guiTypes = { #x is minimum resolution height for this country view to increase to large size #y is the size increase for lists and distance to move for buttons at the bottom of the country view positionType = { name ="countrysubjectsview_scaling_large_min_inc" position = { x= 900 y = 148 } } #x is minimum resolution height for this country view to increase to huge size #y is the size increase for lists and distance to move for buttons at the bottom of the country view positionType = { name ="countrysubjectsview_scaling_huge_min_inc" position = { x = 1080 y = 328 } } positionType = { name = "move_subject_focus_buttons_to_this_y_if_no_rights_of_man" position = { x=1337 y=38 } } positionType = { name = "move_interactions_list_to_this_y_if_no_rights_of_man" position = { x=1337 y=82 } } ### INTERACTION windowType = { name = "interaction_item" position = { x=0 y=0 } size = { x=500 y=30 } moveable = 0 Orientation = "UPPER_LEFT" instantTextBoxType = { name = "interaction_name" position = { x = 51 y = 6 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "" maxWidth = 150 maxHeight = 15 format = left fixedsize = yes } iconType = { name ="interaction_icon" spriteType = "GFX_support_loyalists_button_icon" position = { x= 20 y = 6 } Orientation = "UPPER_LEFT" } } windowType = { name = "interaction_icon_item" backGround ="" position = { x=0 y=0 } size = { x=12 y=12 } moveable = 0 dontRender = "" horizontalBorder = "" iconType = { name = "interaction_icon" spriteType = "GFX_support_loyalists_button_icon" position = { x= 0 y = 0 } Orientation = "UPPER_LEFT" } } ### TRADE COMPANY windowType = { name = "subject_trade_company_item" position = { x=0 y=0 } size = { x=500 y=30 } moveable = 0 Orientation = "UPPER_LEFT" iconType = { name ="flag" spriteType = "GFX_shield_small" position = { x= -2 y = 5 } Orientation = "UPPER_LEFT" } iconType = { name ="subject_company_icon" spriteType = "GFX_subject_tradecompany_icon" position = { x= 16 y = 5 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "name" position = { x = 51 y = 9 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "name" maxWidth = 132 maxHeight = 15 format = left fixedsize = yes } instantTextBoxType = { name = "income" position = { x = 220 y = 9 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "00" maxWidth = 60 maxHeight = 30 format = center } iconType = { name ="icon_strong_merchant" quadTextureSprite = "GFX_icon_merchant" position = { x= 381 y = 6 } Orientation = "UPPER_LEFT" } guiButtonType = { name = "promote_investments_button" position = { x = 418 y = 7 } quadTextureSprite ="GFX_promote_investments_button_small" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonFont = "Main_14_black" Orientation = "UPPER_LEFT" } iconType = { name ="promote_investments_button_glow" spriteType = "GFX_country_subject_button_small_glow" position = { x=418 y=7} Orientation = "UPPER_LEFT" } } ### SUBJECT windowType = { name = "subject_item" position = { x=0 y=0 } size = { x=500 y=30 } moveable = 0 Orientation = "UPPER_LEFT" instantTextBoxType = { name = "name" position = { x = 51 y = 9 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "name" maxWidth = 132 maxHeight = 15 format = left fixedsize = yes alwaystransparent = yes } guiButtonType = { name = "interactions_dropdown_button" position = { x = -2 y = 6 } quadTextureSprite ="GFX_subject_bg_tile" } iconType = { name ="flag" spriteType = "GFX_shield_small" position = { x= -2 y = 5 } } iconType = { name ="subject_type_icon" spriteType = "GFX_subject_colony_icon" position = { x= 16 y = 5 } #was 13 5 } instantTextBoxType = { name = "relation" #position = { x = 181 y = 9 } position = { x = 181 y = 10 } # fixed by lazynerd textureFile = "" font = "vic_18" #borderSize = {x = 4 y = 4} borderSize = {x = 2 y = 2} # fixed by lazynerd text = "00" maxWidth = 40 maxHeight = 30 format = center } instantTextBoxType = { name = "liberty_value" position = { x = 304 y = 9 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "0" maxWidth = 50 maxHeight = 30 format = center } instantTextBoxType = { name = "armysize" position = { x = 345 y = 9 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "00" maxWidth = 30 maxHeight = 30 format = center } OverlappingElementsBoxType = { name = "interaction_icons" position = { x = 415 y = 7 } size = { x = 64 y = 8 } Orientation = "UPPER_LEFT" format = center spacing = 8 } iconType = { name ="icon_mil_focus" spriteType = "GFX_subject_focus_icons" position = { x= 468 y = 7 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "income" position = { x = 220 y = 9 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "00" maxWidth = 57 maxHeight = 30 format = center } iconType = { name = "isolationism_icon" spriteType = "GFX_isolationism_icons" position = { x = 385 y = 10 } } iconType = { name ="icon_tribute" spriteType = "GFX_subject_tribute_icons" position = { x= 466 y = 5 } Orientation = "UPPER_LEFT" } iconType = { name = "icon_strong_merchant" quadTextureSprite = "GFX_icon_merchant" position = { x= 381 y = 9 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "tariff_efficiency" position = { x = 260 y = 9 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "00" maxWidth = 60 maxHeight = 30 format = center } iconType = { name ="treasure_fleet_progress" spriteType = "GFX_treasure_fleet_progressbar" position = { x= 47 y = 27 } rotation = 1.5708 } iconType = { name ="treasure_fleet_progressframe" spriteType = "GFX_treasure_fleet_progress_frame" position = { x= 40 y = 10 } } } ### MAIN WINDOW windowType = { name = "countrysubjectview" position = { x=-600 y=140 } show_position = { x=0 y =140 } hide_position = { x=-600 y =140 } animation_type = "decelerated" animation_time = 300 size = { x=1024 y=100 } moveable = 0 Orientation = "UPPER_LEFT" upsound = tab_subjects iconType = { name ="subjectspanel_bg_top" spriteType = "GFX_country_diplomacy_view_bg_top" position = { x= -4 y = -10 } Orientation = "UPPER_LEFT" } iconType = { name = "subjectspanel_bg_bottom" spriteType = "GFX_country_subject_bg" position = { x = -4 y = -10 } Orientation = "UPPER_LEFT" } iconType = { name ="subject_overlay_bg" spriteType = "GFX_country_subject_list_overlay_bg" position = { x= 10 y = 130 } Orientation = "UPPER_LEFT" } smoothListboxType = { name = "subjects_listbox" backGround = "" position = { x=20 y=160 } size = { x=500 y=248 } Orientation = "UPPER_LEFT" horizontal = 0 spacing = 2.5 scrollbartype = "standardlistbox_slider" borderSize = {x = 0 y = 0} } iconType = { name = "liberty_desire_icon" spriteType = "GFX_liberty_icon" position = { x = 470 y = 136 } Orientation = UPPER_LEFT } instantTextBoxType = { name = "liberty_desire_value" position = { x = 492 y = 137 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "-" maxHeight = 32 maxWidth = 50 format = left } instantTextBoxType = { name = "interactions" position = { x = 20 y = 136 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "ONGOING_INTERACTIONS" maxHeight = 60 maxWidth = 450 format = left } smoothListboxType = { name = "interactions_listbox" backGround = "" position = { x=0 y=161 } size = { x=603 y=242 } Orientation = "UPPER_LEFT" horizontal = 0 spacing = 2.5 scrollbartype = "standardlistbox_slider" borderSize = {x = 0 y = 0} } instantTextBoxType = { name = "tribute_desc" if_resolution = { max_height = 867 position = { x = 20 y = 350 } } if_resolution = { min_height = 868 max_height = 1047 position = { x = 20 y = 500 } } if_resolution = { min_height = 1048 position = { x = 20 y = 680 } } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "" maxHeight = 60 maxWidth = 510 format = left } guiButtonType = { name = "sort_subjects_button" position = { x = 18 y = 139 } quadTextureSprite ="GFX_sort_subjects_button" } guiButtonType = { name = "sort_name_button" position = { x = 67 y = 139 } quadTextureSprite ="GFX_sort_button_128" buttonText = "NAME" buttonFont = "vic_18" } guiButtonType = { name = "sort_relation_button" position = { x = 203 y = 139 } quadTextureSprite ="GFX_sort_opinion_button" } guiButtonType = { name = "sort_income_button" position = { x = 242 y = 139 } quadTextureSprite ="GFX_sort_income_button" } guiButtonType = { name = "sort_tariff_button" position = { x = 293 y = 139 } quadTextureSprite ="GFX_sort_tariff_button" } guiButtonType = { name = "sort_liberty_desire_button" position = { x = 331 y = 139 } quadTextureSprite ="GFX_sort_union_break_button" } guiButtonType = { name = "sort_armysize_button" position = { x = 369 y = 139 } quadTextureSprite ="GFX_sort_armysize_button" } guiButtonType = { name = "sort_bonus_button" position = { x = 395 y = 139 } quadTextureSprite ="GFX_sort_bonus_button" } guiButtonType = { name = "sort_action_button" position = { x = 433 y = 139 } quadTextureSprite ="GFX_sort_button_100" buttonText = "INTERACTIONS" buttonFont = "vic_18" } ##### Bottom part of the view windowType = { name = "country_subjects_info" backGround ="" position = { x=0 y=0 } #size = { x=300 y= 110 } dontRender = "" horizontalBorder = "" iconType = { name ="tariff_income" spriteType = "GFX_tariff_income" position = { x= 209 y = 439 } Orientation = "UPPER_LEFT" } iconType = { name ="vassal_income" spriteType = "GFX_vassal_income" position = { x= 209 y = 477 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "colony_income_label" position = { x = 65 y = 437 } textureFile = "" font = "vic_22" borderSize = {x = 4 y = 4} text = "SUBJECT_COLONY_INCOME" maxWidth = 150 maxHeight = 32 format = centre } instantTextBoxType = { name = "colony_income_efficiency_value" position = { x = 208 y = 439 } textureFile = "" font = "vic_22" borderSize = {x = 4 y = 4} text = "0%" maxWidth = 90 maxHeight = 32 format = right } instantTextBoxType = { name = "colony_income_value" position = { x = 323 y = 439 } textureFile = "" font = "vic_22" borderSize = {x = 4 y = 4} text = "0.0" maxWidth = 110 maxHeight = 32 format = centre } instantTextBoxType = { name = "vassal_income_label" position = { x = 65 y = 475 } textureFile = "" font = "vic_22" borderSize = {x = 4 y = 4} text = "SUBJECT_VASSAL_INCOME_LABEL" maxWidth = 150 maxHeight = 32 format = centre } instantTextBoxType = { name = "vassal_income_efficiency_value" position = { x = 208 y = 475 } textureFile = "" font = "vic_22" borderSize = {x = 4 y = 4} text = "0%" maxWidth = 90 maxHeight = 32 format = right } instantTextBoxType = { name = "vassal_income_value" position = { x = 323 y = 474 } textureFile = "" font = "vic_22" borderSize = {x = 4 y = 4} text = "0.0" maxWidth = 110 maxHeight = 32 format = centre } instantTextBoxType = { name = "total_subjects_income_label" position = { x = 136 y = 523 } textureFile = "" font = "vic_22" borderSize = {x = 4 y = 4} text = "SUBECT_TOTAL_INCOME" maxWidth = 180 maxHeight = 32 format = centre } instantTextBoxType = { name = "total_subjects_income" position = { x = 323 y = 524 } textureFile = "" font = "vic_22" borderSize = {x = 4 y = 4} text = "0.0" maxWidth = 110 maxHeight = 32 format = centre } guiButtonType = { name = "release_colony" position = { x=465 y=500} quadTextureSprite ="GFX_release_colony_button" tooltip = "" tooltipText ="" delayedTooltipText = "" clicksound = click } guiButtonType = { name = "subject_military_focus" position = { x=465 y=450 } quadTextureSprite ="GFX_subject_military_focus_button" tooltip = "" tooltipText ="" delayedTooltipText = "" clicksound = click } guiButtonType = { name = "toggle_overlord" position = { x=39 y=427 } quadTextureSprite ="GFX_toggle_overlord_button" tooltip = "" tooltipText ="" delayedTooltipText = "" clicksound = click shortcut = "z" } } guiButtonType = { name = "close_button" position = { x = 514 y = -1 } quadTextureSprite ="GFX_closebutton2" shortcut = "ESCAPE" Orientation = "UPPER_LEFT" clicksound = close_window } instantTextBoxType = { name = "window_title" position = { x = 15 y = 78 } textureFile = "" font = "vic_29s" borderSize = {x = 4 y = 4} text = "HEADER_SUBJECTS" maxWidth = 512 maxHeight = 32 format = centre } ### COLONY SELECT WINDOW windowType = { name = "colony_select_window" backGround="" position = { x=0 y=0 } size = { x=1024 y=200 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = yes iconType = { name ="background" spriteType = "GFX_court_view_select_advisor_bg" position = { x= -7 y = -9 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "description" position = { x = 70 y =138 } format = centre font = "vic_22" maxWidth = 420 maxHeight = 32 Orientation = "UPPER_LEFT" text = "SUBJECT_RELEASE_COLONY" } smoothListboxType = { name ="colony_select_list" position = { x=88 y =200} backGround="" size = { x=370 y =600} #was y=300 Orientation = "UPPER_LEFT" horizontal = 0 spacing = 2 scrollbartype = "standardlistbox_slider" borderSize = {x = 10 y = 10} } guiButtonType = { name = "back_button" position = { x=240 y =831} #was y=531 quadTextureSprite ="GFX_standard_button_71" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "BACK" buttonFont = "vic_18" clicksound = back_click } } ### MILITARY FOCUS WINDOW windowType = { name = "subject_military_focus_window" backGround="" position = { x=520 y=455 } size = { x=360 y=60 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = yes # The "background" sprite will be replaced with the sprite used by this element in case the user does not have RoM iconType = { name = "hidden_size_of_window_without_rights_of_man" spriteType = "GFX_subjects_buttons_no_rom_bg" } iconType = { name ="background" spriteType = "GFX_subjects_buttons_bg" position = { x= -4 y = -4 } } guiButtonType = { name ="focus_select_button_no_focus" quadTextureSprite= "GFX_subject_focus" position = { x = 0 y = 0 } Orientation = "UPPER_LEFT" frame = 1 } guiButtonType = { name ="focus_select_button_supportive" quadTextureSprite= "GFX_subject_focus" position = { x = 40 y = 0 } Orientation = "UPPER_LEFT" frame = 3 } guiButtonType = { name ="focus_select_button_aggressive" quadTextureSprite= "GFX_subject_focus" position = { x = 80 y = 0 } Orientation = "UPPER_LEFT" frame = 2 } guiButtonType = { name ="focus_select_button_passive" quadTextureSprite= "GFX_subject_focus" position = { x = 0 y = 46 } Orientation = "UPPER_LEFT" frame = 4 } guiButtonType = { name ="focus_select_button_defensive" quadTextureSprite= "GFX_subject_focus" position = { x = 40 y = 46 } Orientation = "UPPER_LEFT" frame = 5 } guiButtonType = { name ="focus_select_button_siege" quadTextureSprite= "GFX_subject_focus" position = { x = 80 y = 46 } Orientation = "UPPER_LEFT" frame = 6 } } ### SUBJECT INTERACTIONS WINDOW windowType = { name = "subject_interaction_window" backGround="" position = { x=0 y=0 } size = { x=1024 y=200 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = yes iconType = { name ="background" spriteType = "GFX_court_view_select_advisor_bg" position = { x= -7 y = -10 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "description" position = { x = 70 y =138 } format = centre font = "vic_22" maxWidth = 420 maxHeight = 32 Orientation = "UPPER_LEFT" text = "INTERACTIONS" } smoothListboxType = { name ="subject_interaction_list" position = { x=80 y =165} backGround="" size = { x=400 y =360} Orientation = "UPPER_LEFT" horizontal = 0 spacing = 2 scrollbartype = "standardlistbox_slider" borderSize = {x = 10 y = 10} } guiButtonType = { name = "back_button" position = { x=240 y =531} quadTextureSprite ="GFX_standard_button_71" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "BACK" buttonFont = "vic_18" clicksound = back_click } } windowType = { name = "selected_subject_window" backGround="" position = { x=550 y=120 } size = { x=282 y=242 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no iconType = { name ="subject_actions_bg" if_resolution = { max_height = 1079 spriteType = "GFX_subjects_extension_bg_new" } if_resolution = { min_height = 1080 spriteType = "GFX_subjects_extension_bg_huge_new" } position = { x= 0 y = 0 } Orientation = "UPPER_LEFT" } iconType = { name ="subject_actions_blank_bg" spriteType = "GFX_subjects_extension_blank_bg" position = { x= 0 y = 0 } Orientation = "UPPER_LEFT" } guiButtonType = { name = "close_button" position = { x = 270 y = -10 } quadTextureSprite ="GFX_closebutton2" shortcut = "ESCAPE" Orientation = "UPPER_LEFT" clicksound = close_window } smoothListboxType = { name = "list" backGround = "" position = { x = 12 y = 240 } if_resolution = { max_height = 1079 size = { x = 255 y = 183 } } if_resolution = { min_height = 1080 size = { x = 255 y = 363 } } Orientation = "UPPER_LEFT" horizontal = 0 spacing = 2.5 scrollbartype = "standardlistbox_slider" borderSize = {x = 0 y = 0} } instantTextBoxType = { name = "subject_name" position = { x = 52 y = 10 } if_resolution = { max_height = 1079 position = { x = 56 y = 4 } font = "vic_18" } format = left font = "vic_22" maxWidth = 220 maxHeight = 32 Orientation = "UPPER_LEFT" text = "INTERACTIONS" fixedsize = yes } iconType = { name = "flag" spriteType = "GFX_shield_small" position = { x= 5 y = 3 } if_resolution = { max_height = 1079 position = { x= 5 y= -10 } } } iconType = { name = "subject_type" spriteType = "GFX_subject_colony_icon" position = { x= 20 y = 3 } if_resolution = { max_height = 1079 position = { x= 20 y= -8 } } } # instantTextBoxType = { # name = "focus_label" # position = { x = 174 y = 78 } # format = left # font = "vic_22" # text = "Military Focus:" # maxWidth = 120 # maxHeight = 32 # Orientation = "UPPER_LEFT" # fixedsize = yes # } # Military focus buttons guiButtonType = { name ="focus_select_button_no_focus" quadTextureSprite= "GFX_subject_focus" position = { x = 15 y = 190 } Orientation = "UPPER_LEFT" frame = 1 } guiButtonType = { name ="focus_select_button_supportive" quadTextureSprite= "GFX_subject_focus" position = { x = 60 y = 190 } Orientation = "UPPER_LEFT" frame = 3 } guiButtonType = { name ="focus_select_button_aggressive" quadTextureSprite= "GFX_subject_focus" position = { x = 105 y = 190 } Orientation = "UPPER_LEFT" frame = 2 } guiButtonType = { name ="focus_select_button_passive" quadTextureSprite= "GFX_subject_focus" position = { x = 150 y = 190 } Orientation = "UPPER_LEFT" frame = 4 } guiButtonType = { name ="focus_select_button_defensive" quadTextureSprite= "GFX_subject_focus" position = { x = 195 y = 190 } Orientation = "UPPER_LEFT" frame = 5 } guiButtonType = { name ="focus_select_button_siege" quadTextureSprite= "GFX_subject_focus" position = { x = 240 y = 190 } Orientation = "UPPER_LEFT" frame = 6 } # Tribute type buttons guiButtonType = { name ="tribute_select_button_none" quadTextureSprite= "GFX_subject_tribute" position = { x = 15 y = 190 } Orientation = "UPPER_LEFT" frame = 1 } guiButtonType = { name ="tribute_select_button_cash" quadTextureSprite= "GFX_subject_tribute" position = { x = 60 y = 190 } Orientation = "UPPER_LEFT" frame = 2 } guiButtonType = { name ="tribute_select_button_adm" quadTextureSprite= "GFX_subject_tribute" position = { x = 105 y = 190 } Orientation = "UPPER_LEFT" frame = 3 } guiButtonType = { name ="tribute_select_button_dip" quadTextureSprite= "GFX_subject_tribute" position = { x = 150 y = 190 } Orientation = "UPPER_LEFT" frame = 4 } guiButtonType = { name ="tribute_select_button_mil" quadTextureSprite= "GFX_subject_tribute" position = { x = 195 y = 190 } Orientation = "UPPER_LEFT" frame = 5 } guiButtonType = { name ="tribute_select_button_manpower" quadTextureSprite= "GFX_subject_tribute" position = { x = 240 y = 190 } Orientation = "UPPER_LEFT" frame = 6 } iconType = { name ="development_icon" spriteType = "GFX_development_icon" position = { x= 22 y = 40 } Orientation = "UPPER_LEFT" if_resolution = { max_height = 1079 position = { x= 22 y= 28 } scale = 0.8 } } instantTextBoxType = { name = "development" position = { x = 46 y = 44 } format = right font = "vic_22" text = "99,999" maxWidth = 70 maxHeight = 32 Orientation = "UPPER_LEFT" fixedsize = yes if_resolution = { max_height = 1079 position = { x= 46 y= 31 } font = "vic_18" } } iconType = { name ="manpower_icon" spriteType = "GFX_icon_manpower" position = { x= 22 y = 68 } Orientation = "UPPER_LEFT" if_resolution = { max_height = 1079 position = { x= 22 y= 48 } scale = 0.8 } } instantTextBoxType = { name = "manpower" position = { x = 46 y = 72 } format = right font = "vic_22" text = "9,999,999" maxWidth = 70 maxHeight = 32 Orientation = "UPPER_LEFT" fixedsize = yes if_resolution = { max_height = 1079 position = { x= 46 y= 51 } font = "vic_18" } } iconType = { name ="sailors_icon" spriteType = "GFX_icon_sailors" position = { x= 22 y = 98 } Orientation = "UPPER_LEFT" if_resolution = { max_height = 1079 position = { x= 22 y= 72 } scale = 0.8 } } instantTextBoxType = { name = "sailors" position = { x = 46 y = 100 } format = right font = "vic_22" text = "99,999" maxWidth = 70 maxHeight = 32 Orientation = "UPPER_LEFT" fixedsize = yes if_resolution = { max_height = 1079 position = { x= 46 y= 72 } font = "vic_18" } } iconType = { name ="legitimacy_icon" spriteType = "GFX_icon_legitimacy" position = { x= 22 y = 126 } Orientation = "UPPER_LEFT" frame = 1 if_resolution = { max_height = 1079 position = { x= 22 y= 90 } scale = 0.8 } } instantTextBoxType = { name = "legitimacy_value" position = { x = 46 y = 128 } format = right font = "vic_22" text = "100" maxWidth = 70 maxHeight = 32 Orientation = "UPPER_LEFT" fixedsize = yes if_resolution = { max_height = 1079 position = { x= 46 y= 93 } font = "vic_18" } } iconType = { name ="governing_capacity_icon" spriteType = "GFX_governing_capacity" position = { x= 22 y = 156 } Orientation = "UPPER_LEFT" if_resolution = { max_height = 1079 position = { x= 22 y= 112 } scale = 0.8 } } instantTextBoxType = { name = "governing_capacity_value" position = { x = 46 y = 158 } format = right font = "vic_22" text = "100" maxWidth = 70 maxHeight = 32 Orientation = "UPPER_LEFT" fixedsize = yes if_resolution = { max_height = 1079 position = { x= 46 y= 114 } font = "vic_18" } } iconType = { name ="republic_icon" spriteType = "GFX_icon_legitimacy" position = { x= 22 y = 126 } Orientation = "UPPER_LEFT" frame = 2 if_resolution = { max_height = 1079 position = { x= 22 y= 90 } scale = 0.8 } } instantTextBoxType = { name = "republic_value" position = { x = 46 y = 128 } format = right font = "vic_22" text = "100" maxWidth = 70 maxHeight = 32 Orientation = "UPPER_LEFT" fixedsize = yes if_resolution = { max_height = 1079 position = { x= 46 y= 93 } font = "vic_18" } } iconType = { name ="devotion_icon" spriteType = "GFX_icon_legitimacy" position = { x= 22 y = 126 } Orientation = "UPPER_LEFT" frame = 3 if_resolution = { max_height = 1079 position = { x= 22 y= 90 } scale = 0.8 } } instantTextBoxType = { name = "devotion_value" position = { x = 46 y = 128 } format = right font = "vic_22" text = "100" maxWidth = 70 maxHeight = 32 Orientation = "UPPER_LEFT" fixedsize = yes if_resolution = { max_height = 1079 position = { x= 46 y= 93 } font = "vic_18" } } iconType = { name ="meritocracy_icon" spriteType = "GFX_icon_legitimacy" position = { x= 22 y = 126 } Orientation = "UPPER_LEFT" frame = 5 if_resolution = { max_height = 1079 position = { x= 22 y= 90 } scale = 0.8 } } instantTextBoxType = { name = "meritocracy_value" position = { x = 46 y = 128 } format = right font = "vic_22" text = "13" maxWidth = 70 maxHeight = 32 Orientation = "UPPER_LEFT" fixedsize = yes if_resolution = { max_height = 1079 position = { x= 46 y= 93 } font = "vic_18" } } iconType = { name ="unity_icon" spriteType = "GFX_icon_legitimacy" position = { x= 22 y = 126 } Orientation = "UPPER_LEFT" frame = 4 if_resolution = { max_height = 1079 position = { x= 22 y= 90 } scale = 0.8 } } instantTextBoxType = { name = "unity_value" position = { x = 46 y = 128 } format = right font = "vic_22" text = "100" maxWidth = 70 maxHeight = 32 Orientation = "UPPER_LEFT" fixedsize = yes if_resolution = { max_height = 1079 position = { x= 46 y= 93 } font = "vic_18" } } instantTextBoxType = { name = "nativetribe_value" position = { x = 46 y = 128 } format = right font = "vic_22" text = "~" maxWidth = 70 maxHeight = 32 Orientation = "UPPER_LEFT" fixedsize = yes if_resolution = { max_height = 1079 position = { x= 46 y= 93 } font = "vic_18" } } iconType = { name ="native_icon" spriteType = "GFX_icon_legitimacy" position = { x= 22 y = 126 } Orientation = "UPPER_LEFT" frame = 1 if_resolution = { max_height = 1079 position = { x= 22 y= 90 } scale = 0.8 } } iconType = { name ="treasury_icon" spriteType = "GFX_icon_gold_strip" position = { x= 136 y = 41 } Orientation = "UPPER_LEFT" if_resolution = { max_height = 1079 position = { x= 136 y= 30 } scale = 0.8 } } instantTextBoxType = { name = "treasury" position = { x = 170 y = 46 } format = right font = "vic_22" text = "999K" maxWidth = 100 maxHeight = 32 Orientation = "UPPER_LEFT" fixedsize = yes if_resolution = { max_height = 1079 position = { x= 170 y= 31 } font = "vic_18" } } instantTextBoxType = { name = "income_label" position = { x = 136 y = 86 } format = left font = "vic_18" text = "DOMESTIC_INCOME" maxWidth = 80 maxHeight = 32 Orientation = "UPPER_LEFT" fixedsize = yes if_resolution = { max_height = 1079 position = { x= 136 y= 60 } font = "vic_18" } } instantTextBoxType = { name = "income" position = { x = 200 y = 86 } format = right font = "vic_18" text = "9999.99" maxWidth = 70 maxHeight = 32 Orientation = "UPPER_LEFT" fixedsize = yes if_resolution = { max_height = 1079 position = { x= 200 y= 60 } font = "vic_18" } } instantTextBoxType = { name = "expenses_label" position = { x = 136 y = 108 } format = left font = "vic_18" text = "SUBJECT_EXPENSES" maxWidth = 80 maxHeight = 32 Orientation = "UPPER_LEFT" fixedsize = yes if_resolution = { max_height = 1079 position = { x= 136 y= 75 } font = "vic_18" } } instantTextBoxType = { name = "expenses" position = { x = 200 y = 108 } format = right font = "vic_18" text = "9999.99" maxWidth = 70 maxHeight = 32 Orientation = "UPPER_LEFT" fixedsize = yes if_resolution = { max_height = 1079 position = { x= 200 y= 76 } font = "vic_18" } } instantTextBoxType = { name = "balance_label" position = { x = 136 y = 132 } format = left font = "vic_22" text = "BALANCE" maxWidth = 80 maxHeight = 32 Orientation = "UPPER_LEFT" fixedsize = yes if_resolution = { max_height = 1079 position = { x= 136 y= 93 } font = "vic_18" } } instantTextBoxType = { name = "balance" position = { x = 200 y = 132 } format = right font = "vic_22" text = "-9999.99" maxWidth = 70 maxHeight = 32 Orientation = "UPPER_LEFT" fixedsize = yes if_resolution = { max_height = 1079 position = { x= 200 y= 93 } font = "vic_18" } } } } ### SUBJECT INTERACTION ITEM ### windowType = { name = "subject_interaction_item" backGround="" position = { x=0 y=0 } size = { x=150 y= 36 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no guiButtonType = { name ="interact_button" spriteType = "GFX_subject_action_bg" position = { x= 0 y = 0 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "name" position = { x = 40 y =6 } format = left textureFile = "" font = "vic_22" borderSize = {x = 0 y = 0} text = "" maxWidth = 200 maxHeight = 32 Orientation = "UPPER_LEFT" fixedsize = yes alwaystransparent = yes } iconType = { name = "interact_icon" quadTextureSprite= "gfx_transparency_white" position = { x= 10 y = 4 } Orientation = "UPPER_LEFT" alwaystransparent = yes } } ### COLONY SELECTION ENTRY windowType = { name = "colony_selection_entry" backGround="" position = { x=0 y=0 } size = { x=150 y= 100 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no iconType = { name ="entry_banner" spriteType = "GFX_banner_yellow_20" position = { x= 10 y = -1 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "name" position = { x = 65 y =3 } format = left textureFile = "" font = "vic_22" borderSize = {x = 0 y = 0} text = "" maxWidth = 200 maxHeight = 32 Orientation = "UPPER_LEFT" fixedsize = yes alwaystransparent = yes } instantTextBoxType = { name = "provinces" position = { x = 60 y = 27 } textureFile = "" font = "vic_18" borderSize = {x = 4 y = 4} text = "" maxWidth = 220 maxHeight = 130 Orientation = "UPPER_LEFT" } guiButtonType = { name ="colony_selection_button" quadTextureSprite= "GFX_shield_thin" position = { x= -25 y = -5 } Orientation = "UPPER_LEFT" tooltip = "" tooltipText ="" delayedTooltipText = "" } } ### MILITARY FOCUS ENTRY windowType = { name = "subject_military_focus_entry" backGround="" position = { x=0 y=0 } size = { x=150 y= 100 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no iconType = { name ="entry_banner" spriteType = "GFX_build_category_units_banner" position = { x= 10 y = -1 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "name" position = { x = 65 y =5 } format = left textureFile = "" font = "vic_22" borderSize = {x = 0 y = 0} text = "" maxWidth = 200 maxHeight = 32 Orientation = "UPPER_LEFT" fixedsize = yes alwaystransparent = yes } guiButtonType = { name ="focus_select_button" quadTextureSprite= "GFX_subject_focus" position = { x= 60 y = 35 } Orientation = "UPPER_LEFT" tooltip = "" tooltipText ="" delayedTooltipText = "" } instantTextBoxType = { name = "focus_desc" position = { x = 110 y = 37 } format = left textureFile = "" font = "vic_18" borderSize = {x = 0 y = 0} text = "" maxWidth = 200 maxHeight = 100 Orientation = "UPPER_LEFT" fixedsize = yes } iconType = { name ="subject_flag" quadTextureSprite= "GFX_shield_thin" position = { x= -25 y = -5 } Orientation = "UPPER_LEFT" } } ### SUBJECT INTERACTION ENTRY windowType = { name = "subject_interaction_entry" backGround="" position = { x=0 y=0 } size = { x=150 y= 100 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no iconType = { name ="entry_banner" spriteType = "GFX_build_category_banner" position = { x= 10 y = -1 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "name" position = { x = 65 y =5 } format = left textureFile = "" font = "vic_22" borderSize = {x = 0 y = 0} text = "" maxWidth = 200 maxHeight = 32 Orientation = "UPPER_LEFT" fixedsize = yes alwaystransparent = yes } iconType = { name ="subject_flag" quadTextureSprite= "GFX_shield_thin" position = { x= -25 y = -5 } Orientation = "UPPER_LEFT" } } guiButtonType = { name = "interact_button" quadTextureSprite= "GFX_subject_focus" position = { x= 0 y = 0 } Orientation = "UPPER_LEFT" } guiButtonType = { name ="interact_button_glow" spriteType = "GFX_country_subject_button_large_glow" position = { x=0 y=0} Orientation = "UPPER_LEFT" } windowType = { name = "subject_interaction_entry2" backGround="" position = { x=0 y=0 } size = { x=150 y= 30 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no checkboxType = { name = "interact_button" position = { x=-8 y =3} quadTextureSprite ="GFX_checkbox_button_straight_213_29" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonFont = "vic_18" } guiButtonType = { name = "country_flag" position = { x = -5 y = 6 } quadTextureSprite ="GFX_flag_small" } instantTextBoxType={ position = {x = 23 y = 10 } name = "info_text" font = "vic_18" borderSize = {x = 0 y = 0} maxWidth = 170 maxHeight = 16 text = "" orientation = "UPPER_LEFT" format = left fixedsize = yes } } eu3dialogtype = { name = "SubjectInteractionDialog" backGround="" position = { x=0 y=139 } size = { x=520 y=476 } moveable = 0 dontRender = "" horizontalBorder= "" verticalBorder= "" fullScreen = no iconType = { name ="Background" spriteType = "GFX_subject_interact_dialog_bg" position = { x= -7 y = -9 } Orientation = "UPPER_LEFT" } instantTextBoxType = { name = "Title" position = { x = 117 y = 138 } textureFile = "" font = "vic_22s" borderSize = {x = 0 y = 0} text = "XXX" maxWidth = 316 maxHeight = 40 fixedsize = yes truncate = yes format = centre Orientation = "UPPER_LEFT" } instantTextBoxType={ position = {x = 287 y = 232 } name = "Description" font = "vic_18" borderSize = {x = 0 y = 0} maxWidth = 220 maxHeight = 160 text = "SP_PRICE" orientation = "UPPER_LEFT" format = centre } listboxType ={ name ="list" position = { x = 40 y = 210 } backGround="" size = { x=205 y =600} #was y=300 Orientation = "UPPER_LEFT" horizontal = 0 spacing = 0 scrollbartype = "standardlistbox_slider" borderSize = {x = 0 y = 0} } shieldtype = { name ="LeftShield" spriteType = "standarddialogshield" position = { x= 32 y = 120 } } shieldtype = { name ="RightShield" spriteType = "standarddialogshield" position = { x= 426 y = 120 } } guiButtonType = { name = "AgreeButton" position = { x=280 y =856} #was y=525 quadTextureSprite ="button_type_4" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "OK" buttonFont = "vic_18" shortcut = "RETURN" extra_shortcut = "c" clicksound = ok_click } guiButtonType = { name = "DeclineButton" position = { x=50 y =856} #was y=525 quadTextureSprite ="button_type_4" tooltip = "" tooltipText ="" delayedTooltipText = "" buttonText = "CANCEL" buttonFont = "vic_18" shortcut = "ESCAPE" extra_shortcut = "z" } } }