guiTypes = { #x is minimum resolution height for this country view to increase to large size #y is the size increase for lists and distance to move for buttons at the bottom of the country view positionType = { name ="countrymissionsview_scaling_large_min_inc" position = { x= 900 y = 155 } } #x is minimum resolution height for this country view to increase to huge size #y is the size increase for lists and distance to move for buttons at the bottom of the country view positionType = { name ="countrymissionsview_scaling_huge_min_inc" position = { x= 1080 y = 335 } } windowType = { name = "countrymissionsview" #position = { x=0 y=140 } position = { x=0 y=140 } show_position = { x=0 y =140 } hide_position = { x=-600 y =140 } animation_type = "decelerated" animation_time = 300 size = { x=1024 y=100 } moveable = 0 Orientation = "UPPER_LEFT" upsound = tab_missions iconType = { name ="domesticpanel_bg" spriteType = "GFX_country_mission_view_bg" position = { x= -7 y = -10 } Orientation = "UPPER_LEFT" } guiButtonType = { name = "close_button" position = { x = 514 y = -1 } quadTextureSprite ="GFX_closebutton2" shortcut = "ESCAPE" Orientation = "UPPER_LEFT" clicksound = close_window } #First Batch guiButtonType = { name = "select_current_branch_batch_1_missions" position = { x = 545 y = 80 } quadTextureSprite ="GFX_select_current_missions_button" scripted = yes } guiButtonType = { name = "preview_branch_batch_1_missions_1" position = { x = 545 y = 122 } quadTextureSprite ="GFX_preview_branch_button_1" scripted = yes } guiButtonType = { name = "preview_branch_batch_1_missions_1_highlighted" position = { x = 545 y = 122 } quadTextureSprite ="GFX_preview_branch_button_1_highlighted" scripted = yes } guiButtonType = { name = "preview_branch_batch_1_missions_2" position = { x = 545 y = 164 } quadTextureSprite ="GFX_preview_branch_button_2" scripted = yes } guiButtonType = { name = "preview_branch_batch_1_missions_2_highlighted" position = { x = 545 y = 164 } quadTextureSprite ="GFX_preview_branch_button_2_highlighted" scripted = yes } guiButtonType = { name = "preview_branch_batch_1_missions_3" position = { x = 545 y = 206 } quadTextureSprite ="GFX_preview_branch_button_3" scripted = yes } guiButtonType = { name = "preview_branch_batch_1_missions_3_highlighted" position = { x = 545 y = 206 } quadTextureSprite ="GFX_preview_branch_button_3_highlighted" scripted = yes } guiButtonType = { name = "preview_branch_batch_1_missions_4" position = { x = 545 y = 248 } quadTextureSprite ="GFX_preview_branch_button_4" scripted = yes } guiButtonType = { name = "preview_branch_batch_1_missions_4_highlighted" position = { x = 545 y = 248 } quadTextureSprite ="GFX_preview_branch_button_4_highlighted" scripted = yes } guiButtonType = { name = "preview_branch_batch_1_missions_5" position = { x = 545 y = 290 } quadTextureSprite ="GFX_preview_branch_button_5" scripted = yes } guiButtonType = { name = "preview_branch_batch_1_missions_5_highlighted" position = { x = 545 y = 290 } quadTextureSprite ="GFX_preview_branch_button_5_highlighted" scripted = yes } ############### #Second Batch guiButtonType = { name = "select_current_branch_batch_2_missions" position = { x = 545 y = 342 } quadTextureSprite ="GFX_select_current_missions_button" scripted = yes } guiButtonType = { name = "preview_branch_batch_2_missions_1" position = { x = 545 y = 384 } quadTextureSprite ="GFX_preview_branch_button_1" scripted = yes } guiButtonType = { name = "preview_branch_batch_2_missions_1_highlighted" position = { x = 545 y = 384 } quadTextureSprite ="GFX_preview_branch_button_1_highlighted" scripted = yes } guiButtonType = { name = "preview_branch_batch_2_missions_2" position = { x = 545 y = 426 } quadTextureSprite ="GFX_preview_branch_button_2" scripted = yes } guiButtonType = { name = "preview_branch_batch_2_missions_2_highlighted" position = { x = 545 y = 426 } quadTextureSprite ="GFX_preview_branch_button_2_highlighted" scripted = yes } guiButtonType = { name = "preview_branch_batch_2_missions_3" position = { x = 545 y = 468 } quadTextureSprite ="GFX_preview_branch_button_3" scripted = yes } guiButtonType = { name = "preview_branch_batch_2_missions_3_highlighted" position = { x = 545 y = 468 } quadTextureSprite ="GFX_preview_branch_button_3_highlighted" scripted = yes } guiButtonType = { name = "preview_branch_batch_2_missions_4" position = { x = 545 y = 510 } quadTextureSprite ="GFX_preview_branch_button_4" scripted = yes } guiButtonType = { name = "preview_branch_batch_2_missions_4_highlighted" position = { x = 545 y = 510 } quadTextureSprite ="GFX_preview_branch_button_4_highlighted" scripted = yes } guiButtonType = { name = "preview_branch_batch_2_missions_5" position = { x = 545 y = 552 } quadTextureSprite ="GFX_preview_branch_button_5" scripted = yes } guiButtonType = { name = "preview_branch_batch_2_missions_5_highlighted" position = { x = 545 y = 552 } quadTextureSprite ="GFX_preview_branch_button_5_highlighted" scripted = yes } ############### #Third Batch guiButtonType = { name = "select_current_branch_batch_3_missions" position = { x = 545 y = 604 } quadTextureSprite ="GFX_select_current_missions_button" scripted = yes } guiButtonType = { name = "preview_branch_batch_3_missions_1" position = { x = 545 y = 646 } quadTextureSprite ="GFX_preview_branch_button_1" scripted = yes } guiButtonType = { name = "preview_branch_batch_3_missions_1_highlighted" position = { x = 545 y = 646 } quadTextureSprite ="GFX_preview_branch_button_1_highlighted" scripted = yes } guiButtonType = { name = "preview_branch_batch_3_missions_2" position = { x = 545 y = 688 } quadTextureSprite ="GFX_preview_branch_button_2" scripted = yes } guiButtonType = { name = "preview_branch_batch_3_missions_2_highlighted" position = { x = 545 y = 688 } quadTextureSprite ="GFX_preview_branch_button_2_highlighted" scripted = yes } guiButtonType = { name = "preview_branch_batch_3_missions_3" position = { x = 545 y = 730 } quadTextureSprite ="GFX_preview_branch_button_3" scripted = yes } guiButtonType = { name = "preview_branch_batch_3_missions_3_highlighted" position = { x = 545 y = 730 } quadTextureSprite ="GFX_preview_branch_button_3_highlighted" scripted = yes } guiButtonType = { name = "preview_branch_batch_3_missions_4" position = { x = 545 y = 772 } quadTextureSprite ="GFX_preview_branch_button_4" scripted = yes } guiButtonType = { name = "preview_branch_batch_3_missions_4_highlighted" position = { x = 545 y = 772 } quadTextureSprite ="GFX_preview_branch_button_4_highlighted" scripted = yes } guiButtonType = { name = "preview_branch_batch_3_missions_5" position = { x = 545 y = 814 } quadTextureSprite ="GFX_preview_branch_button_5" scripted = yes } guiButtonType = { name = "preview_branch_batch_3_missions_5_highlighted" position = { x = 545 y = 814 } quadTextureSprite ="GFX_preview_branch_button_5_highlighted" scripted = yes } ############### instantTextBoxType = { name = "window_title" position = { x = 15 y =78 } textureFile = "" font = "vic_29s" borderSize = {x = 4 y = 4} text = "HEADER_MISSIONS" maxWidth = 512 maxHeight = 32 format = centre } smoothListboxType = { name = "countrymissionsview_missions_gridbox_listbox" position = { x=10 y =122} backGround="" size = { x=518 y=402 } Orientation = "UPPER_LEFT" horizontal = 0 spacing = 0 scrollbartype = "standardlistbox_slider" borderSize = {x = 0 y = 0} } OverlappingElementsBoxType = { name = "countrymissionsview_country_list" position = { x=32 y =-64} size = { x=500 y=34 } Orientation = "UPPER_LEFT" spacing = 0 } } windowType = { name = "countrymissionsview_missions_gridbox_listbox_entry" position = { x=0 y=0 } show_position = { x=0 y =140 } size = { x=530 y=500 } moveable = 0 gridBoxType = { name = "countrymissionsview_missions_gridbox" position = { x = 0 y = 0 } size = { width = 400 height = 400 } slotsize = { width = 104 height = 152 } max_slots_horizontal = 5 format = "UPPER_LEFT" } } windowType={ name = "countrymissionsview_missions_entry" #size = { width = 104 height = 122 } iconType = { name = "mission_icon" position = { x=22 y=20 } quadTextureSprite ="GFX_event_bg_transparency" } iconType = { name = "arrow_half_top" position = {x=46 y=121} quadTextureSprite ="gfx_arrow_verticall_tile" alwaystransparent = yes } iconType = { name = "arrow_half_bottom_center" position = {x=38 y=141} quadTextureSprite ="gfx_arrow_end" alwaystransparent = yes } iconType = { name = "arrow_half_bottom_left" position = {x=15 y=141} quadTextureSprite ="gfx_arrow_end" alwaystransparent = yes } iconType = { name = "arrow_half_bottom_right" position = {x=61 y=141} quadTextureSprite ="gfx_arrow_end" alwaystransparent = yes } iconType = { name = "skip_tier" position = {x=46 y=141} quadTextureSprite ="gfx_arrow_verticall_skip_tier" alwaystransparent = yes } iconType = { name = "skip_slot" position = {x=-6 y=127} quadTextureSprite ="gfx_arrow_horizontal_skip_slot" alwaystransparent = yes } iconType = { name = "left_branch_out" position = {x=4 y=122} quadTextureSprite ="gfx_arrow_left_out" alwaystransparent = yes } iconType = { name = "right_branch_in" position = {x=69 y=125} quadTextureSprite ="gfx_arrow_left_in" alwaystransparent = yes } iconType = { name = "right_branch_out" position = {x=60 y=122} quadTextureSprite ="gfx_arrow_right_out" alwaystransparent = yes } iconType = { name = "left_branch_in" position = {x=-5 y=127} quadTextureSprite ="gfx_arrow_right_in" alwaystransparent = yes } iconType = { name = "mission_entry_icon" position = {x=0 y=0} quadTextureSprite ="GFX_mission_icons_frame" } guiButtonType = { name = "mission_entry_button" quadTextureSprite ="GFX_mission_icons_frame_complete" position = { x= 0 y = 0 } } iconType = { name = "mission_entry_rewards_glow" position = { x=58 y=-4 } quadTextureSprite = "GFX_mission_effect_glow" } iconType = { name = "mission_entry_rewards" position = { x=70 y=7 } quadTextureSprite = "gfx_mission_effect" } iconType = { name = "mission_entry_conditions" position = { x=0 y=7 } quadTextureSprite = "gfx_mission_trigger" } guiButtonType = { name = "mission_entry_conditions_button" quadTextureSprite ="gfx_mission_trigger" position = { x= 0 y = 7 } } instantTextBoxType= { position = { x=8 y=84} name = "mission_title" font = "vic_18" borderSize = {x = 0 y = 0} maxWidth = 90 maxHeight = 22 text = "Subjective and a Noun" orientation = "UPPER_LEFT" format = center alwaystransparent = yes } iconType = { name ="country_icon" position = { x= 35 y = 3 } quadTextureSprite = "GFX_shield_small" } } windowType={ name = "countrymissionsview_nation_entry" size = { x = 34 y = 32 } guiButtonType = { name ="country_mission_button" position = { x= 1 y = 4 } #was 0 0 quadTextureSprite = "GFX_shield_small" } iconType = { name = "country_higlight" position = { x = 2 y = 4 } #was 0 0 quadTextureSprite = "GFX_small_shield_overlay_great_power_transparent" #basegame quadTextureSprite = "GFX_small_shield_overlay_great_power" } } }