spriteTypes = { ####### COLONY TERRAIN PICTURES ######### spriteType = { name = "GFX_colony_terrain_desert_mountain" texturefile = "gfx/interface/colony_terrain_mountains.dds" } spriteType = { name = "GFX_colony_terrain_guinean_forests_j" texturefile = "gfx/interface/colony/guinean_forests_j.dds" } spriteType = { name = "GFX_colony_terrain_amazon_rainforest_j" texturefile = "gfx/interface/colony/amazon_rainforest_j.dds" } spriteType = { name = "GFX_colony_terrain_congo_rainforest_j" texturefile = "gfx/interface/colony/congo_rainforest_j.dds" } spriteType = { name = "GFX_colony_terrain_grassy_zagros_j1" texturefile = "gfx/interface/colony/grassy_zagros_j1.dds" } spriteType = { name = "GFX_colony_terrain_mountains_rocky_mountains" texturefile = "gfx/interface/colony/mountains_rocky_mountains.dds" } spriteType = { name = "GFX_colony_terrain_coastal_jungle" texturefile = "gfx/interface/colony/coastal_jungle.dds" } spriteType = { name = "GFX_colony_terrain_daintree_j3" texturefile = "gfx/interface/colony/daintree_j3.dds" } spriteType = { name = "GFX_colony_terrain_australian_woods_j1" texturefile = "gfx/interface/colony/australian_woods_j1.dds" } spriteType = { name = "GFX_colony_terrain_borneo_rainforest_j" texturefile = "gfx/interface/colony/borneo_rainforest_j.dds" } spriteType = { name = "GFX_colony_terrain_mountains_appalacian" texturefile = "gfx/interface/colony/mountains_appalacian.dds" } spriteType = { name = "GFX_colony_terrain_mexican_mountains_j1" texturefile = "gfx/interface/colony/mexican_mountains_j1.dds" } spriteType = { name = "GFX_colony_terrain_arid_mountains_j1" texturefile = "gfx/interface/colony/arid_mountains_j1.dds" } spriteType = { name = "GFX_colony_terrain_dry_andes_j" texturefile = "gfx/interface/colony/dry_andes_j.dds" } spriteType = { name = "GFX_colony_terrain_coast_america" texturefile = "gfx/interface/colony/coast_america.dds" } spriteType = { name = "GFX_colony_terrain_mountains_appalacian_hills" texturefile = "gfx/interface/colony/mountains_appalacian_hills.dds" } spriteType = { name = "GFX_colony_terrain_urban_boston" texturefile = "gfx/interface/colony/urban_boston.dds" } spriteType = { name = "GFX_colony_terrain_urban_new_york" texturefile = "gfx/interface/colony/urban_new_york.dds" } spriteType = { name = "GFX_colony_terrain_urban_new_orleans" texturefile = "gfx/interface/colony/urban_new_orleans.dds" } spriteType = { name = "GFX_colony_terrain_urban_havanna" texturefile = "gfx/interface/colony/urban_havanna.dds" } spriteType = { name = "GFX_colony_terrain_urban_nassau" texturefile = "gfx/interface/colony/urban_nassau.dds" } spriteType = { name = "GFX_colony_terrain_cape_town_j" texturefile = "gfx/interface/colony/cape_town_j.dds" } spriteType = { name = "GFX_colony_terrain_salvador_j" texturefile = "gfx/interface/colony/salvador_j.dds" } spriteType = { name = "GFX_colony_terrain_rio_j" texturefile = "gfx/interface/colony/rio_j.dds" } spriteType = { name = "GFX_colony_terrain_caracas_j2" texturefile = "gfx/interface/colony/caracas_j2.dds" } spriteType = { name = "GFX_colony_terrain_buenos_aires_j2" texturefile = "gfx/interface/colony/buenos_aires_j2.dds" } spriteType = { name = "GFX_colony_terrain_bogota_j1" texturefile = "gfx/interface/colony/bogota_j1.dds" } spriteType = { name = "GFX_colony_terrain_sydney_j" texturefile = "gfx/interface/colony/sydney_j.dds" } spriteType = { name = "GFX_colony_terrain_mexico_city_j" texturefile = "gfx/interface/colony/mexico_city_j.dds" } spriteType = { name = "GFX_colony_terrain_738ck" texturefile = "gfx/interface/colony/738ck.dds" } spriteType = { name = "GFX_colony_terrain_2154jilong" texturefile = "gfx/interface/colony/2154jilong.dds" } spriteType = { name = "GFX_colony_terrain_2155dadu" texturefile = "gfx/interface/colony/2155dadu.dds" } spriteType = { name = "GFX_colony_terrain_falklands_j" texturefile = "gfx/interface/colony/falklands_j.dds" } spriteType = { name = "GFX_colony_terrain_farmlands" texturefile = "gfx/interface/colony_terrain_hills.dds" } spriteType = { name = "GFX_colony_terrain_coastline" texturefile = "gfx/interface/colony_terrain_inland_ocean.dds" } spriteType = { name = "GFX_colony_terrain_inland_ocean" texturefile = "gfx/interface/colony_terrain_inland_ocean.dds" } spriteType = { name = "GFX_colony_terrain_grasslands" texturefile = "gfx/interface/colony_terrain_grasslands.dds" } spriteType = { name = "GFX_colony_terrain_desert" texturefile = "gfx/interface/colony_terrain_desert.dds" } spriteType = { name = "GFX_colony_terrain_forest" texturefile = "gfx/interface/colony_terrain_forest.dds" } spriteType = { name = "GFX_colony_terrain_plains" texturefile = "gfx/interface/colony_terrain_plains.dds" } spriteType = { name = "GFX_colony_terrain_woods" texturefile = "gfx/interface/colony_terrain_woods.dds" } spriteType = { name = "GFX_colony_terrain_marsh" texturefile = "gfx/interface/colony_terrain_marsh.dds" } spriteType = { name = "GFX_colony_terrain_coastal_desert" texturefile = "gfx/interface/colony_terrain_coastal_desert.dds" } spriteType = { name = "GFX_colony_terrain_hills" texturefile = "gfx/interface/colony_terrain_hills.dds" } spriteType = { name = "GFX_colony_terrain_steppe" texturefile = "gfx/interface/colony_terrain_steppe.dds" } spriteType = { name = "GFX_colony_terrain_mountain" texturefile = "gfx/interface/colony_terrain_mountains.dds" } spriteType = { name = "GFX_colony_terrain_glacier" texturefile = "gfx/interface/colony_terrain_arctic.dds" } spriteType = { name = "GFX_colony_terrain_jungle" texturefile = "gfx/interface/colony_terrain_jungle.dds" } spriteType = { name = "GFX_colony_terrain_drylands" texturefile = "gfx/interface/colony_terrain_drylands.dds" } spriteType = { name = "GFX_colony_terrain_savannah" texturefile = "gfx/interface/colony_terrain_savannah.dds" } spriteType = { name = "GFX_colony_terrain_highlands" texturefile = "gfx/interface/colony_terrain_highlands.dds" } spriteType = { name = "GFX_colony_terrain_farmlands" texturefile = "gfx/interface/colony_terrain_farmlands.dds" } ######################################### spriteType = { name = "GFX_colonist_placement_chance" texturefile = "gfx/interface/colonist_placement_chance.dds" } spriteType = { name = "GFX_expel_colonist_entry" texturefile = "gfx/interface/expel_colonist_entry.dds" } spriteType = { name = "GFX_send_colonists_button" texturefile = "gfx//interface//send_colonists_button.dds" noOfFrames = 3 #effectFile = "gfx/FX/buttonstate.lua" } spriteType = { name = "GFX_expel_colonist_bg" texturefile = "gfx//interface//expel_colonist_bg.dds" } spriteType = { name = "GFX_send_colonists_overlay" texturefile = "gfx//interface//send_colonists_overlay.dds" } spriteType = { name = "GFX_colony_icon" texturefile = "gfx/interface/ideas_EU4/global_colonial_growth.dds" } progressbartype = { name = "GFX_colonisation_progressbar" color = { 0.0 0.5 0.0 } colortwo = { 1.0 0.0 0.0 } textureFile1 = "gfx\\interface\\unitpanel_progressbar_w10_h39_green.dds" textureFile2 = "gfx\\interface\\unitpanel_progressbar_w10_h39_red.dds" size = { x = 100 y = 20 } effectFile = "gfx/FX/progress.lua" } spriteType = { name = "GFX_aggressiveness_icon" texturefile = "gfx/interface/aggressiveness_icon.dds" } spriteType = { name = "GFX_ferocity_icon" texturefile = "gfx/interface/ferocity_icon.dds" } }