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// Position-faithful edit sessions: byte-offset splices against ONE file's
// original text, applied right-to-left so earlier offsets stay valid, with
// forced verification before anything is written to disk.
//
// This module (together with node.mjs, which is the only thing that should
// be calling `splice`) is what makes "never regenerate text from a tree"
// actually enforceable: an EditSession never has access to a serialized tree
// form, only to the original text plus a list of {index, length,
// replacement} edits. There is no code path here that could reformat
// anything the caller didn't explicitly touch.

import { tokenize } from './lexer.mjs';
import { writeGameText } from './codec.mjs';

/**
 * Strip comments using the lexer's own state machine (not a second,
 * independently-written regex) and count brace characters in what's left.
 * This is deliberate: a naive `{`/`}` scan over raw text is fooled by a
 * comment that itself contains a brace (real case in this data:
 * `# The Eden Agreement }`), and a second regex for "strip comments" risks
 * silently diverging from the lexer's actual handling of `#` inside strings
 * and `"` inside comments.
 *
 * @param {string} text
 * @returns {{ open: number, close: number }}
 */
export function countBraces(text) {
  const tokens = tokenize(text);
  let open = 0;
  let close = 0;
  for (const t of tokens) {
    if (t.kind === 'comment') continue;
    if (t.kind === 'lbrace') open += 1;
    else if (t.kind === 'rbrace') close += 1;
  }
  return { open, close };
}

export class EditSession {
  /**
   * @param {string} path
   * @param {string} text - original decoded text (from codec.mjs's readGameText)
   * @param {import('./lexer.mjs').Token[]} tokens - tokenize(text), handed in so
   *   callers who already tokenized don't pay for it twice
   * @param {{ bom?: boolean, encoding?: string }} [meta]
   */
  constructor(path, text, tokens, meta = {}) {
    this.path = path;
    this.originalText = text;
    this.tokens = tokens;
    this.meta = meta;
    /** @type {{index:number, length:number, replacement:string}[]} */
    this.splices = [];
    this._originalBraces = countBraces(text);
  }

  get dirty() {
    return this.splices.length > 0;
  }

  /**
   * Record one splice. Does not apply or validate anything yet — multiple
   * splices from unrelated edits accumulate here and are only reconciled
   * (for overlap) at apply() time, so callers can register edits in any
   * order.
   *
   * @param {number} index
   * @param {number} length
   * @param {string} replacement
   */
  splice(index, length, replacement) {
    if (index < 0 || length < 0) {
      throw new RangeError(`EditSession.splice: invalid range index=${index} length=${length}`);
    }
    this.splices.push({ index, length, replacement });
  }

  /**
   * Apply all recorded splices right-to-left against the original text.
   * Pure function of the recorded splices; does not write or verify
   * anything. Throws if any two splices target overlapping ranges — that is
   * always a caller bug (each Node method targets a distinct token/entry
   * span), never a legitimate case.
   *
   * @returns {string}
   */
  apply() {
    if (this.splices.length === 0) return this.originalText;

    const sorted = [...this.splices].sort((a, b) => b.index - a.index);

    for (let i = 0; i < sorted.length - 1; i += 1) {
      const later = sorted[i];
      const earlier = sorted[i + 1];
      if (earlier.index + earlier.length > later.index) {
        throw new Error(
          `EditSession.apply: overlapping splices in ${this.path} `
          + `(one at [${earlier.index}, ${earlier.index + earlier.length}), `
          + `another at [${later.index}, ${later.index + later.length}))`,
        );
      }
    }

    let result = this.originalText;
    for (const { index, length, replacement } of sorted) {
      result = result.slice(0, index) + replacement + result.slice(index + length);
    }
    return result;
  }

  /**
   * Apply + verify + write. A session with no splices is a true no-op: it
   * must never touch the file's bytes or mtime, which is why this checks
   * `dirty` itself rather than relying on every caller to check first.
   *
   * Verification order matches the spec exactly:
   *   1. apply splices
   *   2. tokenize(out) round-trips to out
   *   3. comment-aware brace balance unchanged from before the edit
   *   4. writeGameText (which itself re-reads and verifies)
   */
  async save() {
    if (!this.dirty) return;

    const out = this.apply();

    const tokens = tokenize(out);
    const rebuilt = tokens.map((t) => t.raw).join('');
    if (rebuilt !== out) {
      throw new Error(
        `EditSession.save: ${this.path} failed post-edit tokenize round-trip — `
        + 'the applied splices produced text the lexer cannot reproduce exactly',
      );
    }

    const after = countBraces(out);
    const before = this._originalBraces;
    if (after.open !== before.open || after.close !== before.close) {
      // Opt-out for callers that delete WHOLE AST items (pair + its block
      // value): that removes matched brace pairs by construction, so the
      // counts legitimately change while the text stays balanced. The
      // caller must set this flag explicitly; balance is still verified.
      if (!(this.allowBalancedBraceChange && after.open === after.close)) {
        throw new Error(
          `EditSession.save: ${this.path} brace balance changed — `
          + `before={open:${before.open},close:${before.close}} `
          + `after={open:${after.open},close:${after.close}}`,
        );
      }
    }

    await writeGameText(this.path, out, this.meta);
  }
}