spriteTypes = { ### FLAGS / SHIELDS ###################################################################################################### ### NI+ COAS ######################################################################################### maskedShieldType = { name = "GFX_shield_HRE" textureFile1 = "gfx/interface/NI_COA/HRE_COA_big.dds" textureFile2 = "gfx/interface/NI_COA/HRE_COA_big_mask.tga" effectFile = "gfx/FX/maskedflag.shader" } maskedShieldType = { name = "GFX_shield_HRE_elector" textureFile1 = "gfx/interface/NI_COA/HRE_COA_elector.dds" textureFile2 = "gfx/interface/NI_COA/HRE_COA_elector_mask.tga" effectFile = "gfx/FX/maskedflag.shader" } maskedShieldType = { name = "GFX_shield_HRE_elector2" textureFile1 = "gfx/interface/NI_COA/HRE_COA_elector2.dds" textureFile2 = "gfx/interface/NI_COA/HRE_COA_elector_mask2.tga" effectFile = "gfx/FX/maskedflag.shader" } maskedShieldType = { name = "GFX_shield_HRE_elector3" textureFile1 = "gfx/interface/NI_COA/HRE_COA_elector3.dds" textureFile2 = "gfx/interface/NI_COA/HRE_COA_elector_mask2.tga" effectFile = "gfx/FX/maskedflag.shader" } maskedShieldType = { name = "GFX_shield_PAPAL" textureFile1 = "gfx/interface/NI_COA/PAPAL_COA_big.dds" textureFile2 = "gfx/interface/NI_COA/PAPAL_COA_big_mask.tga" effectFile = "gfx/FX/maskedflag.shader" } }