip(range(1,5),[degrees_grp,sin_vals,cos_vals,tan_vals]): mob[i].set_x(radians_grp[i].get_x()) mob[i].set_y(left_labels[j].get_y()) for i in range(len(degrees_grp)): for j,mob in zip(range(2,5),[sin_vals_p,cos_vals_p,tan_vals_p]): mob[i].set_x(radians_grp[i].get_x()) mob[i].set_y(left_labels[j].get_y()) v_l_buff = 0.5*UP h_l_buff = 0.7*RIGHT v_line = Line(left_labels.get_corner(UR)+v_l_buff*0.9,left_labels.get_corner(DR)-v_l_buff) v_line.shift(RIGHT*0.6) h_line = Line(all_grp.get_corner(UL)-h_l_buff,all_grp.get_corner(UR)+h_l_buff) h_line.set_y(v_line.get_start()[1]) h_line_d = h_line.deepcopy().set_y(v_line.get_end()[1]) h_lines = VGroup(h_line,h_line_d) for i in range(1,4): line = h_line.copy() line.set_y((left_labels[i].get_y()+left_labels[i+1].get_y())/2) h_lines.add(line) # self.add(*all_grp,v_line,h_lines) # ---------------------------------------------- # ANIMATIONS ----------------------------------- # ---------------------------------------------- self.play( LaggedStart(*list(map(GrowFromCenter,[v_line,*h_lines])),run_time=2.5,lag_ratio=0), Write(left_labels,run_time=2.5), Write(radians_grp,run_time=2.5), Write(degrees_grp,run_time=2.5), ) self.wait() s_grp = VGroup(*[f[0] for f in sin_vals]) c_grp = VGroup(*[f[0] for f in cos_vals]) s_vals = VGroup(*[f[1] for f in sin_vals]) c_vals = VGroup(*[f[1] for f in cos_vals])[::-1] self.play( Write(s_grp), Write(c_grp), run_time=3.5 ) self.wait() self.play(Write(s_vals),run_time=4) self.play(Write(c_vals),run_time=4) self.wait() LAG_RATIO = 0.4 PATH_ARC = 120*DEGREES self.play( LaggedStart(*[ Write(tv[3]) for tv in tan_vals ],lag_ratio=LAG_RATIO*3.2), LaggedStart(*[ TransformFromCopy(sn,tv[:3],path_arc=PATH_ARC,run_time=3) for sn,tv in zip([t.top for t in sin_vals],tan_vals) ],lag_ratio=LAG_RATIO), LaggedStart(*[ TransformFromCopy(cn,tv[4:],path_arc=PATH_ARC,run_time=3) for cn,tv in zip([t.top for t in cos_vals],tan_vals) ],lag_ratio=LAG_RATIO), ) self.wait() LAG_RATIO = 0.4 self.play( AnimationGroup( LaggedStart(*[ ReplacementTransform(sv,svp) for sv,svp in zip(sin_vals,sin_vals_p) ],lag_ratio=LAG_RATIO), LaggedStart(*[ ReplacementTransform(sv,svp) for sv,svp in zip(cos_vals,cos_vals_p) ],lag_ratio=LAG_RATIO), LaggedStart(*[ ReplacementTransform(sv,svp) for sv,svp in zip(tan_vals,tan_vals_p) ],lag_ratio=LAG_RATIO), lag_ratio=0.8 ) ) self.wait(3) self.play(*list(map(FadeOut,self.mobjects))) self.wait()
AnimationsWithManim_Elteoremadebeethoven/.github/ISSUE_TEMPLATE.md
# __**WARNING**__ **Before writing an issue, please check the following links if someone has already resolved your question. If you are asking things that have already been resolved I will have no choice but to close your issue.** * [Manim issues](https://github.com/3b1b/manim/issues?q=is%3Aissue+is%3Aclosed) * [Stackoverflow](https://stackoverflow.com/questions/tagged/manim) * [Reddit](https://www.reddit.com/r/manim/) * [Official documentation](https://www.eulertour.com/learn/manim/) * [My documentation](https://elteoremadebeethoven.github.io/manim_3feb_docs.github.io/html/index.html) * [Todd tutorial](https://talkingphysics.wordpress.com/2019/01/08/getting-started-animating-with-manim-and-python-3-7/) * [Malhora tutorial](https://github.com/malhotra5/Manim-Tutorial) * [My tutorials](https://www.youtube.com/watch?v=ENMyFGmq5OA&list=PL2B6OzTsMUrwo4hA3BBfS7ZR34K361Z8F) **You can joined to the Discord community [here](https://discordapp.com/invite/mMRrZQW)** # Points to consider before writing your issue * This repository works with the Manim version of February 3, unless otherwise indicated. If your code does not work, check that you are using the correct version. * At the moment Manim works with Python 3.7, not with 3.8. This is because several of the dependencies have not yet been updated. * If the terminal throws an error, please write it completely with the markdown format. * Be clear and specific with your problem, share the code (and files, if applicable) and the command you use when rendering the video. # Fast markdown tutorial. ## Inline code: **INPUT** The code is \`TexMobject\` write \`TeX\`. **OUTPUT** The code is `TexMobject` write `TeX`. ## Multiline code **INPUT** My code is: \`\`\`python Here is a multiline code \`\`\` **OUTPUT** My code is: ```python Here is a multiline code ``` **[LEARN MORE HERE](https://guides.github.com/features/mastering-markdown/#what)**
AnimationsWithManim_Elteoremadebeethoven/English/4_transform/transform_issues.md
# Bad animation with Transform ```python3 class TransformIssues(Scene): def construct(self): # 0 1 2 text_1=TextMobject("A","B","C") # 0 text_2=TextMobject("B") text_2.next_to(text_1,UP,buff=1) #Add the elements 0 and 2 of text_1 to screen and text_2 self.play( *[ FadeIn(text_1[i]) for i in [0,2] ], FadeIn(text_2) ) self.wait() self.play( ReplacementTransform(text_2,text_1[1]) ) self.wait() ``` <p align="center"><img src ="/English/4_transform/gifs/TransformIssues.gif" /></p> ```python3 class TransformIssuesSolution1(Scene): def construct(self): # 0 1 2 text_1=TextMobject("A","B","C") # 0 text_2=TextMobject("B") text_2.next_to(text_1,UP,buff=1) #Add the elements 0 and 2 of text_1 to screen and text_2 self.play( *[ FadeIn(text_1[i]) for i in [0,2] ], FadeIn(text_2) ) self.wait() self.play( # Add [:] to the firts or second parameter ReplacementTransform(text_2[:],text_1[1]) ) self.wait() ``` <p align="center"><img src ="/English/4_transform/gifs/TransformIssuesSolution1.gif" /></p> ```python3 class TransformIssuesSolutionInfallible(Scene): def construct(self): # 0 1 2 text_1=TextMobject("A","B","C") # 0 text_2=TextMobject("B") text_2.next_to(text_1,UP,buff=1) #Create a copy of the objects text_1_1_c=TextMobject("B")\ .match_style(text_1[1])\ .match_width(text_1[1])\ .move_to(text_1[1]) #Add the elements 0 and 2 of text_1 to screen and text_2 self.play( *[ FadeIn(text_1[i]) for i in [0,2] ], FadeIn(text_2) ) self.wait() self.play( # Add [:] to the firts or second parameter ReplacementTransform(text_2,text_1_1_c) ) self.remove(text_1_1_c) self.add(text_1[1]) self.wait() ``` <p align="center"><img src ="/English/4_transform/gifs/TransformIssuesSolutionInfallible.gif" /></p> # For more information see [this](https://github.com/3b1b/manim/issues/425).
AnimationsWithManim_Elteoremadebeethoven/English/4_transform/4_transform.py
from big_ol_pile_of_manim_imports import * class TransformationText1V1(Scene): def construct(self): texto1 = TextMobject("First text") texto2 = TextMobject("Second text") self.play(Write(texto1)) self.wait() self.play(Transform(texto1,texto2)) self.wait() class TransformationText1V2(Scene): def construct(self): texto1 = TextMobject("First text") texto1.to_edge(UP) texto2 = TextMobject("Second text") self.play(Write(texto1)) self.wait() self.play(Transform(texto1,texto2)) self.wait() class TransformationText2(Scene): def construct(self): text1 = TextMobject("Function") text2 = TextMobject("Derivative") text3 = TextMobject("Integral") text4 = TextMobject("Transformation") self.play(Write(text1)) self.wait() #Trans text1 -> text2 self.play(ReplacementTransform(text1,text2)) self.wait() #Trans text2 -> text3 self.play(ReplacementTransform(text2,text3)) self.wait() #Trans text3 -> text4 self.play(ReplacementTransform(text3,text4)) self.wait() class CopyTextV1(Scene): def construct(self): formula = TexMobject( "\\frac{d}{dx}", #0 "(", #1 "u", #2 "+", #3 "v", #4 ")", #5 "=", #6 "\\frac{d}{dx}", #7 "u", #8 "+", #9 "\\frac{d}{dx}", #10 "v" #11 ) formula.scale(2) self.play(Write(formula[0:7])) self.wait() self.play( ReplacementTransform(formula[2].copy(),formula[8]), ReplacementTransform(formula[4].copy(),formula[11]), ReplacementTransform(formula[3].copy(),formula[9]) ) self.wait() self.play( ReplacementTransform(formula[0].copy(),formula[7]), ReplacementTransform(formula[0].copy(),formula[10]) ) self.wait() class CopyTextV2(Scene): def construct(self): formula = TexMobject("\\frac{d}{dx}", "(","u","+","v",")","=", "\\frac{d}{dx}","u","+","\\frac{d}{dx}","v" ) formula.scale(2) self.play(Write(formula[0:7])) self.wait() self.play( ReplacementTransform(formula[2].copy(),formula[8]), ReplacementTransform(formula[4].copy(),formula[11]), ReplacementTransform(formula[3].copy(),formula[9]), run_time=3 ) self.wait() self.play( ReplacementTransform(formula[0].copy(),formula[7]), ReplacementTransform(formula[0].copy(),formula[10]), run_time=3 ) self.wait() class CopyTextV3(Scene): def construct(self): formula = TexMobject("\\frac{d}{dx}", "(","u","+","v",")","=", "\\frac{d}{dx}","u","+","\\frac{d}{dx}","v" ) formula.scale(2) formula[8].set_color(RED) formula[11].set_color(BLUE) self.play(Write(formula[0:7])) self.wait() self.play( ReplacementTransform(formula[2].copy(),formula[8]), ReplacementTransform(formula[4].copy(),formula[11]), ReplacementTransform(formula[3].copy(),formula[9]), run_time=3 ) self.wait() self.play( ReplacementTransform(formula[0].copy(),formula[7]), ReplacementTransform(formula[0].copy(),formula[10]), run_time=3 ) self.wait() class CopyTextV4(Scene): def construct(self): formula = TexMobject("\\frac{d}{dx}", "(","u","+","v",")","=", "\\frac{d}{dx}","u","+","\\frac{d}{dx}","v" ) formula.scale(2) for letter,color in [("u",RED),("v",BLUE)]: formula.set_color_by_tex(letter,color) self.play(Write(formula[0:7])) self.wait() self.play( ReplacementTransform(formula[2].copy(),formula[8]), ReplacementTransform(formula[4].copy(),formula[11]), ReplacementTransform(formula[3].copy(),formula[9]), run_time=3 ) self.wait() self.play( ReplacementTransform(formula[0].copy(),formula[7]), ReplacementTransform(formula[0].copy(),formula[10]), run_time=3 ) self.wait() class CopyTwoFormulas1(Scene): def construct(self): formula1 = TexMobject( "\\neg", #0 "\\forall", #1 "x", #2 ":", #3 "P(x)" #4 ) formula2 = TexMobject( "\\exists", #0 "x", #1 ":", #2 "\\neg", #3 "P(x)" #4 ) for size,pos,formula in [(2,2*UP,formula1),(2,2*DOWN,formula2)]: formula.scale(size) formula.move_to(pos) self.play(Write(formula1)) self.wait() changes = [ [(0,1,2,3,4), # | | | | | # v v v v v (3,0,1,2,4)], ] for pre_ind,post_ind in changes: self.play(*[ ReplacementTransform( formula1[i].copy(),formula2[j] ) for i,j in zip(pre_ind,post_ind) ], run_time=2 ) self.wait() class CopyTwoFormulas2(Scene): def construct(self): formula1 = TexMobject( "\\neg","\\forall","x",":","P(x)" ) formula2 = TexMobject( "\\exists","x",":","\\neg","P(x)" ) for tam,pos,formula in [(2,2*UP,formula1),(2,2*DOWN,formula2)]: formula.scale(tam) formula.move_to(pos) self.play(Write(formula1)) self.wait() changes = [ # First time [(2,3,4), # | | | # v v v (1,2,4)], # Second time [(0,), # | # v (3,)], # Third time [(1,), # | # v (0,)] ] for pre_ind,post_ind in changes: self.play(*[ ReplacementTransform( formula1[i].copy(),formula2[j] ) for i,j in zip(pre_ind,post_ind) ], run_time=2 ) self.wait() class CopyTwoFormulas2Color(Scene): def construct(self): formula1 = TexMobject( "\\neg","\\forall","x",":","P(x)" ) formula2 = TexMobject( "\\exists","x",":","\\neg","P(x)" ) parametters = [(2,2*UP,formula1,GREEN,"\\forall"), (2,2*DOWN,formula2,ORANGE,"\\exists")] for size,pos,formula,col,sim in parametters: formula.scale(size) formula.move_to(pos) formula.set_color_by_tex(sim,col) formula.set_color_by_tex("\\neg",PINK) self.play(Write(formula1)) self.wait() changes = [ [(2,3,4),(1,2,4)], [(0,),(3,)], [(1,),(0,)] ] for pre_ind,post_ind in changes: self.play(*[ ReplacementTransform( formula1[i].copy(),formula2[j] ) for i,j in zip(pre_ind,post_ind) ], run_time=2 ) self.wait() class CopyTwoFormulas3(Scene): def construct(self): formula1 = TexMobject( "\\neg","\\forall","x",":","P(x)" ) formula2 = TexMobject( "\\exists","x",":","\\neg","P(x)" ) parametters = [(2,2*UP,formula1,GREEN,"\\forall"), (2,2*DOWN,formula2,ORANGE,"\\exists")] for size,pos,formula,col,sim in parametters: formula.scale(size) formula.move_to(pos) formula.set_color_by_tex(sim,col) formula.set_color_by_tex("\\neg",PINK) self.play(Write(formula1)) self.wait() changes = [ [(2,3,4),(1,2,4)], [(0,),(3,)], [(1,),(0,)] ] for pre_ind,post_ind in changes: self.play(*[ ReplacementTransform( formula1[i],formula2[j] ) for i,j in zip(pre_ind,post_ind) ], run_time=2 ) self.wait() class ChangeTextColorAnimation(Scene): def construct(self): text = TextMobject("Text") text.scale(3) self.play(Write(text)) self.wait() self.play( text.set_color, YELLOW, run_time=2 ) self.wait() class ChangeSizeAnimation(Scene): def construct(self): text = TextMobject("Text") text.scale(2) self.play(Write(text)) self.wait() self.play( text.scale, 3, run_time=2 ) self.wait() class MoveText(Scene): def construct(self): text = TextMobject("Text") text.scale(2) text.shift(LEFT*2) self.play(Write(text)) self.wait() self.play( text.shift, RIGHT*2, run_time=2, path_arc=0 #Change 0 by -np.pi ) self.wait() class ChangeColorAndSizeAnimation(Scene): def construct(self): text = TextMobject("Text") text.scale(2) text.shift(LEFT*2) self.play(Write(text)) self.wait() self.play( text.shift, RIGHT*2, text.scale, 2, text.set_color, RED, run_time=2, ) self.wait()
AnimationsWithManim_Elteoremadebeethoven/English/4_transform/transform_issues.py
from big_ol_pile_of_manim_imports import * class TextLike1DArrays(Scene): def construct(self): text=TextMobject("Te","xt") # text=TextMobject("Te","xt")[0] # <- Recent versions for i in text: self.play(FadeIn(i)) self.wait() self.play(FadeOut(i)) self.wait() class TextLike2DArraysV1(Scene): def construct(self): text=TextMobject("Te","xt") # text=TextMobject("Te","xt")[0] # <- Recent versions self.play(FadeIn(text[0][0])) self.play(FadeIn(text[0][1])) self.play(FadeIn(text[1][0])) self.play(FadeIn(text[1][1])) self.wait() class TextLike2DArraysV2(Scene): def construct(self): text=TextMobject("Te","xt") for i in text: for j in i: self.play(FadeIn(j)) self.wait() class TextLike2DArraysV3(Scene): def construct(self): text=TextMobject("Te","xt") # text=TextMobject("Te","xt")[0] # <- Recent versions for i in range(len(text)): for j in range(len(text[i])): self.play(FadeIn(text[i][j])) self.wait() class TransformIssues(Scene): def construct(self): # 0 1 2 text_1=TextMobject("A","B","C") # text_1=TextMobject("A","B","C")[0] # <- Recent versions # 0 text_2=TextMobject("B") # text_2=TextMobject("B")[0] text_2.next_to(text_1,UP,buff=1) #Add the elements 0 and 2 of text_1 to screen and text_2 self.play( *[ FadeIn(text_1[i]) for i in [0,2] ], FadeIn(text_2) ) self.wait() self.play( ReplacementTransform(text_2,text_1[1]) ) self.wait() class TransformVGroup(Scene): def construct(self): text_n=TextMobject("A") text_v=VGroup(TextMobject("A")).next_to(text_n,DOWN) self.play(Write(text_n)) self.play(ReplacementTransform(text_n,text_v)) #Solution # ReplacementTransform(text_n,text_v[0]) self.wait() class TransformIssuesSolution1(Scene): def construct(self): # 0 1 2 text_1=TextMobject("A","B","C") # text_1=TextMobject("A","B","C")[0] # <- Recent versions # 0 text_2=TextMobject("B") # text_2=TextMobject("B")[0] text_2.next_to(text_1,UP,buff=1) #Add the elements 0 and 2 of text_1 to screen and text_2 self.play( *[ FadeIn(text_1[i]) for i in [0,2] ], FadeIn(text_2) ) self.wait() self.play( # Add [:] to the firts or second parameter ReplacementTransform(text_2[:],text_1[1]) ) self.wait() class TransformIssuesSolutionInfallible(Scene): def construct(self): # 0 1 2 text_1=TextMobject("A","B","C") # text_1=TextMobject("A","B","C")[0] # <- Recent versions # 0 text_2=TextMobject("B") # text_2=TextMobject("B")[0] text_2.next_to(text_1,UP,buff=1) #Create a copy of the objects text_1_1_c=TextMobject("B")\ .match_style(text_1[1])\ .match_width(text_1[1])\ .move_to(text_1[1]) #Add the elements 0 and 2 of text_1 to screen and text_2 self.play( *[ FadeIn(text_1[i]) for i in [0,2] ], FadeIn(text_2) ) self.wait() self.play( # Add [:] to the firts or second parameter ReplacementTransform(text_2,text_1_1_c) ) self.remove(text_1_1_c) self.add(text_1[1]) self.wait()
AnimationsWithManim_Elteoremadebeethoven/English/4_transform/scenes.md
# Programs ```python3 class TransformationText1V1(Scene): def construct(self): texto1 = TextMobject("First text") texto2 = TextMobject("Second text") self.play(Write(texto1)) self.wait() self.play(Transform(texto1,texto2)) self.wait() ``` <p align="center"><img src ="/English/4_transform/gifs/TransformationText1V1.gif" /></p> ```python3 class TransformationText1V2(Scene): def construct(self): texto1 = TextMobject("First text") texto1.to_edge(UP) texto2 = TextMobject("Second text") self.play(Write(texto1)) self.wait() self.play(Transform(texto1,texto2)) self.wait() ``` <p align="center"><img src ="/English/4_transform/gifs/TransformationText1V2.gif" /></p> ```python3 class TransformationText2(Scene): def construct(self): text1 = TextMobject("Function") text2 = TextMobject("Derivative") text3 = TextMobject("Integral") text4 = TextMobject("Transformation") self.play(Write(text1)) self.wait() #Trans text1 -> text2 self.play(ReplacementTransform(text1,text2)) self.wait() #Trans text2 -> text3 self.play(ReplacementTransform(text2,text3)) self.wait() #Trans text3 -> text4 self.play(ReplacementTransform(text3,text4)) self.wait() ``` <p align="center"><img src ="/English/4_transform/gifs/TransformationText2.gif" /></p> ```python3 class CopyTextV1(Scene): def construct(self): formula = TexMobject( "\\frac{d}{dx}", #0 "(", #1 "u", #2 "+", #3 "v", #4 ")", #5 "=", #6 "\\frac{d}{dx}", #7 "u", #8 "+", #9 "\\frac{d}{dx}", #10 "v" #11 ) formula.scale(2) self.play(Write(formula[0:7])) self.wait() self.play( ReplacementTransform(formula[2].copy(),formula[8]), ReplacementTransform(formula[4].copy(),formula[11]), ReplacementTransform(formula[3].copy(),formula[9]) ) self.wait() self.play( ReplacementTransform(formula[0].copy(),formula[7]), ReplacementTransform(formula[0].copy(),formula[10]) ) self.wait() ``` <p align="center"><img src ="/English/4_transform/gifs/CopyTextV1.gif" /></p> ```python3 class CopyTextV2(Scene): def construct(self): formula = TexMobject("\\frac{d}{dx}", "(","u","+","v",")","=", "\\frac{d}{dx}","u","+","\\frac{d}{dx}","v" ) formula.scale(2) self.play(Write(formula[0:7])) self.wait() self.play( ReplacementTransform(formula[2].copy(),formula[8]), ReplacementTransform(formula[4].copy(),formula[11]), ReplacementTransform(formula[3].copy(),formula[9]), run_time=3 ) self.wait() self.play( ReplacementTransform(formula[0].copy(),formula[7]), ReplacementTransform(formula[0].copy(),formula[10]), run_time=3 ) self.wait() ``` <p align="center"><img src ="/English/4_transform/gifs/CopyTextV2.gif" /></p> ```python3 class CopyTextV3(Scene): def construct(self): formula = TexMobject("\\frac{d}{dx}", "(","u","+","v",")","=", "\\frac{d}{dx}","u","+","\\frac{d}{dx}","v" ) formula.scale(2) formula[8].set_color(RED) formula[11].set_color(BLUE) self.play(Write(formula[0:7])) self.wait() self.play( ReplacementTransform(formula[2].copy(),formula[8]), ReplacementTransform(formula[4].copy(),formula[11]), ReplacementTransform(formula[3].copy(),formula[9]), run_time=3 ) self.wait() self.play( ReplacementTransform(formula[0].copy(),formula[7]), ReplacementTransform(formula[0].copy(),formula[10]), run_time=3 ) self.wait() ``` <p align="center"><img src ="/English/4_transform/gifs/CopyTextV3.gif" /></p> ```python3 class CopyTextV4(Scene): def construct(self): formula = TexMobject("\\frac{d}{dx}", "(","u","+","v",")","=", "\\frac{d}{dx}","u","+","\\frac{d}{dx}","v" ) formula.scale(2) for letter,color in [("u",RED),("v",BLUE)]: formula.set_color_by_tex(letter,color) self.play(Write(formula[0:7])) self.wait() self.play( ReplacementTransform(formula[2].copy(),formula[8]), ReplacementTransform(formula[4].copy(),formula[11]), ReplacementTransform(formula[3].copy(),formula[9]), run_time=3 ) self.wait() self.play( ReplacementTransform(formula[0].copy(),formula[7]), ReplacementTransform(formula[0].copy(),formula[10]), run_time=3 ) self.wait() ``` <p align="center"><img src ="/English/4_transform/gifs/CopyTextV4.gif" /></p> ```python3 class CopyTwoFormulas1(Scene): def construct(self): formula1 = TexMobject( "\\neg", #0 "\\forall", #1 "x", #2 ":", #3 "P(x)" #4 ) formula2 = TexMobject( "\\exists", #0 "x", #1 ":", #2 "\\neg", #3 "P(x)" #4 ) for size,pos,formula in [(2,2*UP,formula1),(2,2*DOWN,formula2)]: formula.scale(size) formula.move_to(pos) self.play(Write(formula1)) self.wait() changes = [ [(0,1,2,3,4), # | | | | | # v v v v v (3,0,1,2,4)], ] for pre_ind,post_ind in changes: self.play(*[ ReplacementTransform( formula1[i].copy(),formula2[j] ) for i,j in zip(pre_ind,post_ind) ], run_time=2 ) self.wait() ``` <p align="center"><img src ="/English/4_transform/gifs/CopyTwoFormulas1.gif" /></p> ```python3 class CopyTwoFormulas2(Scene): def construct(self): formula1 = TexMobject( "\\neg","\\forall","x",":","P(x)" ) formula2 = TexMobject( "\\exists","x",":","\\neg","P(x)" ) for tam,pos,formula in [(2,2*UP,formula1),(2,2*DOWN,formula2)]: formula.scale(tam) formula.move_to(pos) self.play(Write(formula1)) self.wait() changes = [ # First time [(2,3,4), # | | | # v v v (1,2,4)], # Second time [(0,), # | # v (3,)], # Third time [(1,), # | # v (0,)] ] for pre_ind,post_ind in changes: self.play(*[ ReplacementTransform( formula1[i].copy(),formula2[j] ) for i,j in zip(pre_ind,post_ind) ], run_time=2 ) self.wait() ``` <p align="center"><img src ="/English/4_transform/gifs/CopyTwoFormulas2.gif" /></p> ```python3 class CopyTwoFormulas2Color(Scene): def construct(self): formula1 = TexMobject( "\\neg","\\forall","x",":","P(x)" ) formula2 = TexMobject( "\\exists","x",":","\\neg","P(x)" ) parametters = [(2,2*UP,formula1,GREEN,"\\forall"), (2,2*DOWN,formula2,ORANGE,"\\exists")] for size,pos,formula,col,sim in parametters: formula.scale(size) formula.move_to(pos) formula.set_color_by_tex(sim,col) formula.set_color_by_tex("\\neg",PINK) self.play(Write(formula1)) self.wait() changes = [ [(2,3,4),(1,2,4)], [(0,),(3,)], [(1,),(0,)] ] for pre_ind,post_ind in changes: self.play(*[ ReplacementTransform( formula1[i].copy(),formula2[j] ) for i,j in zip(pre_ind,post_ind) ], run_time=2 ) self.wait() ``` <p align="center"><img src ="/English/4_transform/gifs/CopyTwoFormulas2Color.gif" /></p> ```python3 class CopyTwoFormulas3(Scene): def construct(self): formula1 = TexMobject( "\\neg","\\forall","x",":","P(x)" ) formula2 = TexMobject( "\\exists","x",":","\\neg","P(x)" ) parametters = [(2,2*UP,formula1,GREEN,"\\forall"), (2,2*DOWN,formula2,ORANGE,"\\exists")] for size,pos,formula,col,sim in parametters: formula.scale(size) formula.move_to(pos) formula.set_color_by_tex(sim,col) formula.set_color_by_tex("\\neg",PINK) self.play(Write(formula1)) self.wait() changes = [ [(2,3,4),(1,2,4)], [(0,),(3,)], [(1,),(0,)] ] for pre_ind,post_ind in changes: self.play(*[ ReplacementTransform( formula1[i],formula2[j] ) for i,j in zip(pre_ind,post_ind) ], run_time=2 ) self.wait() ``` <p align="center"><img src ="/English/4_transform/gifs/CopyTwoFormulas3.gif" /></p> ```python3 class ChangeTextColorAnimation(Scene): def construct(self): text = TextMobject("Text") text.scale(3) self.play(Write(text)) self.wait() self.play( text.set_color, YELLOW, run_time=2 ) self.wait() ``` <p align="center"><img src ="/English/4_transform/gifs/ChangeTextColorAnimation.gif" /></p> ```python3 class ChangeSizeAnimation(Scene): def construct(self): text = TextMobject("Text") text.scale(2) self.play(Write(text)) self.wait() self.play( text.scale, 3, run_time=2 ) self.wait() ``` <p align="center"><img src ="/English/4_transform/gifs/ChangeSizeAnimation.gif" /></p> ```python3 class MoveText(Scene): def construct(self): text = TextMobject("Text") text.scale(2) text.shift(LEFT*2) self.play(Write(text)) self.wait() self.play( text.shift, RIGHT*2, run_time=2, path_arc=0 #Change 0 by -np.pi ) self.wait() ``` <p align="center"><img src ="/English/4_transform/gifs/MoveText.gif" /></p> ```python3 class ChangeColorAndSizeAnimation(Scene): def construct(self): text = TextMobject("Text") text.scale(2) text.shift(LEFT*2) self.play(Write(text)) self.wait() self.play( text.shift, RIGHT*2, text.scale, 2, text.set_color, RED, run_time=2, ) self.wait() ``` <p align="center"><img src ="/English/4_transform/gifs/ChangeColorAndSizeAnimation.gif" /></p>
AnimationsWithManim_Elteoremadebeethoven/English/6b_plots_3D/6b_plots_3D.py
from big_ol_pile_of_manim_imports import * #There seems to be no change between Scene and ThreeDScene class CameraPosition1(ThreeDScene): def construct(self): circulo=Circle() self.play(ShowCreation(circulo)) self.wait() ''' We have to add this line: def get_axis(self, min_val, max_val, axis_config): new_config = merge_config([ axis_config, {"x_min": min_val, "x_max": max_val}, self.number_line_config, ]) return NumberLine(**new_config) in manimlib/mobject/coordinate_systems.py Use: self.set_camera_orientation(phi,theta,distance,gamma) to change the camera position You can change the domain with: ThreeDAxes( x_min. x_max, y_min, y_max, z_min, z_max ) ''' class CameraPosition2(ThreeDScene): def construct(self): axes = ThreeDAxes() circle=Circle() self.set_camera_orientation(phi=0 * DEGREES) self.play(ShowCreation(circle),ShowCreation(axes)) self.wait() class CameraPosition3(ThreeDScene): def construct(self): axes = ThreeDAxes() circle=Circle() self.set_camera_orientation(phi=80 * DEGREES,theta=45*DEGREES) self.play(ShowCreation(circle),ShowCreation(axes)) self.wait() class CameraPosition4(ThreeDScene): def construct(self): axes = ThreeDAxes() circle=Circle() self.set_camera_orientation(phi=80 * DEGREES,theta=45*DEGREES,distance=6) self.play(ShowCreation(circle),ShowCreation(axes)) self.wait() class CameraPosition5(ThreeDScene): def construct(self): axes = ThreeDAxes() circle=Circle() self.set_camera_orientation(phi=80 * DEGREES,theta=45*DEGREES,distance=6,gamma=30*DEGREES) self.play(ShowCreation(circle),ShowCreation(axes)) self.wait() #------ Move camera class MoveCamera1(ThreeDScene): def construct(self): axes = ThreeDAxes() circle=Circle() self.play(ShowCreation(circle),ShowCreation(axes)) self.move_camera(phi=30*DEGREES,theta=-45*DEGREES,run_time=3) self.wait() class MoveCamera2(ThreeDScene): def construct(self): axes = ThreeDAxes() circle=Circle() self.set_camera_orientation(phi=80 * DEGREES) self.play(ShowCreation(circle),ShowCreation(axes)) self.begin_ambient_camera_rotation(rate=0.1) #Start move camera self.wait(5) self.stop_ambient_camera_rotation() #Stop move camera self.move_camera(phi=80*DEGREES,theta=-PI/2) #Return the position of the camera self.wait() #----------- Funciones parametricas class ParametricCurve1(ThreeDScene): def construct(self): curve1=ParametricFunction( lambda u : np.array([ 1.2*np.cos(u), 1.2*np.sin(u), u/2 ]),color=RED,t_min=-TAU,t_max=TAU, ) curve2=ParametricFunction( lambda u : np.array([ 1.2*np.cos(u), 1.2*np.sin(u), u ]),color=RED,t_min=-TAU,t_max=TAU, ) axes = ThreeDAxes() self.add(axes) self.set_camera_orientation(phi=80 * DEGREES,theta=-60*DEGREES) self.begin_ambient_camera_rotation(rate=0.1) self.play(ShowCreation(curve1)) self.wait() self.play(Transform(curve1,curve2),rate_func=there_and_back,run_time=3) self.wait() # Add this in the object: .set_shade_in_3d(True) class ParametricCurve2(ThreeDScene): def construct(self): curve1=ParametricFunction( lambda u : np.array([ 1.2*np.cos(u), 1.2*np.sin(u), u/2 ]),color=RED,t_min=-TAU,t_max=TAU, ) curve2=ParametricFunction( lambda u : np.array([ 1.2*np.cos(u), 1.2*np.sin(u), u ]),color=RED,t_min=-TAU,t_max=TAU, ) curve1.set_shade_in_3d(True) curve2.set_shade_in_3d(True) axes = ThreeDAxes() self.add(axes) self.set_camera_orientation(phi=80 * DEGREES,theta=-60*DEGREES) self.begin_ambient_camera_rotation(rate=0.1) self.play(ShowCreation(curve1)) self.wait() self.play(Transform(curve1,curve2),rate_func=there_and_back,run_time=3) self.wait() class ParametricCurve2(ThreeDScene): def construct(self): curve1=ParametricFunction( lambda u : np.array([ 1.2*np.cos(u), 1.2*np.sin(u), u/2 ]),color=RED,t_min=-TAU,t_max=TAU, ) curve2=ParametricFunction( lambda u : np.array([ 1.2*np.cos(u), 1.2*np.sin(u), u ]),color=RED,t_min=-TAU,t_max=TAU, ) curve1.set_shade_in_3d(True) curve2.set_shade_in_3d(True) axes = ThreeDAxes() self.add(axes) self.set_camera_orientation(phi=80 * DEGREES,theta=-60*DEGREES) self.begin_ambient_camera_rotation(rate=0.1) self.play(ShowCreation(curve1)) self.wait() self.play(Transform(curve1,curve2),rate_func=there_and_back,run_time=3) self.wait() #----- Surfaces class SurfacesAnimation(ThreeDScene): def construct(self): axes = ThreeDAxes() cylinder = ParametricSurface( lambda u, v: np.array([ np.cos(TAU * v), np.sin(TAU * v), 2 * (1 - u) ]), resolution=(6, 32)).fade(0.5) #Resolution of the surfaces paraboloid = ParametricSurface( lambda u, v: np.array([ np.cos(v)*u, np.sin(v)*u, u**2 ]),v_max=TAU, checkerboard_colors=[PURPLE_D, PURPLE_E], resolution=(10, 32)).scale(2) para_hyp = ParametricSurface( lambda u, v: np.array([ u, v, u**2-v**2 ]),v_min=-2,v_max=2,u_min=-2,u_max=2,checkerboard_colors=[BLUE_D, BLUE_E], resolution=(15, 32)).scale(1) cone = ParametricSurface( lambda u, v: np.array([ u*np.cos(v), u*np.sin(v), u ]),v_min=0,v_max=TAU,u_min=-2,u_max=2,checkerboard_colors=[GREEN_D, GREEN_E], resolution=(15, 32)).scale(1) hip_one_side = ParametricSurface( lambda u, v: np.array([ np.cosh(u)*np.cos(v), np.cosh(u)*np.sin(v), np.sinh(u) ]),v_min=0,v_max=TAU,u_min=-2,u_max=2,checkerboard_colors=[YELLOW_D, YELLOW_E], resolution=(15, 32)) ellipsoid=ParametricSurface( lambda u, v: np.array([ 1*np.cos(u)*np.cos(v), 2*np.cos(u)*np.sin(v), 0.5*np.sin(u) ]),v_min=0,v_max=TAU,u_min=-PI/2,u_max=PI/2,checkerboard_colors=[TEAL_D, TEAL_E], resolution=(15, 32)).scale(2) sphere = ParametricSurface( lambda u, v: np.array([ 1.5*np.cos(u)*np.cos(v), 1.5*np.cos(u)*np.sin(v), 1.5*np.sin(u) ]),v_min=0,v_max=TAU,u_min=-PI/2,u_max=PI/2,checkerboard_colors=[RED_D, RED_E], resolution=(15, 32)).scale(2) self.set_camera_orientation(phi=75 * DEGREES) self.begin_ambient_camera_rotation(rate=0.2) self.add(axes) self.play(Write(sphere)) self.wait() self.play(ReplacementTransform(sphere,ellipsoid)) self.wait() self.play(ReplacementTransform(ellipsoid,cone)) self.wait() self.play(ReplacementTransform(cone,hip_one_side)) self.wait() self.play(ReplacementTransform(hip_one_side,para_hyp)) self.wait() self.play(ReplacementTransform(para_hyp,paraboloid)) self.wait() self.play(ReplacementTransform(paraboloid,cylinder)) self.wait() self.play(FadeOut(cylinder)) #---- Text on 3D class Text3D1(ThreeDScene): def construct(self): axes = ThreeDAxes() self.set_camera_orientation(phi=75 * DEGREES,theta=-45*DEGREES) text3d=TextMobject("This is a 3D text").scale(2) self.add(axes,text3d) # This text appears in XY plane, to rotate: class Text3D2(ThreeDScene): def construct(self): axes = ThreeDAxes() self.set_camera_orientation(phi=75 * DEGREES,theta=-45*DEGREES) text3d=TextMobject("This is a 3D text").scale(2).set_shade_in_3d(True) text3d.rotate(PI/2,axis=RIGHT) self.add(axes,text3d) # To see the text in the traditional form: class Text3D3(ThreeDScene): def construct(self): axes = ThreeDAxes() self.set_camera_orientation(phi=75 * DEGREES,theta=-45*DEGREES) text3d=TextMobject("This is a 3D text") self.add_fixed_in_frame_mobjects(text3d) #<----- Add this text3d.to_corner(UL) self.add(axes) self.begin_ambient_camera_rotation() self.play(Write(text3d)) sphere = ParametricSurface( lambda u, v: np.array([ 1.5*np.cos(u)*np.cos(v), 1.5*np.cos(u)*np.sin(v), 1.5*np.sin(u) ]),v_min=0,v_max=TAU,u_min=-PI/2,u_max=PI/2,checkerboard_colors=[RED_D, RED_E], resolution=(15, 32)).scale(2) self.play(LaggedStart(ShowCreation,sphere)) self.wait(2)
AnimationsWithManim_Elteoremadebeethoven/English/6b_plots_3D/scenes.md
# Configuration We have to add this method: ```python3 def get_axis(self, min_val, max_val, axis_config): new_config = merge_config([ axis_config, {"x_min": min_val, "x_max": max_val}, self.number_line_config, ]) return NumberLine(**new_config) ``` in Axes class: manimlib/mobject/coordinate_systems.py Use: ```self.set_camera_orientation(phi,theta,distance,gamma)``` to change the camera position You can change the domain with: ``` ThreeDAxes( x_min. x_max, y_min, y_max, z_min, z_max ) ``` # Programs ```python3 #There seems to be no change between Scene and ThreeDScene class CameraPosition1(ThreeDScene): def construct(self): circulo=Circle() self.play(ShowCreation(circulo)) self.wait() ``` <p align="center"><img src ="/English/6b_plots_3D/gifs/CameraPosition1.gif" /></p> ```python3 class CameraPosition2(ThreeDScene): def construct(self): axes = ThreeDAxes() circle=Circle() self.set_camera_orientation(phi=0 * DEGREES) self.play(ShowCreation(circle),ShowCreation(axes)) self.wait() ``` <p align="center"><img src ="/English/6b_plots_3D/gifs/CameraPosition2.gif" /></p> ```python3 class CameraPosition3(ThreeDScene): def construct(self): axes = ThreeDAxes() circle=Circle() self.set_camera_orientation(phi=80 * DEGREES,theta=45*DEGREES) self.play(ShowCreation(circle),ShowCreation(axes)) self.wait() ``` <p align="center"><img src ="/English/6b_plots_3D/gifs/CameraPosition3.gif" /></p> ```python3 class CameraPosition4(ThreeDScene): def construct(self): axes = ThreeDAxes() circle=Circle() self.set_camera_orientation(phi=80 * DEGREES,theta=45*DEGREES,distance=6) self.play(ShowCreation(circle),ShowCreation(axes)) self.wait() ``` <p align="center"><img src ="/English/6b_plots_3D/gifs/CameraPosition4.gif" /></p> ```python3 class CameraPosition5(ThreeDScene): def construct(self): axes = ThreeDAxes() circle=Circle() self.set_camera_orientation(phi=80 * DEGREES,theta=45*DEGREES,distance=6,gamma=30*DEGREES) self.play(ShowCreation(circle),ShowCreation(axes)) self.wait() ``` <p align="center"><img src ="/English/6b_plots_3D/gifs/CameraPosition5.gif" /></p> ```python3 #------ Move camera class MoveCamera1(ThreeDScene): def construct(self): axes = ThreeDAxes() circle=Circle() self.play(ShowCreation(circle),ShowCreation(axes)) self.move_camera(phi=30*DEGREES,theta=-45*DEGREES,run_time=3) self.wait() ``` <p align="center"><img src ="/English/6b_plots_3D/gifs/MoveCamera1.gif" /></p> ```python3 class MoveCamera2(ThreeDScene): def construct(self): axes = ThreeDAxes() circle=Circle() self.set_camera_orientation(phi=80 * DEGREES) self.play(ShowCreation(circle),ShowCreation(axes)) self.begin_ambient_camera_rotation(rate=0.1) #Start move camera self.wait(5) self.stop_ambient_camera_rotation() #Stop move camera self.move_camera(phi=80*DEGREES,theta=-PI/2) #Return the position of the camera self.wait() ``` <p align="center"><img src ="/English/6b_plots_3D/gifs/MoveCamera2.gif" /></p> ```python3 #----------- Parametric functions class ParametricCurve1(ThreeDScene): def construct(self): curve1=ParametricFunction( lambda u : np.array([ 1.2*np.cos(u), 1.2*np.sin(u), u/2 ]),color=RED,t_min=-TAU,t_max=TAU, ) curve2=ParametricFunction( lambda u : np.array([ 1.2*np.cos(u), 1.2*np.sin(u), u ]),color=RED,t_min=-TAU,t_max=TAU, ) axes = ThreeDAxes() self.add(axes) self.set_camera_orientation(phi=80 * DEGREES,theta=-60*DEGREES) self.begin_ambient_camera_rotation(rate=0.1) self.play(ShowCreation(curve1)) self.wait() self.play(Transform(curve1,curve2),rate_func=there_and_back,run_time=3) self.wait() ``` <p align="center"><img src ="/English/6b_plots_3D/gifs/ParametricCurve1.gif" /></p> ```python3 # Add this in the object: .set_shade_in_3d(True) class ParametricCurve2(ThreeDScene): def construct(self): curve1=ParametricFunction( lambda u : np.array([ 1.2*np.cos(u), 1.2*np.sin(u), u/2 ]),color=RED,t_min=-TAU,t_max=TAU, ) curve2=ParametricFunction( lambda u : np.array([ 1.2*np.cos(u), 1.2*np.sin(u), u ]),color=RED,t_min=-TAU,t_max=TAU, ) curve1.set_shade_in_3d(True) curve2.set_shade_in_3d(True) axes = ThreeDAxes() self.add(axes) self.set_camera_orientation(phi=80 * DEGREES,theta=-60*DEGREES) self.begin_ambient_camera_rotation(rate=0.1) self.play(ShowCreation(curve1)) self.wait() self.play(Transform(curve1,curve2),rate_func=there_and_back,run_time=3) self.wait() ``` <p align="center"><img src ="/English/6b_plots_3D/gifs/ParametricCurve2.gif" /></p> ```python3 #----- Surfaces class SurfacesAnimation(ThreeDScene): def construct(self): axes = ThreeDAxes() cylinder = ParametricSurface( lambda u, v: np.array([ np.cos(TAU * v), np.sin(TAU * v), 2 * (1 - u) ]), resolution=(6, 32)).fade(0.5) #Resolution of the surfaces paraboloid = ParametricSurface( lambda u, v: np.array([ np.cos(v)*u, np.sin(v)*u, u**2 ]),v_max=TAU, checkerboard_colors=[PURPLE_D, PURPLE_E], resolution=(10, 32)).scale(2) para_hyp = ParametricSurface( lambda u, v: np.array([ u, v, u**2-v**2 ]),v_min=-2,v_max=2,u_min=-2,u_max=2,checkerboard_colors=[BLUE_D, BLUE_E], resolution=(15, 32)).scale(1) cone = ParametricSurface( lambda u, v: np.array([ u*np.cos(v), u*np.sin(v), u ]),v_min=0,v_max=TAU,u_min=-2,u_max=2,checkerboard_colors=[GREEN_D, GREEN_E], resolution=(15, 32)).scale(1) hip_one_side = ParametricSurface( lambda u, v: np.array([ np.cosh(u)*np.cos(v), np.cosh(u)*np.sin(v), np.sinh(u) ]),v_min=0,v_max=TAU,u_min=-2,u_max=2,checkerboard_colors=[YELLOW_D, YELLOW_E], resolution=(15, 32)) ellipsoid=ParametricSurface( lambda u, v: np.array([ 1*np.cos(u)*np.cos(v), 2*np.cos(u)*np.sin(v), 0.5*np.sin(u) ]),v_min=0,v_max=TAU,u_min=-PI/2,u_max=PI/2,checkerboard_colors=[TEAL_D, TEAL_E], resolution=(15, 32)).scale(2) sphere = ParametricSurface( lambda u, v: np.array([ 1.5*np.cos(u)*np.cos(v), 1.5*np.cos(u)*np.sin(v), 1.5*np.sin(u) ]),v_min=0,v_max=TAU,u_min=-PI/2,u_max=PI/2,checkerboard_colors=[RED_D, RED_E], resolution=(15, 32)).scale(2) self.set_camera_orientation(phi=75 * DEGREES) self.begin_ambient_camera_rotation(rate=0.2) self.add(axes) self.play(Write(sphere)) self.wait() self.play(ReplacementTransform(sphere,ellipsoid)) self.wait() self.play(ReplacementTransform(ellipsoid,cone)) self.wait() self.play(ReplacementTransform(cone,hip_one_side)) self.wait() self.play(ReplacementTransform(hip_one_side,para_hyp)) self.wait() self.play(ReplacementTransform(para_hyp,paraboloid)) self.wait() self.play(ReplacementTransform(paraboloid,cylinder)) self.wait() self.play(FadeOut(cylinder)) ``` <p align="center"><img src ="/English/6b_plots_3D/gifs/SurfacesAnimation.gif" /></p> ```python3 #---- Text on 3D class Text3D1(ThreeDScene): def construct(self): axes = ThreeDAxes() self.set_camera_orientation(phi=75 * DEGREES,theta=-45*DEGREES) text3d=TextMobject("This is a 3D text").scale(2) self.add(axes,text3d) ``` <p align="center"><img src ="/English/6b_plots_3D/gifs/Text3D1.png" /></p> ```python3 # This text appears in XY plane, to rotate: class Text3D2(ThreeDScene): def construct(self): axes = ThreeDAxes() self.set_camera_orientation(phi=75 * DEGREES,theta=-45*DEGREES) text3d=TextMobject("This is a 3D text").scale(2).set_shade_in_3d(True) text3d.rotate(PI/2,axis=RIGHT) self.add(axes,text3d) ``` <p align="center"><img src ="/English/6b_plots_3D/gifs/Text3D2.png" /></p> ```python3 # To see the text in the traditional form: class Text3D3(ThreeDScene): def construct(self): axes = ThreeDAxes() self.set_camera_orientation(phi=75 * DEGREES,theta=-45*DEGREES) text3d=TextMobject("This is a 3D text") self.add_fixed_in_frame_mobjects(text3d) #<----- Add this text3d.to_corner(UL) self.add(axes) self.begin_ambient_camera_rotation() self.play(Write(text3d)) sphere = ParametricSurface( lambda u, v: np.array([ 1.5*np.cos(u)*np.cos(v), 1.5*np.cos(u)*np.sin(v), 1.5*np.sin(u) ]),v_min=0,v_max=TAU,u_min=-PI/2,u_max=PI/2,checkerboard_colors=[RED_D, RED_E], resolution=(15, 32)).scale(2) self.play(LaggedStart(ShowCreation,sphere)) self.wait(2) ``` <p align="center"><img src ="/English/6b_plots_3D/gifs/Text3D3.gif" /></p>
AnimationsWithManim_Elteoremadebeethoven/English/2_formulas_tex/2_formulas_tex.py
from big_ol_pile_of_manim_imports import *
AnimationsWithManim_Elteoremadebeethoven/English/2_formulas_tex/scenes.md
# ## Programas ### ```python3 ```` <p align="center"><img src ="/.gif" /></p> ### ```python3 ```` <p align="center"><img src ="/.gif" /></p>
AnimationsWithManim_Elteoremadebeethoven/English/0_instalation/conda_installation.md
# Conda installation ## Steps You need to have LaTeX (MikTeX, TeXLive or MacTeX), FFmpeg and Sox installed. 1. Open your conda shell 2. Clone the repository: `git clone https://github.com/3b1b/manim.git` 3. Move to the repository: `cd manim` 4. Create the enviroment: `conda env create --file=environment.yml --name manimenv` 5. Wait for the installation to complete, and actiavate the enviroment with: `conda activate manimenv` 6. Run: `python -m manim example_scenes.py SquareToCircle -pl` It may be that you need to install ffmpeg with x264 support, if that is the case try **some** of this lines: ```sh conda install x264=='1!152.20180717' ffmpeg=4.0.2 -c conda-forge # or conda install -c conda-forge x264 ```
AnimationsWithManim_Elteoremadebeethoven/English/0_instalation/windows/INSTRUCCIONES.md
# Instalación en Windows La instalación en Windows es particularmente elaborada, por lo que recomiendo ver el video tutorial de instalación en YouTube, pero aquí se esbozarán los pasos para la gente que tenga más conocimientos en computación. En caso de haber concluido todos los pasos y no lograr compilar los archivos es recomendable instalar una versión ligera de GNU/Linux (como [Lubuntu](https://lubuntu.net/downloads/)) en una máquina viritual y realizar el proceso de instalación de [GNU/Linux](https://github.com/Elteoremadebeethoven/AnimacionesConManim/blob/master/Espa%C3%B1ol/0_instalacion/gnuLinux/INSTRUCCIONES.md). La única desventaja será que este proceso necesitará unos 10 GB de espacio en tu disco duro. [Video](https://www.youtube.com/watch?v=44fthwtnrF0) de como instalar Lubuntu en una máquina virtual usando VirtualBox. ## Instalar editor de texto plano. Yo recomiendo [Sublime Text](https://www.sublimetext.com/). ## Descargar Manim del [repositorio oficial](https://github.com/3b1b/manim). Descomprimir el archivo donde el usuario desee (en este ejemplo lo descomprimiré en Documentos). ## Modificar el archivo constants.py Cambiar el código al archivo constants.py, en la linea que dice: "Dropbox (3Blue1Brown)/3Blue1Brown Team Folder" por la dirección de una carpeta dedicada los videos de manim, yo recomiendo la carpeta de videos "Videos" en el directorio principal. ## Instalación de LaTeX Instalar la versión completa de [MikTeX](https://miktex.org/download). 1. Vas a "Downloads", luego a "All donwloads". 2. Seleccionar "Net Installar" de 32 bits o 64 bits dependiendo de tu PC. 3. Descargar e instalar, es un proceso que puede durar varias horas ([ver video ayuda](https://www.youtube.com/watch?v=yPnfHRE_W_g) del minuto 0:00 hasta el 6:19, lo demás no se necesita). ## Instalar Python 3. Ir a la página oficial de [Python](https://www.python.org/), luego a Donwloads y descargar alguna versión de Python superior a la 3.6 (recomiendo la versión más reciente), el instalador debe decir "Windows x86-64 executable installer" e instalar. ## Modificar la variable PATH Añadir a la variable PATH la carpeta donde se instalo Python 3 (ve a Inicio, busca Python 3, dale click derecho a algún archivo y luego click en "Abrir la ubicación del archivo"), además de la subcarpeta "Scripts". La ubicación por defecto de la instalación suele ser: ``` C:\Users\Pc\AppData\Local\Programs\Python\Python37 ``` Y la subcarpeta "Scripts": ``` C:\Users\Pc\AppData\Local\Programs\Python\Python37\Scripts ``` ## Instalar [ffmpeg](https://ffmpeg.zeranoe.com/builds/) Descargar e instalar de manera normal ([video ayuda](https://www.youtube.com/watch?v=X7wLMejOjjM)) y añade la carpeta de instalación a la variable PATH. ## Instalar [sox](https://sourceforge.net/projects/sox/) Descarga e instala de manera normal y añade la carpeta de instalación a la variable PATH. ## Instalar Pycairo 1. Ir a esta [página](https://www.lfd.uci.edu/~gohlke/pythonlibs/) 2. Buscar pycairo (pulsa F3 y escirbe pycairo para encontrarlo más rápido). 3. Descarga todas las versiones para Python 3 (dependiendo si tu PC es de 64 o 32 bits). 4. Ir a la ubicación de la carpeta de Python 3 y copia la versión más reciente del archivo .whl a la carpeta. 5. Abre la terminal y muevete a la dirección de la carpeta de Python 3. Ejemplo: ``` cd C:\Users\Pc\AppData\Local\Programs\Python\Python37 ``` 6. Ingresa el siguiente comando: ``` python -3 -m pip install ``` Seguido del paquete, por ejemplo: ``` python -3 -m pip install pycairo-pycairo‑1.17.1‑cp37‑cp37m‑win_amd64.whl ``` Si sale el error: ``` Unknown option: -3 usage: python [option] ... [-c cmd | -m mod | file | -] [arg] ... Try `python -h' for more information. ``` Elimina el "-3" y escribe solo: ``` python -m pip install pycairo-pycairo‑1.17.1‑cp37‑cp37m‑win_amd64.whl ``` En caso de que emita un error elimina el archivo de la carpeta de Python 3 y copia una versión anterior a la carpeta y vuelve a intentar compilar el comando anterior (modificando el nombre del paquete). Realiza esto hasta que alguna de las versiones sea instalada correctamente. ## Instala los requerimientos Muevete a la carpeta de manim-master que descargaste usando la terminal y ejecuta el comando: ``` python -m pip install -r requirements.txt ``` # Ejecución En la misma carpeta de manim-master compila por primiera vez un archivo de Manim usando: ``` python extract_scene.py example_scenes.py WriteStuff -l ``` # Almacenamiento El video se pudo haber guardado ya sea en una subcarpeta de "manim-master" llamada igual al archivo .py que compilaste, es decir ``` manim-master/example_scenes/WriteStuff/420p15 ``` O bien en la carpeta que definiste en constants.py en una subcarpeta llamada "animations" ``` Videos/example_scenes/WriteStuff/420p15 ``` El 420p15 se refiere a la calidad del video a la que fue exportado. Dependerá de la versión de manim que descargaste el lugar donde se guarde el archivo.
AnimationsWithManim_Elteoremadebeethoven/English/0_instalation/gnuLinux/INSTRUCTIONS.md
# Instalation on GNU/Linux Link to [video tutorial](https://www.youtube.com/watch?v=z_WJaHYH66M). ## Instalation with the terminal: Open a terminal an run the follow commands: ### Install de LaTeX: Debian distributions: ```sh $ sudo apt-get install texlive-full ``` Arch distributions: ```sh $ sudo pacman -S texlive-most ``` Fedora distributions: ```sh # yum -y install texlive-collection-latexextra ``` ### Install python3.7 Debian distributions: ```sh $ sudo apt-get install python3.7-minimal ``` Arch distributions: always is update Fedora distributions: ```sh # yum install gcc openssl-devel bzip2-devel libffi-devel # cd /usr/src # wget https://www.python.org/ftp/python/3.7.3/Python-3.7.3.tgz # tar xzf Python-3.7.3.tgz # cd Python-3.7.3 # ./configure --enable-optimizations # make altinstall # rm /usr/src/Python-3.7.3.tgz ``` ### Install pip: All distributions: ```sh $ mkdir pip $ cd pip $ curl https://bootstrap.pypa.io/get-pip.py -o get-pip.py $ python3.7 get-pip.py ``` ### Install ffmpeg: Debian ```sh $ sudo apt-get install ffmpeg ``` Arch-Linux: ```sh $ sudo pacman -S ffmpeg ``` Fedora: ```sh $ sudo dnf install https://download1.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm $ sudo dnf install https://download1.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm $ sudo dnf install ffmpeg ffmpeg-devel ``` ### Install sox: Debian ```sh $ sudo apt-get install sox ``` Arch-Linux (with AUR): ```sh $ aurman -S sox ``` Fedora: Download it from: https://pkgs.org/download/sox ### Install pycairo dependences (only for Debian distributions): Only for Debian distros: ```sh $ sudo apt-get install libcairo2-dev libjpeg-dev libgif-dev python3-dev libffi-dev ``` ### Install pyreadline, pydub: All distributions: ```sh $ python3.7 -m pip install pyreadline $ python3.7 -m pip install pydub ``` ### Download Manim from [actual version](https://github.com/3b1b/manim), or [3/Feb/2019 version](https://github.com/3b1b/manim/tree/3b088b12843b7a4459fe71eba96b70edafb7aa78). <p align="center"><img src ="/English/0_instalation/gnuLinux/gifs/manimDescarga.png" /></p> Unzip the file into a directory that does not have spaces ## Install list requirements.txt: Move the terminal to the manim-master directory: ```sh ~/manim-master$ ``` Then run: ```sh $ python3.7 -m pip install -r requirements.txt ``` # Run Manim Run this command in manim-master directory: ```sh $ python3.7 -m manim example_scenes.py SquareToCircle -pl ```
AnimationsWithManim_Elteoremadebeethoven/English/0_instalation/macOS/INSTRUCTIONS.md
# Installation on MacOS Link to [video tutorial](https://www.youtube.com/watch?v=uZj_GQc6pN4). ## Install dependencies. ### Open a terminal Search "terminal" on Spotlight <p align="center"><img src ="/English/0_instalation/macOS/gifs/terminal.png" /></p> ### Install Homebrew Copy the code from [Homebrew](https://brew.sh) and paste it in the terminal <p align="center"><img src ="/English/0_instalation/macOS/gifs/MacP1.gif" /></p> ### Install LaTeX (versión completa) Go to [MacTeX](http://www.tug.org/mactex/), download the .pkg file and install it ([help](https://www.youtube.com/watch?v=5CNmIaRxS20)). <p align="center"><img src ="/English/0_instalation/macOS/gifs/MacP2.gif" /></p> ### Install Python 3 Go to the official website of [Python](https://www.python.org/), and download the 3.7 version ([help](https://www.youtube.com/watch?v=0hGzGdRQeak)). <p align="center"><img src ="/English/0_instalation/macOS/gifs/MacP3.gif" /></p> ### Install PIP Run the follow commands: ```sh brew install curl mkdir ManimInstall cd ManimInstall curl https://bootstrap.pypa.io/get-pip.py -o get-pip.py python3 get-pip.py ``` ### Install FFmpeg, SoX and Cairo. Run the follow commands: #### FFmpeg ```sh brew install ffmpeg ``` #### Sox ```sh brew install sox ``` #### More packages ```sh brew install cairo ``` If that does not works use: ```sh brew install cairo --use-clang ``` ```sh brew install py2cairo ``` ```sh brew install pkg-config ``` <p align="center"><img src ="/English/0_instalation/macOS/gifs/MacP5.gif" /></p> ### Download Manim from [actual version](https://github.com/3b1b/manim), or [3/Feb/2019 version](https://github.com/3b1b/manim/tree/3b088b12843b7a4459fe71eba96b70edafb7aa78). <p align="center"><img src ="/English/0_instalation/macOS/gifs/DescargarManim.gif" /></p> ### Unzip the file into a directory that does not have spaces <p align="center"><img src ="/English/0_instalation/macOS/gifs/pd.png" /></p> ### Install list requirements.txt Move the terminal to manim-master folder and run this: ```sh python3 -m pip install pyreadline python3 -m pip install pydub ``` #### Download the rest Open `requirements.txt` and replace the content with [this](https://github.com/3b1b/manim/blob/master/requirements.txt) and use: ``` python3 -m pip install -r requirements.txt ``` <p align="center"><img src ="/English/0_instalation/macOS/gifs/MacP6.gif" /></p> # Run Manim With the terminal in manim-master directory run this: ```sh python3 -m manim example_scenes.py WriteStuff -pl ``` That command have to build the follow video: <p align="center"><img src ="/English/0_instalation/macOS/gifs/MacP8.gif" /></p>
AnimationsWithManim_Elteoremadebeethoven/English/5_visual_tools/5_visual_tools.py
from big_ol_pile_of_manim_imports import * class MoveBraces(Scene): def construct(self): text=TexMobject( "\\frac{d}{dx}f(x)g(x)=", #0 "f(x)\\frac{d}{dx}g(x)", #1 "+", #2 "g(x)\\frac{d}{dx}f(x)" #3 ) self.play(Write(text)) brace1 = Brace(text[1], UP, buff = SMALL_BUFF) brace2 = Brace(text[3], UP, buff = SMALL_BUFF) t1 = brace1.get_text("$g'f$") t2 = brace2.get_text("$f'g$") self.play( GrowFromCenter(brace1), FadeIn(t1), ) self.wait() self.play( ReplacementTransform(brace1,brace2), ReplacementTransform(t1,t2) ) self.wait() class MoveBracesCopy(Scene): def construct(self): text=TexMobject( "\\frac{d}{dx}f(x)g(x)=","f(x)\\frac{d}{dx}g(x)","+", "g(x)\\frac{d}{dx}f(x)" ) self.play(Write(text)) brace1 = Brace(text[1], UP, buff = SMALL_BUFF) brace2 = Brace(text[3], UP, buff = SMALL_BUFF) t1 = brace1.get_text("$g'f$") t2 = brace2.get_text("$f'g$") self.play( GrowFromCenter(brace1), FadeIn(t1), ) self.wait() self.play( ReplacementTransform(brace1.copy(),brace2), ReplacementTransform(t1.copy(),t2) ) self.wait() class MoveFrameBox(Scene): def construct(self): text=TexMobject( "\\frac{d}{dx}f(x)g(x)=","f(x)\\frac{d}{dx}g(x)","+", "g(x)\\frac{d}{dx}f(x)" ) self.play(Write(text)) framebox1 = SurroundingRectangle(text[1], buff = .1) framebox2 = SurroundingRectangle(text[3], buff = .1) self.play( ShowCreation(framebox1), ) self.wait() self.play( ReplacementTransform(framebox1,framebox2), ) self.wait() class MoveFrameBoxCopy(Scene): def construct(self): text=TexMobject( "\\frac{d}{dx}f(x)g(x)=","f(x)\\frac{d}{dx}g(x)","+", "g(x)\\frac{d}{dx}f(x)" ) self.play(Write(text)) framebox1 = SurroundingRectangle(text[1], buff = .1) framebox2 = SurroundingRectangle(text[3], buff = .1) self.play(ShowCreation(framebox1)) self.wait() self.play( ReplacementTransform(framebox1.copy(),framebox2), path_arc=-np.pi ) self.wait() class MoveFrameBoxCopy2(Scene): def construct(self): text=TexMobject( "\\frac{d}{dx}f(x)g(x)=","f(x)\\frac{d}{dx}g(x)","+", "g(x)\\frac{d}{dx}f(x)" ) self.play(Write(text)) framebox1 = SurroundingRectangle(text[1], buff = .1) framebox2 = SurroundingRectangle(text[3], buff = .1) t1 = TexMobject("g'f") t2 = TexMobject("f'g") t1.next_to(framebox1, UP, buff=0.1) t2.next_to(framebox2, UP, buff=0.1) self.play( ShowCreation(framebox1), FadeIn(t1) ) self.wait() self.play( ReplacementTransform(framebox1.copy(),framebox2), ReplacementTransform(t1.copy(),t2), ) self.wait() class Arrow1(Scene): def construct(self): step1 = TextMobject("Step 1") step2 = TextMobject("Step 2") arrow = Arrow(LEFT,RIGHT) step1.move_to(LEFT*2) arrow.next_to(step1,RIGHT,buff = .1) step2.next_to(arrow,RIGHT,buff = .1) self.play(Write(step1)) self.wait() self.play(GrowArrow(arrow)) self.play(Write(step2)) self.wait() class Arrow2(Scene): def construct(self): step1 = TextMobject("Step 1") step2 = TextMobject("Step 2") step1.move_to(LEFT*2+DOWN*2) step2.move_to(4*RIGHT+2*UP) arrow1 = Arrow(step1.get_right(),step2.get_left(),buff=0.1) arrow1.set_color(RED) arrow2 = Arrow(step1.get_top(),step2.get_bottom(),buff=0.1) arrow2.set_color(BLUE) self.play(Write(step1),Write(step2)) self.play(GrowArrow(arrow1)) self.play(GrowArrow(arrow2)) self.wait() class LineAnimation(Scene): def construct(self): step1 = TextMobject("Step 1") step2 = TextMobject("Step 2") step1.move_to(LEFT*2+DOWN*2) step2.move_to(4*RIGHT+2*UP) arrow1 = Line(step1.get_right(),step2.get_left(),buff=0.1) arrow1.set_color(RED) arrow2 = Line(step1.get_top(),step2.get_bottom(),buff=0.1) arrow2.set_color(BLUE) self.play(Write(step1),Write(step2)) self.play(ShowCreation(arrow1)) self.play(ShowCreation(arrow2)) self.wait() class DashedLineAnimation(Scene): def construct(self): step1 = TextMobject("Step 1") step2 = TextMobject("Step 2") step1.move_to(LEFT*2+DOWN*2) step2.move_to(4*RIGHT+2*UP) arrow1 = DashedLine(step1.get_right(),step2.get_left(),buff=0.1) arrow1.set_color(RED) arrow2 = Line(step1.get_top(),step2.get_bottom(),buff=0.1) arrow2.set_color(BLUE) self.play(Write(step1),Write(step2)) self.play(ShowCreation(arrow1)) self.play(ShowCreation(arrow2)) self.wait() class LineAnimation2(Scene): def construct(self): step1 = TextMobject("Step 1") step2 = TextMobject("Step 2") step1.move_to(LEFT*2+DOWN*2) step2.move_to(4*RIGHT+2*UP) line = Line(step1.get_right(),step2.get_left(),buff=0.1) self.play(Write(step1),Write(step2)) self.play(GrowArrow(line)) self.play( step2.next_to, step2, LEFT*2, ) self.wait() class LineAnimation3(Scene): def construct(self): step1 = TextMobject("Step 1") step2 = TextMobject("Step 2") step3 = step2.copy() step1.move_to(LEFT*2+DOWN*2) step2.move_to(4*RIGHT+2*UP) step3.next_to(step2, LEFT*2) line = Line(step1.get_right(),step2.get_left(),buff=0.1) lineCopy = Line(step1.get_right(),step3.get_bottom(),buff=0.1) self.play(Write(step1),Write(step2)) self.play(GrowArrow(line)) self.play( ReplacementTransform(step2,step3), ReplacementTransform(line,lineCopy) ) self.wait()
AnimationsWithManim_Elteoremadebeethoven/English/5_visual_tools/scenes.md
# Programs ```python3 class MoveBraces(Scene): def construct(self): text=TexMobject( "\\frac{d}{dx}f(x)g(x)=", #0 "f(x)\\frac{d}{dx}g(x)", #1 "+", #2 "g(x)\\frac{d}{dx}f(x)" #3 ) self.play(Write(text)) brace1 = Brace(text[1], UP, buff = SMALL_BUFF) brace2 = Brace(text[3], UP, buff = SMALL_BUFF) t1 = brace1.get_text("$g'f$") t2 = brace2.get_text("$f'g$") self.play( GrowFromCenter(brace1), FadeIn(t1), ) self.wait() self.play( ReplacementTransform(brace1,brace2), ReplacementTransform(t1,t2) ) self.wait() ``` <p align="center"><img src ="/English/5_visual_tools/gifs/MoveBraces.gif" /></p> ```python3 class MoveBracesCopy(Scene): def construct(self): text=TexMobject( "\\frac{d}{dx}f(x)g(x)=","f(x)\\frac{d}{dx}g(x)","+", "g(x)\\frac{d}{dx}f(x)" ) self.play(Write(text)) brace1 = Brace(text[1], UP, buff = SMALL_BUFF) brace2 = Brace(text[3], UP, buff = SMALL_BUFF) t1 = brace1.get_text("$g'f$") t2 = brace2.get_text("$f'g$") self.play( GrowFromCenter(brace1), FadeIn(t1), ) self.wait() self.play( ReplacementTransform(brace1.copy(),brace2), ReplacementTransform(t1.copy(),t2) ) self.wait() ``` <p align="center"><img src ="/English/5_visual_tools/gifs/MoveBracesCopy.gif" /></p> ```python3 class MoveFrameBox(Scene): def construct(self): text=TexMobject( "\\frac{d}{dx}f(x)g(x)=","f(x)\\frac{d}{dx}g(x)","+", "g(x)\\frac{d}{dx}f(x)" ) self.play(Write(text)) framebox1 = SurroundingRectangle(text[1], buff = .1) framebox2 = SurroundingRectangle(text[3], buff = .1) self.play( ShowCreation(framebox1), ) self.wait() self.play( ReplacementTransform(framebox1,framebox2), ) self.wait() ``` <p align="center"><img src ="/English/5_visual_tools/gifs/MoveFrameBox.gif" /></p> ```python3 class MoveFrameBoxCopy(Scene): def construct(self): text=TexMobject( "\\frac{d}{dx}f(x)g(x)=","f(x)\\frac{d}{dx}g(x)","+", "g(x)\\frac{d}{dx}f(x)" ) self.play(Write(text)) framebox1 = SurroundingRectangle(text[1], buff = .1) framebox2 = SurroundingRectangle(text[3], buff = .1) self.play(ShowCreation(framebox1)) self.wait() self.play( ReplacementTransform(framebox1.copy(),framebox2), path_arc=-np.pi ) self.wait() ``` <p align="center"><img src ="/English/5_visual_tools/gifs/MoveFrameBoxCopy.gif" /></p> ```python3 class MoveFrameBoxCopy2(Scene): def construct(self): text=TexMobject( "\\frac{d}{dx}f(x)g(x)=","f(x)\\frac{d}{dx}g(x)","+", "g(x)\\frac{d}{dx}f(x)" ) self.play(Write(text)) framebox1 = SurroundingRectangle(text[1], buff = .1) framebox2 = SurroundingRectangle(text[3], buff = .1) t1 = TexMobject("g'f") t2 = TexMobject("f'g") t1.next_to(framebox1, UP, buff=0.1) t2.next_to(framebox2, UP, buff=0.1) self.play( ShowCreation(framebox1), FadeIn(t1) ) self.wait() self.play( ReplacementTransform(framebox1.copy(),framebox2), ReplacementTransform(t1.copy(),t2), ) self.wait() ``` <p align="center"><img src ="/English/5_visual_tools/gifs/MoveFrameBoxCopy2.gif" /></p> ```python3 class Arrow1(Scene): def construct(self): step1 = TextMobject("Step 1") step2 = TextMobject("Step 2") arrow = Arrow(LEFT,RIGHT) step1.move_to(LEFT*2) arrow.next_to(step1,RIGHT,buff = .1) step2.next_to(arrow,RIGHT,buff = .1) self.play(Write(step1)) self.wait() self.play(GrowArrow(arrow)) self.play(Write(step2)) self.wait() ``` <p align="center"><img src ="/English/5_visual_tools/gifs/Arrow1.gif" /></p> ```python3 class Arrow2(Scene): def construct(self): step1 = TextMobject("Step 1") step2 = TextMobject("Step 2") step1.move_to(LEFT*2+DOWN*2) step2.move_to(4*RIGHT+2*UP) arrow1 = Arrow(step1.get_right(),step2.get_left(),buff=0.1) arrow1.set_color(RED) arrow2 = Arrow(step1.get_top(),step2.get_bottom(),buff=0.1) arrow2.set_color(BLUE) self.play(Write(step1),Write(step2)) self.play(GrowArrow(arrow1)) self.play(GrowArrow(arrow2)) self.wait() ``` <p align="center"><img src ="/English/5_visual_tools/gifs/Arrow2.gif" /></p> ```python3 class LineAnimation(Scene): def construct(self): step1 = TextMobject("Step 1") step2 = TextMobject("Step 2") step1.move_to(LEFT*2+DOWN*2) step2.move_to(4*RIGHT+2*UP) arrow1 = Line(step1.get_right(),step2.get_left(),buff=0.1) arrow1.set_color(RED) arrow2 = Line(step1.get_top(),step2.get_bottom(),buff=0.1) arrow2.set_color(BLUE) self.play(Write(step1),Write(step2)) self.play(ShowCreation(arrow1)) self.play(ShowCreation(arrow2)) self.wait() ``` <p align="center"><img src ="/English/5_visual_tools/gifs/LineAnimation.gif" /></p> ```python3 class DashedLineAnimation(Scene): def construct(self): step1 = TextMobject("Step 1") step2 = TextMobject("Step 2") step1.move_to(LEFT*2+DOWN*2) step2.move_to(4*RIGHT+2*UP) arrow1 = DashedLine(step1.get_right(),step2.get_left(),buff=0.1) arrow1.set_color(RED) arrow2 = Line(step1.get_top(),step2.get_bottom(),buff=0.1) arrow2.set_color(BLUE) self.play(Write(step1),Write(step2)) self.play(ShowCreation(arrow1)) self.play(ShowCreation(arrow2)) self.wait() ``` <p align="center"><img src ="/English/5_visual_tools/gifs/DashedLineAnimation.gif" /></p> ```python3 class LineAnimation2(Scene): def construct(self): step1 = TextMobject("Step 1") step2 = TextMobject("Step 2") step1.move_to(LEFT*2+DOWN*2) step2.move_to(4*RIGHT+2*UP) line = Line(step1.get_right(),step2.get_left(),buff=0.1) self.play(Write(step1),Write(step2)) self.play(GrowArrow(line)) self.play( step2.next_to, step2, LEFT*2, ) self.wait() ``` <p align="center"><img src ="/English/5_visual_tools/gifs/LineAnimation2.gif" /></p> ```python3 class LineAnimation3(Scene): def construct(self): step1 = TextMobject("Step 1") step2 = TextMobject("Step 2") step3 = step2.copy() step1.move_to(LEFT*2+DOWN*2) step2.move_to(4*RIGHT+2*UP) step3.next_to(step2, LEFT*2) line = Line(step1.get_right(),step2.get_left(),buff=0.1) lineCopy = Line(step1.get_right(),step3.get_bottom(),buff=0.1) self.play(Write(step1),Write(step2)) self.play(GrowArrow(line)) self.play( ReplacementTransform(step2,step3), ReplacementTransform(line,lineCopy) ) self.wait() ``` <p align="center"><img src ="/English/5_visual_tools/gifs/LineAnimation3.gif" /></p>
AnimationsWithManim_Elteoremadebeethoven/English/9_project/svg_classes.py
from big_ol_pile_of_manim_imports import * class CheckSVG(Scene): CONFIG={ "camera_config":{"background_color": WHITE}, "svg_type":"svg", "file":"", "svg_scale":0.9, "angle":0, "flip_svg":False, "fill_opacity": 1, "remove": [], "stroke_color": BLACK, "fill_color": BLACK, "stroke_width": 3, "numbers_scale":0.5, "show_numbers": False, "animation": False, "direction_numbers": UP, "color_numbers": RED, "space_between_numbers":0, "show_elements":[], "color_element":BLUE, "set_size":"width", "remove_stroke":[], "show_stroke":[], "stroke_":1 } def construct(self): if self.set_size=="width": width_size=FRAME_WIDTH height_size=None else: width_size=None height_size=FRAME_HEIGHT if self.svg_type=="svg": self.imagen=SVGMobject( "%s"%self.file, #fill_opacity = 1, stroke_width = self.stroke_width, stroke_color = self.stroke_color, width=width_size, height=height_size ).rotate(self.angle).set_fill(self.fill_color,self.fill_opacity).scale(self.svg_scale) else: self.imagen=self.import_text().set_fill(self.fill_color,self.fill_opacity).rotate(self.angle).set_stroke(self.stroke_color,0) if self.set_size=="width": self.imagen.set_width(FRAME_WIDTH) else: self.imagen.set_height(FRAME_HEIGHT) self.imagen.scale(self.svg_scale) self.personalize_image() if self.flip_svg==True: self.imagen.flip() if self.show_numbers==True: self.print_formula(self.imagen, self.numbers_scale, self.direction_numbers, self.remove, self.space_between_numbers, self.color_numbers) self.return_elements(self.imagen,self.show_elements) for st in self.remove_stroke: self.imagen[st].set_stroke(None,0) for st in self.show_stroke: self.imagen[st].set_stroke(None,self.stroke_) if self.animation==True: self.play(DrawBorderThenFill(self.imagen)) else: self.add(self.imagen) self.wait() def import_text(self): return TexMobject("") def personalize_image(self): pass def print_formula(self,text,inverse_scale,direction,exception,buff,color): text.set_color(RED) self.add(text) c = 0 for j in range(len(text)): permission_print=True for w in exception: if j==w: permission_print=False if permission_print: self.add(text[j].set_color(self.stroke_color)) c = c + 1 c=0 for j in range(len(text)): permission_print=True element = TexMobject("%d" %c,color=color) element.scale(inverse_scale) element.next_to(text[j],direction,buff=buff) for w in exception: if j==w: permission_print=False if permission_print: self.add(element) c = c + 1 def return_elements(self,formula,adds): for i in adds: self.add_foreground_mobjects(formula[i].set_color(self.color_element), TexMobject("%d"%i,color=self.color_element,background_stroke_width=0).scale(self.numbers_scale).next_to(formula[i],self.direction_numbers,buff=self.space_between_numbers)) class CheckFormula(Scene): CONFIG={ "camera_config":{"background_color": BLACK}, "svg_type":"text", "file":"", "svg_scale":0.9, "angle":0, "flip_svg":False, "fill_opacity": 1, "remove": [], "stroke_color": WHITE, "fill_color": WHITE, "stroke_width": 3, "numbers_scale":0.5, "show_numbers": True, "animation": False, "direction_numbers": UP, "color_numbers": RED, "space_between_numbers":0, "show_elements":[], "color_element":BLUE, "set_size":"width", "remove_stroke":[], "show_stroke":[], "stroke_":1 } def construct(self): if self.set_size=="width": width_size=FRAME_WIDTH height_size=None else: width_size=None height_size=FRAME_HEIGHT if self.svg_type=="svg": self.imagen=SVGMobject( "%s"%self.file, #fill_opacity = 1, stroke_width = self.stroke_width, stroke_color = self.stroke_color, width=width_size, height=height_size ).rotate(self.angle).set_fill(self.fill_color,self.fill_opacity).scale(self.svg_scale) else: self.imagen=self.import_text() if self.set_size=="width": self.imagen.set_width(FRAME_WIDTH) else: self.imagen.set_height(FRAME_HEIGHT) self.imagen.scale(self.svg_scale) if self.flip_svg==True: self.imagen.flip() if self.show_numbers==True: self.print_formula(self.imagen.copy(), self.numbers_scale, self.direction_numbers, self.remove, self.space_between_numbers, self.color_numbers) self.return_elements(self.imagen.copy(),self.show_elements) for st in self.remove_stroke: self.imagen[st].set_stroke(None,0) for st in self.show_stroke: self.imagen[st].set_stroke(None,self.stroke_) if self.animation==True: self.play(DrawBorderThenFill(self.imagen)) else: self.add(self.imagen) self.personalize_image() self.wait() def import_text(self): return TexMobject("") def personalize_image(self): pass def print_formula(self,text,inverse_scale,direction,exception,buff,color): text.set_color(RED) self.add(text) c = 0 for j in range(len(text)): permission_print=True for w in exception: if j==w: permission_print=False if permission_print: self.add(text[j].set_color(self.stroke_color)) c = c + 1 c=0 for j in range(len(text)): permission_print=True element = TexMobject("%d" %c,color=color) element.scale(inverse_scale) element.next_to(text[j],direction,buff=buff) for w in exception: if j==w: permission_print=False if permission_print: self.add_foreground_mobjects(element) c = c + 1 def return_elements(self,formula,adds): for i in adds: self.add_foreground_mobjects(formula[i].set_color(self.color_element), TexMobject("%d"%i,color=self.color_element,background_stroke_width=0).scale(self.numbers_scale).next_to(formula[i],self.direction_numbers,buff=self.space_between_numbers)) class CheckFormulaByTXT(Scene): CONFIG={ "camera_config":{"background_color": BLACK}, "svg_type":"text", "text": TexMobject(""), "file":"", "svg_scale":0.9, "angle":0, "flip_svg":False, "fill_opacity": 1, "remove": [], "stroke_color": WHITE, "fill_color": WHITE, "stroke_width": 3, "numbers_scale":0.5, "show_numbers": True, "animation": False, "direction_numbers": UP, "color_numbers": RED, "space_between_numbers":0, "show_elements":[], "color_element":PURPLE, "set_size":"width", "remove_stroke":[], "show_stroke":[], "warning_color":RED, "stroke_":1 } def construct(self): self.imagen=self.text if self.set_size=="width": self.imagen.set_width(FRAME_WIDTH) else: self.imagen.set_height(FRAME_HEIGHT) self.imagen.scale(self.svg_scale) if self.flip_svg==True: self.imagen.flip() if self.show_numbers==True: self.print_formula(self.imagen.copy(), self.numbers_scale, self.direction_numbers, self.remove, self.space_between_numbers, self.color_numbers) self.return_elements(self.imagen.copy(),self.show_elements) for st in self.remove_stroke: self.imagen[st].set_stroke(None,0) for st in self.show_stroke: self.imagen[st].set_stroke(None,self.stroke_) if self.animation==True: self.play(DrawBorderThenFill(self.imagen)) else: c=0 for j in range(len(self.imagen)): permission_print=True for w in self.remove: if j==w: permission_print=False if permission_print: self.add(self.imagen[j]) c = c + 1 self.personalize_image() self.wait() def personalize_image(self): pass def print_formula(self,text,inverse_scale,direction,exception,buff,color): text.set_color(self.warning_color) self.add(text) c = 0 for j in range(len(text)): permission_print=True for w in exception: if j==w: permission_print=False if permission_print: self.add(text[j].set_color(self.stroke_color)) c = c + 1 c=0 for j in range(len(text)): permission_print=True element = TexMobject("%d" %c,color=color) element.scale(inverse_scale) element.next_to(text[j],direction,buff=buff) for w in exception: if j==w: permission_print=False if permission_print: self.add_foreground_mobjects(element) c = c + 1 def return_elements(self,formula,adds): for i in adds: self.add_foreground_mobjects(formula[i].set_color(self.color_element), TexMobject("%d"%i,color=self.color_element,background_stroke_width=0).scale(self.numbers_scale).next_to(formula[i],self.direction_numbers,buff=self.space_between_numbers))
AnimationsWithManim_Elteoremadebeethoven/English/9_project/9_project.py
from big_ol_pile_of_manim_imports import * #Import formulas: from tutorial.formulas_txt.formulas import formulas class SolveGeneralQuadraticEquation(Scene): def construct(self): self.import_formulas() self.write_formulas() self.set_changes() self.step_formula(n_step=1, changes=self.set_of_changes[0], fade=[10], path_arc=-PI/2 ) self.step_formula(n_step=2, changes=self.set_of_changes[1], write=[6,14], pre_copy=[0], pos_copy=[15] ) self.step_formula(n_step=3, changes=self.set_of_changes[2], pos_write=[10, 11, 13, 14, 15, 16, 18, 20, 28, 29, 31, 32, 33, 34, 36, 38], ) self.step_formula(n_step=4, changes=self.set_of_changes[3], ) self.step_formula(n_step=5, changes=self.set_of_changes[4], fade=[20,27], pre_copy=[29], pos_copy=[28] ) self.step_formula(n_step=6, changes=self.set_of_changes[5], fade=[19], ) self.step_formula(n_step=7, changes=self.set_of_changes[6], pos_write=[25,28], ) self.step_formula(n_step=8, changes=self.set_of_changes[7], pos_write=[32,26], ) self.step_formula(n_step=9, changes=self.set_of_changes[8], ) self.step_formula(n_step=10, changes=self.set_of_changes[9], pos_write=[0, 1, 16, 18, 20], ) self.step_formula(n_step=11, changes=self.set_of_changes[10], fade=[0, 1, 2, 12, 14] ) self.step_formula(n_step=12, changes=self.set_of_changes[11], ) self.step_formula(n_step=13, changes=self.set_of_changes[12], fade=[25] ) self.step_formula(n_step=14, changes=self.set_of_changes[13], ) # c1=SurroundingRectangle(self.formulas[14],buff=0.2) c2=SurroundingRectangle(self.formulas[14],buff=0.2) c2.rotate(PI) self.play(ShowCreationThenDestruction(c1),ShowCreationThenDestruction(c2)) self.wait(2) def import_formulas(self): self.formulas=formulas def write_formulas(self): self.play(Write(self.formulas[0])) def set_changes(self): self.set_of_changes=[ #1 [[ ( 0, 1, 3, 4, 5, 6, 7, 8, 9 ), ( 0, 1, 3, 4, 5, 6, 8, 9, 7 ) ]], #2 [[ ( 0, 1, 3, 4, 5, 6, 7, 8, 9 ), ( 7, 0, 2, 3, 5, 9, 10, 11, 13 ) ]], #3 [[ ( 0, 2, 3, 5, 6, 7, 9, 10, 11, 13, 14, 15 ), ( 0, 2, 3, 5, 6, 7, 9, 21, 22, 24, 25, 26 ) ]], #4 [[ ( 0, 2, 10, 11, 13, 14, 15, 16, 18, 20, 21, 22, 24, 25, 26, 28, 29, 31, 32, 33, 34, 36, 38 ,5,6,7,9,3), ( 1, 11, 2, 0, 4, 5, 6, 7, 9, 11, 12, 13, 15, 16, 17, 19, 20, 22, 23, 24, 25, 27, 29 ,4,5,7,1,2) ]], #5 [[ ( 0, 1, 2, 4, 5, 6, 7, 9, 11, 12, 13, 15, 16, 17, 19, 22, 23, 24, 25, 29), ( 0, 1, 2, 4, 5, 6, 7, 9, 11, 12, 13, 15, 16, 17, 19, 21, 24, 25, 26, 23) ]], #6 [[ ( 0, 1, 2, 4, 5, 6, 7, 9, 11, 12, 13, 15, 16, 17, 21, 23, 24, 25, 26, 28 ), ( 0, 1, 2, 4, 5, 6, 7, 9, 11, 12, 23, 25, 26, 27, 14, 16, 17, 18, 19, 21 ) ]], #7 [[ ( 0, 1, 2, 4, 5, 6, 7, 9, 11, 12, 14, 16, 17, 18, 19, 21, 23, 25, 26, 27 ), ( 0, 1, 2, 4, 5, 6, 7, 9, 11, 12, 14, 16, 17, 18, 19, 21, 23, 26, 27, 29 ) ]], #8 [[ ( 0, 1, 2, 4, 5, 6, 7, 9, 11, 12, 14, 16, 17, 18, 19, 21, 23, 25, 26, 27, 28, 29, ), ( 0, 1, 2, 4, 5, 6, 7, 9, 11, 12, 14, 16, 17, 18, 19, 21, 23, 25, 27, 28, 29, 30, ) ]], #9 [[ ( 0, 1, 2, 4, 5, 6, 7, 9, 11, 12, 14, 16, 17, 18, 19, 21, 23, 25, 26, 27, 28, 29, 30, 32, ), ( 0, 1, 2, 4, 5, 6, 7, 9, 11, 12, 14, 16, 21, 22, 23, 25, 17, 18, 19, 20, 21, 22, 23, 25, ) ]], #10 [[ ( 0, 1, 2, 4, 5, 6, 7, 9, 11, 12, 14, 16, 17, 18, 19, 20, 21, 22, 23, 25, ), ( 2, 3, 5, 6, 7, 8, 10, 12, 14, 15, 21, 22, 23, 24, 25, 26, 27, 30, 31, 32, ) ]], #11 [[ ( 3, 5, 6, 7, 8, 10, 15, 16, 18, 20, 21, 22, 23, 24, 25, 26, 27, 30, 31, 32, ), ( 0, 1, 3, 4, 5, 6, 8, 9, 10, 12, 14, 15, 16, 17, 18, 19, 20, 21, 24, 25, ) ]], #12 [[ ( 0, 1, 3, 4, 5, 6, 8, 9, 10, 12, 14, 15, 16, 17, 18, 19, 20, 21, 24, 25, ), ( 0, 2, 4, 5, 6, 7, 1, 9, 10, 12, 14, 15, 16, 17, 18, 19, 20, 21, 24, 25, ) ]], #13 [[ ( 0, 1, 2, 4, 5, 6, 7, 9, 10, 12, 14, 15, 16, 17, 18, 19, 20, 21, 24, ), ( 0, 1, 2, 4, 5, 6, 7, 9, 11, 12, 14, 15, 16, 17, 18, 20, 21, 22, 23, ) ]], #14 [[ ( 0, 1, 2, 4, 5, 6, 7, 9, 11, 12, 14, 15, 16, 17, 18, 20, 21, 22, 23, ), ( 0, 1, 3, 4, 16, 17, 18, 5, 6, 7, 9, 10, 11, 12, 13, 15, 16, 17, 18, ) ]] ] def step_formula(self, pre_write=[], pos_write=[], pre_fade=[], pos_fade=[], fade=[], write=[], changes=[[]], path_arc=0, n_step=0, pre_copy=[], pos_copy=[], time_pre_changes=0.3, time_pos_changes=0.3, run_time=2, time_end=0.3, pre_order=["w","f"], pos_order=["w","f"] ): formula_copy=[] for c in pre_copy: formula_copy.append(self.formulas[n_step-1][c].copy()) for ani_ in pre_order: if len(pre_write)>0 and ani_=="w": self.play(*[Write(self.formulas[n_step-1][w])for w in pre_write]) if len(pre_fade)>0 and ani_=="f": self.play(*[FadeOut(self.formulas[n_step-1][w])for w in pre_fade]) self.wait(time_pre_changes) for pre_ind,post_ind in changes: self.play(*[ ReplacementTransform( self.formulas[n_step-1][i],self.formulas[n_step][j], path_arc=path_arc ) for i,j in zip(pre_ind,post_ind) ], *[FadeOut(self.formulas[n_step-1][f])for f in fade if len(fade)>0], *[Write(self.formulas[n_step][w])for w in write if len(write)>0], *[ReplacementTransform(formula_copy[j],self.formulas[n_step][f]) for j,f in zip(range(len(pos_copy)),pos_copy) if len(pre_copy)>0 ], run_time=run_time ) self.wait(time_pos_changes) for ani_ in pos_order: if len(pos_write)>0 and ani_=="w": self.play(*[Write(self.formulas[n_step][w])for w in pos_write]) if len(pos_fade)>0 and ani_=="f": self.play(*[FadeOut(self.formulas[n_step][w])for w in pos_fade]) self.wait(time_end)
AnimationsWithManim_Elteoremadebeethoven/English/9_project/scenes.md
# ## Programas ### ```python3 ```` <p align="center"><img src ="/.gif" /></p> ### ```python3 ```` <p align="center"><img src ="/.gif" /></p>
AnimationsWithManim_Elteoremadebeethoven/English/9_project/formulas_txt/formulas.py
from big_ol_pile_of_manim_imports import * from tutorial.svg_classes import CheckFormulaByTXT from io import * formulas=[] a_color=RED_B b_color=BLUE_B c_color=GREEN_B x_color=YELLOW_B for i in range(1,17): formula_open=open("tutorial/formulas_txt/formula%de.txt"%i,"r") formula=formula_open.readlines() formulas.append(TexMobject(*formula).scale(1.7)) for i in range(10): formulas[i].set_color_by_tex("a", a_color) formulas[i].set_color_by_tex("b", b_color) formulas[i].set_color_by_tex("c", c_color) formulas[i].set_color_by_tex("x", x_color) set_color_formulas=[ (10, ( (a_color,[10,25,31]), (b_color,[6,21]), (c_color,[26]), (x_color,[3])) ), (11, ( (a_color,[6,18,24]), (b_color,[3,14]), (c_color,[19]), (x_color,[0])) ), (12, ( (a_color,[7,18,24]), (b_color,[4,14]), (c_color,[19]), (x_color,[0])) ), (13, ( (a_color,[7,18,23]), (b_color,[4,14]), (c_color,[20]), (x_color,[0])) ), (14, ( (a_color,[13,18]), (b_color,[4,9]), (c_color,[15]), (x_color,[0])) ), ] for f,changes in set_color_formulas: for colors,symbols in changes: for symbol in symbols: formulas[f][symbol].set_color(colors) ''' Code: class ConfigFormula(CheckFormulaByTXT): CONFIG={ "show_elements":[], "remove": [], "text": formulas[] } ''' class ConfigFormula0(CheckFormulaByTXT): CONFIG={ "show_elements":[], "remove": [], #2 "text": formulas[0] } class ConfigFormula1(CheckFormulaByTXT): CONFIG={ "show_elements":[], "remove": [], #2 "text": formulas[1] }
AnimationsWithManim_Elteoremadebeethoven/English/extra/anim_into_up.py
from manimlib.imports import * class ExampleFail(Scene): def construct(self): triangle = Triangle() square = Square() triangle.add_updater(lambda mob, dt: mob.shift(RIGHT * 0.1)) # triangle anim anim1 = Write(triangle, run_time=1) # square anim anim2 = FadeIn(square, rate_func=there_and_back) self.add(triangle) turn_animation_into_updater(anim1) self.wait(0.4) self.add(square) turn_animation_into_updater(anim2) self.wait(3) class ExamplePreSolution(Scene): def construct(self): triangle = Triangle() square = Square() frame = 1 / self.camera.frame_rate def update_triangle(mob, dt): if mob.get_x() < 3: mob.shift(RIGHT * frame) triangle.add_updater(update_triangle) anim1 = Write(triangle,run_time=1) anim2 = FadeIn(square,rate_func=there_and_back) self.add(triangle) turn_animation_into_updater(anim1) self.wait(0.4) self.add(square) turn_animation_into_updater(anim2, cycle=True) self.wait(3) def update_move_mob_func(mob, end_coord, fps, run_time=2, func=linear): DISTANCE = get_norm(mob.get_center() - end_coord) VECTOR = end_coord - mob.get_center() UNIT_VECTOR = normalize(VECTOR) mob.start_time = 0 mob.start_coord = mob.get_center() def update(mob, dt): mob.start_time += fps if mob.start_time < run_time: alpha = mob.start_time / run_time alpha_func = func(alpha) mob.move_to(mob.start_coord) mob.shift(UNIT_VECTOR * alpha_func * DISTANCE) return update class Example(Scene): def construct(self): text = TextMobject("Hello world") fps = 1 / self.camera.frame_rate update_text = update_move_mob_func( text, [1, 2, 0], # End point fps, # fps func=smooth, run_time=3 ) text.add_updater(update_text) anim = Write(text, run_time=3) self.add(text) turn_animation_into_updater(anim) self.wait(5) class Example2(Scene): def construct(self): triangle = Triangle() square = Square() triangle.add_updater(lambda mob, dt: mob.rotate(1 * DEGREES)) anim1 = FadeToColor(triangle, RED) self.add(triangle) cycle_animation( anim1, run_time=3, rate_func=there_and_back ) self.wait() self.play(Write(TextMobject("Hello world!",height=1))) self.wait(3) triangle.clear_updaters() self.play(FadeOut(triangle)) self.wait(2) # INTRO VIDEO class IntroVid(Scene): def construct(self): text = TextMobject("Hello world!").scale(2) text.shift(LEFT * 2) frame = 1 / self.camera.frame_rate update_text = update_move_mob_func( text, text.get_center() + np.array([4, 0, 0]), # End point frame, # fps func=smooth, run_time=3 ) self.add(text) turn_animation_into_updater(anim) self.wait(5)
AnimationsWithManim_Elteoremadebeethoven/English/extra/complex_examples.py
from manimlib.imports import * # INDEX: # Mnemonics - 20 # Sin interface - 158 # Sum vectors - 662 # Angle inscr - 936 # Sine laws - 1733 class Sqrt2(VGroup): def __init__(self, n, **kwargs): super().__init__(**kwargs) body = TexMobject("\\frac{\\sqrt{%s}}{2}"%n)[0] number = body[2] self.top = body[:3] body.remove(body[2]) self.add(body,number) class Mnemonics(Scene): def construct(self): # MOBS DEFINITIONS ---------------------------------- l_buff = 1.2 left_labels = VGroup(*[ TextMobject(t) for t in ["Radians:","Degrees:","sin","cos","tan"] ]) left_labels.arrange(DOWN,buff=l_buff) radians_grp = VGroup(*[ TexMobject(t) for t in ["0",*["\\frac{\\pi}{%s}"%n for n in [6,4,3,2]]] ]) radians_grp.arrange(RIGHT,buff=l_buff) radians_grp.next_to(left_labels[0],RIGHT,buff=l_buff) degrees_grp = VGroup(*[ TexMobject(f"{t}^\\circ") for t in [0,30,45,60,90] ]) # TRIG PRE sin_vals = VGroup(*[ Sqrt2(n) for n in range(5) ]) cos_vals = sin_vals.deepcopy() cos_vals = cos_vals[::-1] tan_vals = VGroup(*[ TexMobject("\\frac{\\sqrt{%s}}{\\sqrt{%s}}"%(n,d))[0] for n,d in zip(range(5),list(range(5))[::-1]) ]) # TRIG POST sin_vals_p = VGroup(*[ TexMobject(t)[0] for t in ["0","\\frac{1}{2}","\\frac{\\sqrt{2}}{2}","\\frac{\\sqrt{3}}{2}","1"] ]) cos_vals_p = VGroup(*[ TexMobject(t)[0] for t in ["0","\\frac{1}{2}","\\frac{\\sqrt{2}}{2}","\\frac{\\sqrt{3}}{2}","1"][::-1] ]) tan_vals_p = VGroup(*[ TexMobject(t)[0] for t in ["0","\\frac{\\sqrt{3}}{3}","1","\\sqrt{3}","\\infty"] ]) degrees_grp.next_to(left_labels[1],RIGHT,buff=1.2) all_grp = VGroup( left_labels, radians_grp, degrees_grp, sin_vals, cos_vals, tan_vals, sin_vals_p, cos_vals_p, tan_vals_p, ) all_grp.move_to(ORIGIN) # - Order the values for i in range(len(degrees_grp)): for j,mob in zip(range(1,5),[degrees_grp,sin_vals,cos_vals,tan_vals]): mob[i].set_x(radians_grp[i].get_x()) mob[i].set_y(left_labels[j].get_y()) for i in range(len(degrees_grp)): for j,mob in zip(range(2,5),[sin_vals_p,cos_vals_p,tan_vals_p]): mob[i].set_x(radians_grp[i].get_x()) mob[i].set_y(left_labels[j].get_y()) v_l_buff = 0.5*UP h_l_buff = 0.7*RIGHT v_line = Line(left_labels.get_corner(UR)+v_l_buff*0.9,left_labels.get_corner(DR)-v_l_buff) v_line.shift(RIGHT*0.6) h_line = Line(all_grp.get_corner(UL)-h_l_buff,all_grp.get_corner(UR)+h_l_buff) h_line.set_y(v_line.get_start()[1]) h_line_d = h_line.deepcopy().set_y(v_line.get_end()[1]) h_lines = VGroup(h_line,h_line_d) for i in range(1,4): line = h_line.copy() line.set_y((left_labels[i].get_y()+left_labels[i+1].get_y())/2) h_lines.add(line) # self.add(*all_grp,v_line,h_lines) # ---------------------------------------------- # ANIMATIONS ----------------------------------- # ---------------------------------------------- self.play( LaggedStart(*list(map(GrowFromCenter,[v_line,*h_lines])),run_time=2.5,lag_ratio=0), Write(left_labels,run_time=2.5), Write(radians_grp,run_time=2.5), Write(degrees_grp,run_time=2.5), ) self.wait() s_grp = VGroup(*[f[0] for f in sin_vals]) c_grp = VGroup(*[f[0] for f in cos_vals]) s_vals = VGroup(*[f[1] for f in sin_vals]) c_vals = VGroup(*[f[1] for f in cos_vals])[::-1] self.play( Write(s_grp), Write(c_grp), run_time=3.5 ) self.wait() self.play(Write(s_vals),run_time=4) self.play(Write(c_vals),run_time=4) self.wait() LAG_RATIO = 0.4 PATH_ARC = 120*DEGREES self.play( LaggedStart(*[ Write(tv[3]) for tv in tan_vals ],lag_ratio=LAG_RATIO*3.2), LaggedStart(*[ TransformFromCopy(sn,tv[:3],path_arc=PATH_ARC,run_time=3) for sn,tv in zip([t.top for t in sin_vals],tan_vals) ],lag_ratio=LAG_RATIO), LaggedStart(*[ TransformFromCopy(cn,tv[4:],path_arc=PATH_ARC,run_time=3) for cn,tv in zip([t.top for t in cos_vals],tan_vals) ],lag_ratio=LAG_RATIO), ) self.wait() LAG_RATIO = 0.4 self.play( AnimationGroup( LaggedStart(*[ ReplacementTransform(sv,svp) for sv,svp in zip(sin_vals,sin_vals_p) ],lag_ratio=LAG_RATIO), LaggedStart(*[ ReplacementTransform(sv,svp) for sv,svp in zip(cos_vals,cos_vals_p) ],lag_ratio=LAG_RATIO), LaggedStart(*[ ReplacementTransform(sv,svp) for sv,svp in zip(tan_vals,tan_vals_p) ],lag_ratio=LAG_RATIO), lag_ratio=0.8 ) ) self.wait(3) self.play(*list(map(FadeOut,self.mobjects))) self.wait() # --------------------------------------------- # --------------------------------------------- # --------------------------------------------- class SumVectors(Scene): CONFIG = { "dot_config": {"fill_opacity": 0}, "total_time": 35, "velocity": [0.01,0.038,0.02] } def construct(self): number_plane = NumberPlane() # PATHS path_1 = Circle(radius=1.7).rotate(PI/4) path_1.add_updater(lambda mob,dt: mob.rotate(dt*0.1)) path_2 = Square().set_width(4.5).rotate(-PI*1.2/2) path_2.add_updater(lambda mob,dt: mob.rotate(dt*0.1)) path_3 = Ellipse().scale([7,6,1]).rotate(20*DEGREES) path_3.t_offset = 0 # path_3.add_updater(lambda mob,dt: mob.rotate(dt*0.05)) paths = VGroup(path_1,path_2,path_3).fade(1) # DOTS dot_1 = Dot(**self.dot_config) dot_1.t_offset = 0 dot_1.add_updater(self.add_updater_path(path_1,self.velocity[0])) dot_2 = Dot(**self.dot_config) dot_2.t_offset = 0 dot_2.add_updater(self.add_updater_path(path_2,self.velocity[1],0.15)) dot_3 = Dot(**self.dot_config) dot_3.t_offset = 0 dot_3.add_updater(self.add_updater_path(path_3,self.velocity[2],-0.2)) # Vectors vec_kwargs = { "background_stroke_color": YELLOW, "background_stroke_opacity": 1, "background_stroke_width": 3, } vec_x_kwargs = { "background_stroke_color": RED_A, "background_stroke_opacity": 1, "background_stroke_width": 3, } vec_y_kwargs = { "background_stroke_color": PURPLE_A, "background_stroke_opacity": 1, "background_stroke_width": 3, } vec_1 = Arrow(buff=0,**vec_kwargs) vec_1.add_updater(lambda mob: mob.put_start_and_end_on(ORIGIN,dot_1.get_center())) vec_2 = Arrow(buff=0,color=BLUE,**vec_kwargs) vec_2.add_updater(lambda mob: mob.put_start_and_end_on(dot_1.get_center(),dot_2.get_center())) vec_3 = Arrow(buff=0,color=RED,**vec_kwargs) vec_3.add_updater(lambda mob: mob.put_start_and_end_on(dot_2.get_center(),dot_3.get_center())) VGroup(vec_1,vec_2,vec_3).set_style(**vec_kwargs) # Proy Vectors ST_OP = 1 vec_1_x = Arrow(buff=0,stroke_opacity=ST_OP,fill_opacity=ST_OP,**vec_x_kwargs) vec_1_x.add_updater(lambda mob: mob.put_start_and_end_on(ORIGIN,[vec_1.get_end()[0],0,0])) vec_1_y = Arrow(buff=0,stroke_opacity=ST_OP,fill_opacity=ST_OP,**vec_y_kwargs) vec_1_y.add_updater(lambda mob: mob.put_start_and_end_on(ORIGIN,[0,vec_1.get_end()[1],0])) # ----------------- vec_2_x = Arrow(buff=0,color=BLUE,stroke_opacity=ST_OP,fill_opacity=ST_OP,**vec_x_kwargs) vec_2_x.add_updater(lambda mob: mob.put_start_and_end_on( vec_1_x.get_end()+UP*0.1, [vec_2.get_end()[0], 0.1,0] )) vec_2_y = Arrow(buff=0,color=BLUE,stroke_opacity=ST_OP,fill_opacity=ST_OP,**vec_y_kwargs) vec_2_y.add_updater(lambda mob: mob.put_start_and_end_on( vec_1_y.get_end()+RIGHT*0.1, [0.1,vec_2.get_end()[1],0] )) # ----------------- vec_3_x = Arrow(buff=0,color=RED,stroke_opacity=ST_OP,fill_opacity=ST_OP,**vec_x_kwargs) vec_3_x.add_updater(lambda mob: mob.put_start_and_end_on( vec_2_x.get_end()-UP*0.2, [vec_3.get_end()[0],-0.1,0] )) vec_3_y = Arrow(buff=0,color=RED,stroke_opacity=ST_OP,fill_opacity=ST_OP,**vec_y_kwargs) vec_3_y.add_updater(lambda mob: mob.put_start_and_end_on( vec_2_y.get_end()-RIGHT*0.2, [-0.1,vec_3.get_end()[1],0] )) # ----------------- VGroup(vec_1_x,vec_1_y,vec_2_x,vec_2_y,vec_3_x,vec_3_y).fade(0.2) VGroup(vec_1_x,vec_2_x,vec_3_x).set_style(**vec_x_kwargs) VGroup(vec_1_y,vec_2_y,vec_3_y).set_style(**vec_y_kwargs) # Proy lines x_line = DashedLine() x_line.add_updater(lambda mob: mob.become(DashedLine(vec_3_x.get_end(),vec_3.get_end()))) y_line = DashedLine() y_line.add_updater(lambda mob: mob.become(DashedLine(vec_3_y.get_end(),vec_3.get_end()))) updater_grp = VGroup( path_1, path_2, path_3, dot_1, dot_2, dot_3, vec_1, vec_2, vec_3, vec_1_x, vec_1_y, vec_2_x, vec_2_y, vec_3_x, vec_3_y, x_line, y_line, ) for mob in updater_grp: mob.update() mob.suspend_updating() self.add( number_plane, dot_1, dot_2, dot_3, path_1, path_2, path_3, ) # ----------------------- self.add(vec_1) self.play( GrowArrow(vec_1), run_time=2.2, ) self.add(vec_1_x,vec_1_y) self.play( TransformFromCopy(vec_1,vec_1_x), TransformFromCopy(vec_1,vec_1_y), run_time=2.2, ) # ----------------------- self.add(vec_2) self.play( GrowArrow(vec_2), run_time=2.2, ) self.add(vec_2_x,vec_2_y) self.play( TransformFromCopy(vec_2,vec_2_x), TransformFromCopy(vec_2,vec_2_y), run_time=2.2, ) # ----------------------- self.add(vec_3) self.play( GrowArrow(vec_3), run_time=2.2, ) self.add(vec_3_x,vec_3_y) self.play( TransformFromCopy(vec_3,vec_3_x), TransformFromCopy(vec_3,vec_3_y), run_time=2.2, ) self.wait() # ......................... self.play( *list(map(ShowCreation,[x_line,y_line])) ) self.wait() for mob in updater_grp: # mob.update() mob.resume_updating() self.wait(self.total_time) def add_updater_path(self,path,vel=1,shift=0): path.count = 0 def update(mob,dt): if path.count == 0: mob.t_offset += (dt * vel + shift) path.count += 1 mob.t_offset += (dt * vel) alpha = mob.t_offset % 1 mob.move_to(path.point_from_proportion(alpha)) return update # ------------------------------------------- # ------------------------------------------- # ------------------------------------------- class DecimalTextNumber(VMobject): CONFIG = { "num_decimal_places": 2, "include_sign": False, "group_with_commas": True, "digit_to_digit_buff": 0.05, "show_ellipsis": False, "unit_type": "font", # tex or font "unit": None, # Aligned to bottom unless it starts with "^" "unit_custom_position": lambda mob: mob.set_color(GREEN).shift(RIGHT*0.1), "include_background_rectangle": False, "edge_to_fix": LEFT, "unit_config": { "font": "Digital-7", "stroke_width": 0, }, "number_config": { "font": r"Digital-7", "stroke_width": 0, } } def __init__(self, number=0, **kwargs): super().__init__(**kwargs) self.number = number self.initial_config = kwargs if isinstance(number, complex): formatter = self.get_complex_formatter() else: formatter = self.get_formatter() num_string = formatter.format(number) rounded_num = np.round(number, self.num_decimal_places) if num_string.startswith("-") and rounded_num == 0: if self.include_sign: num_string = "+" + num_string[1:] else: num_string = num_string[1:] self.add(*[ Text(char,color=self.color,**self.number_config) for char in num_string ]) # Add non-numerical bits if self.show_ellipsis: self.add(SingleStringTexMobject("\\dots")) if num_string.startswith("-"): minus = self.submobjects[0] minus.next_to( self.submobjects[1], LEFT, buff=self.digit_to_digit_buff ) self.num_string = num_string if self.unit is not None: if self.unit_type == "font": self.unit_sign = Text(self.unit,**self.unit_config) elif self.unit_type == "tex": del self.unit_config["font"] self.unit_sign = TexMobject(self.unit,**self.unit_config) self.add(self.unit_sign) self.arrange( buff=self.digit_to_digit_buff, aligned_edge=DOWN ) # Handle alignment of parts that should be aligned # to the bottom for i, c in enumerate(num_string): if c == "-" and len(num_string) > i + 1: self[i].align_to(self[i + 1], UP) self[i].shift(self[i+1].get_height() * DOWN / 2) elif c == ",": self[i].shift(self[i].get_height() * DOWN / 2) if self.unit and self.unit.startswith("^"): self.unit_sign.align_to(self, UP) # if self.include_background_rectangle: self.add_background_rectangle() self.unit_custom_position(self.unit_sign) # if num_string[0] == "-" or num_string[0] == "+": # self[0].set_width(0.2) # self[0].set_color(RED) def get_formatter(self, **kwargs): config = dict([ (attr, getattr(self, attr)) for attr in [ "include_sign", "group_with_commas", "num_decimal_places", ] ]) config.update(kwargs) return "".join([ "{", config.get("field_name", ""), ":", "+" if config["include_sign"] else "", "," if config["group_with_commas"] else "", ".", str(config["num_decimal_places"]), "f", "}", ]) def get_complex_formatter(self, **kwargs): return "".join([ self.get_formatter(field_name="0.real"), self.get_formatter(field_name="0.imag", include_sign=True), "i" ]) def set_value(self, number, **config): full_config = dict(self.CONFIG) full_config.update(self.initial_config) full_config.update(config) new_decimal = DecimalTextNumber(number, **full_config) # Make sure last digit has constant height #new_decimal.scale( # self[-1].get_height() / new_decimal[-1].get_height() #) #""" height = new_decimal.get_height() yPos = new_decimal.get_center()[1] for nr in new_decimal: if "." != nr.text : nr.scale(height/nr.get_height()) nr.shift([0,(yPos-nr.get_center()[1]),0]) max_width = max(*[f.get_width() for f in new_decimal[1:]]) if new_decimal[0].text == "-" or new_decimal[0].text == "+": new_decimal[0].set_width(max_width) new_decimal[0].set_color(RED) #""" new_decimal.move_to(self, self.edge_to_fix) new_decimal.match_style(self) old_family = self.get_family() self.submobjects = new_decimal.submobjects for mob in old_family: # Dumb hack...due to how scene handles families # of animated mobjects mob.points[:] = 0 self.number = number # if num_string[0] == "-" or num_string[0] == "+": # self[0].set_width(0.2) # self[0].set_color(RED) return self def get_value(self): return self.number def increment_value(self, delta_t=1): self.set_value(self.get_value() + delta_t) class ChangingDecimalText(Animation): CONFIG = { "suspend_mobject_updating": False, } def __init__(self, decimal_mob, number_update_func, **kwargs): self.check_validity_of_input(decimal_mob) self.yell_about_depricated_configuration(**kwargs) self.number_update_func = number_update_func super().__init__(decimal_mob, **kwargs) def check_validity_of_input(self, decimal_mob): if not isinstance(decimal_mob, DecimalTextNumber): raise Exception( "ChangingDecimal can only take " "in a DecimalNumber" ) def yell_about_depricated_configuration(self, **kwargs): # Obviously this would optimally be removed at # some point. for attr in ["tracked_mobject", "position_update_func"]: if attr in kwargs: warnings.warn(""" Don't use {} for ChangingDecimal, that functionality has been depricated and you should use a mobject updater instead """.format(attr) ) def interpolate_mobject(self, alpha): self.mobject.set_value( self.number_update_func(alpha) ) class ChangeDecimalToValueText(ChangingDecimalText): def __init__(self, decimal_mob, target_number, **kwargs): start_number = decimal_mob.number super().__init__( decimal_mob, lambda a: interpolate(start_number, target_number, a), **kwargs ) class Grid(VGroup): CONFIG = { "height": 6.0, "width": 6.0, "line_kwargs": {} } def __init__(self, rows, columns, **kwargs): digest_config(self, kwargs, locals()) self.rows = rows self.columns = columns super().__init__(**kwargs) x_step = self.width / self.columns y_step = self.height / self.rows for x in np.arange(0, self.width + x_step, x_step): self.add(DashedLine( [x - self.width / 2., -self.height / 2., 0], [x - self.width / 2., self.height / 2., 0], **self.line_kwargs )) for y in np.arange(0, self.height + y_step, y_step): self.add(DashedLine( [-self.width / 2., y - self.height / 2., 0], [self.width / 2., y - self.height / 2., 0], **self.line_kwargs )) class SinInterface(VGroup): CONFIG = { "x_size": 16, "y_size": 6, "axes_config":{ "x_min": -7, "x_max": 7, "y_min": -2.5, "y_max": 2.5, "axis_config": { "color": LIGHT_GREY, "include_tip": False, "exclude_zero_from_default_numbers": False, "decimal_number_config": { "num_decimal_places": 1, }, }, "x_axis_config": { "unit_size":0.8, }, "y_axis_config": { "label_direction": LEFT, "unit_size":0.8, # "x_min": -2.5, # "x_max": 2.5, }, "center_point": ORIGIN, }, "margin": 1, "x_margin": 1.2, "y_margin": None, "grid_kwargs": { "stroke_width": 0.5 } } def __init__(self, **kwargs): digest_config(self, kwargs) super().__init__(**kwargs) if self.x_size != None: self.axes_config["x_max"] = self.x_size / 2 self.axes_config["x_min"] = -self.x_size / 2 if self.y_size != None: self.axes_config["y_max"] = self.y_size / 2 self.axes_config["y_min"] = -self.y_size / 2 axes = Axes(**self.axes_config) inner_margin = RoundedRectangle( width=axes.get_width(), height=axes.get_height(), fill_opacity=1, fill_color=BLACK, stroke_width=0, stroke_color=WHITE, ) if self.x_margin == None: self.x_margin = self.margin if self.y_margin == None: self.y_margin = self.margin # print(self.y_margin) outer_margin = Rectangle( width=axes.get_width()+self.x_margin, height=axes.get_height()+self.y_margin, fill_opacity=1, fill_color="#AAAAAA", stroke_width=0, stroke_color=WHITE, ) axes[0].add_numbers() axes[1].add_numbers() axes[0][-1].remove(axes[0][-1][0]) axes[0][-1].set_y((inner_margin.get_bottom()[1]+outer_margin.get_bottom()[1])/2) axes[1][-1].remove(axes[1][-1][0]) axes[1][-1].set_x((inner_margin.get_left()[0]+outer_margin.get_left()[0])/2) # left_side = axes[1][-1].get_right() # for n in axes[1][-1]: # n[:].align_to(inner_margin,RIGHT) VGroup(axes[0][-1],axes[1][-1]).set_color(BLACK) for i in [*axes[0][-1],*axes[1][-1]]: i.scale(0.5) columns = self.x_size rows = self.y_size grid = Grid(rows, columns,width=self.x_size,height=self.y_size,line_kwargs=self.grid_kwargs) grid.set_width(inner_margin.get_width()) grid.move_to(inner_margin) self.axes = axes self.add(outer_margin,inner_margin,grid,axes) class SinFunctionInterface(Scene): def construct(self): A_COLOR = YELLOW K_COLOR = RED W_COLOR = TEAL PHI_COLOR = BLUE X_COLOR = PURPLE T_COLOR = GREEN interface = SinInterface() interface.to_edge(DOWN,buff=0.2) axes = interface.axes # f(x,t) = A * sin(k*x + w*t + s) A = ValueTracker(1) k = ValueTracker(1) w = ValueTracker(1) s = ValueTracker(0) t = ValueTracker(0) graph = axes.get_graph(lambda t: np.sin(t),color=RED) graph.add_updater(lambda mob: mob.become( axes.get_graph( lambda x: A.get_value() * np.sin( k.get_value() * x + w.get_value() * t.get_value() + s.get_value() ), color=RED) )) graph.t_offset = 0 labels = VGroup( self.get_range_line(-2,2,A,"A",A_COLOR), self.get_range_line(-2,2,s,"\\phi",PHI_COLOR), self.get_range_line(-2,2,k,"k",K_COLOR), self.get_range_line(-2,2,w,"\\omega",W_COLOR), ) max_tex_width = max(*[l[1].get_width() for l in labels]) for l in range(len(labels)): line = labels[l][0] line.align_to(labels[l],LEFT) line.shift(RIGHT*max_tex_width+0.2*RIGHT) labels[l][-1].next_to(labels[l][0],RIGHT,0.3) labels.scale(0.8) labels.arrange(DOWN,buff=0.2,aligned_edge=LEFT) labels.to_edge(UP,buff=0.1) labels.to_edge(LEFT) # ----------------- t_tex = TexMobject("t",color=T_COLOR) t_dig = DecimalTextNumber(0,num_decimal_places=3) t_dig.add_updater(lambda mob: mob.set_value(t.get_value())) tg = VGroup(t_tex,t_dig).arrange(RIGHT,buff=0.6) tg_r = Rectangle(width=tg.get_width()+0.3,height=tg.get_height()+0.3) tg.add(tg_r) tg.next_to(interface,UP) tg_l = Line(tg.get_corner(UL),tg.get_corner(DL)) tg_l.next_to(t_tex,RIGHT,buff=abs(tg.get_left()-t_tex.get_left())[0]) tg.add(tg_l) tg.shift(RIGHT*interface.get_width()/4) # ------------------- formula = TexMobject( "y(x,t)=A\\ \\!{\\rm sin}(kx+\\omega t+\\phi)", tex_to_color_map={ "A": A_COLOR, "k": K_COLOR, "\\omega": W_COLOR, "\\phi": PHI_COLOR, "x": X_COLOR, "t": T_COLOR }, ) formula.next_to(tg,UP) self.play(Write(interface)) self.play(Write(labels),Write(graph)) self.play(Write(tg),Write(formula)) self.add(interface,graph,tg,formula,*labels) self.wait() # self.play(ChangeDecimalToValueText(t,1),run_time=2) RUN_TIME = 4 self.play(A.set_value,1.9,run_time=RUN_TIME) self.wait(4) self.play(s.set_value,0.5,run_time=RUN_TIME) self.wait(4) self.play(s.set_value,-1.5,run_time=RUN_TIME) self.wait(4) self.play(k.set_value,-0.4,run_time=RUN_TIME) self.wait(4) self.play(k.set_value,1.7,run_time=RUN_TIME) self.wait(4) self.play(Indicate(t_tex),FocusOn(t_tex.get_center())) self.wait(0.5) def update_t(mob,dt): graph.t_offset+= dt * 0.3 mob.set_value(graph.t_offset) t.add_updater(update_t) self.add(t) self.wait(8) self.play(w.set_value,2,run_time=RUN_TIME) self.wait(7) self.play(w.set_value,-1.1,run_time=RUN_TIME) self.wait(7) self.play( A.set_value,-1.7, k.set_value,0.8, run_time=RUN_TIME, ) self.wait(7) def get_range_line(self, start, end, vt, tex="\\alpha", color=WHITE, tex_config={}, line_config={} ): line_config["numbers_with_elongated_ticks"] = [] line = NumberLine(x_min=start,x_max=end,**line_config) tex_ = TexMobject(tex,**tex_config) tex_.next_to(line,LEFT) dot = Dot() dot.add_updater(lambda mob: mob.move_to(line.n2p(vt.get_value()))) digital = DecimalTextNumber(0,num_decimal_places=3,include_sign=True) digital.add_updater(lambda mob: mob.set_value(vt.get_value())) digital.next_to(line,RIGHT) VGroup(line,tex_,digital).set_color(color) return VGroup(line,tex_,dot,digital) # -------------------------------------------------------- # -------------------------------------------------------- # -------------------------------------------------------- class CircleWithAngles(VGroup): CONFIG = { "inner_line_config": {"color":PURPLE_A}, "outer_line_config": {"color":TEAL_A}, "inner_arc_config": {"color":PURPLE_A}, "outer_arc_config": {"color":TEAL_A}, "tex_1_config": {"color": TEAL_A}, "tex_2_config": {"color": PURPLE_A}, } def __init__(self, radius=3, ang1=30, ang2=130, ang3=260, small_radius=0.4, **kwargs): digest_config(self, kwargs) super().__init__(**kwargs) circle = Circle(radius=radius) vt_1 = ValueTracker(ang1) vt_2 = ValueTracker(ang2) vt_3 = ValueTracker(ang3) p1 = Dot(circle.point_at_angle(ang1*DEGREES)) p2 = Dot(circle.point_at_angle(ang2*DEGREES)) p3 = Dot(circle.point_at_angle(ang3*DEGREES)) in_lines = VMobject(**self.inner_line_config) # ------------- LINES out_lines = VMobject(**self.outer_line_config) # ------------- ANGLES out_arc = self.get_arc_between_lines(small_radius,p1,p2,p3) in_arc = self.get_inner_angle(small_radius,p1,p2,p3,circle) # ------------- LABELS theta_2 = TexMobject("2\\theta",**self.tex_2_config) theta_1 = TexMobject("\\theta",**self.tex_1_config) # ------------- Equals theta_1_val = DecimalTextNumber(0,unit="deg",num_decimal_places=3,**self.tex_1_config) theta_2_val = DecimalTextNumber(0,unit="deg",num_decimal_places=3,**self.tex_2_config) equal = Text("= 2 * ",font="Digital-7") theta_eq = VGroup(theta_1_val, equal, theta_2_val) theta_eq_temp = VGroup(theta_1_val, equal, theta_2_val) theta_eq.arrange(RIGHT,buff=0.6,aligned_edge=DOWN) theta_2_val.shift(LEFT*max(*[f.get_width() for f in theta_2_val])*1) rectangle = Rectangle(width=theta_eq.get_width()+0.2,height=theta_eq.get_height()+0.2) rectangle.move_to(theta_eq) theta_eq.add(rectangle) # UPDATERS p1.add_updater(lambda mob: mob.move_to(circle.point_at_angle(vt_1.get_value()*DEGREES))) p2.add_updater(lambda mob: mob.move_to(circle.point_at_angle(vt_2.get_value()*DEGREES))) p3.add_updater(lambda mob: mob.move_to(circle.point_at_angle(vt_3.get_value()*DEGREES))) in_lines.add_updater(lambda mob: mob.set_points_as_corners([ p1.get_center(),circle.get_center(),p2.get_center() ])) out_lines.add_updater(lambda mob: mob.set_points_as_corners([ p1.get_center(),p3.get_center(),p2.get_center() ])) out_arc.add_updater(lambda mob: mob.become(self.get_arc_between_lines(small_radius,p1,p2,p3))) in_arc.add_updater(lambda mob: mob.become(self.get_inner_angle(small_radius,p1,p2,p3,circle))) theta_1.add_updater( lambda mob: mob.move_to( p3.get_center()+Line(p3.get_center(),out_arc.point_from_proportion(0.5)).get_vector()*1.7) ) theta_2.add_updater( lambda mob: mob.move_to( circle.get_center()+Line(circle.get_center(),in_arc.point_from_proportion(0.5)).get_vector()*1.7) ) theta_1_val.add_updater(lambda mob: mob.set_value(self.get_inner_angle(1,p1,p2,p3,circle,False)*180/PI)) theta_2_val.add_updater(lambda mob: mob.set_value(self.get_arc_between_lines(1,p1,p2,p3,False)*180/PI)) rectangle.max_width = rectangle.get_width() def rect_up(mob): line = Line(theta_eq_temp.get_left()+LEFT*0.2,theta_eq_temp.get_right()+RIGHT*0.2) if line.get_width() > mob.max_width: mob.max_width = line.get_width() mob.set_width(mob.max_width) # mob.move_to(line) mob.align_to(theta_1_val,LEFT) mob.shift(LEFT*0.1) rectangle.add_updater(rect_up) # ------------- Groups dots = VGroup(p1,p2,p3) vts = Group(vt_1,vt_2,vt_3) self.vts = vts self.add( circle,dots, in_lines,out_lines, in_arc,out_arc, theta_1,theta_2, theta_eq, ) def get_arc_between_lines(self, radius, d1, d2, center,mob=True): line1 = Line(center.get_center(),d1.get_center()) line2 = Line(center.get_center(),d2.get_center()) h = Line(center.get_center(),center.get_center()+RIGHT) angle = angle_between_vectors(line1.get_unit_vector(),line2.get_unit_vector()) h1 = angle_between_vectors(h.get_unit_vector(),line1.get_unit_vector()) h2 = angle_between_vectors(h.get_unit_vector(),line2.get_unit_vector()) if line1.get_angle() <= line2.get_angle(): start_angle = h1 else: start_angle = h2 arc = Arc(start_angle, angle,radius=radius,arc_center=center.get_center(),**self.outer_arc_config) if mob: return arc else: return angle def get_inner_angle(self, radius,d1,d2,out_center,in_center,mob=True): line1 = Line(out_center.get_center(),d1.get_center()) line2 = Line(out_center.get_center(),d2.get_center()) h = Line(out_center.get_center(),out_center.get_center()+RIGHT) angle = angle_between_vectors(line1.get_unit_vector(),line2.get_unit_vector()) v1 = Line(in_center.get_center(),d1.get_center()) start_angle = angle_between_vectors(h.get_unit_vector(),v1.get_unit_vector()) arc = Arc(start_angle, angle*2,radius=radius,arc_center=in_center.get_center(),**self.inner_arc_config) if mob: return arc else: return angle*2 class ArcBetweenVectors(Arc): def __init__(self, radius, d1, d2, center, invert_angle=False,**kwargs): line1 = Line(center.get_center(),d1.get_center()) line2 = Line(center.get_center(),d2.get_center()) h = Line(center.get_center(),center.get_center()+RIGHT) angle = angle_between_vectors(line1.get_unit_vector(),line2.get_unit_vector()) h1 = angle_between_vectors(h.get_unit_vector(),line1.get_unit_vector()) h2 = angle_between_vectors(h.get_unit_vector(),line2.get_unit_vector()) if line1.get_angle() <= line2.get_angle(): start_angle = h1 else: start_angle = h2 if invert_angle: start_angle = -start_angle super().__init__(start_angle, angle,radius=radius,arc_center=center.get_center(), **kwargs) def get_angle(self): return self.angle class LabelFromArc(TexMobject): CONFIG = { "distance_proportion": 1.2 } def __init__(self, arc, tex_height, *tex_strings, **kwargs): super().__init__(*tex_strings, **kwargs) self.set_height(tex_height) center = arc.get_arc_center() max_size = max(self.get_width(),self.get_height()) * self.distance_proportion/ 2 vector = Line(center,arc.point_from_proportion(0.5)).get_vector() end_coord = center+vector + normalize(vector)*max_size self.move_to(end_coord) class InscribedAngle(MovingCameraScene): def construct(self): circle_grp = CircleWithAngles() v1, v2, v3 = circle_grp.vts eq = circle_grp[-1] circle_grp.to_edge(LEFT,buff=1) eq.to_edge(RIGHT,buff=1) for mob in circle_grp: mob.suspend_updating() mob.update() self.play(Write(circle_grp)) for mob in circle_grp: mob.resume_updating() self.wait() self.play(v1.set_value,-10,run_time=3,rate_func=linear) self.wait() self.play(v2.set_value,225,run_time=5,rate_func=there_and_back) self.wait() self.play( v1.set_value,47, v2.set_value,110, v3.set_value,335, run_time=3, rate_func=there_and_back ) self.wait() circle_grp.remove(eq) self.play( FadeOut(eq), circle_grp[0].scale,0.64, circle_grp[0].move_to,ORIGIN, circle_grp[0].to_edge,DOWN,{"buff":0.2} ) self.wait() # ---------------------- Transform 2theta by varphi theta_2 = circle_grp[-1] varphi = TexMobject("\\varphi") varphi.match_color(theta_2) varphi.move_to(theta_2) varphi.match_updaters(theta_2) self.play(Transform(theta_2,varphi)) self.wait() # ---------------------- Cases titles = VGroup(*[ TextMobject(f) for f in ["Case 1", "Case 2", "Case 3"] ]) titles.arrange(RIGHT,buff=3).to_edge(UP) # ---------------------- Case 1 self.play(Write(titles[0])) self.wait() self.play( v1.set_value,40, v2.set_value,290-180, v3.set_value,290, run_time=3, ) case_1 = circle_grp.deepcopy() case_1.clear_updaters() self.play( case_1.set_width,2, case_1.next_to,titles[0],DOWN,buff=0.2 ) self.wait() self.bring_to_front(case_1[1]) # ---------------------- Case 2 self.play(Write(titles[1])) self.wait() self.play( v1.set_value,30, v2.set_value,140, v3.set_value,260, run_time=3, ) self.wait() case_2 = circle_grp.deepcopy() case_2.clear_updaters() self.play( case_2.set_width,2, case_2.next_to,titles[1],DOWN,buff=0.2 ) self.wait() self.bring_to_front(case_2[1]) # ---------------------- Case 3 self.play(Write(titles[2])) self.wait() self.play( v1.set_value,30, v2.set_value,90, v3.set_value,325, run_time=3, ) case_3 = circle_grp.deepcopy() case_3.clear_updaters() self.bring_to_front(case_3[1]) self.wait() self.play( case_3.set_width,2, case_3.next_to,titles[2],DOWN,buff=0.2 ) # ---------------------- Remove updaters circle_grp.clear_updaters() self.play(Write(circle_grp,rate_func=lambda t: smooth(1-t),run_time=2.5)) self.wait() # ------------ Case by case cases = VGroup(case_1,case_2,case_3) SCREEN = Rectangle(width=FRAME_WIDTH,height=FRAME_HEIGHT) grps = VGroup(*[VGroup(t,c) for t,c in zip(titles,cases)]) grps.generate_target() gt = grps.target[1:] gp = grps.target[0] gt.align_to(SCREEN,UP) gt.shift(UP*grps.get_height()) gp[1].set_height(6) gp[1].move_to(ORIGIN) gp[1].to_edge(DOWN) gp[1].to_edge(LEFT,buff=2) gp[0].set_x(0) self.play( MoveToTarget(grps) ) self.wait() self.cases_group_1 = VGroup(case_1,titles[0]) self.proof_1(case_1) # next case def next_proof(height=6, buff_down=1, buff_left=0.5): def func(vgr): tit, gr = vgr tit.move_to(ORIGIN) tit.to_edge(UP) gr.set_height(height) gr.move_to(ORIGIN) gr.to_edge(DOWN,buff=buff_down) gr.to_edge(LEFT,buff=buff_left) return vgr return func frame_1 = self.get_screen_rect() self.cases_group_1.add(frame_1) self.play(FadeIn(frame_1)) self.play( self.cases_group_1.set_height,1, self.cases_group_1.to_corner,UL,{"buff":0.1}, run_time=2 ) self.play(ApplyFunction(next_proof(), grps[1])) self.wait() # case 2 self.cases_group_2 = VGroup(titles[1],case_2) self.proof_2(case_2) frame_2 = self.get_screen_rect() self.cases_group_2.add(frame_2) self.play(FadeIn(frame_2)) self.play( self.cases_group_2.set_height,1, self.cases_group_2.next_to,self.cases_group_1,RIGHT,0, run_time=2 ) self.play(ApplyFunction(next_proof(6,0.2), grps[2])) # case 3 self.cases_group_3 = VGroup(titles[2],case_3) self.proof_3(case_3) frame_3 = self.get_screen_rect() self.cases_group_3.add(frame_3) self.play(FadeIn(frame_3)) all_cases = VGroup(self.cases_group_1,self.cases_group_2,self.cases_group_3) self.play( self.camera_frame.set_width,VGroup(frame_1,frame_2).get_width()*1, self.camera_frame.move_to,VGroup(frame_1,frame_2).get_center(), self.camera_frame.shift,DOWN*VGroup(frame_1,frame_2).get_height()/2, self.cases_group_3.set_height,1, self.cases_group_3.next_to,VGroup(frame_1,frame_2),DOWN,0, run_time=2 ) # self.play(MoveToTarget(all_cases)) self.wait() # self.play(v2.set_value,190,run_time=5,rate_func=linear) def proof_1(self, case): print("Proof 1") dots = case[1] d1, d2, d3 = dots center = case[0] theta = case[-2] varphi = case[-1] # Radius r1 = Line(center.get_center(),d1.get_center(),color=RED_A,stroke_width=8) r2 = Line(center.get_center(),d3.get_center(),color=RED_A,stroke_width=8) r1_tex = TexMobject("r").add_background_rectangle() r1_tex.move_to(r1) r2_tex = r1_tex.deepcopy() r2_tex.move_to(r2) # self.add(r1,r2,r1_tex,r2_tex) self.cases_group_1.add(case,r1,r2,r1_tex,r2_tex,) self.play( ShowCreation(r1), ShowCreation(r2), Write(r1_tex), Write(r2_tex), Animation(dots), ) self.bring_to_front(dots) self.wait() # Arc and theta arc_p1 = ArcBetweenVectors(0.6,center,d3,d1,True) arc_p1.match_color(theta) theta_copy = LabelFromArc(arc_p1, theta.get_height(), "\\theta", distance_proportion=1.5) theta_copy.match_style(theta) # psi arc_psi = ArcBetweenVectors(0.4,d3,d1,center,True) arc_psi.set_color(RED_A) psi = LabelFromArc(arc_psi, theta.get_height(), "\\psi", distance_proportion=1.3) psi.match_color(arc_psi) # self.add(arc_p1,theta_copy,arc_psi,psi) self.cases_group_1.add(arc_p1,theta_copy,arc_psi,psi) self.play( TransformFromCopy(theta,theta_copy), ShowCreation(arc_p1), run_time=2 ) self.wait(2) self.play( ShowCreation(arc_psi), Write(psi), run_time=2 ) self.wait(2) # formulas develop t1 = TexMobject("\\psi","+","2","\\theta","=","180^\\circ", tex_to_color_map={ "\\psi": psi.get_color(), "\\theta": theta.get_color(), }, ) t2 = TexMobject("\\psi","+","\\varphi","=","180^\\circ", tex_to_color_map={ "\\psi": psi.get_color(), "\\varphi": varphi.get_color(), }, ) t3 = TexMobject("\\psi","+","2","\\theta","=","\\psi","+","\\varphi", tex_to_color_map={ "\\psi": psi.get_color(), "\\varphi": varphi.get_color(), "\\theta": theta.get_color() }, ) t4 = TexMobject("2","\\theta","=","\\varphi", tex_to_color_map={ "\\psi": psi.get_color(), "\\varphi": varphi.get_color(), "\\theta": theta.get_color() }, ) tg = VGroup(t1,t2,t3,t4).arrange(DOWN,buff=0.6) self.cases_group_1.add(t1,t2,t3,t4) tg.scale(1.35) self.align_formulas_with_equal(t2, t1, -2, -2) self.align_formulas_with_equal(t3, t1, 4, -2) self.align_formulas_with_equal(t4, t1, -2, -2) tg.to_edge(RIGHT,buff=0.7) # row 1 tc1 = theta.deepcopy() tc2 = theta_copy.deepcopy() self.play( TransformFromCopy(psi, t1[0]), ReplacementTransform(tc1.copy(), t1[3]), ReplacementTransform(tc2.copy(), t1[3]), # Transform(tc2, t1[3].copy()), *[Write(t1[i]) for i in [1,2,-2,-1]], run_time=3 ) self.cases_group_1.add(tc1,tc2) self.wait() self.play( TransformFromCopy(t1[0],t2[0]), TransformFromCopy(varphi,t2[2],path_arc=-PI/2), *[Write(t2[i]) for i in [1,*range(3,len(t2))]], run_time=3 ) self.wait() self.play( TransformFromCopy(t1[:4],t3[:4]), TransformFromCopy(t2[:3],t3[-3:]), Write(t3[4]), run_time=3 ) self.wait() self.play( t3[0].fade,0.5, t3[-3].fade,0.5, ) self.wait() self.play( TransformFromCopy(t3[2:4],t4[:2]), TransformFromCopy(t3[-1],t4[-1]), Write(t4[2]), run_time=3 ) self.wait() self.play( Succession( FadeToColor(t4,YELLOW), FadeToColor(t4,PURPLE_A), ), AnimationGroup( ShowCreationThenDestructionAround(t4.deepcopy()), ShowCreationThenDestructionAround(t4.deepcopy()), lag_ratio=1 ) ) self.wait() # n = 0 # for mob in self.mobjects: # try: # t = Text(f"{n}").next_to(mob,UP,0) # self.add(t) # n += 1 # except: # n += 1 # pass def proof_2(self, case): print("Proof 2") dots = case[1] d1, d2, d3 = dots center = case[0] theta = case[-2] varphi = case[-1] # Radius r1 = Line(center.get_center(),d1.get_center(),color=RED_A,stroke_width=8) r2 = Line(center.get_center(),d2.get_center(),color=RED_A,stroke_width=8) r3 = Line(center.get_center(),d3.get_center(),color=RED_A,stroke_width=8) r1_tex = TexMobject("r").add_background_rectangle() r1_tex.move_to(r1) r2_tex = r1_tex.deepcopy() r2_tex.move_to(r2) r3_tex = r1_tex.deepcopy() r3_tex.move_to(r3) arc_p3_2 = ArcBetweenVectors(0.8,center,d2,d3).set_color(TEAL) arc_p3_1 = ArcBetweenVectors(1,d1,center,d3).set_color(TEAL) # theta.shift(LEFT*0.2) th_1 = LabelFromArc(arc_p3_1,theta.get_height()*0.8,"\\theta_1",color=theta.get_color(),distance_proportion=2) th_2 = LabelFromArc(arc_p3_2,theta.get_height()*0.8,"\\theta_2",color=theta.get_color(),distance_proportion=2) self.add_foreground_mobjects(dots,case[5]) self.cases_group_2.add(th_1,th_2) self.play(theta.next_to,d3,DOWN,buff=0.2) self.wait() self.play( ShowCreation(r1), ShowCreation(r2), ShowCreation(r3), Write(r1_tex), Write(r2_tex), Write(r3_tex), ) self.wait() self.play( ReplacementTransform(theta.copy()[0],th_1[0]), ReplacementTransform(theta.copy()[0],th_2[0]), ShowCreation(arc_p3_1), ShowCreation(arc_p3_2), run_time=3.5 ) self.wait() # self.remove(theta) self.cases_group_2.add(r1,r2,r3,r1_tex,r2_tex,r3_tex,arc_p3_1,arc_p3_2) # ---------------- ARC PSI arc_psi_1 = ArcBetweenVectors(0.4,d3,d1,center,True).set_color(RED_A) arc_psi_2 = ArcBetweenVectors(0.4,d3,d2,center,True).set_color(RED_A) arc_psi_2.rotate(-arc_psi_2.get_angle(),about_point=center.get_center()) psi_1 = LabelFromArc(arc_psi_1,theta.get_height()*0.8,"\\psi_1",color=RED_A,distance_proportion=1.6) psi_2 = LabelFromArc(arc_psi_2,theta.get_height()*0.8,"\\psi_2",color=RED_A,distance_proportion=1.6) self.play( *list(map(Write,[arc_psi_1,arc_psi_2,psi_1,psi_2])), run_time=2 ) self.wait() self.cases_group_2.add(arc_psi_1,arc_psi_2,psi_1,psi_2) # ---------------- FORMUAS transformn tex_formulas_kwargs = { "tex_to_color_map": { "\\psi_1": psi_1.get_color(), "\\psi_2": psi_2.get_color(), "\\varphi": varphi.get_color(), "\\theta_1": th_1.get_color(), "\\theta_2": th_1.get_color(), } } # FORMULAS f1 = TexMobject( "\\psi_1","+","\\psi_2","+","\\varphi","=","360^\\circ",**tex_formulas_kwargs ) f2 = TexMobject( "(","180^\\circ","-","2","\\theta_1",")","+","(","180^\\circ","-","2","\\theta_2",")","+","\\varphi","=","360^\\circ", **tex_formulas_kwargs ) f2.add_background_rectangle() f3 = TexMobject( "-","2","\\theta_1","-","2","\\theta_2","+","\\varphi","=","0",**tex_formulas_kwargs ) f4 = TexMobject( "\\varphi","=","2","\\theta_1","+","2","\\theta_2",**tex_formulas_kwargs ) f5 = TexMobject( "\\varphi","=","2","(","\\theta_1","+","\\theta_2",")",**tex_formulas_kwargs ) f6 = TexMobject( "\\varphi","=","2","\\theta",**tex_formulas_kwargs ) f6[-1].set_color(theta.get_color()) # f2[0].set_color(RED) fg = VGroup(f1,f2,f3,f4,f5,f6).arrange(DOWN,buff=0.6) fg.to_edge(RIGHT).to_edge(DOWN) self.align_formulas_with_equal(f3,f1,-2,5) self.align_formulas_with_equal(f4,f1,1,5) self.align_formulas_with_equal(f5,f1,1,5) self.align_formulas_with_equal(f6,f1,1,5) # ---------------- FORMUAS transformn by_case_1 = TextMobject("By Case 1").to_edge(RIGHT) self.play( LaggedStart( TransformFromCopy(psi_1[0],f1[0],path_arc=-PI/2), TransformFromCopy(psi_2[0],f1[2],path_arc=-PI/2), TransformFromCopy(varphi,f1[4],path_arc=-PI/2), lag_ratio=0.6 ), LaggedStart(*[Write(f1[i]) for i in [1,3,5,6]]), run_time=6 ) self.wait() self.play(Write(by_case_1)) self.wait() self.play( FadeIn(f2[0]), *[ TransformFromCopy(f1[i],f2[j+1]) for i,j in zip( [1,3,4,5,6], [6,13,14,15,16] ) ], TransformFromCopy(f1[0],f2[1:6+1]), TransformFromCopy(f1[2],f2[7+1:13+1]), # LaggedStart(*[Write(f2[i+1]) for i in [6,13]]), run_time=4 ) self.wait() self.play(Write(by_case_1,rate_func=lambda t: smooth(1-t))) self.wait() self.play( *[ ApplyMethod(mob.fade,0.7) for mob in [f2[i+1] for i in [1,8,16]] ] ) self.wait(2) self.play( *[ TransformFromCopy(f2[i+1],f3[j]) for i,j in zip( [2,3,4,9,10,11,13,14,15], [*range(len(f3)-1)] ) ], Write(f3[-1]), # LaggedStart(*[Write(f2[i+1]) for i in [6,13]]), run_time=4 ) self.wait() self.play( *[ TransformFromCopy(f3[i],f4[j]) for i,j in zip( [1,2,4,5,7,8], [2,3,5,6,0,1] ) ], Write(f4[4]), # LaggedStart(*[Write(f2[i+1]) for i in [6,13]]), run_time=4 ) self.wait() self.play( *[ ReplacementTransform(f4[i].deepcopy(),f5[j]) for i,j in zip( [0,1,2,3,4,5,6], [0,1,2,4,5,2,6] ) ], Write(f5[3]), Write(f5[-1]), # LaggedStart(*[Write(f2[i+1]) for i in [6,13]]), run_time=4 ) self.wait() self.play( *[ ReplacementTransform(f5[i].deepcopy(),f6[j]) for i,j in zip( [0,1,2], [0,1,2] ) ], TransformFromCopy(f5[-5:],f6[-1]), run_time=4 ) self.foreground_mobjects = [] self.wait() self.play( Succession( FadeToColor(f6,YELLOW), FadeToColor(f6,PURPLE_A), ), AnimationGroup( ShowCreationThenDestructionAround(f6.deepcopy()), ShowCreationThenDestructionAround(f6.deepcopy()), lag_ratio=1 ) ) # self.play( # *[ # TransformFromCopy() # ], # ) # self.add(fg) # VGroup(case,*self.mobjects[start_index:]).set_color(TEAL) self.cases_group_2.add(fg,by_case_1) self.wait() def proof_3(self, case): print("Proof 3") dots = case[1] d1, d2, d3 = dots center = case[0] theta = case[-2] varphi = case[-1] self.add_foreground_mobject(dots) def fade_mobs(fade=0.9): def update(mob): mob.fade(fade) return mob return update # ---------------- FIGURES DEFINITION diameter_vector = Line(d3.get_center(),center.get_center()).get_vector() diameter = Line(d3.get_center(),d3.get_center()+diameter_vector*2,color=RED_A) d4 = Dot(diameter.get_end()) arc_psi_1 = ArcBetweenVectors(0.6,d2,d4,d3,color=RED_A) arc_psi_2 = ArcBetweenVectors(0.6,d2,d4,center,color=RED_A) arc_alpha_1 = ArcBetweenVectors(0.7,d1,d4,d3,color=YELLOW_B,stroke_width=8) arc_alpha_2 = ArcBetweenVectors(0.7,d1,d4,center,color=YELLOW_B,stroke_width=8) psi_1 = LabelFromArc(arc_psi_1,theta.get_height()*0.8,"\\psi_1",color=RED_A,distance_proportion=2.1) psi_2 = LabelFromArc(arc_psi_2,theta.get_height()*0.8,"\\psi_2",color=RED_A,distance_proportion=2.1) alpha_1 = LabelFromArc(arc_alpha_1,theta.get_height()*0.8,"\\alpha_1",color=YELLOW_B,distance_proportion=2.5) back_1 = BackgroundRectangle(alpha_1) alpha_2 = LabelFromArc(arc_alpha_2,theta.get_height()*0.8,"\\alpha_2",color=YELLOW_B,distance_proportion=2.3) back_2 = BackgroundRectangle(alpha_2) line_1 = Line(center.get_center(),d1.get_center(),color=varphi.get_color()) line_2 = Line(d3.get_center(),d1.get_center(),color=varphi.get_color()) # --------- psi_g = VGroup(arc_psi_1,arc_psi_2,psi_1,psi_2) alpha_g = VGroup(arc_alpha_1,arc_alpha_2,alpha_1,alpha_2) theta_g = VGroup(theta,varphi,case[-3],case[-4],case[2],case[3]) self.wait() self.play( GrowFromCenter(diameter) ) self.wait() self.play( LaggedStart(*[ Write(arc) for arc in psi_g ]), ) self.wait(2) self.play( *list(map(FadeIn,[back_1,back_2])), LaggedStart(*[ Write(arc) for arc in alpha_g ]), ) self.wait(2) self.add_foreground_mobjects(back_1,back_2,alpha_g) self.cases_group_3.add( arc_psi_1,arc_psi_2,arc_alpha_1,arc_alpha_2,diameter, psi_1,psi_2,alpha_1,alpha_2, ) self.add(line_1,line_2) for i in [psi_g,theta_g]: for j in i: j.save_state() self.play( *[ApplyFunction(fade_mobs(),i) for i in psi_g], *[ApplyFunction(fade_mobs(),i) for i in theta_g], ) self.wait() # self.play( # Restore(psi_g), # Restore(theta_g), # ) # self.wait() # self.play(ApplyFunction(show_mobs(),psi_g)) # ---------------- FORMULAS DEFINITION formulas = [ ["\\alpha_1","=","\\psi_1","+","\\theta"], ["\\alpha_2","=","\\psi_2","+","\\varphi"], ["\\alpha_2","=","2","\\alpha_1"], ["\\psi_2","+","\\varphi","=","2","(","\\psi_1","+","\\theta",")"], ["\\psi_2","=","2","\\psi_1"], ["2","\\psi_1","+","\\varphi","=","2","\\psi_1","+","2","\\theta"], ["\\varphi","=","2","\\theta"], ] tex_formulas_kwargs = { "tex_to_color_map": { "\\psi_1": psi_1.get_color(), "\\psi_2": psi_2.get_color(), "\\varphi": varphi.get_color(), "\\theta": theta.get_color(), "\\alpha_1": alpha_1.get_color(), "\\alpha_2": alpha_2.get_color() } } f = VGroup(*[ TexMobject(*formula, **tex_formulas_kwargs) for formula in formulas ]) f.arrange(DOWN) f.scale(1.3) for fi,i in zip(f[1:],[1,1,3,1,4,1]): self.align_formulas_with_equal(fi,f[0],i,1) f.to_edge(RIGHT,buff=1.8) # -------------------------------------- by_case_1 = TextMobject("By case 1") by_case_1.next_to(f[2],RIGHT) by_case_2 = by_case_1.copy() by_case_2.next_to(f[4],RIGHT) # ----------- FORMULAS ANIMATIONS self.play( FadeOut(back_1), Restore(theta), Restore(psi_1), ReplacementTransform(alpha_1[0],f[0][0]), run_time=2, ) self.play( TransformFromCopy(psi_1[0],f[0][2]), TransformFromCopy(theta[0],f[0][-1]), *[Write(f[0][i]) for i in [1,3]], run_time=3, ) self.wait() self.play( FadeOut(back_2), Restore(varphi), Restore(psi_2), ReplacementTransform(alpha_2[0],f[1][0]), run_time=2, ) self.play( TransformFromCopy(psi_2[0],f[1][2]), TransformFromCopy(varphi[0],f[1][-1]), *[Write(f[1][i]) for i in [1,3]], run_time=3, ) self.wait() # By case 1 - 1 self.play( Write(by_case_1) ) self.wait() self.play( Write(f[2]) ) self.wait() # ----------------- self.play( TransformFromCopy(f[0][-3:],f[3][6:9]), TransformFromCopy(f[1][-3:],f[3][:3]), *[ TransformFromCopy(f[2][i],f[3][j]) for i,j in zip( [1,2], [3,4] ) ], *[Write(f[3][i]) for i in [5,9]], run_time=3 ) self.wait() # --------------------------- self.wait() line_3 = Line(d3.get_center(),d2.get_center(),color=TEAL_A) line_4 = Line(center.get_center(),d2.get_center(),color=PURPLE_A) save_grp = VGroup(arc_alpha_1,arc_alpha_2,varphi,theta) for i in save_grp: try: i.save_state() except: pass self.play( FadeOut(line_1), FadeOut(line_2), # line_1.fade,1, # line_2.fade,1, FadeIn(line_3), FadeIn(line_4), *[ApplyMethod(i.fade,0.92) for i in save_grp], *[Restore(i) for i in [arc_psi_1,arc_psi_2]] ) self.wait(3) # by case 2 self.play( Write(by_case_2) ) self.wait() self.play( Write(f[4]) ) self.wait(3) self.play( *[Restore(i) for i in [*save_grp,*case[2:6]]] ) self.wait() # --------------------------- self.play( # TransformFromCopy(f[3][-3:],f[5][6:9]), TransformFromCopy(f[3][0],f[5][:2]), *[ TransformFromCopy(f[3][i],f[5][j]) for i,j in zip( [1,2,3,4,6,7,8,4], [2,3,4,5,6,7,9,8] ) ], run_time=3 ) self.wait() self.play( *[ApplyMethod(f[5][i].fade,0.8) for i in [0,1,5,6]], run_time=2 ) self.play( *[ TransformFromCopy(f[5][i],f[6][j]) for i,j in zip( [3,4,8,9], [0,1,2,3] ) ], run_time=3 ) # self.play( # *{Restore(i) for i in [case[2],case[3]]} # ) # self.add(f,by_case_1,by_case_2) self.play( Succession( FadeToColor(f[6],YELLOW), FadeToColor(f[6],PURPLE_A), ), AnimationGroup( ShowCreationThenDestructionAround(f[6].deepcopy()), ShowCreationThenDestructionAround(f[6].deepcopy()), lag_ratio=1 ) ) self.cases_group_3.add(line_1,line_2,line_3,line_4,by_case_1,by_case_2,f) self.wait() def align_formulas_with_equal(self, f1, f2, i1, i2): c1 = f1[i1].get_center() c2 = f2[i2].get_center() distance = c2 - c1 f1.shift(RIGHT*distance[0]) def get_screen_rect(self): return Rectangle(width=FRAME_WIDTH,height=FRAME_HEIGHT) # -------------------------------------------------------- # -------------------------------------------------------- # -------------------------------------------------------- class Polygon(Polygon): def get_center_of_edges(self,buff=SMALL_BUFF*3): vertices = self.get_vertices() coords_vertices = [] for i in range(len(vertices)): if i < len(vertices)-1: p1,p2 = [vertices[i],vertices[i+1]] else: p1,p2 = [vertices[-1],vertices[0]] guide_line = Line(p1,p2) side = guide_line.get_center() normal_direction = guide_line.copy() normal_direction.rotate(-PI/2) vector_normal_direction = normal_direction.get_unit_vector() direction = Dot(side).shift(vector_normal_direction*buff).get_center() coords_vertices.append(direction) return coords_vertices class SineLaw(Scene): CONFIG = { "triangle_config": { "color": RED, "stroke_width": 8, }, "tex_map": { "tex_to_color_map": { "\\alpha": RED_A, "\\beta": TEAL_A, "\\gamma": PURPLE_A, "A": RED_A, "B": TEAL_A, "C": PURPLE_A, "x": GREEN_A, "h_1": YELLOW_B, "h_2": BLUE_B, } } } def construct(self): du = UP*1.5 d1 = Dot(LEFT*4+du) d2 = Dot(RIGHT*2+du) d3 = Dot(RIGHT*4+UP*2+du) triangle = Polygon( d1.get_center(),d2.get_center(),d3.get_center(),**self.triangle_config ) def frac_string(n,d): return ["{",n,"\\over",d,"}"] def frac_strings(n,d): return ["{",*n,"\\over",*d,"}"] sina_t = ["{\\rm sin}","\\alpha"] sinb_t = ["{\\rm sin}","\\beta"] sinc_t = ["{\\rm sin}","\\gamma"] cosa_t = ["{\\rm cos}","\\alpha"] cosb_t = ["{\\rm cos}","\\beta"] cosc_t = ["{\\rm cos}","\\gamma"] formulas_sine_string_1 = [ [*sinb_t,"=",*frac_string("h_1","C")], [*sinc_t,"=",*frac_string("h_1","B")], ["C","\\,",*sinb_t,"=","h_1"], ["B","\\,",*sinc_t,"=","h_1"], ["C","\\,",*sinb_t,"=","B","\\,",*sinc_t], [*frac_strings(["C"],sinc_t),"=",*frac_strings(["B"],sinb_t)] ] formulas_sine_string_2 = [ [*sina_t,"=",*frac_string("h_2","B")], [*sinb_t,"=",*frac_string("h_2","A")], ["B","\\,",*sina_t,"=","h_2"], ["A","\\,",*sinb_t,"=","h_2"], ["B","\\,",*sina_t,"=","A","\\,",*sinb_t], [*frac_strings(["B"],sinb_t),"=",*frac_strings(["A"],sina_t)] ] sine_law = TexMobject(*[ *frac_strings(["C"],sinc_t),"=",*frac_strings(["B"],sinb_t),"=",*frac_strings(["A"],sina_t), ],**self.tex_map).scale(0.9) formulas_sine_1 = VGroup(*[ TexMobject(*f,**self.tex_map) for f in formulas_sine_string_1 ]) # formulas_sine.arrange_in_grid(None,2) formulas_sine_arrange_1 = VGroup( formulas_sine_1[:2].arrange(RIGHT,buff=1), formulas_sine_1[2:4].arrange(RIGHT,buff=1), formulas_sine_1[4:].arrange(DOWN), ).arrange(DOWN,buff=0.7).scale(0.9) formulas_sine_2 = VGroup(*[ TexMobject(*f,**self.tex_map) for f in formulas_sine_string_2 ]) # formulas_sine.arrange_in_grid(None,2) formulas_sine_arrange_2 = VGroup( formulas_sine_2[:2].arrange(RIGHT,buff=1), formulas_sine_2[2:4].arrange(RIGHT,buff=1), formulas_sine_2[4:].arrange(DOWN), ).arrange(DOWN,buff=0.7).scale(0.9) formulas_sine_arrange_1.to_edge(DOWN,buff=0.3) formulas_sine_arrange_1.to_edge(LEFT,buff=1) formulas_sine_arrange_2.to_edge(DOWN,buff=0.3) formulas_sine_arrange_2.to_edge(RIGHT,buff=1) sine_law.align_to(formulas_sine_arrange_1,DOWN) triangle.set_x(0) center_vertices = triangle.get_center_of_edges() labels = VGroup(*[ TexMobject(label,**self.tex_map).move_to(point) for label,point in zip(["C","B","A"],center_vertices) ]) fs1 = formulas_sine_1 fs2 = formulas_sine_2 # ------------------------------ h1 = TexMobject("h_1",**self.tex_map) h2 = TexMobject("h_2",**self.tex_map) x = TexMobject("x",**self.tex_map) h1_line = self.get_h(d2,d1,d3) h2_line = DashedLine(d3.get_center()+RIGHT*0.09,[d3.get_x()+0.09,d2.get_y()-0.09,0]) h3_line = DashedLine(d2.get_center()+RIGHT*0.09,h2_line.get_end()) rec_1 = Square().set_width(0.25) rec_1 = VMobject().set_points_as_corners([rec_1.get_corner(v) for v in [UR,UL,DL]]) rec_2 = rec_1.deepcopy() rec_1.next_to(h2_line.get_end(),UL,buff=0) rec_2.rotate(h1_line.get_angle()) rec_2.next_to(h1_line.get_end(),DL,buff=0) rec_2.shift(DOWN*0.1+RIGHT*0.05) x.next_to(h3_line,DOWN,0.1) h1.next_to(h1_line,RIGHT,0.1) h1.shift(LEFT*0.15) h2.next_to(h2_line,RIGHT,0.1) # h2_line.rotate(PI,about_point=h2_line.get_start()) # ------------------------------ alpha_arc = ArcBetweenVectors(0.3,d1,d3,d2) beta_arc = ArcBetweenVectors(1.7,d2,d3,d1) gamma_arc = ArcBetweenVectors(1,d1,d2,d3) alpha_p_arc = ArcBetweenVectors(0.4,Dot(h2_line.get_end()),d3,d2) gamma_arc.rotate(gamma_arc.get_angle()*0.9,about_point=gamma_arc.get_arc_center()) alpha = LabelFromArc(alpha_arc,labels[0].get_width()*0.7,"\\alpha",distance_proportion=1.9,**self.tex_map) beta = LabelFromArc(beta_arc,labels[0].get_width()*1.1,"\\beta",distance_proportion=1.9,**self.tex_map) gamma = LabelFromArc(gamma_arc,labels[0].get_width()*1.1,"\\gamma",distance_proportion=1.9,**self.tex_map) alpha_p = LabelFromArc(alpha_p_arc,labels[0].get_width()*1.1,"\\alpha'",distance_proportion=1.9,**self.tex_map) alpha.shift(LEFT*0.25+DOWN*0.1) but = TexMobject("{\\rm sin}(\\pi-\\alpha)={\\rm sin}(\\alpha)",**self.tex_map) but.to_corner(UL) t1 = Polygon( d1.get_center(),d2.get_center(),h1_line.get_end(), color=ORANGE,stroke_width=0,fill_opacity=0 ) t2 = Polygon( d2.get_center(),d3.get_center(),h1_line.get_end(), color=ORANGE,stroke_width=0,fill_opacity=0 ) t3 = Polygon( d2.get_center(),h3_line.get_end(),h2_line.get_start(), color=ORANGE,stroke_width=0,fill_opacity=0 ) t4 = Polygon( d1.get_center(),h3_line.get_end(),h2_line.get_start(), color=ORANGE,stroke_width=0,fill_opacity=0 ) def show_triange(t): t.set_fill(None,0.3) return t def hide_triange(t): t.set_fill(None,0) return t self.add(t1,t2,t3,t4) # - SHOW CREATIONS self.add_foreground_mobject(triangle) self.play( ShowCreation(triangle,rate_func=linear), LaggedStart(*list(map(Write,labels)),lag_ratio=0.8), run_time=2.5 ) self.wait() self.play( LaggedStart(*[ TransformFromCopy(m1,m2) for m1,m2 in zip(labels[::-1],[alpha,beta,gamma]) ],lag_ratio=0.7), LaggedStart(*list(map(ShowCreation,[alpha_arc,beta_arc,gamma_arc])),lag_ratio=0.7), run_time=3.5 ) self.wait() self.play(LaggedStart(*list(map(Write,[h1_line,h1,rec_2])),lag_ratio=0.5)) # - TRANSFORMATIONS C,B,A = labels self.play(ApplyFunction(show_triange,t1)) self.wait() self.play( LaggedStart( TransformFromCopy(beta[0],fs1[0][1]), TransformFromCopy(h1[0],fs1[0][-4]), TransformFromCopy(C[0],fs1[0][-2]), lag_ratio=0.7 ), LaggedStart(*[Write(fs1[0][i]) for i in [0,2,-3]]), run_time=5 ) self.wait() self.play(ApplyFunction(hide_triange,t1)) self.wait() self.play(ApplyFunction(show_triange,t2)) self.wait() self.play( LaggedStart( TransformFromCopy(gamma[0],fs1[1][1]), TransformFromCopy(h1[0],fs1[1][-4]), TransformFromCopy(B[0],fs1[1][-2]), lag_ratio=0.7 ), LaggedStart(*[Write(fs1[1][i]) for i in [0,2,-3]]), run_time=5 ) self.wait() self.play(ApplyFunction(hide_triange,t2)) # - - - - - - - - self.wait() self.play( LaggedStart( TransformFromCopy(fs1[0][-2],fs1[2][0]), AnimationGroup( TransformFromCopy(fs1[0][0],fs1[2][2]), TransformFromCopy(fs1[0][1],fs1[2][3]), lag_ratio=0 ), TransformFromCopy(fs1[0][2],fs1[2][4]), TransformFromCopy(fs1[0][-4],fs1[2][-1]), lag_ratio=0.3 ), # LaggedStart(*[Write(fs1[1][i]) for i in [0,2,-3]]), run_time=5 ) self.wait() self.play( LaggedStart( TransformFromCopy(fs1[1][-2],fs1[3][0]), AnimationGroup( TransformFromCopy(fs1[1][0],fs1[3][2]), TransformFromCopy(fs1[1][1],fs1[3][3]), lag_ratio=0 ), TransformFromCopy(fs1[1][2],fs1[3][4]), TransformFromCopy(fs1[1][-4],fs1[3][-1]), lag_ratio=0.3 ), # LaggedStart(*[Write(fs1[1][i]) for i in [0,2,-3]]), run_time=5 ) self.wait() self.play( TransformFromCopy(fs1[2][:4],fs1[4][:4]), TransformFromCopy(fs1[3][:4],fs1[4][-4:]), Write(fs1[4][4]), run_time=5 ) self.wait() self.play( LaggedStart( TransformFromCopy(fs1[4][0],fs1[5][1]), TransformFromCopy(fs1[4][-2:],fs1[5][3:5]), TransformFromCopy(fs1[4][-4],fs1[5][-5]), TransformFromCopy(fs1[4][2:4],fs1[5][-3:-1]), lag_ratio=0.5 ), # TransformFromCopy(fs1[4][-2:],fs1[5][3:5]), # TransformFromCopy(fs1[3][:4],fs1[4][-4:]), LaggedStart( Write(fs1[5][2]), Write(fs1[5][-4]), Write(fs1[5][6]), lag_ratio=0.5 ), run_time=5 ) self.wait() # ------------------------------ self.play(LaggedStart(*list(map(Write,[h2_line,h2,h3_line,x,rec_1])),lag_ratio=0.5)) self.wait() self.play(Write(alpha_p),Write(alpha_p_arc)) self.wait() self.play(Write(but)) self.wait() self.play(Indicate(but),Indicate(alpha_p),Indicate(alpha_p_arc),run_time=3) self.wait() self.play(ApplyFunction(show_triange,t3)) self.wait() self.play( LaggedStart( TransformFromCopy(alpha_p[0],fs2[0][1]), TransformFromCopy(h2[0],fs2[0][-4]), TransformFromCopy(B[0],fs2[0][-2]), lag_ratio=0.7 ), LaggedStart(*[Write(fs2[0][i]) for i in [0,2,-3]]), run_time=5 ) self.wait() self.play(ApplyFunction(hide_triange,t3)) self.wait() self.play(ApplyFunction(show_triange,t4)) self.wait() self.play( LaggedStart( TransformFromCopy(beta[0],fs2[1][1]), TransformFromCopy(h2[0],fs2[1][-4]), TransformFromCopy(A[0],fs2[1][-2]), lag_ratio=0.7 ), LaggedStart(*[Write(fs2[1][i]) for i in [0,2,-3]]), run_time=5 ) self.wait() self.play(ApplyFunction(hide_triange,t4)) # ------------------------------ self.play( LaggedStart(*[FadeIn(f) for f in fs2[2:]],lag_ratio=0.5), run_time=8 ) self.wait() # self.add(sine_law) self.play( ReplacementTransform(fs1[-1],sine_law[:len(fs1[-1])]), ReplacementTransform(fs2[-1],sine_law[-len(fs2[-1]):]), run_time=2.5 ) sine_law.save_state() self.wait() self.play( Succession( FadeToColor(sine_law,YELLOW), Restore(sine_law) ), AnimationGroup( ShowCreationThenDestructionAround(sine_law.copy()), ShowCreationThenDestructionAround(sine_law.copy()), lag_ratio=1 ) ) # self.add(but,h1_line,h2_line,h3_line,rec_1,rec_2,x,h1,h2,alpha_p_arc,alpha_p) # self.add(labels,alpha,beta,gamma) # self.add(alpha_arc,beta_arc,gamma_arc) # self.add(triangle,formulas_sine_1,formulas_sine_2,sine_law) # self.add_foreground_mobject(triangle) self.wait() def get_h(self, dot, d1, d2,invert=True): line = Line(d1.get_center(),d2.get_center()) vector = line.get_unit_vector() sign = 1 if invert else -1 normal_vector = rotate_vector(vector,sign*PI/2) def get_distance_point_line(line,dot): x_0, y_0, z_0 = dot.get_center() X_0 = line.point_from_proportion(0) X_1 = line.point_from_proportion(1) x_1, y_1, z_1 = X_0 x_2, y_2, z_2 = X_1 return abs((x_2-x_1)*(y_1-y_0)-(x_1-x_0)*(y_2-y_1)/get_norm(line.get_vector())) distance = get_distance_point_line(line,dot) return DashedLine(dot.get_center(),dot.get_center()+distance*normal_vector) # -------------------------------------------------------- # -------------------------------------------------------- # -------------------------------------------------------- class CosineLaw(Scene): def construct(self): # THIS IS YOUR TASK pass
AnimationsWithManim_Elteoremadebeethoven/English/extra/my_workflow_example.py
from manimlib.imports import * # 1. Draw square and draw triangles. # 2. Move square and triangles to the left side. # 3. Draw the right square. # 4. Perform the transformation of the squares. # 5. Draw sub squares and show the formulas in the squares. # 6. Move the formulas in the squares and put them together forming the theorem on the bottom side of the screen. DEFAULT_STROKE_WIDTH = 2 TRIANGLE_SIDE_PROPORTION = 0.80 BIG_SQUARE_SIDE_LENGTH = 4 DEFAULT_OPACITY = 0.4 BIG_SQUARE_CONFIG = { "side_length": BIG_SQUARE_SIDE_LENGTH, "color": WHITE, "stroke_width": DEFAULT_STROKE_WIDTH } SMALL_SQUARE_CONFIG = { "color": ORANGE, "fill_opacity": 0, "stroke_opacity": 0, "stroke_width": DEFAULT_STROKE_WIDTH } TRIANGLE_CONFIG = { "color": YELLOW, "fill_opacity": DEFAULT_OPACITY, "stroke_width": DEFAULT_STROKE_WIDTH } # Left group class PythagoreanGroupOneSquare(VGroup): CONFIG = { "triangle_side_proportion": TRIANGLE_SIDE_PROPORTION, "big_square_kwargs": BIG_SQUARE_CONFIG, #or square_config "hip_square_kwargs": SMALL_SQUARE_CONFIG, "triangle_kwargs": TRIANGLE_CONFIG, } def __init__(self,**kwargs): digest_config(self, kwargs) super().__init__(**kwargs) self.big_square = Square(**self.big_square_kwargs) self.alpha_1 = TRIANGLE_SIDE_PROPORTION / 4 self.proportion_points = self.get_proportion_points() self.triangles = self.get_triangles() self.hip_square = self.get_hip_square() self.add( self.big_square, self.triangles, self.hip_square ) def get_proportion_points(self): alpha_1 = self.alpha_1 return [(i * 0.25) + alpha_1 for i in range(4)] def get_triangles(self): bs = self.big_square pp = self.proportion_points return VGroup(*[ Polygon( bs.point_from_proportion(pp[i % 4]), bs.point_from_proportion((i + 1) * 0.25), bs.point_from_proportion(pp[(i + 1) % 4]), **self.triangle_kwargs ) for i in range(4) ]) def get_hip_square(self): bs = self.big_square pp = self.proportion_points return Polygon(*[ bs.point_from_proportion(point) for point in pp ], **self.hip_square_kwargs ) # Right group class PythagoreanGroupTwoSquares(PythagoreanGroupOneSquare): CONFIG = { "small_squares_kwargs": SMALL_SQUARE_CONFIG } def __init__(self, **kwargs): VGroup.__init__(self, **kwargs) self.big_square = Square(**self.big_square_kwargs) self.alpha_1 = TRIANGLE_SIDE_PROPORTION / 4 self.proportion_points = self.get_proportion_points() self.inside_point = np.array([ self.big_square.point_from_proportion(self.proportion_points[0])[0], # X coord self.big_square.point_from_proportion(self.proportion_points[-1])[1], # Y coord 0 ]) self.triangles = self.get_triangles() self.med_square = self.get_med_square() self.small_square = self.get_small_square() self.add( self.big_square, self.triangles, self.med_square, self.small_square ) def get_proportion_points(self): alpha_1 = self.alpha_1 return [ 0.25 - alpha_1, 0.25 + alpha_1, 0.5 + alpha_1, 1 - alpha_1 ] def get_triangles(self): bs = self.big_square pp = self.proportion_points ip = self.inside_point self.triangle_kwargs["stroke_width"] = 0.8 triangle_points = [ [ bs.point_from_proportion(0), bs.point_from_proportion(pp[0]), ip ], # T_1 [ bs.point_from_proportion(pp[1]), bs.point_from_proportion(0.5), bs.point_from_proportion(pp[2]) ], # T_2 [ bs.point_from_proportion(pp[2]), ip, bs.point_from_proportion(pp[1]) ], # T_3 [ ip, bs.point_from_proportion(pp[3]), bs.point_from_proportion(1) ] # T_4 ] return VGroup(*[ Polygon(*coords,**self.triangle_kwargs) for coords in triangle_points ]) def get_med_square(self): bs = self.big_square med_square = Square( side_length = TRIANGLE_SIDE_PROPORTION * BIG_SQUARE_SIDE_LENGTH, **self.small_squares_kwargs ) med_square.align_to(bs, UR) return med_square def get_small_square(self): bs = self.big_square small_square = Square( side_length = (1 - TRIANGLE_SIDE_PROPORTION) * BIG_SQUARE_SIDE_LENGTH, **self.small_squares_kwargs ) small_square.align_to(bs, DL) return small_square # Animations class MoveAndShift(Animation): def __init__(self, mob, targ_coord, ang, **kwargs): digest_config(self, kwargs) self.mobject = mob self.distance = targ_coord - mob.get_center() self.ang = ang def interpolate_mobject(self, alpha): self.mobject.become(self.starting_mobject) self.mobject.rotate( self.ang * alpha, about_point=self.mobject.get_center() ) self.mobject.shift( self.distance * alpha ) # Scene name capitalized class Proof(Scene): STEP = 1 def print_name(sub_scene): def _sub_scene(self): name = sub_scene.__name__ name_split = ' '.join(elem.upper() for elem in name.split("_")) print(f"--- Subscene #{self.STEP} - {name_split}") sub_scene(self) print() self.STEP += 1 return _sub_scene def construct(self): self.draw_square_with_triangles() self.moves_group_to_left() self.draw_right_square() self.move_the_triangles_to_right_square() self.show_sub_squares_and_subformulas() self.transform_subformulas_into_theorem() # SUB-SCENES @print_name def draw_square_with_triangles(self): self.left_group = PythagoreanGroupOneSquare() bs, tr, hs = self.left_group self.play( DrawBorderThenFill(VGroup(bs,tr)), run_time=4 ) self.wait() @print_name def moves_group_to_left(self): self.right_group = PythagoreanGroupTwoSquares() self.left_group.generate_target() VGroup( self.left_group.target, self.right_group ).arrange(RIGHT,buff=1) self.play( MoveToTarget(self.left_group) ) self.wait() @print_name def draw_right_square(self): self.play( TransformFromCopy( self.left_group.big_square, self.right_group.big_square ) ) self.wait() @print_name def move_the_triangles_to_right_square(self): # self.play( # TransformFromCopy( # self.left_group.triangles, # self.right_group.triangles # ), # run_time=4 # ) self.play( LaggedStart(*[ MoveAndShift( s_t.copy(), e_t.get_center(), angle, run_time=1.7 ) for s_t, e_t, angle in zip( self.left_group.triangles, self.right_group.triangles, [0, 0, -PI/2, PI/2] ) ]) ) self.wait() @print_name def show_sub_squares_and_subformulas(self): # mobs definition group = VGroup( self.left_group.hip_square, self.right_group.small_square, self.right_group.med_square, ).set_style( stroke_opacity=2, fill_opacity=DEFAULT_OPACITY ) # formulas definition formulas = VGroup(*[ TexMobject(t)[0].move_to(square) for t,square in zip(["c^2","a^2","b^2"], group) ]) self.play( *list(map(DrawBorderThenFill,group)) ) self.wait() self.play( Write(formulas) ) self.wait() self.formulas = formulas @print_name def transform_subformulas_into_theorem(self): theorem = TexMobject("c^2", "=", "a^2", "+", "b^2",color=BLUE) theorem.scale(1.6) theorem.to_edge(DOWN) theorem_target = VGroup(theorem[0],theorem[2],theorem[-1]) self.play( Write(VGroup(theorem[1],theorem[3])), TransformFromCopy(self.formulas,theorem_target), run_time=4 ) self.wait(3)
AnimationsWithManim_Elteoremadebeethoven/English/extra/pyth_proof.py
from manimlib.imports import * SQUARE_CONFIG = { "color": WHITE, "side_length": 4 } TRIANGLE_CONFIG = { "color": ORANGE, "stroke_width": 1, "fill_opacity": 0.7 } class LeftGroup(VGroup): CONFIG = { "square_config": SQUARE_CONFIG, "triangle_config": TRIANGLE_CONFIG, } def __init__(self, alpha=0.2,**kwargs): super().__init__(**kwargs) square = self.get_square_from_config() triangles = self.get_triangles_from_config(square, alpha) self.add(square, triangles) def get_square_from_config(self): return Square(**self.square_config) def get_square_corners(self, square): return [ square.point_from_proportion(alpha_corners) for alpha_corners in np.arange(0, 1, 0.25) ] def get_triangles_from_config(self, square, alpha): # c1, c2, c3, c4 corners_coords = self.get_square_corners(square) # l = side_length side_length = square.side_length / 4 # l * alpha / 4 side_proportion = (1-alpha) * side_length / 4 # p1, p2, p3, p4 middle_points = [ square.point_from_proportion((start + side_proportion)%1) for start in np.arange(0, 1, 0.25) ] triangle_ponts = [ (c1, p1, p2) for c1, p1, p2 in zip( corners_coords, middle_points, [middle_points[-1],*middle_points[:-1]] ) ] return VGroup(*[ Polygon(*tg, **self.triangle_config) for tg in triangle_ponts ]) class RightGroup(LeftGroup): def get_triangles_from_config(self, square, alpha): left_edge = square.get_left()[0] down_edge = square.get_bottom()[1] # c1, c2, c3, c4 c1, c2, c3, c4 = self.get_square_corners(square) # l = side_length side_length = square.side_length # l * alpha / 4 x_side_proportion = alpha * side_length c_x = left_edge + x_side_proportion c_y = down_edge + x_side_proportion c = [c_x, c_y, 0] m1, m2, m3, m4 = [ c1 + RIGHT * x_side_proportion, c3 + UP * x_side_proportion, c4 + RIGHT * x_side_proportion, c4 + UP * x_side_proportion ] triangle_ponts= [ (c, p1, p2) for c, p1, p2 in zip( # t1 t2, t3, t4 [c1, c1, c3, c], [c , c, m2, m2], [m4, m1, m3, m3] ) ] return VGroup(*[ Polygon(*tg, **self.triangle_config) for tg in triangle_ponts ]) class MoveAndRotate(Animation): CONFIG = { "run_time": 2, } def __init__(self, mob, target, angle=PI/2, **kwargs): digest_config(self, kwargs) self.mobject = mob self.mob_target = target self.angle = angle def interpolate_mobject(self, alpha): self.mobject.become(self.starting_mobject) self.mobject.move_to( Line( self.mobject.get_center(), self.mob_target.get_center() ).point_from_proportion(alpha) ) angle = interpolate(0,self.angle,alpha) self.mobject.rotate( angle, about_point=self.mobject.get_center(), ) class PythagoreanProof(Scene): def setup(self): self.left_group = LeftGroup() self.right_group = RightGroup() def construct(self): self.show_left_group_at_center() self.move_left_group_to_left() self.show_right_rectangle() self.transform_triangle() def show_left_group_at_center(self): self.play( DrawBorderThenFill(self.left_group) ) def move_left_group_to_left(self): self.left_group.generate_target() VGroup(self.left_group.target, self.right_group).arrange(RIGHT) self.play( MoveToTarget(self.left_group) ) def show_right_rectangle(self): self.play( TransformFromCopy( self.left_group[0], self.right_group[0] ) ) def transform_triangle(self): lg, rg = self.left_group, self.right_group lgt = lg[1] rgt = rg[1] rt1, rt2, rt3, rt4 = rgt lt1, lt2, lt3, lt4 = lgt self.play( *[ ApplyMethod(t1.copy().move_to,t2) for t1,t2 in [(lt2, rt2), (lt3, rt3)] ], *[ MoveAndRotate(t1.copy(),t2,a) for t1,t2,a in zip( [lt1, lt4], [rt1, rt4], [PI/2, -PI/2] ) ] )
AnimationsWithManim_Elteoremadebeethoven/English/extra/manimgl_examples.py
from manimlib import * # _ _ # __ _ _ __ (_)_ __ ___ __ _| |_ ___ # / _` | '_ \| | '_ ` _ \ / _` | __/ _ \ # | (_| | | | | | | | | | | (_| | || __/ # (_)__,_|_| |_|_|_| |_| |_|\__,_|\__\___| class AnimateMethod(Scene): def construct(self): sq = Square() sq.save_state() self.add(sq) # New form self.play( sq.animate.to_edge(DOWN,buff=1) ) self.wait() self.play(Restore(sq)) self.wait() # Old form still works self.play( sq.to_edge,DOWN,{"buff": 1} ) self.wait() # Multiple methods self.play( sq.animate .scale(2) .set_color(ORANGE) .to_corner(UR,buff=1) ) self.wait() # _ _ _ _ # (_)___ ___ | | __ _| |_ ___ | |_ _____ __ # | / __|/ _ \| |/ _` | __/ _ \ | __/ _ \ \/ / # | \__ \ (_) | | (_| | || __/ | || __/> < # |_|___/\___/|_|\__,_|\__\___| \__\___/_/\_\ #class IsolateTex1(Scene): # THIS IS DEPRECATED, use isolate instead # def construct(self): #t1 = Tex("{{x}}") #t2 = Tex("{{x}} - {{x}}") #VGroup(t1,t2)\ # .scale(3)\ # .arrange(DOWN) #self.add(t1) #self.wait() #self.play( # TransformMatchingTex(t1,t2), # run_time=4 #) #self.wait() class IsolateTex1v2(Scene): def construct(self): isolate_tex = ["x"] t1 = Tex("x",isolate=isolate_tex) t2 = Tex("x - x",isolate=isolate_tex) VGroup(t1,t2)\ .scale(3)\ .arrange(DOWN) self.add(t1) self.wait() self.play( TransformMatchingTex(t1,t2), run_time=4 ) self.wait() class IsolateTex1v3(Scene): def construct(self): t1 = Tex("x") t2 = Tex("x - x") VGroup(t1,t2)\ .scale(3)\ .arrange(DOWN) self.add(t1) self.wait() self.play( # If the formula is complex this animation will not work. TransformMatchingShapes(t1,t2), run_time=4 ) self.wait() class IsolateTex2(Scene): def construct(self): isolate_tex = ["x","y","3","="] t1 = Tex("x+y=3",isolate=isolate_tex) t2 = Tex("x=3-y",isolate=isolate_tex) VGroup(t1,t2)\ .scale(3) t2.align_to(t1,LEFT) self.add(t1) self.wait() self.play( TransformMatchingTex( t1,t2, # Try removing this dictionary key_map={ "+":"-" } ), run_time=4 ) self.wait() class IsolateTex3(Scene): def construct(self): isolate_tex = ["a","b","c","="] t1 = Tex("a\\times b = c",isolate=isolate_tex) t2 = Tex("a = { c \\over b }",isolate=isolate_tex) VGroup(t1,t2)\ .scale(3) t2.align_to(t1,LEFT) self.add(t1) self.wait() self.play( TransformMatchingTex( t1,t2, key_map={ "\\times":"\\over" } ), run_time=4 ) self.wait() # _____ _ _____ __ # | ___|_ _ __| | __|_ _| __ __ _ _ __ ___ / _| ___ _ __ _ __ ___ # | |_ / _` |/ _` |/ _ \| || '__/ _` | '_ \/ __| |_ / _ \| '__| '_ ` _ \ # | _| (_| | (_| | __/| || | | (_| | | | \__ \ _| (_) | | | | | | | | # |_| \__,_|\__,_|\___||_||_| \__,_|_| |_|___/_| \___/|_| |_| |_| |_| class FadeTransformExample(Scene): def construct(self): m1 = Text("Hello world").to_corner(UL) m2 = Text("I'm FadeTransform").to_corner(DR) self.add(m1) self.wait() self.play( # Equivalent to ReplacementTransform FadeTransform(m1,m2), run_time=4 ) class ExtrangeTransform(Scene): def construct(self): t1 = Tex("e^","\\frac{-it\\pi}{\\omega}") t2 = Tex("\\frac{-it\\pi}{\\omega}") VGroup(t1,t2)\ .scale(3)\ .arrange(DOWN,buff=2) self.add(t1,t2.copy().fade(0.8)) self.wait() self.play( TransformFromCopy(t1[-1],t2[0]), run_time=6 ) self.wait() class ExtrangeTransformFixed(Scene): def construct(self): t1 = Tex("e^","\\frac{-it\\pi}{\\omega}") t2 = Tex("\\frac{-it\\pi}{\\omega}") VGroup(t1,t2)\ .scale(3)\ .arrange(DOWN,buff=2) self.add(t1,t2.copy().fade(0.8)) self.wait() self.play( FadeTransformPieces(t1[-1].copy(),t2[0]), run_time=4 ) self.wait() # ____ _ ____ # / ___|_ __ __ _ _ __ | |__ / ___| ___ ___ _ __ ___ # | | _| '__/ _` | '_ \| '_ \\___ \ / __/ _ \ '_ \ / _ \ # | |_| | | | (_| | |_) | | | |___) | (_| __/ | | | __/ # \____|_| \__,_| .__/|_| |_|____/ \___\___|_| |_|\___| # |_| class AxesExample(Scene): def construct(self): X_MIN = -5 X_MAX = 5 # You can have multiple Axes axes_config = { # [min, max, step] "x_range": [X_MIN,X_MAX,0.5], "y_range": [-3,3,1], "height": FRAME_HEIGHT - 2, "width": FRAME_WIDTH - 2, "axis_config": { "include_tip": True, "numbers_to_exclude": [0], }, "x_axis_config": { # see manimlib/mobjects/number_line.py "line_to_number_buff": 0.5, "line_to_number_direction": UP, "color": RED }, "y_axis_config": { "decimal_number_config": { # see manimlib/mobjects/numbers.py "num_decimal_places": 1, }, }, } axes = Axes(**axes_config) axes.add_coordinate_labels(font_size=20) graph = axes.get_graph( lambda x: np.sin(x), x_min=X_MIN, x_max=X_MAX ) self.add(axes,graph) # _____ _ ____ ____ # |_ _| |__ _ __ ___ ___| _ \/ ___| ___ ___ _ __ ___ # | | | '_ \| '__/ _ \/ _ \ | | \___ \ / __/ _ \ '_ \ / _ \ # | | | | | | | | __/ __/ |_| |___) | (_| __/ | | | __/ # |_| |_| |_|_| \___|\___|____/|____/ \___\___|_| |_|\___| # New 3D mobjects class Sphere(Surface): CONFIG = { "radius": 1, "u_range": (0, TAU), "v_range": (0, PI), } def uv_func(self, u, v): return self.radius * np.array([ np.cos(u) * np.sin(v), np.sin(u) * np.sin(v), -np.cos(v) ]) class Torus(Surface): CONFIG = { "u_range": (0, TAU), "v_range": (0, TAU), "r1": 3, "r2": 1, } def uv_func(self, u, v): P = np.array([math.cos(u), math.sin(u), 0]) return (self.r1 - self.r2 * math.cos(v)) * P - math.sin(v) * OUT class ThreeDSceneExample(Scene): CONFIG = { "camera_class": ThreeDCamera, } def construct(self): surface_text = Text("For 3d scenes, try using surfaces") surface_text.fix_in_frame() surface_text.to_edge(UP) self.add(surface_text) self.wait(0.1) torus1 = Torus(r1=1, r2=1) torus2 = Torus(r1=3, r2=1) sphere = Sphere(radius=3, resolution=torus1.resolution) # Set perspective frame = self.camera.frame frame.set_euler_angles( theta=-30 * DEGREES, phi=70 * DEGREES, ) torus2.mesh = SurfaceMesh(torus2) sphere.mesh = SurfaceMesh(sphere) surface = sphere surface.save_state() self.play( ShowCreation(surface) ) self.wait() self.play( Transform(surface,torus1) ) self.wait() self.play( Transform(surface,torus2) ) self.wait() self.play(Write(torus2.mesh)) self.wait() self.play( Restore(surface), ReplacementTransform( torus2.mesh, sphere.mesh ) ) self.wait() class ThreeDScene(Scene): CONFIG = { "camera_class": ThreeDCamera, } def setup(self): frame = self.camera.frame frame.set_euler_angles( theta=-30 * DEGREES, phi=70 * DEGREES, ) self.frame = frame class Functions3D(ThreeDScene): def construct(self): axes = ThreeDAxes() para_hyp = ParametricSurface( lambda u, v: np.array([ u, v, u**2-v**2 ]), v_range=(-2,2), u_range=(-2,2), opacity=0.5, color=RED, resolution=(15, 32) ) para_hyp.mesh = SurfaceMesh(para_hyp) func = Tex("x^2-y^2=z") func.fix_in_frame() func.to_corner(DL) self.play(ShowCreation(axes)) self.play( ShowCreation(para_hyp), ShowCreation(para_hyp.mesh), run_time=3 ) # Set perspective frame = self.frame self.play( # Move camera frame during the transition frame.animate.increment_phi(10 * DEGREES), frame.animate.increment_theta(60 * DEGREES), run_time=3 ) # Add ambient rotation frame.add_updater(lambda m, dt: m.increment_theta(-0.1 * dt)) self.wait(3) self.play(Write(func)) self.wait(3) light = self.camera.light_source self.add(light) light.save_state() self.play(light.animate.move_to(3 * IN), run_time=5) self.play(light.animate.shift(10 * OUT), run_time=5) self.wait(3) self.play(Restore(light)) self.wait(3)
AnimationsWithManim_Elteoremadebeethoven/English/extra/leave_progress_bars_by_default/steps.md
# Cómo programar barras de progreso por defecto. ## 1. Abre ```manimlib/config.py``` y realizar los siguientes cambios: ### 1.1 Realiza los cambios en la linea 101, 102 y 103 como se muestra en la imagen. En la linea 101 cambia ```"--leave_progress_bars"``` por ```"--remove_progress_bars"```. En la linea 102 cambia ```"store_true"``` por ```"store_false"```. Opcional: En la linea 103 cambia ```"Leave progress bars displayed in terminal"``` por ```"Remove progress bars displayed in terminal"```. ```python3 parser.add_argument( "--remove_progress_bars", action="store_false", help="Remove progress bars displayed in terminal", ) ``` <p align="center"><img src ="/Español/extras/programar_barras_progreso_por_defecto/capturas/capt1.png" /></p> ### 1.2 Realiza el cambio que se ve en la linea 183. Cambia ```python3 "leave_progress_bars": args.leave_progress_bars``` por ```python3 "remove_progress_bars": args.remove_progress_bars```. ```python3 "remove_progress_bars": args.remove_progress_bars ``` <p align="center"><img src ="/Español/extras/programar_barras_progreso_por_defecto/capturas/capt2.png" /></p> ## 2. Abre ```manimlib/extract_scene.py``` y realiza el siguiente cambio en la linea 146. Cambia ```python3 "leave_progress_bars",``` por ```python3 "remove_progress_bars",```. ```python3 "remove_progress_bars", ``` <p align="center"><img src ="/Español/extras/programar_barras_progreso_por_defecto/capturas/capt3.png" /></p> ## 3. Abre ```manimlib/scene/scene.py``` y realiza los siguientes cambios. ### 3.1 En la linea 31 cambia ```python3 "leave_progress_bars": False``` por ```python3 "remove_progress_bars": False```. ```python3 "remove_progress_bars": False, ``` <p align="center"><img src ="/Español/extras/programar_barras_progreso_por_defecto/capturas/capt4.png" /></p> ### 3.2 En la linea 31 cambia ```python3 leave=self.leave_progress_bars,``` por ```python3 leave=self.remove_progress_bars,```. ```python3 leave=self.remove_progress_bars, ``` <p align="center"><img src ="/Español/extras/programar_barras_progreso_por_defecto/capturas/capt5.png" /></p>
AnimationsWithManim_Elteoremadebeethoven/English/extra/advanced/advanced_animations.py
from manimlib.imports import * from screen_grid import ScreenGrid class Scene(Scene): CONFIG = { "camera_config":{"background_color":"#161616"}, "include_grid":True } def setup(self): if self.include_grid: self.add(ScreenGrid().fade(0.7)) r""" _ __ __ _ _ _ / | | \/ | ___| |_| |__ ___ __| |___ __ _ ___ | | | |\/| |/ _ \ __| '_ \ / _ \ / _` / __| / _` / __| | |_ | | | | __/ |_| | | | (_) | (_| \__ \ | (_| \__ \ |_(_) |_| |_|\___|\__|_| |_|\___/ \__,_|___/ \__,_|___/ _ _ _ __ _ _ __ (_)_ __ ___ __ _| |_(_) ___ _ __ ___ / _` | '_ \| | '_ ` _ \ / _` | __| |/ _ \| '_ \/ __| | (_| | | | | | | | | | | (_| | |_| | (_) | | | \__ \ \__,_|_| |_|_|_| |_| |_|\__,_|\__|_|\___/|_| |_|___/ """ """ See manimlib/mobject/mobject.py =============================== def to_edge(self, edge=LEFT, buff=DEFAULT_MOBJECT_TO_EDGE_BUFFER): ---------- Default: edge = LEFT buff = DEFAULT_MOBJECT_TO_EDGE_BUFFER """ class ToEdgeAnimation1(Scene): def construct(self): mob = Circle() self.add(mob) self.play( # If we do not enter parameters then # the animation will use the default ones mob.to_edge, ) self.wait() class ToEdgeAnimation2(Scene): def construct(self): mob = Circle() self.add(mob) self.play( # edge mob.to_edge, UP ) self.wait() class ToEdgeAnimation3(Scene): def construct(self): mob = Circle() self.add(mob) self.play( # edge, buff mob.to_edge, UP , 0 ) self.wait() # Change specific parameters class ToEdgeAnimation4(Scene): def construct(self): mob = Circle() self.add(mob) self.play( # To modify only a single paramter # the edge = LEFT by default mob.to_edge,{"buff":0}, ) self.wait() # Multiple animations class ToEdgeAnimation5(Scene): def construct(self): mob = Circle() self.add(mob) self.play( # Order matters mob.scale,0.5, mob.to_edge,{"buff":0}, ) self.wait() class ToEdgeAnimation6(Scene): def construct(self): mob = Circle() mob.generate_target() # Order still matters mob.target.scale(0.1) mob.target.to_edge(RIGHT,buff=0) self.add(mob) self.play( MoveToTarget(mob) ) self.wait() """ def scale(self, scale_factor, **kwargs): ------------ scale_factor is not predefined --- """ class ScaleAnimation(Scene): def construct(self): mob = Circle() dot = Dot([6,0,0]) self.add(mob,dot) self.play( mob.scale,3 ) self.play( # But if we want more args we have to use a dictionary mob.scale,1/3,{"about_point":dot.get_center()} # Replace dot.get_center() with ORIGIN ) self.wait() """ def arrange(self, direction=RIGHT, center=True, **kwargs): ----------------------------- """ class ArrangeAnimation1(Scene): def construct(self): vgroup = VGroup( Square(), Circle() ) self.add(vgroup) self.wait() self.play(vgroup.arrange,DOWN) self.wait() class ArrangeAnimation2(Scene): def construct(self): vgroup = VGroup( Square(), Circle() ) self.add(vgroup) self.wait() self.play(vgroup.arrange,DOWN,{"buff":0}) self.wait() class ArrangeAnimation3(Scene): def construct(self): vgroup = VGroup( Square(), Circle() ) text = TextMobject("Hello world").to_corner(UL) self.add(vgroup) self.wait() self.play( vgroup.arrange,DOWN,{"buff":0}, Write(text) ) self.wait() """ def shift(self, *vectors): -------- args """ class ShiftAnimation1Fail(Scene): def construct(self): mob = Circle() self.add(mob) self.play( # We can set "n" paraters FadeToColor(mob,TEAL), mob.shift,LEFT,LEFT, # FadeToColor is a MoveToTarget method ) self.wait() class ShiftAnimation1(Scene): def construct(self): mob = Circle() self.add(mob) self.play( mob.shift,LEFT,LEFT,LEFT, mob.set_color,TEAL, # Color,width,opacity mob.set_stroke,None,20, mob.scale,2, ) self.wait() # Problems with Groups class MultipleAnimationVGroupFail(Scene): def construct(self): rect, circ = Rectangle(), Circle() vgroup = VGroup(rect, circ) self.add(vgroup) self.play( vgroup.arrange,DOWN, rect.set_height,1, ) self.wait() class MultipleAnimationVGroup(Scene): def construct(self): rect, circ = Rectangle(), Circle() vgroup = VGroup(rect, circ) def modify(vg): r,c = vg r.set_height(1) vg.arrange(DOWN,buff=2) return vg self.add(vgroup) self.play( ApplyFunction(modify, vgroup) ) self.wait() r""" ____ _ _ _ _ |___ \ | | (_)_ __ ___ __ _ _ __(_) |_ _ _ __) | | | | | '_ \ / _ \/ _` | '__| | __| | | | / __/ _ | |___| | | | | __/ (_| | | | | |_| |_| | |_____(_) |_____|_|_| |_|\___|\__,_|_| |_|\__|\__, | |___/ _ _ _ __ _ __ ___ | |__ | | ___ _ __ ___ ___ | '_ \| '__/ _ \| '_ \| |/ _ \ '_ ` _ \/ __| | |_) | | | (_) | |_) | | __/ | | | | \__ \ | .__/|_| \___/|_.__/|_|\___|_| |_| |_|___/ |_| """ """ def rotate(self, angle, axis=OUT, **kwargs): """ class RotationAnimationFail(Scene): def construct(self): square1, square2 = VGroup( Square(), Square(color=TEAL) ).scale(0.3).set_y(-3) reference = DashedVMobject(Circle(radius=3,color=GRAY)) self.add(square1,square2,reference) self.play( # White square square1.rotate,2*PI/3,{"about_point":ORIGIN}, # Teal square Rotate(square2,2*PI/3,about_point=ORIGIN), run_time=4 ) self.wait() class RotationAndMoveFail(Scene): def construct(self): square1, square2 = VGroup( Square(color=RED), Square(color=BLUE) ).scale(0.5).set_x(-5) reference = DashedVMobject(Line(LEFT*5,RIGHT*5,color=GRAY)) self.add(square1,square2,reference) square2.save_state() def update_rotate_move(mob,alpha): square2.restore() square2.shift(RIGHT*10*alpha) square2.rotate(3*PI*alpha) self.play( # Red square FAIL square1.rotate,3*PI, square1.move_to, [5,0,0], # Blue square UpdateFromAlphaFunc(square2,update_rotate_move), run_time=4 ) # Creating a custom animation class ShiftAndRotate(Animation): CONFIG = { "axis": OUT, "run_time": 5, "rate_func": smooth, "about_point": None, "about_edge": None, } def __init__(self, mobject, direction, radians,**kwargs): assert(isinstance(mobject, Mobject)) digest_config(self, kwargs) self.mobject = mobject self.direction = direction self.radians = radians def interpolate_mobject(self, alpha): self.mobject.become(self.starting_mobject) self.mobject.shift(alpha*self.direction) self.mobject.rotate( alpha * self.radians, axis=self.axis, about_point=self.about_point, about_edge=self.about_edge, ) class RotationAndMove(Scene): def construct(self): square1, square2 = VGroup( Square(color=RED), Square(color=BLUE) ).scale(0.5).set_x(-5) reference = DashedVMobject(Line(LEFT*5,RIGHT*5,color=GRAY)) self.add(square1,square2,reference) self.play( # Red square square1.rotate,3*PI, square1.move_to, [5,0,0], # Blue square ShiftAndRotate(square2, RIGHT*10, 3*PI), run_time=4 ) self.wait() """ WHAT IS "point_from_proportion" This is a path (Line): *---------------------------------* | | start end path.point_from_proportion(alpha): alpha = 0 alpha = 1 v v *--------*-------*--------*-------* ^ ^ ^ | alpha = 0.5 | | | alpha = 0.25 alpha = 0.75 """ class RotateWithPath(Scene): def construct(self): square1, square2 = VGroup( Square(color=RED), Square(color=BLUE) ).scale(0.5).set_x(-5) path = Line(LEFT*5,RIGHT*5,stroke_opatity=0.5) path.points[1:3] += UP*2 square2.save_state() def update_rotate_move(mob,alpha): square2.restore() square2.move_to(path.point_from_proportion(alpha)) square2.rotate(3*PI*alpha) self.add(square1,square2,path) self.play( # Red square MoveAlongPath(square1,path), Rotate(square1,2*PI/3,about_point=square1.get_center()), # Blue square UpdateFromAlphaFunc(square2,update_rotate_move), run_time=4 ) self.wait() class MoveAlongPathWithAngle(Scene): def get_pending(self,path,proportion,dx=0.01): if proportion < 1: coord_i = path.point_from_proportion(proportion) coord_f = path.point_from_proportion(proportion+dx) else: coord_i = path.point_from_proportion(proportion-dx) coord_f = path.point_from_proportion(proportion) line = Line(coord_i,coord_f) angle = line.get_angle() return angle def construct(self): # PATH path = Line(LEFT*5, RIGHT*5, stroke_opatity=0.5) path.points[1] += UP * 4 path.points[2] += DOWN * 4 start_angle = self.get_pending(path, 0) # TRIANGLE triangle = Triangle().set_height(0.5) triangle.move_to(path.get_start()) triangle.rotate(- PI / 2) triangle.save_state() triangle.rotate(start_angle, about_point=triangle.get_center()) def update_rotate_move(mob,alpha): triangle.restore() angle = self.get_pending(path,alpha) triangle.move_to(path.point_from_proportion(alpha)) triangle.rotate(angle, about_point=triangle.get_center()) self.add(triangle,path) self.play( UpdateFromAlphaFunc(triangle,update_rotate_move), run_time=4 ) self.wait() # Creating a custom animation def get_path_pending(path,proportion,dx=0.001): if proportion < 1: coord_i = path.point_from_proportion(proportion) coord_f = path.point_from_proportion(proportion+dx) else: coord_i = path.point_from_proportion(proportion-dx) coord_f = path.point_from_proportion(proportion) line = Line(coord_i,coord_f) angle = line.get_angle() return angle class ShiftAndRotateAlongPath(Animation): CONFIG = { "run_time": 5, "rate_func": smooth, "dx":0.01 } def __init__(self, mobject, path,**kwargs): assert(isinstance(mobject, Mobject)) digest_config(self, kwargs) self.mobject = mobject self.path = path def interpolate_mobject(self, alpha): self.mobject.become(self.starting_mobject) self.mobject.move_to( self.path.point_from_proportion(alpha) ) angle = get_path_pending(self.path,alpha,self.dx) self.mobject.rotate( angle, about_point=self.mobject.get_center(), ) class MoveAlongPathWithAngle2(Scene): def construct(self): path = Line(LEFT*5, RIGHT*5, stroke_opatity=0.5) path.points[1] += UP * 4 path.points[2] += DOWN * 4 start_angle = get_path_pending(path, 0) triangle = Triangle().set_height(0.5) triangle.move_to(path.get_start()) triangle.rotate(- PI / 2) self.add(triangle,path) self.play( ShiftAndRotateAlongPath(triangle,path), run_time=4 ) self.wait()
AnimationsWithManim_Elteoremadebeethoven/English/extra/advanced/resume.md
# Advanced Animations 1 To use this scenes you have to download [this](https://github.com/Elteoremadebeethoven/MyAnimations/blob/master/screen_grid/screen_grid.py) code. ```python from manimlib.imports import * from screen_grid import ScreenGrid class Scene(Scene): CONFIG = { "camera_config":{"background_color":"#161616"}, "include_grid":True } def setup(self): if self.include_grid: self.add(ScreenGrid().fade(0.7)) ``` ## 1. Methods as animations In manimlib/mobject/mobject.py we can see this: ```python def to_edge(self, edge=LEFT, buff=DEFAULT_MOBJECT_TO_EDGE_BUFFER): # ---------- # Default: # edge = LEFT # buff = DEFAULT_MOBJECT_TO_EDGE_BUFFER ``` ### ToEdgeAnimation1 ```python class ToEdgeAnimation1(Scene): def construct(self): mob = Circle() self.add(mob) self.play( # If we do not enter parameters then # the animation will use the default ones mob.to_edge, ) self.wait() ``` <p align="center"><img src ="./gifs/ToEdgeAnimation1.gif" /></p> ### ToEdgeAnimation2 ```python class ToEdgeAnimation2(Scene): def construct(self): mob = Circle() self.add(mob) self.play( # edge mob.to_edge, UP ) self.wait() ``` <p align="center"><img src ="./gifs/ToEdgeAnimation2.gif" /></p> ### ToEdgeAnimation3 ```python class ToEdgeAnimation3(Scene): def construct(self): mob = Circle() self.add(mob) self.play( # edge, buff mob.to_edge, UP , 0 ) self.wait() ``` <p align="center"><img src ="./gifs/ToEdgeAnimation3.gif" /></p> ### ToEdgeAnimation4 ```python class ToEdgeAnimation4(Scene): def construct(self): mob = Circle() self.add(mob) self.play( # To modify only a single paramter # the edge = LEFT by default mob.to_edge,{"buff":0}, ) self.wait() ``` <p align="center"><img src ="./gifs/ToEdgeAnimation4.gif" /></p> ### ToEdgeAnimation5 ```python class ToEdgeAnimation5(Scene): def construct(self): mob = Circle() self.add(mob) self.play( # Order matters mob.scale,0.5, mob.to_edge,{"buff":0}, ) self.wait() ``` <p align="center"><img src ="./gifs/ToEdgeAnimation5.gif" /></p> ### ToEdgeAnimation6 ```python class ToEdgeAnimation6(Scene): def construct(self): mob = Circle() mob.generate_target() # Order still matters mob.target.scale(0.1) mob.target.to_edge(RIGHT,buff=0) self.add(mob) self.play( MoveToTarget(mob) ) self.wait() ``` <p align="center"><img src ="./gifs/ToEdgeAnimation6.gif" /></p> ### ScaleAnimation ```python class ScaleAnimation(Scene): def construct(self): mob = Circle() dot = Dot([6,0,0]) self.add(mob,dot) self.play( mob.scale,3 ) self.play( # But if we want more args we have to use a dictionary mob.scale,1/3,{"about_point":dot.get_center()} # Replace dot.get_center() with ORIGIN ) self.wait() ``` <p align="center"><img src ="./gifs/ScaleAnimation.gif" /></p> ### ArrangeAnimation1 ```python """ def arrange(self, direction=RIGHT, center=True, **kwargs): ----------------------------- """ class ArrangeAnimation1(Scene): def construct(self): vgroup = VGroup( Square(), Circle() ) self.add(vgroup) self.wait() self.play(vgroup.arrange,DOWN) self.wait() ``` <p align="center"><img src ="./gifs/ArrangeAnimation1.gif" /></p> ### ArrangeAnimation2 ```python class ArrangeAnimation2(Scene): def construct(self): vgroup = VGroup( Square(), Circle() ) self.add(vgroup) self.wait() self.play(vgroup.arrange,DOWN,{"buff":0}) self.wait() ``` <p align="center"><img src ="./gifs/ArrangeAnimation2.gif" /></p> ### ArrangeAnimation3 ```python class ArrangeAnimation3(Scene): def construct(self): vgroup = VGroup( Square(), Circle() ) text = TextMobject("Hello world").to_corner(UL) self.add(vgroup) self.wait() self.play( vgroup.arrange,DOWN,{"buff":0}, Write(text) ) self.wait() ``` <p align="center"><img src ="./gifs/ArrangeAnimation3.gif" /></p> ### ShiftAnimation1Fail ```python """ def shift(self, *vectors): -------- args """ class ShiftAnimation1Fail(Scene): def construct(self): mob = Circle() self.add(mob) self.play( # We can set "n" paraters FadeToColor(mob,TEAL), mob.shift,LEFT,LEFT, # FadeToColor is a MoveToTarget method ) self.wait() ``` <p align="center"><img src ="./gifs/ShiftAnimation1Fail.gif" /></p> ### ShiftAnimation1 ```python class ShiftAnimation1(Scene): def construct(self): mob = Circle() self.add(mob) self.play( mob.shift,LEFT,LEFT,LEFT, mob.set_color,TEAL, # Color,width,opacity mob.set_stroke,None,20, mob.scale,2, ) self.wait() ``` <p align="center"><img src ="./gifs/ShiftAnimation1.gif" /></p> ## 2. Problems with VGroup ### MultipleAnimationVGroupFail ```python class MultipleAnimationVGroupFail(Scene): def construct(self): rect, circ = Rectangle(), Circle() vgroup = VGroup(rect, circ) self.add(vgroup) self.play( vgroup.arrange,DOWN, rect.set_height,1, ) self.wait() ``` <p align="center"><img src ="./gifs/MultipleAnimationVGroupFail.gif" /></p> ### MultipleAnimationVGroup ```python class MultipleAnimationVGroup(Scene): def construct(self): rect, circ = Rectangle(), Circle() vgroup = VGroup(rect, circ) def modify(vg): r,c = vg r.set_height(1) vg.arrange(DOWN,buff=2) return vg self.add(vgroup) self.play( ApplyFunction(modify, vgroup) ) self.wait() ``` <p align="center"><img src ="./gifs/MultipleAnimationVGroup.gif" /></p> ### RotationAnimationFail ```python """ def rotate(self, angle, axis=OUT, **kwargs): """ class RotationAnimationFail(Scene): def construct(self): square1, square2 = VGroup( Square(), Square(color=TEAL) ).scale(0.3).set_y(-3) reference = DashedVMobject(Circle(radius=3,color=GRAY)) self.add(square1,square2,reference) self.play( # White square square1.rotate,2*PI/3,{"about_point":ORIGIN}, # Teal square Rotate(square2,2*PI/3,about_point=ORIGIN), run_time=4 ) self.wait() ``` <p align="center"><img src ="./gifs/RotationAnimationFail.gif" /></p> ### RotationAndMoveFail ```python class RotationAndMoveFail(Scene): def construct(self): square1, square2 = VGroup( Square(color=RED), Square(color=BLUE) ).scale(0.5).set_x(-5) reference = DashedVMobject(Line(LEFT*5,RIGHT*5,color=GRAY)) self.add(square1,square2,reference) square2.save_state() def update_rotate_move(mob,alpha): square2.restore() square2.shift(RIGHT*10*alpha) square2.rotate(3*PI*alpha) self.play( # Red square FAIL square1.rotate,3*PI, square1.move_to, [5,0,0], # Blue square UpdateFromAlphaFunc(square2,update_rotate_move), run_time=4 ) ``` <p align="center"><img src ="./gifs/RotationAndMoveFail.gif" /></p> ### RotationAndMove ```python # Creating a custom animation class ShiftAndRotate(Animation): CONFIG = { "axis": OUT, "run_time": 5, "rate_func": smooth, "about_point": None, "about_edge": None, } def __init__(self, mobject, direction, radians,**kwargs): assert(isinstance(mobject, Mobject)) digest_config(self, kwargs) self.mobject = mobject self.direction = direction self.radians = radians def interpolate_mobject(self, alpha): self.mobject.become(self.starting_mobject) self.mobject.shift(alpha*self.direction) self.mobject.rotate( alpha * self.radians, axis=self.axis, about_point=self.about_point, about_edge=self.about_edge, ) class RotationAndMove(Scene): def construct(self): square1, square2 = VGroup( Square(color=RED), Square(color=BLUE) ).scale(0.5).set_x(-5) reference = DashedVMobject(Line(LEFT*5,RIGHT*5,color=GRAY)) self.add(square1,square2,reference) self.play( # Red square square1.rotate,3*PI, square1.move_to, [5,0,0], # Blue square ShiftAndRotate(square2, RIGHT*10, 3*PI), run_time=4 ) self.wait() ``` <p align="center"><img src ="./gifs/RotationAndMove.gif" /></p> ## 3. `point_from_proportion` ```python """ WHAT IS "point_from_proportion" This is a path (Line): *---------------------------------* | | start end path.point_from_proportion(alpha): alpha = 0 alpha = 1 v v *--------*-------*--------*-------* ^ ^ ^ | alpha = 0.5 | | | alpha = 0.25 alpha = 0.75 """ ``` ### RotateWithPath ```python class RotateWithPath(Scene): def construct(self): square1, square2 = VGroup( Square(color=RED), Square(color=BLUE) ).scale(0.5).set_x(-5) path = Line(LEFT*5,RIGHT*5,stroke_opacity=0.5) path.points[1:3] += UP*2 square2.save_state() def update_rotate_move(mob,alpha): square2.restore() square2.move_to(path.point_from_proportion(alpha)) square2.rotate(3*PI*alpha) self.add(square1,square2,path) self.play( # Red square MoveAlongPath(square1,path), Rotate(square1,2*PI/3,about_point=square1.get_center()), # Blue square UpdateFromAlphaFunc(square2,update_rotate_move), run_time=4 ) self.wait() ``` <p align="center"><img src ="./gifs/RotateWithPath.gif" /></p> ### MoveAlongPathWithRotation ```python class MoveAlongPathWithRotation(Scene): def get_pending(self,path,proportion,dx=0.01): if proportion < 1: coord_i = path.point_from_proportion(proportion) coord_f = path.point_from_proportion(proportion+dx) else: coord_i = path.point_from_proportion(proportion-dx) coord_f = path.point_from_proportion(proportion) line = Line(coord_i,coord_f) angle = line.get_angle() return angle def construct(self): # PATH path = Line(LEFT*5, RIGHT*5, stroke_opatity=0.5) path.points[1] += UP * 4 path.points[2] += DOWN * 4 start_angle = self.get_pending(path, 0) # TRIANGLE triangle = Triangle().set_height(0.5) triangle.move_to(path.get_start()) triangle.rotate(- PI / 2) triangle.save_state() triangle.rotate(start_angle, about_point=triangle.get_center()) def update_rotate_move(mob,alpha): triangle.restore() angle = self.get_pending(path,alpha) triangle.move_to(path.point_from_proportion(alpha)) triangle.rotate(angle, about_point=triangle.get_center()) self.add(triangle,path) self.play( UpdateFromAlphaFunc(triangle,update_rotate_move), run_time=4 ) self.wait() ``` <p align="center"><img src ="./gifs/MoveAlongPathWithRotation.gif" /></p> ### MoveAlongPathWithRotation2 ```python # Creating a custom animation def get_path_pending(path,proportion,dx=0.001): if proportion < 1: coord_i = path.point_from_proportion(proportion) coord_f = path.point_from_proportion(proportion+dx) else: coord_i = path.point_from_proportion(proportion-dx) coord_f = path.point_from_proportion(proportion) line = Line(coord_i,coord_f) angle = line.get_angle() return angle class ShiftAndRotateAlongPath(Animation): CONFIG = { "run_time": 5, "rate_func": smooth, "dx":0.01 } def __init__(self, mobject, path,**kwargs): assert(isinstance(mobject, Mobject)) digest_config(self, kwargs) self.mobject = mobject self.path = path def interpolate_mobject(self, alpha): self.mobject.become(self.starting_mobject) self.mobject.move_to( self.path.point_from_proportion(alpha) ) angle = get_path_pending(self.path,alpha,self.dx) self.mobject.rotate( angle, about_point=self.mobject.get_center(), ) class MoveAlongPathWithRotation2(Scene): def construct(self): path = Line(LEFT*5, RIGHT*5, stroke_opatity=0.5) path.points[1] += UP * 4 path.points[2] += DOWN * 4 start_angle = get_path_pending(path, 0) triangle = Triangle().set_height(0.5) triangle.move_to(path.get_start()) triangle.rotate(- PI / 2) self.add(triangle,path) self.play( ShiftAndRotateAlongPath(triangle,path), run_time=4 ) self.wait() ``` <p align="center"><img src ="./gifs/MoveAlongPathWithRotation2.gif" /></p>
AnimationsWithManim_Elteoremadebeethoven/English/extra/advanced/check_svg.py
from manimlib.imports import * class CheckSVG(Scene): CONFIG={ "camera_config":{"background_color": WHITE}, "svg_type":"svg", "get_cero":False, "file":"", "text":None, "scale":None, "width":None, "height":None, "color":BLACK, "angle":0, "flip":False, "flip_edge":UP, "fill_opacity": 1, "fill_color": None, "stroke_color": None, "stroke_opacity":1, "stroke_width": 3, "number_type":"Font", "sheen_factor":None, "sheen_direction":None, "gradient_color":False, "gradient_colors":[BLUE,RED,GREEN], "cycle_color":False, "cycle_colors":[RED,BLUE,GREEN,YELLOW,PINK,ORANGE,PURPLE,TEAL,GRAY], "numbers_scale":0.5, "show_numbers": False, "animation": False, "remove": [], "direction_numbers": UP, "color_numbers": GOLD, "space_between_numbers":0, "show_elements":[], "color_element":BLUE, "set_size":"width", "remove_stroke":[], "show_stroke":[], "show_stroke_stroke":1, "warning_color":RED, "wait_time":3, "show_removers":True, "background_stroke_width":0 } def construct(self): pre_imagen = self.get_svg() if self.get_cero: self.imagen=pre_imagen[0] else: self.imagen=pre_imagen # Style self.imagen.set_color(color=self.color)\ .set_style( fill_opacity=self.fill_opacity, stroke_color=self.stroke_color, stroke_width=self.stroke_width, stroke_opacity=self.stroke_opacity, sheen_factor=self.sheen_factor, sheen_direction=self.sheen_direction, ) if self.gradient_color: self.imagen.set_color_by_gradient(*self.gradient_colors) if self.cycle_color: get_cycle_color=it.cycle(self.cycle_colors) for obj in self.imagen: obj.set_color(next(get_cycle_color)) # Size settings if self.width!=None: self.imagen.set_width(self.width) elif self.height!=None: self.imagen.set_height(self.height) elif self.scale!=None: self.imagen.scale(self.scale) else: self.imagen.set_width(FRAME_WIDTH) if self.imagen.get_height()>FRAME_HEIGHT: self.imagen.set_height(FRAME_HEIGHT) # Orientation self.imagen.rotate(self.angle) if self.flip==True: self.imagen.flip(self.flip_edge) for st in self.remove_stroke: self.imagen[st].set_stroke(None,0) for st in self.show_stroke: self.imagen[st].set_stroke(None,self.show_stroke_stroke) self.personalize_image() if self.show_numbers==True: self.print_formula(self.imagen.copy(), self.numbers_scale, self.direction_numbers, self.remove, self.space_between_numbers, self.color_numbers) if self.animation==True: self.play(DrawBorderThenFill(self.imagen)) elif self.show_numbers==False: self.add(self.imagen) self.wait(self.wait_time) self.return_elements(self.imagen,self.show_elements) def get_svg(self): if self.svg_type == "svg": try: pre_imagen = SVGMobject("%s"%self.file) except: pre_imagen = self.custom_object() elif self.svg_type == "text": pre_imagen = self.import_text() else: pre_imagen = self.custom_object() return pre_imagen def import_text(self): return self.text def custom_object(self): return VGroup() def personalize_image(self): pass def print_formula(self,text,inverse_scale,direction,exception,buff,color): text.set_color(self.warning_color) self.add(text) for j in range(len(text)): permission_print=True for w in exception: if j==w: permission_print=False if permission_print: self.add(self.imagen[j]) if self.show_removers: for obj in exception: self.add_foreground_mobject(text[obj]) c=0 for j in range(len(text)): permission_print=True if self.number_type=="TextMobject": element = TexMobject("%d" %c,color=color, background_stroke_width=self.background_stroke_width) else: element = Text("%d" %c).set_color(color) element.scale(inverse_scale) element.next_to(text[j],direction,buff=buff) for w in exception: if j==w: permission_print=False if permission_print: self.add_foreground_mobjects(element) c = c + 1 def return_elements(self,formula,adds): for i in adds: self.add_foreground_mobjects(formula[i].set_color(self.color_element), TexMobject("%d"%i,color=self.color_element,background_stroke_width=0)\ .scale(self.numbers_scale)\ .next_to(formula[i],self.direction_numbers,buff=self.space_between_numbers) ) class CheckText(CheckSVG): CONFIG={ "svg_type":"text", "get_cero":True, } class CheckSVGNumbers(CheckSVG): CONFIG={ "show_numbers": True, } class CheckTextNumbers(CheckText): CONFIG={ "show_numbers": True, } class CheckSVGPoints(CheckSVGNumbers): CONFIG={ "camera_config":{"background_color": BLACK}, "color":WHITE, "show_element_points":[], "background_stroke_width":4, "shadow_point_number":3, "points_colors":[RED,BLUE,GREEN], "point_radius":0.05, "size_points_numbers":0.09, "number_point_direction":UP, "number_point_buff":0 } def personalize_image(self): cycle_colors=it.cycle(self.points_colors) for n_obj in self.show_element_points: for obj in self.imagen[n_obj]: count=0 for point in obj.points: next_color=next(cycle_colors) punto=Dot(color=next_color,radius=self.point_radius) punto.move_to(point) if self.number_type=="TextMobject": number_point=Text("%d"%count, color=punto.get_color(), background_stroke_width=self.shadow_point_number ) else: number_point=Text("%d"%count) number_point.match_color(punto) number_point.set_height(self.size_points_numbers)\ .next_to(punto, self.number_point_direction, buff=self.number_point_buff ) self.add_foreground_mobjects(punto,number_point) count+=1 def print_formula(self,text,inverse_scale,direction,exception,buff,color): text.set_color(self.warning_color) self.add(text) for j in range(len(text)): permission_print=True for w in exception: if j==w: permission_print=False if permission_print: self.add(self.imagen[j]) if self.show_removers: for obj in exception: self.add_foreground_mobject(text[obj]) c=0 for j in range(len(text)): permission_print=True if self.number_type=="TextMobject": element = TexMobject("%d:%d"%(c,len(text.points)),color=color, background_stroke_width=self.background_stroke_width) else: element = Text("%d:%d"%(c,len(text.points))).set_color(color) element.scale(inverse_scale) element.next_to(text[j],direction,buff=buff) for w in exception: if j==w: permission_print=False if permission_print: self.add_foreground_mobjects(element) c = c + 1
AnimationsWithManim_Elteoremadebeethoven/English/extra/advanced/scene_update_alpha.py
from manimlib.imports import * from check_svg import * from screen_grid import ScreenGrid """ You have to add \usepackage{listings} in your tex_template.tex file """ code_string = r"""\begin{lstlisting}[language=Python,basicstyle=\scriptsize\ttfamily] square2.save_state() def update_rotate_move(mob, alpha): square2.restore() square2.shift(RIGHT*10*alpha) square2.rotate(3*PI*alpha) \end{lstlisting} """ MORADO_ST ="#A682FE" ROSA_ST = "#F8206B" VERDE_ST = "#A1E303" AMARILLO_ST = "#E6DC6B" FONDO_ST = "#272822" AZUL_ST = "#64DAF8" NARANJA_ST = "#FF9514" class CodeNumbers(CheckTextNumbers): CONFIG = { "numbers_scale": 0.2, } def import_text(self): return TextMobject(code_string) class GetCode: def change_color(self,text,pairs,color): for pair in pairs: if len(pair) == 2: a,b = pair text[a:b].set_color(color) else: text[pair[0]].set_color(color) def get_code(self): text = TextMobject(code_string)[0] pairs_blue = [(8,18),(20,23),(61,68),(78,83),(107,113)] pairs_green = [(23,41)] pairs_pink = [(89,),(92,),(115,),(118,)] pairs_purple = [(90,92),(114,)] pairs_orange = [(42,45),(46,51)] self.change_color(text,pairs_blue,AZUL_ST) self.change_color(text,pairs_green,VERDE_ST) self.change_color(text,pairs_pink,ROSA_ST) self.change_color(text,pairs_purple,MORADO_ST) self.change_color(text,pairs_orange,NARANJA_ST) return text class ShiftAndRotate(Animation): CONFIG = { "axis": OUT, "run_time": 5, "rate_func": linear, "about_point": None, "about_edge": None, } def __init__(self, mobject, direction, radians,**kwargs): assert(isinstance(mobject, Mobject)) digest_config(self, kwargs) self.mobject = mobject self.direction = direction self.radians = radians def interpolate_mobject(self, alpha): self.mobject.become(self.starting_mobject) self.mobject.shift(alpha*self.direction) self.mobject.rotate( alpha * self.radians, axis=self.axis, about_point=self.about_point, about_edge=self.about_edge, ) class AdvancedAnimationsSetup(Scene,GetCode): def change_finger(self,index): self.finger.move_to( [ 0.5, self.code[self.limits[index]].get_y(), 0 ] ) def get_position_finger(self,index): return [ 0.5, self.code[self.limits[index]].get_y(), 0 ] def setup(self): code = self.get_code() code.scale(0.9) code.to_corner(UL,buff=0.3) self.code = code self.finger = SVGMobject("dedo",stroke_width=0) self.finger.flip() self.finger.set_height(0.4) self.limits = [19,52,69,98,124] self.change_finger(0) self.alphas_text = VGroup( *[TexMobject(r"\tt alpha\rm =",r"\rm\frac{%d}{10}"%i) for i in range(11)] ) self.alphas_text.to_corner(UR,buff=0.5) self.alphas_text.shift(LEFT*2) self.add( self.code, self.finger, self.alphas_text[0] ) class AdvancedAnimations(AdvancedAnimationsSetup): def construct(self): path = Line(LEFT*5,RIGHT*5,stroke_opacity=0.5) phantom_path = DashedVMobject(path) path.shift(DOWN*1.5) phantom_path.add_updater(lambda mob: mob.move_to(path)) square = Square().set_height(0.7) square.move_to(path.get_start()) square_start = square.copy() square_start.set_color(RED) ticks = VGroup(*[ DashedVMobject(Line(DOWN,UP,stroke_opacity=0.3))\ .move_to(path.point_from_proportion(i/10)) for i in range(0,11) ]) marks = VGroup(*[ TexMobject(r"\frac{%d}{10}"%i,height=0.6,fill_opacity=0.2)\ .next_to(ticks[i],UP,buff=0.2) for i in range(0,11) ]) self.add(phantom_path,square_start,square,ticks,marks) square.save_state() self.wait() self.play( self.finger.move_to,self.get_position_finger(2) ) for i in range(0,10): alpha = i/10 self.wait() self.play( self.finger.move_to,self.get_position_finger(3) ) self.wait() self.play( square.move_to,path.point_from_proportion(alpha) ) self.wait() self.play( self.finger.move_to,self.get_position_finger(4) ) self.play( Rotate(square,3*PI*alpha) ) self.play( marks[i].set_fill,None,1 ) if i > 0: phantom_square = square.copy() phantom_square.fade(0.5) self.add(phantom_square) self.bring_to_front(square) self.play( self.finger.move_to,self.get_position_finger(2) ) self.play(Restore(square)) self.play( ReplacementTransform( self.alphas_text[i], self.alphas_text[i+1] ) ) self.wait() self.play( ShiftAndRotate(square,RIGHT*10,3*PI), run_time=10 ) self.wait(3)
AnimationsWithManim_Elteoremadebeethoven/English/extra/render_old_projects/steps.md
# Learn Manim by yourself. This tutorial works with [this manim version (feb/03/19)](https://github.com/3b1b/manim/tree/3b088b12843b7a4459fe71eba96b70edafb7aa78). ## 1. Download this files. ### 1.1 Download this image with the name "generic.png" and place it in ```media/designs/raster_images``` <p align="center"><img src ="/English/extra/render_old_projects/archivos/generic.png" width="400" /></p> ### 1.2 Download this image with the name "generic.svg" and place it in ```media/designs/svg_images``` <p align="center"><img src ="/English/extra/render_old_projects/archivos/generic.svg" width="400" /></p> ### 1.3 Copy the three .svg files from ```manimlib/files``` to ```media/designs/svg_images``` ### 1.4 Download [this sound file](https://drive.google.com/open?id=1V_LpJoidm2tAVVBusKaHlky2-MLehTuM) with the name "generic_sound.wav" and place it in ```media/designs/sounds``` ## 2. Modify the following files: ### 2.1 ```manimlib/mobject/coordinate_systems.py``` Add this code in the line 54: ```python3 def get_axis(self, min_val, max_val, axis_config): new_config = merge_config([ axis_config, {"x_min": min_val, "x_max": max_val}, self.number_line_config, ]) return NumberLine(**new_config) ``` <p align="center"><img src ="/English/extra/render_old_projects/capturas/coord_syst.png" width="700" /></p> ### 2.2 Add this line in ```manimlib/mobject/svg/svg_mobject.py``` ```python3 os.path.join(SVG_IMAGE_DIR, "generic.svg") ``` <p align="center"><img src ="/English/extra/render_old_projects/capturas/capt2.png" width="700" /></p> ### 2.3 Open ```manimlib/mobject/types/image_mobject.py``` and replaces the selected part of the left side with the code that is on the right side. <p align="center"><img src ="/English/extra/render_old_projects/capturas/capt3.png"/></p> Code: ```python3 path=self.select_image(filename_or_array) #path = get_full_raster_image_path(filename_or_array) image = Image.open(path).convert(self.image_mode) self.pixel_array = np.array(image) else: self.pixel_array = np.array(filename_or_array) self.change_to_rgba_array() if self.invert: self.pixel_array[:, :, :3] = 255 - self.pixel_array[:, :, :3] AbstractImageMobject.__init__(self, **kwargs) def select_image(self,file_name): extensions=[".jpg", ".png", ".gif"] possible_paths = [file_name] possible_paths += [ os.path.join(RASTER_IMAGE_DIR, file_name + extension) for extension in ["", *extensions] ] possible_paths+=[os.path.join(RASTER_IMAGE_DIR, "generic.png")] for path in possible_paths: if os.path.exists(path): return path ``` ### 2.4 Open ```manimlib/for_3b1b_videos/pi_creature.py``` and replaces the selected part of the left side with the code that is on the right side. <p align="center"><img src ="/English/extra/render_old_projects/capturas/capt4.png"/></p> Code: ```python3 "PiCreatures_plain.svg" ``` ### 2.5 Open ```manimlib/mobject/svg/drawings.py``` and replaces the selected part of the left side with the code that is on the right side. <p align="center"><img src ="/English/extra/render_old_projects/capturas/capt5.png"/></p> Code: ```python3 "file_name": "Bubbles_speech.svg", ``` ------------------------------------ ```python3 SVGMobject.__init__(self,file_name="Bubbles_speech" ,**kwargs) ``` ### 2.6 Open ```manimlib/once_useful_constructs/light.py``` and add this code in the 21 line: ```python3 from manimlib.utils.space_ops import get_norm ``` <p align="center"><img src ="/English/extra/render_old_projects/capturas/capt6.png" width="700"/></p> ### 2.7 Open ```manimlib/scene/three_d_scene.py``` and replache the 149 with this line: ```python3 if self.camera_config["pixel_width"] == PRODUCTION_QUALITY_CAMERA_CONFIG["pixel_width"]: ``` <p align="center"><img src ="/English/extra/render_old_projects/capturas/capt7.png"/></p> ### 2.7 Open ```manimlib/utils/sounds.py``` and make the changes shown in the code above: <p align="center"><img src ="/English/extra/render_old_projects/capturas/sound.png"/></p> ```python3 # Add this code below line 41 def select_sound(sound_file_name): try_sound=os.path.join(SOUND_DIR, sound_file_name) if os.path.exists(try_sound): return sound_file_name else: return "generic_sound" # Replace the line 37 with: select_sound(sound_file_name), ```
AnimationsWithManim_Elteoremadebeethoven/English/extra/faqs/faqs.py
from big_ol_pile_of_manim_imports import * # What is CONFIG? ---------------------------------------------- class WhatIsCONFIG(Scene): CONFIG={ "object_1":TextMobject("Object 1"), "object_2":Square(), "number":3, "vector":[1,1,0] } def construct(self): self.play( Write(self.object_1) ) self.play( self.object_1.scale,self.number ) self.play( ReplacementTransform( self.object_1, self.object_2 ) ) self.play( self.object_2.shift,self.vector ) self.wait() class SceneFromAnotherScene(WhatIsCONFIG): CONFIG={ "object_1":TextMobject("Another object"), "object_2":Circle(), "number":4, "vector":[-1,-1,0] } # ----------------------------------------------------------------- # Change the background color ------------------------------------- class ChangeBackgroundColor(Scene): CONFIG={ "camera_config":{"background_color":RED}, "text":TexMobject(r"\frac{d}{dx}\Bigr|_{y=2}").scale(5) } def construct(self): self.add(self.text) # ----------------------------------------------------------------- # Remove background stroke width of texts class RemoveBackgroundStrokeWidth(ChangeBackgroundColor): CONFIG={ "text":TexMobject( r"\frac{d}{dx}\Bigr|_{y=2}", background_stroke_width=0, #<- Add this line ).scale(5) } # Yoy can go to manimlib/mobject/svg/tex_mobject.py and change # background_stroke_width=0 in the SingleStringTexMobject class. # ----------------------------------------------------------------- # Arrange multiple objects class ArrangeObjects(Scene): def construct(self): text1 = TextMobject("You have") text2 = TextMobject("to use") text3 = TextMobject("\\tt VGroup") text_group = VGroup( text1, text2, text3 ) # .arrange # <- For recent versions text_group.arrange_submobjects( DOWN, # <- Direction aligned_edge = LEFT, buff=0.4 ) self.add(text_group) self.wait() self.play( text_group.arrange_submobjects,UP,{"aligned_edge":RIGHT,"buff":2} ) self.wait() self.play( text_group.arrange_submobjects,RIGHT,{"buff":0.4} ) self.wait() # ----------------------------------------------------------------- # How change the size of the camera ------------------------------- class ChangePositionAndSizeCamera(MovingCameraScene): def construct(self): text=TexMobject("\\nabla\\textbf{u}").scale(3) square=Square() # Arrange the objects VGroup(text,square).arrange_submobjects(RIGHT,buff=3) self.add(text,square) # Save the state of camera self.camera_frame.save_state() # Animation of the camera self.play( # Set the size with the width of a object self.camera_frame.set_width,text.get_width()*1.2, # Move the camera to the object self.camera_frame.move_to,text ) self.wait() # Restore the state saved self.play(Restore(self.camera_frame)) self.play( self.camera_frame.set_height,square.get_width()*1.2, self.camera_frame.move_to,square ) self.wait() self.play(Restore(self.camera_frame)) self.wait() class ChangePositionAndSizeCameraInAnotherScene(GraphScene,MovingCameraScene): CONFIG = { "y_max" : 50, "y_min" : 0, "x_max" : 7, "x_min" : 0, "y_tick_frequency" : 5, "x_tick_frequency" : 0.5, } # Setup the scenes def setup(self): GraphScene.setup(self) MovingCameraScene.setup(self) def construct(self): self.setup_axes(animate=False) graph = self.get_graph(lambda x : x**2, color = GREEN, x_min = 0, x_max = 7 ) dot_at_start_graph=Dot().move_to(graph.points[0]) dot_at_end_grap=Dot().move_to(graph.points[-1]) self.add(graph,dot_at_end_grap,dot_at_start_graph) self.play( self.camera_frame.scale,.5, self.camera_frame.move_to,dot_at_start_graph ) self.play( self.camera_frame.move_to,dot_at_end_grap ) self.wait() # ----------------------------------------------------------------- # Linear transformation example class LinearTransformation(LinearTransformationScene): CONFIG = { "include_background_plane": True, "include_foreground_plane": True, "foreground_plane_kwargs": { "x_radius": FRAME_WIDTH, "y_radius": FRAME_HEIGHT, "secondary_line_ratio": 0 }, "background_plane_kwargs": { "color": GREY, "secondary_color": DARK_GREY, "axes_color": GREY, "stroke_width": 2, }, "show_coordinates": False, "show_basis_vectors": True, "basis_vector_stroke_width": 6, "i_hat_color": X_COLOR, "j_hat_color": Y_COLOR, "leave_ghost_vectors": False, } def construct(self): mob = Circle() mob.move_to(RIGHT+UP*2) vector_array = np.array([[1], [2]]) matrix = [[0, 1], [-1, 1]] self.add_transformable_mobject(mob) self.add_vector(vector_array) self.apply_matrix(matrix) self.wait() # -------------------------------------------------------------------- class RemoveAllObjectsInScreen(Scene): def construct(self): self.add( VGroup( *[ VGroup( *[ Dot() for i in range(30) ] ).arrange_submobjects(RIGHT) for j in range(10) ] ).arrange_submobjects(DOWN) ) self.play( *[FadeOut(mob)for mob in self.mobjects] # All mobjects in the screen are saved in self.mobjects ) self.wait() # -------------------------------------------------------------------- # Zoomed Scene class ZoomedSceneExample(ZoomedScene): CONFIG = { "zoom_factor": 0.3, "zoomed_display_height": 1, "zoomed_display_width": 6, "image_frame_stroke_width": 20, "zoomed_camera_config": { "default_frame_stroke_width": 3, }, } def construct(self): # Set objects dot = Dot().shift(UL*2) image=ImageMobject(np.uint8([[ 0, 100,30 , 200], [255,0,5 , 33]])) image.set_height(7) frame_text=TextMobject("Frame",color=PURPLE).scale(1.4) zoomed_camera_text=TextMobject("Zommed camera",color=RED).scale(1.4) self.add(image,dot) # Set camera zoomed_camera = self.zoomed_camera zoomed_display = self.zoomed_display frame = zoomed_camera.frame zoomed_display_frame = zoomed_display.display_frame frame.move_to(dot) frame.set_color(PURPLE) zoomed_display_frame.set_color(RED) zoomed_display.shift(DOWN) # brackground zoomed_display zd_rect = BackgroundRectangle( zoomed_display, fill_opacity=0, buff=MED_SMALL_BUFF, ) self.add_foreground_mobject(zd_rect) # animation of unfold camera unfold_camera = UpdateFromFunc( zd_rect, lambda rect: rect.replace(zoomed_display) ) frame_text.next_to(frame,DOWN) self.play( ShowCreation(frame), FadeInFromDown(frame_text) ) # Activate zooming self.activate_zooming() self.play( # You have to add this line self.get_zoomed_display_pop_out_animation(), unfold_camera ) zoomed_camera_text.next_to(zoomed_display_frame,DOWN) self.play(FadeInFromDown(zoomed_camera_text)) # Scale in x y z scale_factor=[0.5,1.5,0] # Resize the frame and zoomed camera self.play( frame.scale, scale_factor, zoomed_display.scale, scale_factor, FadeOut(zoomed_camera_text), FadeOut(frame_text) ) # Resize the frame self.play( frame.scale,3, frame.shift,2.5*DOWN ) # Resize zoomed camera self.play( ScaleInPlace(zoomed_display,2) ) self.wait() self.play( self.get_zoomed_display_pop_out_animation(), unfold_camera, # -------> Inverse rate_func=lambda t: smooth(1-t), ) self.play( Uncreate(zoomed_display_frame), FadeOut(frame), ) self.wait()
AnimationsWithManim_Elteoremadebeethoven/English/extra/faqs/paths.py
#from manimlib.imports import * #from big_ol_pile_of_manim_imports import * class Grid(VGroup): CONFIG = { "height": 6.0, "width": 6.0, } def __init__(self, rows, columns, **kwargs): digest_config(self, kwargs, locals()) super().__init__(**kwargs) x_step = self.width / self.columns y_step = self.height / self.rows for x in np.arange(0, self.width + x_step, x_step): self.add(Line( [x - self.width / 2., -self.height / 2., 0], [x - self.width / 2., self.height / 2., 0], )) for y in np.arange(0, self.height + y_step, y_step): self.add(Line( [-self.width / 2., y - self.height / 2., 0], [self.width / 2., y - self.height / 2., 0] )) class ScreenGrid(VGroup): CONFIG = { "rows": 8, "columns": 14, "height": FRAME_Y_RADIUS * 2, "width": 14, "grid_stroke": 0.5, "grid_color": WHITE, "axis_color": RED, "axis_stroke": 2, "labels_scale": 0.5, "labels_buff": 0, "number_decimals": 2 } def __init__(self, **kwargs): super().__init__(**kwargs) rows = self.rows columns = self.columns grid = Grid(width=self.width, height=self.height, rows=rows, columns=columns) grid.set_stroke(self.grid_color, self.grid_stroke) vector_ii = ORIGIN + np.array((- self.width / 2, - self.height / 2, 0)) vector_si = ORIGIN + np.array((- self.width / 2, self.height / 2, 0)) vector_sd = ORIGIN + np.array((self.width / 2, self.height / 2, 0)) axes_x = Line(LEFT * self.width / 2, RIGHT * self.width / 2) axes_y = Line(DOWN * self.height / 2, UP * self.height / 2) axes = VGroup(axes_x, axes_y).set_stroke(self.axis_color, self.axis_stroke) divisions_x = self.width / columns divisions_y = self.height / rows directions_buff_x = [UP, DOWN] directions_buff_y = [RIGHT, LEFT] dd_buff = [directions_buff_x, directions_buff_y] vectors_init_x = [vector_ii, vector_si] vectors_init_y = [vector_si, vector_sd] vectors_init = [vectors_init_x, vectors_init_y] divisions = [divisions_x, divisions_y] orientations = [RIGHT, DOWN] labels = VGroup() set_changes = zip([columns, rows], divisions, orientations, [0, 1], vectors_init, dd_buff) for c_and_r, division, orientation, coord, vi_c, d_buff in set_changes: for i in range(1, c_and_r): for v_i, directions_buff in zip(vi_c, d_buff): ubication = v_i + orientation * division * i coord_point = round(ubication[coord], self.number_decimals) label = TextMobject(f"{coord_point}").scale(self.labels_scale) label.next_to(ubication, directions_buff, buff=self.labels_buff) labels.add(label) self.add(grid, axes, labels) def coord(x,y,z=0): return np.array([x,y,z]) def getX(mob): return mob.get_center()[0] def getY(mob): return mob.get_center()[1] # Abstract class: class PathScene(Scene): CONFIG = { "x_coords":[0, 1, 3, -2, -3], "y_coords":[3, -2, 1, 2.5, -1] } """ The setup method it is executed before the construct method, so whatever they write in the setup method will be executed before the construct method """ def setup(self): self.screen_grid = ScreenGrid() # tuples = [(0,3),(1,-2)...] self.tuples = list(zip(self.x_coords,self.y_coords)) dots,labels,numbers = self.get_all_mobs() self.add(self.screen_grid,dots,labels,numbers) def get_dots(self,coords): # This is called list comprehension, learn to use it here: # https://www.youtube.com/watch?v=AhSvKGTh28Q dots = VGroup(*[Dot(coord(x,y)) for x,y in coords]) return dots def get_dot_labels(self,dots,direction=RIGHT): labels = VGroup(*[ # This is called f-strings, learn to use it here: # https://www.geeksforgeeks.org/formatted-string-literals-f-strings-python/ TexMobject(f"({getX(dot)},{getY(dot)})",height=0.3)\ .next_to(dot,direction,buff=SMALL_BUFF) # This is called Multi-line statement, learn how to use it here: # https://www.programiz.com/python-programming/statement-indentation-comments for dot in dots ]) return labels def get_dot_numbers(self,dots): numbers = VGroup(*[ TextMobject(f"{n}",height=0.2).next_to(dot,DOWN,buff=SMALL_BUFF) for n,dot in zip(range(1,len(dots)+1),dots) ]) return numbers def get_all_mobs(self): dots = self.get_dots(self.tuples) labels = self.get_dot_labels(dots) numbers = self.get_dot_numbers(dots) return dots,labels,numbers class ShowPoints(PathScene): pass class PathAsCorners(PathScene): def construct(self): path = VMobject() path.set_points_as_corners([*[coord(x,y) for x,y in self.tuples]]) self.add(path) class PathSmoothly(PathScene): def construct(self): path = VMobject() path.set_points_smoothly([*[coord(x,y) for x,y in self.tuples]]) self.add(path) class PathPoints(PathScene): def construct(self): path = VMobject() path.set_points_smoothly([*[coord(x,y) for x,y in self.tuples]]) bezier_points = VGroup(*[Dot(coord,color=RED) for coord in path.points]) self.add(path,bezier_points) class AppendPoints(PathScene): def construct(self): path = VMobject() path.set_points_as_corners([*[coord(x,y) for x,y in self.tuples]]) self.add(path) self.wait() new_points = np.array([coord(-5,1),coord(-1,1)]) new_dots = self.get_dots(new_points[:,:2]) """ Special atention to this: ---- This is an slice, see: https://railsware.com/blog/python-for-machine-learning-indexing-and-slicing-for-lists-tuples-strings-and-other-sequential-types/ new_points = [ Columns: 0 1 2 [-5 1 0] <- Row 0 [-1 1 0] <- Row 1 ] So, the first ":" means all rows The ":2" means only take the elements from the first column to the second one, that is, the columns 0 and 1 """ new_labels = self.get_dot_labels(new_dots,UP) path.become( VMobject().set_points_as_corners([*path.points,*new_points]) ) # The most recent version have new methods that can do this more easy. VGroup(new_dots,new_labels).set_color(TEAL) self.add(new_dots,new_labels) self.wait(2) class TransformPathStyle(PathScene): def construct(self): path = VMobject() path.set_points_as_corners([*[coord(x,y) for x,y in self.tuples]]) self.add(path) self.play(path.make_smooth) self.wait() """ There are 3 methods: path.make_smooth() path.make_jagged() path.change_anchor_mode() """
AnimationsWithManim_Elteoremadebeethoven/English/extra/faqs/paths.md
# How to create paths in Manim with set of points ## Some useful functions: ```python def coord(x,y,z=0): return np.array([x,y,z]) def getX(mob): return mob.get_center()[0] def getY(mob): return mob.get_center()[1] ``` ## Abstract class This class is not a scene, it is the basis for creating our scenes. ```python # Abstract class: class PathScene(Scene): CONFIG = { "x_coords":[0, 1, 3, -2, -3], "y_coords":[3, -2, 1, 2.5, -1] } """ The setup method it is executed before the construct method, so whatever they write in the setup method will be executed before the construct method """ def setup(self): self.screen_grid = ScreenGrid() # tuples = [(0,3),(1,-2)...] self.tuples = list(zip(self.x_coords,self.y_coords)) dots,labels,numbers = self.get_all_mobs() self.add(self.screen_grid,dots,labels,numbers) def get_dots(self,coords): # This is called list comprehension, learn to use it here: # https://www.youtube.com/watch?v=AhSvKGTh28Q dots = VGroup(*[Dot(coord(x,y)) for x,y in coords]) return dots def get_dot_labels(self,dots,direction=RIGHT): labels = VGroup(*[ # This is called f-strings, learn to use it here: # https://www.geeksforgeeks.org/formatted-string-literals-f-strings-python/ TexMobject(f"({getX(dot)},{getY(dot)})",height=0.3)\ .next_to(dot,direction,buff=SMALL_BUFF) # This is called Multi-line statement, learn how to use it here: # https://www.programiz.com/python-programming/statement-indentation-comments for dot in dots ]) return labels def get_dot_numbers(self,dots): numbers = VGroup(*[ TextMobject(f"{n}",height=0.2).next_to(dot,DOWN,buff=SMALL_BUFF) for n,dot in zip(range(1,len(dots)+1),dots) ]) return numbers def get_all_mobs(self): dots = self.get_dots(self.tuples) labels = self.get_dot_labels(dots) numbers = self.get_dot_numbers(dots) return dots,labels,numbers ``` ## Show Points ```python class ShowPoints(PathScene): pass ``` <p align="center"><img src ="/English/extra/faqs/gifs/ShowPoints.png" width="800" /></p> ## Path as corners ```python class PathAsCorners(PathScene): def construct(self): path = VMobject() path.set_points_as_corners([*[coord(x,y) for x,y in self.tuples]]) self.add(path) ``` <p align="center"><img src ="/English/extra/faqs/gifs/PathAsCorners.png" width="800" /></p> ## Path smoothly ```python class PathSmoothly(PathScene): def construct(self): path = VMobject() path.set_points_smoothly([*[coord(x,y) for x,y in self.tuples]]) self.add(path) ``` <p align="center"><img src ="/English/extra/faqs/gifs/PathSmoothly.png" width="800" /></p> ## Bezier points of a path ```python class PathBezierPoints(PathScene): def construct(self): path = VMobject() path.set_points_smoothly([*[coord(x,y) for x,y in self.tuples]]) bezier_points = VGroup(*[Dot(coord,color=RED) for coord in path.points]) self.add(path,bezier_points) ``` <p align="center"><img src ="/English/extra/faqs/gifs/PathBezierPoints.png" width="800" /></p> ## Append points ```python class AppendPoints(PathScene): def construct(self): path = VMobject() path.set_points_as_corners([*[coord(x,y) for x,y in self.tuples]]) self.add(path) self.wait() new_points = np.array([coord(-5,1),coord(-1,1)]) new_dots = self.get_dots(new_points[:,:2]) """ Special atention to this: ---- This is an slice, see: https://railsware.com/blog/python-for-machine-learning-indexing-and-slicing-for-lists-tuples-strings-and-other-sequential-types/ new_points = [ Columns: 0 1 2 [-5 1 0] <- Row 0 [-1 1 0] <- Row 1 ] So, the first ":" means all rows The ":2" means only take the elements from the first column to the second one, that is, the columns 0 and 1 """ new_labels = self.get_dot_labels(new_dots,UP) path.become( VMobject().set_points_as_corners([*path.points,*new_points]) ) # The most recent version have new methods that can do this more easy. VGroup(new_dots,new_labels).set_color(TEAL) self.add(new_dots,new_labels) self.wait(2) ``` <p align="center"><img src ="/English/extra/faqs/gifs/AppendPoints.gif" width="800" /></p> ## Change path style ```python class TransformPathStyle(PathScene): def construct(self): path = VMobject() path.set_points_as_corners([*[coord(x,y) for x,y in self.tuples]]) self.add(path) self.play(path.make_smooth) self.wait() """ There are 3 methods: path.make_smooth() path.make_jagged() path.change_anchor_mode() """ ``` <p align="center"><img src ="/English/extra/faqs/gifs/TransformPathStyle.gif" width="800" /></p> More methods in the [current version](https://github.com/3b1b/manim/blob/master/manimlib/mobject/types/vectorized_mobject.py#L397)
AnimationsWithManim_Elteoremadebeethoven/English/extra/faqs/faqs.md
# Manim FAQs ([code](https://github.com/Elteoremadebeethoven/AnimationsWithManim/blob/master/English/extra/faqs/faqs.py)) ## What is CONFIG <p align="center"><img src ="/English/extra/faqs/gifs/WhatIsCONFIG.gif" width="800" /></p> ```python3 class WhatIsCONFIG(Scene): CONFIG={ "object_1":TextMobject("Object 1"), "object_2":Square(), "number":3, "vector":[1,1,0] } def construct(self): self.play( Write(self.object_1) ) self.play( self.object_1.scale,self.number ) self.play( ReplacementTransform( self.object_1, self.object_2 ) ) self.play( self.object_2.shift,self.vector ) self.wait() ``` ## Scene from another Scene <p align="center"><img src ="/English/extra/faqs/gifs/SceneFromAnotherScene.gif" width="800" /></p> ```python3 class SceneFromAnotherScene(WhatIsCONFIG): CONFIG={ "object_1":TextMobject("Another object"), "object_2":Circle(), "number":4, "vector":[-1,-1,0] } ``` ## Change background color <p align="center"><img src ="/English/extra/faqs/gifs/ChangeBackgroundColor.png" width="800" /></p> ```python3 class ChangeBackgroundColor(Scene): CONFIG={ "camera_config":{"background_color":RED}, "text":TexMobject(r"\frac{d}{dx}\Bigr|_{y=2}").scale(5) } def construct(self): self.add(self.text) ``` ## Remove background stroke width of texts <p align="center"><img src ="/English/extra/faqs/gifs/RemoveBackgroundStrokeWidth.png" width="800" /></p> ```python3 class RemoveBackgroundStrokeWidth(ChangeBackgroundColor): CONFIG={ "text":TexMobject( r"\frac{d}{dx}\Bigr|_{y=2}", background_stroke_width=0, #<- Add this line ).scale(5) } ``` ## Arrange Objects <p align="center"><img src ="/English/extra/faqs/gifs/ArrangeObjects1.gif" width="800" /></p> ```python3 class ArrangeObjects(Scene): def construct(self): text1 = TextMobject("You have") text2 = TextMobject("to use") text3 = TextMobject("\\tt VGroup") text_group = VGroup( text1, text2, text3 ) # .arrange # <- For recent versions text_group.arrange_submobjects( DOWN, # <- Direction aligned_edge = LEFT, buff=0.4 ) self.add(text_group) self.wait() self.play( text_group.arrange_submobjects,UP,{"aligned_edge":RIGHT,"buff":2} ) self.wait() self.play( text_group.arrange_submobjects,RIGHT,{"buff":0.4} ) self.wait() ``` ## Change position and size of the camera <p align="center"><img src ="/English/extra/faqs/gifs/ChangePositionAndSizeCamera.gif" width="800" /></p> ```python3 class ChangePositionAndSizeCamera(MovingCameraScene): def construct(self): text=TexMobject("\\nabla\\textbf{u}").scale(3) square=Square() # Arrange the objects VGroup(text,square).arrange_submobjects(RIGHT,buff=3) self.add(text,square) # Save the state of camera self.camera_frame.save_state() # Animation of the camera self.play( # Set the size with the width of a object self.camera_frame.set_width,text.get_width()*1.2, # Move the camera to the object self.camera_frame.move_to,text ) self.wait() # Restore the state saved self.play(Restore(self.camera_frame)) self.play( self.camera_frame.set_height,square.get_width()*1.2, self.camera_frame.move_to,square ) self.wait() self.play(Restore(self.camera_frame)) self.wait() ``` ## Change position and size of the camera in other scenes <p align="center"><img src ="/English/extra/faqs/gifs/ChangePositionAndSizeCameraInAnotherScene.gif" width="800" /></p> ```python3 class ChangePositionAndSizeCameraInAnotherScene(GraphScene,MovingCameraScene): CONFIG = { "y_max" : 50, "y_min" : 0, "x_max" : 7, "x_min" : 0, "y_tick_frequency" : 5, "x_tick_frequency" : 0.5, } # Setup the scenes def setup(self): GraphScene.setup(self) MovingCameraScene.setup(self) def construct(self): self.setup_axes(animate=False) graph = self.get_graph(lambda x : x**2, color = GREEN, x_min = 0, x_max = 7 ) dot_at_start_graph=Dot().move_to(graph.points[0]) dot_at_end_grap=Dot().move_to(graph.points[-1]) self.add(graph,dot_at_end_grap,dot_at_start_graph) self.play( self.camera_frame.scale,.5, self.camera_frame.move_to,dot_at_start_graph ) self.play( self.camera_frame.move_to,dot_at_end_grap ) self.wait() ``` ## Linear transformation <p align="center"><img src ="/English/extra/faqs/gifs/LinearTransformation.gif" width="800" /></p> ```python3 class LinearTransformation(LinearTransformationScene): CONFIG = { "include_background_plane": True, "include_foreground_plane": True, "foreground_plane_kwargs": { "x_radius": FRAME_WIDTH, "y_radius": FRAME_HEIGHT, "secondary_line_ratio": 0 }, "background_plane_kwargs": { "color": GREY, "secondary_color": DARK_GREY, "axes_color": GREY, "stroke_width": 2, }, "show_coordinates": False, "show_basis_vectors": True, "basis_vector_stroke_width": 6, "i_hat_color": X_COLOR, "j_hat_color": Y_COLOR, "leave_ghost_vectors": False, } def construct(self): mob = Circle() mob.move_to(RIGHT+UP*2) vector_array = np.array([[1], [2]]) matrix = [[0, 1], [-1, 1]] self.add_transformable_mobject(mob) self.add_vector(vector_array) self.apply_matrix(matrix) self.wait() ``` ## Remove all objects in screen <p align="center"><img src ="/English/extra/faqs/gifs/RemoveAllObjectsInScreen.gif" width="800" /></p> ```python3 class RemoveAllObjectsInScreen(Scene): def construct(self): self.add( VGroup( *[ VGroup( *[ Dot() for i in range(30) ] ).arrange_submobjects(RIGHT) for j in range(10) ] ).arrange_submobjects(DOWN) ) self.play( *[FadeOut(mob)for mob in self.mobjects] # All mobjects in the screen are saved in self.mobjects ) self.wait() ``` ## Zoomed scene example <p align="center"><img src ="/English/extra/faqs/gifs/ZoomedSceneExample.gif" width="800" /></p> ```python3 class ZoomedSceneExample(ZoomedScene): CONFIG = { "zoom_factor": 0.3, "zoomed_display_height": 1, "zoomed_display_width": 6, "image_frame_stroke_width": 20, "zoomed_camera_config": { "default_frame_stroke_width": 3, }, } def construct(self): # Set objects dot = Dot().shift(UL*2) image=ImageMobject(np.uint8([[ 0, 100,30 , 200], [255,0,5 , 33]])) image.set_height(7) frame_text=TextMobject("Frame",color=PURPLE).scale(1.4) zoomed_camera_text=TextMobject("Zommed camera",color=RED).scale(1.4) self.add(image,dot) # Set camera zoomed_camera = self.zoomed_camera zoomed_display = self.zoomed_display frame = zoomed_camera.frame zoomed_display_frame = zoomed_display.display_frame frame.move_to(dot) frame.set_color(PURPLE) zoomed_display_frame.set_color(RED) zoomed_display.shift(DOWN) # brackground zoomed_display zd_rect = BackgroundRectangle( zoomed_display, fill_opacity=0, buff=MED_SMALL_BUFF, ) self.add_foreground_mobject(zd_rect) # animation of unfold camera unfold_camera = UpdateFromFunc( zd_rect, lambda rect: rect.replace(zoomed_display) ) frame_text.next_to(frame,DOWN) self.play( ShowCreation(frame), FadeInFromDown(frame_text) ) # Activate zooming self.activate_zooming() self.play( # You have to add this line self.get_zoomed_display_pop_out_animation(), unfold_camera ) zoomed_camera_text.next_to(zoomed_display_frame,DOWN) self.play(FadeInFromDown(zoomed_camera_text)) # Scale in x y z scale_factor=[0.5,1.5,0] # Resize the frame and zoomed camera self.play( frame.scale, scale_factor, zoomed_display.scale, scale_factor, FadeOut(zoomed_camera_text), FadeOut(frame_text) ) # Resize the frame self.play( frame.scale,3, frame.shift,2.5*DOWN ) # Resize zoomed camera self.play( ScaleInPlace(zoomed_display,2) ) self.wait() self.play( self.get_zoomed_display_pop_out_animation(), unfold_camera, # -------> Inverse rate_func=lambda t: smooth(1-t), ) self.play( Uncreate(zoomed_display_frame), FadeOut(frame), ) self.wait() ```
AnimationsWithManim_Elteoremadebeethoven/English/extra/faqs/tikz.py
class TikzMobject(TextMobject): CONFIG = { "stroke_width": 3, "fill_opacity": 0, "stroke_opacity": 1, } class ExampleTikz(Scene): def construct(self): circuit = TikzMobject(r""" \begin{circuitikz}[american voltages] \draw (0,0) to [short, *-] (6,0) to [V, l_=$\mathrm{j}{\omega}_m \underline{\psi}^s_R$] (6,2) to [R, l_=$R_R$] (6,4) to [short, i_=$\underline{i}^s_R$] (5,4) (0,0) to [open,v^>=$\underline{u}^s_s$] (0,4) to [short, *- ,i=$\underline{i}^s_s$] (1,4) to [R, l=$R_s$] (3,4) to [L, l=$L_{\sigma}$] (5,4) to [short, i_=$\underline{i}^s_M$] (5,3) to [L, l_=$L_M$] (5,0); \end{circuitikz} """ ) self.play(Write(circuit)) self.wait()
AnimationsWithManim_Elteoremadebeethoven/English/extra/rate_funcs/rate_functions_scenes.py
from manimlib.imports import * class ExampleRateFunc(Scene): def construct(self): path = Line(LEFT*5,RIGHT*5) dot = Dot(path.get_start()) self.add(path,dot) self.play( # This works with any animation MoveAlongPath( dot,path, rate_func=lambda t: smooth(1-t), # rate_func = smooth <- by default run_time=4 # 4 sec ) ) self.wait() class ExampleRateFunc2(Scene): def construct(self): text = TextMobject("Hello world!").scale(3) self.play(Write( text, rate_func=lambda t: smooth(1-t) )) self.wait() # Install via pip: # matplotlib # pandas # sklearn import matplotlib.pyplot as plt import pandas as pd from sklearn.linear_model import LinearRegression from sklearn.preprocessing import PolynomialFeatures class ExampleRateFuncCustom(Scene): def construct(self): datas = pd.read_csv('data.csv') print(datas) X = datas.iloc[:, 0:1].values y = datas.iloc[:, 1].values poly = PolynomialFeatures(degree = 8) X_poly = poly.fit_transform(X) poly.fit(X_poly, y) lin = LinearRegression() lin.fit(X_poly, y) plt.scatter(X, y, color = 'blue') plt.plot(X, lin.predict(poly.fit_transform(X)), color = 'red') plt.title('Polynomial Regression') plt.xlabel('Time') plt.ylabel('Animation progression %') plt.show() # See manimlib/utils/bezier.py reg_func = bezier(lin.predict(poly.fit_transform(X))) path = Line(LEFT*5,RIGHT*5) dot = Dot(path.get_start()) self.add(path,dot) self.play( MoveAlongPath( dot,path, rate_func=reg_func, run_time=4 ) ) self.wait() # Custom def custom_time(t,partitions,start,end,func): duration = end - start fragment_time = 1 / partitions start_time = start * fragment_time end_time = end * fragment_time duration_time = duration * fragment_time def fix_time(x): return (x - start_time) / duration_time if t < start_time: return func(fix_time(start_time)) elif start_time <= t < end_time: return func(fix_time(t)) else: return func(fix_time(end_time)) def Custom(partitions,start,end,func=smooth): return lambda t: custom_time(t,partitions,start,end,func) class CustomRateFunc(Scene): def construct(self): c = Circle().scale(2) s = Square().scale(2) l = Line(DOWN,UP).scale(2) time = DecimalNumber(self.time).add_updater(lambda m: m.set_value(self.time)) time.to_corner(DL) self.add(time) self.play( # 6 partitions, that is (total_time = 4): # ShowCreation starts at t=(0/6)*total_time=0s and end t=(5/6)*total_time=3.333s ShowCreation(c, rate_func=Custom(6,0,5)), # FadeIn starts at t=(2/6)*total_time=1.3333s and end t=(4/6)*total_time=2.6666s FadeIn(s, rate_func=Custom(6,2,4,func=there_and_back)), # GrowFromCenter starts at t=(4/6)*total_time=2.6666s and end t=(6/6)*total_time=4s GrowFromCenter(l,rate_func=Custom(6,4,6)), run_time=4 # <- total_time ) self.wait() # COMPARATION class TestPath(VGroup): def __init__(self,name,**kwargs): super().__init__(**kwargs) self.name = name.__name__ self.func = name self.title = Text(f"{self.name}",font="Monaco",stroke_width=0) self.title.set_height(0.24) self.line = Line(LEFT*5,RIGHT*5) self.dot = Dot(self.line.get_start()) self.title.next_to(self.line,LEFT,buff=0.3) self.add(self.title,self.line,self.dot) class RateFunctions(Scene): CONFIG = { "rate_functions": [ smooth, linear, rush_into, rush_from, slow_into, double_smooth, there_and_back, running_start, wiggle, lingering, exponential_decay ], "rt": 3 } def construct(self): time_ad = [*[Text("%d"%i,font="Arial",stroke_width=0).to_corner(UL) for i in range(1,4)]][::-1] rf_group = VGroup(*[ TestPath(rf) for rf in self.rate_functions ]) for rf in rf_group: rf.title.set_color(TEAL) rf.line.set_color([RED,BLUE,YELLOW]) rf_group.arrange(DOWN,aligned_edge=RIGHT) init_point = rf_group[0].line.get_start() init_point[0] = 0 end_point = rf_group[-1].line.get_end() brace = Brace(rf_group[-1].line,DOWN,buff=0.5) brace_text = brace.get_text("\\tt run\\_time = %d"%self.rt).scale(0.8) end_point[0] = 0 div_lines = VGroup() div_texts = VGroup() for i in range(11): proportion = i / 10 text = TexMobject("\\frac{%s}{10}"%i) text.set_height(0.5) coord_proportion = rf_group[0].line.point_from_proportion(proportion) coord_proportion[1] = 0 v_line = DashedLine( init_point + coord_proportion + UP*0.5, end_point + coord_proportion + DOWN*0.5, stroke_opacity=0.5 ) text.next_to(v_line,UP,buff=0.1) div_texts.add(text) div_lines.add(v_line) self.add(rf_group,div_lines,div_texts,brace,brace_text) for i in range(3): self.add(time_ad[i]) self.wait() self.remove(time_ad[i]) self.play(*[ MoveAlongPath(vg.dot,vg.line,rate_func=vg.func) for vg in rf_group ], run_time=self.rt ) self.wait(2)
AnimationsWithManim_Elteoremadebeethoven/English/extra/vector_fields/vector_fields_scenes.py
from manimlib.imports import * class VectorFieldScene1(Scene): def construct(self): func = lambda p: np.array([ p[0]/2, # x p[1]/2, # y 0 # z ]) # Normalized vector_field_norm = VectorField(func) # Not normalized vector_field_not_norm = VectorField(func, length_func=linear) self.play(*[GrowArrow(vec) for vec in vector_field_norm]) self.wait(2) self.play(ReplacementTransform(vector_field_norm,vector_field_not_norm)) self.wait(2) # Other way def functioncurlreal(p, velocity=0.05): x, y = p[:2] result = - y * RIGHT + x * UP result *= velocity return result class VectorFieldScene2(Scene): def construct(self): vector_field = VectorField(functioncurlreal) dot1 = Dot([1,1,0], color=RED) dot2 = Dot([2,2,0], color=BLUE) self.add(vector_field,dot1,dot2) self.wait() for dot in dot1,dot2: move_submobjects_along_vector_field( dot, lambda p: functioncurlreal(p,0.5) ) self.wait(3) for dot in dot1,dot2: dot.clear_updaters() self.wait() class VectorFieldScene3(Scene): def construct(self): vector_field = VectorField( lambda p: functioncurlreal(p,0.5), length_func = lambda norm: 0.6 * sigmoid(norm) ) dot = Dot([2,3,0]).fade(1) some_vector = vector_field.get_vector(dot.get_center()) some_vector.add_updater( lambda mob: mob.become(vector_field.get_vector(dot.get_center())) ) self.add(vector_field,dot,some_vector) self.play( dot.shift,LEFT*4, run_time=3 ) self.play( dot.shift,DOWN*5, run_time=3 ) self.play( Rotating(dot, radians=PI, about_point=ORIGIN), run_time=5 ) self.wait() # Electric field animation, 3Blue1Brown property # This animation belongs to the file: # https://github.com/3b1b/manim/blob/master/from_3b1b/old/div_curl.py#L1293 # This code is not my own, I simply updated it to the recent # version and documented it. def get_force_field_func(*point_strength_pairs, **kwargs): radius = kwargs.get("radius", 0.5) def func(point): result = np.array(ORIGIN) for center, strength in point_strength_pairs: to_center = center - point norm = get_norm(to_center) if norm == 0: continue elif norm < radius: to_center /= radius**3 elif norm >= radius: to_center /= norm**3 to_center *= -strength result += to_center return result return func class ElectricParticle(Circle): CONFIG = { "color": WHITE, "sign": "+", } def __init__(self, radius=0.5 ,**kwargs): digest_config(self, kwargs) super().__init__( stroke_color=WHITE, stroke_width=0.5, fill_color=self.color, fill_opacity=0.8, radius=radius ) sign = TexMobject(self.sign) sign.set_stroke(WHITE, 1) sign.set_width(0.5 * self.get_width()) sign.move_to(self) self.add(sign) class Proton(ElectricParticle): CONFIG = { "color": RED_E, } class Electron(ElectricParticle): CONFIG = { "color": BLUE_E, "sign": "-" } class ChangingElectricField(Scene): CONFIG = { "vector_field_config": {}, "num_particles": 6, "anim_time": 5, } def construct(self): particles = self.get_particles() vector_field = self.get_vector_field() def update_vector_field(vector_field): new_field = self.get_vector_field() vector_field.become(new_field) vector_field.func = new_field.func # The dt parameter will be explained in # future videos, but here is a small preview. def update_particles(particles, dt): func = vector_field.func for particle in particles: force = func(particle.get_center()) particle.velocity += force * dt particle.shift(particle.velocity * dt) vector_field.add_updater(update_vector_field), particles.add_updater(update_particles), self.add( vector_field, particles ) # Animation time: self.wait(self.anim_time) # Suspend animation for mob in vector_field,particles: mob.suspend_updating() self.wait() # Restore animation for mob in vector_field,particles: mob.resume_updating() self.wait(3) def get_particles(self): particles = self.particles = VGroup() for n in range(self.num_particles): if n % 2 == 0: particle = Proton(radius=0.2) particle.charge = +1 else: particle = Electron(radius=0.2) particle.charge = -1 particle.velocity = np.random.normal(0, 0.1, 3) particles.add(particle) particle.shift(np.random.normal(0, 0.2, 3)) particles.arrange_in_grid(buff=LARGE_BUFF) return particles def get_vector_field(self): func = get_force_field_func(*list(zip( list(map(lambda x: x.get_center(), self.particles)), [p.charge for p in self.particles] ))) self.vector_field = VectorField(func, **self.vector_field_config) return self.vector_field
AnimationsWithManim_Elteoremadebeethoven/English/extra/tex_formulas/steps.md
# Contador de fórmulas en varios frames Corrobora que la fórmula sea correcta, en este caso es: ```latex \lim_{x\to\infty}{1\over x}=0 ``` Exportala en la terminal usando ```sh python3 extract_scene.py -g contador_formulas.py Formula ``` ```python3 from big_ol_pile_of_manim_imports import * #exporta -g o -s def imprimir_formula_paso_1(self,texto,escala,escala_inversa,direccion,excepcion,separacion): excepcion=0 self.add(texto.scale(escala)) contador = 0 for j in range(len(texto)): elemento = TexMobject("%d" %contador) texto[j].set_color(RED) self.add(texto[j]) elemento.set_fill(opacity=1) elemento.to_edge(UP) self.add(elemento) self.wait(0.02) elemento.set_fill(opacity=0) texto[j].set_color(WHITE) contador = contador + 1 #exporta -s def imprimir_formula_paso_2(self,texto,escala,escala_inversa,direccion,excepcion,separacion): texto.scale(escala).set_color(RED) self.add(texto) contador = 0 for j in range(len(texto)): permiso_imprimir=True for w in excepcion: if j==w: permiso_imprimir=False if permiso_imprimir: self.add(texto[j].set_color("#808080")) contador = contador + 1 contador=0 for j in range(len(texto)): permiso_imprimir=True elemento = TexMobject("%d" %contador,color=WHITE) elemento.scale(escala_inversa) elemento.next_to(texto[j],direccion,buff=separacion) for w in excepcion: if j==w: permiso_imprimir=False if permiso_imprimir: self.add(elemento) contador = contador + 1 class Formula(Scene): def construct(self): formula=TexMobject("\\lim","_","{","x","\\to","\\infty","}","{","1","\\over","x","}","=","0") excepcion=[] escala=2.5 escala_inversa=0.5 direccion=DOWN separacion=0 imprimir_formula_paso_1(self,formula,escala,escala_inversa,direccion,excepcion,separacion) ``` esto te creará una carpeta con todos los frames de la animación, cada frame corresponderá a un elemento de la fórmula: <p align="center"><img src ="/Español/extras/formulas_tex/gifs/frames.png" /></p> # Contador en un sólo frame ## Paso 1: Corrobora que la fórmula sea correcta usando ```sh python extract_scene.py -s contador_formulas.py Formula ``` <p align="center"><img src ="/Español/extras/formulas_tex/gifs/Paso0.png" /></p> ## Paso 2 En la clase "Formula" modifica (NO EN "def imprimir_formula_paso_1" ) ``` imprimir_formula_paso_1 ``` por ``` imprimir_formula_paso_2 ``` y vuelve a compilarlo. <p align="center"><img src ="/Español/extras/formulas_tex/gifs/Paso1.png" /></p> ## Paso 3 Agrega al arreglo "excepcion" los elementos que están vacios y vuelve a compilar: ```python3 excepcion=[1,2,6,7,11] ``` <p align="center"><img src ="/Español/extras/formulas_tex/gifs/Paso2.png" /></p> ## Posibles errores En caso de que sin querer agregues un elemento de más éste aparecerá en rojo indicando que lo incluiste en el arreglo de "excepcion", en este ejemplo eliminaremos la linea de quebrados (elemento 9): ```python3 excepcion=[1,2,6,7,11,9] ``` <p align="center"><img src ="/Español/extras/formulas_tex/gifs/Paso_error.png" /></p>
AnimationsWithManim_Elteoremadebeethoven/English/extra/sets/fast_render.md
# Copy the following commands: ## manimlib/constans.py ```python3 CUSTOM_QUALITY_CAMERA_CONFIG = { "pixel_height": 720, "pixel_width": 1280, "frame_rate": 10, } ``` ```python3 def set_custom_quality(height,fps): video_parameters=[ ("pixel_height",height), ("pixel_width",int(height*16/9)), ("frame_rate",fps) ] for v_property,v_value in video_parameters: CUSTOM_QUALITY_CAMERA_CONFIG[v_property]=v_value ``` ## manimlib/config.py ```python3 parser.add_argument( "-k","--custom_quality", action="store_true", help="Custom size in file", ), parser.add_argument( "-x","--fps", help="Custom fps", ), ``` ```python3 "fps": args.fps, ``` ```python3 if args.low_quality: camera_config.update(manimlib.constants.LOW_QUALITY_CAMERA_CONFIG) elif args.medium_quality: camera_config.update(manimlib.constants.MEDIUM_QUALITY_CAMERA_CONFIG) elif args.custom_quality: try: manimlib.constants.CUSTOM_QUALITY_CAMERA_CONFIG["frame_rate"]=int(args.fps) except: pass camera_config.update(manimlib.constants.CUSTOM_QUALITY_CAMERA_CONFIG) else: camera_config.update(manimlib.constants.PRODUCTION_QUALITY_CAMERA_CONFIG) ```
AnimationsWithManim_Elteoremadebeethoven/English/extra/manim_challenges/roulette_epicycloids.py
old_version = True if old_version: from big_ol_pile_of_manim_imports import * else: from manimlib.imports import * class EpicycloidSceneSimple(Scene): def construct(self): radius1 = 2.4 radius2 = radius1/3 self.epy(radius1,radius2) def epy(self,r1,r2): # Manim circle c1 = Circle(radius=r1,color=BLUE) # Small circle c2 = Circle(radius=r2,color=PURPLE).rotate(PI) c2.next_to(c1,RIGHT,buff=0) c2.start = c2.copy() # Dot # .points[0] return the start path coordinate # .points[-1] return the end path coordinate dot = Dot(c2.points[0],color=RED) # Line line = Line(c2.get_center(),dot.get_center()).set_stroke(BLACK,2.5) # Path path = VMobject(color=RED) # Path can't have the same coord twice, so we have to dummy point path.set_points_as_corners([dot.get_center(),dot.get_center()+UP*0.001]) # Path group path_group = VGroup(line,dot,path) # Alpha, from 0 to 1: alpha = ValueTracker(0) self.play(ShowCreation(line),ShowCreation(c1),ShowCreation(c2),GrowFromCenter(dot)) # update function of path_group def update_group(group): l,mob,previus_path = group mob.move_to(c2.points[0]) old_path = path.copy() # See manimlib/mobject/types/vectorized_mobject.py old_path.append_vectorized_mobject(Line(old_path.points[-1],mob.get_center())) old_path.make_smooth() l.put_start_and_end_on(c2.get_center(),mob.get_center()) path.become(old_path) # update function of small circle def update_c2(c): c.become(c.start) c.rotate(TAU*alpha.get_value(),about_point=c1.get_center()) c.rotate(TAU*(r1/r2)*alpha.get_value(),about_point=c.get_center()) path_group.add_updater(update_group) c2.add_updater(update_c2) self.add(c2,path_group) self.play( alpha.set_value,1, rate_func=linear, run_time=6 ) self.wait(2) c2.clear_updaters() path_group.clear_updaters() self.play(FadeOut(VGroup(c1,c2,path_group))) class EpicycloidSceneComplete(Scene): CONFIG = { "camera_config": {"background_color":WHITE}, "radius":2.4, "color_path":RED, "divisions":[3,4,5,6] } def construct(self): self.show_axes() self.show_animation() def show_axes(self,partition=3): step_size = self.radius/partition # See all options in manimlib/mobject/number_line.py x_axis = NumberLine( x_min = -step_size*7, x_max = step_size*7.8, unit_size = step_size, include_tip = True, include_numbers = True, number_scale_val = 0.5, color=BLACK, exclude_zero_from_default_numbers = True, decimal_number_config = {"color":BLACK} ) y_axis = NumberLine( x_min = -step_size*5, x_max = step_size*5.5, unit_size = step_size, include_tip = True, include_numbers = True, number_scale_val = 0.5, color=BLACK, label_direction = UP, exclude_zero_from_default_numbers = True, decimal_number_config = {"color":BLACK} ) y_axis.rotate(PI/2,about_point = ORIGIN) # rotate labels in y_axis for number in y_axis.numbers: number.rotate(-PI/2,about_point = number.get_center()) self.play(Write(x_axis),Write(y_axis)) self.wait() def show_animation(self): c = True for i in self.divisions: self.epy(self.radius,self.radius/i,c) c = False def epy(self,r1,r2,animation): # Manim circle c1 = Circle(radius=r1,color=BLUE) # Small circle c2 = Circle(radius=r2,color=BLACK).rotate(PI) c2.next_to(c1,RIGHT,buff=0) c2.start = c2.copy() # Dot dot = Dot(c2.point_from_proportion(0),color=self.color_path) # Line line = Line(c2.get_center(),dot.get_center()).set_stroke(BLACK,2.5) # Path path = VMobject(color=self.color_path) path.set_points_as_corners([dot.get_center(),dot.get_center()+UP*0.001]) # Path group path_group = VGroup(line,dot,path) # Alpha alpha = ValueTracker(0) # If the animation start then shows the animation if animation: self.play(ShowCreation(line),ShowCreation(c1),ShowCreation(c2),GrowFromCenter(dot)) else: self.remove(self.dot) self.add_foreground_mobjects(dot) self.play(ShowCreation(line),ShowCreation(c2)) self.remove_foreground_mobjects(dot) self.add(c1,c2,path) # update function of path_group def update_group(group): l,mob,previus_path = group mob.move_to(c2.point_from_proportion(0)) old_path = path.copy() old_path.append_vectorized_mobject(Line(old_path.points[-1],dot.get_center())) old_path.make_smooth() l.put_start_and_end_on(c2.get_center(),dot.get_center()) path.become(old_path) # update function of small circle def update_c2(c): c.become(c.start) c.rotate(TAU*alpha.get_value(),about_point=c1.get_center()) c.rotate(TAU*(r1/r2)*alpha.get_value(),about_point=c.get_center()) path_group.add_updater(update_group) c2.add_updater(update_c2) self.add(c2,path_group) self.play( alpha.set_value,1, rate_func=linear, run_time=6 ) self.wait() c2.clear_updaters() path_group.clear_updaters() self.dot = dot self.play(FadeOut(path),FadeOut(c2),FadeOut(line)) # With alpha parameter in updater function class EpicycloidSceneSimple_alpha(Scene): def construct(self): radius1 = 2.4 radius2 = radius1/3 self.epy(radius1,radius2) def epy(self,r1,r2): # Manim circle c1 = Circle(radius=r1,color=BLUE) # Small circle c2 = Circle(radius=r2,color=PURPLE).rotate(PI) c2.next_to(c1,RIGHT,buff=0) c2.start = c2.copy() # Dot dot = Dot(c2.points[0],color=YELLOW) # Line line = Line(c2.get_center(),dot.get_center()).set_stroke(BLACK,2.5) # Path path = VMobject(color=RED) path.set_points_as_corners([dot.get_center(),dot.get_center()+UP*0.001]) # Path group path_group = VGroup(line,dot,path) self.play(ShowCreation(line),ShowCreation(c1),ShowCreation(c2),GrowFromCenter(dot)) # update function of path_group def update_group(group): l,mob,previus_path = group mob.move_to(c2.points[0]) old_path = path.copy() old_path.append_vectorized_mobject(Line(old_path.points[-1],dot.get_center())) old_path.make_smooth() l.put_start_and_end_on(c2.get_center(),dot.get_center()) path.become(old_path) # update function of small circle def update_c2(c,alpha): c.become(c.start) c.rotate(TAU*alpha,about_point=c1.get_center()) c.rotate(TAU*(r1/r2)*alpha,about_point=c.get_center()) path_group.add_updater(update_group) self.add(path_group) self.play( UpdateFromAlphaFunc(c2,update_c2,rate_func=linear,run_time=6) ) self.wait() class EpicycloidSceneComplete_alpha(Scene): CONFIG = { "camera_config": {"background_color":WHITE}, "radius":2.4, "color_path":RED, "divisions":[3,4,5,6] } def construct(self): self.show_axes() self.show_animation() def show_axes(self,partition=3): step_size = self.radius/partition # See all options in manimlib/mobject/number_line.py x_axis = NumberLine( x_min = -step_size*7, x_max = step_size*7.8, unit_size = step_size, include_tip = True, include_numbers = True, number_scale_val = 0.5, color=BLACK, exclude_zero_from_default_numbers = True, decimal_number_config = {"color":BLACK} ) y_axis = NumberLine( x_min = -step_size*5, x_max = step_size*5.5, unit_size = step_size, include_tip = True, include_numbers = True, number_scale_val = 0.5, color=BLACK, label_direction = UP, exclude_zero_from_default_numbers = True, decimal_number_config = {"color":BLACK} ) y_axis.rotate(PI/2,about_point = ORIGIN) # rotate labels in y_axis for number in y_axis.numbers: number.rotate(-PI/2,about_point = number.get_center()) self.play(Write(x_axis),Write(y_axis)) self.wait() def show_animation(self): c = True for i in self.divisions: self.epy(self.radius,self.radius/i,c) c = False def epy(self,r1,r2,animation): # Manim circle c1 = Circle(radius=r1,color=BLUE) # Small circle c2 = Circle(radius=r2,color=BLACK).rotate(PI) c2.next_to(c1,RIGHT,buff=0) c2.start = c2.copy() # Dot dot = Dot(c2.points[0],color=self.color_path) # Line line = Line(c2.get_center(),dot.get_center()).set_stroke(BLACK,2.5) # Path path = VMobject(color=self.color_path) path.set_points_as_corners([dot.get_center(),dot.get_center()+UP*0.001]) # Path group path_group = VGroup(line,dot,path) # If the animation start then shows the animation if animation: self.play(ShowCreation(line),ShowCreation(c1),ShowCreation(c2),GrowFromCenter(dot)) else: self.remove(self.dot) self.add_foreground_mobjects(dot) self.play(ShowCreation(line),ShowCreation(c2)) self.remove_foreground_mobjects(dot) self.add(c1,c2,path) # update function of path_group def update_group(group): l,mob,previus_path = group mob.move_to(c2.points[0]) old_path = path.copy() old_path.append_vectorized_mobject(Line(old_path.points[-1],dot.get_center())) old_path.make_smooth() l.put_start_and_end_on(c2.get_center(),dot.get_center()) path.become(old_path) # update function of small circle def update_c2(c,alpha): c.become(c.start) c.rotate(TAU*alpha,about_point=c1.get_center()) c.rotate(TAU*(r1/r2)*alpha,about_point=c.get_center()) path_group.add_updater(update_group) self.add(path_group) self.play( UpdateFromAlphaFunc(c2,update_c2,rate_func=linear,run_time=5) ) self.wait() self.dot = dot self.play(FadeOut(path),FadeOut(c2),FadeOut(line))
AnimationsWithManim_Elteoremadebeethoven/English/extra/manim_challenges/geo_analy.py
old_version = False if old_version: from big_ol_pile_of_manim_imports import * else: from manimlib.imports import * class Dot(Dot): CONFIG = { "fill_color": BLUE, "fill_opacity": 1, "stroke_color": RED, "stroke_width": 1.7, } class ParabolaCreation(GraphScene): CONFIG = { "x_min": -6, "x_max": 6, "x_axis_width": 12, "y_axis_height": 7, "graph_origin": 3.5 * DOWN, "y_min": 0, "y_max": 7, } def construct(self): self.setup_axes() self.x_axis.remove(self.x_axis[1]) self.y_axis.remove(self.y_axis[1]) self.play(Write(self.axes)) h = 0; k = 1; p = 1 parabola_function = lambda x: ((x-h)**2)/(4*p) + k parabola_right = self.get_graph( parabola_function, x_min = 0, x_max = 5, color = BLUE ).set_stroke(None,3) parabola_left = self.get_graph( parabola_function, x_min = 0, x_max = -5, color = BLUE ).set_stroke(None,3) anim_kwargs = {"run_time":5,"rate_func":linear} self.move_dot_path(parabola_right,anim_kwargs) self.move_dot_path(parabola_left,anim_kwargs) def move_dot_path(self,parabola,anim_kwargs): h = 0; k = 1; p = 1 parabola_copy = parabola.copy() focus = Dot(self.coords_to_point(0,2)) dot_guide = Dot(self.coords_to_point(h,p)) dot_d = Dot(self.coords_to_point(0,0)) circle = Circle(radius=1).move_to(self.coords_to_point(h,p)) line_f_d = DashedLine(focus.get_center(),dot_guide.get_center()) line_d_d = DashedLine(dot_guide.get_center(),dot_d.get_center()) group = VGroup(circle,line_f_d,line_d_d,dot_d) def update_group(group): c,f_d,d_d,d = group d.move_to(self.coords_to_point(dot_guide.get_center()[0],0)) radius = get_norm(focus.get_center() - dot_guide.get_center()) new_c = Circle(radius = radius) new_c.move_to(dot_guide) c.become(new_c) f_d.become(DashedLine(focus.get_center(),dot_guide.get_center())) d_d.become(DashedLine(dot_guide.get_center(),dot_d.get_center())) group.add_updater(update_group) self.play(*[ GrowFromCenter(mob) for mob in [circle,line_f_d,line_d_d,dot_guide,dot_d,focus] ]) self.add( group, focus, dot_guide, ) self.wait() self.play( ShowCreation(parabola), MoveAlongPath(dot_guide,parabola_copy), **anim_kwargs ) group.clear_updaters() self.wait(1.2) self.play(FadeOut(VGroup(group,dot_guide,focus)))
AnimationsWithManim_Elteoremadebeethoven/English/extra/manim_challenges/dragon_fractal.py
old_version = True if old_version: from big_ol_pile_of_manim_imports import * else: from manimlib.imports import * class Dragon(MovingCameraScene): CONFIG = { "iterations":15, "angle":90*DEGREES, "border_proportion":1.25, "colors":[RED_A,RED_C,RED_E,BLUE_A, BLUE_C,BLUE_E,YELLOW_A,YELLOW_C, YELLOW_E,PURPLE_A,PURPLE_C,PURPLE_E] } def construct(self): self.color = it.cycle(self.colors) path = VGroup() first_line = Line(ORIGIN, UP / 5, color = next(self.color)) path.add(first_line) self.camera_frame.set_height(first_line.get_height() * self.border_proportion) self.camera_frame.move_to(first_line) self.play(ShowCreation(first_line)) self.add_foreground_mobject(path) self.target_path = self.get_all_paths(path,self.iterations) for i in range(self.iterations): self.duplicate_path(path,i) self.wait() def duplicate_path(self,path,i): set_paths = self.target_path[:2**(i + 1)] height = set_paths.get_height() * self.border_proportion new_path = path.copy() new_path.set_color(next(self.color)) self.add(new_path) point = self.get_last_point(path) self.play( Rotating( new_path, radians=self.angle, about_point=path[-1].points[point], rate_func=linear ), self.camera_frame.move_to,set_paths, self.camera_frame.set_height,height, run_time=1, rate_func=smooth ) self.add_foreground_mobject(new_path) post_path = reversed([*new_path]) path.add(*post_path) def get_all_paths(self, path, iterations): target_path = path.copy() for _ in range(iterations): new_path = target_path.copy() point = self.get_last_point(new_path) new_path.rotate( self.angle, about_point=target_path[-1].points[point], ) post_path = reversed([*new_path]) target_path.add(*post_path) return target_path def get_last_point(self, path): return 0 if len(path) > 1 else -1
AnimationsWithManim_Elteoremadebeethoven/English/extra/manim_challenges/MmodN_epicycloids.py
old_version = True if old_version: from big_ol_pile_of_manim_imports import * else: from manimlib.imports import * class SimpleMmodN(Scene): def construct(self): circle,lines = self.get_m_mod_n_objects(3,60) self.play(FadeIn(VGroup(circle,lines))) def get_m_mod_n_objects(self,x,y): circle = Circle().set_height(FRAME_HEIGHT) circle.scale(0.85) lines = VGroup() for i in range(y): start_point = circle.point_from_proportion((i%y)/y) end_point = circle.point_from_proportion(((i*x)%y)/y) line = Line(start_point,end_point).set_stroke(width=1) lines.add(line) return [circle,lines] class MmodN(SimpleMmodN): def construct(self): circle = Circle().set_height(FRAME_HEIGHT) circle.scale(0.85) circle.to_edge(RIGHT,buff=1) self.play(ShowCreation(circle)) for x,y in [(2,100),(3,60),(4,60),(5,70)]: self.Example3b1b(self.get_m_mod_n_objects(x,y),x,y) self.play(FadeOut(circle)) def Example3b1b(self,obj,x,y): circle,lines = obj lines.set_stroke(width=1) label = TexMobject(f"f({x},{y})").scale(2.5).to_edge(LEFT,buff=1) VGroup(circle,lines).to_edge(RIGHT,buff=1) self.play( Write(label), self.LaggedStartLines(lines) ) self.wait() lines_c = lines.copy() lines_c.set_color(PINK) lines_c.set_stroke(width=3) self.play( self.LaggedStartShowCrationThenDestructionLines(lines_c) ) self.wait() self.play(FadeOut(lines),Write(label,rate_func=lambda t: smooth(1-t))) def LaggedStartLines(self,lines): if old_version: return LaggedStart( ShowCreation,lines, run_time=4 ) else: return LaggedStartMap( ShowCreation,lines, run_time=4 ) def LaggedStartShowCrationThenDestructionLines(self,lines): if old_version: return LaggedStart( ShowCreationThenDestruction,lines, run_time=6 ) else: return LaggedStartMap( ShowCreationThenDestruction,lines, run_time=6 )
AnimationsWithManim_Elteoremadebeethoven/English/3_text_like_arrays/3_text_like_arrays.py
from big_ol_pile_of_manim_imports import * COLOR_P="#3EFC24" class TextColor(Scene): def construct(self): text = TextMobject("A","B","C","D","E","F") text[0].set_color(RED) text[1].set_color(BLUE) text[2].set_color(GREEN) text[3].set_color(ORANGE) text[4].set_color("#DC28E2") #Hexadecimal color text[5].set_color(COLOR_P) self.play(Write(text)) self.wait(2) class FormulaColor1(Scene): def construct(self): text = TexMobject("x","=","{a","\\over","b}") text[0].set_color(RED) text[1].set_color(BLUE) text[2].set_color(GREEN) text[3].set_color(ORANGE) text[4].set_color("#DC28E2") self.play(Write(text)) self.wait(2) class FormulaColor2(Scene): def construct(self): text = TexMobject("x","=","\\frac{a}{b}") text[0].set_color(RED) text[1].set_color(BLUE) text[2].set_color(GREEN) self.play(Write(text)) self.wait(2) class FormulaColor3(Scene): def construct(self): text = TexMobject("\\sqrt{","\\int_{","a}^","{b}","\\left(","\\frac{x}{y}","\\right)","dx}") text[0].set_color(RED) text[1].set_color(BLUE) text[2].set_color(GREEN) text[3].set_color(YELLOW) text[4].set_color(PINK) text[5].set_color(ORANGE) text[6].set_color(PURPLE) text[7].set_color(MAROON) self.play(Write(text)) self.wait(2) class FormulaColor3Fixed(Scene): def construct(self): text = TexMobject("\\sqrt{","\\int_{","a}^","{b}","\\left(","\\frac{x}{y}","\\right)","dx.}") text[0].set_color(RED) text[1].set_color(BLUE) text[2].set_color(GREEN) text[3].set_color(YELLOW) text[4].set_color(PINK) text[5].set_color(ORANGE) text[6].set_color(PURPLE) text[7].set_color(MAROON) self.play(Write(text)) self.wait(3) class FormulaColor3Fixed2(Scene): def construct(self): text = TexMobject("\\sqrt{","\\int_","{a}^","{b}","{\\left(","{x","\\over","y}","\\right)}","d","x",".}") text[0].set_color(RED) text[1].set_color(BLUE) text[2].set_color(GREEN) text[3].set_color(YELLOW) text[4].set_color(PINK) text[5].set_color(ORANGE) text[6].set_color(PURPLE) text[7].set_color(MAROON) text[8].set_color(TEAL) text[9].set_color(GOLD) self.play(Write(text)) self.wait(3) class FormulaColor4(Scene): def construct(self): text = TexMobject("\\sqrt{","\\int_","{a","+","c}^","{b}","{\\left(","{x","\\over","y}","\\right)}","d","x",".}") text[0].set_color(RED) text[1].set_color(BLUE) text[2].set_color(GREEN) text[3].set_color(YELLOW) text[4].set_color(PINK) text[5].set_color(ORANGE) text[6].set_color(PURPLE) text[7].set_color(MAROON) text[8].set_color(TEAL) text[9].set_color(GOLD) text[10].set_color(GRAY) text[11].set_color(RED) self.play(Write(text)) self.wait(3) class FormulaColor5(Scene): def construct(self): text = TexMobject("\\sqrt{","\\int_","{a","+","c}^","{b}","{\\left(","{x","\\over","y}","\\right)}","d","x",".}") for i,color in zip(text,[PURPLE,BLUE,GREEN,YELLOW,PINK]): i.set_color(color) self.play(Write(text)) self.wait(3) class ColorByCaracter(Scene): def construct(self): text = TexMobject("{d","\\over","d","x","}","\\int_","{a}^","{","x","}","f(","t",")d","t","=","f(","x",")") text.set_color_by_tex("x",RED) self.play(Write(text)) self.wait(2) class ColorByCaracterFixed(Scene): def construct(self): text = TexMobject("{d","\\over","d","x","}","\\int_","{a}^","{","x","}","f(","t",")d","t","=","f(","x",")") text.set_color_by_tex("x",RED) text[6].set_color(RED) text[8].set_color(WHITE) self.play(Write(text)) self.wait(2) class ListFor(Scene): def construct(self): #no usar siempre frac text = TexMobject("[0]","[1]","[2]","[3]","[4]","[5]","[6]","[7]") for i in [0,1,3,4]: text[i].set_color(RED) self.play(Write(text)) self.wait(3) class ForRange1(Scene): def construct(self): #no usar siempre frac text = TexMobject("[0]","[1]","[2]","[3]","[4]","[5]","[6]","[7]") for i in range(3): text[i].set_color(RED) self.play(Write(text)) self.wait(3) class ForRange2(Scene): def construct(self): #no usar siempre frac text = TexMobject("[0]","[1]","[2]","[3]","[4]","[5]","[6]","[7]") for i in range(2,6): text[i].set_color(RED) self.play(Write(text)) self.wait(3) class ForTwoVariables(Scene): def construct(self): #no usar siempre frac text = TexMobject("[0]","[1]","[2]","[3]","[4]","[5]","[6]","[7]") for i,color in [(2,RED),(4,PINK)]: text[i].set_color(color) self.play(Write(text)) self.wait(3) class ChangeSize(Scene): def construct(self): text = TexMobject("\\sum_{i=0}^n i=\\frac{n(n+1)}{2}") self.add(text) self.wait() text.scale_in_place(2) self.wait(2) class AddAndRemoveText(Scene): def construct(self): text = TextMobject("Text or object") self.wait() self.add(text) self.wait() self.remove(text) self.wait() class FadeText(Scene): def construct(self): text = TextMobject("Text or object") self.play(FadeIn(text)) self.wait() self.play(FadeOut(text),run_time=1) self.wait() class FadeTextFromDirection(Scene): def construct(self): text = TextMobject("Text or object") self.play(FadeInFrom(text,DOWN),run_time=1) self.wait() class GrowObjectFromCenter(Scene): def construct(self): text = TextMobject("Text or object") self.play(GrowFromCenter(text),run_time=1) self.wait() class ShowCreationObject(Scene): def construct(self): text = TextMobject("Text or object") self.play(ShowCreation(text),run_time=1) self.wait() class ColoringText(Scene): def construct(self): text = TextMobject("Text or object") self.add(text) self.wait(0.5) for letter in text: self.play(LaggedStart( ApplyMethod, letter, lambda m : (m.set_color, YELLOW), run_time = 0.12 )) self.wait(0.5) class CrossText1(Scene): def construct(self): text = TexMobject("\\sum_{i=1}^{\\infty}i","=","-\\frac{1}{2}") cross = Cross(text[2]) cross.set_stroke(RED, 6) self.play(Write(text)) self.wait(.5) self.play(ShowCreation(cross)) self.wait(2) class CrossText2(Scene): def construct(self): text = TexMobject("\\sum_{i=1}^{\\infty}i","=","-\\frac{1}{2}") eq = VGroup(text[1],text[2]) cross = Cross(eq) cross.set_stroke(RED, 6) self.play(Write(text)) self.wait(.5) self.play(ShowCreation(cross)) self.wait(2) class FrameBox1(Scene): def construct(self): text=TexMobject( "\\hat g(", "f", ")", "=", "\\int", "_{t_1}", "^{t_{2}}", "g(", "t", ")", "e", "^{-2\\pi i", "f", "t}", "dt" ) frameBox = SurroundingRectangle(text[4], buff = 0.5*SMALL_BUFF) self.play(Write(text)) self.wait(.5) self.play(ShowCreation(frameBox)) self.wait(2) class FrameBox2(Scene): def construct(self): text=TexMobject( "\\hat g(", "f", ")", "=", "\\int", "_{t_1}", "^{t_{2}}", "g(", "t", ")", "e", "^{-2\\pi i", "f", "t}", "dt" ) seleccion=VGroup(text[4],text[5],text[6]) frameBox = SurroundingRectangle(seleccion, buff = 0.5*SMALL_BUFF) frameBox.set_stroke(GREEN,9) self.play(Write(text)) self.wait(.5) self.play(ShowCreation(frameBox)) self.wait(2) class BraceText(Scene): def construct(self): text=TexMobject( "\\frac{d}{dx}f(x)g(x)=","f(x)\\frac{d}{dx}g(x)","+", "g(x)\\frac{d}{dx}f(x)" ) self.play(Write(text)) brace_top = Brace(text[1], UP, buff = SMALL_BUFF) brace_bottom = Brace(text[3], DOWN, buff = SMALL_BUFF) text_top = brace_top.get_text("$g'f$") text_bottom = brace_bottom.get_text("$f'g$") self.play( GrowFromCenter(brace_top), GrowFromCenter(brace_bottom), FadeIn(text_top), FadeIn(text_bottom) ) self.wait()
AnimationsWithManim_Elteoremadebeethoven/English/3_text_like_arrays/scenes.md
# Programs ```python3 COLOR_P="#3EFC24" class TextColor(Scene): def construct(self): text = TextMobject("A","B","C","D","E","F") text[0].set_color(RED) text[1].set_color(BLUE) text[2].set_color(GREEN) text[3].set_color(ORANGE) text[4].set_color("#DC28E2") #Hexadecimal color text[5].set_color(COLOR_P) self.play(Write(text)) self.wait(2) ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/TextColor.gif" /></p> ```python3 class FormulaColor1(Scene): def construct(self): text = TexMobject("x","=","{a","\\over","b}") text[0].set_color(RED) text[1].set_color(BLUE) text[2].set_color(GREEN) text[3].set_color(ORANGE) text[4].set_color("#DC28E2") self.play(Write(text)) self.wait(2) ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/FormulaColor1.gif" /></p> ```python3 class FormulaColor2(Scene): def construct(self): text = TexMobject("x","=","\\frac{a}{b}") text[0].set_color(RED) text[1].set_color(BLUE) text[2].set_color(GREEN) self.play(Write(text)) self.wait(2) ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/FormulaColor2.gif" /></p> ```python3 class FormulaColor3(Scene): def construct(self): text = TexMobject("\\sqrt{","\\int_{","a}^","{b}","\\left(","\\frac{x}{y}","\\right)","dx}") text[0].set_color(RED) text[1].set_color(BLUE) text[2].set_color(GREEN) text[3].set_color(YELLOW) text[4].set_color(PINK) text[5].set_color(ORANGE) text[6].set_color(PURPLE) text[7].set_color(MAROON) self.play(Write(text)) self.wait(2) ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/FormulaColor3.gif" /></p> ```python3 class FormulaColor3Fixed(Scene): def construct(self): text = TexMobject("\\sqrt{","\\int_{","a}^","{b}","\\left(","\\frac{x}{y}","\\right)","dx.}") text[0].set_color(RED) text[1].set_color(BLUE) text[2].set_color(GREEN) text[3].set_color(YELLOW) text[4].set_color(PINK) text[5].set_color(ORANGE) text[6].set_color(PURPLE) text[7].set_color(MAROON) self.play(Write(text)) self.wait(3) ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/FormulaColor3Fixed.gif" /></p> ```python3 class FormulaColor3Fixed2(Scene): def construct(self): text = TexMobject("\\sqrt{","\\int_","{a}^","{b}","{\\left(","{x","\\over","y}","\\right)}","d","x",".}") text[0].set_color(RED) text[1].set_color(BLUE) text[2].set_color(GREEN) text[3].set_color(YELLOW) text[4].set_color(PINK) text[5].set_color(ORANGE) text[6].set_color(PURPLE) text[7].set_color(MAROON) text[8].set_color(TEAL) text[9].set_color(GOLD) self.play(Write(text)) self.wait(3) ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/FormulaColor3Fixed2.gif" /></p> ```python3 class FormulaColor4(Scene): def construct(self): text = TexMobject("\\sqrt{","\\int_","{a","+","c}^","{b}","{\\left(","{x","\\over","y}","\\right)}","d","x",".}") text[0].set_color(RED) text[1].set_color(BLUE) text[2].set_color(GREEN) text[3].set_color(YELLOW) text[4].set_color(PINK) text[5].set_color(ORANGE) text[6].set_color(PURPLE) text[7].set_color(MAROON) text[8].set_color(TEAL) text[9].set_color(GOLD) text[10].set_color(GRAY) text[11].set_color(RED) self.play(Write(text)) self.wait(3) ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/FormulaColor4.gif" /></p> ```python3 class FormulaColor5(Scene): def construct(self): text = TexMobject("\\sqrt{","\\int_","{a","+","c}^","{b}","{\\left(","{x","\\over","y}","\\right)}","d","x",".}") for i,color in zip(text,[PURPLE,BLUE,GREEN,YELLOW,PINK]): i.set_color(color) self.play(Write(text)) self.wait(3) ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/FormulaColor5.gif" /></p> ```python3 class ColorByCaracter(Scene): def construct(self): text = TexMobject("{d","\\over","d","x","}","\\int_","{a}^","{","x","}","f(","t",")d","t","=","f(","x",")") text.set_color_by_tex("x",RED) self.play(Write(text)) self.wait(2) ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/ColorByCaracter.gif" /></p> ```python3 class ColorByCaracterFixed(Scene): def construct(self): text = TexMobject("{d","\\over","d","x","}","\\int_","{a}^","{","x","}","f(","t",")d","t","=","f(","x",")") text.set_color_by_tex("x",RED) text[6].set_color(RED) text[8].set_color(WHITE) self.play(Write(text)) self.wait(2) ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/ColorByCaracterFixed.gif" /></p> ```python3 class ListFor(Scene): def construct(self): #no usar siempre frac text = TexMobject("[0]","[1]","[2]","[3]","[4]","[5]","[6]","[7]") for i in [0,1,3,4]: text[i].set_color(RED) self.play(Write(text)) self.wait(3) ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/ListFor.gif" /></p> ```python3 class ForRange1(Scene): def construct(self): #no usar siempre frac text = TexMobject("[0]","[1]","[2]","[3]","[4]","[5]","[6]","[7]") for i in range(3): text[i].set_color(RED) self.play(Write(text)) self.wait(3) ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/ForRange1.gif" /></p> ```python3 class ForRange2(Scene): def construct(self): #no usar siempre frac text = TexMobject("[0]","[1]","[2]","[3]","[4]","[5]","[6]","[7]") for i in range(2,6): text[i].set_color(RED) self.play(Write(text)) self.wait(3) ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/ForRange2.gif" /></p> ```python3 class ForTwoVariables(Scene): def construct(self): #no usar siempre frac text = TexMobject("[0]","[1]","[2]","[3]","[4]","[5]","[6]","[7]") for i,color in [(2,RED),(4,PINK)]: text[i].set_color(color) self.play(Write(text)) self.wait(3) ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/ForTwoVariables.gif" /></p> ```python3 class ChangeSize(Scene): def construct(self): text = TexMobject("\\sum_{i=0}^n i=\\frac{n(n+1)}{2}") self.add(text) self.wait() text.scale_in_place(2) self.wait(2) ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/ChangeSize.gif" /></p> ```python3 class AddAndRemoveText(Scene): def construct(self): text = TextMobject("Text or object") self.wait() self.add(text) self.wait() self.remove(text) self.wait() ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/AddAndRemoveText.gif" /></p> ```python3 class FadeText(Scene): def construct(self): text = TextMobject("Text or object") self.play(FadeIn(text)) self.wait() self.play(FadeOut(text),run_time=1) self.wait() ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/FadeText.gif" /></p> ```python3 class FadeTextFromDirection(Scene): def construct(self): text = TextMobject("Text or object") self.play(FadeInFrom(text,DOWN),run_time=1) self.wait() ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/FadeTextFromDirection.gif" /></p> ```python3 class GrowObjectFromCenter(Scene): def construct(self): text = TextMobject("Text or object") self.play(GrowFromCenter(text),run_time=1) self.wait() ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/GrowObjectFromCenter.gif" /></p> ```python3 class ShowCreationObject(Scene): def construct(self): text = TextMobject("Text or object") self.play(ShowCreation(text),run_time=1) self.wait() ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/ShowCreationObject.gif" /></p> ```python3 class ColoringText(Scene): def construct(self): text = TextMobject("Text or object") self.add(text) self.wait(0.5) for letter in text: self.play(LaggedStart( ApplyMethod, letter, lambda m : (m.set_color, YELLOW), run_time = 0.12 )) self.wait(0.5) ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/ColoringText.gif" /></p> ```python3 class CrossText1(Scene): def construct(self): text = TexMobject("\\sum_{i=1}^{\\infty}i","=","-\\frac{1}{2}") cross = Cross(text[2]) cross.set_stroke(RED, 6) self.play(Write(text)) self.wait(.5) self.play(ShowCreation(cross)) self.wait(2) ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/CrossText1.gif" /></p> ```python3 class CrossText2(Scene): def construct(self): text = TexMobject("\\sum_{i=1}^{\\infty}i","=","-\\frac{1}{2}") eq = VGroup(text[1],text[2]) cross = Cross(eq) cross.set_stroke(RED, 6) self.play(Write(text)) self.wait(.5) self.play(ShowCreation(cross)) self.wait(2) ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/CrossText2.gif" /></p> ```python3 class FrameBox1(Scene): def construct(self): text=TexMobject( "\\hat g(", "f", ")", "=", "\\int", "_{t_1}", "^{t_{2}}", "g(", "t", ")", "e", "^{-2\\pi i", "f", "t}", "dt" ) frameBox = SurroundingRectangle(text[4], buff = 0.5*SMALL_BUFF) self.play(Write(text)) self.wait(.5) self.play(ShowCreation(frameBox)) self.wait(2) ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/FrameBox1.gif" /></p> ```python3 class FrameBox2(Scene): def construct(self): text=TexMobject( "\\hat g(", "f", ")", "=", "\\int", "_{t_1}", "^{t_{2}}", "g(", "t", ")", "e", "^{-2\\pi i", "f", "t}", "dt" ) seleccion=VGroup(text[4],text[5],text[6]) frameBox = SurroundingRectangle(seleccion, buff = 0.5*SMALL_BUFF) frameBox.set_stroke(GREEN,9) self.play(Write(text)) self.wait(.5) self.play(ShowCreation(frameBox)) self.wait(2) ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/FrameBox2.gif" /></p> ```python3 class BraceText(Scene): def construct(self): text=TexMobject( "\\frac{d}{dx}f(x)g(x)=","f(x)\\frac{d}{dx}g(x)","+", "g(x)\\frac{d}{dx}f(x)" ) self.play(Write(text)) brace_top = Brace(text[1], UP, buff = SMALL_BUFF) brace_bottom = Brace(text[3], DOWN, buff = SMALL_BUFF) text_top = brace_top.get_text("$g'f$") text_bottom = brace_bottom.get_text("$f'g$") self.play( GrowFromCenter(brace_top), GrowFromCenter(brace_bottom), FadeIn(text_top), FadeIn(text_bottom) ) self.wait() ``` <p align="center"><img src ="/English/3_text_like_arrays/gifs/BraceText.gif" /></p>
AnimationsWithManim_Elteoremadebeethoven/English/update_successions/enable_submobject_mode_recent_versions.md
# Enable `submobject_mode` in the most recent version of Manim (jun/21) ## Open manimlib/animation/animation.py and add this parameters to Animation CONFIG: ```python3 "submobject_mode": "None", "lag_factor": 2, ``` ## Replace `get_sub_alpha`. The [original code](https://github.com/3b1b/manim/blob/41792fdb5f9578c7e49455e19416b8474f29f2a8/manimlib/animation/animation.py#L130) is ([version of jun/21](https://github.com/3b1b/manim/tree/41792fdb5f9578c7e49455e19416b8474f29f2a8)): ```python3 #manimlib/animation/animation.py, line 130-138 def get_sub_alpha(self, alpha, index, num_submobjects): # TODO, make this more understanable, and/or combine # its functionality with AnimationGroup's method # build_animations_with_timings lag_ratio = self.lag_ratio full_length = (num_submobjects - 1) * lag_ratio + 1 value = alpha * full_length lower = index * lag_ratio return np.clip((value - lower), 0, 1) ``` Replace with: ```python3 def get_sub_alpha(self, alpha, index, num_submobjects): # TODO, make this more understanable, and/or combine # its functionality with AnimationGroup's method # build_animations_with_timings lag_ratio = self.lag_ratio full_length = (num_submobjects - 1) * lag_ratio + 1 value = alpha * full_length lower = index * lag_ratio if self.submobject_mode in ["lagged_start", "smoothed_lagged_start"]: prop = float(index) / num_submobjects if self.submobject_mode is "smoothed_lagged_start": prop = smooth(prop) lf = self.lag_factor return np.clip(lf * alpha - (lf - 1) * prop, 0, 1) elif self.submobject_mode == "one_at_a_time": lower = float(index) / num_submobjects upper = float(index + 1) / num_submobjects return np.clip((alpha - lower) / (upper - lower), 0, 1) elif self.submobject_mode == "all_at_once": return alpha return np.clip((value - lower), 0, 1) ```
AnimationsWithManim_Elteoremadebeethoven/English/update_successions/successions_in_recent_versions.py
from manimlib.imports import * class AnimationGroupExampleFail(Scene): def construct(self): dots = VGroup(*[Dot() for _ in range(10)]) dots.arrange(RIGHT,buff=0.8) self.add(dots) for dot in dots: self.play( dot.scale,3, dot.set_color,RED, rate_func=there_and_back ) self.wait(2) class AnimationGroupExample(Scene): def construct(self): dots = VGroup(*[Dot() for _ in range(10)]) dots.arrange(RIGHT, buff=0.8) anim_kwargs = {"rate_func": there_and_back} self.add(dots) def dot_func(mob): mob.scale(3) mob.set_color(RED) return mob self.play( # Replace AnimationGroup with LaggedStart AnimationGroup( *[ ApplyFunction( dot_func, dot, **anim_kwargs ) for dot in dots ] ) ) self.wait(2) class AbsctractScene(Scene): CONFIG = { "anim_kwargs": {"rate_func": there_and_back} } def setup(self): dots = VGroup(*[Dot() for _ in range(10)]) dots.arrange(RIGHT, buff=0.8) # Save the state dots.save_state() def dot_func(mob): mob.scale(3) mob.set_color(RED) return mob self.dots = dots self.dot_func = dot_func self.add(self.dots) class LaggedStartMapExample(AbsctractScene): def construct(self): self.play( LaggedStartMap( GrowFromCenter, self.dots ) ) self.wait() class LaggedStartMapExample2(AbsctractScene): def construct(self): self.play( LaggedStartMap( GrowFromCenter, self.dots, rate_func=there_and_back ) ) self.wait() # What happens if remove the following line? self.dots.restore() self.play( LaggedStart(*[ GrowFromCenter( dot, rate_func=there_and_back ) for dot in self.dots ], ) ) # In summary, LaggedStartMap is a way # to run LaggedStart without applying # the spread (splat) operator. # But it only applies to animations # that receive a Mobject as the only argument: # Examples: Write, FadeIn, GrowFromCenter, ShowCreation, MoveToTarget, etc. self.wait(2) class AnimationGroupExample2(AbsctractScene): CONFIG = { "lag_ratios": list(np.arange(0,1.1,.1)) } def construct(self): self.remove(self.dots) labels = VGroup(*[ Text("lag_ratio: %.1f -"%lg,stroke_width=0,font="Arial").set_height(0.4) for lg in self.lag_ratios ]) set_dots = VGroup(*[ self.dots.copy() for _ in self.lag_ratios ]) set_dots.arrange(DOWN,buff=0.5) set_dots.to_edge(RIGHT) for label, dots in zip(labels,set_dots): label.next_to(dots,LEFT,buff=0.4) self.add(labels,set_dots) self.play(*[ AnimationGroup(*[ ApplyFunction( self.dot_func, dot, rate_func=there_and_back ) for dot in dots ], lag_ratio=lg ) for dots,lg in zip(set_dots,self.lag_ratios) ]) self.wait() # Successions class SuccessionExample1(Scene): def construct(self): number_line = NumberLine(x_min=-2,x_max=2) text = TextMobject("Text")\ .next_to(number_line,DOWN) dashed_line=DashedLine( number_line.get_left(), number_line.get_right(), color=YELLOW, ).set_stroke(width=11) self.add(number_line) self.wait(0.3) self.play( LaggedStart( *[ShowCreationThenDestruction(dashed_segment) for dashed_segment in dashed_line], run_time=5 ), AnimationGroup( Animation(Mobject(),run_time=2.1), Write(text),lag_ratio=1 ) ) self.wait() class SuccessionExample2(Scene): def construct(self): number_line = NumberLine(x_min=-2,x_max=2) triangle = RegularPolygon(3,start_angle=-PI/2)\ .scale(0.2)\ .next_to(number_line.get_left(),UP,buff=SMALL_BUFF) text_1 = TextMobject("1")\ .next_to(number_line.get_tick(-1),DOWN) text_2 = TextMobject("2")\ .next_to(number_line.get_tick(0),DOWN) text_3 = TextMobject("3")\ .next_to(number_line.get_tick(1),DOWN) text_4 = TextMobject("4")\ .next_to(number_line.get_tick(2),DOWN) self.add(number_line) self.play(ShowCreation(triangle)) self.wait(0.3) self.play( # Pauses are referenced to the beginning of the play # ================================================== ApplyMethod(triangle.shift,RIGHT*4,rate_func=linear,run_time=4), AnimationGroup( Animation(Mobject(),run_time=1), # 1 second pause Write(text_1),lag_ratio=1 ), AnimationGroup( Animation(Mobject(),run_time=2), # 2 seconds pause Write(text_2),lag_ratio=1 ), AnimationGroup( Animation(Mobject(),run_time=3), # 3 seconds pause Write(text_3),lag_ratio=1 ), AnimationGroup( Animation(Mobject(),run_time=4), # 4 seconds pause Write(text_4),lag_ratio=1 ) ) self.wait() class SuccessionExample2Compact(Scene): def construct(self): number_line=NumberLine(x_min=-2,x_max=2) triangle=RegularPolygon(3,start_angle=-PI/2)\ .scale(0.2)\ .next_to(number_line.get_left(),UP,buff=SMALL_BUFF) numbers=VGroup( *[TextMobject("%s"%i)\ .next_to(number_line.get_tick(i-2),DOWN) for i in range(1,5)] ) self.add(number_line) self.play(ShowCreation(triangle)) self.wait(0.3) self.play( ApplyMethod(triangle.shift,RIGHT*4,rate_func=linear,run_time=4), *[AnimationGroup( Animation(Mobject(),run_time=i+1), # <- This is a pause Write(numbers[i]),lag_ratio=1 )for i in range(4)], ) self.wait() class SuccessionExample3(Scene): def construct(self): number_line = NumberLine(x_min=-2,x_max=2) text_1 = TextMobject("Theorem of")\ .next_to(number_line,DOWN) text_2 = TextMobject("Beethoven")\ .next_to(number_line,DOWN) dashed_line = DashedLine( number_line.get_left(), number_line.get_right(), color=YELLOW, ).set_stroke(width=11) self.add(number_line,text_1) self.play( LaggedStart( *[ShowCreationThenDestruction(dashed_segment) for dashed_segment in dashed_line], run_time=5 ), AnimationGroup( Animation(Mobject(),run_time=2.1), ReplacementTransform(text_1,text_2),lag_ratio=1 ) ) self.wait() # Liminations class SuccessionFail1(Scene): def construct(self): text1 = TextMobject("Theorem") text2 = TextMobject("of") text3 = TextMobject("Beethoven") for text in text1,text2,text3: text.scale(3) self.add(text1) self.play( AnimationGroup( ReplacementTransform(text1,text2), ReplacementTransform(text2,text3), lag_ratio=1 ) ) self.wait() class SuccessionFail2(Scene): def construct(self): text1 = TextMobject("Theorem") text2 = TextMobject("of") text3 = TextMobject("Beethoven") for text in text1,text2,text3: text.scale(3) self.add(text1) self.play( AnimationGroup( Transform(text1,text2), Transform(text1,text3), lag_ratio=1 ) ) self.wait() class Succession2(Scene): def construct(self): text1 = TextMobject("Theorem") text2 = TextMobject("of") text3 = TextMobject("Beethoven") for text in text1,text2,text3: text.scale(3) self.add(text1) self.play( Succession( Transform(text1,text2), Transform(text1,text3), lag_ratio=1.2 ) ) self.wait() # Real example class ClockOrganization(VGroup): CONFIG = { "numbers" : 4, "radius" : 3.1, "color" : WHITE } def __init__(self, **kwargs): digest_config(self, kwargs, locals()) self.generate_nodes() VGroup.__init__(self, *self.node_list,**kwargs) def generate_nodes(self): self.node_list = [] for i in range(self.numbers): mobject = VMobject() number = TexMobject(str(i+1)) circle = Circle(radius=0.4,color=self.color) mobject.add(number) mobject.add(circle) mobject.move_to( self.radius * np.cos((-TAU / self.numbers) * i + 17*TAU / 84) * RIGHT + self.radius * np.sin((-TAU / self.numbers) * i + 17*TAU / 84) * UP ) self.node_list.append(mobject) def select_node(self, node): selected_node = self.node_list[node] selected_node.scale(1.2) selected_node.set_color(RED) def deselect_node(self, selected_node): node = self.node_list[selected_node] node.scale(0.8) node.set_color(self.color) class ClockOrganizationScene(Scene): def construct(self): test = ClockOrganization(numbers=21) self.add(test) animation_steps = [] num_circ = 15 for i in range(num_circ): thing = test.deepcopy() thing.select_node((19+i)%test.numbers-1) animation_steps.append(thing) anims = [] theta = 180 * DEGREES / num_circ lag_constant = 5 for i in range(1,num_circ): test.node_list[(19+i)%test.numbers-1].generate_target() test.node_list[(19+i)%test.numbers-1].target.scale(1.2) test.node_list[(19+i)%test.numbers-1].target.set_color(RED) stop_smooth = lag_constant * np.sin(i*theta) anims.append(MoveToTarget(test.node_list[(19+i)%test.numbers-1],rate_func=there_and_back)) anims.append(Animation(Mobject(),run_time=stop_smooth)) self.play( AnimationGroup(*anims,lag_ratio=0.1) ) self.wait()
AnimationsWithManim_Elteoremadebeethoven/English/update_successions/alpha_dt_examples.py
from manimlib.imports import * # Contents # ======== # Abstract scenes : Line # New Classes (objects): Line # alpha examples : Line # dt examples : Line r""" _ _ _ _ ____ / \ | |__ ___| |_ _ __ __ _ ___| |_ / ___| ___ ___ _ __ ___ ___ / _ \ | '_ \/ __| __| '__/ _` |/ __| __| \___ \ / __/ _ \ '_ \ / _ \/ __| / ___ \| |_) \__ \ |_| | | (_| | (__| |_ ___) | (_| __/ | | | __/\__ \ /_/ \_\_.__/|___/\__|_| \__,_|\___|\__| |____/ \___\___|_| |_|\___||___/ """ class ExampleScene(Scene): CONFIG = { "title_config": { "edge": DL, "buff": 0.3, "height": 0.6, "color": GRAY, "fade": 0.7, "extra_str": "" } } def setup(self): title_str = self.__class__.__name__ ex_str = self.title_config["extra_str"] title = TextMobject(f"\\tt {title_str}{ex_str}",color=self.title_config["color"]) title.set_height(self.title_config["height"]) title.fade(self.title_config["fade"]) if get_norm(self.title_config["edge"]) > 1: title.to_corner(self.title_config["edge"],buff=self.title_config["buff"]) else: title.to_edge(self.title_config["edge"],buff=self.title_config["buff"]) self.add(title) r""" _ _ ____ _ | \ | | _____ __ / ___| | __ _ ___ ___ ___ ___ | \| |/ _ \ \ /\ / / | | | |/ _` / __/ __|/ _ \/ __| | |\ | __/\ V V / | |___| | (_| \__ \__ \ __/\__ \ |_| \_|\___| \_/\_/ \____|_|\__,_|___/___/\___||___/ """ class NewRegularPolygon(RegularPolygon): def get_sides(self,**kwargs): vertices = [*self.get_vertices(), self.get_vertices()[0]] sides = VGroup(*[ Line(vertices[i],vertices[i+1],**kwargs) for i in range(len(vertices)-1) ]) return sides def get_external_sides(self,size=1,**kwargs): sides = self.get_sides() external_sides = VGroup() kwargs["stroke_width"] = self.get_stroke_width() for side in sides: unit_vector = side.get_unit_vector() start = side.get_end() line = Line( start, start + size * unit_vector, **kwargs ) external_sides.add(line) return external_sides def get_external_angles(self,radius=0.7,**kwargs): external_sides = self.get_external_sides() sides = self.get_sides() ind = -1 if self.start_angle == 0 else 1 angle = abs(external_sides[0].get_angle() - sides[ind].get_angle()) arcs = VGroup(*[ Arc( sides[n].get_angle(), angle, radius=radius, arc_center=external_sides[n].get_start(), **kwargs ) for n in range(len(sides)) ]) return arcs class GroupRegularPolygon(VGroup): CONFIG = { "polygon_color": RED, "ext_side_color": BLUE, "ext_angle_color": TEAL } def __init__(self,n,size=1,radius=0.7,height=2,**kwargs): regular_polygon = NewRegularPolygon(n,**kwargs) regular_polygon.set_height(height) super().__init__( regular_polygon.get_external_sides(**kwargs), regular_polygon.get_external_angles(**kwargs), regular_polygon ) self[0].set_color(self.ext_side_color) self[1].set_color(self.ext_angle_color) self[2].set_color(self.polygon_color) self.regular_polygon = regular_polygon def get_number_sides(self): return len(self.regular_polygon.get_sides()) def get_figure_height(self): return self.regular_polygon.get_height() class Ball(Circle): CONFIG = { "radius": 0.4, "fill_color": BLUE, "fill_opacity": 1, "color": BLUE } def __init__(self, ** kwargs): Circle.__init__(self, ** kwargs) self.velocity = np.array((2, 0, 0)) def get_top(self): return self.get_center()[1] + self.radius def get_bottom(self): return self.get_center()[1] - self.radius def get_right_edge(self): return self.get_center()[0] + self.radius def get_left_edge(self): return self.get_center()[0] - self.radius class Box(Rectangle): CONFIG = { "height": 6, "width": FRAME_WIDTH - 2, "color": GREEN_C } def __init__(self, ** kwargs): Rectangle.__init__(self, ** kwargs) # Edges self.top = 0.5 * self.height self.bottom = -0.5 * self.height self.right_edge = 0.5 * self.width self.left_edge = -0.5 * self.width r""" _ _ __ _| |_ __ | |__ __ _ / _` | | '_ \| '_ \ / _` | | (_| | | |_) | | | | (_| | \__,_|_| .__/|_| |_|\__,_| |_| """ class SumExternalAngles(ExampleScene): CONFIG = { "polygon_sides": [3,5,6,7,4], "init_buff": 0.6 } def construct(self): figures = VGroup(*[GroupRegularPolygon(n) for n in self.polygon_sides]) for figure in figures: figure.save_state() figure.height = figure.get_figure_height() def shrink_polygon(vgroup,alpha): buff = interpolate(self.init_buff,2,alpha) for mob in vgroup: mob.restore() d_height = interpolate(mob.height,0.0001,alpha) mob.become( GroupRegularPolygon( mob.get_number_sides(), height = d_height ) ) vgroup.arrange(RIGHT,buff=buff) vgroup.set_width(FRAME_WIDTH-0.2) shrink_polygon(figures,0) self.play(LaggedStartMap(GrowFromCenter,figures)) self.wait() self.play( UpdateFromAlphaFunc(figures,shrink_polygon), run_time = 6, rate_func = there_and_back_with_pause ) self.wait() r""" _ _ __| | |_ / _` | __| | (_| | |_ \__,_|\__| """ class BouncingBall(ExampleScene): CONFIG = { "bouncing_time": 5, "title_config":{ "extra_str": "\\it\\ - by EulerTour", "buff": 0.2 } } def construct(self): box = Box() ball = Ball() self.play(FadeIn(box)) self.play(FadeIn(ball)) def update_ball(ball,dt): ball.acceleration = np.array((0, -5, 0)) ball.velocity = ball.velocity + ball.acceleration * dt ball.shift(ball.velocity * dt) # Bounce off ground and roof if ball.get_bottom() <= box.bottom*0.96 or \ ball.get_top() >= box.top*0.96: ball.velocity[1] = -ball.velocity[1] # Bounce off walls if ball.get_left_edge() <= box.left_edge or \ ball.get_right_edge() >= box.right_edge: ball.velocity[0] = -ball.velocity[0] ball.add_updater(update_ball) self.add(ball) self.wait(self.bouncing_time) # Official code: https://github.com/TheRookieNerd/ManimMiniProjects/blob/master/ThreePhase.py class ThreePhase(ExampleScene): CONFIG = { "radians": 0, "theta_2": 120 * DEGREES, "theta_3": 240 * DEGREES, "displacement": 4 * LEFT, "amp": 2, "t_offset": 0, "rate": 0.05, "x_min": -4, # xmin and max are to define the bounds of the horizontal graph "x_max": 9, "color_1": RED, "color_2": YELLOW, "color_3": BLUE, "axes_config": { "x_min": 0, "x_max": 10, "x_axis_config": { "stroke_width": 2, }, "y_min": -2.5, "y_max": 2.5, "y_axis_config": { "tick_frequency": 0.25, "unit_size": 1.5, "include_tip": False, "stroke_width": 2, }, }, "complex_plane_config": { "axis_config": { "unit_size": 2 } }, "title_config": { "extra_str": "\\it\\ - by The Rookie Nerd", "buff": 0.2, } } def construct(self): phase = self.rate t_tracker = ValueTracker(0) t_tracker.add_updater(lambda t, dt: t.increment_value(dt)) get_t = t_tracker.get_value def get_horizontally_moving_tracing(Vector, color, stroke_width=3, rate=0.25): path = VMobject() path.set_stroke(color, stroke_width) path.start_new_path(np.array([self.displacement[0], Vector.get_end()[1], 0])) path.Vector = Vector def update_path(p, dt): p.shift(rate * dt * 3 * RIGHT) p.add_smooth_curve_to(np.array([self.displacement[0], p.Vector.get_end()[1], 0])) path.add_updater(update_path) return path colorcircle = interpolate_color(BLACK, GREY, .5) circle = Circle(radius=2, stroke_width=1, color=colorcircle) axis = Axes(x_min=-2.5, x_max=10, y_min=-3, y_max=3, stroke_width=2, include_tip=False).shift(self.displacement) text = TextMobject("Real").move_to(6.5 * RIGHT) text1 = TextMobject("Img").move_to(4 * LEFT + 3.25 * UP) phase1 = Vector(2 * RIGHT, color=self.color_1) phase1.shift(self.displacement) phase2 = Vector(2 * RIGHT, color=self.color_2) phase2.shift(self.displacement) phase3 = Vector(2 * RIGHT, color=self.color_3) phase3.shift(self.displacement) subphase1 = DashedLine(phase1.get_end(), np.array([self.displacement[0], phase1.get_end()[1], 0]), color=self.color_1) subphase2 = DashedLine(phase2.get_end(), np.array([self.displacement[0], phase2.get_end()[1], 0]), color=self.color_2) subphase3 = DashedLine(phase3.get_end(), np.array([self.displacement[0], phase3.get_end()[1], 0]), color=self.color_3) circle.move_to(self.displacement) self.play(Write(axis), Write(text), Write(text1)) self.play(ShowCreation(circle)) phase1.add_updater(lambda t: t.set_angle(get_t())) phase2.add_updater(lambda t: t.set_angle(get_t() + 120 * DEGREES)) phase3.add_updater(lambda t: t.set_angle(get_t() + 240 * DEGREES)) subphase1.add_updater(lambda t: t.put_start_and_end_on(phase1.get_end(), np.array([self.displacement[0], phase1.get_end()[1], 0]))) subphase2.add_updater(lambda t: t.put_start_and_end_on(phase2.get_end(), np.array([self.displacement[0], phase2.get_end()[1], 0]))) subphase3.add_updater(lambda t: t.put_start_and_end_on(phase3.get_end(), np.array([self.displacement[0], phase3.get_end()[1], 0]))) self.play( GrowArrow(phase1,) ) self.play( ShowCreation(subphase1,) ) self.add(phase1, subphase1) self.add( t_tracker, ) traced_path1 = get_horizontally_moving_tracing(phase1, self.color_1) self.add( traced_path1, ) self.wait(2 * 2 * PI) traced_path1.suspend_updating() t_tracker.suspend_updating() self.play( GrowArrow(phase2,) ) arc1 = Arc(0, phase2.get_angle(), radius=.5, arc_center=self.displacement, color=YELLOW) label1 = TexMobject("120 ^\\circ").move_to(arc1.get_center() + .3 * UP + .5 * RIGHT).scale(.5) grp1 = VGroup(arc1, label1) self.play(ShowCreation(arc1),Write(label1)) self.wait() self.play(FadeOut(grp1)) self.play( FadeIn(subphase2, ) ) t_tracker.resume_updating() traced_path1.resume_updating() traced_path2 = get_horizontally_moving_tracing(phase2, self.color_2) self.add( traced_path2, ) self.wait(2 * PI) traced_path2.suspend_updating() traced_path1.suspend_updating() t_tracker.suspend_updating() self.play( GrowArrow(phase3,) ) self.play( FadeIn(subphase3,) ) arc2 = Arc(0, 240 * DEGREES, radius=.85, arc_center=phase1.points[0], color=BLUE) label2 = TexMobject("240 ^\\circ").move_to(arc2.get_center() + .4 * DOWN + .5 * RIGHT) grp2 = VGroup(arc2, label2).scale(.5) self.play(ShowCreation(arc2), Write(label2), run_time=2) self.wait() self.play(FadeOut(grp2)) t_tracker.resume_updating() traced_path1.resume_updating() traced_path2.resume_updating() traced_path3 = get_horizontally_moving_tracing(phase3, self.color_3) self.add( traced_path3, ) self.wait(15) class Oscillator(ExampleScene): CONFIG={ "amp":2.3, "t_offset":0, "rate":0.05, "x_min":4, "x_max":9, "wait_time":5, "color_1":RED, "color_2":GREEN, } def construct(self): rate_no_updater=self.rate def update_curve(c, dt): other_mob = FunctionGraph( lambda x: self.amp*np.sin((x - (self.t_offset + self.rate)+rate_no_updater)), x_min=0,x_max=self.x_max ).shift(LEFT*self.x_min) c.become(other_mob) self.t_offset += self.rate c = FunctionGraph( lambda x: self.amp*np.sin((x- (self.t_offset + self.rate)+rate_no_updater)), x_min=0,x_max=self.x_max ).shift(LEFT*self.x_min) point=Dot() point.move_to(c.points[0]) point_center=Dot() circle=Circle(radius=self.amp)\ .shift(RIGHT*point.get_center()[0]) point_center.move_to(circle.get_center()) la=Line( circle.get_center(), circle.get_center()+RIGHT*self.amp/2, color=self.color_1 ) lb=DashedLine( circle.get_center(), circle.get_center()+RIGHT*self.amp/2, color=self.color_2 ).rotate(PI) lc=Line( circle.get_center(), circle.get_center()+LEFT*self.amp/2, color=self.color_1 ) ld=DashedLine( circle.get_center(), circle.get_center()+LEFT*self.amp/2, color=self.color_2 ).rotate(PI) def update_la(la,dt): a=point.get_center()[1] b=la.get_length() alpha_la=4*np.arctan((2*b-np.sqrt(4*(b**2)-a**2))/(a+0.00001)) beta_la=PI/2-alpha_la/2 ap=PI-alpha_la/2 bp=PI/2-beta_la la.set_angle(bp) def update_lc(lc,dt): a=point.get_center()[1] b=lc.get_length() alpha_lc=4*np.arctan((2*b-np.sqrt(4*(b**2)-a**2))/(a+0.00001)) beta_lc=PI/2-alpha_lc/2 ap=PI-alpha_lc/2 bp=PI/2-beta_lc lc.set_angle(bp+2*beta_lc) self.play( ShowCreation(c), ShowCreation(point), ShowCreation(circle), ShowCreation(la), ShowCreation(lb), ShowCreation(lc), ShowCreation(ld), ) self.wait() la.add_updater(update_la) lc.add_updater(update_lc) point.add_updater(lambda m: m.move_to(c.points[0])) lb.add_updater(lambda m: m.put_start_and_end_on(la.points[-1],point.get_center())) ld.add_updater(lambda m: m.put_start_and_end_on(lc.points[-1],point.get_center())) c.add_updater(update_curve) self.add(c,point,la,lb,lc,ld) self.wait(self.wait_time) c.remove_updater(update_curve) self.wait()
AnimationsWithManim_Elteoremadebeethoven/English/update_successions/dt_parameter.py
from manimlib.imports import * class OrderMobjects(Scene): def construct(self): mobs = VGroup(*[mob.set_height(4) for mob in [Square(),Circle(),Triangle()]]) mobs.set_fill(opacity=1) for i in range(1,3): mobs[i].next_to(mobs[i-1].get_left(),RIGHT,buff=1) mobs.move_to(ORIGIN) self.add(*mobs) self.wait() # Array print(self.mobjects) # [Square, Circle, Rectangle] for mob in self.mobjects: name = mob.__class__.__name__ print(f"Remove {name}") self.remove(mob) self.wait() self.wait() """ CONCLUSION ========== Every time we use self.add(mob) we are ------------- adding the objects to the self.mobjects ------------- array, depending on the order in which they appear in the array, they will also be on the screen. It is important that when using the update functions you are aware of the order of your objects in self.mobjects, so that the animation ------------- is displayed correctly. """ class OrderMobjects2(Scene): def construct(self): mobs = VGroup(*[mob.set_height(4) for mob in [Square(),Circle(),Triangle()]]) mobs.set_fill(opacity=1) for i in range(1,3): mobs[i].next_to(mobs[i-1].get_left(),RIGHT,buff=1) mobs.move_to(ORIGIN) self.add(*mobs) self.wait() # Random reorganization random.shuffle(self.mobjects) self.wait() # dt = 1 / fps class AbstractDtScene(Scene): def setup(self): path = Line(LEFT*6, RIGHT*6) measure = VGroup() for i in range(61): proportion = 1 / 60 line = Line(DOWN*0.3, UP*0.3, stroke_width=2) line.move_to(path.point_from_proportion(proportion*i)) measure.add(line) if i in [15,30,60]: arrow = Arrow(UP,DOWN) arrow.next_to(line,UP,buff=0.1) text = Text(f"{i}",font="Arial",stroke_width=0) text.set_height(0.5) text.next_to(arrow,UP) self.add(arrow,text) measure.add(path) # Measure lines self.measure = measure self.measure.start = path.point_from_proportion(0) # Distance between every line self.dot_distance = path.point_from_proportion(1/60) - path.point_from_proportion(0) # dot at start self.dot = Dot(self.measure.start,color=RED) self.add(self.measure) class DtExample1Fail(AbstractDtScene): def construct(self): def update_dot(mob): mob.shift(RIGHT * self.dot_distance) dot = self.dot dot.add_updater(update_dot) self.add(dot) self.wait() dot.clear_updaters() self.wait() class DtExample1(AbstractDtScene): def construct(self): # Calculate dt: dt_calculate = 1 / self.camera.frame_rate print(f"dt calculate = {dt_calculate}") print("---------------------------------") def update_dot(mob,dt): print(f"n: {mob.counter} - dt : {dt}") mob.shift(RIGHT * self.dot_distance) mob.counter += 1 dot = self.dot dot.counter = 0 dot.add_updater(update_dot) self.add(dot) self.wait() dot.clear_updaters() self.wait() class DtExample2(AbstractDtScene): CONFIG = { "velocity_factor": 15 } def construct(self): # Calculate dt: self.dt_calculate = 1 / self.camera.frame_rate print(f"dt calculate = {self.dt_calculate}") print("---------------------------------") def update_dot(mob,dt): if dt == 0 and mob.counter==0: rate = self.velocity_factor * self.dt_calculate mob.counter += 1 else: rate = dt * self.velocity_factor if dt > 0: mob.counter=0 print(f"n: {mob.counter} - dt : {dt}") mob.shift(RIGHT * rate * self.dot_distance) mob.counter += 1 dot = self.dot dot.counter = 0 dot.add_updater(update_dot) self.add(dot) self.wait(2) dot.clear_updaters() self.wait() def fix_update(mob,dt,velocity_factor,dt_calculate): if dt == 0 and mob.counter == 0: rate = velocity_factor * dt_calculate mob.counter += 1 else: rate = dt * velocity_factor if dt > 0: mob.counter = 0 return rate class DtExample3(AbstractDtScene): def construct(self): # Calculate dt: self.dt_calculate = 1 / self.camera.frame_rate print(f"dt calculate = {self.dt_calculate}") print("---------------------------------") def update_dot(mob,dt): rate = fix_update(mob,dt,15,self.dt_calculate) print(f"n: {mob.counter} - dt : {dt}") mob.shift(RIGHT * rate * self.dot_distance) mob.counter += 1 dot = self.dot dot.counter = 0 dot.add_updater(update_dot) self.add(dot) self.wait(2) dot.clear_updaters() self.wait() class UpdateFunctionWithDt1Fail(Scene): CONFIG={ "amp": 2.3, "t_offset": 0, "rate": TAU/4, "sine_graph_config":{ "x_min": -TAU/2, "x_max": TAU/2, "color": RED, }, } def construct(self): def update_curve(c, dt): rate = self.rate * dt c.become(self.get_sin_graph(self.t_offset + rate)) # Every frame, the t_offset increase rate / fps self.t_offset += rate c = self.get_sin_graph(0) self.play(ShowCreation(c)) # PRINTS print(f"fps: {self.camera.frame_rate}") print(f"dt: {1 / self.camera.frame_rate}") print(f"rate: {self.rate / self.camera.frame_rate}") print(f"cy_start: {c.points[0][1]}") print(f"cy_end: {c.points[-1][1]}") print(f"t_offset: {self.t_offset}\n") c.add_updater(update_curve) self.add(c) # The animation begins self.wait(4) c.remove_updater(update_curve) self.wait() print(f"cy_start: {c.points[0][1]}") print(f"cy_end: {c.points[-1][1]}") print(f"t_offset: {self.t_offset}\n") def get_sin_graph(self, dx): c = FunctionGraph( lambda x: self.amp * np.sin(x - dx), **self.sine_graph_config ) return c class UpdateFunctionWithDt1(Scene): CONFIG={ "amp": 2.3, "t_offset": 0, "velocity_factor": TAU/4, "sine_graph_config":{ "x_min": -TAU/2, "x_max": TAU/2, "color": RED, }, } def construct(self): def update_curve(c, dt): rate = fix_update(c,dt,self.velocity_factor,self.dt_calculate) c.become(self.get_sin_graph(self.t_offset + rate)) self.t_offset += rate c = self.get_sin_graph(0) c.counter = 0 self.dt_calculate = 1 / self.camera.frame_rate self.play(ShowCreation(c)) # PRINTS print(f"fps: {self.camera.frame_rate}") print(f"dt: {self.dt_calculate}") print(f"rate: {self.velocity_factor / self.camera.frame_rate}") print(f"cy_start: {c.points[0][1]}") print(f"cy_end: {c.points[-1][1]}") print(f"t_offset: {self.t_offset}\n") c.add_updater(update_curve) self.add(c) # The animation begins self.wait(4) c.remove_updater(update_curve) self.wait() print(f"cy_start: {c.points[0][1]}") print(f"cy_end: {c.points[-1][1]}") print(f"t_offset: {self.t_offset}\n") def get_sin_graph(self, dx): c = FunctionGraph( lambda x: self.amp * np.sin(x - dx), **self.sine_graph_config ) return c class UpdateFunctionWithDt2(Scene): def construct(self): self.t_offset = 0 orbit = Ellipse(color=GREEN).scale(2.5) planet = Dot() text = TextMobject("Update function") planet.move_to(orbit.point_from_proportion(0)) def update_planet(mob,dt): rate = dt * 0.3 mob.move_to(orbit.point_from_proportion((self.t_offset + rate)%1)) self.t_offset += rate planet.add_updater(update_planet) self.add(orbit,planet) self.wait(4) self.play(Write(text)) self.wait(4) planet.clear_updaters() self.wait(2) self.play(FadeOut(text)) self.wait()
AnimationsWithManim_Elteoremadebeethoven/English/update_successions/value_tracker_examples.py
#from manimlib.imports import * #from big_ol_pile_of_manim_imports import * class FunctionTracker(Scene): def construct(self): # f(x) = x**2 fx = lambda x: x.get_value()**2 # ValueTrackers definition x_value = ValueTracker(0) fx_value = ValueTracker(fx(x_value)) # DecimalNumber definition x_tex = DecimalNumber(x_value.get_value()).add_updater(lambda v: v.set_value(x_value.get_value())) fx_tex = DecimalNumber(fx_value.get_value()).add_updater(lambda v: v.set_value(fx(x_value))) # TeX labels definition x_label = TexMobject("x = ") fx_label = TexMobject("x^2 = ") # Grouping of labels and numbers group = VGroup(x_tex,fx_tex,x_label,fx_label).scale(2.6) VGroup(x_tex, fx_tex).arrange_submobjects(DOWN,buff=3) # Align labels and numbers x_label.next_to(x_tex,LEFT, buff=0.7,aligned_edge=x_label.get_bottom()) fx_label.next_to(fx_tex,LEFT, buff=0.7,aligned_edge=fx_label.get_bottom()) self.add(group.move_to(ORIGIN)) self.wait(3) self.play( x_value.set_value,30, rate_func=linear, run_time=10 ) self.wait() self.play( x_value.set_value,0, rate_func=linear, run_time=10 ) self.wait(3) class FunctionTrackerWithNumberLine(Scene): def construct(self): # f(x) = x**2 fx = lambda x: x.get_value()**2 # ValueTrackers definition x_value = ValueTracker(0) fx_value = ValueTracker(fx(x_value)) # DecimalNumber definition x_tex = DecimalNumber(x_value.get_value()).add_updater(lambda v: v.set_value(x_value.get_value())) fx_tex = DecimalNumber(fx_value.get_value()).add_updater(lambda v: v.set_value(fx(x_value))) # TeX labels definition x_label = TexMobject("x = ") fx_label = TexMobject("x^2 = ") # Grouping of labels and numbers group = VGroup(x_tex,fx_tex,x_label,fx_label).scale(2) # Set the labels position x_label.next_to(x_tex,LEFT, buff=0.7,aligned_edge=x_label.get_bottom()) fx_label.next_to(fx_tex,LEFT, buff=0.7,aligned_edge=fx_label.get_bottom()) # Grouping numbers and labels x_group = VGroup(x_label,x_tex) fx_group = VGroup(fx_label,fx_tex) # Align labels and numbers VGroup(x_group, fx_group).arrange_submobjects(RIGHT,buff=2,aligned_edge=DOWN).to_edge(UP) # Get NumberLine,Arrow and label from x x_number_line_group = self.get_number_line_group( "x",30,0.2,step_label=10,v_tracker=x_value,tick_frequency=2 ) x_number_line_group.to_edge(LEFT,buff=1) # Get NumberLine,Arrow and label from f(x) fx_number_line_group = self.get_number_line_group( "x^2",900,0.012,step_label=100,v_tracker=fx_tex, tick_frequency=50 ) fx_number_line_group.next_to(x_number_line_group,DOWN,buff=1).to_edge(LEFT,buff=1) self.add( x_number_line_group, fx_number_line_group, group ) self.wait() self.play( x_value.set_value,30, rate_func=linear, run_time=10 ) self.wait() self.play( x_value.set_value,0, rate_func=linear, run_time=10 ) self.wait(3) def get_numer_labels_to_numberline(self,number_line,x_max=None,x_min=0,buff=0.2,step_label=1,**tex_kwargs): # This method return the labels of the NumberLine labels = VGroup() x_max = number_line.x_max for x in range(x_min,x_max+1,step_label): x_label = TexMobject(f"{x}",**tex_kwargs) # See manimlib/mobject/number_line.py CONFIG dictionary x_label.next_to(number_line.number_to_point(x),DOWN,buff=buff) labels.add(x_label) return labels def get_number_line_group(self,label,x_max,unit_size,v_tracker,step_label=1,**number_line_config): # Set the Label (x,or x**2) number_label = TexMobject(label) # Set the arrow arrow = Arrow(UP,DOWN,buff=0).set_height(0.5) # Set the number_line number_line = NumberLine( x_min=0, x_max=x_max, unit_size=unit_size, numbers_with_elongated_ticks=[], **number_line_config ) # Get the labels from number_line labels = self.get_numer_labels_to_numberline(number_line,step_label=step_label,height=0.2) # Set the arrow position arrow.next_to(number_line.number_to_point(0),UP,buff=0) # Grouping arrow and number_label label = VGroup(arrow,number_label) # Set the position of number_label number_label.next_to(arrow,UP,buff=0.1) # Grouping all elements numer_group = VGroup(label,number_line,labels) # Set the updater to the arrow and number_label label.add_updater(lambda mob: mob.next_to(number_line.number_to_point(v_tracker.get_value()),UP,buff=0)) return numer_group #HSL color, see https://pypi.org/project/colour/ def HSL(hue,saturation=1,lightness=0.5): return Color(hsl=(hue,saturation,lightness)) # This function is come and go, but linear def double_linear(t): if t < 0.5: return linear(t*2) else: return linear(1-(t-0.5)*2) class ValueTrackerWithColor(Scene): def construct(self): gradient_rectangle = Rectangle( width=FRAME_WIDTH-1, height=1, fill_opacity=1, # Gradient direction sheen_direction=RIGHT, stroke_width=0 ) square = Square(fill_opacity=1) square.to_edge(UP,buff=1) gradient_rectangle.to_edge(DOWN,buff=1) gradient_rectangle.set_color(color=self.get_hsl_set_colors()) color_tracker = ValueTracker(0) color_label = Integer(color_tracker.get_value(),unit="^\\circ") color_label.add_updater(lambda v: v.set_value(color_tracker.get_value()).next_to(square,UP)) square.add_updater(lambda s: s.set_color(HSL(color_tracker.get_value()/360))) line_color = Line( gradient_rectangle.get_corner(UL), gradient_rectangle.get_corner(UR) ) arrow = Arrow(LEFT,RIGHT) arrow.add_updater(lambda a: a.put_start_and_end_on(square.get_bottom()+DOWN*0.3,line_color.point_from_proportion(color_tracker.get_value()/360))) self.add(gradient_rectangle,square,color_label,arrow) self.wait(3) self.play( color_tracker.set_value,360, rate_func=double_linear, run_time=20, ) self.wait(3) def get_hsl_set_colors(self,saturation=1,lightness=0.5): return [*[HSL(i/360,saturation,lightness) for i in range(360)]] class MmodNTracker(Scene): CONFIG = { "number_of_lines": 400, "gradient_colors":[RED,YELLOW,BLUE], "end_value":100, "total_time":180, } def construct(self): circle = Circle().set_height(FRAME_HEIGHT*0.9) mod_tracker = ValueTracker(0) lines = self.get_m_mod_n_objects(circle,mod_tracker.get_value()) lines.add_updater( lambda mob: mob.become( self.get_m_mod_n_objects(circle,mod_tracker.get_value()) ) ) self.add(circle,lines) self.wait(3) self.play( mod_tracker.set_value,self.end_value, rate_func=linear, run_time=self.total_time ) self.wait(3) def get_m_mod_n_objects(self,circle,x,y=None): if y==None: y = self.number_of_lines lines = VGroup() for i in range(y): start_point = circle.point_from_proportion((i%y)/y) end_point = circle.point_from_proportion(((i*x)%y)/y) line = Line(start_point,end_point).set_stroke(width=1) lines.add(line) lines.set_color_by_gradient(*self.gradient_colors) return lines
AnimationsWithManim_Elteoremadebeethoven/English/update_successions/update_successions.py
from big_ol_pile_of_manim_imports import * class AddUpdaterFail(Scene): def construct(self): dot = Dot() text = TextMobject("Label")\ .next_to(dot,RIGHT,buff=SMALL_BUFF) self.add(dot,text) self.play(dot.shift,UP*2) self.wait() class AddUpdater1(Scene): def construct(self): dot = Dot() text = TextMobject("Label")\ .next_to(dot,RIGHT,buff=SMALL_BUFF) self.add(dot,text) # Update function def update_text(obj): obj.next_to(dot,RIGHT,buff=SMALL_BUFF) # Add update function to the objects text.add_updater(update_text) # Add the object again self.add(text) self.play(dot.shift,UP*2) # Remove update function text.remove_updater(update_text) self.wait() class AddUpdater2(Scene): def construct(self): dot = Dot() text = TextMobject("Label")\ .next_to(dot,RIGHT,buff=SMALL_BUFF) self.add(dot,text) # Add update function to the objects text.add_updater(lambda m: m.next_to(dot,RIGHT,buff=SMALL_BUFF)) # Add the object again self.add(text) self.play(dot.shift,UP*2) # Remove update function text.clear_updaters() self.wait() class AddUpdater3(Scene): def construct(self): dot = Dot() text = TextMobject("Label")\ .next_to(dot,RIGHT,buff=SMALL_BUFF) self.add(dot,text) def update_text(obj): obj.next_to(dot,RIGHT,buff=SMALL_BUFF) # Only works in play self.play( dot.shift,UP*2, UpdateFromFunc(text,update_text) ) self.wait() class UpdateNumber(Scene): def construct(self): number_line = NumberLine(x_min=-1,x_max=1) triangle = RegularPolygon(3,start_angle=-PI/2)\ .scale(0.2)\ .next_to(number_line.get_left(),UP,buff=SMALL_BUFF) decimal = DecimalNumber( 0, num_decimal_places=3, include_sign=True, unit="\\rm cm", # Change this with None ) decimal.add_updater(lambda d: d.next_to(triangle, UP*0.1)) decimal.add_updater(lambda d: d.set_value(triangle.get_center()[0])) # You can get the value of decimal with: .get_value() self.add(number_line,triangle,decimal) self.play( triangle.shift,RIGHT*2, rate_func=there_and_back, # Change this with: linear,smooth run_time=5 ) self.wait() class UpdateValueTracker1(Scene): def construct(self): theta = ValueTracker(PI/2) line_1= Line(ORIGIN,RIGHT*3,color=RED) line_2= Line(ORIGIN,RIGHT*3,color=GREEN) line_2.rotate(theta.get_value(),about_point=ORIGIN) line_2.add_updater( lambda m: m.set_angle( theta.get_value() ) ) self.add(line_1,line_2) self.play(theta.increment_value,PI/2) self.wait() class UpdateValueTracker2(Scene): CONFIG={ "line_1_color":ORANGE, "line_2_color":PINK, "lines_size":3.5, "theta":PI/2, "increment_theta":PI/2, "final_theta":PI, "radius":0.7, "radius_color":YELLOW, } def construct(self): # Set objets theta = ValueTracker(self.theta) line_1= Line(ORIGIN,RIGHT*self.lines_size,color=self.line_1_color) line_2= Line(ORIGIN,RIGHT*self.lines_size,color=self.line_2_color) line_2.rotate(theta.get_value(),about_point=ORIGIN) line_2.add_updater( lambda m: m.set_angle( theta.get_value() ) ) angle= Arc( radius=self.radius, start_angle=line_1.get_angle(), angle =line_2.get_angle(), color=self.radius_color ) # Show the objects self.play(*[ ShowCreation(obj)for obj in [line_1,line_2,angle] ]) # Set update function to angle angle.add_updater( lambda m: m.become( Arc( radius=self.radius, start_angle=line_1.get_angle(), angle =line_2.get_angle(), color=self.radius_color ) ) ) # Remember to add the objects again to the screen # when you add the add_updater method. self.add(angle) self.play(theta.increment_value,self.increment_theta) # self.play(theta.set_value,self.final_theta) self.wait() # dt = 1 / fps class UpdateFunctionWithDt1(Scene): CONFIG={ "amp": 2.3, "t_offset": 0, "rate": TAU/4, "sine_graph_config":{ "x_min": -TAU/2, "x_max": TAU/2, "color": RED, }, "wait_time":15, } def construct(self): def update_curve(c, dt): rate = self.rate * dt c.become(self.get_sin_graph(self.t_offset + rate)) # Every frame, the t_offset increase rate / fps self.t_offset += rate c = self.get_sin_graph(0) self.play(ShowCreation(c)) print(f"fps: {self.camera.frame_rate}") print(f"dt: {1 / self.camera.frame_rate}") print(f"rate: {self.rate / self.camera.frame_rate}") print(f"cy_start: {c.points[0][1]}") print(f"cy_end: {c.points[-1][1]}") print(f"t_offset: {self.t_offset}\n") c.add_updater(update_curve) self.add(c) # The animation begins self.wait(4) c.remove_updater(update_curve) self.wait() print(f"cy_start: {c.points[0][1]}") print(f"cy_end: {c.points[-1][1]}") print(f"t_offset: {self.t_offset}\n") def get_sin_graph(self, dx): c = FunctionGraph( lambda x: self.amp * np.sin(x - dx), **self.sine_graph_config ) return c class UpdateFunctionWithDt2(Scene): def construct(self): #Se objects self.t_offset=0 orbit=Ellipse(color=GREEN).scale(2.5) planet=Dot() text=TextMobject("Update function") planet.move_to(orbit.point_from_proportion(0)) def update_planet(mob,dt): rate=dt*0.3 mob.move_to(orbit.point_from_proportion((self.t_offset + rate)%1)) self.t_offset += rate planet.add_updater(update_planet) self.add(orbit,planet) self.wait(4) self.play(Write(text)) self.wait(4) planet.clear_updaters() self.wait(2) self.play(FadeOut(text)) self.wait() class UpdateCurve(Scene): def construct(self): def f(dx=1): return FunctionGraph(lambda x: 2*np.exp(-2 * (x - dx) ** 2)) c = f() axes=Axes(y_min=-3, y_max=3) def update_curve(c, alpha): dx = interpolate(1, 4, alpha) c_c = f(dx) c.become(c_c) self.play(ShowCreation(axes), ShowCreation(c)) self.wait() self.play(UpdateFromAlphaFunc(c,update_curve),rate_func=there_and_back,run_time=4) self.wait() class InterpolateColorScene(Scene): def construct(self): shape = Square(fill_opacity=1).scale(2) shape.set_color(RED) def update_color(mob,alpha): dcolor = interpolate(0,mob.alpha_color,alpha) mob.set_color(self.interpolate_color_mob(mob.initial_state,shape.new_color,dcolor)) self.add(shape) self.change_init_values(shape,TEAL,0.5) self.play(UpdateFromAlphaFunc(shape,update_color)) self.change_init_values(shape,PINK,0.9) self.play(UpdateFromAlphaFunc(shape,update_color)) self.wait() def interpolate_color_mob(self,mob,color,alpha): return interpolate_color(mob.get_color(),color,alpha) def change_init_values(self,mob,color,alpha): mob.initial_state = mob.copy() mob.new_color = color mob.alpha_color = alpha class SuccessionExample1Fail(Scene): def construct(self): number_line=NumberLine(x_min=-2,x_max=2) text=TextMobject("Text")\ .next_to(number_line,DOWN) dashed_line=DashedLine( number_line.get_left(), number_line.get_right(), color=YELLOW, ).set_stroke(width=11) self.add(number_line) self.wait(0.3) self.play( ShowCreationThenDestruction( dashed_line, submobject_mode="lagged_start" ), run_time=5 ) self.play(Write(text)) self.wait() class SuccessionExample1(Scene): def construct(self): number_line=NumberLine(x_min=-2,x_max=2) text=TextMobject("Text")\ .next_to(number_line,DOWN) dashed_line=DashedLine( number_line.get_left(), number_line.get_right(), color=YELLOW, ).set_stroke(width=11) self.add(number_line) self.wait(0.3) self.play( ShowCreationThenDestruction(dashed_line,submobject_mode="lagged_start",run_time=5), Succession(Animation, Mobject(), {"run_time" : 2.1}, Write,text) ) self.wait() class SuccessionExample2(Scene): def construct(self): number_line=NumberLine(x_min=-2,x_max=2) triangle=RegularPolygon(3,start_angle=-PI/2)\ .scale(0.2)\ .next_to(number_line.get_left(),UP,buff=SMALL_BUFF) text_1=TextMobject("1")\ .next_to(number_line.get_tick(-1),DOWN) text_2=TextMobject("2")\ .next_to(number_line.get_tick(0),DOWN) text_3=TextMobject("3")\ .next_to(number_line.get_tick(1),DOWN) text_4=TextMobject("4")\ .next_to(number_line.get_tick(2),DOWN) self.add(number_line) self.play(ShowCreation(triangle)) self.wait(0.3) self.play( ApplyMethod(triangle.shift,RIGHT*4,rate_func=linear,run_time=4), Succession(Animation, Mobject(), {"run_time" : 1}, Write,text_1), Succession(Animation, Mobject(), {"run_time" : 2}, Write,text_2), Succession(Animation, Mobject(), {"run_time" : 3}, Write,text_3), Succession(Animation, Mobject(), {"run_time" : 4}, Write,text_4) ) self.wait() class SuccessionExample2Compact(Scene): def construct(self): number_line=NumberLine(x_min=-2,x_max=2) triangle=RegularPolygon(3,start_angle=-PI/2)\ .scale(0.2)\ .next_to(number_line.get_left(),UP,buff=SMALL_BUFF) numbers=VGroup( *[TextMobject("%s"%i)\ .next_to(number_line.get_tick(i-2),DOWN) for i in range(1,5)] ) self.add(number_line) self.play(ShowCreation(triangle)) self.wait(0.3) self.play( ApplyMethod(triangle.shift,RIGHT*4,rate_func=linear,run_time=4), *[Succession(Animation, Mobject(), {"run_time" : i+1}, Write,numbers[i])for i in range(4)], ) self.wait() class SuccessionExample4Fail(Scene): def construct(self): number_line=NumberLine(x_min=-2,x_max=2) text_1=TextMobject("Theorem of")\ .next_to(number_line,DOWN) text_2=TextMobject("Beethoven")\ .next_to(number_line,DOWN) dashed_line=DashedLine( number_line.get_left(), number_line.get_right(), color=YELLOW, ).set_stroke(width=11) self.add(number_line) self.play( ShowCreationThenDestruction(dashed_line,submobject_mode="lagged_start",run_time=5), Succession(Animation,text_1, {"run_time" : 2}, ReplacementTransform,text_1,text_2), ) self.wait()
AnimationsWithManim_Elteoremadebeethoven/English/update_successions/update_examples_1.py
#from big_ol_pile_of_manim_imports import * #from manimlib.imports import * class TangentVector(Scene): def construct(self): figure = Ellipse(color=RED).scale(2) dot = Dot() alpha = ValueTracker(0) vector = self.get_tangent_vector(alpha.get_value(),figure,scale=2) dot.add_updater(lambda m: m.move_to(vector.get_start())) self.play( ShowCreation(figure), GrowFromCenter(dot), GrowArrow(vector) ) vector.add_updater( lambda m: m.become( self.get_tangent_vector(alpha.get_value()%1,figure,scale=2) ) ) self.add(vector,dot) self.play(alpha.increment_value, 2, run_time=8, rate_func=linear) self.wait() def get_tangent_vector(self, proportion, curve, dx=0.001, scale=1): coord_i = curve.point_from_proportion(proportion) coord_f = curve.point_from_proportion(proportion + dx) reference_line = Line(coord_i,coord_f) unit_vector = reference_line.get_unit_vector() * scale vector = Arrow(coord_i, coord_i + unit_vector, buff=0) return vector # TEST - Make a line tangent to the curve class D0t(Dot): CONFIG = { "fill_color": BLUE, "fill_opacity": 1, "stroke_color": RED, "stroke_width": 1.7, } class ParabolaCreation(GraphScene): CONFIG = { "x_min": -6, "x_max": 6, "x_axis_width": 12, "y_axis_height": 7, "graph_origin": 3.5 * DOWN, "y_min": 0, "y_max": 7, } def construct(self): self.setup_axes() self.x_axis.remove(self.x_axis[1]) self.y_axis.remove(self.y_axis[1]) self.play(Write(self.axes)) h = 0; k = 1; p = 1 parabola_function = lambda x: ((x-h)**2)/(4*p) + k parabola_right = self.get_graph( parabola_function, x_min = 0, x_max = 5, color = BLUE ) parabola_left = self.get_graph( parabola_function, x_min = 0, x_max = -5, color = BLUE ) anim_kwargs = {"run_time":5,"rate_func":linear} self.move_dot_path(parabola_right,anim_kwargs) self.move_dot_path(parabola_left,anim_kwargs) def move_dot_path(self,parabola,anim_kwargs): h = 0; k = 1; p = 1 parabola_copy = parabola.copy() focus = D0t(self.coords_to_point(0,2)) dot_guide = D0t(self.coords_to_point(h,p)) dot_d = D0t(self.coords_to_point(0,0)) circle = Circle(radius=1).move_to(self.coords_to_point(h,p)) line_f_d = DashedLine(focus.get_center(),dot_guide.get_center()) line_d_d = DashedLine(dot_guide.get_center(),dot_d.get_center()) group = VGroup(circle,line_f_d,line_d_d,dot_d) def update_group(group): c,f_d,d_d,d = group d.move_to(self.coords_to_point(dot_guide.get_center()[0],0)) radius = get_norm(focus.get_center() - dot_guide.get_center()) new_c = Circle(radius = radius) new_c.move_to(dot_guide) c.become(new_c) f_d.become(DashedLine(focus.get_center(),dot_guide.get_center())) d_d.become(DashedLine(dot_guide.get_center(),dot_d.get_center())) group.add_updater(update_group) self.play( FadeInFromLarge(circle,scale_factor=2), *[GrowFromCenter(mob) for mob in [line_f_d,line_d_d,dot_guide,dot_d,focus]], ) self.add( group, focus, dot_guide, ) self.wait() self.add(parabola) self.bring_to_back(parabola) self.bring_to_back(self.axes) self.play( MoveAlongPath(dot_guide,parabola_copy), ShowCreation(parabola), **anim_kwargs ) group.clear_updaters() self.wait(1.2) self.play(FadeOut(VGroup(group,dot_guide,focus))) class EpicycloidScene(Scene): def construct(self): radius1 = 2.4 radius2 = radius1/3 self.epy(radius1,radius2) def epy(self,r1,r2): # Manim circle c1 = Circle(radius=r1,color=BLUE) # Small circle c2 = Circle(radius=r2,color=PURPLE).rotate(PI) c2.next_to(c1,RIGHT,buff=0) c2.start = c2.copy() # Dot # .points[0] return the start path coordinate # .points[-1] return the end path coordinate dot = Dot(c2.points[0],color=RED) # Line line = Line(c2.get_center(),dot.get_center()).set_stroke(BLACK,2.5) # Path path = VMobject(color=RED) # Path can't have the same coord twice, so we have to dummy point path.set_points_as_corners([dot.get_center(),dot.get_center()+UP*0.001]) # Path group path_group = VGroup(line,dot,path) # Alpha, from 0 to 1: alpha = ValueTracker(0) self.play(ShowCreation(line),ShowCreation(c1),ShowCreation(c2),GrowFromCenter(dot)) # update function of path_group def update_group(group): l,mob,previus_path = group mob.move_to(c2.points[0]) old_path = path.copy() # See manimlib/mobject/types/vectorized_mobject.py old_path.append_vectorized_mobject(Line(old_path.points[-1],mob.get_center())) old_path.make_smooth() l.put_start_and_end_on(c2.get_center(),mob.get_center()) path.become(old_path) # update function of small circle def update_c2(c): c.become(c.start) c.rotate(TAU*alpha.get_value(),about_point=c1.get_center()) c.rotate(TAU*(r1/r2)*alpha.get_value(),about_point=c.get_center()) path_group.add_updater(update_group) c2.add_updater(update_c2) self.add(c2,path_group) self.play( alpha.set_value,1, rate_func=linear, run_time=6 ) self.wait(2) c2.clear_updaters() path_group.clear_updaters() self.play(FadeOut(VGroup(c1,c2,path_group))) # The calculations were based on the book of: # Design Of Machinery - Robert Norton 4th Edition - Chapter 4 - Position Analysis class SliderCrankMechanism(Scene): CONFIG={ "a":2, "b":-6.5, "c":1.7, "theta_in":70, "theta_end":70-2.5*360, "slider_color":RED, "crank_color":BLUE, "piston_color":GREEN, "anchor_color":TEAL, "line_stroke":10 } def construct(self): O2 = Dot().shift(LEFT*4+DOWN*1.5) a = self.a b = self.b c = self.c theta_in = self.theta_in theta_end = self.theta_end slider_color = self.slider_color piston_color = self.piston_color radio = 0.08 base_down=Line(LEFT*4,RIGHT*4) base_down.shift(0.1*DOWN) anchor_point = Dot(O2.get_center(),radius=radio) semi_circle_anchor = Dot(O2.get_center(),radius=0.2,color=self.anchor_color) anchor_rect = Square(side_length=0.4).set_stroke(None,0).set_fill(self.anchor_color,1).move_to(O2.get_center()+DOWN*semi_circle_anchor.get_width()/2) anchor_group = VGroup(semi_circle_anchor,anchor_rect) slider = self.position_slider(O2.get_center(),theta_in,a,slider_color) theta_3 = np.arcsin((a*np.sin(theta_in*DEGREES)-c)/b)*180/PI piston = self.position_piston(O2.get_center(),theta_in,theta_3,a,b,c,piston_color) crank = Line(slider.get_end(),piston.get_center()).set_stroke(self.crank_color,self.line_stroke) point_bm = Dot(slider.get_end(),radius=radio) point_mp = Dot(crank.get_end(),radius=radio) grupo = VGroup(slider,piston,crank,point_mp,point_bm) base_down.next_to(piston,DOWN,buff=0).shift(LEFT) self.play(*[FadeIn(objeto)for objeto in [anchor_group,base_down]], ShowCreation(slider),DrawBorderThenFill(piston),ShowCreation(crank), GrowFromCenter(point_mp),GrowFromCenter(point_bm),GrowFromCenter(anchor_point), ) self.add_foreground_mobject(anchor_point) alpha = ValueTracker(self.theta_in) def update(grupo): dx = alpha.get_value() slider = self.position_slider(O2.get_center(),dx,self.a,self.slider_color) theta_3 = np.arcsin(np.sign(dx)*((self.a*np.sin(dx*DEGREES)-self.c)/self.b)) piston = self.position_piston(O2.get_center(),dx,theta_3*180/PI,self.a,self.b,self.c,self.piston_color) crank = Line(slider.get_end(),piston.get_center()).set_stroke(self.crank_color,self.line_stroke) point_bm = Dot(slider.get_end(),radius=radio) point_mp = Dot(crank.get_end(),radius=radio) nuevo_grupo = VGroup(slider,piston,crank,point_mp,point_bm) grupo.become(nuevo_grupo) return grupo self.play( alpha.set_value,self.theta_end, UpdateFromFunc(grupo,update), run_time=8,rate_func=double_smooth) self.wait() def position_slider(self,origin,theta_2,length,color): end_point_x = length * np.cos(theta_2 * DEGREES) end_point_y = length * np.sin(theta_2 * DEGREES) end_point = origin + np.array([end_point_x, end_point_y, 0]) slider = Line(origin,end_point, color=color).set_stroke(None,self.line_stroke) return slider def position_piston(self,origin,theta_2,theta_3,a,b,c,color): d = a * np.cos(theta_2 * DEGREES) - b * np.cos(theta_3 * DEGREES) end_point = origin + RIGHT * d + UP * c piston = Rectangle(color=color, height=1, witdh=1.5)\ .set_fill(color,0.7).scale(0.7).move_to(origin+RIGHT * d + UP*c) return piston class TriangleScene(Scene): def construct(self): circle = Circle(radius=3) base_line = Line(ORIGIN,RIGHT*3,color=ORANGE) side_1 = Line(ORIGIN,RIGHT*3,color=BLUE) side_2 = Line(RIGHT*3,RIGHT*3,color=PURPLE) sides = VGroup(side_1,side_2) def triangle_update(mob): side_1,side_2 = mob new_side_1 = Line(ORIGIN,circle.points[-1],color=BLUE) new_side_2 = Line(RIGHT*3,circle.points[-1],color=PURPLE) side_1.become(new_side_1) side_2.become(new_side_2) sides.add_updater(triangle_update) self.add(base_line,sides) self.play(ShowCreation(circle,run_time=3)) self.wait()
AnimationsWithManim_Elteoremadebeethoven/English/update_successions/alpha_projects/ellipse_hyperbola.py
from manimlib.imports import * class Ellipse(ParametricFunction): def __init__(self, a, e, **kwargs): digest_config(self,kwargs) b = np.sqrt( - ( (e ** 2) - 1 ) * ( a ** 2 ) ) super().__init__( lambda t: np.array([ a * np.sin(t), b * np.cos(t), 0 ]), t_min = 0, t_max = 2 * PI, **kwargs, ) def there_and_back_linear(t): new_t = 2 * t if t < 0.5 else 2 * (1 - t) return linear(new_t) class EllipseScene(Scene): CONFIG = { "semi_major_axis": 2, # a "eccentricity": 0, # e "focus_config": { "radius": 0.1, "color": RED }, "line_config": { "color": TEAL }, "number_line_config": { "unit_size": 9, "x_min": 0, "x_max": 1, "include_numbers": True, "numbers_to_show": np.arange(0,1.1, 0.1), "decimal_number_config": { "num_decimal_places": 1 }, "tick_frequency": 0.1 }, "dot_config": { "radius": 0.1, "color": YELLOW, } } def construct(self): # Ellipse a, e = self.semi_major_axis, self.eccentricity ellipse = Ellipse(a, e) # Focus dots = VGroup(*[ Dot(**self.focus_config) for _ in range(2) ]) # dot = Dot(**self.dot_config) # directrix lines = VGroup(*[ DashedLine( DOWN * FRAME_Y_RADIUS, UP * FRAME_Y_RADIUS, **self.line_config ) for _ in range(2) ]) # number_line number_line = NumberLine(**self.number_line_config) number_line.set_x(0) number_line.to_edge(DOWN) # eccentricity eccentricity = TexMobject("\\varepsilon") eccentricity.next_to(number_line.n2p(1), RIGHT,buff=0.5) # add all mobs to a group group = VGroup(ellipse, lines, dots, dot) dot.move_to(number_line.n2p(0)) number_plane = NumberPlane().fade(0.5) self.number_line = number_line self.play( FadeIn(number_plane), *list(map(GrowFromCenter, [ellipse, *dots])), # This is the same as: # GrowFromCenter(ellipse), # GrowFromCenter(dots[0]), # GrowFromCenter(dots[1]) *list(map(Write, [number_line, eccentricity])), GrowFromCenter(dot) ) self.add(group) self.play( UpdateFromAlphaFunc( group, self.get_ellipse_group(group, a, e, 1), run_time=20, rate_func=there_and_back_linear ) ) self.wait() def get_ellipse_group(self, mob, a, e_start, e_end): def updater_func(mob,alpha): ellipse, lines, dots, dot = mob e_target = interpolate(e_start, e_end, alpha) c_target = e_target * a dots[0].set_x(c_target) dots[1].set_x(-c_target) f_target = a / (e_target + 0.000001) lines[0].set_x(f_target) lines[1].set_x(-f_target) dot.move_to(self.number_line.n2p(e_target)) ellipse.become( Ellipse( a, e_target ) ) return updater_func
AnimationsWithManim_Elteoremadebeethoven/English/update_successions/alpha_projects/derivative.py
from manimlib.imports import * class Derivative(Scene): CONFIG = { "x_start": 3, "x_end": 7, "axes_config": { "center_point": [-4.5,-2.5,0], "x_axis_config": { "x_min": -1, "x_max": 10, "include_numbers": True }, "y_axis_config": { "label_direction": UP, "x_min": -1, "x_max": 6, "include_numbers": True }, }, "func": lambda x: 0.1 * (x - 2) * (x - 8) * (x - 5) + 3, "func_config": { "color": RED, "x_min": 0.8, "x_max": 9, }, "dot_radius": 0.1, "line_config": {} } def construct(self): axes = self.get_axes() func = self.get_graph(self.func,**self.func_config) dot_start = self.get_dot_from_x_coord(self.x_start) dot_end = self.get_dot_from_x_coord(self.x_end) line = VMobject() line.add_updater(self.get_line_updater(dot_start,dot_end)) # self.add(axes,func,dot_start,dot_end,line) self.play( Write(axes), ShowCreation(func), *list(map(GrowFromCenter,[dot_start,dot_end])) ) self.play(ShowCreation(line)) self.wait() self.move_dot(dot_end, self.x_end, self.x_start + 0.0001, run_time=8) line.clear_updaters() self.remove(dot_end) line.add_updater(self.get_derivative_updater(dot_start)) self.add(line) self.wait() self.move_dot( dot_start, self.x_start, 8, run_time=18, rate_func=there_and_back ) self.wait(3) def get_axes(self): self.axes = Axes(**self.axes_config) # FIX Y LABELS y_labels = self.axes.get_y_axis().numbers for label in y_labels: label.rotate(-PI/2) return self.axes def get_graph(self,func,**kwargs): return self.axes.get_graph( func, **kwargs ) def get_f(self,x_coord): return self.axes.c2p(x_coord, self.func(x_coord)) def get_dot_from_x_coord(self,x_coord,**kwargs): return Dot( self.get_f(x_coord), radius=self.dot_radius, **kwargs ) def get_dot_updater(self, start, end): def updater(mob,alpha): x = interpolate(start, end, alpha) coord = self.get_f(x) mob.move_to(coord) return updater def get_line_across_points(self,d1,d2,buff): reference_line = Line(d1.get_center(),d2.get_center()) vector = reference_line.get_unit_vector() return Line( d1.get_center() - vector * buff, d2.get_center() + vector * buff, **self.line_config ) def get_line_updater(self,d1,d2,buff=3,**kwargs): def updater(mob): mob.become( self.get_line_across_points(d1,d2,buff) ) return updater def move_dot(self,dot,start,end,*args,**kwargs): self.play( UpdateFromAlphaFunc( dot, self.get_dot_updater(start,end), *args, **kwargs ) ) def get_derivative_updater(self, dot, length=6): def updater(mob): derivative = Line( dot.get_center(), self.get_dot_from_x_coord( self.axes.p2c(dot.get_center())[0] + 0.0001 ).get_center(), **self.line_config ) derivative.set_length(length) derivative.move_to(dot) mob.become(derivative) return updater
AnimationsWithManim_Elteoremadebeethoven/English/update_successions/alpha_projects/sum_external_angles.py
from manimlib.imports import * class NewRegularPolygon(RegularPolygon): def get_sides(self,**kwargs): vertices = [*self.get_vertices(), self.get_vertices()[0]] sides = VGroup(*[ Line(vertices[i],vertices[i+1],**kwargs) for i in range(len(vertices)-1) ]) return sides def get_external_sides(self,size=1,**kwargs): sides = self.get_sides() external_sides = VGroup() kwargs["stroke_width"] = self.get_stroke_width() for side in sides: unit_vector = side.get_unit_vector() start = side.get_end() line = Line( start, start + size * unit_vector, **kwargs ) external_sides.add(line) return external_sides def get_external_angles(self,radius=0.7,**kwargs): external_sides = self.get_external_sides() sides = self.get_sides() ind = -1 if self.start_angle == 0 else 1 angle = abs(external_sides[0].get_angle() - sides[ind].get_angle()) arcs = VGroup(*[ Arc( sides[n].get_angle(), angle, radius=radius, arc_center=external_sides[n].get_start(), **kwargs ) for n in range(len(sides)) ]) return arcs class GroupRegularPolygon(VGroup): CONFIG = { "polygon_color": RED, "ext_side_color": BLUE, "ext_angle_color": TEAL } def __init__(self,n,size=1,radius=0.7,height=2,**kwargs): regular_polygon = NewRegularPolygon(n,**kwargs) regular_polygon.set_height(height) super().__init__( regular_polygon.get_external_sides(**kwargs), regular_polygon.get_external_angles(**kwargs), regular_polygon ) self[0].set_color(self.ext_side_color) self[1].set_color(self.ext_angle_color) self[2].set_color(self.polygon_color) self.regular_polygon = regular_polygon def get_number_sides(self): return len(self.regular_polygon.get_sides()) def get_figure_height(self): return self.regular_polygon.get_height() def get_polygon_external_sides(self): return self[0] def get_polygon_external_angles(self): return self[1] def get_regular_polygon(self): return self[2] class SumExternalAngles(Scene): CONFIG = { "polygon_sides": [3,5,6,7,4], "init_buff": 0.6 } def construct(self): figures = VGroup(*[GroupRegularPolygon(n) for n in self.polygon_sides]) for figure in figures: figure.save_state() figure.height = figure.get_figure_height() def shrink_polygon(vgroup,alpha): buff = interpolate(self.init_buff,2,alpha) for mob in vgroup: mob.restore() d_height = interpolate(mob.height,0.0001,alpha) mob.become( GroupRegularPolygon( mob.get_number_sides(), height = d_height ) ) vgroup.arrange(RIGHT,buff=buff) vgroup.set_width(FRAME_WIDTH-0.2) shrink_polygon(figures,0) regular_polygons = VGroup(*[ figure.get_regular_polygon() for figure in figures ]) external_sides = VGroup(*[ figure.get_polygon_external_sides() for figure in figures ]) external_angles = VGroup(*[ figure.get_polygon_external_angles() for figure in figures ]) self.play(LaggedStartMap(GrowFromCenter,regular_polygons),run_time=2) self.play(*list(map(ShowCreation,external_sides))) self.play(*list(map(ShowCreation,external_angles))) self.wait() self.play( UpdateFromAlphaFunc(figures,shrink_polygon), run_time = 8, rate_func = there_and_back ) self.wait(3)
AnimationsWithManim_Elteoremadebeethoven/English/update_successions/alpha_projects/bezier.py
from manimlib.imports import * class QuadraticBezier(Scene): CONFIG = { "bezier_points": [(6,0),(-4,3),(-6,-2)], "anim_kwargs": { "rate_func": linear, "run_time": 13 }, "bezier_lines_kwargs": { "color": TEAL, "stroke_opacity": 0.5, "stroke_width": 1 }, "bezier_dots_style": { "color": "#555555", "fill_opacity": 0.5 }, "dots_radius": 0.15, "moving_line_style": { "color": BLUE, "stroke_width": 3 } } def get_coords_points_and_lines(self,**kwargs): bezier_coords = [np.array([x,y,0]) for x,y in self.bezier_points] bezier_points = VGroup(*[ Dot(c,radius=self.dots_radius,**self.bezier_dots_style) for c in bezier_coords ]) lines = VGroup(*[ Line( bezier_coords[i], bezier_coords[i+1], **kwargs ) for i in range(len(bezier_coords)-1) ]) return bezier_coords,bezier_points,lines def get_update_function_to_point(self,line): return lambda mob,alpha: mob.move_to(line.point_from_proportion(alpha)) def get_moving_dot(self,line,**kwargs): return Dot(line.get_start(),color=RED,radius=self.dots_radius,**kwargs) def get_update_function_to_moving_line(self,dot1,dot2,**kwargs): return lambda mob: mob.become( Line(dot1.get_center(),dot2.get_center(),**kwargs) ) def get_update_function_path(self,dot,**kwargs): def update_function(path): old_path = path.copy() old_path.append_vectorized_mobject( Line( old_path.points[-1], dot.get_center(), **kwargs ) ) old_path.make_smooth() path.become(old_path) return update_function def setup(self): bc, bp, bl = self.get_coords_points_and_lines(**self.bezier_lines_kwargs) moving_dots = VGroup(*[self.get_moving_dot(line) for line in bl]) dot_funcs = [self.get_update_function_to_point(line) for line in bl] self.play( ShowCreation(VGroup(bp,bl)), *list(map(GrowFromCenter,moving_dots)) ) self.bezier_points = bp self.bezier_coords = bc self.bezier_lines = bl self.bezier_points_funcs = dot_funcs self.moving_dots = moving_dots def construct(self): dot1,dot2 = self.moving_dots moving_line = Line() moving_line_dot = Dot(radius=self.dots_radius,color=ORANGE) path = VMobject() # Moving line setup moving_line_update_func = self.get_update_function_to_moving_line(dot1,dot2,**self.moving_line_style) moving_line_update_func(moving_line) # Moving line update function setup moving_line_dot_update_func = self.get_update_function_to_point(moving_line) moving_line_dot_update_func(moving_line_dot,0) # Path setup # ---- Initial conditions path.set_points_as_corners([ moving_line_dot.get_center(), moving_line_dot.get_center()+UP*0.001 ]) # ---- Definition path_update_func = self.get_update_function_path(moving_line_dot) path.add_updater(path_update_func) # Show mobs in screen self.play( *list(map(GrowFromCenter,[moving_line,moving_line_dot])) ) self.add(path) self.play( *[ UpdateFromAlphaFunc(dot,func,**self.anim_kwargs) for dot,func in zip(self.moving_dots,self.bezier_points_funcs) ], UpdateFromFunc(moving_line,moving_line_update_func), UpdateFromAlphaFunc(moving_line_dot,moving_line_dot_update_func,**self.anim_kwargs), ) self.wait() class CubicBezier(QuadraticBezier): CONFIG = { "bezier_points": [(6,-2),(2,1),(-3,2),(-6,-2)] } # TASK # See: https://upload.wikimedia.org/wikipedia/commons/d/db/B%C3%A9zier_3_big.gif
AnimationsWithManim_Elteoremadebeethoven/English/update_successions/dt_projects/pendulum.py
from manimlib.imports import * class Pendulum(VGroup): CONFIG = { "theta_max": 10 * DEGREES, "theta_offset": 0, "theta_start": None, "length": 5, "origin": ORIGIN, "mass_config": { "radius": 0.5, "color": RED }, "line_config": { "color": WHITE, "stroke_width": 3 } } def __init__(self,**kwargs): digest_config(self,kwargs) super().__init__(**kwargs) self.mass = self.get_mass() self.string = self.get_string() self.vertical_line = self.string.copy() self.string.save_state() self.string.initial_state = self.string.copy() if self.theta_start == None: self.theta_start = self.theta_max self.mass.add_updater(lambda mob: mob.move_to(self.string.get_end())) self.rotate(self.theta_start) self.add(self.string,self.mass) def get_mass(self): return Dot(**self.mass_config) def get_string(self): return Line( self.origin, self.origin + DOWN * self.length, **self.line_config ) def rotate(self,angle): self.string.rotate(angle, about_point=self.origin) def restore_string(self): self.string.restore() def get_angle(self): return angle_between(self.string.get_unit_vector(), DOWN) * 180 / PI def add_mass_updater(self): self.mass.add_updater(lambda mob: mob.move_to(self.string.get_end())) class PendulumScene(Scene): CONFIG = { "total_time": 13, "dt_factor": 3, "gravity": 9.8 } def construct(self): dt_calculate = 1 / self.camera.frame_rate roof = self.get_roof() roof.to_edge(UP) pendulum = Pendulum( origin=roof.get_bottom() ) pendulum.restore_string() equation = TexMobject(r"\theta = \theta_{max}\cos\left(\sqrt{\frac{g}{L}}\cdot t\right)") equation.to_corner(DR) self.play(ShowCreation(roof)) self.play( AnimationGroup( ShowCreation(pendulum.string), GrowFromCenter(pendulum.mass), lag_ratio=1 ) ) self.play( Rotating( pendulum.string, radians=10*DEGREES, about_point=pendulum.origin, rate_func=smooth, run_time=1 ) ) self.wait() self.play( Write(equation) ) pendulum.add_updater(self.get_theta_func(pendulum)) self.add(pendulum) self.wait(self.total_time) def get_theta_func(self,mob): func = lambda t: mob.theta_max * np.cos( t * np.sqrt( ( self.gravity / mob.length ) ) ) def updater_func(mob,dt): mob.theta_offset += dt * self.dt_factor new_theta = func(mob.theta_offset) mob.restore_string() mob.rotate(new_theta) return updater_func def get_roof(self,size=0.2,**line_config): line = Line( ORIGIN, UR * size, **line_config ) lines = VGroup(*[ line.copy() for _ in range(30) ]) lines.arrange(RIGHT,buff=0) down_line = Line( lines.get_corner(DL), lines.get_corner(DR), **line_config ) return VGroup(lines, down_line)
AnimationsWithManim_Elteoremadebeethoven/English/update_successions/dt_projects/charges.py
from manimlib.imports import * # Electric field animation, 3Blue1Brown property # This animation belongs to the file: # https://github.com/3b1b/manim/blob/master/from_3b1b/old/div_curl.py#L1293 # This code is not my own, I simply updated it to the recent # version and documented it. def get_force_field_func(*point_strength_pairs, **kwargs): radius = kwargs.get("radius", 0.5) def func(point): result = np.array(ORIGIN) for center, strength in point_strength_pairs: to_center = center - point norm = get_norm(to_center) if norm == 0: continue elif norm < radius: to_center /= radius**3 elif norm >= radius: to_center /= norm**3 to_center *= -strength result += to_center return result return func class ElectricParticle(Circle): CONFIG = { "color": WHITE, "sign": "+", } def __init__(self, radius=0.5 ,**kwargs): digest_config(self, kwargs) super().__init__( stroke_color=WHITE, stroke_width=0.5, fill_color=self.color, fill_opacity=0.8, radius=radius ) sign = TexMobject(self.sign) sign.set_stroke(WHITE, 1) sign.set_width(0.5 * self.get_width()) sign.move_to(self) self.add(sign) class Proton(ElectricParticle): CONFIG = { "color": RED_E, } class Electron(ElectricParticle): CONFIG = { "color": BLUE_E, "sign": "-" } class ChangingElectricField(Scene): CONFIG = { "vector_field_config": {}, "num_particles": 6, "anim_time": 18, } def construct(self): particles = self.get_particles() vector_field = self.get_vector_field() def update_vector_field(vector_field): new_field = self.get_vector_field() vector_field.become(new_field) vector_field.func = new_field.func # The dt parameter will be explained in # future videos, but here is a small preview. def update_particles(particles, dt): func = vector_field.func for particle in particles: force = func(particle.get_center()) particle.velocity += force * dt particle.shift(particle.velocity * dt) self.play( *list(map(GrowArrow, vector_field)), *list(map(GrowFromCenter, particles)) ) self.wait() vector_field.add_updater(update_vector_field), particles.add_updater(update_particles), self.add( vector_field, particles ) # Animation time: self.wait(self.anim_time) def get_particles(self): particles = self.particles = VGroup() for n in range(self.num_particles): if n % 2 == 0: particle = Proton(radius=0.2) particle.charge = +1 else: particle = Electron(radius=0.2) particle.charge = -1 particle.velocity = np.random.normal(0, 0.1, 3) particles.add(particle) particle.shift(np.random.normal(0, 0.2, 3)) particles.arrange_in_grid(buff=LARGE_BUFF) return particles def get_vector_field(self): func = get_force_field_func(*list(zip( list(map(lambda x: x.get_center(), self.particles)), [p.charge for p in self.particles] ))) self.vector_field = VectorField(func, **self.vector_field_config) return self.vector_field
AnimationsWithManim_Elteoremadebeethoven/English/update_successions/dt_projects/bouncing_ball.py
from manimlib.imports import * # By EulerTour # https://www.patreon.com/eulertour class Ball(Circle): CONFIG = { "radius": 0.4, "fill_color": BLUE, "fill_opacity": 1, "color": BLUE } def __init__(self, ** kwargs): Circle.__init__(self, ** kwargs) self.velocity = np.array((2, 0, 0)) def get_top(self): return self.get_center()[1] + self.radius def get_bottom(self): return self.get_center()[1] - self.radius def get_right_edge(self): return self.get_center()[0] + self.radius def get_left_edge(self): return self.get_center()[0] - self.radius class Box(Rectangle): CONFIG = { "height": 6, "width": FRAME_WIDTH - 2, "color": GREEN_C } def __init__(self, ** kwargs): Rectangle.__init__(self, ** kwargs) # Edges self.top = 0.5 * self.height self.bottom = -0.5 * self.height self.right_edge = 0.5 * self.width self.left_edge = -0.5 * self.width class BouncingBall(Scene): CONFIG = { "bouncing_time": 10, } def construct(self): box = Box() ball = Ball() self.play(FadeIn(box)) self.play(FadeIn(ball)) def update_ball(ball,dt): ball.acceleration = np.array((0, -5, 0)) ball.velocity = ball.velocity + ball.acceleration * dt ball.shift(ball.velocity * dt) # Bounce off ground and roof if ball.get_bottom() <= box.bottom*0.96 or \ ball.get_top() >= box.top*0.96: ball.velocity[1] = -ball.velocity[1] # Bounce off walls if ball.get_left_edge() <= box.left_edge or \ ball.get_right_edge() >= box.right_edge: ball.velocity[0] = -ball.velocity[0] ball.add_updater(update_ball) self.add(ball) self.wait(self.bouncing_time) ball.clear_updaters() self.wait(3)
AnimationsWithManim_Elteoremadebeethoven/English/update_successions/dt_projects/sin_cos.py
from manimlib.imports import * class SinFunc(FunctionGraph): CONFIG = { "color": BLUE_E, "func": np.sin, "shift_graph": -2, "beta": 2, "amp": 1.5, "shift_left": -1, "t_offset": 0 } def __init__(self, factor=1,**kwargs): digest_config(self,kwargs) func = lambda t: self.amp * self.func(self.beta * t + self.t_offset * factor) + self.shift_graph super().__init__(func, x_min=-(PI + PI / 4), x_max=PI ,**kwargs) self.shift(RIGHT * self.shift_left) class CosFunc(SinFunc): CONFIG = { "color": RED_E, "func": np.cos, "shift_graph": 2, } class SinCos(Scene): CONFIG = { "total_time": 25, # seconds "dt_factor": 0.4, "circle_config": { "radius": 1.5, "color": WHITE, "arc_center": [5,-2,0] }, "cos_config": { "color": BLUE }, "sin_config": { "color": RED }, "vertical_line_config": { "stroke_width": 2, "stroke_opacity": 0.5, "color": TEAL }, "arc_marks_config": { "color": GRAY, "stroke_width": 2, "stroke_opacity": 0.5 }, "sto": 0, # sine t offset "cto": 0, "tto": 0, # theta t offset } def construct(self): # Create Main Mobjects sine = self.sine = SinFunc() cosine = self.cosine = CosFunc() circle = self.circle = Circle(**self.circle_config) circle.next_to(sine, RIGHT, buff=0.5) dot_theta = self.dot_theta = self.get_dot_from_theta(circle,0) # guide lines sine_line = self.sine_line = self.get_sine_line() cosine_guide_line = self.cgl = self.get_cosine_vertical_guide_line() cosine_line = self.cosine_line = self.get_cosine_line() # reference lines vertical_line = self.vertical_line = self.get_vertical_line() horizontal_line = self.horizontal_line = self.get_horizontal_line() # arc marks arc_dx = 0.5 arc_marks = VGroup(*[ Arc( radius=r, arc_center=[vertical_line.get_x(),0,0], **self.arc_marks_config ) for r in np.arange(0.5, 3.5 + arc_dx, arc_dx) ]) # Decimal number mobjects theta_tex = TexMobject("\\theta =") theta_tex.to_corner(UR).shift(LEFT * 1.5) theta_number = DecimalNumber(0,unit=r"^\circ") theta_number.next_to(theta_tex, RIGHT) theta_number.align_to(theta_tex, DOWN) # Write in the Screen self.play( ShowCreation(VGroup( vertical_line, horizontal_line )), GrowFromCenter(circle), GrowFromPoint(dot_theta, circle.get_center()), run_time=2.5 ) self.play( *list(map(ShowCreation,[ sine, cosine, arc_marks, sine_line, VGroup(cosine_guide_line, cosine_line) # WHY this?, think about it ])), Write(VGroup(theta_tex, theta_number)), run_time=2.5 ) self.wait() # Add updaters, THE ORDER MATTERS sine.add_updater( self.get_updater_func("sto", SinFunc) ) cosine.add_updater( self.get_updater_func("cto", CosFunc) ) dot_theta.add_updater( self.get_updater_dot(circle) ) sine_line.add_updater( lambda mob: mob.become( self.get_sine_line() ) ) cosine_guide_line.add_updater( lambda mob: mob.become( self.get_cosine_vertical_guide_line() ) ) cosine_line.add_updater( lambda mob: mob.become( self.get_cosine_line() ) ) theta_number.add_updater( lambda mob: mob.set_value( (self.CONFIG["tto"] % (2*PI)) * 180 / PI ) ) self.wait(self.total_time) # Stop animation for mob in [ sine, cosine, dot_theta, sine_line, cosine_guide_line, cosine_line, theta_number, ]: mob.clear_updaters() self.wait(2) def get_updater_func(self, t, TrigFunc, **kwargs): def update_func(mob,dt): self.CONFIG[t] += dt * self.dt_factor mob.become( TrigFunc( t_offset=self.CONFIG[t], **kwargs ) ) return update_func def get_dot_from_theta(self,circle,theta,**kwargs): return Dot( circle.point_at_angle(theta), **kwargs ) def get_updater_dot(self, circle): def update_func(mob,dt): self.CONFIG["tto"] += dt * self.dt_factor mob.move_to( circle.point_at_angle(self.CONFIG["tto"]%(2*PI)) ) return update_func def get_sine_line(self): return Line( self.sine.get_end(), self.dot_theta.get_left(), color=self.sine.get_color() ) def get_cosine_line(self): return ArcBetweenPoints( self.cgl.get_end(), self.cosine.get_end(), angle=PI/2, color=self.cosine.get_color() ) def get_vertical_line(self): vertical_line = Line( ORIGIN, RIGHT * FRAME_HEIGHT, **self.vertical_line_config ).rotate(PI/2) vertical_line.set_x(self.cosine.get_end()[0]) return vertical_line def get_horizontal_line(self): return Line( LEFT * FRAME_X_RADIUS, RIGHT * FRAME_X_RADIUS, **self.vertical_line_config ) def get_cosine_vertical_guide_line(self): return Line( self.dot_theta.get_top(), np.array([ self.dot_theta.get_x(), 0, 0 ]), color=self.cosine.get_color() )
AnimationsWithManim_Elteoremadebeethoven/English/update_successions/successions/successions.py
from manimlib.imports import * class AnimationGroupExampleFail(Scene): def construct(self): dots = VGroup(*[Dot() for _ in range(10)]) dots.arrange(RIGHT,buff=0.8) self.add(dots) for dot in dots: self.play( dot.scale,3, dot.set_color,RED, rate_func=there_and_back ) self.wait(2) class AnimationGroupExample(Scene): def construct(self): dots = VGroup(*[Dot() for _ in range(10)]) dots.arrange(RIGHT, buff=0.8) self.add(dots) def dot_func(mob): mob.scale(3) mob.set_color(RED) return mob self.play( # Replace AnimationGroup with LaggedStart LaggedStart( *[ ApplyFunction( dot_func, dot, rate_func=there_and_back ) for dot in dots ] ) ) self.wait(2) class AbsctractScene(Scene): CONFIG = { "anim_kwargs": {"rate_func": there_and_back} } def setup(self): dots = VGroup(*[Dot() for _ in range(10)]) dots.arrange(RIGHT, buff=0.8) # Save the state dots.save_state() def dot_func(mob): mob.scale(3) mob.set_color(RED) return mob self.dots = dots self.dot_func = dot_func self.add(self.dots) # LaggedStart != LaggedStartMap (recent version) # BUT LaggedStartMap (recent version) == LaggedStart (3/feb version) class LaggedStartMapExample(AbsctractScene): def construct(self): self.play( LaggedStartMap( GrowFromCenter, self.dots ) ) self.wait() class LaggedStartMapExample2(AbsctractScene): def construct(self): self.play( LaggedStartMap( GrowFromCenter, self.dots, rate_func=there_and_back ) ) self.wait() # What happens if remove the following line? self.dots.restore() self.play( LaggedStart(*[ GrowFromCenter( dot, rate_func=there_and_back ) for dot in self.dots ], ) ) # In summary, LaggedStartMap is a way # to run LaggedStart without applying # the spread (splat) operator. # But it only applies to animations # that receive a Mobject as the only argument: # Examples: Write, FadeIn, GrowFromCenter, ShowCreation, MoveToTarget, etc. self.wait(2) # Way to put more arguments in LaggedStartMap class LaggedStartMapExample3(AbsctractScene): def construct(self): self.play( LaggedStartMap( FadeInFrom, # This receives 2 arguments: # Mobject and Direction self.dots, lambda mob: (mob, UP), ) ) self.wait() class AnimationGroupExampleLagRatios(AbsctractScene): CONFIG = { "lag_ratios": list(np.arange(0,1.1,.1)) # (0, 0.1, 0.2 ... 1) } def construct(self): self.remove(self.dots) labels = VGroup(*[ Text("lag_ratio: %.1f -"%lg,stroke_width=0,font="Arial").set_height(0.4) for lg in self.lag_ratios ]) set_dots = VGroup(*[ self.dots.copy() for _ in self.lag_ratios ]) set_dots.arrange(DOWN,buff=0.5) set_dots.to_edge(RIGHT) for label, dots in zip(labels,set_dots): label.next_to(dots,LEFT,buff=0.4) self.add(labels,set_dots) self.play(*[ AnimationGroup(*[ ApplyFunction( self.dot_func, dot, rate_func=there_and_back ) for dot in dots ], lag_ratio=lg ) for dots,lg in zip(set_dots,self.lag_ratios) ]) self.wait() # Successions vs AnimationGroup # AnimationGroup class AnimationGroupExample1(Scene): def construct(self): number_line = NumberLine(x_min=-2,x_max=2) text = TextMobject("Text")\ .next_to(number_line,DOWN) dashed_line=DashedLine( number_line.get_left(), number_line.get_right(), color=YELLOW, ).set_stroke(width=11) self.add(number_line) self.wait(0.3) self.play( LaggedStart( *[ShowCreationThenDestruction(dashed_segment) for dashed_segment in dashed_line], run_time=5 ), AnimationGroup( Animation(Mobject(),run_time=2.1), # PAUSE Write(text),lag_ratio=1 ) ) self.wait() class AnimationGroupExample2(Scene): def construct(self): number_line = NumberLine(x_min=-2,x_max=2) triangle = RegularPolygon(3,start_angle=-PI/2)\ .scale(0.2)\ .next_to(number_line.get_left(),UP,buff=SMALL_BUFF) text_1 = TextMobject("1")\ .next_to(number_line.get_tick(-1),DOWN) text_2 = TextMobject("2")\ .next_to(number_line.get_tick(0),DOWN) text_3 = TextMobject("3")\ .next_to(number_line.get_tick(1),DOWN) text_4 = TextMobject("4")\ .next_to(number_line.get_tick(2),DOWN) self.add(number_line) self.play(ShowCreation(triangle)) self.wait(0.3) self.play( # Pauses are referenced to the beginning of the play # ================================================== ApplyMethod(triangle.shift,RIGHT*4,rate_func=linear,run_time=4), AnimationGroup( Animation(Mobject(),run_time=1), # 1 second pause Write(text_1),lag_ratio=1 ), AnimationGroup( Animation(Mobject(),run_time=2), # 2 seconds pause Write(text_2),lag_ratio=1 ), AnimationGroup( Animation(Mobject(),run_time=3), # 3 seconds pause Write(text_3),lag_ratio=1 ), AnimationGroup( Animation(Mobject(),run_time=4), # 4 seconds pause Write(text_4),lag_ratio=1 ) ) self.wait() class Pause(Animation): def __init__(self, duration): super().__init__(Mobject(), run_time=duration) class AnimationGroupExample2Compact(Scene): def construct(self): number_line=NumberLine(x_min=-2,x_max=2) triangle=RegularPolygon(3,start_angle=-PI/2)\ .scale(0.2)\ .next_to(number_line.get_left(),UP,buff=SMALL_BUFF) numbers=VGroup( *[TextMobject("%s"%i)\ .next_to(number_line.get_tick(i-2),DOWN) for i in range(1,5)] ) self.add(number_line) self.play(ShowCreation(triangle)) self.wait(0.3) self.play( ApplyMethod(triangle.shift,RIGHT*4,rate_func=linear,run_time=4), *[AnimationGroup( # Animation(Mobject(),run_time=i+1), # <- This is a pause Pause(i+1), Write(numbers[i]),lag_ratio=1 )for i in range(4)], ) self.wait() class AnimationGroupExample3(Scene): def construct(self): number_line = NumberLine(x_min=-2,x_max=2) text_1 = TextMobject("Theorem of")\ .next_to(number_line,DOWN) text_2 = TextMobject("Beethoven")\ .next_to(number_line,DOWN) dashed_line = DashedLine( number_line.get_left(), number_line.get_right(), color=YELLOW, ).set_stroke(width=11) self.add(number_line,text_1) self.play( LaggedStart( *[ShowCreationThenDestruction(dashed_segment) for dashed_segment in dashed_line], run_time=5 ), AnimationGroup( Animation(Mobject(),run_time=2.1), # Pause(2.1) ReplacementTransform(text_1,text_2),lag_ratio=1 ) ) self.wait() # Successions class AnimationGroupFail1(Scene): def construct(self): text1 = TextMobject("Theorem") text2 = TextMobject("of") text3 = TextMobject("Beethoven") for text in text1,text2,text3: text.scale(3) self.add(text1) self.play( AnimationGroup( ReplacementTransform(text1,text2), ReplacementTransform(text2,text3), lag_ratio=1 ) ) self.wait() class AnimationGroupFail2(Scene): def construct(self): text1 = TextMobject("Theorem") text2 = TextMobject("of") text3 = TextMobject("Beethoven") for text in text1,text2,text3: text.scale(3) self.add(text1) self.play( AnimationGroup( Transform(text1,text2), Transform(text1,text3), lag_ratio=1 ) ) self.wait() class Succession1(Scene): def construct(self): text1 = TextMobject("Theorem") text2 = TextMobject("of") text3 = TextMobject("Beethoven") for text in text1,text2,text3: text.scale(3) self.add(text1) self.play( Succession( Transform(text1,text2), Transform(text1,text3), lag_ratio=1.2 ) ) self.wait() # Real example class ClockOrganization(VGroup): CONFIG = { "numbers" : 4, "radius" : 3.1, "color" : WHITE } def __init__(self, **kwargs): digest_config(self, kwargs, locals()) self.generate_nodes() VGroup.__init__(self, *self.node_list,**kwargs) def generate_nodes(self): self.node_list = [] for i in range(self.numbers): mobject = VMobject() number = TexMobject(str(i+1)) circle = Circle(radius=0.4,color=self.color) mobject.add(number) mobject.add(circle) mobject.move_to( self.radius * np.cos((-TAU / self.numbers) * i + 17*TAU / 84) * RIGHT + self.radius * np.sin((-TAU / self.numbers) * i + 17*TAU / 84) * UP ) self.node_list.append(mobject) def select_node(self, node): selected_node = self.node_list[node] selected_node.scale(1.2) selected_node.set_color(RED) def deselect_node(self, selected_node): node = self.node_list[selected_node] node.scale(0.8) node.set_color(self.color) class ClockOrganizationScene(Scene): def construct(self): test = ClockOrganization(numbers=21) self.add(test) animation_steps = [] num_circ = 15 for i in range(num_circ): thing = test.deepcopy() thing.select_node((19+i)%test.numbers-1) animation_steps.append(thing) anims = [] theta = 180 * DEGREES / num_circ lag_constant = 5 for i in range(1,num_circ): test.node_list[(19+i)%test.numbers-1].generate_target() test.node_list[(19+i)%test.numbers-1].target.scale(1.2) test.node_list[(19+i)%test.numbers-1].target.set_color(RED) stop_smooth = lag_constant * np.sin(i*theta) anims.append(MoveToTarget(test.node_list[(19+i)%test.numbers-1],rate_func=there_and_back)) anims.append(Animation(Mobject(),run_time=stop_smooth)) self.play( AnimationGroup(*anims,lag_ratio=0.1) ) self.wait()
AnimationsWithManim_Elteoremadebeethoven/English/update_successions/successions/successions_anim.py
from manimlib.imports import * class MeasureDistance(VGroup): CONFIG = { "color":RED_B, "buff":0.3, "lateral":0.3, "invert":False, "dashed_segment_length":0.09, "dashed":True, "ang_arrows":30*DEGREES, "size_arrows":0.2, "stroke":2.4, } def __init__(self,mob,**kwargs): VGroup.__init__(self,**kwargs) if self.dashed==True: medicion=DashedLine(ORIGIN,mob.get_length()*RIGHT,dashed_segment_length=self.dashed_segment_length).set_color(self.color) else: medicion=Line(ORIGIN,mob.get_length()*RIGHT) medicion.set_stroke(None,self.stroke) pre_medicion=Line(ORIGIN,self.lateral*RIGHT).rotate(PI/2).set_stroke(None,self.stroke) pos_medicion=pre_medicion.copy() pre_medicion.move_to(medicion.get_start()) pos_medicion.move_to(medicion.get_end()) angulo=mob.get_angle() matriz_rotacion=rotation_matrix(PI/2,OUT) vector_unitario=mob.get_unit_vector() direccion=np.matmul(matriz_rotacion,vector_unitario) self.direccion=direccion self.add(medicion,pre_medicion,pos_medicion) self.rotate(angulo) self.move_to(mob) if self.invert==True: self.shift(-direccion*self.buff) else: self.shift(direccion*self.buff) self.set_color(self.color) self.tip_point_index = -np.argmin(self.get_all_points()[-1, :]) def add_tips(self): linea_referencia=Line(self[0][0].get_start(),self[0][-1].get_end()) vector_unitario=linea_referencia.get_unit_vector() punto_final1=self[0][-1].get_end() punto_inicial1=punto_final1-vector_unitario*self.size_arrows punto_inicial2=self[0][0].get_start() punto_final2=punto_inicial2+vector_unitario*self.size_arrows lin1_1=Line(punto_inicial1,punto_final1).set_color(self[0].get_color()).set_stroke(None,self.stroke) lin1_2=lin1_1.copy() lin2_1=Line(punto_inicial2,punto_final2).set_color(self[0].get_color()).set_stroke(None,self.stroke) lin2_2=lin2_1.copy() lin1_1.rotate(self.ang_arrows,about_point=punto_final1,about_edge=punto_final1) lin1_2.rotate(-self.ang_arrows,about_point=punto_final1,about_edge=punto_final1) lin2_1.rotate(self.ang_arrows,about_point=punto_inicial2,about_edge=punto_inicial2) lin2_2.rotate(-self.ang_arrows,about_point=punto_inicial2,about_edge=punto_inicial2) return self.add(lin1_1,lin1_2,lin2_1,lin2_2) def get_text(self, text,scale=1,buff=0.1,invert_dir=False,invert_texto=False,remove_rot=False,**moreargs): linea_referencia=Line(self[0][0].get_start(),self[0][-1].get_end()) texto=TextMobject(text,**moreargs) ancho=texto.get_height()/2 inv = PI if invert_texto else 0 if remove_rot: texto.scale(scale).move_to(self) else: texto.rotate(linea_referencia.get_angle()).scale(scale).move_to(self) texto.rotate(inv) invert_dir = -1 if invert_dir else 1 texto.shift(self.direccion*(buff+1)*ancho*inv) return texto class AnimationRectangle(VGroup): CONFIG = { "height": 0.7, "width": 8, "rectangle_config": { "stroke_width": 11, "color": WHITE }, "lag_rectangle_config": { "color": YELLOW_D }, "number_buff": 0.3 } def __init__(self,lag_ratio=0.5,**kwargs): digest_config(self, kwargs) self.lag_ratio = ValueTracker(lag_ratio) self.rectangle = self.get_rectangle() self.lag_rectangle = self.get_lag_rectangle() self.lag_rectangle.add_updater( lambda mob: mob.become( self.get_lag_rectangle() ) ) self.lag_number = self.get_lag_number() super().__init__( self.lag_rectangle, self.rectangle, self.lag_number ) def get_rectangle(self): return Rectangle( width=self.width, height=self.height, fill_opacity=0, **self.rectangle_config ) def get_lag_rectangle(self): if self.lag_ratio == 0: self.lag_ratio = 0.00001 lag_width = self.width * self.lag_ratio.get_value() lag_rectangle = Rectangle( width=lag_width, height=self.height, stroke_width=0, fill_opacity=1, **self.lag_rectangle_config ) lag_rectangle.next_to( self.rectangle.get_left(), RIGHT,buff=0 ) return lag_rectangle def get_lag_number(self): number = Integer( self.lag_ratio.get_value(), unit="\\%", ) number.add_updater(self.get_lag_number_updater()) return number def get_lag_number_updater(self): def update(mob): mob.match_height(self.rectangle) mob.scale(0.5) mob.set_value(int(self.lag_ratio.get_value()*100)) mob.next_to(self.lag_rectangle, RIGHT, buff=self.number_buff) return update def get_lag_ratio(self): return self.lag_ratio class SuccessionsExplanation(Scene): CONFIG = { "anim_widths": [1.5,2.5,4,3.5], "lag_ratios": [0, 0.2, 0.4, 0.6, 1] } def construct(self): value_tracker = ValueTracker(self.lag_ratios[0]) lag_ratio_dn = DecimalNumber(0).add_updater( lambda dn: dn.set_value( value_tracker.get_value() ) ) lag_tex = TextMobject("\\tt lag\\_ratio = ") VGroup(lag_tex, lag_ratio_dn).arrange(RIGHT,buff=0.4).to_edge(UP) lag_ratio_dn.shift(UP*0.07) # SET ANIM RECTS anim_rects = VGroup(*[ AnimationRectangle(value_tracker.get_value(), width=width) for width in self.anim_widths ]) anim_rects.arrange(DOWN,aligned_edge=LEFT) anim_rects.to_edge(LEFT) anim_rects.to_edge(DOWN,buff=1) # Arrange anim rects anim_rects.add_updater(lambda vg: self.arrange_anim_rects(vg)) # Full animation full_anim = self.get_full_animation(anim_rects) full_anim_tex = TextMobject("Full animation") # run_time run_time_arrow = MeasureDistance( Line(anim_rects[0].get_corner(UL), anim_rects[0].get_corner(UR)), buff=0.25 ).add_tips() run_time_tex = run_time_arrow.get_text("\\tt run\\_time",color=RED_B) run_time_tex.shift(UP*0.5) # Animations tex anim_tex = VGroup(*[ TextMobject(f"Animation {i+1}").next_to(ar) for i,ar in zip(range(len(anim_rects)),anim_rects) ]) # ANIMS self.play( LaggedStartMap(FadeIn, [*anim_rects]), LaggedStartMap(FadeIn, anim_tex) ) self.wait(3) self.play(GrowFromCenter(run_time_arrow),run_time=2) self.play(FadeInFrom(run_time_tex,UP)) self.wait(3) self.play( *list(map(FadeOut, [run_time_arrow,run_time_tex,*anim_tex])) ) self.wait() full_anim_tex.move_to(full_anim) self.play( FadeInFromDown(full_anim), FadeInFromDown(full_anim_tex), ) full_anim.add_updater( lambda mob: mob.become( self.get_full_animation(anim_rects) ) ) full_anim_tex.add_updater(lambda tex: tex.move_to(full_anim)) self.add(full_anim,full_anim_tex) self.wait() self.play( Write(VGroup(lag_tex,lag_ratio_dn)) ) self.add(anim_rects,full_anim,full_anim_tex) for lag_ratio in self.lag_ratios[1:]: self.play(*[ ApplyMethod(ar.lag_ratio.set_value, lag_ratio) for ar in anim_rects ], value_tracker.set_value, lag_ratio, run_time=3 ) self.wait(5) self.wait(5) def arrange_anim_rects(self, anim_rects): for i in range(1,len(anim_rects)): anim_rects[i].set_x(anim_rects[i-1].lag_rectangle.get_right()[0]) anim_rects[i].shift( (anim_rects[i].get_width()/2) * RIGHT ) def get_full_animation(self, anim_rects): new_anim_rects = VGroup(*[ ar[:-1] for ar in anim_rects ]) coord_left = new_anim_rects.get_corner(UL) + UP coord_right = new_anim_rects.get_corner(UR) + UP return Polygon( coord_left, coord_left + UP, coord_right + UP, coord_right, stroke_width=11, fill_opacity=0, stroke_opacity=1, color=WHITE )
AnimationsWithManim_Elteoremadebeethoven/English/8_svgs/8_svgs.py
from big_ol_pile_of_manim_imports import * class CheckSVG(Scene): CONFIG={ "camera_config":{"background_color": WHITE}, "svg_type":"svg", "file":"", "svg_scale":0.9, "angle":0, "flip_svg":False, "fill_opacity": 1, "remove": [], "stroke_color": BLACK, "fill_color": BLACK, "stroke_width": 3, "numbers_scale":0.5, "show_numbers": False, "animation": False, "direction_numbers": UP, "color_numbers": RED, "space_between_numbers":0, "show_elements":[], "color_element":BLUE, "set_size":"width", "remove_stroke":[], "show_stroke":[], "stroke_":1 } def construct(self): if self.set_size=="width": width_size=FRAME_WIDTH height_size=None else: width_size=None height_size=FRAME_HEIGHT if self.svg_type=="svg": self.imagen=SVGMobject( "%s"%self.file, #fill_opacity = 1, stroke_width = self.stroke_width, stroke_color = self.stroke_color, width=width_size, height=height_size ).rotate(self.angle).set_fill(self.fill_color,self.fill_opacity).scale(self.svg_scale) else: self.imagen=self.import_text().set_fill(self.fill_color,self.fill_opacity).rotate(self.angle).set_stroke(self.stroke_color,self.stroke_width) if self.set_size=="width": self.imagen.set_width(FRAME_WIDTH) else: self.imagen.set_height(FRAME_HEIGHT) self.imagen.scale(self.svg_scale) self.personalize_image() if self.flip_svg==True: self.imagen.flip() if self.show_numbers==True: self.print_formula(self.imagen, self.numbers_scale, self.direction_numbers, self.remove, self.space_between_numbers, self.color_numbers) self.return_elements(self.imagen,self.show_elements) for st in self.remove_stroke: self.imagen[st].set_stroke(None,0) for st in self.show_stroke: self.imagen[st].set_stroke(None,self.stroke_) if self.animation==True: self.play(DrawBorderThenFill(self.imagen)) else: self.add(self.imagen) self.wait() def import_text(self): return TexMobject("") def personalize_image(self): pass def print_formula(self,text,inverse_scale,direction,exception,buff,color): text.set_color(RED) self.add(text) c = 0 for j in range(len(text)): permission_print=True for w in exception: if j==w: permission_print=False if permission_print: self.add(text[j].set_color(self.stroke_color)) c = c + 1 c=0 for j in range(len(text)): permission_print=True element = TexMobject("%d" %c,color=color) element.scale(inverse_scale) element.next_to(text[j],direction,buff=buff) for w in exception: if j==w: permission_print=False if permission_print: self.add(element) c = c + 1 def return_elements(self,formula,adds): for i in adds: self.add_foreground_mobjects(formula[i].set_color(self.color_element), TexMobject("%d"%i,color=self.color_element,background_stroke_width=0).scale(self.numbers_scale).next_to(formula[i],self.direction_numbers,buff=self.space_between_numbers))
AnimationsWithManim_Elteoremadebeethoven/English/8_svgs/scenes.md
# ## Programas ### ```python3 ```` <p align="center"><img src ="/.gif" /></p> ### ```python3 ```` <p align="center"><img src ="/.gif" /></p>
AnimationsWithManim_Elteoremadebeethoven/English/6a_plots_2D/change_label_colors.md
# Change labels colors in `GraphScene` Add this to the `CONFIG` dictionary: ```python "x_label_color":RED, "y_label_color":BLUE ``` In the `setup_axes` method change the lines ```python x_label = TextMobject(self.x_axis_label) # and y_label = TextMobject(self.y_axis_label) ``` with ```python x_label = TextMobject(self.x_axis_label,color=self.x_label_color) # and y_label = TextMobject(self.y_axis_label,color=self.y_label_color) ``` Result: <p align="center"><img src ="/English/6a_plots_2D/gifs/ChanceColorLabels.png" /></p>
AnimationsWithManim_Elteoremadebeethoven/English/6a_plots_2D/6a_plots_2D.py
from big_ol_pile_of_manim_imports import * class PlotGraph(GraphScene): CONFIG = { "y_max" : 50, "y_min" : 20, "x_max" : 7, "x_min" : 4, "y_tick_frequency" : 5, "x_tick_frequency" : 0.5, "axes_color" : BLUE, "y_labeled_nums": range(30,60,10), "x_labeled_nums": list(np.arange(4, 7.0+0.5, 0.5)), "x_label_decimal":1, "graph_origin": 3 * DOWN + 6 * LEFT, "x_label_direction":DOWN, "y_label_direction":RIGHT, "x_axis_label": None, "x_axis_width":10 } def construct(self): self.setup_axes(animate=False) #animate=True to add animation self.x_axis.shift(LEFT*abs(self.y_axis[0].points[0]-self.x_axis[0].points[0])) self.y_axis.shift(DOWN*abs(self.y_axis[0].points[0]-self.x_axis[0].points[0])) self.y_axis_label_mob.next_to(self.y_axis[0].get_end(),UP) p=Dot().move_to(self.coords_to_point(self.x_min, self.y_min)) self.add(p) graph = self.get_graph(lambda x : x**2, color = GREEN, x_min = 5, x_max = 7 ) self.play( ShowCreation(graph), run_time = 2 ) self.wait() def Range(in_val,end_val,step=1): return list(np.arange(in_val,end_val+step,step)) class Plot1(GraphScene): CONFIG = { "y_max" : 50, "y_min" : 0, "x_max" : 7, "x_min" : 0, "y_tick_frequency" : 5, "x_tick_frequency" : 0.5, "axes_color" : BLUE, "y_labeled_nums": range(0,60,10), "x_labeled_nums": list(np.arange(2, 7.0+0.5, 0.5)), "x_label_decimal":1, "y_label_direction": RIGHT, "x_label_direction": UP, "y_label_decimal":3 } def construct(self): self.setup_axes(animate=True) graph = self.get_graph(lambda x : x**2, color = GREEN, x_min = 2, x_max = 4 ) self.play( ShowCreation(graph), run_time = 2 ) self.wait() class Plot1v2(GraphScene): CONFIG = { "y_max" : 50, "y_min" : 0, "x_max" : 7, "x_min" : 0, "y_tick_frequency" : 5, "x_tick_frequency" : 1, "axes_color" : BLUE, "graph_origin" : np.array((0,0,0)) } def construct(self): self.setup_axes(animate=True) graph = self.get_graph(lambda x : x**2, color = GREEN, x_min = 2, x_max = 4 ) self.play( ShowCreation(graph), run_time = 2 ) self.wait() class Plot2(GraphScene): CONFIG = { "y_max" : 50, "y_min" : 0, "x_max" : 7, "x_min" : 0, "y_tick_frequency" : 5, "axes_color" : BLUE, "x_axis_label" : "$t$", "y_axis_label" : "$f(t)$", } def construct(self): self.setup_axes() graph = self.get_graph(lambda x : x**2, color = GREEN) self.play( ShowCreation(graph), run_time = 2 ) self.wait() def setup_axes(self): # Add this line GraphScene.setup_axes(self) # Parametters of labels # For x init_label_x = 2 end_label_x = 7 step_x = 1 # For y init_label_y = 20 end_label_y = 50 step_y = 5 # Position of labels # For x self.x_axis.label_direction = DOWN #DOWN is default # For y self.y_axis.label_direction = LEFT # Add labels to graph # For x self.x_axis.add_numbers(*range( init_label_x, end_label_x+step_x, step_x )) # For y self.y_axis.add_numbers(*range( init_label_y, end_label_y+step_y, step_y )) # Add Animation self.play( ShowCreation(self.x_axis), ShowCreation(self.y_axis) ) class Plot3(GraphScene): CONFIG = { "y_max" : 50, "y_min" : 0, "x_max" : 7, "x_min" : 0, "y_tick_frequency" : 10, "axes_color" : BLUE, } def construct(self): self.setup_axes() graph = self.get_graph(lambda x : x**2, color = GREEN) self.play( ShowCreation(graph), run_time = 2 ) self.wait() def setup_axes(self): GraphScene.setup_axes(self) # Custom parametters self.x_axis.add_numbers(*[0,2,5,4]) # Y parametters init_label_y = 0 end_label_y = 50 step_y = 5 self.y_axis.label_direction = LEFT self.y_axis.add_numbers(*range( init_label_y, end_label_y+step_y, step_y )) self.play(Write(self.x_axis),Write(self.y_axis)) class Plot4(GraphScene): CONFIG = { "y_max" : 50, "y_min" : 0, "x_max" : 7, "x_min" : 0, "y_tick_frequency" : 10, "axes_color" : BLUE, } def construct(self): self.setup_axes() graph = self.get_graph(lambda x : x**2, color = GREEN) self.play( ShowCreation(graph), run_time = 2 ) self.wait() def setup_axes(self): GraphScene.setup_axes(self) self.x_axis.label_direction = UP self.x_axis.add_numbers(*[3.5,5,4]) # 3.5 is rounded to 4 self.y_axis.label_direction = LEFT self.y_axis.add_numbers(*range(0, 50+5, 5)) self.play(Write(self.x_axis),Write(self.y_axis)) class Plot5(GraphScene): CONFIG = { "y_max" : 50, "y_min" : 0, "x_max" : 7, "x_min" : 0, "y_tick_frequency" : 10, "x_tick_frequency" : 0.5, "axes_color" : BLUE, } def construct(self): self.setup_axes() graph = self.get_graph(lambda x : x**2, color = GREEN) self.play( ShowCreation(graph), run_time = 2 ) self.wait() def setup_axes(self): GraphScene.setup_axes(self) self.x_axis.label_direction = UP values_x = [ (3.5,"3.5"), # (position 3.5, label "3.5") (4.5,"\\frac{9}{2}") # (position 4.5, label "9/2") ] self.x_axis_labels = VGroup() # Create a group named x_axis_labels # pos. tex. for x_val, x_tex in values_x: tex = TexMobject(x_tex) # Convert string to tex tex.scale(0.7) tex.next_to(self.coords_to_point(x_val, 0), DOWN) #Put tex on the position self.x_axis_labels.add(tex) #Add tex in graph self.play( Write(self.x_axis_labels), Write(self.x_axis), Write(self.y_axis) ) class Plot6(GraphScene): CONFIG = { "y_max" : 50, "y_min" : 0, "x_max" : 7, "x_min" : 0, "y_tick_frequency" : 10, "x_tick_frequency" : 0.5, "axes_color" : BLUE, } def construct(self): self.setup_axes() graph = self.get_graph(lambda x : x**2, color = GREEN) self.play( ShowCreation(graph), run_time = 2 ) self.wait() def setup_axes(self): GraphScene.setup_axes(self) self.x_axis.label_direction = UP # List of values of positions values_decimal_x=[0,0.5,1,1.5,3.35] # Transform positions to tex labels list_x = [*["%s"%i for i in values_decimal_x]] # List touples of (position,label) values_x = [ (i,j) for i,j in zip(values_decimal_x,list_x) ] self.x_axis_labels = VGroup() for x_val, x_tex in values_x: tex = TexMobject(x_tex) tex.scale(0.7) tex.next_to(self.coords_to_point(x_val, 0), DOWN) self.x_axis_labels.add(tex) self.play( Write(self.x_axis_labels), Write(self.x_axis), Write(self.y_axis) ) class Plot7(GraphScene): CONFIG = { "y_max" : 50, "y_min" : 0, "x_max" : 7, "x_min" : 0, "y_tick_frequency" : 10, "x_tick_frequency" : 0.5, "axes_color" : BLUE, } def construct(self): self.setup_axes() graph = self.get_graph(lambda x : x**2, color = GREEN) self.play( ShowCreation(graph), run_time = 2 ) self.wait() def setup_axes(self): GraphScene.setup_axes(self) self.x_axis.label_direction = UP # Additional parametters init_val_x = 0 step_x = 0.5 end_val_x = 7 # Position of labels values_decimal_x=Range(init_val_x,end_val_x,step_x) # List of labels list_x=[*["%.1f"%i for i in values_decimal_x]] # List touples of (posición,etiqueta) values_x = [ (i,j) for i,j in zip(values_decimal_x,list_x) ] self.x_axis_labels = VGroup() for x_val, x_tex in values_x: tex = TexMobject(x_tex) tex.scale(0.7) tex.next_to(self.coords_to_point(x_val, 0), DOWN) self.x_axis_labels.add(tex) self.play( Write(self.x_axis_labels), Write(self.x_axis), Write(self.y_axis) ) class PlotSinCos(GraphScene): CONFIG = { "y_max" : 1.5, "y_min" : -1.5, "x_max" : 3*PI/2, "x_min" : -3*PI/2, "y_tick_frequency" : 0.5, "x_tick_frequency" : PI/2, "graph_origin" : ORIGIN, "y_axis_label": None, # Don't write y axis label "x_axis_label": None, } def construct(self): self.setup_axes() plotSin = self.get_graph(lambda x : np.sin(x), color = GREEN, x_min=-4, x_max=4, ) plotCos = self.get_graph(lambda x : np.cos(x), color = GRAY, x_min=-PI, x_max=0, ) plotSin.set_stroke(width=3) # width of line plotCos.set_stroke(width=2) # Animation for plot in (plotSin,plotCos): self.play( ShowCreation(plot), run_time = 2 ) self.wait() def setup_axes(self): GraphScene.setup_axes(self) # width of edges self.x_axis.set_stroke(width=2) self.y_axis.set_stroke(width=2) # color of edges self.x_axis.set_color(RED) self.y_axis.set_color(YELLOW) # Add x,y labels func = TexMobject("\\sin\\theta") var = TexMobject("\\theta") func.set_color(BLUE) var.set_color(PURPLE) func.next_to(self.y_axis,UP) var.next_to(self.x_axis,RIGHT+UP) # Y labels self.y_axis.label_direction = LEFT*1.5 self.y_axis.add_numbers(*[-1,1]) #Parametters of x labels init_val_x = -3*PI/2 step_x = PI/2 end_val_x = 3*PI/2 # List of the positions of x labels values_decimal_x=Range(init_val_x,end_val_x,step_x) # List of tex objects list_x=TexMobject("-\\frac{3\\pi}{2}", # -3pi/2 "-\\pi", # -pi "-\\frac{\\pi}{2}", # -pi/2 "\\,", # 0 (space) "\\frac{\\pi}{2}", # pi/2 "\\pi",# pi "\\frac{3\\pi}{2}" # 3pi/2 ) #List touples (position,label) values_x = [(i,j) for i,j in zip(values_decimal_x,list_x) ] self.x_axis_labels = VGroup() for x_val, x_tex in values_x: x_tex.scale(0.7) if x_val == -PI or x_val == PI: #if x is equals -pi or pi x_tex.next_to(self.coords_to_point(x_val, 0), 2*DOWN) #Put 2*Down else: # In another case x_tex.next_to(self.coords_to_point(x_val, 0), DOWN) self.x_axis_labels.add(x_tex) self.play( *[Write(objeto) for objeto in [ self.y_axis, self.x_axis, self.x_axis_labels, func,var ] ], run_time=2 )
AnimationsWithManim_Elteoremadebeethoven/English/6a_plots_2D/scenes.md
# Function `Range` We define a function named Range: ```python3 def Range(in_val,end_val,step=1): return list(np.arange(in_val,end_val+step,step)) ``` With this function, if we write this: ```python3 Range(1,3,0.2) ``` return: ``` [1,1.2,1.4,1.6,1.8,2,2.2,2.4,2.6,2.8,3] ``` # Programs ```python3 class Plot1(GraphScene): CONFIG = { "y_max" : 50, "y_min" : 0, "x_max" : 7, "x_min" : 0, "y_tick_frequency" : 5, "x_tick_frequency" : 0.5, "axes_color" : BLUE, "y_labeled_nums": range(0,60,10), "x_labeled_nums": list(np.arange(2, 7.0+0.5, 0.5)), "x_label_decimal":1, "y_label_direction": RIGHT, "x_label_direction": UP, "y_label_decimal":3 } def construct(self): self.setup_axes(animate=True) graph = self.get_graph(lambda x : x**2, color = GREEN, x_min = 2, x_max = 4 ) self.play( ShowCreation(graph), run_time = 2 ) self.wait() ``` <p align="center"><img src ="/English/6a_plots_2D/gifs/Plot1.gif" /></p> ```python3 class Plot1v2(GraphScene): CONFIG = { "y_max" : 50, "y_min" : 0, "x_max" : 7, "x_min" : 0, "y_tick_frequency" : 5, "x_tick_frequency" : 1, "axes_color" : BLUE, "graph_origin" : np.array((0,0,0)) } def construct(self): self.setup_axes(animate=True) graph = self.get_graph(lambda x : x**2, color = GREEN, x_min = 2, x_max = 4 ) self.play( ShowCreation(graph), run_time = 2 ) self.wait() ``` <p align="center"><img src ="/English/6a_plots_2D/gifs/Plot1v2.gif" /></p> ```python3 class Plot2(GraphScene): CONFIG = { "y_max" : 50, "y_min" : 0, "x_max" : 7, "x_min" : 0, "y_tick_frequency" : 5, "axes_color" : BLUE, "x_axis_label" : "$t$", "y_axis_label" : "$f(t)$", } def construct(self): self.setup_axes() graph = self.get_graph(lambda x : x**2, color = GREEN) self.play( ShowCreation(graph), run_time = 2 ) self.wait() def setup_axes(self): # Add this line GraphScene.setup_axes(self) # Parametters of labels # For x init_label_x = 2 end_label_x = 7 step_x = 1 # For y init_label_y = 20 end_label_y = 50 step_y = 5 # Position of labels # For x self.x_axis.label_direction = DOWN #DOWN is default # For y self.y_axis.label_direction = LEFT # Add labels to graph # For x self.x_axis.add_numbers(*range( init_label_x, end_label_x+step_x, step_x )) # For y self.y_axis.add_numbers(*range( init_label_y, end_label_y+step_y, step_y )) # Add Animation self.play( ShowCreation(self.x_axis), ShowCreation(self.y_axis) ) ``` <p align="center"><img src ="/English/6a_plots_2D/gifs/Plot2.gif" /></p> ```python3 class Plot3(GraphScene): CONFIG = { "y_max" : 50, "y_min" : 0, "x_max" : 7, "x_min" : 0, "y_tick_frequency" : 10, "axes_color" : BLUE, } def construct(self): self.setup_axes() graph = self.get_graph(lambda x : x**2, color = GREEN) self.play( ShowCreation(graph), run_time = 2 ) self.wait() def setup_axes(self): GraphScene.setup_axes(self) # Custom parametters self.x_axis.add_numbers(*[0,2,5,4]) # Y parametters init_label_y = 0 end_label_y = 50 step_y = 5 self.y_axis.label_direction = LEFT self.y_axis.add_numbers(*range( init_label_y, end_label_y+step_y, step_y )) self.play(Write(self.x_axis),Write(self.y_axis)) ``` <p align="center"><img src ="/English/6a_plots_2D/gifs/Plot3.gif" /></p> ```python3 class Plot4(GraphScene): CONFIG = { "y_max" : 50, "y_min" : 0, "x_max" : 7, "x_min" : 0, "y_tick_frequency" : 10, "axes_color" : BLUE, } def construct(self): self.setup_axes() graph = self.get_graph(lambda x : x**2, color = GREEN) self.play( ShowCreation(graph), run_time = 2 ) self.wait() def setup_axes(self): GraphScene.setup_axes(self) self.x_axis.label_direction = UP self.x_axis.add_numbers(*[3.5,5,4]) # 3.5 is rounded to 4 self.y_axis.label_direction = LEFT self.y_axis.add_numbers(*range(0, 50+5, 5)) self.play(Write(self.x_axis),Write(self.y_axis)) ``` <p align="center"><img src ="/English/6a_plots_2D/gifs/Plot4.gif" /></p> ```python3 class Plot5(GraphScene): CONFIG = { "y_max" : 50, "y_min" : 0, "x_max" : 7, "x_min" : 0, "y_tick_frequency" : 10, "x_tick_frequency" : 0.5, "axes_color" : BLUE, } def construct(self): self.setup_axes() graph = self.get_graph(lambda x : x**2, color = GREEN) self.play( ShowCreation(graph), run_time = 2 ) self.wait() def setup_axes(self): GraphScene.setup_axes(self) self.x_axis.label_direction = UP values_x = [ (3.5,"3.5"), # (position 3.5, label "3.5") (4.5,"\\frac{9}{2}") # (position 4.5, label "9/2") ] self.x_axis_labels = VGroup() # Create a group named x_axis_labels # pos. tex. for x_val, x_tex in values_x: tex = TexMobject(x_tex) # Convert string to tex tex.scale(0.7) tex.next_to(self.coords_to_point(x_val, 0), DOWN) #Put tex on the position self.x_axis_labels.add(tex) #Add tex in graph self.play( Write(self.x_axis_labels), Write(self.x_axis), Write(self.y_axis) ) ``` <p align="center"><img src ="/English/6a_plots_2D/gifs/Plot5.gif" /></p> ```python3 class Plot6(GraphScene): CONFIG = { "y_max" : 50, "y_min" : 0, "x_max" : 7, "x_min" : 0, "y_tick_frequency" : 10, "x_tick_frequency" : 0.5, "axes_color" : BLUE, } def construct(self): self.setup_axes() graph = self.get_graph(lambda x : x**2, color = GREEN) self.play( ShowCreation(graph), run_time = 2 ) self.wait() def setup_axes(self): GraphScene.setup_axes(self) self.x_axis.label_direction = UP # List of values of positions values_decimal_x=[0,0.5,1,1.5,3.35] # Transform positions to tex labels list_x = [*["%s"%i for i in values_decimal_x]] # List touples of (position,label) values_x = [ (i,j) for i,j in zip(values_decimal_x,list_x) ] self.x_axis_labels = VGroup() for x_val, x_tex in values_x: tex = TexMobject(x_tex) tex.scale(0.7) tex.next_to(self.coords_to_point(x_val, 0), DOWN) self.x_axis_labels.add(tex) self.play( Write(self.x_axis_labels), Write(self.x_axis), Write(self.y_axis) ) ``` <p align="center"><img src ="/English/6a_plots_2D/gifs/Plot6.gif" /></p> ```python3 class Plot7(GraphScene): CONFIG = { "y_max" : 50, "y_min" : 0, "x_max" : 7, "x_min" : 0, "y_tick_frequency" : 10, "x_tick_frequency" : 0.5, "axes_color" : BLUE, } def construct(self): self.setup_axes() graph = self.get_graph(lambda x : x**2, color = GREEN) self.play( ShowCreation(graph), run_time = 2 ) self.wait() def setup_axes(self): GraphScene.setup_axes(self) self.x_axis.label_direction = UP # Additional parametters init_val_x = 0 step_x = 0.5 end_val_x = 7 # Position of labels values_decimal_x=Range(init_val_x,end_val_x,step_x) # List of labels list_x=[*["%.1f"%i for i in values_decimal_x]] # List touples of (posición,etiqueta) values_x = [ (i,j) for i,j in zip(values_decimal_x,list_x) ] self.x_axis_labels = VGroup() for x_val, x_tex in values_x: tex = TexMobject(x_tex) tex.scale(0.7) tex.next_to(self.coords_to_point(x_val, 0), DOWN) self.x_axis_labels.add(tex) self.play( Write(self.x_axis_labels), Write(self.x_axis), Write(self.y_axis) ) ``` <p align="center"><img src ="/English/6a_plots_2D/gifs/Plot7.gif" /></p> ```python3 class PlotSinCos(GraphScene): CONFIG = { "y_max" : 1.5, "y_min" : -1.5, "x_max" : 3*PI/2, "x_min" : -3*PI/2, "y_tick_frequency" : 0.5, "x_tick_frequency" : PI/2, "graph_origin" : ORIGIN, "y_axis_label": None, # Don't write y axis label "x_axis_label": None, } def construct(self): self.setup_axes() plotSin = self.get_graph(lambda x : np.sin(x), color = GREEN, x_min=-4, x_max=4, ) plotCos = self.get_graph(lambda x : np.cos(x), color = GRAY, x_min=-PI, x_max=0, ) plotSin.set_stroke(width=3) # width of line plotCos.set_stroke(width=2) # Animation for plot in (plotSin,plotCos): self.play( ShowCreation(plot), run_time = 2 ) self.wait() def setup_axes(self): GraphScene.setup_axes(self) # width of edges self.x_axis.set_stroke(width=2) self.y_axis.set_stroke(width=2) # color of edges self.x_axis.set_color(RED) self.y_axis.set_color(YELLOW) # Add x,y labels func = TexMobject("\\sin\\theta") var = TexMobject("\\theta") func.set_color(BLUE) var.set_color(PURPLE) func.next_to(self.y_axis,UP) var.next_to(self.x_axis,RIGHT+UP) # Y labels self.y_axis.label_direction = LEFT*1.5 self.y_axis.add_numbers(*[-1,1]) #Parametters of x labels init_val_x = -3*PI/2 step_x = PI/2 end_val_x = 3*PI/2 # List of the positions of x labels values_decimal_x=Range(init_val_x,end_val_x,step_x) # List of tex objects list_x=TexMobject("-\\frac{3\\pi}{2}", # -3pi/2 "-\\pi", # -pi "-\\frac{\\pi}{2}", # -pi/2 "\\,", # 0 (space) "\\frac{\\pi}{2}", # pi/2 "\\pi",# pi "\\frac{3\\pi}{2}" # 3pi/2 ) #List touples (position,label) values_x = [(i,j) for i,j in zip(values_decimal_x,list_x) ] self.x_axis_labels = VGroup() for x_val, x_tex in values_x: x_tex.scale(0.7) if x_val == -PI or x_val == PI: #if x is equals -pi or pi x_tex.next_to(self.coords_to_point(x_val, 0), 2*DOWN) #Put 2*Down else: # In another case x_tex.next_to(self.coords_to_point(x_val, 0), DOWN) self.x_axis_labels.add(x_tex) self.play( *[Write(objeto) for objeto in [ self.y_axis, self.x_axis, self.x_axis_labels, func,var ] ], run_time=2 ) ``` <p align="center"><img src ="/English/6a_plots_2D/gifs/PlotSinCos.gif" /></p> ```python3 class PlotGraph(GraphScene): CONFIG = { "y_max" : 50, "y_min" : 20, "x_max" : 7, "x_min" : 4, "y_tick_frequency" : 5, "x_tick_frequency" : 0.5, "axes_color" : BLUE, "y_labeled_nums": range(30,60,10), "x_labeled_nums": list(np.arange(4, 7.0+0.5, 0.5)), "x_label_decimal":1, "graph_origin": 3 * DOWN + 6 * LEFT, "x_label_direction":DOWN, "y_label_direction":RIGHT, "x_axis_label": None, "x_axis_width":10 } def construct(self): self.setup_axes(animate=False) #animate=True to add animation self.x_axis.shift(LEFT*abs(self.y_axis[0].points[0]-self.x_axis[0].points[0])) self.y_axis.shift(DOWN*abs(self.y_axis[0].points[0]-self.x_axis[0].points[0])) self.y_axis_label_mob.next_to(self.y_axis[0].get_end(),UP) p=Dot().move_to(self.coords_to_point(self.x_min, self.y_min)) self.add(p) graph = self.get_graph(lambda x : x**2, color = GREEN, x_min = 5, x_max = 7 ) self.play( ShowCreation(graph), run_time = 2 ) self.wait() ``` <p align="center"><img src ="/English/6a_plots_2D/gifs/PlotGraph.gif" /></p>
AnimationsWithManim_Elteoremadebeethoven/English/1_text_formats/text_formats.py
from big_ol_pile_of_manim_imports import * class WriteText(Scene): def construct(self): text = TextMobject("This is a regular text") self.play(Write(text)) self.wait(3) class AddText(Scene): def construct(self): text = TextMobject("This is a regular text") self.add(text) self.wait(3) class Formula(Scene): def construct(self): formula = TexMobject("This is a formula") self.play(Write(formula)) self.wait(3) class TipesOfText(Scene): def construct(self): typesOfText = TextMobject(""" This is a regular text, $this is a formula$, $$this is a formula$$ """) self.play(Write(typesOfText)) self.wait(3) class TipesOfText2(Scene): def construct(self): typesOfText = TextMobject(""" This is a regular text, $\\frac{x}{y}$, $$x^2+y^2=a^2$$ """) self.play(Write(typesOfText)) self.wait(3) class DisplayFormula(Scene): def construct(self): typesOfText = TextMobject(""" This is a regular text, $\\displaystyle\\frac{x}{y}$, $$x^2+y^2=a^2$$ """) self.play(Write(typesOfText)) self.wait(3) class TextInCenter(Scene): def construct(self): text = TextMobject("Text") self.play(Write(text)) self.wait(3) class TextOnTopEdge(Scene): def construct(self): text = TextMobject("Text") text.to_edge(UP) self.play(Write(text)) self.wait(3) class TextOnBottomEdge(Scene): def construct(self): text = TextMobject("Text") text.to_edge(DOWN) self.play(Write(text)) self.wait(3) class TextOnRightEdge(Scene): def construct(self): text = TextMobject("Text") text.to_edge(RIGHT) self.play(Write(text)) self.wait(3) class TextOnLeftEdge(Scene): def construct(self): text = TextMobject("Text") text.to_edge(LEFT) self.play(Write(text)) self.wait(3) class TextInUpperRightCorner(Scene): def construct(self): text = TextMobject("Text") text.to_edge(UP+RIGHT) self.play(Write(text)) self.wait(3) class TextInLowerLeftCorner(Scene): def construct(self): text = TextMobject("Text") text.to_edge(LEFT+DOWN) self.play(Write(text)) self.wait(3) class CustomPosition1(Scene): def construct(self): textM = TextMobject("Text") textC = TextMobject("Central text") textM.move_to(0.25*UP) self.play(Write(textM),Write(textC)) self.wait(3) class CustomPosition2(Scene): def construct(self): textM = TextMobject("Text") textC = TextMobject("Central text") textM.move_to(1*UP+1*RIGHT) self.play(Write(textM),Write(textC)) self.wait(1) textM.move_to(1*UP+1*RIGHT) self.play(Write(textM)) self.wait(3) class RelativePosition1(Scene): def construct(self): textM = TextMobject("Text") textC = TextMobject("Reference text") textM.next_to(textC,LEFT,buff=1) self.play(Write(textM),Write(textC)) self.wait(3) class RelativePosition2(Scene): def construct(self): textM = TextMobject("Text") textC = TextMobject("Reference text") textM.shift(UP*0.1) self.play(Write(textM),Write(textC)) self.wait(3) class RotateObject(Scene): def construct(self): textM = TextMobject("Text") textC = TextMobject("Reference text") textM.shift(UP) textM.rotate(PI/4) self.play(Write(textM),Write(textC)) self.wait(2) textM.rotate(PI/4) self.wait(2) textM.rotate(PI/4) self.wait(2) textM.rotate(PI/4) self.wait(2) textM.rotate(PI) self.wait(2) class MirrorObject(Scene): def construct(self): textM = TextMobject("Text") textM.flip(UP) self.play(Write(textM)) self.wait(2) class SizeTextOnLaTeX(Scene): def construct(self): textHuge = TextMobject("{\\Huge Huge Text 012.\\#!?} Text") texthuge = TextMobject("{\\huge huge Text 012.\\#!?} Text") textLARGE = TextMobject("{\\LARGE LARGE Text 012.\\#!?} Text") textLarge = TextMobject("{\\Large Large Text 012.\\#!?} Text") textlarge = TextMobject("{\\large large Text 012.\\#!?} Text") textNormal = TextMobject("{\\normalsize normal Text 012.\\#!?} Text") textsmall = TextMobject("{\\small small Text 012.\\#!?} Texto normal") textfootnotesize = TextMobject("{\\footnotesize footnotesize Text 012.\\#!?} Text") textscriptsize = TextMobject("{\\scriptsize scriptsize Text 012.\\#!?} Text") texttiny = TextMobject("{\\tiny tiny Texto 012.\\#!?} Text normal") textHuge.to_edge(UP) texthuge.next_to(textHuge,DOWN,buff=0.1) textLARGE.next_to(texthuge,DOWN,buff=0.1) textLarge.next_to(textLARGE,DOWN,buff=0.1) textlarge.next_to(textLarge,DOWN,buff=0.1) textNormal.next_to(textlarge,DOWN,buff=0.1) textsmall.next_to(textNormal,DOWN,buff=0.1) textfootnotesize.next_to(textsmall,DOWN,buff=0.1) textscriptsize.next_to(textfootnotesize,DOWN,buff=0.1) texttiny.next_to(textscriptsize,DOWN,buff=0.1) self.add(textHuge,texthuge,textLARGE,textLarge,textlarge,textNormal,textsmall,textfootnotesize,textscriptsize,texttiny) self.wait(3) class TextFonts(Scene): def construct(self): textNormal = TextMobject("{Roman serif text 012.\\#!?} Text") textItalic = TextMobject("\\textit{Italic text 012.\\#!?} Text") textTypewriter = TextMobject("\\texttt{Typewritter text 012.\\#!?} Text") textBold = TextMobject("\\textbf{Bold text 012.\\#!?} Text") textSL = TextMobject("\\textsl{Slanted text 012.\\#!?} Text") textSC = TextMobject("\\textsc{Small caps text 012.\\#!?} Text") textNormal.to_edge(UP) textItalic.next_to(textNormal,DOWN,buff=.5) textTypewriter.next_to(textItalic,DOWN,buff=.5) textBold.next_to(textTypewriter,DOWN,buff=.5) textSL.next_to(textBold,DOWN,buff=.5) textSC.next_to(textSL,DOWN,buff=.5) self.add(textNormal,textItalic,textTypewriter,textBold,textSL,textSC) self.wait(3)
AnimationsWithManim_Elteoremadebeethoven/English/1_text_formats/scenes.md
# Text format Remember: You have to add this line to include all packages of manim. ```python3 from big_ol_pile_of_manim_imports import * ``` In the first line. ## Programs ```python3 class WriteText(Scene): def construct(self): text = TextMobject("This is a regular text") self.play(Write(text)) self.wait(3) ``` <p align="center"><img src ="/English/1_text_formats/gifs/WriteText.gif" /></p> ```python3 class AddText(Scene): def construct(self): text = TextMobject("This is a regular text") self.add(text) self.wait(3) ``` <p align="center"><img src ="/English/1_text_formats/gifs/AddText.gif" /></p> ```python3 class Formula(Scene): def construct(self): formula = TexMobject("This is a formula") self.play(Write(formula)) self.wait(3) ``` <p align="center"><img src ="/English/1_text_formats/gifs/Formula.gif" /></p> ```python3 class TypesOfText(Scene): def construct(self): typesOfText = TextMobject(""" This is a regular text, $this is a formula$, $$this is a formula$$ """) self.play(Write(typesOfText)) self.wait(3) ``` <p align="center"><img src ="/English/1_text_formats/gifs/TipesOfText.gif" /></p> ```python3 class TypesOfText2(Scene): def construct(self): typesOfText = TextMobject(""" This is a regular text, $\\frac{x}{y}$, $$x^2+y^2=a^2$$ """) self.play(Write(typesOfText)) self.wait(3) ``` <p align="center"><img src ="/English/1_text_formats/gifs/TipesOfText2.gif" /></p> ```python3 class DisplayFormula(Scene): def construct(self): typesOfText = TextMobject(""" This is a regular text, $\\displaystyle\\frac{x}{y}$, $$x^2+y^2=a^2$$ """) self.play(Write(typesOfText)) self.wait(3) ``` <p align="center"><img src ="/English/1_text_formats/gifs/DisplayFormula.gif" /></p> ```python3 class TextInCenter(Scene): def construct(self): text = TextMobject("Text") self.play(Write(text)) self.wait(3) ``` <p align="center"><img src ="/English/1_text_formats/gifs/TextInCenter.gif" /></p> ```python3 class TextOnTopEdge(Scene): def construct(self): text = TextMobject("Text") text.to_edge(UP) self.play(Write(text)) self.wait(3) ``` <p align="center"><img src ="/English/1_text_formats/gifs/TextOnTopEdge.gif" /></p> ```python3 class TextOnBottomEdge(Scene): def construct(self): text = TextMobject("Text") text.to_edge(DOWN) self.play(Write(text)) self.wait(3) ``` <p align="center"><img src ="/English/1_text_formats/gifs/TextOnBottomEdge.gif" /></p> ```python3 class TextOnRightEdge(Scene): def construct(self): text = TextMobject("Text") text.to_edge(RIGHT) self.play(Write(text)) self.wait(3) ``` <p align="center"><img src ="/English/1_text_formats/gifs/TextOnRightEdge.gif" /></p> ```python3 class TextOnLeftEdge(Scene): def construct(self): text = TextMobject("Text") text.to_edge(LEFT) self.play(Write(text)) self.wait(3) ``` <p align="center"><img src ="/English/1_text_formats/gifs/TextOnLeftEdge.gif" /></p> ```python3 class TextInUpperRightCorner(Scene): def construct(self): text = TextMobject("Text") text.to_edge(UP+RIGHT) self.play(Write(text)) self.wait(3) ``` <p align="center"><img src ="/English/1_text_formats/gifs/TextInUpperRightCorner.gif" /></p> ```python3 class TextInLowerLeftCorner(Scene): def construct(self): text = TextMobject("Text") text.to_edge(LEFT+DOWN) self.play(Write(text)) self.wait(3) ``` <p align="center"><img src ="/English/1_text_formats/gifs/TextInLowerLeftCorner.gif" /></p> ```python3 class CustomPosition1(Scene): def construct(self): textM = TextMobject("Text") textC = TextMobject("Central text") textM.move_to(0.25*UP) self.play(Write(textM),Write(textC)) self.wait(3) ``` <p align="center"><img src ="/English/1_text_formats/gifs/CustomPosition1.gif" /></p> ```python3 class CustomPosition2(Scene): def construct(self): textM = TextMobject("Text") textC = TextMobject("Central text") textM.move_to(1*UP+1*RIGHT) self.play(Write(textM),Write(textC)) self.wait(1) textM.move_to(1*UP+1*RIGHT) self.play(Write(textM)) self.wait(3) ``` <p align="center"><img src ="/English/1_text_formats/gifs/CustomPosition2.gif" /></p> ```python3 class RelativePosition1(Scene): def construct(self): textM = TextMobject("Text") textC = TextMobject("Reference text") textM.next_to(textC,LEFT,buff=1) self.play(Write(textM),Write(textC)) self.wait(3) ``` <p align="center"><img src ="/English/1_text_formats/gifs/RelativePosition1.gif" /></p> ```python3 class RelativePosition2(Scene): def construct(self): textM = TextMobject("Text") textC = TextMobject("Reference text") textM.shift(UP*0.1) self.play(Write(textM),Write(textC)) self.wait(3) ``` <p align="center"><img src ="/English/1_text_formats/gifs/RelativePosition2.gif" /></p> ```python3 class RotateObject(Scene): def construct(self): textM = TextMobject("Text") textC = TextMobject("Reference text") textM.shift(UP) textM.rotate(PI/4) # <- Radians # You can use .rotate(45*DEGREES) too self.play(Write(textM),Write(textC)) self.wait(2) textM.rotate(PI/4) self.wait(2) textM.rotate(PI/4) self.wait(2) textM.rotate(PI/4) self.wait(2) textM.rotate(PI) self.wait(2) ``` <p align="center"><img src ="/English/1_text_formats/gifs/RotateObject.gif" /></p> ```python3 class FlipObject(Scene): def construct(self): textM = TextMobject("Text") textM.flip(UP) self.play(Write(textM)) self.wait(2) ``` <p align="center"><img src ="/English/1_text_formats/gifs/MirrorObject.gif" /></p> ```python3 class SizeTextOnLaTeX(Scene): def construct(self): textHuge = TextMobject("{\\Huge Huge Text 012.\\#!?} Text") texthuge = TextMobject("{\\huge huge Text 012.\\#!?} Text") textLARGE = TextMobject("{\\LARGE LARGE Text 012.\\#!?} Text") textLarge = TextMobject("{\\Large Large Text 012.\\#!?} Text") textlarge = TextMobject("{\\large large Text 012.\\#!?} Text") textNormal = TextMobject("{\\normalsize normal Text 012.\\#!?} Text") textsmall = TextMobject("{\\small small Text 012.\\#!?} Texto normal") textfootnotesize = TextMobject("{\\footnotesize footnotesize Text 012.\\#!?} Text") textscriptsize = TextMobject("{\\scriptsize scriptsize Text 012.\\#!?} Text") texttiny = TextMobject("{\\tiny tiny Texto 012.\\#!?} Text normal") textHuge.to_edge(UP) texthuge.next_to(textHuge,DOWN,buff=0.1) textLARGE.next_to(texthuge,DOWN,buff=0.1) textLarge.next_to(textLARGE,DOWN,buff=0.1) textlarge.next_to(textLarge,DOWN,buff=0.1) textNormal.next_to(textlarge,DOWN,buff=0.1) textsmall.next_to(textNormal,DOWN,buff=0.1) textfootnotesize.next_to(textsmall,DOWN,buff=0.1) textscriptsize.next_to(textfootnotesize,DOWN,buff=0.1) texttiny.next_to(textscriptsize,DOWN,buff=0.1) self.add(textHuge,texthuge,textLARGE,textLarge,textlarge,textNormal,textsmall,textfootnotesize,textscriptsize,texttiny) self.wait(3) ``` <p align="center"><img src ="/English/1_text_formats/gifs/SizeTextOnLaTeX.gif" /></p> ```python3 class TextFonts(Scene): def construct(self): textNormal = TextMobject("\\textrm{Roman serif text 012.\\#!?} Text") textItalic = TextMobject("\\textit{Italic text 012.\\#!?} Text") textTypewriter = TextMobject("\\texttt{Typewritter text 012.\\#!?} Text") textBold = TextMobject("\\textbf{Bold text 012.\\#!?} Text") textSL = TextMobject("\\textsl{Slanted text 012.\\#!?} Text") textSC = TextMobject("\\textsc{Small caps text 012.\\#!?} Text") textNormal.to_edge(UP) textItalic.next_to(textNormal,DOWN,buff=.5) textTypewriter.next_to(textItalic,DOWN,buff=.5) textBold.next_to(textTypewriter,DOWN,buff=.5) textSL.next_to(textBold,DOWN,buff=.5) textSC.next_to(textSL,DOWN,buff=.5) self.add(textNormal,textItalic,textTypewriter,textBold,textSL,textSC) self.wait(3) ``` <p align="center"><img src ="/English/1_text_formats/gifs/TextFonts.gif" /></p>
AnimationsWithManim_Elteoremadebeethoven/English/7_add_audio/7_add_files.py
class AudioTest(Scene): def construct(self): group_dots=VGroup(*[Dot()for _ in range(3)]) group_dots.arrange_submobjects(RIGHT) for dot in group_dots: self.add_sound("click",gain=-10) self.add(dot) self.wait() self.wait() class SVGTest(Scene): def construct(self): svg = SVGMobject("finger") #svg = SVGMobject("camera") self.play(DrawBorderThenFill(svg,rate_func=linear)) self.wait() class ImageTest(Scene): def construct(self): image = ImageMobject("note") self.play(FadeIn(image)) self.wait()
AnimationsWithManim_Elteoremadebeethoven/English/7_add_audio/scenes.md
# ## Programas ### ```python3 ```` <p align="center"><img src ="/.gif" /></p> ### ```python3 ```` <p align="center"><img src ="/.gif" /></p>