guiTypes = { #x is minimum resolution height for this country view to increase to large size #y is the size increase for lists and distance to move for buttons at the bottom of the country view positionType = { name ="countryestatesview_scaling_large_min_inc" position = { x= 900 y = 300 } } #x is minimum resolution height for this country view to increase to huge size #y is the size increase for lists and distance to move for buttons at the bottom of the country view positionType = { name ="countryestatesview_scaling_huge_min_inc" position = { x= 1080 y = 500 } } ### ESTATE windowType = { name = "estate_item" position = { x=-28 y=10 } size = { x=600 y=200 } moveable = 0 Orientation = "UPPER_LEFT" iconType = { name ="estate_entry" spriteType = "GFX_estate_entry_new" position = { x= 10 y = 10} Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "name" position = { x = 74 y = 25 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "name" maxWidth = 200 maxHeight = 15 format = left fixedsize = yes } iconType = { name ="icon" spriteType = "GFX_estates_icons" position = { x= 30 y = 10 } Orientation = "UPPER_LEFT" } iconType = { name ="loyalty_icon" spriteType = "GFX_text_estate_loyalty" position = { x= 45 y = 63 } Orientation = "UPPER_LEFT" scale = 1.2 } instantTextBoxType = { name = "loyalty" position = { x=65 y=57 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "5" maxWidth = 44 maxHeight = 15 format = left fixedsize = yes } iconType = { name ="influence_icon" spriteType = "GFX_text_estate_influence" position = { x= 145 y = 63 } Orientation = "UPPER_LEFT" scale = 1.4 } instantTextBoxType = { name = "influence" position = { x=166 y=57 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "5" maxWidth = 44 maxHeight = 15 format = left fixedsize = yes } iconType = { name = "modifier_icon_1" position = { x= 232 y = 53 } Orientation = "UPPER_LEFT" scale = 0.5 quadTextureSprite ="GFX_event_bg_transparency" } instantTextBoxType = { name = "modifier_desc_1" position = { x=258 y=57 } textureFile = "" font = "vic_18" borderSize = {x=4 y=4} text = "" maxWidth = 64 maxHeight = 32 format = left } iconType = { name = "modifier_icon_2" position = { x= 330 y = 53 } Orientation = "UPPER_LEFT" scale = 0.5 quadTextureSprite ="GFX_event_bg_transparency" } instantTextBoxType = { name = "modifier_desc_2" position = { x=355 y=57 } textureFile = "" font = "vic_18" borderSize = {x=4 y=4} text = "" maxWidth = 64 maxHeight = 32 format = left } iconType = { name = "modifier_icon_3" position = { x= 420 y = 50 } Orientation = "UPPER_LEFT" scale = 0.6 quadTextureSprite ="GFX_event_bg_transparency" } instantTextBoxType = { name = "modifier_desc_3" position = { x= 450 y = 57 } textureFile = "" font = "vic_18" borderSize = {x=4 y=4} text = "" maxWidth = 64 maxHeight = 32 format = left } listboxType = { name = "privileges_list" backGround = "" position = { x = 34 y = 78 } size = { x = 500 y = 150 } Orientation = "UPPER_LEFT" horizontal = 1 spacing = 20 scrollbartype = "standardlistbox_invisible" borderSize = { x = 0 y = 0 } } scrollbarType = { name = "privileges_scrollbar" slider = "landslider_SliderButton" track= "landslider_TrackButton" leftbutton = "landslider_upButton" rightbutton = "landslider_downButton" size = {x =490 y =12 } position = {x= 33 y =127} priority = 100 borderSize = {x =16 y = 16} maxValue = 1 minValue = 0 stepSize = 1 startValue = 0 horizontal = 1 guiButtonType = { name = "landslider_SliderButton" quadTextureSprite = "GFX_scroll_drager_blue" tooltip = "" tooltipText ="" delayedTooltipText = "" position = { x=0 y =0} } guiButtonType = { name = "landslider_TrackButton" quadTextureSprite = "yearslider_background" position = { x=12 y =12} tooltip = "" tooltipText ="" delayedTooltipText = "" } guiButtonType = { # parent = "landslider_SliderButton" name = "landslider_upButton" quadTextureSprite = "GFX_scroll_left_gold" position = { x=0 y =0} } guiButtonType = { # parent = "landslider_SliderButton" name = "landslider_downButton" quadTextureSprite = "GFX_scroll_right_gold" position = { x=0 y =0} } } instantTextBoxType = { name = "privileges_count" position = { x = 450 y = 28 } textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0 } text = "" maxWidth = 60 maxHeight = 20 format = centre } } windowType = { name = "estate_dev_share_item" iconType = { name = "estate_icon" scale = 0.5 position = { x = 0 y = 6 } quadTextureSprite ="GFX_estates_icons_colour-stroke" } instantTextBoxType = { name = "dev_share_text" position = { x = 20 y = 5 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "" maxWidth = 48 maxHeight = 38 format = left } } windowType = { name = "estate_gridbox_proxy" position = { x = 0 y = 0 } show_position = { x = 0 y = 0 } size = { x = 100 y = 100 } moveable = 0 gridBoxType = { name = "estate_items_gridbox" position = { x = 0 y = -17 } size = { width = 500 height = 180 } slotsize = { width = 300 height = 130} max_slots_horizontal = 1 format = "UPPER_LEFT" } } windowType = { name = "estate_privilege_item" position = { x = 0 y = 0 } show_position = { x = 0 y = 0 } size = { x = 48 y = 48 } moveable = 0 guiButtonType = { name = "privilege_frame_button" position = { x = 0 y = 0 } quadTextureSprite ="GFX_privilege_blank" Orientation = "UPPER_LEFT" } guiButtonType = { name = "privilege_button" position = { x=-3 y = 1 } quadTextureSprite ="GFX_idea_unknown" Orientation = "UPPER_LEFT" } } windowType = { name = "crown_land_interaction_item" position = { x = 0 y = 0 } size = { x = 48 y = 48 } show_position = { x = 0 y = 0 } moveable = 0 guiButtonType = { name = "interaction_button" position = { x = 0 y = 0 } quadTextureSprite ="GFX_hint_questionmark" Orientation = "UPPER_LEFT" } } ### MAIN WINDOW windowType = { name = "countryestatesview" position = { x=-3 y =140 } #position = { x=-603 y=140 } show_position = { x=-3 y =140 } hide_position = { x=-603 y =140 } animation_type = "decelerated" animation_time = 10 size = { x=1024 y=100 } moveable = 0 Orientation = "UPPER_LEFT" upsound = tab_estates iconType = { name ="background" spriteType = "GFX_country_estates_view_bg" position = { x= -4 y = -10 } Orientation = "UPPER_LEFT" } iconType = { name = "estate_header" position = { x=13 y=116 } Orientation = "UPPER_LEFT" quadTextureSprite ="GFX_new_estate_header" } instantTextBoxType = { name = "window_title" position = { x = 15 y = 78 } textureFile = "" font = "vic_29s" borderSize = {x = 4 y = 4} text = "ESTATES_TITLE" maxWidth = 512 maxHeight = 37 format = centre } instantTextBoxType = { name = "dev_share_title" position = { x = 35 y = 116 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "ESTATES_DEV_SHARE_TITLE" maxWidth = 200 maxHeight = 37 format = centre } instantTextBoxType = { name = "crownland_title" position = { x = 273 y = 116 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "ESTATES_CROWNLAND_TITLE" maxWidth = 130 maxHeight = 37 format = centre } instantTextBoxType = { name = "agenda_title" position = { x = 422 y = 116 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "ESTATES_AGENDA_TITLE" maxWidth = 100 maxHeight = 37 format = centre } iconType = { name ="dev_share_pie_chart" spriteType = "GFX_ledger_piechart_default" position = { x= 50 y = 55 } } iconType = { name ="dev_share_pie_chart_overlays" spriteType = "GFX_no_personality_chart_overlay" position = { x= 0 y = 141 } scale = 1.7 } gridBoxType = { name = "estates_dev_share_gridbox" position = { x = 86 y = 140 } size = { width = 100 height = 100 } slotsize = { width = 58 height = 30 } max_slots_horizontal = 3 format = "UPPER_LEFT" } iconType = { name = "agenda_icon" spriteType = "GFX_estates_icons" position = { x = 430 y = 180 } } guiButtonType = { name = "agenda_state" position = { x = 470 y = 180 } quadTextureSprite ="GFX_agenda_goto" Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "agenda_effects" position = { x = 430 y = 140 } textureFile = "" font = "vic_18" borderSize = { x = 4 y = 4 } text = "AGENDA_EFFECTS" maxWidth = 512 maxHeight = 37 format = left } iconType = { name = "crown_land_modifier_icon_1" position = { x=270 y=137 } Orientation = "UPPER_LEFT" scale = 0.5 quadTextureSprite ="GFX_event_bg_transparency" } instantTextBoxType = { name = "crown_land_modifier_desc_1" #position = { x=300 y=137 } position = { x=300 y=140 } #fixed by lazynerd textureFile = "" font = "vic_18" borderSize = {x=4 y=4} text = "" maxWidth = 104 maxHeight = 32 format = left } iconType = { name = "crown_land_modifier_icon_2" position = { x=270 y=155 } Orientation = "UPPER_LEFT" scale = 0.5 quadTextureSprite ="GFX_event_bg_transparency" } instantTextBoxType = { name = "crown_land_modifier_desc_2" #position = { x=300 y=155 } position = { x=300 y=162 } #fixed by lazynerd to match textureFile = "" font = "vic_18" #borderSize = {x=4 y=4} borderSize = {x=1 y=1} #fixed by lazynerd to match right side text = "" maxWidth = 54 maxHeight = 32 format = left } iconType = { name = "crown_land_modifier_icon_3" position = { x=345 y=137 } Orientation = "UPPER_LEFT" scale = 0.5 quadTextureSprite ="GFX_event_bg_transparency" } instantTextBoxType = { name = "crown_land_modifier_desc_3" #position = { x=373 y=137 } position = { x=373 y=140 } #fixed by lazynerd textureFile = "" font = "vic_18" borderSize = {x=4 y=4} text = "" maxWidth = 64 maxHeight = 32 format = left } iconType = { name = "crown_land_modifier_icon_4" position = { x=345 y=155 } Orientation = "UPPER_LEFT" scale = 0.5 quadTextureSprite ="GFX_event_bg_transparency" } instantTextBoxType = { name = "crown_land_modifier_desc_4" #position = { x=373 y=155 } position = { x=373 y=160 } #fixed by lazynerd textureFile = "" font = "vic_18" borderSize = {x=4 y=4} text = "" maxWidth = 64 maxHeight = 32 format = left } gridBoxType = { name = "crown_land_interactions" position = { x = 270 y = 180 } size = { width = 200 height = 100 } slotsize = { width = 48 height = 48 } max_slots_horizontal = 3 format = "UPPER_LEFT" } smoothListboxType = { name = "estates_listbox" backGround = "" position = { x = 30 y = 240 } if_resolution = { max_height = 867 size = { x = 500 y = 300 } } if_resolution = { min_height = 868 max_height = 1047 size = { x = 500 y = 150 } } if_resolution = { min_height = 1048 size = { x = 500 y = 150 } } Orientation = "UPPER_LEFT" horizontal = 0 spacing = 0 scrollbartype = "standardlistbox_slider" borderSize = { x = 0 y = 0 } } guiButtonType = { name = "close_button" position = { x = 517 y = -1 } quadTextureSprite ="GFX_closebutton2" shortcut = "ESCAPE" Orientation = "UPPER_LEFT" } } }