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spriteTypes = {
	maskedShieldType = {
			name = "standarddialogshield"
#Basegame
#			textureFile1 = "gfx//interface//shield_frame.tga"
#			textureFile2 = "gfx//interface//shield_mask.tga"

#Borders+
			textureFile1 = "gfx/interface/NI_COA/NI_shield_frame_M_square.dds"
			textureFile2 = "gfx/interface/NI_COA/NI_shield_frame_M_mask_square.tga"
			effectFile = "gfx//FX//maskedflag.lua"
			textureFile3 = "gfx//interface//client_state_symbols_medium.dds"
			noOfFrames = 119
			overlay_frames_per_row = 32
			overlay_rows = 4
		}
		
	corneredTileSpriteType = {
		name = "SandboxFloaterBackground"
		size= {x=190 y=310 }		
		textureFile ="gfx//interface//tiles_dialog.tga"
		borderSize = { x=32 y=32 }
	}

	corneredTileSpriteType = {
		name = "DialogBackgroundRed"
		size= {x=190 y=310 }		
		textureFile ="gfx//interface//tiles_dialog_red.tga"
		borderSize = { x=32 y=32 }
	}

	spriteType = {
		name = "ImperialIncidentBackground"
		textureFile ="gfx//interface//imperial_incident_popup_bg.dds"
		loadType = "INGAME"
	}

	spriteType = {
		name = "MessageSettingsButton"
		textureFile ="gfx//interface//message_settings_button.dds"
		loadType = "INGAME"
	}
	
	spriteType = {
		name = "GFX_hosting_bg"
		textureFile ="gfx//interface//hosting_bg.dds"
	}	
	
	spriteType = {
		name = "GFX_connecting_bg"
		textureFile ="gfx//interface//connecting_bg.dds"
	}	
	
	spriteType = {
		name = "GFX_hotjoining_bg"
		textureFile ="gfx//interface//hotjoining_bg.dds"
	}

	corneredTileSpriteType = {
		name = "opaque_blue"
		size= {x=190 y=310 }		
		textureFile ="gfx//interface//tiles_dialog.tga"
		borderSize = { x=32 y=32 }
	}

	spriteType = {
		name = "GFX_delete_save_bg"
		textureFile ="gfx//interface//delete_save_bg.dds"
	}	

	spriteType = {
		name = "GFX_team_confirm_bg"
		textureFile ="gfx//interface//team_confirm_bg.dds"
	}	
	
	textSpriteType = {
		name = "largefloaterbutton"
		texturefile = "gfx//interface//button_type_1.tga"
	}

	spriteType = {
		name = "GFX_message_band"
		texturefile = "gfx//interface//message_band.tga"
		alwaystransparent = yes
	}

	textSpriteType = {
		name = "gfx_stats_button"
		texturefile = "gfx//interface//stats_button.dds"
	}
	
	spriteType = {
		name = "gfx_footer_decoration"
		texturefile = "gfx//interface//mission_complete_popup_frame_bottom.dds"
		alwaystransparent = yes
	}
	
	spriteType = {
		name = "gfx_header_decoration"
		texturefile = "gfx//interface//mission_complete_popup_frame_top.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_imperial_incident_popup_bg"
		texturefile = "gfx/interface/imperial_incident_popup_bg.dds"
		alwaystransparent = yes
	}

	spriteType = {
		name = "GFX_invite_federation_name_field"
		textureFile ="gfx//interface//invite_federation_name_field.dds"
		loadType = "INGAME"
	}
}