guiTypes = { windowType = { name = "aggressiveness_window" backGround="" position = { x=0 y=0 } size = { x=16 y=16 } dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no moveable = 0 Orientation = "LOWER_LEFT" iconType = { name ="aggressiveness_icon" spriteType = "GFX_aggressiveness_icon" position = { x = 0 y = 0 } } } windowType = { name = "ferocity_window" backGround="" position = { x=0 y=0 } size = { x=16 y=16 } dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no moveable = 0 Orientation = "LOWER_LEFT" iconType = { name ="ferocity_icon" spriteType = "GFX_ferocity_icon" position = { x = 0 y = 0 } } } ### COLONISATION WINDOW windowType = { name = "colonisationpanel" backGround="" #position = { x=0 y=-400 } position = { x=-500 y=-400 } show_position = { x=0 y =-400 } hide_position = { x=-500 y =-400 } animation_type = "decelerated" animation_time = 300 size = { x=300 y=570 } dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no moveable = 0 Orientation = "LOWER_LEFT" iconType = { name ="province_terrain" spriteType = "GFX_colony_terrain_steppe" position = { x= 5 y = -76 } } iconType = { name ="background" spriteType = "GFX_colonisation_bg" position = { x= -9 y = -138 } } guiButtonType = { name = "close_button" position = { x=299 y =-129} quadTextureSprite ="GFX_closebutton2" shortcut = "ESCAPE" clicksound = close_window } instantTextBoxType = { name = "province_name" position = { x = 30 y = -119 } textureFile = "" font = "vic_22s" borderSize = {x = 4 y = 4} text = "Province name" maxWidth = 256 maxHeight = 64 fixedsize = yes } OverlappingElementsBoxType = { name = "modifiers" position = { x = 187 y = 164 } size = { x = 114 y = 32 } Orientation = "UPPER_LEFT" format = left spacing = 1 } iconType = { name ="strait_indicator" spriteType = "GFX_strait" position = { x = 185 y = 198 } scale = 1.1 } iconType = { name ="tax_base_icon" spriteType ="GFX_icon_tax_base" position = { x = 10 y = 16 } } instantTextBoxType = { name = "tax_base_value" position = { x = 40 y = 18 } textureFile = "" font = "vic_18" borderSize = {x = 2 y = 2} text = "123" maxWidth = 40 maxHeight = 20 format = centre fixedsize = yes } iconType = { name ="prod_base_icon" spriteType ="GFX_production_icon" position = { x= 92 y = 16 } } instantTextBoxType = { name = "prod_base_value" position = { x = 120 y = 18 } textureFile = "" font = "vic_18" borderSize = {x = 2 y = 2} text = "123" maxWidth = 40 maxHeight = 20 format = centre fixedsize = yes } iconType = { name ="mp_base_icon" spriteType ="GFX_text_icon_manpower" position = { x= 174 y = 16 } } instantTextBoxType = { name = "mp_base_value" position = { x = 202 y = 18 } textureFile = "" font = "vic_18" borderSize = {x = 2 y = 2} text = "123" maxWidth = 40 maxHeight = 20 format = centre fixedsize = yes } iconType = { name ="development_icon" spriteType = "GFX_development_icon" position = { x = 258 y = 16 } } instantTextBoxType = { name = "development_value" position = { x = 282 y = 18} textureFile = "" font = "vic_18" borderSize = {x = 2 y = 2} text = "123" maxWidth = 40 maxHeight = 20 format = centre fixedsize = yes } ### Shown if colony windowType = { name = "colonist_window" backGround="" position = { x=0 y= 49 } size = { x=300 y=150 } dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no moveable = 0 iconType = { name ="if_colony_bg" spriteType = "GFX_if_colony_bg" position = { x= 14 y = -2 } Orientation = "UPPER_LEFT" } iconType = { name ="colony_icon" spriteType = "GFX_colony_icon" position = { x= 12 y = 6 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "culture_label" position = { x = 80 y = 2 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "CULTURE" maxWidth = 128 maxHeight = 32 format = left } instantTextBoxType = { name = "culture_type" position = { x = 187 y = 2 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "FGDSFHDF" maxWidth = 128 maxHeight = 32 format = right } instantTextBoxType = { name = "population_label" position = { x = 80 y = 20 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "LEDGER_POPULATION" maxWidth = 112 maxHeight = 32 format = left } iconType = { name ="city_progress" spriteType = "GFX_provinceView_progressbar" position = { x = 217 y = 27} } iconType = { name ="city_progress_frame" spriteType = "GFX_provinceView_morale_frame_long" position = { x = 210 y = 23} } instantTextBoxType = { name = "growth_label" position = { x = 80 y = 40 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "PW_GROWTH" maxWidth = 128 maxHeight = 32 format = left } instantTextBoxType = { name = "growth_value" position = { x = 64 y = 40 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "1111%" maxWidth = 128 maxHeight = 32 format = right } instantTextBoxType = { name = "growth_chance_label" position = { x = 195 y = 40 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "PW_GROWTH_CHANCE" maxWidth = 128 maxHeight = 32 format = left } instantTextBoxType = { name = "growth_chance_value" position = { x = 189 y = 40 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "1111%" maxWidth = 128 maxHeight = 32 format = right } } ### Shown if no colony windowType = { name = "no_colonist_window" backGround="" position = { x=0 y= 80 } size = { x=300 y=150 } dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no moveable = 0 instantTextBoxType = { name = "no_colony_label" position = { x = 75 y = -16 } font = "vic_29" borderSize = {x = 0 y = 0} text = "NO_COLONY_PRESENT" maxWidth = 185 maxHeight = 29 format = center } instantTextBoxType = { name = "region_text" position = { x = 05 y = 20 } font = "vic_18" borderSize = {x = 4 y = 4} text = "NO_COLONY_PRESENT" maxWidth = 332 maxHeight = 40 format = center } instantTextBoxType = { name = "tribal_owner" position = { x = 75 y = 8 } font = "vic_18" borderSize = {x = 0 y = 0} text = "TRIBAL_OWNER" maxWidth = 185 maxHeight = 29 format = center } iconType = { name = "devastation_icon" spriteType = "GFX_devestation_icon" position = { x= 245 y = 15 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "devastation_value" position = { x = 270 y = 20 } font = "vic_18" borderSize = {x = 0 y = 0} text = "0%" maxWidth = 50 maxHeight = 29 format = right } guiButtonType = { name = "migrate_tribe_button" position = { x=245 y = 40} quadTextureSprite ="GFX_button_straight_87_32" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "MIGRATE" buttonFont = "vic_18" } guiButtonType = { name = "settle_tribe_button" position = { x=245 y = 40} quadTextureSprite ="GFX_button_straight_87_32" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "SETTLE" buttonFont = "vic_18" } guiButtonType = { name = "add_tribal_land_button" position = { x=245 y = 40} quadTextureSprite ="GFX_button_straight_87_32" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "ADD_TRIBAL_LAND_COL_WIN" buttonFont = "vic_18" } } ### Shows the current controller if colony exist windowType = { name = "controller_window" backGround="" position = { x=0 y= 100 } size = { x=300 y=150 } dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no moveable = 0 ### controller_shield is moved way down below controller_window a t m. TODO: Redesign whole panel. guiButtonType ={ name ="controller_shield" spriteType = "GFX_shield_small" position = { x= 10 y = -51 } Orientation = "UPPER_LEFT" } guiButtonType = { name ="trade_company_button" quadTextureSprite = "GFX_tradecompany_indicators" position = { x = 32 y = -26 } hint_tag = "hint_hre" frame = 1 } iconType = { name ="trade_company_icon" spriteType = "GFX_tradecompany_indicators" position = { x = 21 y = -40 } Orientation = "UPPER_LEFT" frame = 1 hint_tag = "hint_hre" } instantTextBoxType = { name = "unrest_label" position = { x = 0 y = 13 } font = "vic_18" borderSize = {x = 2 y = 2} text = "LEDGER_UNREST" maxWidth = 80 maxHeight = 20 format = center fixedsize = yes hint_tag = "hint_revoltrisk" } instantTextBoxType = { name = "unrest_value" position = { x = 9 y = 28 } font = "vic_18" borderSize = {x = 2 y = 2} text = "2222%" maxWidth = 64 maxHeight = 20 format = center fixedsize = yes } instantTextBoxType = { name = "tribal_owner" position = { x = 75 y = 8 } font = "vic_18" borderSize = {x = 0 y = 0} text = "TRIBAL_OWNER" maxWidth = 185 maxHeight = 29 format = center } instantTextBoxType = { name = "region_text" position = { x = 70 y = 20 } font = "vic_18" borderSize = {x = 4 y = 4} text = "NO_COLONY_PRESENT" maxWidth = 256 maxHeight = 26 format = center fixedsize = yes } } ### Shows religion, trade goods and economical value windowType = { name = "economy_window" backGround="" position = { x=0 y= 160 } size = { x=300 y=150 } dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no moveable = 0 iconType = { name ="religion_icon" spriteType = "GFX_icon_religion" position = { x= 22 y = 7 } hint_tag = "hint_religion" } iconType = { name ="resource_icon" spriteType = "GFX_resource_icon" position = { x= 104 y = 7 } } } windowType = { name = "present_envoy_window" backGround="" position = { x=-5 y= 239 } size = { x=300 y=150 } dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no moveable = 0 iconType = { name ="colonist_bg" spriteType = "GFX_banner_yellow_248" position = { x= 11 y = 6 } Orientation = "UPPER_LEFT" } iconType = { name ="colonist_icon" spriteType = "GFX_icon_settler" position = { x= 13 y = 6 } Orientation = "UPPER_LEFT" hint_tag = "hint_colonist" } instantTextBoxType = { name = "colonist_name" position = { x = 46 y = 14 } font = "vic_18" borderSize = {x = 0 y = 0} text = "COLONIST NAME" maxWidth = 190 maxHeight = 18 format = left } iconType = { name ="colonist_progress" spriteType = "GFX_provinceView_progressbar" position = { x = 20 y = 38} hint_tag = "hint_colonisttime" } iconType = { name ="city_progress_frame" spriteType = "GFX_provinceView_morale_frame_long" position = { x = 12 y = 34} hint_tag = "hint_settlergrowth" } instantTextBoxType = { name = "num_of_colonist" position = { x = 17 y = 51 } font = "vic_18" borderSize = {x = 0 y = 0} text = "+150 colonists at 26th of January 1643" maxWidth = 319 maxHeight = 18 format = left } guiButtonType = { name = "goto_home_province" position = { x=250 y = 40 } quadTextureSprite ="GFX_button_straight_87_32" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "GOTO" buttonFont = "vic_18" } guiButtonType = { name = "cancel_colonist" position = { x=250 y = 6} quadTextureSprite ="GFX_button_straight_87_32" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "RECALL" buttonFont = "vic_18" shortcut = "z" #added } } ### Shown if you can send colonist windowType = { name = "send_envoy_window" backGround="" position = { x= 0 y= 242 } size = { x=300 y=150 } dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no moveable = 0 iconType = { name ="time_banner" spriteType = "GFX_banner_yellow_248" position = { x= 6 y = 3 } Orientation = "UPPER_LEFT" } iconType = { name ="time_icon" spriteType = "GFX_icon_time" position = { x= 15 y = 1 } Orientation = "UPPER_LEFT" hint_tag = "hint_colonisttime" } instantTextBoxType = { name = "time_label" position = { x = 50 y = 9 } font = "vic_18" borderSize = {x = 0 y = 0} text = "PP_TIME" maxWidth = 256 maxHeight = 18 format = left } instantTextBoxType = { name = "time_value" position = { x = 65 y = 9 } font = "vic_18" borderSize = {x = 0 y = 0} text = "123456 DAYS" maxWidth = 128 maxHeight = 18 format = right } iconType = { name ="chance_banner" spriteType = "GFX_banner_yellow_248" position = { x= 6 y = 36 } Orientation = "UPPER_LEFT" } iconType = { name ="chance_icon" spriteType = "GFX_icon_chance" position = { x= 15 y = 33 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "chance_label" position = { x = 50 y = 43 } font = "vic_18" borderSize = {x = 0 y = 0} text = "PP_CHANCE" maxWidth = 256 maxHeight = 18 format = left } instantTextBoxType = { name = "chance_value" position = { x = 65 y = 43 } font = "vic_18" borderSize = {x = 0 y = 0} text = "123%" maxWidth = 128 maxHeight = 18 format = right } guiButtonType = { name = "send_colonist" position = { x=245 y = 3} quadTextureSprite ="GFX_button_straight_87_32" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "SEND" buttonFont = "vic_18" shortcut = "c" #added } guiButtonType = { name = "abandon_colony" position = { x=245 y = 37} quadTextureSprite ="GFX_button_straight_87_32" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "ABANDON_MERCHANT" buttonFont = "vic_18" shortcut = "z" #added } guiButtonType = { name = "siberian_frontier" position = { x=228 y =-384} quadTextureSprite ="GFX_siberian_mechanic_button" tooltip = "" tooltipText ="" delayedTooltipText = "" } } windowType = { name = "natives_window" backGround="" position = { x=0 y= 300 } size = { x=300 y=150 } dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no moveable = 0 iconType = { name ="natives_icon" spriteType = "GFX_natives" position = { x = 17 y = 6} } instantTextBoxType = { name = "natives_label" position = { x = 98 y = 22 } font = "vic_18" borderSize = {x = 0 y = 0} text = "PP_NATIVES" maxWidth = 256 maxHeight = 18 format = left } instantTextBoxType = { name = "natives_value" position = { x = 210 y = 20 } font = "vic_18" borderSize = {x = 0 y = 0} text = "123456" maxWidth = 100 maxHeight = 18 format = right } instantTextBoxType = { name = "aggressiveness_label" position = { x = 98 y = 42 } font = "vic_18" borderSize = {x = 0 y = 0} text = "PP_AGGRESSIVE" maxWidth = 64 maxHeight = 18 format = left } OverlappingElementsBoxType = { name = "aggressiveness_box" position = { x = 210 y = 42 } size = { x = 100 y = 16 } Orientation = "UPPER_LEFT" format = right spacing = 1 } # instantTextBoxType = { # name = "aggressiveness_value" # position = { x = 210 y = 42 } # font = "vic_18" # borderSize = {x = 0 y = 0} # text = "123456" # maxWidth = 128 # maxHeight = 18 # format = left # } instantTextBoxType = { name = "ferocity_label" position = { x = 98 y = 63 } font = "vic_18" borderSize = {x = 0 y = 0} text = "PP_FEROCITY" maxWidth = 256 maxHeight = 18 format = left } OverlappingElementsBoxType = { name = "ferocity_box" position = { x = 210 y = 63 } size = { x = 100 y = 16 } Orientation = "UPPER_LEFT" format = right spacing = 1 } # instantTextBoxType = { # name = "ferocity_value" # position = { x = 180 y = 63 } # font = "vic_18" # borderSize = {x = 0 y = 0} # text = "123456" # maxWidth = 128 # maxHeight = 18 # format = left # } } windowType = { name = "select_minority_culture_window" backGround ="" position = { x= 4 y=-524 } size = { x=200 y= 30 } moveable = 0 dontRender = "" horizontalBorder = "" Orientation = "LOWER_LEFT" iconType = { name ="bg" spriteType = "GFX_send_colonists_overlay" position = { x= 0 y = 0 } } instantTextBoxType = { name = "send_colonist_label" position = { x = 15 y = 6 } textureFile = "" font = "vic_18" text = "COLONIZE_PROVINCE" maxWidth = 280 maxHeight = 24 format = centre fixedsize = yes } guiButtonType = { name = "send_colonist_button" position = { x = 15 y = 40 } quadTextureSprite = "GFX_button_straight_300_32" buttonFont = "vic_18" text = "SEND_COLONIST" } instantTextBoxType = { name = "expel_minority_label" position = { x = 15 y = 85 } textureFile = "" font = "vic_18" text = "EXPEL_MINORITIES" maxWidth = 280 maxHeight = 24 format = centre fixedsize = yes } listboxType = { name ="listbox" position = { x = 15 y = 120 } backGround="" size = { x= 296 y = 180 } horizontal = 0 spacing = 0 scrollbartype = "standardlistbox_slider" } guiButtonType = { name = "cancel_button" position = { x=112 y = 305 } quadTextureSprite ="GFX_standard_button_105" buttonText = "CANCEL" buttonFont = "vic_18" shortcut = "ESCAPE" clicksound=click } windowType = { name = "select_minority_province_window" backGround ="" position = { x=332 y=-33 } size = { x=200 y= 30 } moveable = 0 dontRender = "" horizontalBorder = "" Orientation = "LOWER_LEFT" iconType = { name ="bg" spriteType = "GFX_expel_colonist_bg" position = { x= 0 y = 0 } } instantTextBoxType = { name = "label" position = { x = 15 y = 13 } textureFile = "" font = "vic_18" text = "SELECT_PROVINCE" maxWidth = 280 maxHeight = 24 format = centre fixedsize = yes } listboxType = { name ="listbox" position = { x = 8 y = 40 } backGround="" size = { x= 321 y = 310 } horizontal = 0 spacing = 0 scrollbartype = "standardlistbox_slider" } guiButtonType = { name = "cancel_button" position = { x=107 y = 364 } quadTextureSprite ="GFX_standard_button_105" buttonText = "CANCEL" buttonFont = "vic_18" shortcut = "ESCAPE" clicksound=click } } } } ### LIST ENTRY windowType = { name = "send_colonist_button" #backGround ="" position = { x=0 y=0 } size = { x=300 y= 36 } #moveable = 0 #dontRender = "" #horizontalBorder = "" #checkboxType = { # name = "list_button" # position = { x=0 y =0} # quadTextureSprite ="GFX_send_colonists_button" # buttonFont = "vic_18" #} guiButtonType = { name = "list_button" position = { x = 0 y = 0 } quadTextureSprite = "GFX_button_straight_300_32" buttonFont = "vic_18" } instantTextBoxType = { name = "list_item_label" position = { x = 10 y = 7 } textureFile = "" font = "vic_18" text = "" maxWidth = 280 maxHeight = 20 format = centre fixedsize = yes alwaystransparent = yes } } windowType = { name = "expel_colonist_entry" #backGround ="" position = { x=502 y=500 } size = { x=325 y= 62 } #57 #moveable = 0 #dontRender = "" #horizontalBorder = "" guiButtonType = { name = "list_button" position = { x = 0 y = 0 } quadTextureSprite ="GFX_expel_colonist_entry" buttonFont = "vic_18" } instantTextBoxType = { name = "list_item_label" position = { x = 15 y = 5 } textureFile = "" font = "vic_18" text = "" maxWidth = 200 maxHeight = 20 format = left fixedsize = yes alwaystransparent = yes } instantTextBoxType = { name = "dev_bonus" position = { x = 12 y = 26 } textureFile = "" font = "vic_18" text = "0" maxWidth = 30 maxHeight = 20 format = right fixedsize = yes alwaystransparent = yes } iconType = { name ="development_icon" spriteType = "GFX_development_icon" position = { x = 45 y = 22 } alwaystransparent = yes } instantTextBoxType = { name = "settler_chance" position = { x = 82 y = 26 } textureFile = "" font = "vic_18" text = "0" maxWidth = 60 maxHeight = 20 format = right fixedsize = yes alwaystransparent = yes } iconType = { name ="colonist_placement_chance_icon" spriteType = "GFX_colonist_placement_chance" position = { x = 145 y = 20 } alwaystransparent = yes } iconType = { name = "cross_icon" spriteType ="GFX_province_view_religion" position = { x = 285 y = 12 } frame = 14 alwaystransparent = yes } } }