File size: 15,364 Bytes
38dbb2a
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
"""
Whole-scene voxelization exporter.
"""

import bpy
import json
import numpy as np
from pathlib import Path
from collections import defaultdict

# ── Parameters ────────────────────────────────────────────────────────
VOXEL_SIZE = 0.25
# Sub-voxel sampling density.  A triangle is sampled so that no two
# consecutive samples are further apart than VOXEL_SIZE / SAMPLES_PER_EDGE.
# 3 empirically gives conservative coverage with reasonable runtime.
SAMPLES_PER_EDGE = 3

# ── Environment ───────────────────────────────────────────────────────
scene = bpy.context.scene
cam = scene.camera
frame_start = scene.frame_start
frame_end = scene.frame_end

OUT_DIR = Path(bpy.path.abspath("//")) / "voxel_export_data"


# ── Helpers ───────────────────────────────────────────────────────────
def is_dynamic(ob):
    """Armature-driven, shape-keyed, or animated meshes are dynamic."""
    for mod in ob.modifiers:
        if mod.type == 'ARMATURE':
            return True
    if ob.data.shape_keys is not None:
        return True
    if ob.animation_data is not None:
        return True
    return False


def _world_triangles(ob, dg):
    """
    Extract triangles from the evaluated mesh in world space.

    Returns
    -------
    tris_world  : (T, 3, 3) world-space triangle vertices
    tri_vert_ids: (T, 3)    indices into the evaluated mesh vertex array
    """
    ob_e = ob.evaluated_get(dg)
    me = ob_e.to_mesh()
    me.calc_loop_triangles()

    n_verts = len(me.vertices)
    coords = np.empty(n_verts * 3, dtype=np.float64)
    if n_verts:
        me.vertices.foreach_get("co", coords)
    coords = coords.reshape(-1, 3)

    n_tri = len(me.loop_triangles)
    tri_vert_ids = np.empty(n_tri * 3, dtype=np.int32)
    if n_tri:
        me.loop_triangles.foreach_get("vertices", tri_vert_ids)
    tri_vert_ids = tri_vert_ids.reshape(-1, 3)

    mat = np.array(ob_e.matrix_world)
    coords_world = (mat[:3, :3] @ coords.T).T + mat[:3, 3] if n_verts else coords

    if n_tri:
        tris_world = coords_world[tri_vert_ids]
    else:
        tris_world = np.empty((0, 3, 3), dtype=np.float64)

    ob_e.to_mesh_clear()
    return tris_world, tri_vert_ids


def _barycentric_grid(n):
    """
    Stratified barycentric samples (w, u, v) on the canonical triangle with
    n+1 samples along each parametric direction (u, v).

    For n=1 we include the three vertices plus the centroid so tiny
    triangles still contribute 4 samples.
    """
    if n <= 1:
        w = np.array([1.0, 0.0, 0.0, 1.0 / 3.0])
        u = np.array([0.0, 1.0, 0.0, 1.0 / 3.0])
        v = np.array([0.0, 0.0, 1.0, 1.0 / 3.0])
        return np.stack([w, u, v], axis=1)

    ug, vg = np.meshgrid(
        np.linspace(0.0, 1.0, n + 1),
        np.linspace(0.0, 1.0, n + 1),
        indexing='ij',
    )
    uu = ug.ravel()
    vv = vg.ravel()
    keep = uu + vv <= 1.0 + 1e-9
    uu = uu[keep]
    vv = vv[keep]
    ww = 1.0 - uu - vv
    return np.stack([ww, uu, vv], axis=1)


def _sample_tris(tris, spacing):
    """
    Dense barycentric sampling of a triangle soup.

    The sampling rate adapts to the longest edge so every voxel a triangle
    passes through receives at least one sample (up to the spacing tolerance).

    Returns
    -------
    pts     : (M, 3)   world-space sample positions
    tri_ids : (M,)     which triangle each sample belongs to
    bary    : (M, 3)   (w, u, v) barycentric coordinates per sample
    """
    if tris.shape[0] == 0:
        return (np.empty((0, 3), dtype=np.float64),
                np.empty(0, dtype=np.int64),
                np.empty((0, 3), dtype=np.float64))

    e1 = tris[:, 1] - tris[:, 0]
    e2 = tris[:, 2] - tris[:, 0]
    e3 = tris[:, 2] - tris[:, 1]
    max_edge = np.maximum.reduce([
        np.linalg.norm(e1, axis=1),
        np.linalg.norm(e2, axis=1),
        np.linalg.norm(e3, axis=1),
    ])
    n_per = np.maximum(1, np.ceil(max_edge / max(spacing, 1e-9)).astype(int))

    pts_all = []
    tri_ids_all = []
    bary_all = []
    for n in np.unique(n_per):
        sel = np.where(n_per == n)[0]
        bary = _barycentric_grid(int(n))          # (S, 3)
        sub_tris = tris[sel]                       # (K, 3, 3)
        # (K, S, 3) = sum_i bary[s,i] * sub_tris[k,i,:]
        pts = np.einsum('si,kij->ksj', bary, sub_tris)
        K, S, _ = pts.shape
        pts_all.append(pts.reshape(-1, 3))
        tri_ids_all.append(np.repeat(sel, S))
        bary_all.append(np.tile(bary, (K, 1)))

    return (np.concatenate(pts_all, axis=0),
            np.concatenate(tri_ids_all, axis=0),
            np.concatenate(bary_all, axis=0))


# ── Static voxelization (whole scene, single grid) ────────────────────
def voxelize_static_scene(static_objects, dg, voxel_size):
    """
    Voxelize every static mesh into a single shared voxel grid.

    Each occupied voxel is attributed to exactly one object (the one that
    contributed the most surface samples to that cell), so the returned
    per-object arrays partition the scene's voxels with no overlaps.

    Returns
    -------
    per_obj_centers : dict[name -> (N, 3) float32]   voxel-center positions
    grid_info       : dict with {'origin', 'cell_size'}
    """
    if not static_objects:
        return {}, {"origin": [0.0, 0.0, 0.0], "cell_size": float(voxel_size)}

    obj_tris = {ob.name: _world_triangles(ob, dg)[0] for ob in static_objects}

    all_tris = [t for t in obj_tris.values() if t.shape[0] > 0]
    if not all_tris:
        empty = {n: np.empty((0, 3), dtype=np.float32) for n in obj_tris}
        return empty, {"origin": [0.0, 0.0, 0.0], "cell_size": float(voxel_size)}

    # Compute global origin from scene AABB, snapped to the voxel grid.
    cat_pts = np.concatenate([t.reshape(-1, 3) for t in all_tris], axis=0)
    origin = np.floor(cat_pts.min(axis=0) / voxel_size) * voxel_size

    spacing = voxel_size / SAMPLES_PER_EDGE

    # For every object, count how many samples land in each voxel.
    counts_per_obj = {}
    for name, tris in obj_tris.items():
        if tris.shape[0] == 0:
            counts_per_obj[name] = {}
            continue
        pts, _, _ = _sample_tris(tris, spacing)
        keys = np.floor((pts - origin) / voxel_size).astype(np.int64)
        uniq, counts = np.unique(keys, axis=0, return_counts=True)
        counts_per_obj[name] = {tuple(k): int(c) for k, c in zip(uniq, counts)}

    # Assign each voxel to the object with the highest sample count.
    # Ties resolved by iteration order (stable across runs given same scene).
    winner_count = {}
    winner_name = {}
    for name, counter in counts_per_obj.items():
        for k, c in counter.items():
            if k not in winner_count or c > winner_count[k]:
                winner_count[k] = c
                winner_name[k] = name

    # Group voxel keys by winning object, emit centers at grid cell centers.
    keys_by_obj = defaultdict(list)
    for k, name in winner_name.items():
        keys_by_obj[name].append(k)

    per_obj_centers = {}
    for name in obj_tris:
        keys = keys_by_obj.get(name, [])
        if not keys:
            per_obj_centers[name] = np.empty((0, 3), dtype=np.float32)
            continue
        ks = np.array(keys, dtype=np.int64)
        order = np.lexsort((ks[:, 2], ks[:, 1], ks[:, 0]))
        ks = ks[order]
        centers = origin + (ks + 0.5) * voxel_size
        per_obj_centers[name] = centers.astype(np.float32)

    grid_info = {"origin": origin.tolist(), "cell_size": float(voxel_size)}
    return per_obj_centers, grid_info


# ── Dynamic voxelization (per-object, aligned to global grid) ─────────
def voxelize_dynamic_mesh(ob, dg, voxel_size, origin):
    """
    Build frame-stable voxel groups for a dynamic mesh aligned to the global
    grid.  Barycentric samples are cached so that each frame we can recompute
    sample world positions from the current evaluated mesh and average them
    per voxel group, yielding voxel centers that deform with the mesh while
    keeping a stable per-voxel ID across frames.
    """
    tris, tri_vert_ids = _world_triangles(ob, dg)
    empty_state = {
        "tri_vert_ids": tri_vert_ids,
        "sample_tri_ids": np.empty(0, dtype=np.int64),
        "sample_bary": np.empty((0, 3), dtype=np.float64),
        "sorted_keys": [],
        "voxel_groups": {},
        "initial_centers": np.empty((0, 3), dtype=np.float32),
    }
    if tris.shape[0] == 0:
        return empty_state

    pts, sample_tri_ids, sample_bary = _sample_tris(tris, voxel_size / SAMPLES_PER_EDGE)
    if pts.shape[0] == 0:
        return empty_state

    keys = np.floor((pts - origin) / voxel_size).astype(np.int64)
    groups = defaultdict(list)
    for i in range(keys.shape[0]):
        groups[tuple(keys[i])].append(i)
    sorted_keys = sorted(groups.keys())
    voxel_groups = {k: np.asarray(groups[k], dtype=np.int64) for k in sorted_keys}

    initial_centers = np.empty((len(sorted_keys), 3), dtype=np.float32)
    for i, k in enumerate(sorted_keys):
        initial_centers[i] = pts[voxel_groups[k]].mean(axis=0)

    return {
        "tri_vert_ids": tri_vert_ids,
        "sample_tri_ids": sample_tri_ids,
        "sample_bary": sample_bary,
        "sorted_keys": sorted_keys,
        "voxel_groups": voxel_groups,
        "initial_centers": initial_centers,
    }


def compute_dynamic_centers(ob, dg, state):
    """Recompute dynamic voxel centers from the current frame's evaluated mesh."""
    sorted_keys = state["sorted_keys"]
    if len(sorted_keys) == 0:
        return np.empty((0, 3), dtype=np.float32)

    tri_vert_ids = state["tri_vert_ids"]
    sample_tri_ids = state["sample_tri_ids"]
    sample_bary = state["sample_bary"]
    voxel_groups = state["voxel_groups"]

    ob_e = ob.evaluated_get(dg)
    me = ob_e.to_mesh()

    n_verts = len(me.vertices)
    coords = np.empty(n_verts * 3, dtype=np.float64)
    if n_verts:
        me.vertices.foreach_get("co", coords)
    coords = coords.reshape(-1, 3)

    mat = np.array(ob_e.matrix_world)
    coords_world = (mat[:3, :3] @ coords.T).T + mat[:3, 3] if n_verts else coords
    ob_e.to_mesh_clear()

    tri_verts_world = coords_world[tri_vert_ids]       # (T, 3, 3)
    sample_tris = tri_verts_world[sample_tri_ids]      # (S, 3, 3)
    sample_pts = np.einsum('si,sij->sj', sample_bary, sample_tris)

    centers = np.empty((len(sorted_keys), 3), dtype=np.float32)
    for i, k in enumerate(sorted_keys):
        inds = voxel_groups[k]
        centers[i] = sample_pts[inds].mean(axis=0)
    return centers


# ── Camera ────────────────────────────────────────────────────────────
def extract_camera_data():
    """Extract 4x4 extrinsics and intrinsics from the active scene camera."""
    mat = [list(row) for row in cam.matrix_world]
    cam_data = cam.data
    intrinsics = {
        "sensor_width": cam_data.sensor_width,
        "sensor_height": cam_data.sensor_height,
        "sensor_fit": cam_data.sensor_fit,
        "focal_length": cam_data.lens,
        "resolution_x": scene.render.resolution_x,
        "resolution_y": scene.render.resolution_y,
    }
    return mat, intrinsics


# ── Driver ────────────────────────────────────────────────────────────
def run():
    OUT_DIR.mkdir(exist_ok=True, parents=True)

    # ── Step 1: frame 1 β€” classify & voxelize ────────────────────────
    scene.frame_set(frame_start)
    dg = bpy.context.evaluated_depsgraph_get()

    meshes = [ob for ob in scene.objects if ob.type == 'MESH']
    static_objs = [ob for ob in meshes if not is_dynamic(ob)]
    dynamic_objs = [ob for ob in meshes if is_dynamic(ob)]

    print(f"[init] meshes: {len(static_objs)} static, {len(dynamic_objs)} dynamic")

    static_centers, grid_info = voxelize_static_scene(static_objs, dg, VOXEL_SIZE)
    origin = np.array(grid_info["origin"], dtype=np.float64)

    dyn_state = {}
    for ob in dynamic_objs:
        st = voxelize_dynamic_mesh(ob, dg, VOXEL_SIZE, origin)
        dyn_state[ob.name] = st
        print(f"[init] dynamic {ob.name}: "
              f"{len(st['sorted_keys'])} voxels, "
              f"{len(st['sample_tri_ids'])} samples")

    for name, centers in static_centers.items():
        print(f"[init] static  {name}: {centers.shape[0]} voxels")

    # ── Step 2: objects_info / static npz ────────────────────────────
    objects_info = {}
    for ob in static_objs:
        objects_info[ob.name] = {
            "type": "static",
            "voxel_size": float(VOXEL_SIZE),
            "grid_info": grid_info,
        }
    for ob in dynamic_objs:
        objects_info[ob.name] = {
            "type": "dynamic",
            "voxel_size": float(VOXEL_SIZE),
            "grid_info": grid_info,
        }

    static_npz = "static.npz"
    np.savez_compressed(str(OUT_DIR / static_npz),
                        **{n: c for n, c in static_centers.items()})
    total_static = sum(c.shape[0] for c in static_centers.values())
    print(f"[static] saved {total_static} voxels across "
          f"{len(static_centers)} static objects -> {static_npz}")

    # ── Step 3: per-frame dynamic centers + camera ───────────────────
    frames_meta = []
    for f in range(frame_start, frame_end + 1):
        scene.frame_set(f)
        dg = bpy.context.evaluated_depsgraph_get()

        frame_centers = {}
        for ob in dynamic_objs:
            frame_centers[ob.name] = compute_dynamic_centers(ob, dg, dyn_state[ob.name])

        npz_name = f"frame_{f:04d}.npz"
        np.savez_compressed(str(OUT_DIR / npz_name), **frame_centers)

        extrinsics, intrinsics = extract_camera_data()
        frames_meta.append({
            "frame": f,
            "camera_extrinsics": extrinsics,
            "camera_intrinsics": intrinsics,
            "data_file": npz_name,
        })

        total = sum(c.shape[0] for c in frame_centers.values()) + total_static
        print(f"[frame {f:04d}] exported {total} voxels "
              f"({len(frame_centers)} dynamic + {len(static_centers)} static)")

    # ── Metadata ─────────────────────────────────────────────────────
    metadata = {
        "voxel_size": float(VOXEL_SIZE),
        "global_grid": grid_info,
        "objects_info": objects_info,
        "static_data_file": static_npz,
        "frames": frames_meta,
    }
    with open(str(OUT_DIR / "metadata.json"), "w") as fp:
        json.dump(metadata, fp, indent=2)

    print(f"[done] exported {len(frames_meta)} frames to {OUT_DIR}")


if __name__ == "__main__":
    run()