namespace = ComprehensiveMapRuthenianFlavour country_event = { id = ComprehensiveMapRuthenianFlavour.2 title = "ComprehensiveMapRuthenianFlavour.EVTNAME2" desc = "ComprehensiveMapRuthenianFlavour.EVTDESC2" picture = COSSACK_ESTATE_eventPicture is_triggered_only = yes trigger = { } option = { name = "ComprehensiveMapRuthenianFlavour.EVTOPTA2" if = { limit = { OR = { NOT = { has_estate = estate_cossacks } AND = { has_estate = estate_cossacks NOT = { estate_loyalty = { estate = estate_cossacks loyalty = 55 } } } } } add_manpower = -5 } # TODO: change below once province overhaul is finished # TODO: maybe navigable Dnipro river? # Zaporozhian Sich and access to Black Sea 5365 = { cede_province = ZAZ add_core = ZAZ if = { limit = { has_updated_culture = { culture = slavic } } change_culture = cossack_new } else = { change_culture = cossack } change_religion = orthodox add_base_tax = 1 add_base_production = 1 add_base_manpower = 2 center_of_trade = 1 add_building = fort_15th change_trade_goods = iron # Sich was known for weapon production etc } 5600 = { cede_province = ZAZ add_core = ZAZ if = { limit = { has_updated_culture = { culture = slavic } } change_culture = cossack_new } else = { change_culture = cossack } } 2406 = { cede_province = ZAZ add_core = ZAZ if = { limit = { has_updated_culture = { culture = slavic } } change_culture = cossack_new } else = { change_culture = cossack } change_trade_goods = naval_supplies } create_subject = { subject_type = cossack_host subject = ZAZ } hidden_effect = { ZAZ = { if = { limit = { has_updated_culture = { culture = slavic } } change_primary_culture = cossack_new } change_government = republic add_government_reform = cossacks_reform discover_provinces = ROOT adopt_reform_progress = ROOT add_republican_tradition = 50 embrace_institutions_of = ROOT add_manpower = 5 2406 = { build_to_forcelimit = { galley = 0.7 transport = 0.3 } } capital_scope = { build_to_forcelimit = { infantry = 0.6 cavalry = 0.4 } } if = { limit = { has_updated_culture = { culture = slavic } } define_ruler = { culture = cossack_new religion = orthodox change_adm = 2 change_dip = 2 change_mil = 4 } } else { define_ruler = { culture = cossack religion = orthodox change_adm = 2 change_dip = 2 change_mil = 4 } } } } } option = { name = "ComprehensiveMapRuthenianFlavour.EVTOPTB2" # Doesn't matter for AI anyway ai_chance = { factor = 0 } if = { limit = { OR = { NOT = { has_estate = estate_cossacks } AND = { has_estate = estate_cossacks NOT = { estate_loyalty = { estate = estate_cossacks loyalty = 55 } } } } } add_manpower = -5 } # TODO: change below once province overhaul is finished # TODO: maybe navigable Dnipro river? # Zaporozhian Sich and access to Black Sea 5365 = { cede_province = ZAZ add_core = ZAZ if = { limit = { has_updated_culture = { culture = slavic } } change_culture = cossack_new } else = { change_culture = cossack } change_religion = orthodox add_base_tax = 1 add_base_production = 1 add_base_manpower = 2 center_of_trade = 1 add_building = fort_15th change_trade_goods = iron # Sich was known for weapon production etc } 5600 = { cede_province = ZAZ add_core = ZAZ if = { limit = { has_updated_culture = { culture = slavic } } change_culture = cossack_new } else = { change_culture = cossack } } 2406 = { cede_province = ZAZ add_core = ZAZ if = { limit = { has_updated_culture = { culture = slavic } } change_culture = cossack_new } else = { change_culture = cossack } change_trade_goods = naval_supplies } create_subject = { subject_type = cossack_host subject = ZAZ } hidden_effect = { ZAZ = { if = { limit = { has_updated_culture = { culture = slavic } } change_primary_culture = cossack_new } change_government = republic add_government_reform = cossacks_reform discover_provinces = ROOT adopt_reform_progress = ROOT add_republican_tradition = 50 embrace_institutions_of = ROOT add_manpower = 5 2406 = { build_to_forcelimit = { galley = 0.7 transport = 0.3 } } capital_scope = { build_to_forcelimit = { infantry = 0.6 cavalry = 0.4 } } if = { limit = { has_updated_culture = { culture = slavic } } define_ruler = { culture = cossack_new religion = orthodox change_adm = 2 change_dip = 2 change_mil = 4 } } else { define_ruler = { culture = cossack religion = orthodox change_adm = 2 change_dip = 2 change_mil = 4 } } } } switch_tag = ZAZ } }