spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_nassau" texturefile = "gfx//interface//great_projects//atlantis_castle_nassau.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_Sardars" texturefile = "gfx//interface//great_projects//atlantis_castle_awal.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_awal" texturefile = "gfx//interface//great_projects//atlantis_castle_Sardars.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_arad" texturefile = "gfx//interface//great_projects//atlantis_castle_arad.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_labourd" texturefile = "gfx//interface//great_projects//atlantis_castle_labourd.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_narbonnais" texturefile = "gfx//interface//great_projects//atlantis_castle_narbonnais.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_zaragoza" texturefile = "gfx//interface//great_projects//atlantis_castle_zaragoza.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_gibraltar" texturefile = "gfx//interface//great_projects//atlantis_castle_gibraltar.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_toledo" texturefile = "gfx//interface//great_projects//atlantis_castle_toledo.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_ceuta" texturefile = "gfx//interface//great_projects//atlantis_castle_ceuta.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_iskandryia" texturefile = "gfx//interface//great_projects//atlantis_castle_iskandryia.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_tripoli" texturefile = "gfx//interface//great_projects//atlantis_castle_tripoli.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_tunis" texturefile = "gfx//interface//great_projects//atlantis_castle_tunis.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_talaimsan" texturefile = "gfx//interface//great_projects//atlantis_castle_talaimsan.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_marrakech" texturefile = "gfx//interface//great_projects//atlantis_castle_marrakech.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_troyes" texturefile = "gfx//interface//great_projects//atlantis_castle_troyes.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_charters" texturefile = "gfx//interface//great_projects//atlantis_castle_charters.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_katsina" texturefile = "gfx//interface//great_projects//atlantis_castle_katsina.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_timbuktu" texturefile = "gfx//interface//great_projects//atlantis_castle_timbuktu.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_joma" texturefile = "gfx//interface//great_projects//atlantis_castle_joma.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_harer" texturefile = "gfx//interface//great_projects//atlantis_castle_harer.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_girga" texturefile = "gfx//interface//great_projects//atlantis_castle_girga.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_qahirah" texturefile = "gfx//interface//great_projects//atlantis_castle_qahirah.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_mesina" texturefile = "gfx//interface//great_projects//atlantis_castle_mesina.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_perugia" texturefile = "gfx//interface//great_projects//atlantis_castle_perugia.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_treviso" texturefile = "gfx//interface//great_projects//atlantis_castle_treviso.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_trent" texturefile = "gfx//interface//great_projects//atlantis_castle_trent.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_como" texturefile = "gfx//interface//great_projects//atlantis_castle_como.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_nicea" texturefile = "gfx//interface//great_projects//atlantis_castle_nicea.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_dauphine" texturefile = "gfx//interface//great_projects//atlantis_castle_dauphine.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_verdun" texturefile = "gfx//interface//great_projects//atlantis_castle_verdun.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_besancon" texturefile = "gfx//interface//great_projects//atlantis_castle_besancon.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_bremen" texturefile = "gfx//interface//great_projects//atlantis_castle_bremen.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_brauschweig" texturefile = "gfx//interface//great_projects//atlantis_castle_brauschweig.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_wurzburg" texturefile = "gfx//interface//great_projects//atlantis_castle_wurzburg.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_heidelberg" texturefile = "gfx//interface//great_projects//atlantis_castle_heidelberg.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_maginot" texturefile = "gfx//interface//great_projects//atlantis_castle_maginot.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_liege" texturefile = "gfx//interface//great_projects//atlantis_castle_liege.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_utecht" texturefile = "gfx//interface//great_projects//atlantis_castle_utecht.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_ulster" texturefile = "gfx//interface//great_projects//atlantis_castle_ulster.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_northumberland" texturefile = "gfx//interface//great_projects//atlantis_castle_northumberland.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_bern" texturefile = "gfx//interface//great_projects//atlantis_castle_bern.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_kruje" texturefile = "gfx//interface//great_projects//atlantis_castle_kruje.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_saplato" texturefile = "gfx//interface//great_projects//atlantis_castle_saplato.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_unterkarent" texturefile = "gfx//interface//great_projects//atlantis_castle_unterkarent.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_praha" texturefile = "gfx//interface//great_projects//atlantis_castle_praha.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_dresden" texturefile = "gfx//interface//great_projects//atlantis_castle_dresden.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_berlin" texturefile = "gfx//interface//great_projects//atlantis_castle_berlin.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_stettin" texturefile = "gfx//interface//great_projects//atlantis_castle_stettin.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_lund" texturefile = "gfx//interface//great_projects//atlantis_castle_lund.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_holstein" texturefile = "gfx//interface//great_projects//atlantis_castle_holstein.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_lubeck" texturefile = "gfx//interface//great_projects//atlantis_castle_lubeck.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_lunenburg" texturefile = "gfx//interface//great_projects//atlantis_castle_lunenburg.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_dagestan" texturefile = "gfx//interface//great_projects//atlantis_castle_dagestan.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_khorannabad" texturefile = "gfx//interface//great_projects//atlantis_castle_khorannabad.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_Basra" texturefile = "gfx//interface//great_projects//atlantis_castle_Basra.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_hormuz" texturefile = "gfx//interface//great_projects//atlantis_castle_hormuz.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_amol" texturefile = "gfx//interface//great_projects//atlantis_castle_amol.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_crimea" texturefile = "gfx//interface//great_projects//atlantis_castle_crimea.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_abhkazia" texturefile = "gfx//interface//great_projects//atlantis_castle_abhkazia.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_bagdad" texturefile = "gfx//interface//great_projects//atlantis_castle_bagdad.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_sana" texturefile = "gfx//interface//great_projects//atlantis_castle_sana.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_yarbu" texturefile = "gfx//interface//great_projects//atlantis_castle_yarbu.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_damascus" texturefile = "gfx//interface//great_projects//atlantis_castle_damascus.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_hisnkayfa" texturefile = "gfx//interface//great_projects//atlantis_castle_hisnkayfa.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_trebizond" texturefile = "gfx//interface//great_projects//atlantis_castle_trebizond.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_koceli" texturefile = "gfx//interface//great_projects//atlantis_castle_koceli.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_sugla" texturefile = "gfx//interface//great_projects//atlantis_castle_sugla.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_edirne" texturefile = "gfx//interface//great_projects//atlantis_castle_edirne.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_salonik" texturefile = "gfx//interface//great_projects//atlantis_castle_salonik.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_riga" texturefile = "gfx//interface//great_projects//atlantis_castle_riga.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_vilnius" texturefile = "gfx//interface//great_projects//atlantis_castle_vilnius.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_konigsberg" texturefile = "gfx//interface//great_projects//atlantis_castle_konigsberg.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_warszawa" texturefile = "gfx//interface//great_projects//atlantis_castle_warszawa.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_krakow" texturefile = "gfx//interface//great_projects//atlantis_castle_krakow.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_nowezamki" texturefile = "gfx//interface//great_projects//atlantis_castle_nowezamki.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_pest" texturefile = "gfx//interface//great_projects//atlantis_castle_pest.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_belgrad" texturefile = "gfx//interface//great_projects//atlantis_castle_belgrad.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_giurgiu" texturefile = "gfx//interface//great_projects//atlantis_castle_giurgiu.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_kalmar" texturefile = "gfx//interface//great_projects//atlantis_castle_kalmar.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_viborg" texturefile = "gfx//interface//great_projects//atlantis_castle_viborg.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_yaroslav" texturefile = "gfx//interface//great_projects//atlantis_castle_yaroslav.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_lubnie" texturefile = "gfx//interface//great_projects//atlantis_castle_lubnie.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_besarabia" texturefile = "gfx//interface//great_projects//atlantis_castle_besarabia.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_kiev" texturefile = "gfx//interface//great_projects//atlantis_castle_kiev.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_smolensk" texturefile = "gfx//interface//great_projects//atlantis_castle_smolensk.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_ostrov" texturefile = "gfx//interface//great_projects//atlantis_castle_ostrov.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_canton" texturefile = "gfx//interface//great_projects//atlantis_castle_canton.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_dongkinh" texturefile = "gfx//interface//great_projects//atlantis_castle_dongkinh.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_vijaya" texturefile = "gfx//interface//great_projects//atlantis_castle_vijaya.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_ayuthaya" texturefile = "gfx//interface//great_projects//atlantis_castle_ayuthaya.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_kedah" texturefile = "gfx//interface//great_projects//atlantis_castle_kedah.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_johor" texturefile = "gfx//interface//great_projects//atlantis_castle_johor.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_siak" texturefile = "gfx//interface//great_projects//atlantis_castle_siak.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_pakuan" texturefile = "gfx//interface//great_projects//atlantis_castle_pakuan.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_bali" texturefile = "gfx//interface//great_projects//atlantis_castle_bali.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_fuzhou" texturefile = "gfx//interface//great_projects//atlantis_castle_fuzhou.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_wuchang" texturefile = "gfx//interface//great_projects//atlantis_castle_wuchang.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_nanjing" texturefile = "gfx//interface//great_projects//atlantis_castle_nanjing.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_datong" texturefile = "gfx//interface//great_projects//atlantis_castle_datong.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_beijing" texturefile = "gfx//interface//great_projects//atlantis_castle_beijing.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_ganggye" texturefile = "gfx//interface//great_projects//atlantis_castle_ganggye.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_vladywostok" texturefile = "gfx//interface//great_projects//atlantis_castle_vladywostok.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_kazan" texturefile = "gfx//interface//great_projects//atlantis_castle_kazan.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_ryazan" texturefile = "gfx//interface//great_projects//atlantis_castle_ryazan.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_gingee" texturefile = "gfx//interface//great_projects//atlantis_castle_gingee.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_bidar" texturefile = "gfx//interface//great_projects//atlantis_castle_bidar.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_khamammet" texturefile = "gfx//interface//great_projects//atlantis_castle_khamammet.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_mutsu" texturefile = "gfx//interface//great_projects//atlantis_castle_mutsu.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_chikuzen" texturefile = "gfx//interface//great_projects//atlantis_castle_chikuzen.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_mino" texturefile = "gfx//interface//great_projects//atlantis_castle_mino.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_stadacona" texturefile = "gfx//interface//great_projects//atlantis_castle_stadacona.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_newyork" texturefile = "gfx//interface//great_projects//atlantis_castle_newyork.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_mexico" texturefile = "gfx//interface//great_projects//atlantis_castle_mexico.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_tzotzil" texturefile = "gfx//interface//great_projects//atlantis_castle_tzotzil.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_panama" texturefile = "gfx//interface//great_projects//atlantis_castle_panama.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_jhalavad" texturefile = "gfx//interface//great_projects//atlantis_castle_jhalavad.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_delhi" texturefile = "gfx//interface//great_projects//atlantis_castle_delhi.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_lahore" texturefile = "gfx//interface//great_projects//atlantis_castle_lahore.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_kalindjar" texturefile = "gfx//interface//great_projects//atlantis_castle_kalindjar.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_" texturefile = "gfx//interface//great_projects//atlantis_castle_lima.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_losangeles" texturefile = "gfx//interface//great_projects//atlantis_castle_losangeles.dds" } } spriteTypes = { # If editing an existing .gfx file then this line will likely already be there, so you might not need to write this. However, make sure the following are inside this. spriteType = { name = "GFX_great_project_atlantis_castle_sanfrancisco" texturefile = "gfx//interface//great_projects//atlantis_castle_sanfrancisco.dds" } }