# Automatic Large-Scale Data Acquisition via Crowdsourcing for Crosswalk Classification: A Deep Learning Approach
## Categories
- Computer Vision and Pattern Recognition
- Machine Learning
## Abstract
Correctly identifying crosswalks is an essential task for the driving activity and mobility autonomy. Many crosswalk classification, detection and localization systems have been proposed in the literature over the years. These systems use different perspectives to tackle the crosswalk classification problem: satellite imagery, cockpit view (from the top of a car or behind the windshield), and pedestrian perspective. Most of the works in the literature are designed and evaluated using small and local datasets, i.e. datasets that present low diversity. Scaling to large datasets imposes a challenge for the annotation procedure. Moreover, there is still need for cross-database experiments in the literature because it is usually hard to collect the data in the same place and conditions of the final application. In this paper, we present a crosswalk classification system based on deep learning. For that, crowdsourcing platforms, such as OpenStreetMap and Google Street View, are exploited to enable automatic training via automatic acquisition and annotation of a large-scale database. Additionally, this work proposes a comparison study of models trained using fully-automatic data acquisition and annotation against models that were partially annotated. Cross-database experiments were also included in the experimentation to show that the proposed methods enable use with real world applications. Our results show that the model trained on the fully-automatic database achieved high overall accuracy (94.12%), and that a statistically significant improvement (to 96.30%) can be achieved by manually annotating a specific part of the database. Finally, the results of the cross-database experiments show that both models are robust to the many variations of image and scenarios, presenting a consistent behavior.

Computer Vision and Pattern Recognition
Machine Learning


# Visual Referring Expression Recognition: What Do Systems Actually Learn?
## Categories
- Computation and Language
- Artificial Intelligence
- Computer Vision and Pattern Recognition
- Neural and Evolutionary Computing
## Abstract
We present an empirical analysis of the state-of-the-art systems for referring expression recognition -- the task of identifying the object in an image referred to by a natural language expression -- with the goal of gaining insight into how these systems reason about language and vision. Surprisingly, we find strong evidence that even sophisticated and linguistically-motivated models for this task may ignore the linguistic structure, instead relying on shallow correlations introduced by unintended biases in the data selection and annotation process. For example, we show that a system trained and tested on the input image $\textit{without the input referring expression}$ can achieve a precision of 71.2% in top-2 predictions. Furthermore, a system that predicts only the object category given the input can achieve a precision of 84.2% in top-2 predictions. These surprisingly positive results for what should be deficient prediction scenarios suggest that careful analysis of what our models are learning -- and further, how our data is constructed -- is critical as we seek to make substantive progress on grounded language tasks.

Computation and Language
Artificial Intelligence
Computer Vision and Pattern Recognition
Neural and Evolutionary Computing


# "Press Space to Fire": Automatic Video Game Tutorial Generation
## Categories
- Artificial Intelligence
## Abstract
We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in several ways, including generating natural language descriptions of game rules, generating instructive game levels, and generating demonstrations of how to play a game using agents that play in a human-like manner. We further argue that the General Video Game AI framework provides a useful testbed for addressing this problem.


# The Actor Search Tree Critic (ASTC) for Off-Policy POMDP Learning in Medical Decision Making
## Categories
- Artificial Intelligence
## Abstract
Off-policy reinforcement learning enables near-optimal policy from suboptimal experience, thereby provisions opportunity for artificial intelligence applications in healthcare. Previous works have mainly framed patient-clinician interactions as Markov decision processes, while true physiological states are not necessarily fully observable from clinical data. We capture this situation with partially observable Markov decision process, in which an agent optimises its actions in a belief represented as a distribution of patient states inferred from individual history trajectories. A Gaussian mixture model is fitted for the observed data. Moreover, we take into account the fact that nuance in pharmaceutical dosage could presumably result in significantly different effect by modelling a continuous policy through a Gaussian approximator directly in the policy space, i.e. the actor. To address the challenge of infinite number of possible belief states which renders exact value iteration intractable, we evaluate and plan for only every encountered belief, through heuristic search tree by tightly maintaining lower and upper bounds of the true value of belief. We further resort to function approximations to update value bounds estimation, i.e. the critic, so that the tree search can be improved through more compact bounds at the fringe nodes that will be back-propagated to the root. Both actor and critic parameters are learned via gradient-based approaches. Our proposed policy trained from real intensive care unit data is capable of dictating dosing on vasopressors and intravenous fluids for sepsis patients that lead to the best patient outcomes.


# On Low-Resolution Face Recognition in the Wild: Comparisons and New Techniques
## Categories
- Computer Vision and Pattern Recognition
## Abstract
Although face recognition systems have achieved impressive performance in recent years, the low-resolution face recognition (LRFR) task remains challenging, especially when the LR faces are captured under non-ideal conditions, as is common in surveillance-based applications. Faces captured in such conditions are often contaminated by blur, nonuniform lighting, and nonfrontal face pose. In this paper, we analyze face recognition techniques using data captured under low-quality conditions in the wild. We provide a comprehensive analysis of experimental results for two of the most important applications in real surveillance applications, and demonstrate practical approaches to handle both cases that show promising performance. The following three contributions are made: {\em (i)} we conduct experiments to evaluate super-resolution methods for low-resolution face recognition; {\em (ii)} we study face re-identification on various public face datasets including real surveillance and low-resolution subsets of large-scale datasets, present a baseline result for several deep learning based approaches, and improve them by introducing a GAN pre-training approach and fully convolutional architecture; and {\em (iii)} we explore low-resolution face identification by employing a state-of-the-art supervised discriminative learning approach. Evaluations are conducted on challenging portions of the SCFace and UCCSface datasets.


# Face Recognition in Low Quality Images: A Survey
## Categories
- Computer Vision and Pattern Recognition
## Abstract
Low-resolution face recognition (LRFR) has received increasing attention over the past few years. Its applications lie widely in the real-world environment when high-resolution or high-quality images are hard to capture. One of the biggest demands for LRFR technologies is video surveillance. As the the number of surveillance cameras in the city increases, the videos that captured will need to be processed automatically. However, those videos or images are usually captured with large standoffs, arbitrary illumination condition, and diverse angles of view. Faces in these images are generally small in size. Several studies addressed this problem employed techniques like super resolution, deblurring, or learning a relationship between different resolution domains. In this paper, we provide a comprehensive review of approaches to low-resolution face recognition in the past five years. First, a general problem definition is given. Later, systematically analysis of the works on this topic is presented by catogory. In addition to describing the methods, we also focus on datasets and experiment settings. We further address the related works on unconstrained low-resolution face recognition and compare them with the result that use synthetic low-resolution data. Finally, we summarized the general limitations and speculate a priorities for the future effort.


# CNN-Based Detection of Generic Constrast Adjustment with JPEG Post-processing
## Categories
- Cryptography and Security
- Computer Vision and Pattern Recognition
## Abstract
Detection of contrast adjustments in the presence of JPEG postprocessing is known to be a challenging task. JPEG post processing is often applied innocently, as JPEG is the most common image format, or it may correspond to a laundering attack, when it is purposely applied to erase the traces of manipulation. In this paper, we propose a CNN-based detector for generic contrast adjustment, which is robust to JPEG compression. The proposed system relies on a patch-based Convolutional Neural Network (CNN), trained to distinguish pristine images from contrast adjusted images, for some selected adjustment operators of different nature. Robustness to JPEG compression is achieved by training the CNN with JPEG examples, compressed over a range of Quality Factors (QFs). Experimental results show that the detector works very well and scales well with respect to the adjustment type, yielding very good performance under a large variety of unseen tonal adjustments.

Computer Vision and Pattern Recognition
Cryptography and Security


# Soft Layer-Specific Multi-Task Summarization with Entailment and Question Generation
## Categories
- Computation and Language
- Artificial Intelligence
- Machine Learning
## Abstract
An accurate abstractive summary of a document should contain all its salient information and should be logically entailed by the input document. We improve these important aspects of abstractive summarization via multi-task learning with the auxiliary tasks of question generation and entailment generation, where the former teaches the summarization model how to look for salient questioning-worthy details, and the latter teaches the model how to rewrite a summary which is a directed-logical subset of the input document. We also propose novel multi-task architectures with high-level (semantic) layer-specific sharing across multiple encoder and decoder layers of the three tasks, as well as soft-sharing mechanisms (and show performance ablations and analysis examples of each contribution). Overall, we achieve statistically significant improvements over the state-of-the-art on both the CNN/DailyMail and Gigaword datasets, as well as on the DUC-2002 transfer setup. We also present several quantitative and qualitative analysis studies of our model's learned saliency and entailment skills.

Computation and Language
Artificial Intelligence
Machine Learning


# Face hallucination using cascaded super-resolution and identity priors
## Categories
- Computer Vision and Pattern Recognition
## Abstract
In this paper we address the problem of hallucinating high-resolution facial images from unaligned low-resolution inputs at high magnification factors. We approach the problem with convolutional neural networks (CNNs) and propose a novel (deep) face hallucination model that incorporates identity priors into the learning procedure. The model consists of two main parts: i) a cascaded super-resolution network that upscales the low-resolution images, and ii) an ensemble of face recognition models that act as identity priors for the super-resolution network during training. Different from competing super-resolution approaches that typically rely on a single model for upscaling (even with large magnification factors), our network uses a cascade of multiple SR models that progressively upscale the low-resolution images using steps of $2\times$. This characteristic allows us to apply supervision signals (target appearances) at different resolutions and incorporate identity constraints at multiple-scales. Our model is able to upscale (very) low-resolution images captured in unconstrained conditions and produce visually convincing results. We rigorously evaluate the proposed model on a large datasets of facial images and report superior performance compared to the state-of-the-art.


# Inducing Grammars with and for Neural Machine Translation
## Categories
- Computation and Language
## Abstract
Machine translation systems require semantic knowledge and grammatical understanding. Neural machine translation (NMT) systems often assume this information is captured by an attention mechanism and a decoder that ensures fluency. Recent work has shown that incorporating explicit syntax alleviates the burden of modeling both types of knowledge. However, requiring parses is expensive and does not explore the question of what syntax a model needs during translation. To address both of these issues we introduce a model that simultaneously translates while inducing dependency trees. In this way, we leverage the benefits of structure while investigating what syntax NMT must induce to maximize performance. We show that our dependency trees are 1. language pair dependent and 2. improve translation quality.


# Reliability and Learnability of Human Bandit Feedback for Sequence-to-Sequence Reinforcement Learning
## Categories
- Computation and Language
- Machine Learning
## Abstract
We present a study on reinforcement learning (RL) from human bandit feedback for sequence-to-sequence learning, exemplified by the task of bandit neural machine translation (NMT). We investigate the reliability of human bandit feedback, and analyze the influence of reliability on the learnability of a reward estimator, and the effect of the quality of reward estimates on the overall RL task. Our analysis of cardinal (5-point ratings) and ordinal (pairwise preferences) feedback shows that their intra- and inter-annotator $\alpha$-agreement is comparable. Best reliability is obtained for standardized cardinal feedback, and cardinal feedback is also easiest to learn and generalize from. Finally, improvements of over 1 BLEU can be obtained by integrating a regression-based reward estimator trained on cardinal feedback for 800 translations into RL for NMT. This shows that RL is possible even from small amounts of fairly reliable human feedback, pointing to a great potential for applications at larger scale.

Computation and Language
Machine Learning


# Deep Reinforcement Learning in Ice Hockey for Context-Aware Player Evaluation
## Categories
- Machine Learning
- Artificial Intelligence
## Abstract
A variety of machine learning models have been proposed to assess the performance of players in professional sports. However, they have only a limited ability to model how player performance depends on the game context. This paper proposes a new approach to capturing game context: we apply Deep Reinforcement Learning (DRL) to learn an action-value Q function from 3M play-by-play events in the National Hockey League (NHL). The neural network representation integrates both continuous context signals and game history, using a possession-based LSTM. The learned Q-function is used to value players' actions under different game contexts. To assess a player's overall performance, we introduce a novel Game Impact Metric (GIM) that aggregates the values of the player's actions. Empirical Evaluation shows GIM is consistent throughout a play season, and correlates highly with standard success measures and future salary.

Machine Learning
Artificial Intelligence
Machine Learning


# Human Action Generation with Generative Adversarial Networks
## Categories
- Computer Vision and Pattern Recognition
## Abstract
Inspired by the recent advances in generative models, we introduce a human action generation model in order to generate a consecutive sequence of human motions to formulate novel actions. We propose a framework of an autoencoder and a generative adversarial network (GAN) to produce multiple and consecutive human actions conditioned on the initial state and the given class label. The proposed model is trained in an end-to-end fashion, where the autoencoder is jointly trained with the GAN. The model is trained on the NTU RGB+D dataset and we show that the proposed model can generate different styles of actions. Moreover, the model can successfully generate a sequence of novel actions given different action labels as conditions. The conventional human action prediction and generation models lack those features, which are essential for practical applications.


# Toward Abstractive Summarization Using Semantic Representations
## Categories
- Computation and Language
## Abstract
We present a novel abstractive summarization framework that draws on the recent development of a treebank for the Abstract Meaning Representation (AMR). In this framework, the source text is parsed to a set of AMR graphs, the graphs are transformed into a summary graph, and then text is generated from the summary graph. We focus on the graph-to-graph transformation that reduces the source semantic graph into a summary graph, making use of an existing AMR parser and assuming the eventual availability of an AMR-to-text generator. The framework is data-driven, trainable, and not specifically designed for a particular domain. Experiments on gold-standard AMR annotations and system parses show promising results. Code is available at: https://github.com/summarization


# SLSDeep: Skin Lesion Segmentation Based on Dilated Residual and Pyramid Pooling Networks
## Categories
- Computer Vision and Pattern Recognition
## Abstract
Skin lesion segmentation (SLS) in dermoscopic images is a crucial task for automated diagnosis of melanoma. In this paper, we present a robust deep learning SLS model, so-called SLSDeep, which is represented as an encoder-decoder network. The encoder network is constructed by dilated residual layers, in turn, a pyramid pooling network followed by three convolution layers is used for the decoder. Unlike the traditional methods employing a cross-entropy loss, we investigated a loss function by combining both Negative Log Likelihood (NLL) and End Point Error (EPE) to accurately segment the melanoma regions with sharp boundaries. The robustness of the proposed model was evaluated on two public databases: ISBI 2016 and 2017 for skin lesion analysis towards melanoma detection challenge. The proposed model outperforms the state-of-the-art methods in terms of segmentation accuracy. Moreover, it is capable to segment more than $100$ images of size 384x384 per second on a recent GPU.


# Context-Aware Neural Machine Translation Learns Anaphora Resolution
## Categories
- Computation and Language
## Abstract
Standard machine translation systems process sentences in isolation and hence ignore extra-sentential information, even though extended context can both prevent mistakes in ambiguous cases and improve translation coherence. We introduce a context-aware neural machine translation model designed in such way that the flow of information from the extended context to the translation model can be controlled and analyzed. We experiment with an English-Russian subtitles dataset, and observe that much of what is captured by our model deals with improving pronoun translation. We measure correspondences between induced attention distributions and coreference relations and observe that the model implicitly captures anaphora. It is consistent with gains for sentences where pronouns need to be gendered in translation. Beside improvements in anaphoric cases, the model also improves in overall BLEU, both over its context-agnostic version (+0.7) and over simple concatenation of the context and source sentences (+0.6).


# Global Navigation Using Predictable and Slow Feature Analysis in Multiroom Environments, Path Planning and Other Control Tasks
## Categories
- Machine Learning
## Abstract
Extended Predictable Feature Analysis (PFAx) [Richthofer and Wiskott, 2017] is an extension of PFA [Richthofer and Wiskott, 2015] that allows generating a goal-directed control signal of an agent whose dynamics has previously been learned during a training phase in an unsupervised manner. PFAx hardly requires assumptions or prior knowledge of the agent's sensor or control mechanics, or of the environment. It selects features from a high-dimensional input by intrinsic predictability and organizes them into a reasonably low-dimensional model.   While PFA obtains a well predictable model, PFAx yields a model ideally suited for manipulations with predictable outcome. This allows for goal-directed manipulation of an agent and thus for local navigation, i.e. for reaching states where intermediate actions can be chosen by a permanent descent of distance to the goal. The approach is limited when it comes to global navigation, e.g. involving obstacles or multiple rooms.   In this article, we extend theoretical results from [Sprekeler and Wiskott, 2008], enabling PFAx to perform stable global navigation. So far, the most widely exploited characteristic of Slow Feature Analysis (SFA) was that slowness yields invariances. We focus on another fundamental characteristics of slow signals: They tend to yield monotonicity and one significant property of monotonicity is that local optimization is sufficient to find a global optimum.   We present an SFA-based algorithm that structures an environment such that navigation tasks hierarchically decompose into subgoals. Each of these can be efficiently achieved by PFAx, yielding an overall global solution of the task. The algorithm needs to explore and process an environment only once and can then perform all sorts of navigation tasks efficiently. We support this algorithm by mathematical theory and apply it to different problems.


# Learning What Information to Give in Partially Observed Domains
## Categories
- Artificial Intelligence
- Robotics
## Abstract
In many robotic applications, an autonomous agent must act within and explore a partially observed environment that is unobserved by its human teammate. We consider such a setting in which the agent can, while acting, transmit declarative information to the human that helps them understand aspects of this unseen environment. In this work, we address the algorithmic question of how the agent should plan out what actions to take and what information to transmit. Naturally, one would expect the human to have preferences, which we model information-theoretically by scoring transmitted information based on the change it induces in weighted entropy of the human's belief state. We formulate this setting as a belief MDP and give a tractable algorithm for solving it approximately. Then, we give an algorithm that allows the agent to learn the human's preferences online, through exploration. We validate our approach experimentally in simulated discrete and continuous partially observed search-and-recover domains. Visit http://tinyurl.com/chitnis-corl-18 for a supplementary video.


# Where Do You Think You're Going?: Inferring Beliefs about Dynamics from Behavior
## Categories
- Machine Learning
## Abstract
Inferring intent from observed behavior has been studied extensively within the frameworks of Bayesian inverse planning and inverse reinforcement learning. These methods infer a goal or reward function that best explains the actions of the observed agent, typically a human demonstrator. Another agent can use this inferred intent to predict, imitate, or assist the human user. However, a central assumption in inverse reinforcement learning is that the demonstrator is close to optimal. While models of suboptimal behavior exist, they typically assume that suboptimal actions are the result of some type of random noise or a known cognitive bias, like temporal inconsistency. In this paper, we take an alternative approach, and model suboptimal behavior as the result of internal model misspecification: the reason that user actions might deviate from near-optimal actions is that the user has an incorrect set of beliefs about the rules -- the dynamics -- governing how actions affect the environment. Our insight is that while demonstrated actions may be suboptimal in the real world, they may actually be near-optimal with respect to the user's internal model of the dynamics. By estimating these internal beliefs from observed behavior, we arrive at a new method for inferring intent. We demonstrate in simulation and in a user study with 12 participants that this approach enables us to more accurately model human intent, and can be used in a variety of applications, including offering assistance in a shared autonomy framework and inferring human preferences.


# Human-guided data exploration using randomisation
## Categories
- Machine Learning
## Abstract
An explorative data analysis system should be aware of what the user already knows and what the user wants to know of the data: otherwise the system cannot provide the user with the most informative and useful views of the data. We propose a principled way to do exploratory data analysis, where the user's background knowledge is modeled by a distribution parametrised by subsets of rows and columns in the data, called tiles. The user can also use tiles to describe his or her interests concerning relations in the data. We provide a computationally efficient implementation of this concept based on constrained randomisation. The implementation is used to model both the background knowledge and the user's information request and is a necessary prerequisite for any interactive system. Furthermore, we describe a novel linear projection pursuit method to find and show the views most informative to the user, which at the limit of no background knowledge and with generic objectives reduces to PCA. We show that our method is robust under noise and fast enough for interactive use. We also show that the method gives understandable and useful results when analysing real-world data sets. We will release an open source library implementing the idea, including the experiments presented in this paper. We show that our method can outperform standard projection pursuit visualisation methods in exploration tasks. Our framework makes it possible to construct human-guided data exploration systems which are fast, powerful, and give results that are easy to comprehend.


# Robust Optimization over Multiple Domains
## Categories
- Machine Learning
- Computer Vision and Pattern Recognition
## Abstract
In this work, we study the problem of learning a single model for multiple domains. Unlike the conventional machine learning scenario where each domain can have the corresponding model, multiple domains (i.e., applications/users) may share the same machine learning model due to maintenance loads in cloud computing services. For example, a digit-recognition model should be applicable to hand-written digits, house numbers, car plates, etc. Therefore, an ideal model for cloud computing has to perform well at each applicable domain. To address this new challenge from cloud computing, we develop a framework of robust optimization over multiple domains. In lieu of minimizing the empirical risk, we aim to learn a model optimized to the adversarial distribution over multiple domains. Hence, we propose to learn the model and the adversarial distribution simultaneously with the stochastic algorithm for efficiency. Theoretically, we analyze the convergence rate for convex and non-convex models. To our best knowledge, we first study the convergence rate of learning a robust non-convex model with a practical algorithm. Furthermore, we demonstrate that the robustness of the framework and the convergence rate can be further enhanced by appropriate regularizers over the adversarial distribution. The empirical study on real-world fine-grained visual categorization and digits recognition tasks verifies the effectiveness and efficiency of the proposed framework.

Machine Learning
Computer Vision and Pattern Recognition
Machine Learning


# Learning to Collaborate for User-Controlled Privacy
## Categories
- Machine Learning
## Abstract
It is becoming increasingly clear that users should own and control their data. Utility providers are also becoming more interested in guaranteeing data privacy. As such, users and utility providers should collaborate in data privacy, a paradigm that has not yet been developed in the privacy research community. We introduce this concept and present explicit architectures where the user controls what characteristics of the data she/he wants to share and what she/he wants to keep private. This is achieved by collaborative learning a sensitization function, either a deterministic or a stochastic one, that retains valuable information for the utility tasks but it also eliminates necessary information for the privacy ones. As illustration examples, we implement them using a plug-and-play approach, where no algorithm is changed at the system provider end, and an adversarial approach, where minor re-training of the privacy inferring engine is allowed. In both cases the learned sanitization function keeps the data in the original domain, thereby allowing the system to use the same algorithms it was using before for both original and privatized data. We show how we can maintain utility while fully protecting private information if the user chooses to do so, even when the first is harder than the second, as in the case here illustrated of identity detection while hiding gender.


# Improving Image Captioning with Conditional Generative Adversarial Nets
## Categories
- Computer Vision and Pattern Recognition
- Machine Learning
- 68T45
## Abstract
In this paper, we propose a novel conditional-generative-adversarial-nets-based image captioning framework as an extension of traditional reinforcement-learning (RL)-based encoder-decoder architecture. To deal with the inconsistent evaluation problem among different objective language metrics, we are motivated to design some "discriminator" networks to automatically and progressively determine whether generated caption is human described or machine generated. Two kinds of discriminator architectures (CNN and RNN-based structures) are introduced since each has its own advantages. The proposed algorithm is generic so that it can enhance any existing RL-based image captioning framework and we show that the conventional RL training method is just a special case of our approach. Empirically, we show consistent improvements over all language evaluation metrics for different state-of-the-art image captioning models. In addition, the well-trained discriminators can also be viewed as objective image captioning evaluators

Computer Vision and Pattern Recognition
Machine Learning
68T45


# Object detection at 200 Frames Per Second
## Categories
- Computer Vision and Pattern Recognition
## Abstract
In this paper, we propose an efficient and fast object detector which can process hundreds of frames per second. To achieve this goal we investigate three main aspects of the object detection framework: network architecture, loss function and training data (labeled and unlabeled). In order to obtain compact network architecture, we introduce various improvements, based on recent work, to develop an architecture which is computationally light-weight and achieves a reasonable performance. To further improve the performance, while keeping the complexity same, we utilize distillation loss function. Using distillation loss we transfer the knowledge of a more accurate teacher network to proposed light-weight student network. We propose various innovations to make distillation efficient for the proposed one stage detector pipeline: objectness scaled distillation loss, feature map non-maximal suppression and a single unified distillation loss function for detection. Finally, building upon the distillation loss, we explore how much can we push the performance by utilizing the unlabeled data. We train our model with unlabeled data using the soft labels of the teacher network. Our final network consists of 10x fewer parameters than the VGG based object detection network and it achieves a speed of more than 200 FPS and proposed changes improve the detection accuracy by 14 mAP over the baseline on Pascal dataset.


# Contextual Augmentation: Data Augmentation by Words with Paradigmatic Relations
## Categories
- Computation and Language
- Machine Learning
## Abstract
We propose a novel data augmentation for labeled sentences called contextual augmentation. We assume an invariance that sentences are natural even if the words in the sentences are replaced with other words with paradigmatic relations. We stochastically replace words with other words that are predicted by a bi-directional language model at the word positions. Words predicted according to a context are numerous but appropriate for the augmentation of the original words. Furthermore, we retrofit a language model with a label-conditional architecture, which allows the model to augment sentences without breaking the label-compatibility. Through the experiments for six various different text classification tasks, we demonstrate that the proposed method improves classifiers based on the convolutional or recurrent neural networks.


# FollowNet: Robot Navigation by Following Natural Language Directions with Deep Reinforcement Learning
## Categories
- Robotics
- Machine Learning
- Computation and Language
- Artificial Intelligence
## Abstract
Understanding and following directions provided by humans can enable robots to navigate effectively in unknown situations. We present FollowNet, an end-to-end differentiable neural architecture for learning multi-modal navigation policies. FollowNet maps natural language instructions as well as visual and depth inputs to locomotion primitives. FollowNet processes instructions using an attention mechanism conditioned on its visual and depth input to focus on the relevant parts of the command while performing the navigation task. Deep reinforcement learning (RL) a sparse reward learns simultaneously the state representation, the attention function, and control policies. We evaluate our agent on a dataset of complex natural language directions that guide the agent through a rich and realistic dataset of simulated homes. We show that the FollowNet agent learns to execute previously unseen instructions described with a similar vocabulary, and successfully navigates along paths not encountered during training. The agent shows 30% improvement over a baseline model without the attention mechanism, with 52% success rate at novel instructions.

Machine Learning
Computation and Language
Artificial Intelligence
Robotics


# CLINIQA: A Machine Intelligence Based Clinical Question Answering System
## Categories
- Computation and Language
- 68T50
## Abstract
The recent developments in the field of biomedicine have made large volumes of biomedical literature available to the medical practitioners. Due to the large size and lack of efficient searching strategies, medical practitioners struggle to obtain necessary information available in the biomedical literature. Moreover, the most sophisticated search engines of age are not intelligent enough to interpret the clinicians' questions. These facts reflect the urgent need of an information retrieval system that accepts the queries from medical practitioners' in natural language and returns the answers quickly and efficiently. In this paper, we present an implementation of a machine intelligence based CLINIcal Question Answering system (CLINIQA) to answer medical practitioner's questions. The system was rigorously evaluated on different text mining algorithms and the best components for the system were selected. The system makes use of Unified Medical Language System for semantic analysis of both questions and medical documents. In addition, the system employs supervised machine learning algorithms for classification of the documents, identifying the focus of the question and answer selection. Effective domain-specific heuristics are designed for answer ranking. The performance evaluation on hundred clinical questions shows the effectiveness of our approach.


# Facial Landmark Detection: a Literature Survey
## Categories
- Computer Vision and Pattern Recognition
## Abstract
The locations of the fiducial facial landmark points around facial components and facial contour capture the rigid and non-rigid facial deformations due to head movements and facial expressions. They are hence important for various facial analysis tasks. Many facial landmark detection algorithms have been developed to automatically detect those key points over the years, and in this paper, we perform an extensive review of them. We classify the facial landmark detection algorithms into three major categories: holistic methods, Constrained Local Model (CLM) methods, and the regression-based methods. They differ in the ways to utilize the facial appearance and shape information. The holistic methods explicitly build models to represent the global facial appearance and shape information. The CLMs explicitly leverage the global shape model but build the local appearance models. The regression-based methods implicitly capture facial shape and appearance information. For algorithms within each category, we discuss their underlying theories as well as their differences. We also compare their performances on both controlled and in the wild benchmark datasets, under varying facial expressions, head poses, and occlusion. Based on the evaluations, we point out their respective strengths and weaknesses. There is also a separate section to review the latest deep learning-based algorithms.   The survey also includes a listing of the benchmark databases and existing software. Finally, we identify future research directions, including combining methods in different categories to leverage their respective strengths to solve landmark detection "in-the-wild".


# Simplifying Sentences with Sequence to Sequence Models
## Categories
- Computation and Language
## Abstract
We simplify sentences with an attentive neural network sequence to sequence model, dubbed S4. The model includes a novel word-copy mechanism and loss function to exploit linguistic similarities between the original and simplified sentences. It also jointly uses pre-trained and fine-tuned word embeddings to capture the semantics of complex sentences and to mitigate the effects of limited data. When trained and evaluated on pairs of sentences from thousands of news articles, we observe a 8.8 point improvement in BLEU score over a sequence to sequence baseline; however, learning word substitutions remains difficult. Such sequence to sequence models are promising for other text generation tasks such as style transfer.


# A Dynamic Neural Network Approach to Generating Robot's Novel Actions: A Simulation Experiment
## Categories
- Robotics
- Artificial Intelligence
## Abstract
In this study, we investigate how a robot can generate novel and creative actions from its own experience of learning basic actions. Inspired by a machine learning approach to computational creativity, we propose a dynamic neural network model that can learn and generate robot's actions. We conducted a set of simulation experiments with a humanoid robot. The results showed that the proposed model was able to learn the basic actions and also to generate novel actions by modulating and combining those learned actions. The analysis on the neural activities illustrated that the ability to generate creative actions emerged from the model's nonlinear memory structure self-organized during training. The results also showed that the different way of learning the basic actions induced the self-organization of the memory structure with the different characteristics, resulting in the generation of different levels of creative actions. Our approach can be utilized in human-robot interaction in which a user can interactively explore the robot's memory to control its behavior and also discover other novel actions.


# Did the Model Understand the Question?
## Categories
- Computation and Language
- Artificial Intelligence
## Abstract
We analyze state-of-the-art deep learning models for three tasks: question answering on (1) images, (2) tables, and (3) passages of text. Using the notion of \emph{attribution} (word importance), we find that these deep networks often ignore important question terms. Leveraging such behavior, we perturb questions to craft a variety of adversarial examples. Our strongest attacks drop the accuracy of a visual question answering model from $61.1\%$ to $19\%$, and that of a tabular question answering model from $33.5\%$ to $3.3\%$. Additionally, we show how attributions can strengthen attacks proposed by Jia and Liang (2017) on paragraph comprehension models. Our results demonstrate that attributions can augment standard measures of accuracy and empower investigation of model performance. When a model is accurate but for the wrong reasons, attributions can surface erroneous logic in the model that indicates inadequacies in the test data.

Computation and Language
Artificial Intelligence


# A Dynamic Oracle for Linear-Time 2-Planar Dependency Parsing
## Categories
- Computation and Language
- 68T50
- I.2.7
## Abstract
We propose an efficient dynamic oracle for training the 2-Planar transition-based parser, a linear-time parser with over 99% coverage on non-projective syntactic corpora. This novel approach outperforms the static training strategy in the vast majority of languages tested and scored better on most datasets than the arc-hybrid parser enhanced with the SWAP transition, which can handle unrestricted non-projectivity.


# Learning Temporal Strategic Relationships using Generative Adversarial Imitation Learning
## Categories
- Computer Vision and Pattern Recognition
## Abstract
This paper presents a novel framework for automatic learning of complex strategies in human decision making. The task that we are interested in is to better facilitate long term planning for complex, multi-step events. We observe temporal relationships at the subtask level of expert demonstrations, and determine the different strategies employed in order to successfully complete a task. To capture the relationship between the subtasks and the overall goal, we utilise two external memory modules, one for capturing dependencies within a single expert demonstration, such as the sequential relationship among different sub tasks, and a global memory module for modelling task level characteristics such as best practice employed by different humans based on their domain expertise. Furthermore, we demonstrate how the hidden state representation of the memory can be used as a reward signal to smooth the state transitions, eradicating subtle changes. We evaluate the effectiveness of the proposed model for an autonomous highway driving application, where we demonstrate its capability to learn different expert policies and outperform state-of-the-art methods. The scope in industrial applications extends to any robotics and automation application which requires learning from complex demonstrations containing series of subtasks.


# Image Captioning
## Categories
- Computer Vision and Pattern Recognition
- Artificial Intelligence
## Abstract
This paper discusses and demonstrates the outcomes from our experimentation on Image Captioning. Image captioning is a much more involved task than image recognition or classification, because of the additional challenge of recognizing the interdependence between the objects/concepts in the image and the creation of a succinct sentential narration. Experiments on several labeled datasets show the accuracy of the model and the fluency of the language it learns solely from image descriptions. As a toy application, we apply image captioning to create video captions, and we advance a few hypotheses on the challenges we encountered.

Computer Vision and Pattern Recognition
Artificial Intelligence


# Bag-of-Words as Target for Neural Machine Translation
## Categories
- Computation and Language
## Abstract
A sentence can be translated into more than one correct sentences. However, most of the existing neural machine translation models only use one of the correct translations as the targets, and the other correct sentences are punished as the incorrect sentences in the training stage. Since most of the correct translations for one sentence share the similar bag-of-words, it is possible to distinguish the correct translations from the incorrect ones by the bag-of-words. In this paper, we propose an approach that uses both the sentences and the bag-of-words as targets in the training stage, in order to encourage the model to generate the potentially correct sentences that are not appeared in the training set. We evaluate our model on a Chinese-English translation dataset, and experiments show our model outperforms the strong baselines by the BLEU score of 4.55.


# Neural Machine Translation for Bilingually Scarce Scenarios: A Deep Multi-task Learning Approach
## Categories
- Computation and Language
## Abstract
Neural machine translation requires large amounts of parallel training text to learn a reasonable-quality translation model. This is particularly inconvenient for language pairs for which enough parallel text is not available. In this paper, we use monolingual linguistic resources in the source side to address this challenging problem based on a multi-task learning approach. More specifically, we scaffold the machine translation task on auxiliary tasks including semantic parsing, syntactic parsing, and named-entity recognition. This effectively injects semantic and/or syntactic knowledge into the translation model, which would otherwise require a large amount of training bitext. We empirically evaluate and show the effectiveness of our multi-task learning approach on three translation tasks: English-to-French, English-to-Farsi, and English-to-Vietnamese.


# Deep RNNs Encode Soft Hierarchical Syntax
## Categories
- Computation and Language
## Abstract
We present a set of experiments to demonstrate that deep recurrent neural networks (RNNs) learn internal representations that capture soft hierarchical notions of syntax from highly varied supervision. We consider four syntax tasks at different depths of the parse tree; for each word, we predict its part of speech as well as the first (parent), second (grandparent) and third level (great-grandparent) constituent labels that appear above it. These predictions are made from representations produced at different depths in networks that are pretrained with one of four objectives: dependency parsing, semantic role labeling, machine translation, or language modeling. In every case, we find a correspondence between network depth and syntactic depth, suggesting that a soft syntactic hierarchy emerges. This effect is robust across all conditions, indicating that the models encode significant amounts of syntax even in the absence of an explicit syntactic training supervision.


# Improv Chat: Second Response Generation for Chatbot
## Categories
- Computation and Language
## Abstract
Existing research on response generation for chatbot focuses on \textbf{First Response Generation} which aims to teach the chatbot to say the first response (e.g. a sentence) appropriate to the conversation context (e.g. the user's query). In this paper, we introduce a new task \textbf{Second Response Generation}, termed as Improv chat, which aims to teach the chatbot to say the second response after saying the first response with respect the conversation context, so as to lighten the burden on the user to keep the conversation going. Specifically, we propose a general learning based framework and develop a retrieval based system which can generate the second responses with the users' query and the chatbot's first response as input. We present the approach to building the conversation corpus for Improv chat from public forums and social networks, as well as the neural networks based models for response matching and ranking. We include the preliminary experiments and results in this paper. This work could be further advanced with better deep matching models for retrieval base systems or generative models for generation based systems as well as extensive evaluations in real-life applications.


# Reward Estimation for Variance Reduction in Deep Reinforcement Learning
## Categories
- Machine Learning
- Artificial Intelligence
## Abstract
Reinforcement Learning (RL) agents require the specification of a reward signal for learning behaviours. However, introduction of corrupt or stochastic rewards can yield high variance in learning. Such corruption may be a direct result of goal misspecification, randomness in the reward signal, or correlation of the reward with external factors that are not known to the agent. Corruption or stochasticity of the reward signal can be especially problematic in robotics, where goal specification can be particularly difficult for complex tasks. While many variance reduction techniques have been studied to improve the robustness of the RL process, handling such stochastic or corrupted reward structures remains difficult. As an alternative for handling this scenario in model-free RL methods, we suggest using an estimator for both rewards and value functions. We demonstrate that this improves performance under corrupted stochastic rewards in both the tabular and non-linear function approximation settings for a variety of noise types and environments. The use of reward estimation is a robust and easy-to-implement improvement for handling corrupted reward signals in model-free RL.


# Active Object Reconstruction Using a Guided View Planner
## Categories
- Computer Vision and Pattern Recognition
## Abstract
Inspired by the recent advance of image-based object reconstruction using deep learning, we present an active reconstruction model using a guided view planner. We aim to reconstruct a 3D model using images observed from a planned sequence of informative and discriminative views. But where are such informative and discriminative views around an object? To address this we propose a unified model for view planning and object reconstruction, which is utilized to learn a guided information acquisition model and to aggregate information from a sequence of images for reconstruction. Experiments show that our model (1) increases our reconstruction accuracy with an increasing number of views (2) and generally predicts a more informative sequence of views for object reconstruction compared to other alternative methods.


# A Performance Evaluation of Convolutional Neural Networks for Face Anti Spoofing
## Categories
- Computer Vision and Pattern Recognition
## Abstract
In the current era, biometric based access control is becoming more popular due to its simplicity and ease to use by the users. It reduces the manual work of identity recognition and facilitates the automatic processing. The face is one of the most important biometric visual information that can be easily captured without user cooperation in an uncontrolled environment. Precise detection of spoofed faces should be on the high priority to make face based identity recognition and access control robust against possible attacks. The recently evolved Convolutional Neural Network (CNN) based deep learning technique has proven as one of the excellent method to deal with the visual information very effectively. The CNN learns the hierarchical features at intermediate layers automatically from the data. Several CNN based methods such as Inception and ResNet have shown outstanding performance for image classification problem. This paper does a performance evaluation of CNNs for face anti-spoofing. The Inception and ResNet CNN architectures are used in this study. The results are computed over benchmark MSU Mobile Face Spoofing Database. The experiments are done by considering the different aspects such as the depth of the model, random weight initialization vs weight transfer, fine tuning vs training from scratch and different learning rate. The favorable results are obtained using these CNN architectures for face anti-spoofing in different settings.


# DocFace: Matching ID Document Photos to Selfies
## Categories
- Computer Vision and Pattern Recognition
## Abstract
Numerous activities in our daily life, including transactions, access to services and transportation, require us to verify who we are by showing our ID documents containing face images, e.g. passports and driver licenses. An automatic system for matching ID document photos to live face images in real time with high accuracy would speedup the verification process and remove the burden on human operators. In this paper, by employing the transfer learning technique, we propose a new method, DocFace, to train a domain-specific network for ID document photo matching without a large dataset. Compared with the baseline of applying existing methods for general face recognition to this problem, our method achieves considerable improvement. A cross validation on an ID-Selfie dataset shows that DocFace improves the TAR from 61.14% to 92.77% at FAR=0.1%. Experimental results also indicate that given more training data, a viable system for automatic ID document photo matching can be developed and deployed.


# Causal programming: inference with structural causal models as finding instances of a relation
## Categories
- Methodology
- Artificial Intelligence
## Abstract
This paper proposes a causal inference relation and causal programming as general frameworks for causal inference with structural causal models. A tuple, $\langle M, I, Q, F \rangle$, is an instance of the relation if a formula, $F$, computes a causal query, $Q$, as a function of known population probabilities, $I$, in every model entailed by a set of model assumptions, $M$. Many problems in causal inference can be viewed as the problem of enumerating instances of the relation that satisfy given criteria. This unifies a number of previously studied problems, including causal effect identification, causal discovery and recovery from selection bias. In addition, the relation supports formalizing new problems in causal inference with structural causal models, such as the problem of research design. Causal programming is proposed as a further generalization of causal inference as the problem of finding optimal instances of the relation, with respect to a cost function.


# Towards a Spectrum of Graph Convolutional Networks
## Categories
- Machine Learning
- Artificial Intelligence
- Computer Vision and Pattern Recognition
- Neural and Evolutionary Computing
## Abstract
We present our ongoing work on understanding the limitations of graph convolutional networks (GCNs) as well as our work on generalizations of graph convolutions for representing more complex node attribute dependencies. Based on an analysis of GCNs with the help of the corresponding computation graphs, we propose a generalization of existing GCNs where the aggregation operations are (a) determined by structural properties of the local neighborhood graphs and (b) not restricted to weighted averages. We show that the proposed approach is strictly more expressive while requiring only a modest increase in the number of parameters and computations. We also show that the proposed generalization is identical to standard convolutional layers when applied to regular grid graphs.

Machine Learning
Artificial Intelligence
Computer Vision and Pattern Recognition
Neural and Evolutionary Computing
Machine Learning


# Extreme Adaptation for Personalized Neural Machine Translation
## Categories
- Computation and Language
## Abstract
Every person speaks or writes their own flavor of their native language, influenced by a number of factors: the content they tend to talk about, their gender, their social status, or their geographical origin.   When attempting to perform Machine Translation (MT), these variations have a significant effect on how the system should perform translation, but this is not captured well by standard one-size-fits-all models.   In this paper, we propose a simple and parameter-efficient adaptation technique that only requires adapting the bias of the output softmax to each particular user of the MT system, either directly or through a factored approximation.   Experiments on TED talks in three languages demonstrate improvements in translation accuracy, and better reflection of speaker traits in the target text.


# Improving a Neural Semantic Parser by Counterfactual Learning from Human Bandit Feedback
## Categories
- Computation and Language
- Machine Learning
- Machine Learning
## Abstract
Counterfactual learning from human bandit feedback describes a scenario where user feedback on the quality of outputs of a historic system is logged and used to improve a target system. We show how to apply this learning framework to neural semantic parsing. From a machine learning perspective, the key challenge lies in a proper reweighting of the estimator so as to avoid known degeneracies in counterfactual learning, while still being applicable to stochastic gradient optimization. To conduct experiments with human users, we devise an easy-to-use interface to collect human feedback on semantic parses. Our work is the first to show that semantic parsers can be improved significantly by counterfactual learning from logged human feedback data.

Computation and Language
Machine Learning
Machine Learning


# Dynamic Sentence Sampling for Efficient Training of Neural Machine Translation
## Categories
- Computation and Language
## Abstract
Traditional Neural machine translation (NMT) involves a fixed training procedure where each sentence is sampled once during each epoch. In reality, some sentences are well-learned during the initial few epochs; however, using this approach, the well-learned sentences would continue to be trained along with those sentences that were not well learned for 10-30 epochs, which results in a wastage of time. Here, we propose an efficient method to dynamically sample the sentences in order to accelerate the NMT training. In this approach, a weight is assigned to each sentence based on the measured difference between the training costs of two iterations. Further, in each epoch, a certain percentage of sentences are dynamically sampled according to their weights. Empirical results based on the NIST Chinese-to-English and the WMT English-to-German tasks depict that the proposed method can significantly accelerate the NMT training and improve the NMT performance.


# Dialog-based Interactive Image Retrieval
## Categories
- Computer Vision and Pattern Recognition
- Artificial Intelligence
## Abstract
Existing methods for interactive image retrieval have demonstrated the merit of integrating user feedback, improving retrieval results. However, most current systems rely on restricted forms of user feedback, such as binary relevance responses, or feedback based on a fixed set of relative attributes, which limits their impact. In this paper, we introduce a new approach to interactive image search that enables users to provide feedback via natural language, allowing for more natural and effective interaction. We formulate the task of dialog-based interactive image retrieval as a reinforcement learning problem, and reward the dialog system for improving the rank of the target image during each dialog turn. To mitigate the cumbersome and costly process of collecting human-machine conversations as the dialog system learns, we train our system with a user simulator, which is itself trained to describe the differences between target and candidate images. The efficacy of our approach is demonstrated in a footwear retrieval application. Experiments on both simulated and real-world data show that 1) our proposed learning framework achieves better accuracy than other supervised and reinforcement learning baselines and 2) user feedback based on natural language rather than pre-specified attributes leads to more effective retrieval results, and a more natural and expressive communication interface.


# Competitive Training of Mixtures of Independent Deep Generative Models
## Categories
- Machine Learning
- Artificial Intelligence
## Abstract
A common assumption in causal modeling posits that the data is generated by a set of independent mechanisms, and algorithms should aim to recover this structure. Standard unsupervised learning, however, is often concerned with training a single model to capture the overall distribution or aspects thereof. Inspired by clustering approaches, we consider mixtures of implicit generative models that ``disentangle'' the independent generative mechanisms underlying the data. Relying on an additional set of discriminators, we propose a competitive training procedure in which the models only need to capture the portion of the data distribution from which they can produce realistic samples. As a by-product, each model is simpler and faster to train. We empirically show that our approach splits the training distribution in a sensible way and increases the quality of the generated samples.


# Demand-Weighted Completeness Prediction for a Knowledge Base
## Categories
- Artificial Intelligence
- Computation and Language
## Abstract
In this paper we introduce the notion of Demand-Weighted Completeness, allowing estimation of the completeness of a knowledge base with respect to how it is used. Defining an entity by its classes, we employ usage data to predict the distribution over relations for that entity. For example, instances of person in a knowledge base may require a birth date, name and nationality to be considered complete. These predicted relation distributions enable detection of important gaps in the knowledge base, and define the required facts for unseen entities. Such characterisation of the knowledge base can also quantify how usage and completeness change over time. We demonstrate a method to measure Demand-Weighted Completeness, and show that a simple neural network model performs well at this prediction task.

Artificial Intelligence
Computation and Language


# An adaptive self-organizing fuzzy logic controller in a serious game for motor impairment rehabilitation
## Categories
- Human-Computer Interaction
- Artificial Intelligence
- Robotics
## Abstract
Rehabilitation robotics combined with video game technology provides a means of assisting in the rehabilitation of patients with neuromuscular disorders by performing various facilitation movements. The current work presents ReHabGame, a serious game using a fusion of implemented technologies that can be easily used by patients and therapists to assess and enhance sensorimotor performance and also increase the activities in the daily lives of patients. The game allows a player to control avatar movements through a Kinect Xbox, Myo armband and rudder foot pedal, and involves a series of reach-grasp-collect tasks whose difficulty levels are learnt by a fuzzy interface. The orientation, angular velocity, head and spine tilts and other data generated by the player are monitored and saved, whilst the task completion is calculated by solving an inverse kinematics algorithm which orientates the upper limb joints of the avatar. The different values in upper body quantities of movement provide fuzzy input from which crisp output is determined and used to generate an appropriate subsequent rehabilitation game level. The system can thus provide personalised, autonomously-learnt rehabilitation programmes for patients with neuromuscular disorders with superior predictions to guide the development of improved clinical protocols compared to traditional theraputic activities.

Human-Computer Interaction
Artificial Intelligence
Robotics


# Interactive Language Acquisition with One-shot Visual Concept Learning through a Conversational Game
## Categories
- Computation and Language
- Artificial Intelligence
## Abstract
Building intelligent agents that can communicate with and learn from humans in natural language is of great value. Supervised language learning is limited by the ability of capturing mainly the statistics of training data, and is hardly adaptive to new scenarios or flexible for acquiring new knowledge without inefficient retraining or catastrophic forgetting. We highlight the perspective that conversational interaction serves as a natural interface both for language learning and for novel knowledge acquisition and propose a joint imitation and reinforcement approach for grounded language learning through an interactive conversational game. The agent trained with this approach is able to actively acquire information by asking questions about novel objects and use the just-learned knowledge in subsequent conversations in a one-shot fashion. Results compared with other methods verified the effectiveness of the proposed approach.


# Surveillance Face Recognition Challenge
## Categories
- Computer Vision and Pattern Recognition
## Abstract
Face recognition (FR) is one of the most extensively investigated problems in computer vision. Significant progress in FR has been made due to the recent introduction of the larger scale FR challenges, particularly with constrained social media web images, e.g. high-resolution photos of celebrity faces taken by professional photo-journalists. However, the more challenging FR in unconstrained and low-resolution surveillance images remains largely under-studied. To facilitate more studies on developing FR models that are effective and robust for low-resolution surveillance facial images, we introduce a new Surveillance Face Recognition Challenge, which we call the QMUL-SurvFace benchmark. This new benchmark is the largest and more importantly the only true surveillance FR benchmark to our best knowledge, where low-resolution images are not synthesised by artificial down-sampling of native high-resolution images. This challenge contains 463,507 face images of 15,573 distinct identities captured in real-world uncooperative surveillance scenes over wide space and time. As a consequence, it presents an extremely challenging FR benchmark. We benchmark the FR performance on this challenge using five representative deep learning face recognition models, in comparison to existing benchmarks. We show that the current state of the arts are still far from being satisfactory to tackle the under-investigated surveillance FR problem in practical forensic scenarios. Face recognition is generally more difficult in an open-set setting which is typical for surveillance scenarios, owing to a large number of non-target people (distractors) appearing open spaced scenes. This is evidently so that on the new Surveillance FR Challenge, the top-performing CentreFace deep learning FR model on the MegaFace benchmark can now only achieve 13.2% success rate (at Rank-20) at a 10% false alarm rate.


# Driving Policy Transfer via Modularity and Abstraction
## Categories
- Robotics
- Computer Vision and Pattern Recognition
- Machine Learning
## Abstract
End-to-end approaches to autonomous driving have high sample complexity and are difficult to scale to realistic urban driving. Simulation can help end-to-end driving systems by providing a cheap, safe, and diverse training environment. Yet training driving policies in simulation brings up the problem of transferring such policies to the real world. We present an approach to transferring driving policies from simulation to reality via modularity and abstraction. Our approach is inspired by classic driving systems and aims to combine the benefits of modular architectures and end-to-end deep learning approaches. The key idea is to encapsulate the driving policy such that it is not directly exposed to raw perceptual input or low-level vehicle dynamics. We evaluate the presented approach in simulated urban environments and in the real world. In particular, we transfer a driving policy trained in simulation to a 1/5-scale robotic truck that is deployed in a variety of conditions, with no finetuning, on two continents. The supplementary video can be viewed at https://youtu.be/BrMDJqI6H5U

Computer Vision and Pattern Recognition
Machine Learning
Robotics


# On the effectiveness of task granularity for transfer learning
## Categories
- Computer Vision and Pattern Recognition
## Abstract
We describe a DNN for video classification and captioning, trained end-to-end, with shared features, to solve tasks at different levels of granularity, exploring the link between granularity in a source task and the quality of learned features for transfer learning. For solving the new task domain in transfer learning, we freeze the trained encoder and fine-tune a neural net on the target domain. We train on the Something-Something dataset with over 220, 000 videos, and multiple levels of target granularity, including 50 action groups, 174 fine-grained action categories and captions. Classification and captioning with Something-Something are challenging because of the subtle differences between actions, applied to thousands of different object classes, and the diversity of captions penned by crowd actors. Our model performs better than existing classification baselines for SomethingSomething, with impressive fine-grained results. And it yields a strong baseline on the new Something-Something captioning task. Experiments reveal that training with more fine-grained tasks tends to produce better features for transfer learning.


# An Integrated Framework for AI Assisted Level Design in 2D Platformers
## Categories
- Artificial Intelligence
## Abstract
The design of video game levels is a complex and critical task. Levels need to elicit fun and challenge while avoiding frustration at all costs. In this paper, we present a framework to assist designers in the creation of levels for 2D platformers. Our framework provides designers with a toolbox (i) to create 2D platformer levels, (ii) to estimate the difficulty and probability of success of single jump actions (the main mechanics of platformer games), and (iii) a set of metrics to evaluate the difficulty and probability of completion of entire levels. At the end, we present the results of a set of experiments we carried out with human players to validate the metrics included in our framework.


# Semi-supervised Content-based Detection of Misinformation via Tensor Embeddings
## Categories
- Machine Learning
- Social and Information Networks
- Applications
## Abstract
Fake news may be intentionally created to promote economic, political and social interests, and can lead to negative impacts on humans beliefs and decisions. Hence, detection of fake news is an emerging problem that has become extremely prevalent during the last few years. Most existing works on this topic focus on manual feature extraction and supervised classification models leveraging a large number of labeled (fake or real) articles. In contrast, we focus on content-based detection of fake news articles, while assuming that we have a small amount of labels, made available by manual fact-checkers or automated sources. We argue this is a more realistic setting in the presence of massive amounts of content, most of which cannot be easily factchecked. To that end, we represent collections of news articles as multi-dimensional tensors, leverage tensor decomposition to derive concise article embeddings that capture spatial/contextual information about each news article, and use those embeddings to create an article-by-article graph on which we propagate limited labels. Results on three real-world datasets show that our method performs on par or better than existing models that are fully supervised, in that we achieve better detection accuracy using fewer labels. In particular, our proposed method achieves 75.43% of accuracy using only 30% of labels of a public dataset while an SVM-based classifier achieved 67.43%. Furthermore, our method achieves 70.92% of accuracy in a large dataset using only 2% of labels.

Machine Learning
Social and Information Networks
Applications
Machine Learning


# Unsupervised Neural Machine Translation with Weight Sharing
## Categories
- Computation and Language
## Abstract
Unsupervised neural machine translation (NMT) is a recently proposed approach for machine translation which aims to train the model without using any labeled data. The models proposed for unsupervised NMT often use only one shared encoder to map the pairs of sentences from different languages to a shared-latent space, which is weak in keeping the unique and internal characteristics of each language, such as the style, terminology, and sentence structure. To address this issue, we introduce an extension by utilizing two independent encoders but sharing some partial weights which are responsible for extracting high-level representations of the input sentences. Besides, two different generative adversarial networks (GANs), namely the local GAN and global GAN, are proposed to enhance the cross-language translation. With this new approach, we achieve significant improvements on English-German, English-French and Chinese-to-English translation tasks.


# Label-aware Double Transfer Learning for Cross-Specialty Medical Named Entity Recognition
## Categories
- Computation and Language
- Artificial Intelligence
## Abstract
We study the problem of named entity recognition (NER) from electronic medical records, which is one of the most fundamental and critical problems for medical text mining. Medical records which are written by clinicians from different specialties usually contain quite different terminologies and writing styles. The difference of specialties and the cost of human annotation makes it particularly difficult to train a universal medical NER system. In this paper, we propose a label-aware double transfer learning framework (La-DTL) for cross-specialty NER, so that a medical NER system designed for one specialty could be conveniently applied to another one with minimal annotation efforts. The transferability is guaranteed by two components: (i) we propose label-aware MMD for feature representation transfer, and (ii) we perform parameter transfer with a theoretical upper bound which is also label aware. We conduct extensive experiments on 12 cross-specialty NER tasks. The experimental results demonstrate that La-DTL provides consistent accuracy improvement over strong baselines. Besides, the promising experimental results on non-medical NER scenarios indicate that La-DTL is potential to be seamlessly adapted to a wide range of NER tasks.


# Assessing Language Models with Scaling Properties
## Categories
- Computation and Language
## Abstract
Language models have primarily been evaluated with perplexity. While perplexity quantifies the most comprehensible prediction performance, it does not provide qualitative information on the success or failure of models. Another approach for evaluating language models is thus proposed, using the scaling properties of natural language. Five such tests are considered, with the first two accounting for the vocabulary population and the other three for the long memory of natural language. The following models were evaluated with these tests: n-grams, probabilistic context-free grammar (PCFG), Simon and Pitman-Yor (PY) processes, hierarchical PY, and neural language models. Only the neural language models exhibit the long memory properties of natural language, but to a limited degree. The effectiveness of every test of these models is also discussed.


# Data-driven Summarization of Scientific Articles
## Categories
- Computation and Language
## Abstract
Data-driven approaches to sequence-to-sequence modelling have been successfully applied to short text summarization of news articles. Such models are typically trained on input-summary pairs consisting of only a single or a few sentences, partially due to limited availability of multi-sentence training data. Here, we propose to use scientific articles as a new milestone for text summarization: large-scale training data come almost for free with two types of high-quality summaries at different levels - the title and the abstract. We generate two novel multi-sentence summarization datasets from scientific articles and test the suitability of a wide range of existing extractive and abstractive neural network-based summarization approaches. Our analysis demonstrates that scientific papers are suitable for data-driven text summarization. Our results could serve as valuable benchmarks for scaling sequence-to-sequence models to very long sequences.


# Large Scale Scene Text Verification with Guided Attention
## Categories
- Computer Vision and Pattern Recognition
## Abstract
Many tasks are related to determining if a particular text string exists in an image. In this work, we propose a new framework that learns this task in an end-to-end way. The framework takes an image and a text string as input and then outputs the probability of the text string being present in the image. This is the first end-to-end framework that learns such relationships between text and images in scene text area. The framework does not require explicit scene text detection or recognition and thus no bounding box annotations are needed for it. It is also the first work in scene text area that tackles suh a weakly labeled problem. Based on this framework, we developed a model called Guided Attention. Our designed model achieves much better results than several state-of-the-art scene text reading based solutions for a challenging Street View Business Matching task. The task tries to find correct business names for storefront images and the dataset we collected for it is substantially larger, and more challenging than existing scene text dataset. This new real-world task provides a new perspective for studying scene text related problems. We also demonstrate the uniqueness of our task via a comparison between our problem and a typical Visual Question Answering problem.


# Mixing Context Granularities for Improved Entity Linking on Question Answering Data across Entity Categories
## Categories
- Computation and Language
## Abstract
The first stage of every knowledge base question answering approach is to link entities in the input question. We investigate entity linking in the context of a question answering task and present a jointly optimized neural architecture for entity mention detection and entity disambiguation that models the surrounding context on different levels of granularity. We use the Wikidata knowledge base and available question answering datasets to create benchmarks for entity linking on question answering data. Our approach outperforms the previous state-of-the-art system on this data, resulting in an average 8% improvement of the final score. We further demonstrate that our model delivers a strong performance across different entity categories.


# Attention Based Natural Language Grounding by Navigating Virtual Environment
## Categories
- Computation and Language
- Artificial Intelligence
- Computer Vision and Pattern Recognition
- Machine Learning
## Abstract
In this work, we focus on the problem of grounding language by training an agent to follow a set of natural language instructions and navigate to a target object in an environment. The agent receives visual information through raw pixels and a natural language instruction telling what task needs to be achieved and is trained in an end-to-end way. We develop an attention mechanism for multi-modal fusion of visual and textual modalities that allows the agent to learn to complete the task and achieve language grounding. Our experimental results show that our attention mechanism outperforms the existing multi-modal fusion mechanisms proposed for both 2D and 3D environments in order to solve the above-mentioned task in terms of both speed and success rate. We show that the learnt textual representations are semantically meaningful as they follow vector arithmetic in the embedding space. The effectiveness of our attention approach over the contemporary fusion mechanisms is also highlighted from the textual embeddings learnt by the different approaches. We also show that our model generalizes effectively to unseen scenarios and exhibit zero-shot generalization capabilities both in 2D and 3D environments. The code for our 2D environment as well as the models that we developed for both 2D and 3D are available at https://github.com/rl-lang-grounding/rl-lang-ground.

Computation and Language
Artificial Intelligence
Computer Vision and Pattern Recognition
Machine Learning


# Exploiting Semantics in Neural Machine Translation with Graph Convolutional Networks
## Categories
- Computation and Language
## Abstract
Semantic representations have long been argued as potentially useful for enforcing meaning preservation and improving generalization performance of machine translation methods. In this work, we are the first to incorporate information about predicate-argument structure of source sentences (namely, semantic-role representations) into neural machine translation. We use Graph Convolutional Networks (GCNs) to inject a semantic bias into sentence encoders and achieve improvements in BLEU scores over the linguistic-agnostic and syntax-aware versions on the English--German language pair.


# PeRView: A Framework for Personalized Review Selection Using Micro-Reviews
## Categories
- Information Retrieval
- Computation and Language
- Social and Information Networks
## Abstract
In the contemporary era, social media has its influence on people in making decisions. The proliferation of online reviews with diversified and verbose content often causes problems inaccurate decision making. Since online reviews have an impact on people of all walks of life while taking decisions, choosing appropriate reviews based on the podsolization consisting is very important since it relies on using such micro-reviews consistency to evaluate the review set section. Micro-reviews are very concise and directly talk about product or service instead of having unnecessary verbose content. Thus, micro-reviews can help in choosing reviews based on their personalized consistency that is related to directly or indirectly to the main profile of the reviews. Personalized reviews selection that is highly relevant with high personalized coverage in terms of matching with micro-reviews is the main problem that is considered in this paper. Furthermore, personalization with user preferences while making review selection is also considered based on the personalized users' profile. Towards this end, we proposed a framework known as PeRView for personalized review selection using micro-reviews based on the proposed evaluation metric approach which considering two main factors (personalized matching score and subset size). Personalized Review Selection Algorithm (PRSA) is proposed which makes use of multiple similarity measures merged to have highly efficient personalized reviews matching function for selection. The experimental results based on using reviews dataset which is collected from YELP.COM while micro-reviews dataset is obtained from Foursqure.COM. show that the personalized reviews selection is a very empirical case of study.

Computation and Language
Social and Information Networks
Information Retrieval


# Adaptive Performance Assessment For Drivers Through Behavioral Advantage
## Categories
- Machine Learning
- Artificial Intelligence
- Robotics
## Abstract
The potential positive impact of autonomous driving and driver assistance technolo- gies have been a major impetus over the last decade. On the flip side, it has been a challenging problem to analyze the performance of human drivers or autonomous driving agents quantitatively. In this work, we propose a generic method that compares the performance of drivers or autonomous driving agents even if the environmental conditions are different, by using the driver behavioral advantage instead of absolute metrics, which efficiently removes the environmental factors. A concrete application of the method is also presented, where the performance of more than 100 truck drivers was evaluated and ranked in terms of fuel efficiency, covering more than 90,000 trips spanning an average of 300 miles in a variety of driving conditions and environments.

Machine Learning
Artificial Intelligence
Robotics
Machine Learning


# Linguistically-Informed Self-Attention for Semantic Role Labeling
## Categories
- Computation and Language
## Abstract
Current state-of-the-art semantic role labeling (SRL) uses a deep neural network with no explicit linguistic features. However, prior work has shown that gold syntax trees can dramatically improve SRL decoding, suggesting the possibility of increased accuracy from explicit modeling of syntax. In this work, we present linguistically-informed self-attention (LISA): a neural network model that combines multi-head self-attention with multi-task learning across dependency parsing, part-of-speech tagging, predicate detection and SRL. Unlike previous models which require significant pre-processing to prepare linguistic features, LISA can incorporate syntax using merely raw tokens as input, encoding the sequence only once to simultaneously perform parsing, predicate detection and role labeling for all predicates. Syntax is incorporated by training one attention head to attend to syntactic parents for each token. Moreover, if a high-quality syntactic parse is already available, it can be beneficially injected at test time without re-training our SRL model. In experiments on CoNLL-2005 SRL, LISA achieves new state-of-the-art performance for a model using predicted predicates and standard word embeddings, attaining 2.5 F1 absolute higher than the previous state-of-the-art on newswire and more than 3.5 F1 on out-of-domain data, nearly 10% reduction in error. On ConLL-2012 English SRL we also show an improvement of more than 2.5 F1. LISA also out-performs the state-of-the-art with contextually-encoded (ELMo) word representations, by nearly 1.0 F1 on news and more than 2.0 F1 on out-of-domain text.


# Word Embedding Perturbation for Sentence Classification
## Categories
- Computation and Language
## Abstract
In this technique report, we aim to mitigate the overfitting problem of natural language by applying data augmentation methods. Specifically, we attempt several types of noise to perturb the input word embedding, such as Gaussian noise, Bernoulli noise, and adversarial noise, etc. We also apply several constraints on different types of noise. By implementing these proposed data augmentation methods, the baseline models can gain improvements on several sentence classification tasks.


# Same Representation, Different Attentions: Shareable Sentence Representation Learning from Multiple Tasks
## Categories
- Computation and Language
- Artificial Intelligence
## Abstract
Distributed representation plays an important role in deep learning based natural language processing. However, the representation of a sentence often varies in different tasks, which is usually learned from scratch and suffers from the limited amounts of training data. In this paper, we claim that a good sentence representation should be invariant and can benefit the various subsequent tasks. To achieve this purpose, we propose a new scheme of information sharing for multi-task learning. More specifically, all tasks share the same sentence representation and each task can select the task-specific information from the shared sentence representation with attention mechanism. The query vector of each task's attention could be either static parameters or generated dynamically. We conduct extensive experiments on 16 different text classification tasks, which demonstrate the benefits of our architecture.


# Inducing and Embedding Senses with Scaled Gumbel Softmax
## Categories
- Computation and Language
## Abstract
Methods for learning word sense embeddings represent a single word with multiple sense-specific vectors. These methods should not only produce interpretable sense embeddings, but should also learn how to select which sense to use in a given context. We propose an unsupervised model that learns sense embeddings using a modified Gumbel softmax function, which allows for differentiable discrete sense selection. Our model produces sense embeddings that are competitive (and sometimes state of the art) on multiple similarity based downstream evaluations. However, performance on these downstream evaluations tasks does not correlate with interpretability of sense embeddings, as we discover through an interpretability comparison with competing multi-sense embeddings. While many previous approaches perform well on downstream evaluations, they do not produce interpretable embeddings and learn duplicated sense groups; our method achieves the best of both worlds.


# Modelling customer online behaviours with neural networks: applications to conversion prediction and advertising retargeting
## Categories
- Machine Learning
## Abstract
In this paper, we apply neural networks into digital marketing world for the purpose of better targeting the potential customers. To do so, we model the customer online behaviours using dedicated neural network architectures. Starting from user searched keywords in a search engine to the landing page and different following pages, until the user left the site, we model the whole visited journey with a Recurrent Neural Network (RNN), together with Convolution Neural Networks (CNN) that can take into account of the semantic meaning of user searched keywords and different visited page names. With such model, we use Monte Carlo simulation to estimate the conversion rates of each potential customer in the future visiting. We believe our concept and the preliminary promising results in this paper enable the use of largely available customer online behaviours data for advanced digital marketing analysis.


# Sentence Simplification with Memory-Augmented Neural Networks
## Categories
- Computation and Language
## Abstract
Sentence simplification aims to simplify the content and structure of complex sentences, and thus make them easier to interpret for human readers, and easier to process for downstream NLP applications. Recent advances in neural machine translation have paved the way for novel approaches to the task. In this paper, we adapt an architecture with augmented memory capacities called Neural Semantic Encoders (Munkhdalai and Yu, 2017) for sentence simplification. Our experiments demonstrate the effectiveness of our approach on different simplification datasets, both in terms of automatic evaluation measures and human judgments.


# Survey of Face Detection on Low-quality Images
## Categories
- Computer Vision and Pattern Recognition
## Abstract
Face detection is a well-explored problem. Many challenges on face detectors like extreme pose, illumination, low resolution and small scales are studied in the previous work. However, previous proposed models are mostly trained and tested on good-quality images which are not always the case for practical applications like surveillance systems. In this paper, we first review the current state-of-the-art face detectors and their performance on benchmark dataset FDDB, and compare the design protocols of the algorithms. Secondly, we investigate their performance degradation while testing on low-quality images with different levels of blur, noise, and contrast. Our results demonstrate that both hand-crafted and deep-learning based face detectors are not robust enough for low-quality images. It inspires researchers to produce more robust design for face detection in the wild.


# Consistent CCG Parsing over Multiple Sentences for Improved Logical Reasoning
## Categories
- Computation and Language
## Abstract
In formal logic-based approaches to Recognizing Textual Entailment (RTE), a Combinatory Categorial Grammar (CCG) parser is used to parse input premises and hypotheses to obtain their logical formulas. Here, it is important that the parser processes the sentences consistently; failing to recognize a similar syntactic structure results in inconsistent predicate argument structures among them, in which case the succeeding theorem proving is doomed to failure. In this work, we present a simple method to extend an existing CCG parser to parse a set of sentences consistently, which is achieved with an inter-sentence modeling with Markov Random Fields (MRF). When combined with existing logic-based systems, our method always shows improvement in the RTE experiments on English and Japanese languages.


# On Learning Intrinsic Rewards for Policy Gradient Methods
## Categories
- Artificial Intelligence
- Machine Learning
- Machine Learning
## Abstract
In many sequential decision making tasks, it is challenging to design reward functions that help an RL agent efficiently learn behavior that is considered good by the agent designer. A number of different formulations of the reward-design problem, or close variants thereof, have been proposed in the literature. In this paper we build on the Optimal Rewards Framework of Singh et.al. that defines the optimal intrinsic reward function as one that when used by an RL agent achieves behavior that optimizes the task-specifying or extrinsic reward function. Previous work in this framework has shown how good intrinsic reward functions can be learned for lookahead search based planning agents. Whether it is possible to learn intrinsic reward functions for learning agents remains an open problem. In this paper we derive a novel algorithm for learning intrinsic rewards for policy-gradient based learning agents. We compare the performance of an augmented agent that uses our algorithm to provide additive intrinsic rewards to an A2C-based policy learner (for Atari games) and a PPO-based policy learner (for Mujoco domains) with a baseline agent that uses the same policy learners but with only extrinsic rewards. Our results show improved performance on most but not all of the domains.

Artificial Intelligence
Machine Learning
Machine Learning


# A comparison of methods for model selection when estimating individual treatment effects
## Categories
- Machine Learning
## Abstract
Practitioners in medicine, business, political science, and other fields are increasingly aware that decisions should be personalized to each patient, customer, or voter. A given treatment (e.g. a drug or advertisement) should be administered only to those who will respond most positively, and certainly not to those who will be harmed by it. Individual-level treatment effects can be estimated with tools adapted from machine learning, but different models can yield contradictory estimates. Unlike risk prediction models, however, treatment effect models cannot be easily evaluated against each other using a held-out test set because the true treatment effect itself is never directly observed. Besides outcome prediction accuracy, several metrics that can leverage held-out data to evaluate treatment effects models have been proposed, but they are not widely used. We provide a didactic framework that elucidates the relationships between the different approaches and compare them all using a variety of simulations of both randomized and observational data. Our results show that researchers estimating heterogenous treatment effects need not limit themselves to a single model-fitting algorithm. Instead of relying on a single method, multiple models fit by a diverse set of algorithms should be evaluated against each other using an objective function learned from the validation set. The model minimizing that objective should be used for estimating the individual treatment effect for future individuals.


# Learning Warped Guidance for Blind Face Restoration
## Categories
- Computer Vision and Pattern Recognition
## Abstract
This paper studies the problem of blind face restoration from an unconstrained blurry, noisy, low-resolution, or compressed image (i.e., degraded observation). For better recovery of fine facial details, we modify the problem setting by taking both the degraded observation and a high-quality guided image of the same identity as input to our guided face restoration network (GFRNet). However, the degraded observation and guided image generally are different in pose, illumination and expression, thereby making plain CNNs (e.g., U-Net) fail to recover fine and identity-aware facial details. To tackle this issue, our GFRNet model includes both a warping subnetwork (WarpNet) and a reconstruction subnetwork (RecNet). The WarpNet is introduced to predict flow field for warping the guided image to correct pose and expression (i.e., warped guidance), while the RecNet takes the degraded observation and warped guidance as input to produce the restoration result. Due to that the ground-truth flow field is unavailable, landmark loss together with total variation regularization are incorporated to guide the learning of WarpNet. Furthermore, to make the model applicable to blind restoration, our GFRNet is trained on the synthetic data with versatile settings on blur kernel, noise level, downsampling scale factor, and JPEG quality factor. Experiments show that our GFRNet not only performs favorably against the state-of-the-art image and face restoration methods, but also generates visually photo-realistic results on real degraded facial images.