spriteTypes = { maskedShieldType = { name = "standarddialogshield" #Basegame # textureFile1 = "gfx//interface//shield_frame.tga" # textureFile2 = "gfx//interface//shield_mask.tga" #Borders+ textureFile1 = "gfx/interface/NI_COA/NI_shield_frame_M_square.dds" textureFile2 = "gfx/interface/NI_COA/NI_shield_frame_M_mask_square.tga" effectFile = "gfx//FX//maskedflag.lua" textureFile3 = "gfx//interface//client_state_symbols_medium.dds" noOfFrames = 119 overlay_frames_per_row = 32 overlay_rows = 4 } corneredTileSpriteType = { name = "SandboxFloaterBackground" size= {x=190 y=310 } textureFile ="gfx//interface//tiles_dialog.tga" borderSize = { x=32 y=32 } } corneredTileSpriteType = { name = "DialogBackgroundRed" size= {x=190 y=310 } textureFile ="gfx//interface//tiles_dialog_red.tga" borderSize = { x=32 y=32 } } spriteType = { name = "ImperialIncidentBackground" textureFile ="gfx//interface//imperial_incident_popup_bg.dds" loadType = "INGAME" } spriteType = { name = "MessageSettingsButton" textureFile ="gfx//interface//message_settings_button.dds" loadType = "INGAME" } spriteType = { name = "GFX_hosting_bg" textureFile ="gfx//interface//hosting_bg.dds" } spriteType = { name = "GFX_connecting_bg" textureFile ="gfx//interface//connecting_bg.dds" } spriteType = { name = "GFX_hotjoining_bg" textureFile ="gfx//interface//hotjoining_bg.dds" } corneredTileSpriteType = { name = "opaque_blue" size= {x=190 y=310 } textureFile ="gfx//interface//tiles_dialog.tga" borderSize = { x=32 y=32 } } spriteType = { name = "GFX_delete_save_bg" textureFile ="gfx//interface//delete_save_bg.dds" } spriteType = { name = "GFX_team_confirm_bg" textureFile ="gfx//interface//team_confirm_bg.dds" } textSpriteType = { name = "largefloaterbutton" texturefile = "gfx//interface//button_type_1.tga" } spriteType = { name = "GFX_message_band" texturefile = "gfx//interface//message_band.tga" alwaystransparent = yes } textSpriteType = { name = "gfx_stats_button" texturefile = "gfx//interface//stats_button.dds" } spriteType = { name = "gfx_footer_decoration" texturefile = "gfx//interface//mission_complete_popup_frame_bottom.dds" alwaystransparent = yes } spriteType = { name = "gfx_header_decoration" texturefile = "gfx//interface//mission_complete_popup_frame_top.dds" alwaystransparent = yes } spriteType = { name = "GFX_imperial_incident_popup_bg" texturefile = "gfx/interface/imperial_incident_popup_bg.dds" alwaystransparent = yes } spriteType = { name = "GFX_invite_federation_name_field" textureFile ="gfx//interface//invite_federation_name_field.dds" loadType = "INGAME" } }