number int64 1 28 | content stringclasses 20 values | comments list |
|---|---|---|
28 | Wire is not defined : Hello everyone, this is my first time using manim, manim-physics and GitHub, i hope that i'm doing every fine and respecting all the rules,
So my issue is that i want to create an animation of a magnetic field streamline being blocked by a metallic shield, and as a starter i wanted to try the code provided in the doc, but when i try to input the Wire example in my visual studio i get this message error :
"Wire" is not defined Pylance (reportUndefinedVariable) [Ln 7, Col 16],
How can i solve this ?
Best regards, | [
"Hello! Sorry for the confusion. The issue was that the new update hadn't been published on PyPI yet. But now it has, so you can run\r\n```bash\r\npip install -U manim-physics\r\n```\r\nto get the updated code.",
"Thank you very much it worked !\r\n\r\nMay i ask you another question please, Do you think that it i... |
27 | Update ```rigid_mechanics.py``` to support Ellipse : When I tried to apply ```make_rigid_body()``` on an ```Ellipse```, it acted weirdly and soon I found its collision box was a circle. When ```get_shape()``` was checking its shape, it fell into the category of ```Circle``` due to the following code:
```Python
if isinstance(mob, Circle):
mob.shape = pymunk.Circle(body=mob.body, radius=mob.radius)
```
Adding an if statement solved this bug:
```Python
if isinstance(mob, Ellipse):
vertices = [(a, b) for a, b, c in mob.get_start_anchors() - mob.get_center()]
mob.shape = pymunk.Poly(mob.body, vertices)
elif isinstance(mob, Circle):
mob.shape = pymunk.Circle(body=mob.body, radius=mob.radius)
``` | [
"Sorry for that. The code worked correctly on my computer, but maybe somewhere I don't understand went wrong."
] |
26 | Refactor. Breaking Changes. : ### Changes include:
- Renamed `src` to `manim_physics`
- Structured the files into categories:
- electrostatics and magnetostatics -> electromagnetism
- rigid_mechanics and pendulum -> rigid_mechanics
- lenses, rays -> optics
- more documentation(?)
- better tests (run pytest)
- implement GH CI(?) | [] |
21 | Added `**kwargs` to `get_force_on_charge` method : The `Vector` object returned can then be instanciated properly. | [] |
20 | Manim-physics is not longer working (with the last version of manim)? : I tried one of the examples and get an error. It was previously working (althought it´s been a long time since I ran it) | [
"I reinstalled manim-physics and now it is working."
] |
19 | VGroups as whole rigid bodies : Fixes #18 | [] |
18 | Make `SpaceScene.make_rigid_body` not take children of `VGroups` : From discord user Naw Sai: [SVGMobjects don't work as rigid bodies.](https://discord.com/channels/581738731934056449/875659130667425853/955458158300659793)
This is because the function `SpaceScene.make_rigid_body` takes the whole family of the mobject and applies the rigid property; which explains the explosion, as overlap of rigid bodies are considered high powered collisions.
### Suggested Changes
I think a good approach would be to make the function disregard families; if the children are intended to be rigid, then an unpacking operator should be used.
Before:
```py
a = VGroup(Circle(), Square().shift(UP*2))
self.make_rigid_body(a)
```
After:
```py
a = VGroup(Circle(), Square().shift(UP*2))
self.make_rigid_body(*a)
``` | [] |
17 | Fix lensing module : - The lensing module is fixed, taking into account how the `shapely` package lists the intersections.
- Poetry files are updated to avoid`scipy` install error in Python 3.10
- formatting with black | [] |
16 | OpenGL import compatibility with recent releases : Added try except block to handle `ModuleNotFoundError` due to manim v0.15.0's file structure. | [] |
14 | Add lensing module : ## New lensing module
Showcases refraction happening in lenses.
Example Scene:
```py
class RayExampleScene(Scene):
def construct(self):
lens_style = {"fill_opacity": 0.5, "color": BLUE}
a = Lens(-100, 1, **lens_style).shift(LEFT)
a2 = Lens(100, 1, **lens_style).shift(RIGHT)
b = [
Ray(LEFT * 5 + UP * i, RIGHT, 8, [a, a2], color=RED)
for i in np.linspace(-2, 2, 10)
]
self.add(a, a2, *b)
```

| [] |
13 | Restructure, documentation, and general updates : Changes include:
## Documentation
The plan is to host a readthedocs.org documentation. But these changes are important prior to that.
## Magnetism Rework
Fused CurrentMagneticField and BarMagneticField into MagneticField.
## Fixed 3D Waves
The parametric surfaces were deprecated and had deprecated parameters.
## Dependency
Added new dependency for a new feature, ray tracing. Another PR will showcase that. | [] |
12 | Added `GRAVITY` attribute to `SpaceScene` : Added `GRAVITY` class method to `SpaceScene`.
**IMPORTANT** When changing `GRAVITY`, you need to rerender all partial videos. Simply disable the caching by providing the `disable_caching` flag.
Example
```bash
manim --disable_caching -pqh physics.py FallingEquation
``` | [] |
10 | Add `rod_style` & minor improvements : | [
"Could you describe in detail what is changed, and give an example scene for that?",
"`rod_style` hasn't been used in any way and you don't need to create a list if you unpack it directly (https://github.com/Myzel394/manim-physics/blob/5b93d74e71f092ceaf973bb5327c94f42da2d7ca/src/manim_physics/pendulum.py#L34).\r... |
9 | Update rigid_mechanics.py : Debug the issue mentioned by me early in the day. | [] |
8 | make_rigid_body having a bug when applying to string : 具体问题发送到群里面了并且私信了
make_rigid_body(string) 只会让最后一个字符掉下去
解决办法:
rigid_mechanics.py 第 56 行和 57 行应该被 indent
要不然只会让字符串的最后一个字符得到效果 而不是每一个字符 | [] |
5 | Changes to electromagnetism.py regarding mini arrows and z_index : Changes include:
- typo; from `all` to `any`
- charge has a default z_index 1 which brings them above all else in an electric field
- lint
Tests were made locally, feel free to test them too for problems i may overlooked. | [
"👍nice"
] |
4 | Actually solving the mini vectors of the electric fields : I set the conditions to be seal proof, therefore no unwanted vectors should come up. | [] |
3 | New Mobject: MultiPendulum and Pendulum : - Added MultiPendulum and Pendulum
- Adjusted `rigid_mechanics.py` to be compatible with opengl renderer
- adjusted `README.md`
- removed lint | [
"But is pendulum really necessary since pymunk could support that😂",
"> But is pendulum really necessary since pymunk could support that😂\r\n\r\nHaha, well, the main aim was to make it easy for people to use the pymunk features. 😅 This is a way to bridge that, i guess.",
"Ah is pendulum also based on pymunk ... |
2 | Added Magnets and Simplified Rigid-Mechanics : Specific methods are introduced to make objects rigid or static objects. Attributes such as elasticity and density need not (but can) be modified.
Magnet mobjects are added, including `Current`, `CurrentMagneticField`, `BarMagnet` and `BarMagneticField`. | [] |
1 | New Mobjects : I have added new mobjects, including charge, electric field, pendulum, and waves. I also included the media files of the test scenes so they could be showcased in the readme.md file | [
"I also cleaned up the code with black to keep things consistent and tidy, a formatter used in the manimce repo too"
] |
28 | Wire is not defined : Hello everyone, this is my first time using manim, manim-physics and GitHub, i hope that i'm doing every fine and respecting all the rules,
So my issue is that i want to create an animation of a magnetic field streamline being blocked by a metallic shield, and as a starter i wanted to try the code provided in the doc, but when i try to input the Wire example in my visual studio i get this message error :
"Wire" is not defined Pylance (reportUndefinedVariable) [Ln 7, Col 16],
How can i solve this ?
Best regards, | [
"Hello! Sorry for the confusion. The issue was that the new update hadn't been published on PyPI yet. But now it has, so you can run\r\n```bash\r\npip install -U manim-physics\r\n```\r\nto get the updated code.",
"Thank you very much it worked !\r\n\r\nMay i ask you another question please, Do you think that it i... |
27 | Update ```rigid_mechanics.py``` to support Ellipse : When I tried to apply ```make_rigid_body()``` on an ```Ellipse```, it acted weirdly and soon I found its collision box was a circle. When ```get_shape()``` was checking its shape, it fell into the category of ```Circle``` due to the following code:
```Python
if isinstance(mob, Circle):
mob.shape = pymunk.Circle(body=mob.body, radius=mob.radius)
```
Adding an if statement solved this bug:
```Python
if isinstance(mob, Ellipse):
vertices = [(a, b) for a, b, c in mob.get_start_anchors() - mob.get_center()]
mob.shape = pymunk.Poly(mob.body, vertices)
elif isinstance(mob, Circle):
mob.shape = pymunk.Circle(body=mob.body, radius=mob.radius)
``` | [
"Sorry for that. The code worked correctly on my computer, but maybe somewhere I don't understand went wrong."
] |
26 | Refactor. Breaking Changes. : ### Changes include:
- Renamed `src` to `manim_physics`
- Structured the files into categories:
- electrostatics and magnetostatics -> electromagnetism
- rigid_mechanics and pendulum -> rigid_mechanics
- lenses, rays -> optics
- more documentation(?)
- better tests (run pytest)
- implement GH CI(?) | [] |
21 | Added `**kwargs` to `get_force_on_charge` method : The `Vector` object returned can then be instanciated properly. | [] |
20 | Manim-physics is not longer working (with the last version of manim)? : I tried one of the examples and get an error. It was previously working (althought it´s been a long time since I ran it) | [
"I reinstalled manim-physics and now it is working."
] |
19 | VGroups as whole rigid bodies : Fixes #18 | [] |
18 | Make `SpaceScene.make_rigid_body` not take children of `VGroups` : From discord user Naw Sai: [SVGMobjects don't work as rigid bodies.](https://discord.com/channels/581738731934056449/875659130667425853/955458158300659793)
This is because the function `SpaceScene.make_rigid_body` takes the whole family of the mobject and applies the rigid property; which explains the explosion, as overlap of rigid bodies are considered high powered collisions.
### Suggested Changes
I think a good approach would be to make the function disregard families; if the children are intended to be rigid, then an unpacking operator should be used.
Before:
```py
a = VGroup(Circle(), Square().shift(UP*2))
self.make_rigid_body(a)
```
After:
```py
a = VGroup(Circle(), Square().shift(UP*2))
self.make_rigid_body(*a)
``` | [] |
17 | Fix lensing module : - The lensing module is fixed, taking into account how the `shapely` package lists the intersections.
- Poetry files are updated to avoid`scipy` install error in Python 3.10
- formatting with black | [] |
16 | OpenGL import compatibility with recent releases : Added try except block to handle `ModuleNotFoundError` due to manim v0.15.0's file structure. | [] |
14 | Add lensing module : ## New lensing module
Showcases refraction happening in lenses.
Example Scene:
```py
class RayExampleScene(Scene):
def construct(self):
lens_style = {"fill_opacity": 0.5, "color": BLUE}
a = Lens(-100, 1, **lens_style).shift(LEFT)
a2 = Lens(100, 1, **lens_style).shift(RIGHT)
b = [
Ray(LEFT * 5 + UP * i, RIGHT, 8, [a, a2], color=RED)
for i in np.linspace(-2, 2, 10)
]
self.add(a, a2, *b)
```

| [] |
13 | Restructure, documentation, and general updates : Changes include:
## Documentation
The plan is to host a readthedocs.org documentation. But these changes are important prior to that.
## Magnetism Rework
Fused CurrentMagneticField and BarMagneticField into MagneticField.
## Fixed 3D Waves
The parametric surfaces were deprecated and had deprecated parameters.
## Dependency
Added new dependency for a new feature, ray tracing. Another PR will showcase that. | [] |
12 | Added `GRAVITY` attribute to `SpaceScene` : Added `GRAVITY` class method to `SpaceScene`.
**IMPORTANT** When changing `GRAVITY`, you need to rerender all partial videos. Simply disable the caching by providing the `disable_caching` flag.
Example
```bash
manim --disable_caching -pqh physics.py FallingEquation
``` | [] |
10 | Add `rod_style` & minor improvements : | [
"Could you describe in detail what is changed, and give an example scene for that?",
"`rod_style` hasn't been used in any way and you don't need to create a list if you unpack it directly (https://github.com/Myzel394/manim-physics/blob/5b93d74e71f092ceaf973bb5327c94f42da2d7ca/src/manim_physics/pendulum.py#L34).\r... |
9 | Update rigid_mechanics.py : Debug the issue mentioned by me early in the day. | [] |
8 | make_rigid_body having a bug when applying to string : 具体问题发送到群里面了并且私信了
make_rigid_body(string) 只会让最后一个字符掉下去
解决办法:
rigid_mechanics.py 第 56 行和 57 行应该被 indent
要不然只会让字符串的最后一个字符得到效果 而不是每一个字符 | [] |
5 | Changes to electromagnetism.py regarding mini arrows and z_index : Changes include:
- typo; from `all` to `any`
- charge has a default z_index 1 which brings them above all else in an electric field
- lint
Tests were made locally, feel free to test them too for problems i may overlooked. | [
"👍nice"
] |
4 | Actually solving the mini vectors of the electric fields : I set the conditions to be seal proof, therefore no unwanted vectors should come up. | [] |
3 | New Mobject: MultiPendulum and Pendulum : - Added MultiPendulum and Pendulum
- Adjusted `rigid_mechanics.py` to be compatible with opengl renderer
- adjusted `README.md`
- removed lint | [
"But is pendulum really necessary since pymunk could support that😂",
"> But is pendulum really necessary since pymunk could support that😂\r\n\r\nHaha, well, the main aim was to make it easy for people to use the pymunk features. 😅 This is a way to bridge that, i guess.",
"Ah is pendulum also based on pymunk ... |
2 | Added Magnets and Simplified Rigid-Mechanics : Specific methods are introduced to make objects rigid or static objects. Attributes such as elasticity and density need not (but can) be modified.
Magnet mobjects are added, including `Current`, `CurrentMagneticField`, `BarMagnet` and `BarMagneticField`. | [] |
1 | New Mobjects : I have added new mobjects, including charge, electric field, pendulum, and waves. I also included the media files of the test scenes so they could be showcased in the readme.md file | [
"I also cleaned up the code with black to keep things consistent and tidy, a formatter used in the manimce repo too"
] |
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