spriteTypes = { ############################################# ####### COMBAT TERRAIN PICTURES ######### spriteType = { name = "GFX_combat_terrain_urban_ceuta" texturefile = "gfx/interface/africa/ceuta.dds" } spriteType = { name = "GFX_combat_terrain_urban_constantine" texturefile = "gfx/interface/africa/constantine.dds" } spriteType = { name = "GFX_combat_terrain_urban_damietta" texturefile = "gfx/interface/africa/damietta.dds" } spriteType = { name = "GFX_combat_terrain_urban_fez" texturefile = "gfx/interface/africa/fez.dds" } spriteType = { name = "GFX_combat_terrain_urban_hautesplaines" texturefile = "gfx/interface/africa/hautesplaines.dds" } spriteType = { name = "GFX_combat_terrain_urban_kef" texturefile = "gfx/interface/africa/kef.dds" } spriteType = { name = "GFX_combat_terrain_urban_mitija-algiers" texturefile = "gfx/interface/additional/algiers_j4.dds" } spriteType = { name = "GFX_combat_terrain_urban_mombasa" texturefile = "gfx/interface/africa/mombasa.dds" } spriteType = { name = "GFX_combat_terrain_urban_mountsinai" texturefile = "gfx/interface/africa/mountsinai.dds" } spriteType = { name = "GFX_combat_terrain_urban_nilefayyum" texturefile = "gfx/interface/africa/nilefayyum.dds" } spriteType = { name = "GFX_combat_terrain_urban_ourzazate" texturefile = "gfx/interface/africa/ourzazate.dds" } spriteType = { name = "GFX_combat_terrain_urban_rifmountains" texturefile = "gfx/interface/africa/rifmountains.dds" } spriteType = { name = "GFX_combat_terrain_urban_sahelianlandscape" texturefile = "gfx/interface/africa/sahelianlandscape.dds" } spriteType = { name = "GFX_combat_terrain_urban_sousse" texturefile = "gfx/interface/africa/sousse.dds" } spriteType = { name = "GFX_combat_terrain_urban_suakin" texturefile = "gfx/interface/africa/suakin.dds" } spriteType = { name = "GFX_combat_terrain_urban_tangiers" texturefile = "gfx/interface/africa/tangiers.dds" } spriteType = { name = "GFX_combat_terrain_urban_tetouan" texturefile = "gfx/interface/africa/tetouan.dds" } spriteType = { name = "GFX_combat_terrain_urban_timbuktu" texturefile = "gfx/interface/africa/timbuktu.dds" } spriteType = { name = "GFX_combat_terrain_urban_tripolitania" texturefile = "gfx/interface/africa/tripolitania.dds" } spriteType = { name = "GFX_combat_terrain_urban_zanzibar" texturefile = "gfx/interface/africa/zanzibar.dds" } ####################### Arab World ############################### spriteType = { name = "GFX_combat_terrain_urban_aden" texturefile = "gfx/interface/arabworld/aden.dds" } spriteType = { name = "GFX_combat_terrain_urban_aleppo" texturefile = "gfx/interface/additional/aleppo_j4.dds" } spriteType = { name = "GFX_combat_terrain_urban_antioch" texturefile = "gfx/interface/arabworld/antioch.dds" } spriteType = { name = "GFX_combat_terrain_urban_aqabah" texturefile = "gfx/interface/arabworld/aqabah.dds" } spriteType = { name = "GFX_combat_terrain_urban_baghdad" texturefile = "gfx/interface/additional/baghdad_j2.dds" } spriteType = { name = "GFX_combat_terrain_urban_basra" texturefile = "gfx/interface/additional/basra_j3.dds" } spriteType = { name = "GFX_combat_terrain_urban_baalbek" texturefile = "gfx/interface/arabworld/baalbek.dds" } spriteType = { name = "GFX_combat_terrain_urban_damascus" texturefile = "gfx/interface/additional/damascus_j4.dds" } spriteType = { name = "GFX_combat_terrain_urban_gaza" texturefile = "gfx/interface/arabworld/gaza.dds" } spriteType = { name = "GFX_combat_terrain_urban_hama" texturefile = "gfx/interface/additional/hama_j3.dds" } spriteType = { name = "GFX_combat_terrain_urban_homs" texturefile = "gfx/interface/arabworld/homs.dds" } spriteType = { name = "GFX_combat_terrain_urban_kerak" texturefile = "gfx/interface/arabworld/kerak.dds" } spriteType = { name = "GFX_combat_terrain_urban_mosul" texturefile = "gfx/interface/additional/mosul_j2.dds" } spriteType = { name = "GFX_combat_terrain_urban_muscat" texturefile = "gfx/interface/arabworld/muscat.dds" } spriteType = { name = "GFX_combat_terrain_urban_najaf" texturefile = "gfx/interface/arabworld/najaf.dds" } spriteType = { name = "GFX_combat_terrain_urban_palmyra" texturefile = "gfx/interface/arabworld/palmyra.dds" } spriteType = { name = "GFX_combat_terrain_urban_sanaa" texturefile = "gfx/interface/additional/sanaa_j1.dds" } spriteType = { name = "GFX_combat_terrain_urban_shatt" texturefile = "gfx/interface/arabworld/shatt.dds" } spriteType = { name = "GFX_combat_terrain_urban_socotra" texturefile = "gfx/interface/arabworld/socotra.dds" } spriteType = { name = "GFX_combat_terrain_urban_suwayda" texturefile = "gfx/interface/arabworld/suwayda.dds" } spriteType = { name = "GFX_combat_terrain_urban_tikrit" texturefile = "gfx/interface/arabworld/tikrit.dds" } spriteType = { name = "GFX_combat_terrain_urban_trablussham" texturefile = "gfx/interface/arabworld/trablussham.dds" } spriteType = { name = "GFX_combat_terrain_urban_tyre" texturefile = "gfx/interface/arabworld/tyre.dds" } ################## Asia ######################################### spriteType = { name = "GFX_combat_terrain_urban_alborz" texturefile = "gfx/interface/asia/alborz.dds" } spriteType = { name = "GFX_combat_terrain_urban_delhi" texturefile = "gfx/interface/asia/delhi.dds" } spriteType = { name = "GFX_combat_terrain_urban_dhaka" texturefile = "gfx/interface/asia/dhaka.dds" } spriteType = { name = "GFX_combat_terrain_urban_gingee" texturefile = "gfx/interface/asia/gingee.dds" } spriteType = { name = "GFX_combat_terrain_urban_gird" texturefile = "gfx/interface/asia/gird.dds" } spriteType = { name = "GFX_combat_terrain_urban_goa" texturefile = "gfx/interface/asia/goa.dds" } spriteType = { name = "GFX_combat_terrain_urban_golconda" texturefile = "gfx/interface/asia/golconda.dds" } spriteType = { name = "GFX_combat_terrain_urban_isfahan" texturefile = "gfx/interface/asia/isfahan.dds" } spriteType = { name = "GFX_combat_terrain_urban_jaunpur" texturefile = "gfx/interface/asia/jaunpur.dds" } spriteType = { name = "GFX_combat_terrain_urban_kabul" texturefile = "gfx/interface/asia/kabul.dds" } spriteType = { name = "GFX_combat_terrain_urban_kashmir" texturefile = "gfx/interface/asia/kashmir.dds" } spriteType = { name = "GFX_combat_terrain_urban_kermanshah" texturefile = "gfx/interface/asia/kermanshah.dds" } spriteType = { name = "GFX_combat_terrain_urban_kumari" texturefile = "gfx/interface/asia/kumari.dds" } spriteType = { name = "GFX_combat_terrain_urban_lahore" texturefile = "gfx/interface/asia/lahore.dds" } spriteType = { name = "GFX_combat_terrain_urban_lucknow" texturefile = "gfx/interface/asia/lucknow.dds" } spriteType = { name = "GFX_combat_terrain_urban_malacca" texturefile = "gfx/interface/additional/malacca_j4.dds" } spriteType = { name = "GFX_combat_terrain_urban_multan" texturefile = "gfx/interface/asia/multan.dds" } spriteType = { name = "GFX_combat_terrain_urban_mysore" texturefile = "gfx/interface/asia/mysore.dds" } spriteType = { name = "GFX_combat_terrain_urban_shiraz" texturefile = "gfx/interface/asia/shiraz.dds" } spriteType = { name = "GFX_combat_terrain_urban_sumatranmountains" texturefile = "gfx/interface/asia/sumatranmountains.dds" } spriteType = { name = "GFX_combat_terrain_urban_ternate" texturefile = "gfx/interface/asia/ternate.dds" } spriteType = { name = "GFX_combat_terrain_urban_westernghats" texturefile = "gfx/interface/asia/westernghats.dds" } spriteType = { name = "GFX_combat_terrain_urban_westernghats2" texturefile = "gfx/interface/asia/westernghats2.dds" } spriteType = { name = "GFX_combat_terrain_urban_westernghats2" texturefile = "gfx/interface/asia/westernghats2.dds" } spriteType = { name = "GFX_combat_terrain_urban_qom" texturefile = "gfx/interface/asia/urban_qom.dds" } ###################### Europe ################################# spriteType = { name = "GFX_combat_terrain_urban_avila" texturefile = "gfx/interface/europe/avila.dds" } spriteType = { name = "GFX_combat_terrain_urban_almeria" texturefile = "gfx/interface/europe/almeria.dds" } spriteType = { name = "GFX_combat_terrain_urban_cordoba" texturefile = "gfx/interface/europe/cordoba.dds" } spriteType = { name = "GFX_combat_terrain_urban_creta" texturefile = "gfx/interface/europe/creta.dds" } spriteType = { name = "GFX_combat_terrain_urban_edirne" texturefile = "gfx/interface/europe/edirne.dds" } spriteType = { name = "GFX_combat_terrain_urban_iskodra" texturefile = "gfx/interface/europe/iskodra.dds" } spriteType = { name = "GFX_combat_terrain_urban_salamanca1" texturefile = "gfx/interface/europe/salamanca1.dds" } ################################################################ spriteType = { name = "GFX_combat_terrain_100cheli" texturefile = "gfx/interface/china/100cheli.dds" } spriteType = { name = "GFX_combat_terrain_1beijing" texturefile = "gfx/interface/china/1beijing.dds" } spriteType = { name = "GFX_combat_terrain_2nanjing" texturefile = "gfx/interface/china/2nanjing.dds" } spriteType = { name = "GFX_combat_terrain_3guangzhou" texturefile = "gfx/interface/china/3guangzhou.dds" } spriteType = { name = "GFX_combat_terrain_4hangzhou" texturefile = "gfx/interface/china/4hangzhou.dds" } spriteType = { name = "GFX_combat_terrain_5xian" texturefile = "gfx/interface/china/5xian.dds" } spriteType = { name = "GFX_combat_terrain_6chengdu" texturefile = "gfx/interface/china/6chengdu.dds" } spriteType = { name = "GFX_combat_terrain_7wuchang" texturefile = "gfx/interface/china/7wuchang.dds" } spriteType = { name = "GFX_combat_terrain_8xiangyang" texturefile = "gfx/interface/china/8xiangyang.dds" } spriteType = { name = "GFX_combat_terrain_9quanzhou" texturefile = "gfx/interface/china/9quanzhou.dds" } spriteType = { name = "GFX_combat_terrain_10yangzhou" texturefile = "gfx/interface/china/10yangzhou.dds" } spriteType = { name = "GFX_combat_terrain_11shenyang" texturefile = "gfx/interface/china/11shenyang.dds" } spriteType = { name = "GFX_combat_terrain_12luoyang" texturefile = "gfx/interface/china/12luoyang.dds" } spriteType = { name = "GFX_combat_terrain_13nanchang" texturefile = "gfx/interface/china/13nanchang.dds" } spriteType = { name = "GFX_combat_terrain_14jinan" texturefile = "gfx/interface/china/14jinan.dds" } spriteType = { name = "GFX_combat_terrain_15hefei" texturefile = "gfx/interface/china/15hefei.dds" } spriteType = { name = "GFX_combat_terrain_16shaoxing" texturefile = "gfx/interface/china/16shaoxing.dds" } spriteType = { name = "GFX_combat_terrain_17lasa" texturefile = "gfx/interface/china/17lasa.dds" } spriteType = { name = "GFX_combat_terrain_19xichangcheng" texturefile = "gfx/interface/china/19xichangcheng.dds" } spriteType = { name = "GFX_combat_terrain_20zhongchangcheng" texturefile = "gfx/interface/china/20zhongchangcheng.dds" } spriteType = { name = "GFX_combat_terrain_21dongchangcheng" texturefile = "gfx/interface/china/21dongchangcheng.dds" } spriteType = { name = "GFX_combat_terrain_22kaifeng" texturefile = "gfx/interface/china/22kaifeng.dds" } spriteType = { name = "GFX_combat_terrain_23yunnan" texturefile = "gfx/interface/china/23yunnan.dds" } spriteType = { name = "GFX_combat_terrain_24xuanhua" texturefile = "gfx/interface/china/24xuanhua.dds" } spriteType = { name = "GFX_combat_terrain_25datong" texturefile = "gfx/interface/china/25datong.dds" } spriteType = { name = "GFX_combat_terrain_26yumen" texturefile = "gfx/interface/china/26yumen.dds" } spriteType = { name = "GFX_combat_terrain_27fuzhou" texturefile = "gfx/interface/china/27fuzhou.dds" } spriteType = { name = "GFX_combat_terrain_28dunhuang" texturefile = "gfx/interface/china/28dunhuang.dds" } spriteType = { name = "GFX_combat_terrain_29changsha" texturefile = "gfx/interface/china/29changsha.dds" } spriteType = { name = "GFX_combat_terrain_30suzhou" texturefile = "gfx/interface/china/30suzhou.dds" } spriteType = { name = "GFX_combat_terrain_31huaian" texturefile = "gfx/interface/china/31huaian.dds" } spriteType = { name = "GFX_combat_terrain_565budan" texturefile = "gfx/interface/china/565budan.dds" } spriteType = { name = "GFX_combat_terrain_660xsbn" texturefile = "gfx/interface/china/660xsbn.dds" } spriteType = { name = "GFX_combat_terrain_661dali" texturefile = "gfx/interface/china/661dali.dds" } spriteType = { name = "GFX_combat_terrain_663guangnan" texturefile = "gfx/interface/china/663guangnan.dds" } spriteType = { name = "GFX_combat_terrain_664lingyun" texturefile = "gfx/interface/china/664lingyun.dds" } spriteType = { name = "GFX_combat_terrain_665zhaoqing" texturefile = "gfx/interface/china/665zhaoqing.dds" } spriteType = { name = "GFX_combat_terrain_666qiongzhou" texturefile = "gfx/interface/china/666qiongzhou.dds" } spriteType = { name = "GFX_combat_terrain_2160yazhou" texturefile = "gfx/interface/china/2160yazhou.dds" } spriteType = { name = "GFX_combat_terrain_668aomen" texturefile = "gfx/interface/china/668aomen.dds" } spriteType = { name = "GFX_combat_terrain_670ganzhou" texturefile = "gfx/interface/china/670ganzhou.dds" } spriteType = { name = "GFX_combat_terrain_672wulin" texturefile = "gfx/interface/china/672wulin.dds" } spriteType = { name = "GFX_combat_terrain_673zhenyuan" texturefile = "gfx/interface/china/673zhenyuan.dds" } spriteType = { name = "GFX_combat_terrain_674guiyang" texturefile = "gfx/interface/china/674guiyang.dds" } spriteType = { name = "GFX_combat_terrain_675wumeng" texturefile = "gfx/interface/china/675wumeng.dds" } spriteType = { name = "GFX_combat_terrain_680chongqing" texturefile = "gfx/interface/china/680chongqing.dds" } spriteType = { name = "GFX_combat_terrain_681yichang" texturefile = "gfx/interface/china/681yichang.dds" } spriteType = { name = "GFX_combat_terrain_686anqing" texturefile = "gfx/interface/china/686anqing.dds" } spriteType = { name = "GFX_combat_terrain_687nanyang" texturefile = "gfx/interface/china/687nanyang.dds" } spriteType = { name = "GFX_combat_terrain_689hanzhong" texturefile = "gfx/interface/china/689hanzhong.dds" } spriteType = { name = "GFX_combat_terrain_690qingzhou" texturefile = "gfx/interface/china/690qingzhou.dds" } spriteType = { name = "GFX_combat_terrain_692huaiqing" texturefile = "gfx/interface/china/692huaiqing.dds" } spriteType = { name = "GFX_combat_terrain_693taiyuan" texturefile = "gfx/interface/china/693taiyuan.dds" } spriteType = { name = "GFX_combat_terrain_694pingyang" texturefile = "gfx/interface/china/694pingyang.dds" } spriteType = { name = "GFX_combat_terrain_695hejian" texturefile = "gfx/interface/china/695hejian.dds" } spriteType = { name = "GFX_combat_terrain_696baoding" texturefile = "gfx/interface/china/696baoding.dds" } spriteType = { name = "GFX_combat_terrain_730jilin" texturefile = "gfx/interface/china/730jilin.dds" } spriteType = { name = "GFX_combat_terrain_728hrb" texturefile = "gfx/interface/china/728hrb.dds" } spriteType = { name = "GFX_combat_terrain_738ck" texturefile = "gfx/interface/china/738ck.dds" } spriteType = { name = "GFX_combat_terrain_1824wenzhou" texturefile = "gfx/interface/china/1824wenzhou.dds" } spriteType = { name = "GFX_combat_terrain_1833jian" texturefile = "gfx/interface/china/1833jian.dds" } spriteType = { name = "GFX_combat_terrain_1840guilin" texturefile = "gfx/interface/china/1840guilin.dds" } spriteType = { name = "GFX_combat_terrain_2108hunchun" texturefile = "gfx/interface/china/2108hunchun.dds" } spriteType = { name = "GFX_combat_terrain_2111htal" texturefile = "gfx/interface/china/2111htal.dds" } spriteType = { name = "GFX_combat_terrain_2112andong" texturefile = "gfx/interface/china/2112andong.dds" } spriteType = { name = "GFX_combat_terrain_2113gaizhou" texturefile = "gfx/interface/china/2113gaizhou.dds" } spriteType = { name = "GFX_combat_terrain_2133dege" texturefile = "gfx/interface/china/2133dege.dds" } spriteType = { name = "GFX_combat_terrain_2137daming" texturefile = "gfx/interface/china/2137daming.dds" } spriteType = { name = "GFX_combat_terrain_2138wuding" texturefile = "gfx/interface/china/2138wuding.dds" } spriteType = { name = "GFX_combat_terrain_2139laizhou" texturefile = "gfx/interface/china/2139laizhou.dds" } spriteType = { name = "GFX_combat_terrain_2140yanzhou" texturefile = "gfx/interface/china/2140yanzhou.dds" } spriteType = { name = "GFX_combat_terrain_2141xuzhou" texturefile = "gfx/interface/china/2141xuzhou.dds" } spriteType = { name = "GFX_combat_terrain_2143fengyang" texturefile = "gfx/interface/china/2143fengyang.dds" } spriteType = { name = "GFX_combat_terrain_2144fuyang" texturefile = "gfx/interface/china/2144fuyang.dds" } spriteType = { name = "GFX_combat_terrain_2145zhenjiang" texturefile = "gfx/interface/china/2145zhenjiang.dds" } spriteType = { name = "GFX_combat_terrain_2146ningguo" texturefile = "gfx/interface/china/2146ningguo.dds" } spriteType = { name = "GFX_combat_terrain_2147huizhou" texturefile = "gfx/interface/china/2147huizhou.dds" } spriteType = { name = "GFX_combat_terrain_2149ningbo" texturefile = "gfx/interface/china/2149ningbo.dds" } spriteType = { name = "GFX_combat_terrain_2150jinhua" texturefile = "gfx/interface/china/2150jinhua.dds" } spriteType = { name = "GFX_combat_terrain_2151poyang" texturefile = "gfx/interface/china/2151poyang.dds" } spriteType = { name = "GFX_combat_terrain_2152jianning" texturefile = "gfx/interface/china/2152jianning.dds" } spriteType = { name = "GFX_combat_terrain_2153tingzhou" texturefile = "gfx/interface/china/2153tingzhou.dds" } spriteType = { name = "GFX_combat_terrain_2154jilong" texturefile = "gfx/interface/china/2154jilong.dds" } spriteType = { name = "GFX_combat_terrain_2155dadu" texturefile = "gfx/interface/china/2155dadu.dds" } spriteType = { name = "GFX_combat_terrain_2156chaozhou" texturefile = "gfx/interface/china/2156chaozhou.dds" } spriteType = { name = "GFX_combat_terrain_2157huizhou" texturefile = "gfx/interface/china/2157huizhou.dds" } spriteType = { name = "GFX_combat_terrain_2158shaoguan" texturefile = "gfx/interface/china/2158shaoguan.dds" } spriteType = { name = "GFX_combat_terrain_2159leizhou" texturefile = "gfx/interface/china/2159leizhou.dds" } spriteType = { name = "GFX_combat_terrain_2161lianzhou" texturefile = "gfx/interface/china/2161lianzhou.dds" } spriteType = { name = "GFX_combat_terrain_2162wuzhou" texturefile = "gfx/interface/china/2162wuzhou.dds" } spriteType = { name = "GFX_combat_terrain_2163liuzhou" texturefile = "gfx/interface/china/2163liuzhou.dds" } spriteType = { name = "GFX_combat_terrain_2164nanning" texturefile = "gfx/interface/china/2164nanning.dds" } spriteType = { name = "GFX_combat_terrain_2165puer" texturefile = "gfx/interface/china/2165puer.dds" } spriteType = { name = "GFX_combat_terrain_2167lijiang" texturefile = "gfx/interface/china/2167lijiang.dds" } spriteType = { name = "GFX_combat_terrain_2168bozhou" texturefile = "gfx/interface/china/2168bozhou.dds" } spriteType = { name = "GFX_combat_terrain_2169langzhong" texturefile = "gfx/interface/china/2169langzhong.dds" } spriteType = { name = "GFX_combat_terrain_2170songqu" texturefile = "gfx/interface/china/2170songqu.dds" } spriteType = { name = "GFX_combat_terrain_2172jingzhou" texturefile = "gfx/interface/china/2172jingzhou.dds" } spriteType = { name = "GFX_combat_terrain_2173yuanling" texturefile = "gfx/interface/china/2173yuanling.dds" } spriteType = { name = "GFX_combat_terrain_2174hengyang" texturefile = "gfx/interface/china/2174hengyang.dds" } spriteType = { name = "GFX_combat_terrain_2175runing" texturefile = "gfx/interface/china/2175runing.dds" } spriteType = { name = "GFX_combat_terrain_2176shangqiu" texturefile = "gfx/interface/china/2176shangqiu.dds" } spriteType = { name = "GFX_combat_terrain_2178luan" texturefile = "gfx/interface/china/2178luan.dds" } spriteType = { name = "GFX_combat_terrain_2180tianshui" texturefile = "gfx/interface/china/2180tianshui.dds" } spriteType = { name = "GFX_combat_terrain_2181pingliang" texturefile = "gfx/interface/china/2181pingliang.dds" } spriteType = { name = "GFX_combat_terrain_2184xining" texturefile = "gfx/interface/china/2184xining.dds" } spriteType = { name = "GFX_combat_terrain_2183taozhou" texturefile = "gfx/interface/china/2183taozhou.dds" } spriteType = { name = "GFX_combat_terrain_2190hlhl" texturefile = "gfx/interface/china/2190hlhl.dds" } spriteType = { name = "GFX_combat_terrain_2748jianchang" texturefile = "gfx/interface/china/2748jianchang.dds" } spriteType = { name = "GFX_combat_terrain_4194yongping" texturefile = "gfx/interface/china/4194yongping.dds" } spriteType = { name = "GFX_combat_terrain_4195zhending" texturefile = "gfx/interface/china/4195zhending.dds" } spriteType = { name = "GFX_combat_terrain_4196haizhou" texturefile = "gfx/interface/china/4196haizhou.dds" } spriteType = { name = "GFX_combat_terrain_4197huangzhou" texturefile = "gfx/interface/china/4197huangzhou.dds" } spriteType = { name = "GFX_combat_terrain_4198fengxiang" texturefile = "gfx/interface/china/4198fengxiang.dds" } spriteType = { name = "GFX_combat_terrain_4199tongren" texturefile = "gfx/interface/china/4199tongren.dds" } spriteType = { name = "GFX_combat_terrain_4201jianzhou" texturefile = "gfx/interface/china/4201jianzhou.dds" } spriteType = { name = "GFX_combat_terrain_4211dazhou" texturefile = "gfx/interface/china/4211dazhou.dds" } spriteType = { name = "GFX_combat_terrain_4212jiazhou" texturefile = "gfx/interface/china/4212jiazhou.dds" } spriteType = { name = "GFX_combat_terrain_4213luzhou" texturefile = "gfx/interface/china/4213luzhou.dds" } ####——————————————jap——————————————————#### spriteType = { name = "GFX_combat_terrain_inabayama" texturefile = "gfx/interface/jap/inabayama.dds" } spriteType = { name = "GFX_combat_terrain_matsue" texturefile = "gfx/interface/jap/matsue.dds" } spriteType = { name = "GFX_combat_terrain_kofu" texturefile = "gfx/interface/jap/kofu.dds" } spriteType = { name = "GFX_combat_terrain_kawagoe" texturefile = "gfx/interface/jap/kawagoe.dds" } spriteType = { name = "GFX_combat_terrain_kiyosu" texturefile = "gfx/interface/jap/kiyosu.dds" } spriteType = { name = "GFX_combat_terrain_kyoto" texturefile = "gfx/interface/jap/kyoto.dds" } spriteType = { name = "GFX_combat_terrain_naniwa" texturefile = "gfx/interface/jap/naniwa.dds" } spriteType = { name = "GFX_combat_terrain_kiriyama" texturefile = "gfx/interface/jap/kiriyama.dds" } spriteType = { name = "GFX_combat_terrain_hakata" texturefile = "gfx/interface/jap/hakata.dds" } spriteType = { name = "GFX_combat_terrain_kumamoto" texturefile = "gfx/interface/jap/kumamoto.dds" } spriteType = { name = "GFX_combat_terrain_himeji" texturefile = "gfx/interface/jap/himeji.dds" } spriteType = { name = "GFX_combat_terrain_nagasaki" texturefile = "gfx/interface/jap/nagasaki.dds" } spriteType = { name = "GFX_combat_terrain_funai" texturefile = "gfx/interface/jap/funai.dds" } spriteType = { name = "GFX_combat_terrain_obi" texturefile = "gfx/interface/jap/obi.dds" } spriteType = { name = "GFX_combat_terrain_kagoshima" texturefile = "gfx/interface/jap/kagoshima.dds" } spriteType = { name = "GFX_combat_terrain_yuzuki" texturefile = "gfx/interface/jap/yuzuki.dds" } spriteType = { name = "GFX_combat_terrain_nakamura" texturefile = "gfx/interface/jap/nakamura.dds" } spriteType = { name = "GFX_combat_terrain_tokushima" texturefile = "gfx/interface/jap/tokushima.dds" } spriteType = { name = "GFX_combat_terrain_yamaguchi" texturefile = "gfx/interface/jap/yamaguchi.dds" } spriteType = { name = "GFX_combat_terrain_hamada" texturefile = "gfx/interface/jap/hamada.dds" } spriteType = { name = "GFX_combat_terrain_tomo" texturefile = "gfx/interface/jap/tomo.dds" } spriteType = { name = "GFX_combat_terrain_okayama" texturefile = "gfx/interface/jap/okayama.dds" } spriteType = { name = "GFX_combat_terrain_tottori" texturefile = "gfx/interface/jap/tottori.dds" } spriteType = { name = "GFX_combat_terrain_miyazu" texturefile = "gfx/interface/jap/miyazu.dds" } spriteType = { name = "GFX_combat_terrain_wakayama" texturefile = "gfx/interface/jap/wakayama.dds" } spriteType = { name = "GFX_combat_terrain_nara" texturefile = "gfx/interface/jap/nara.dds" } spriteType = { name = "GFX_combat_terrain_takefu" texturefile = "gfx/interface/jap/takefu.dds" } spriteType = { name = "GFX_combat_terrain_kanazawa" texturefile = "gfx/interface/jap/kanazawa.dds" } spriteType = { name = "GFX_combat_terrain_naoetsu" texturefile = "gfx/interface/jap/naoetsu.dds" } spriteType = { name = "GFX_combat_terrain_okazaki" texturefile = "gfx/interface/jap/okazaki.dds" } spriteType = { name = "GFX_combat_terrain_sunpu" texturefile = "gfx/interface/jap/sunpu.dds" } spriteType = { name = "GFX_combat_terrain_nagano" texturefile = "gfx/interface/jap/nagano.dds" } spriteType = { name = "GFX_combat_terrain_mayabashi" texturefile = "gfx/interface/jap/mayabashi.dds" } spriteType = { name = "GFX_combat_terrain_kamakura" texturefile = "gfx/interface/jap/kamakura.dds" } spriteType = { name = "GFX_combat_terrain_ota" texturefile = "gfx/interface/jap/ota.dds" } spriteType = { name = "GFX_combat_terrain_utsunomiya" texturefile = "gfx/interface/jap/utsunomiya.dds" } spriteType = { name = "GFX_combat_terrain_aizu" texturefile = "gfx/interface/jap/aizu.dds" } spriteType = { name = "GFX_combat_terrain_yamagata" texturefile = "gfx/interface/jap/yamagata.dds" } spriteType = { name = "GFX_combat_terrain_akita" texturefile = "gfx/interface/jap/akita.dds" } spriteType = { name = "GFX_combat_terrain_sannohe" texturefile = "gfx/interface/jap/sannohe.dds" } spriteType = { name = "GFX_combat_terrain_katsuyama" texturefile = "gfx/interface/jap/katsuyama.dds" } spriteType = { name = "GFX_combat_terrain_shiribeshi" texturefile = "gfx/interface/jap/shiribeshi.dds" } spriteType = { name = "GFX_combat_terrain_sakura" texturefile = "gfx/interface/jap/sakura.dds" } spriteType = { name = "GFX_combat_terrain_tokachi" texturefile = "gfx/interface/jap/tokachi.dds" } spriteType = { name = "GFX_combat_terrain_kamikawa" texturefile = "gfx/interface/jap/kamikawa.dds" } spriteType = { name = "GFX_combat_terrain_shuri" texturefile = "gfx/interface/jap/shuri.dds" } #----------------------------------KOR------------- spriteType = { name = "GFX_combat_terrain_Gyeongju" texturefile = "gfx/interface/kor/Gyeongju.dds" } spriteType = { name = "GFX_combat_terrain_Haeju" texturefile = "gfx/interface/kor/Haeju.dds" } spriteType = { name = "GFX_combat_terrain_Hanseong" texturefile = "gfx/interface/kor/Hanseong.dds" } spriteType = { name = "GFX_combat_terrain_Hwangju" texturefile = "gfx/interface/kor/Hwangju.dds" } spriteType = { name = "GFX_combat_terrain_Jeonju" texturefile = "gfx/interface/kor/Jeonju.dds" } spriteType = { name = "GFX_combat_terrain_Pyeongyang" texturefile = "gfx/interface/kor/Pyeongyang.dds" } spriteType = { name = "GFX_combat_terrain_Jeju" texturefile = "gfx/interface/kor/Jeju.dds" } spriteType = { name = "GFX_combat_terrain_Cheongju" texturefile = "gfx/interface/kor/Cheongju.dds" } spriteType = { name = "GFX_combat_terrain_Wonju" texturefile = "gfx/interface/kor/Wonju.dds" } spriteType = { name = "GFX_combat_terrain_Jinju" texturefile = "gfx/interface/kor/Jinju.dds" } #-------------------EAST_ASIA------------------------------- spriteType = { name = "GFX_combat_terrain_Palembang" texturefile = "gfx/interface/east_asia/Palembang.dds" } spriteType = { name = "GFX_combat_terrain_Hami" texturefile = "gfx/interface/east_asia/Hami.dds" } spriteType = { name = "GFX_combat_terrain_Urumqi" texturefile = "gfx/interface/east_asia/Urumqi.dds" } spriteType = { name = "GFX_combat_terrain_Yarkant" texturefile = "gfx/interface/east_asia/Yarkant.dds" } spriteType = { name = "GFX_combat_terrain_DongKinh" texturefile = "gfx/interface/east_asia/DongKinh.dds" } spriteType = { name = "GFX_combat_terrain_Hotan" texturefile = "gfx/interface/east_asia/Hotan.dds" } spriteType = { name = "GFX_combat_terrain_Tsaidam" texturefile = "gfx/interface/east_asia/Tsaidam.dds" } spriteType = { name = "GFX_combat_terrain_Ayutthaya" texturefile = "gfx/interface/east_asia/Ayutthaya.dds" } spriteType = { name = "GFX_combat_terrain_Balikul" texturefile = "gfx/interface/east_asia/Balikul.dds" } spriteType = { name = "GFX_combat_terrain_Nedong" texturefile = "gfx/interface/east_asia/Nedong.dds" } ####——————————————————EUROPA——————————————————#### spriteType = { # added by LOL name = "GFX_combat_terrain_urban" texturefile = "gfx/interface/europa/combat_terrain_urban.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_mediteran" texturefile = "gfx/interface/europa/combat_terrain_urban_mediteran.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_arabic" texturefile = "gfx/interface/europa/gibraltar.dds" } spriteType = { # added by LOL MNT only name = "GFX_combat_terrain_urban_arabic_2" texturefile = "gfx/interface/europa/arabic.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_rome" texturefile = "gfx/interface/europa/combat_terrain_rome.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_venice" texturefile = "gfx/interface/europa/combat_terrain_venice.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_constantinople" texturefile = "gfx/interface/additional/istanbul_j6.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_paris" texturefile = "gfx/interface/europa/combat_terrain_paris.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_mediteran" texturefile = "gfx/interface/europa/combat_terrain_mediteran.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_jerusalem" texturefile = "gfx/interface/additional/jerusalem_j4.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_hanseatic" texturefile = "gfx/interface/additional/riga_j5.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_mecca" texturefile = "gfx/interface/additional/mecca_j1.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_medina" texturefile = "gfx/interface/additional/medina_j1.dds" } spriteType = { # added by LOL changed pic (choose 1-3) name = "GFX_combat_terrain_urban_london" texturefile = "gfx/interface/europa/london3.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_firenze" texturefile = "gfx/interface/europa/combat_terrain_firenze.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_genoa" texturefile = "gfx/interface/europa/combat_terrain_genoa.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_pyramids" texturefile = "gfx/interface/europa/combat_terrain_pyramids.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_hamburg" texturefile = "gfx/interface/europa/combat_terrain_hamburg.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_tenochtitlan" texturefile = "gfx/interface/europa/combat_terrain_tenochtitlan.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_coast_baltic_sea" texturefile = "gfx/interface/europa/combat_terrain_baltic_sea.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_naples" texturefile = "gfx/interface/europa/combat_terrain_naples.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_coast_north_sea" texturefile = "gfx/interface/europa/combat_terrain_north_sea.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_sevilla" texturefile = "gfx/interface/europa/sevilla.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_toledo" texturefile = "gfx/interface/europa/combat_terrain_toledo.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_athens" texturefile = "gfx/interface/additional/athens_j8.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_vienna" texturefile = "gfx/interface/additional/vienna_j3.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_very_drylands" texturefile = "gfx/interface/europa/combat_terrain_very_drylands.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_dresden" texturefile = "gfx/interface/europa/dresden2.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_breslau" texturefile = "gfx/interface/europa/combat_terrain_breslau.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_terrain_brandenburg" texturefile = "gfx/interface/europa/combat_terrain_brandenburg.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_siena" texturefile = "gfx/interface/europa/siena.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_brugge" texturefile = "gfx/interface/europa/brugge.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_carcassonne" texturefile = "gfx/interface/europa/carcassonne.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_praga" texturefile = "gfx/interface/europa/praga1.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_york" texturefile = "gfx/interface/europa/york.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_danzig" texturefile = "gfx/interface/europa/danzig.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_kilwa" texturefile = "gfx/interface/europa/kilwa.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_cracow" texturefile = "gfx/interface/additional/krakow_j9.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_oxford" texturefile = "gfx/interface/europa/oxford.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_edinborough" texturefile = "gfx/interface/europa/edinburgh2.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_nottingham" texturefile = "gfx/interface/europa/nottingham.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_thessaloniki" texturefile = "gfx/interface/europa/thessaloniki.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_milano" texturefile = "gfx/interface/europa/milano.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_moscow" texturefile = "gfx/interface/additional/moscow_j3.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_lombardy_lake" texturefile = "gfx/interface/europa/lake_Maggiore.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_mantua" texturefile = "gfx/interface/europa/mantua.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_pisa" texturefile = "gfx/interface/europa/pisa.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_berlin" texturefile = "gfx/interface/europa/berlin.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_newcastle" texturefile = "gfx/interface/europa/newcastle.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_lincoln" texturefile = "gfx/interface/europa/lincoln.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_copenhagen" texturefile = "gfx/interface/europa/copenhagen.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_stockholm" texturefile = "gfx/interface/europa/stockholm.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_vilna" texturefile = "gfx/interface/europa/vilna.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_kent" texturefile = "gfx/interface/europa/kent2.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_trakai" texturefile = "gfx/interface/europa/trakai.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_antwerp" texturefile = "gfx/interface/europa/antwerp.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_amsterdam" texturefile = "gfx/interface/europa/amsterdam.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_denbosch" texturefile = "gfx/interface/europa/denbosch.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_gelre" texturefile = "gfx/interface/europa/gelre.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_warsaw" texturefile = "gfx/interface/additional/warsaw_j15.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_lyon" texturefile = "gfx/interface/europa/lyon.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_marienburg" texturefile = "gfx/interface/europa/marienburg.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_gondar" texturefile = "gfx/interface/europa/gondar.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_theodoro" texturefile = "gfx/interface/europa/theodoro.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_utrecht" texturefile = "gfx/interface/europa/utrecht.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_ani" texturefile = "gfx/interface/europa/ani.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_kars" texturefile = "gfx/interface/europa/kars.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_terrain_orderland" texturefile = "gfx/interface/europa/orderland.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_smyrna" texturefile = "gfx/interface/europa/smyrna.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_coast_america" texturefile = "gfx/interface/europa/coast_america.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_munich" texturefile = "gfx/interface/europa/munich.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_lisboa" texturefile = "gfx/interface/additional/lisbon_j2.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_havanna" texturefile = "gfx/interface/europa/havanna.dds" } spriteType = { # added by LOL name = "GFX_combat_terrain_urban_nassau" texturefile = 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"GFX_combat_terrain_chichen_itza_j4" texturefile = "gfx/interface/unactivated/chichen_itza_j4.dds" } spriteType = { name = "GFX_combat_terrain_qumarkaj_j5" texturefile = "gfx/interface/unactivated/qumarkaj_j7.dds" } spriteType = { name = "GFX_combat_terrain_mayan_classical_j1" texturefile = "gfx/interface/unactivated/mayan_classical_j1.dds" } spriteType = { name = "GFX_combat_terrain_nojpeten_j8" texturefile = "gfx/interface/unactivated/nojpeten_j8.dds" } spriteType = { name = "GFX_combat_terrain_iximche_j7" texturefile = "gfx/interface/unactivated/iximche_j7.dds" } spriteType = { name = "GFX_combat_terrain_tikal_renewal_j" texturefile = "gfx/interface/unactivated/tikal_renewal_j.dds" } spriteType = { name = "GFX_combat_terrain_tenochtitlan_ai_j5" texturefile = "gfx/interface/unactivated/tenochtitlan_jfin.dds" } spriteType = { name = "GFX_combat_terrain_tenochtitlan_alternative_j5" texturefile = "gfx/interface/unactivated/tenochtitlan_alternative_j5.dds" } spriteType = { name = "GFX_combat_terrain_mitla_j3" texturefile = "gfx/interface/unactivated/mitla_j3.dds" } spriteType = { name = "GFX_combat_terrain_tetzcoco_j5" texturefile = "gfx/interface/unactivated/tetzcoco_j5.dds" } spriteType = { name = "GFX_combat_terrain_mixtec_j" texturefile = "gfx/interface/unactivated/tututepec_j.dds" } spriteType = { name = "GFX_combat_terrain_zapotec_j" texturefile = "gfx/interface/unactivated/zaachila_j3.dds" } spriteType = { name = "GFX_combat_terrain_totonac_j" texturefile = "gfx/interface/unactivated/cempoala_j.dds" } spriteType = { name = "GFX_combat_terrain_cholula_j" texturefile = "gfx/interface/unactivated/cholula_j1.dds" } spriteType = { name = "GFX_combat_terrain_tzintzuntzan_j1" texturefile = "gfx/interface/unactivated/tzintzuntzan_j2.dds" } spriteType = { name = "GFX_combat_terrain_cusco_j2" texturefile = "gfx/interface/unactivated/cusco_j2.dds" } spriteType = { name = "GFX_combat_terrain_chanchan_j" texturefile = "gfx/interface/unactivated/chanchan_j.dds" } spriteType = { name = "GFX_combat_terrain_chuquiabo_j" texturefile = "gfx/interface/unactivated/chuquiabo_j3.dds" } spriteType = { name = "GFX_combat_terrain_pachacamac_j" texturefile = "gfx/interface/unactivated/pachacamac_j3.dds" } spriteType = { name = "GFX_combat_terrain_incan_andes_j2" texturefile = "gfx/interface/unactivated/incan_andes_j2.dds" } spriteType = { name = "GFX_combat_terrain_incan_shepherd_j" texturefile = "gfx/interface/unactivated/incan_shepherd_j.dds" } spriteType = { name = "GFX_combat_terrain_kuelap_j1" texturefile = "gfx/interface/unactivated/kuelap_j1.dds" } spriteType = { name = "GFX_combat_terrain_kitu_kara_j" texturefile = "gfx/interface/unactivated/kitu_kara_j.dds" } spriteType = { name = "GFX_combat_terrain_machu_picchu_j3" texturefile = "gfx/interface/unactivated/machu_picchu_j3.dds" } spriteType = { name = "GFX_combat_terrain_tehran_j4" texturefile = "gfx/interface/additional/tehran_j6.dds" } spriteType = { name = "GFX_combat_terrain_tabriz_j4" texturefile = "gfx/interface/additional/tabriz_j4.dds" } spriteType = { name = "GFX_combat_terrain_nishapur_j" texturefile = "gfx/interface/additional/nishapur_j.dds" } spriteType = { name = "GFX_combat_terrain_turkish_highlands_j1" texturefile = "gfx/interface/additional/turkish_highlands_j1.dds" } spriteType = { name = "GFX_combat_terrain_afghan_j3" texturefile = "gfx/interface/additional/afghan_j3.dds" } spriteType = { name = "GFX_combat_terrain_kairouan_j" texturefile = "gfx/interface/additional/kairouan_j.dds" } spriteType = { name = "GFX_combat_terrain_bologna_j" texturefile = "gfx/interface/additional/bologna_j.dds" } spriteType = { name = "GFX_combat_terrain_urbino_j" texturefile = "gfx/interface/additional/urbino_j.dds" } spriteType = { name = "GFX_combat_terrain_bastia_j1" texturefile = "gfx/interface/additional/bastia_j1.dds" } spriteType = { name = "GFX_combat_terrain_cagliari_j" texturefile = "gfx/interface/additional/cagliari_j.dds" } spriteType = { name = "GFX_combat_terrain_sassari_j1" texturefile = "gfx/interface/additional/sassari_j1.dds" } spriteType = { name = "GFX_combat_terrain_ferrara_j1" texturefile = "gfx/interface/additional/ferrara_j1.dds" } spriteType = { name = "GFX_combat_terrain_qasvin_j" texturefile = "gfx/interface/additional/qasvin_j.dds" } spriteType = { name = "GFX_combat_terrain_ravenna_j" texturefile = "gfx/interface/additional/ravenna_j.dds" } spriteType = { name = "GFX_combat_terrain_poltava_j1" texturefile = "gfx/interface/additional/poltava_j1.dds" } spriteType = { name = "GFX_combat_terrain_sich_j1" texturefile = "gfx/interface/additional/sich_j1.dds" } spriteType = { name = "GFX_combat_terrain_bessarabia_j" texturefile = "gfx/interface/additional/bessarabia_j.dds" } spriteType = { name = "GFX_combat_terrain_suceava_j" texturefile = "gfx/interface/additional/suceava_j.dds" } spriteType = { name = "GFX_combat_terrain_irish_j2" texturefile = "gfx/interface/additional/irish_j2.dds" } spriteType = { name = "GFX_combat_terrain_cliffs" texturefile = "gfx/interface/combat_terrain_cliffs.dds" } ###——————————————————EUROPA——————————————————————————————### }