world_model / blender /postprocess.py
qsun2001's picture
Sync Blender code
38dbb2a verified
Raw
History Blame Contribute Delete
17.3 kB
"""
Postprocess 可见体素投影结果。
Usage 示例:
# 后处理并可视化生成视频
python postprocess.py \
--data-dir "blender_projects/Hip Hop Dancing/voxel_export_data" \
--visualize
常用参数:
--data-dir 包含 metadata.json 和 rendered/visible_voxel_ids.npz 的目录(必填)
--visible-npz 可见体素 npz 路径(默认:<data-dir>/rendered/visible_voxel_ids.npz)
--output 输出的 postprocess 结果 .npy 路径(默认:<data-dir>/processed/visible_voxels.npy)
--visualize 是否根据 .npy 渲染视频
--output-video 输出视频路径(默认:<data-dir>/processed/visible_voxels.mp4)
--fps 视频帧率(默认:24)
"""
import argparse
import json
import math
from pathlib import Path
import imageio.v3 as iio
import numpy as np
WORLD_RADIUS_MODE = "half_size" # or "half_diagonal"
USE_DEPTH_OCCLUSION = True
MIN_DRAW_RADIUS = 1
MAX_DRAW_RADIUS = 100
FIRST_FRAME_COLOR_VALID_DEPTH_EPS = 1e-6
def parse_args():
p = argparse.ArgumentParser(description="Postprocess visible voxel data into screen-space representation")
p.add_argument("--data-dir", type=str, required=True,
help="Directory containing metadata.json and voxel data")
p.add_argument("--visible-npz", type=str, default=None,
help="Path to visible_voxel_ids .npz (default: <data-dir>/rendered/visible_voxel_ids.npz)")
p.add_argument("--output", type=str, default=None,
help="Output .npy path (default: <data-dir>/rendered/visible_voxels.npy)")
p.add_argument("--visualize", action="store_true",
help="Render visualization video after postprocessing")
p.add_argument("--output-video", type=str, default=None,
help="Output video path (default: <data-dir>/rendered/visible_voxels.mp4)")
p.add_argument("--fps", type=int, default=24, help="Video frame rate (default: 24)")
return p.parse_args()
# --------------------------- camera / metadata ---------------------------
def compute_intrinsics(intr: dict):
focal = intr["focal_length"]
sw, sh = intr["sensor_width"], intr["sensor_height"]
res_x, res_y = intr["resolution_x"], intr["resolution_y"]
fit = intr.get("sensor_fit", "AUTO")
if fit == "VERTICAL":
fpx = focal / sh * res_y
elif fit == "HORIZONTAL":
fpx = focal / sw * res_x
else:
fpx = focal / sw * res_x if res_x >= res_y else focal / sh * res_y
fx = fy = float(fpx)
cx = float(res_x) / 2.0
cy = float(res_y) / 2.0
return fx, fy, cx, cy
def normalize_camera_extrinsics(cam_extrinsics):
cam_mat = np.array(cam_extrinsics, dtype=np.float32)
scale = np.linalg.norm(cam_mat[:3, 0])
if abs(scale - 1.0) > 1e-6:
cam_mat[:3, :3] /= scale
return cam_mat
def load_metadata(data_dir: Path):
with open(data_dir / "metadata.json", "r", encoding="utf-8") as f:
return json.load(f)
def load_camera_list(metadata):
cams = []
for fr in metadata["frames"]:
intr = fr["camera_intrinsics"]
fx, fy, cx, cy = compute_intrinsics(intr)
cam_mat = normalize_camera_extrinsics(fr["camera_extrinsics"])
cams.append((cam_mat, fx, fy, cx, cy))
return cams
# --------------------------- id / radius helpers ---------------------------
def build_object_id_ranges(metadata, data_dir: Path):
obj_info = metadata["objects_info"]
obj_names = list(obj_info.keys())
static_path = data_dir / metadata.get("static_data_file", "static.npz")
static_npz = np.load(static_path) if static_path.exists() else None
frame0_path = data_dir / metadata["frames"][0]["data_file"]
frame0_npz = np.load(frame0_path)
object_ranges = {}
next_id = 1
for name in obj_names:
if static_npz is not None and name in static_npz:
n = int(static_npz[name].shape[0])
elif name in frame0_npz:
n = int(frame0_npz[name].shape[0])
else:
n = 0
start_id = next_id
end_id = next_id + n - 1
object_ranges[name] = {
"start_id": start_id,
"end_id": end_id,
"count": n,
"voxel_size": float(obj_info[name]["voxel_size"]),
}
next_id += n
if static_npz is not None:
static_npz.close()
frame0_npz.close()
return object_ranges, next_id - 1
def build_id_to_radius_world(object_ranges, max_id):
id_to_radius = np.zeros(max_id + 1, dtype=np.float32)
for _, info in object_ranges.items():
s = int(info["start_id"])
e = int(info["end_id"])
if e < s:
continue
voxel_size = float(info["voxel_size"])
if WORLD_RADIUS_MODE == "half_diagonal":
r_world = 0.5 * math.sqrt(3.0) * voxel_size
else:
r_world = 0.5 * voxel_size
id_to_radius[s:e + 1] = r_world
return id_to_radius
# --------------------------- geometry / projection ---------------------------
def world_to_camera(points_world, cam_extrinsics):
view_mat = np.linalg.inv(cam_extrinsics)
pts_h = np.concatenate(
[points_world.astype(np.float32), np.ones((len(points_world), 1), dtype=np.float32)],
axis=1,
)
pos_view = (view_mat @ pts_h.T).T[:, :3]
return pos_view
def project_frame(points_world, cam_extrinsics, fx, fy, cx, cy):
pos_view = world_to_camera(points_world, cam_extrinsics)
z = -pos_view[:, 2]
px_x = fx * pos_view[:, 0] / z + cx
px_y = cy - fy * pos_view[:, 1] / z
return px_x, px_y, z
# --------------------------- color helpers ---------------------------
def hsv_to_bgr_uint8(h, s=0.85, v=0.95):
h = float(h % 1.0)
s = float(np.clip(s, 0.0, 1.0))
v = float(np.clip(v, 0.0, 1.0))
i = int(h * 6.0)
f = h * 6.0 - i
p = v * (1.0 - s)
q = v * (1.0 - f * s)
t = v * (1.0 - (1.0 - f) * s)
i = i % 6
if i == 0:
r, g, b = v, t, p
elif i == 1:
r, g, b = q, v, p
elif i == 2:
r, g, b = p, v, t
elif i == 3:
r, g, b = p, q, v
elif i == 4:
r, g, b = t, p, v
else:
r, g, b = v, p, q
return np.array([b, g, r], dtype=np.float32) * 255.0
def build_colors_from_first_frame(voxels, visibility):
"""
Assign a fixed BGR color to every compact voxel index based on its first-frame (x, y, z).
The first frame here means t=0. If a voxel is not visible in frame 0, keep it black.
"""
T, N, _ = voxels.shape
colors = np.zeros((N, 3), dtype=np.uint8)
base_pts = voxels[0].copy()
valid = visibility[0] > 0
if not np.any(valid):
return colors
pts = base_pts[valid]
x = pts[:, 0]
y = pts[:, 1]
z = pts[:, 2]
def normalize(arr):
amin = float(arr.min())
amax = float(arr.max())
if amax - amin < 1e-8:
return np.zeros_like(arr, dtype=np.float32)
return ((arr - amin) / (amax - amin)).astype(np.float32)
xn = normalize(x)
yn = normalize(y)
zn = normalize(z)
hue = (0.55 * xn + 0.30 * yn + 0.15 * zn) % 1.0
sat = 0.65 + 0.30 * (1.0 - zn)
val = 0.75 + 0.20 * yn
valid_idx = np.where(valid)[0]
for local_i, global_i in enumerate(valid_idx):
bgr = hsv_to_bgr_uint8(hue[local_i], sat[local_i], val[local_i])
colors[global_i] = np.clip(np.round(bgr), 0, 255).astype(np.uint8)
return colors
def build_colors_from_seg(voxels_segIDs):
"""
Assign one stable random BGR color per segment id.
seg id 0 is reserved as unknown/background and stays black.
"""
seg_ids = np.asarray(voxels_segIDs, dtype=np.uint32).reshape(-1)
colors = np.zeros((len(seg_ids), 3), dtype=np.uint8)
if len(seg_ids) == 0:
return colors
unique_seg = np.unique(seg_ids)
for seg in unique_seg:
# Stable random per segment id, independent of global RNG state.
rng = np.random.default_rng(int(seg))
colors[seg_ids == seg] = rng.integers(0, 256, size=3, dtype=np.uint8)
return colors
# --------------------------- postprocess ---------------------------
def postprocess_visible_voxels(data_dir, visible_npz_path, out_path, verbose=False):
data_dir = Path(data_dir)
visible_npz_path = Path(visible_npz_path)
out_path = Path(out_path)
metadata = load_metadata(data_dir)
cams = load_camera_list(metadata)
T = len(cams)
vis_npz = np.load(visible_npz_path, allow_pickle=False)
frame_ids_keys = sorted(k for k in vis_npz.files if k.endswith("_ids"))
frame_pos_keys = sorted(k for k in vis_npz.files if k.endswith("_pos"))
if len(frame_ids_keys) != T or len(frame_pos_keys) != T:
raise RuntimeError(
f"Mismatch: metadata has {T} frames, but npz has {len(frame_ids_keys)} id frames and {len(frame_pos_keys)} pos frames."
)
all_ids = np.unique(np.concatenate([vis_npz[k].astype(np.uint32) for k in frame_ids_keys], axis=0)).astype(np.uint32)
N = len(all_ids)
id_to_compact = {int(raw_id): i for i, raw_id in enumerate(all_ids.tolist())}
object_ranges, max_id = build_object_id_ranges(metadata, data_dir)
id_to_radius_world = build_id_to_radius_world(object_ranges, max_id)
# voxels stores screen coordinates (x, y, z_depth), not world coordinates.
voxels = np.zeros((T, N, 3), dtype=np.float32)
visibility = np.zeros((T, N), dtype=np.float32)
voxels_radius = np.zeros((T, N), dtype=np.float32)
voxels_segIDs = np.zeros(N, dtype=np.uint32)
for t in range(T):
frame_tag = f"frame_{t+1:04d}"
ids = vis_npz[f"{frame_tag}_ids"].astype(np.uint32)
pos_world = vis_npz[f"{frame_tag}_pos"].astype(np.float32)
seg_key = f"{frame_tag}_segment"
seg_ids = vis_npz[seg_key].astype(np.uint32) if seg_key in vis_npz.files else None
if len(ids) != len(pos_world):
raise RuntimeError(f"{frame_tag}: ids len {len(ids)} != pos len {len(pos_world)}")
if seg_ids is not None and len(seg_ids) != len(ids):
raise RuntimeError(f"{frame_tag}: segment len {len(seg_ids)} != ids len {len(ids)}")
if len(ids) == 0:
continue
compact_idx = np.array([id_to_compact[int(i)] for i in ids], dtype=np.int64)
visibility[t, compact_idx] = 1.0
if seg_ids is not None:
prev = voxels_segIDs[compact_idx]
# Keep a stable per-voxel segment id across frames; fill unknown slots first.
voxels_segIDs[compact_idx] = np.where(prev == 0, seg_ids, prev).astype(np.uint32)
cam_mat, fx, fy, cx, cy = cams[t]
px_x, px_y, z = project_frame(pos_world, cam_mat, fx, fy, cx, cy)
z = np.maximum(z, FIRST_FRAME_COLOR_VALID_DEPTH_EPS)
voxels[t, compact_idx, 0] = px_x.astype(np.float32)
voxels[t, compact_idx, 1] = px_y.astype(np.float32)
voxels[t, compact_idx, 2] = z.astype(np.float32)
r_world = id_to_radius_world[ids]
r_px = fy * r_world / z
voxels_radius[t, compact_idx] = np.maximum(r_px, 0.0).astype(np.float32)
if verbose:
print(f"[frame {t+1:04d}] visible={len(ids)}")
point_colors_bgr = build_colors_from_first_frame(voxels, visibility)
result = {
"voxels": voxels,
"visibility": visibility,
"voxels_radius": voxels_radius,
"voxels_segIDs": voxels_segIDs,
}
out_path.parent.mkdir(parents=True, exist_ok=True)
np.save(out_path, result)
vis_per_frame = visibility.sum(axis=1)
r_vis = voxels_radius[visibility > 0]
if verbose:
print(f"[done] saved -> {out_path}")
print(f" voxels : {voxels.shape} (screen x, y, z)")
print(f" visibility : {visibility.shape}")
print(f" voxels_radius : {voxels_radius.shape}")
print(f" voxels_segIDs : {voxels_segIDs.shape}")
print(f" point_colors_bgr : {point_colors_bgr.shape}")
print(f" all_ids : {all_ids.shape}, min={all_ids.min()}, max={all_ids.max()}")
print(f" visible/frame : min={vis_per_frame.min():.0f} max={vis_per_frame.max():.0f} mean={vis_per_frame.mean():.1f}")
if r_vis.size:
print(f" radius px : min={r_vis.min():.2f} max={r_vis.max():.2f} mean={r_vis.mean():.2f}")
vis_npz.close()
return result
# --------------------------- visualization ---------------------------
def rasterize_disks(xs, ys, depths, radii, colors_bgr, W, H, use_depth=USE_DEPTH_OCCLUSION):
canvas = np.zeros((H, W, 3), dtype=np.uint8)
if len(xs) == 0:
return canvas
if use_depth:
occ = np.full((H, W), np.inf, dtype=np.float32)
order = np.argsort(depths)[::-1] # far -> near
else:
occ = None
order = range(len(xs))
yy_grid_cache = {}
xx_grid_cache = {}
for idx in order:
x = int(round(float(xs[idx])))
y = int(round(float(ys[idx])))
d = float(depths[idx])
r = int(max(MIN_DRAW_RADIUS, min(MAX_DRAW_RADIUS, round(float(radii[idx])))))
if d <= 0:
continue
x0 = max(x - r, 0)
x1 = min(x + r + 1, W)
y0 = max(y - r, 0)
y1 = min(y + r + 1, H)
if x0 >= x1 or y0 >= y1:
continue
h = y1 - y0
w = x1 - x0
key = (h, w)
if key not in yy_grid_cache:
yy, xx = np.ogrid[:h, :w]
yy_grid_cache[key] = yy
xx_grid_cache[key] = xx
yy = yy_grid_cache[key]
xx = xx_grid_cache[key]
mask = (xx + x0 - x) ** 2 + (yy + y0 - y) ** 2 <= r * r
if use_depth:
sub_occ = occ[y0:y1, x0:x1]
update = mask & (d < sub_occ)
if not np.any(update):
continue
sub_canvas = canvas[y0:y1, x0:x1]
sub_canvas[update] = colors_bgr[idx]
sub_occ[update] = d
else:
sub_canvas = canvas[y0:y1, x0:x1]
sub_canvas[mask] = colors_bgr[idx]
return canvas
def render_video_from_postprocessed(
postprocessed,
metadata_path,
out_video,
fps=24,
mode="first_color",
use_depth=USE_DEPTH_OCCLUSION,
):
if isinstance(postprocessed, (str, Path)):
pp = np.load(postprocessed, allow_pickle=True).item()
else:
pp = postprocessed
voxels = pp["voxels"]
visibility = pp["visibility"]
voxels_radius = pp["voxels_radius"]
voxels_segIDs = pp["voxels_segIDs"]
if mode == "first_color":
point_colors_bgr = build_colors_from_first_frame(voxels, visibility)
else:
point_colors_bgr = build_colors_from_seg(voxels_segIDs)
with open(metadata_path, "r", encoding="utf-8") as f:
metadata = json.load(f)
frames = metadata["frames"]
W = int(frames[0]["camera_intrinsics"]["resolution_x"])
H = int(frames[0]["camera_intrinsics"]["resolution_y"])
T = len(frames)
if voxels.shape[0] != T:
raise RuntimeError(f"postprocessed T={voxels.shape[0]} but metadata T={T}")
out_video = Path(out_video)
out_video.parent.mkdir(parents=True, exist_ok=True)
frames_list = []
for t in range(T):
vis_mask = visibility[t] > 0
pts = voxels[t, vis_mask] # already screen x,y,z
rad = voxels_radius[t, vis_mask]
cols = point_colors_bgr[vis_mask]
if len(pts) == 0:
canvas = np.zeros((H, W, 3), dtype=np.uint8)
frames_list.append(canvas)
print(f"[frame {t+1:04d}] 0 visible voxels")
continue
px_x = pts[:, 0]
px_y = pts[:, 1]
depth = pts[:, 2]
valid = (
(depth > 0)
& (px_x >= 0)
& (px_x < W)
& (px_y >= 0)
& (px_y < H)
& (rad > 0)
)
canvas = rasterize_disks(
px_x[valid],
px_y[valid],
depth[valid].astype(np.float32),
rad[valid].astype(np.float32),
cols[valid],
W,
H,
use_depth=use_depth,
)
frames_list.append(canvas)
print(f"[frame {t+1:04d}] plotted={int(valid.sum())}")
if frames_list:
stack = np.stack(frames_list, axis=0)
iio.imwrite(str(out_video), stack, fps=fps)
print(f"[done] saved video -> {out_video}")
# --------------------------- CLI ---------------------------
def main():
args = parse_args()
data_dir = Path(args.data_dir)
rendered_dir = data_dir / "rendered"
processed_dir = data_dir / "processed"
visible_npz = Path(args.visible_npz) if args.visible_npz else rendered_dir / "visible_voxel_ids.npz"
out_npy = Path(args.output) if args.output else processed_dir / "visible_voxels.npy"
out_video = Path(args.output_video) if args.output_video else processed_dir / "visible_voxels.mp4"
result = postprocess_visible_voxels(data_dir, visible_npz, out_npy)
if args.visualize:
render_video_from_postprocessed(
result,
metadata_path=data_dir / "metadata.json",
out_video=out_video,
fps=args.fps,
# mode="seg"
)
if __name__ == "__main__":
main()