#!/usr/bin/env bash set -euo pipefail SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" cd "${SCRIPT_DIR}" FPS="${FPS:-30}" VOXEL_SIZE="${VOXEL_SIZE:-0.35}" CHARACTER_HEIGHT="${CHARACTER_HEIGHT:-3.2}" SAMPLES_PER_EDGE="${SAMPLES_PER_EDGE:-2}" RESOLUTION_X="${RESOLUTION_X:-832}" RESOLUTION_Y="${RESOLUTION_Y:-480}" # Use id_pass + postprocessed preview video for batch speed. Set MODE=both if # rendered/voxel_render.mp4 is also needed for every long/short variant. MODE="${MODE:-id_pass}" SHORT_SECONDS="${SHORT_SECONDS:-10}" LONG_SECONDS="${LONG_SECONDS:-30}" LOG_DIR="${SCRIPT_DIR}/logs/camera_variants" mkdir -p "${LOG_DIR}" run_case() { local base="$1" local trajectory="$2" local seconds="$3" shift 3 local scene="${base}_${trajectory}" local log="${LOG_DIR}/${scene}.log" echo "===== build ${scene} (${seconds}s @ ${FPS}fps, ${trajectory}) =====" blender --background --python make_asset_scene.py -- \ --scene-name "${scene}" \ --trajectory "${trajectory}" \ --seconds "${seconds}" \ --fps "${FPS}" \ --resolution-x "${RESOLUTION_X}" \ --resolution-y "${RESOLUTION_Y}" \ --character-height "${CHARACTER_HEIGHT}" \ --voxel-size "${VOXEL_SIZE}" \ --samples-per-edge "${SAMPLES_PER_EDGE}" \ "$@" >"${log}" 2>&1 echo "===== process ${scene} =====" MODE="${MODE}" FPS="${FPS}" bash run.sh "${scene}" >>"${log}" 2>&1 tail -n 8 "${log}" } run_all_variants() { local base="$1" shift run_case "${base}" short_right_leave_return "${SHORT_SECONDS}" "$@" run_case "${base}" short_yaw_right_left "${SHORT_SECONDS}" "$@" run_case "${base}" short_forward_back "${SHORT_SECONDS}" "$@" run_case "${base}" complex_dolly_orbit_return "${LONG_SECONDS}" "$@" run_case "${base}" complex_orbit_character "${LONG_SECONDS}" "$@" run_case "${base}" complex_move_rotate "${LONG_SECONDS}" "$@" } run_all_variants sketch_boxing_thing \ --environment "sketchfab/there-is-something/source/Untitled.glb" \ --environment-xy "0,11" \ --character-xy "0,-0.5" \ --character "fbx/Boxing.fbx" run_all_variants sketch_change_city3 \ --environment "sketchfab/procedural-city-3/source/Terrain Remaked.glb" \ --environment-xy "0,11" \ --character-xy "0,-0.5" \ --character "fbx/Change Direction.fbx" run_all_variants sketch_hiphop_duplex \ --environment "sketchfab/duplex/source/Duplex.glb" \ --environment-xy "0,11" \ --character-xy "0,-0.5" \ --character "fbx/Hip Hop Dancing.fbx" run_all_variants sketch_situps_barr \ --environment "sketchfab/m2020-zcam-barrabiddy-sol-993/source/m1_sol_0900s_Barr.glb" \ --environment-xy "0,11" \ --character-xy "0,-0.5" \ --character "fbx/Situps.fbx" run_all_variants sketch_swing_city5 \ --environment "sketchfab/procedural-city-5/source/Terrain Remaked.glb" \ --environment-xy "0,11" \ --character-xy "0,-0.5" \ --character "fbx/Swing Dancing.fbx" echo "[done] camera variant batch complete. Logs: ${LOG_DIR}"