################################################################## ### Terrain Categories ### ### Terrain types: plains, mountains, hills, desert, artic, forest, jungle, marsh, pti ### Types are used by the game to apply certain bonuses/maluses on movement/combat etc. ### ### Sound types: plains, forest, desert, sea, jungle, mountains categories = { pti = { type = pti } ocean = { color = { 255 255 255 } sound_type = sea is_water = yes movement_cost = 1.0 } inland_ocean = { color = { 0 0 200 } sound_type = sea is_water = yes inland_sea = yes movement_cost = 1.0 } glacier = { color = { 235 235 235 } sound_type = desert defence = 1 movement_cost = 1.25 supply_limit = 2 local_development_cost = 0.5 nation_designer_cost_multiplier = 0.75 terrain_override = { 1034 1035 1104 1105 2074 2129 2025 2440 2574 2128 # India Extended remap 5998 5999 } } farmlands = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 1865 172 161 2998 160 510 532 540 556 558 561 563 2026 2044 2045 2047 2060 2063 2075 2095 1862 916 917 920 925 930 2532 169 177 180 1879 167 192 191 1877 200 2753 255 258 259 152 1767 1954 150 415 186 88 182 6 289 2407 279 4538 2033 2980 2981 #Sorted from here: 4384 4388 4390 4392 #France 100 #Netherlands 238 4367 4368 4371 #British isles 4316 #Egypt 4126 4173 4240 #Central Europe 581 4396 585 586 # Burma 2076 4415 4416 4428 4476 4479 4487 4489 4490 4496 4497 4510 4513 #India 4529 # Romania 4765 4769 4712 #Germany # India Extended remap 4944 4945 4956 4959 4960 4961 4962 4963 4964 4965 4968 4969 4970 4982 4983 4984 4998 5000 5004 5005 5006 5013 5023 5025 5026 5027 5028 5029 5035 5036 5037 5045 5103 5106 5116 5119 5120 5121 5125 5132 5161 5169 5176 5177 5179 5181 5182 5184 5185 5191 5195 5221 5307 5308 5341 5348 5356 5357 5384 5386 5388 5390 5405 5406 5411 5422 5429 5431 5432 5437 5455 5458 5459 5467 5470 5472 5473 5489 5490 5496 5498 5519 5521 5524 5525 5528 5529 5536 5562 5576 5578 5580 5581 5582 5588 5595 5596 5611 5616 5617 5628 5629 5630 5644 5653 5659 5660 5672 5690 5691 5715 5718 5719 5734 5735 5736 5737 5769 5770 5773 6000 6002 6006 6019 6026 6029 6031 6033 6034 6038 6039 6043 6045 6046 6047 6048 6049 6050 6051 6053 6054 6055 6056 6063 6064 6065 6066 6067 6068 6070 6074 6083 6084 6085 6087 6091 6100 6103 6105 6106 6109 6121 6128 6131 6185 6242 6246 6252 6266 6267 6270 6291 } } forest = { color = { 18 74 9 } type = forest sound_type = forest movement_cost = 1.25 defence = 1 supply_limit = 4 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 2 9 11 18 29 30 31 4123 4124 # Sweden 309 1955 #Russia 2611 996 997 998 2575 #n am 1054 1046 10 993 1011 2572 2583 2671 978 980 2022 2517 2573 2582 2593 960 1085 1246 # India Extended remap 5265 5266 5268 5323 5324 5326 5327 5328 5395 5403 5417 5434 5474 5478 5479 5484 5554 5564 5569 5572 5573 5605 5606 5620 5626 5647 5661 5663 5664 5665 5675 5680 5681 5682 5683 5684 5927 5991 5992 5993 5995 6240 6289 } } hills = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 509 511 515 527 545 550 554 2036 2037 2040 2043 2056 2058 2069 2070 2071 2080 2090 2092 2097 4363 1844 1746 1827 488 489 837 839 841 849 851 854 855 899 911 959 966 981 992 994 995 2023 2515 2518 2558 2562 2565 2567 2571 2577 2579 2627 2638 2640 2642 2648 2657 2660 931 949 951 961 964 972 986 2580 2011 2012 2509 2527 2531 2553 2555 2556 2559 2563 2607 2608 1117 1121 1016 2373 1022 1823 604 611 2382 608 2379 2299 2606 2658 198 176 196 325 140 1828 123 1934 1848 652 657 658 2697 2698 2701 2983 2984 2991 3002 242 4366 #British Isles 4361 4362 #Scotland 1792 4023 #Madagascar 4046 4050 4063 4066 4068 4069 4070 4072 4098 4102 #Central Africa 156 1951 #Carpathians 4144 4145 4164 #Scandinavia 2694 2742 2744 4229 #Korea 4239 #Balkans 1856 4311 4312 4315 #Caucasus & Anatolia 4449 4483 4484 4485 4491 4492 4493 4511 #North India 521 548 559 740 4430 4434 4453 4459 4462 4465 4466 4467 4480 4500 #Central India 518 529 538 1949 2027 2083 4414 4420 4425 4426 #South India 4552 # new for 1.28 2479 # Changed for 1.28 2992 4694 4695 4696 4777 # France and Italy 1.30 4307 4702 4705 4779 # 1.30 Greece and Bulgaria 4707 4715 4744 #Germany 4761 1770 #Austria 4753 # Balkans 4764 # Salins 4788 4789 # India Extended remap 4979 4980 4985 4986 4997 4999 5001 5002 5034 5046 5047 5050 5053 5078 5091 5095 5096 5097 5102 5104 5105 5107 5108 5110 5115 5117 5127 5139 5144 5146 5164 5165 5189 5197 5198 5213 5276 5279 5280 5299 5300 5301 5304 5305 5306 5312 5316 5318 5320 5351 5359 5363 5367 5369 5410 5415 5416 5418 5426 5427 5445 5447 5450 5457 5468 5487 5494 5497 5499 5500 5501 5505 5514 5515 5574 5575 5583 5590 5593 5594 5608 5627 5633 5638 5643 5697 5698 5856 5902 5919 5922 5962 5970 5975 5976 5979 5980 5985 5986 5994 6004 6007 6008 6010 6014 6015 6016 6018 6023 6025 6027 6030 6032 6035 6036 6037 6040 6044 6057 6058 6059 6060 6061 6071 6072 6076 6079 6080 6086 6088 6089 6090 6092 6093 6094 6095 6098 6099 6104 6107 6111 6129 6132 6133 6135 6138 6140 6166 6183 6184 6188 6197 6229 6230 6243 6251 6253 6254 6269 6271 6272 6281 6282 6292 6293 6294 6301 6302 6303 6304 6423 6694 6701 6704 6709 6710 6784 6786 6787 6788 6872 } } woods = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 206 # Spain #Ireland 129 4755 4757 4703 # Balkans 970 1826 130 4148 #Russia 1765 141 859 918 919 939 940 944 946 947 948 963 987 988 2560 2585 2586 2639 2750 895 914 933 934 937 941 943 954 955 958 956 967 989 2010 2528 2529 2523 2524 2525 2526 2540 2541 2544 2545 2549 2584 2670 2014 2665 269 1834 37 273 271 770 311 1960 34 1959 1938 256 261 2424 316 296 297 1945 2 1985 2749 1754 2423 1083 1079 1972 2427 1074 2428 2433 2429 1068 1064 480 1065 2432 2443 1062 1063 1060 2442 2435 1056 2446 2551 2013 971 2566 2570 985 984 2569 2568 945 2521 2522 2587 912 2487 973 874 873 2482 2304 4176 767 727 731 1033 1049 1050 1053 2102 2106 2997 3000 4115 4116 4117 #Australia 1982 4165 4166 #Scandinavia 4127 4241 4242 4243 4253 4254 4260 4266 #Eastern Europe #Britain 4381 #France & Low Countries 4541 4537 4535 2963 4544 4543 4524 # New PLC provinces 4555 4558 # new iberia provinces 1.28 # 1.29 Manchu 4658 4659 4660 4654 4663 # France 1.30 4716 4717 4747 4749 4748 4741 4742 4743 4772 4773 4774 4775 4746 #Germany 128 1769 4751 #Austria 4786 # India Extended remap 4942 4943 4946 4947 4948 4949 4950 4951 4973 4974 4981 4987 4988 4990 5007 5008 5009 5010 5011 5012 5018 5019 5020 5022 5033 5040 5101 5152 5153 5154 5155 5156 5157 5158 5159 5160 5162 5163 5167 5173 5174 5175 5183 5200 5201 5203 5204 5218 5219 5222 5223 5224 5225 5226 5227 5228 5229 5230 5231 5232 5233 5234 5235 5236 5237 5238 5239 5240 5241 5242 5243 5244 5245 5246 5247 5248 5249 5250 5251 5262 5263 5264 5267 5269 5270 5271 5272 5273 5274 5275 5277 5278 5281 5282 5283 5284 5285 5286 5287 5288 5292 5293 5294 5295 5296 5297 5298 5309 5310 5317 5319 5325 5330 5332 5334 5335 5336 5339 5346 5347 5349 5352 5359 5375 5378 5389 5393 5400 5404 5437 5438 5439 5440 5441 5442 5443 5444 5452 5466 5469 5471 5475 5476 5483 5485 5488 5493 5495 5514 5531 5532 5533 5534 5537 5556 5557 5559 5561 5563 5571 5585 5598 5607 5610 5619 5622 5623 5642 5645 5648 5650 5657 5662 5670 5671 5673 5677 5678 5685 5692 5693 5696 5704 5707 5710 5711 5713 5723 5724 5725 5726 5728 5729 5731 5738 5739 5740 5741 5744 5750 5809 5813 5814 5841 5844 5845 5846 5868 5923 5924 6193 6195 6221 6223 6224 6225 6226 6228 6234 6250 6259 6261 6284 6286 6343 6376 } } mountain = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { # Spain 139 #Balkans #Hungary #Slovakia 974 975 976 977 2003 2480 2481 2486 2609 2610 2612 2613 #North America #South America #Tibet #Greater China 1787 1788 824 871 879 2477 2484 2485 2491 2493 2494 2605 2813 2817 2395 2396 583 587 872 2505 2604 2371 2381 1853 702 739 2125 2074 2129 #Korea 1109 #New Zeeland 1273 #Mount Kilimanjaro #Carpathians #Norway 2198 4306 #Caucasus #Hejaz Range #Khorasan 4348 4404 # Burma 4515 4518 #tibet 4546 # new provinces 1.28 829 4601 4602 #new provinces 1.28 mesoamerica # 1.29 Manchuria # 1.30 # India Extended remap 4989 4994 4995 4996 5041 5058 5059 5064 5065 5066 5067 5073 5075 5076 5077 5087 5093 5113 5131 5133 5137 5138 5140 5145 5147 5148 5149 5199 5202 5205 5206 5207 5209 5210 5211 5212 5214 5215 5350 5374 5375 5377 5382 5399 5409 5412 5414 5421 5448 5449 5463 5469 5480 5494 5543 5548 5553 5558 5579 5584 5591 5617 5634 5646 5647 5694 5928 5951 5971 5990 5996 5997 6005 6011 6017 6075 6077 6078 6081 6082 6096 6102 6112 6113 6122 6123 6130 6136 6146 6149 6151 6167 6186 6189 6190 6194 6217 6220 6232 6233 6258 6260 6276 6338 6565 6585 6702 6703 6708 } } impassable_mountains = { color = { 128 128 128 } sound_type = desert movement_cost = 8.0 defence = 6 local_development_cost = 10 } grasslands = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 2666 # North America 218 #Spain 526 #India 417 4341 #Iran 593 2376 2391 2394 #Sout East Asia 136 4174 # Balkans # Ireland 1747 229 1943 131 516 539 543 552 549 562 572 1948 2046 2055 2057 2059 2061 2062 2081 2082 2084 2094 2101 772 773 898 905 2848 2851 2852 328 2399 2390 2405 1953 155 896 890 891 901 903 2016 2511 2598 2602 2850 96 2728 1086 1967 2739 2296 2949 798 2948 703 2110 42 457 458 4150 #Iberia 4230 #Korea 4394 # Burma 4760 #Germany # India Extended remap 4952 4953 4954 4955 4956 4957 4958 4967 4971 4972 4975 4976 4977 4978 4991 4992 4993 5014 5015 5016 5017 5021 5024 5038 5039 5042 5043 5044 5048 5049 5051 5052 5054 5055 5056 5057 5070 5071 5072 5079 5084 5085 5086 5088 5089 5090 5094 5098 5099 5100 5109 5111 5112 5114 5118 5122 5123 5124 5130 5134 5135 5136 5141 5142 5143 5150 5151 5166 5168 5170 5171 5172 5178 5180 5186 5187 5188 5190 5192 5193 5194 5196 5208 5216 5217 5252 5253 5254 5256 5257 5258 5259 5260 5261 5289 5290 5291 5302 5303 5311 5313 5314 5315 5321 5331 5337 5379 5383 5385 5388 5391 5392 5394 5396 5397 5398 5400 5401 5402 5407 5408 5412 5413 5419 5420 5424 5425 5428 5430 5435 5436 5438 5446 5454 5456 5461 5464 5465 5471 5477 5486 5491 5502 5503 5526 5527 5538 5552 5555 5560 5566 5567 5568 5570 5586 5587 5592 5602 5603 5604 5609 5612 5613 5614 5618 5621 5624 5625 5631 5632 5646 5649 5651 5652 5654 5655 5656 5658 5666 5667 5668 5669 5674 5679 5688 5743 5745 5746 5787 6009 6024 6028 6041 6042 6062 6069 6073 6108 6118 6119 6125 6126 6145 6176 6179 6181 6182 6187 6191 6192 6196 6227 6239 6241 6244 6245 6247 6248 6249 6256 } } jungle = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { #South East Asia 838 #South America 1950 745 826 835 840 848 2630 2641 2647 2664 2819 789 1181 1182 1183 2952 759 757 765 2894 2896 2914 1249 #Central India #South India #Ceylon #Australia 4021 4024 4025 4026 #Madagascar #Central Africa # India Extended remap 5847 5915 5930 5931 5933 5934 5935 5967 5968 6001 6012 6013 6020 6021 6277 6296 6297 6298 6299 6306 6308 6656 6663 6673 6695 6703 6733 6737 6749 6750 6782 6793 6811 6816 6861 6924 6925 } } marsh = { color = { 13 189 130 } type = marsh sound_type = forest movement_cost = 1.3 defence = 1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 1860 #England 96 #Netherlands 4738 #Aquilea 950 #n am 2857 2890 #South America 927 928 2534 2536 2537 2516 749 758 775 777 999 1000 1003 1004 1005 1006 2592 2599 2600 1217 2259 2261 2286 2287 2759 277 4386 #France 4290 #Middle East 462 #Caucasus 362 #Egypt 2702 #Philippines 4706 # 1.30 Greece and Bulgaria # India Extended remap 5030 5031 5032 5129 5255 5338 5353 5360 5535 5615 5706 5708 5709 5721 5772 5955 5981 6101 6222 6653 6654 } } desert = { color = { 242 242 111 } type = desert sound_type = desert movement_cost = 1.05 supply_limit = 4 local_development_cost = 0.5 nation_designer_cost_multiplier = 0.8 terrain_override = { 503 2078 2088 #India 4204 4208 4221 4223 #Greater China 512 513 514 2064 2066 2086 867 2844 2490 350 355 1115 2244 2271 2272 2767 2773 1176 1231 2119 2120 711 712 2121 2123 2191 2192 701 709 720 2193 2747 860 2618 698 # India Extended remap 5357 5626 5804 5909 6142 6153 6155 6157 6159 6163 6177 6218 6219 6362 } } coastal_desert = { color = { 255 211 110 } type = desert sound_type = desert movement_cost = 1.0 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.9 supply_limit = 4 terrain_override = { 792 793 796 805 806 2821 2822 2840 2841 2324 1212 1215 1230 2315 2320 2321 2765 2786 2788 2789 1174 #Angra Pequena 865 866 1206 1209 2024 2790 2793 782 389 394 395 396 397 398 399 401 402 2329 2331 2333 2340 2341 2342 2347 4269 4278 4283 4284 #Arabia 4286 # India Extended remap 5518 5790 5791 5821 5822 5858 5860 5861 5871 5872 5873 5911 6434 6473 6474 6524 6534 6549 6550 6794 6797 6798 6819 6898 } } coastline = { color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { 487 492 497 500 502 788 1186 1192 1195 1197 1198 1199 1200 1203 1204 2796 368 1098 1103 1102 1100 1101 1999 1998 2679 2678 647 634 645 2741 1994 1992 1986 1242 1989 979 1240 333 3003 4049 499 496 491 495 501 498 1881 494 #Britain 653 655 656 2699 2700 654 4349 4350 4351 4352 4353 4354 4355 4356 #Philippines 642 643 644 648 650 2713 2714 2716 2717 2718 2725 #Moluccas & Sulawesi 387 4279 #Tihama al yemen # India Extended remap 5003 5774 5941 5942 5943 5946 6003 6052 6164 6165 6257 6300 6824 6847 6915 6916 6920 6921 } } drylands = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 221 1750 214 1748 2754 2297 327 2199 2208 4314 2300 4308 4309 #Turkey and Caucasus 420 421 425 2203 2307 4307 #Caucasus 442 441 1973 444 446 450 453 2214 2215 2227 2228 4343 4337 #Iran, Transoxiana & Balkh 504 505 519 528 569 2031 2051 2052 2053 2065 2067 2072 2999 751 752 753 790 799 858 882 2476 2498 2614 2620 2643 2668 2842 2854 2865 2868 2878 2883 2885 2915 2917 2922 750 2863 1178 2764 2768 2797 2798 2801 2864 754 755 786 862 868 876 1809 2492 2507 2619 2667 2846 2861 2912 2913 2921 1172 2682 2503 2068 322 2308 407 337 2309 2356 2364 713 2302 2317 2319 4318 4320 #Egypt 4209 #Greater China 342 345 1110 2453 2455 2461 2466 2469 #Maghreb 1089 1091 #Australia 381 406 412 430 431 2219 2314 4292 4298 #Levant 1222 4040 #Central Africa 4411 4421 4435 4437 4454 4455 4456 4463 4503 4504 4505 4509 #India 4549 4562 4563 4564 4547 4557# new provinces 1.28 4628 4630 # new provinces Mesoamerica 1.28 # India Extended remap 5060 5061 5062 5063 5068 5069 5074 5080 5081 5082 5083 5343 5359 5362 5372 5373 5376 5387 5451 5453 5462 5511 5512 5513 5515 5516 5517 5597 5635 5636 5637 5640 5641 5767 5800 5803 5805 5825 5826 5827 6117 6143 6154 6158 6160 6161 6178 6180 6198 6357 6427 6428 6429 6430 6431 6464 6465 6472 6477 6505 6506 6507 6514 6515 6520 6530 6539 6570 6577 6795 6800 6813 6899 6900 6922 6927 6937 6938 6939 6940 } } highlands = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 520 536 544 578 2035 2077 2079 2085 2087 2093 850 853 2018 2621 2622 2623 2626 2628 2629 2646 2645 588 2401 869 2006 2019 2483 2488 2496 2501 336 339 351 1171 1184 1185 1188 1219 1882 2274 2458 2950 2951 4110 2478 2489 2504 784 2946 823 1766 251 371 3001 4176 #Balkans 2209 2235 4298 #Middle East 1108 2734 2738 #Australia & New Zeeland 460 1968 #Central Asia 4027 4029 4030 #Madagascar 798 4053 4055 4056 4057 4059 4067 4073 4077 4084 4100 4101 4103 #Africa 370 #Norway 154 162 263 1318 2960 4238 #Central Europe #Iberia 2202 4299 4305 #Anatolia and Caucasus 736 1047 4228 #Korea & Manchuria 4391 #Italy & France 4406 4398 # Burma 4422 4436 4464 #Central India # new provinces 1.28 4669 4780 # 1.30 Greece and Bulgaria # India Extended remap 5092 5358 5364 5368 5481 5482 5492 5504 5506 5507 5508 5509 5510 5589 5599 5639 5831 5832 5839 5842 6022 6097 6110 6114 6115 6116 6120 6124 6127 6134 6137 6139 6141 6144 6147 6148 6150 6152 6156 6162 6175 6231 6255 6262 6275 6279 6280 6363 6364 6375 6400 6544 6548 6551 6552 6553 6589 6785 6792 6825 6826 6831 6832 6843 } } savannah = { color = { 248 199 23 } sound_type = plains supply_limit = 6 movement_cost = 1.00 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.95 terrain_override = { 768 776 1800 2805 2809 2810 2812 2814 2815 2855 2859 2879 2884 2887 4836 2383 2893 2895 2897 2908 2909 2910 2918 2923 2925 2926 2939 1113 1116 1123 1131 1135 1140 1142 1148 1146 1149 1144 1159 2237 2239 2245 2250 2263 2265 2270 2278 2279 2280 2283 2291 607 2374 606 605 2378 614 2386 603 612 485 870 883 884 887 888 894 897 900 902 915 922 923 924 926 932 942 1008 1010 2017 2021 2513 2514 2520 2530 2533 2535 2538 2542 2543 2546 2596 2669 2853 2888 2891 2892 2906 2907 2911 2919 2920 1114 1120 1122 1124 1136 1137 1143 1145 1150 1152 1154 1160 1161 2238 2240 2241 2248 2249 2252 2254 2253 2256 2267 2281 2285 2292 2293 2295 1167 1168 1190 1191 1193 1194 2774 2775 2794 913 929 1153 2266 2519 2597 2656 2886 2924 1187 1189 1088 2736 2726 2729 #Australia 1925 #Kenya 4022 4028 4031 4032 #Madagascar 2948 4034 4035 4036 4037 4038 4039 4041 4042 4043 4044 4045 4047 4048 4058 4061 4062 4064 4065 4071 4074 4075 4076 4082 4083 4091 4092 4093 4094 4095 4096 4097 4099 4104 4105 4106 4107 4108 #Central Africa 4618 4619 #Mesoamerica 1.28 # India Extended remap 5882 5883 5884 5889 5890 5891 5914 5960 5961 5965 5966 5969 5972 5973 5977 5983 6326 6328 6452 6466 6468 6558 6559 6560 6562 6571 6580 6581 6592 6593 6594 6595 6596 6597 6599 6601 6603 6605 6648 6649 6652 6655 6669 6674 6675 6677 6683 6687 6688 6689 6690 6691 6696 6697 6698 6699 6700 6711 6712 6714 6715 6729 6730 6732 6736 6738 6739 6740 6741 6742 6743 6783 6790 6791 6803 6814 6817 6822 6823 6829 6830 6834 6835 6838 6842 6844 6845 6860 6862 6863 6864 6866 6867 6868 6870 6871 6873 6875 6876 6877 6878 6880 6881 6882 6886 6887 6888 6892 6893 6894 6896 6897 6903 6905 6906 6907 6908 6909 6910 6911 6912 6913 6914 6918 6919 6923 6926 6931 6932 6933 6934 6935 6936 6941 6942 6944 6945 6946 6954 6955 6956 6958 6959 6960 6961 6962 6963 6964 6965 6966 6967 6968 } } steppe = { color = { 147 200 83 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 2195 463 2197 2417 2367 470 472 2353 2369 2358 476 2354 479 2357 1966 2420 284 1974 2412 2413 286 2414 287 2447 2406 282 304 303 2415 302 2408 299 2409 285 291 2411 467 1081 473 2421 1971 288 468 2418 2419 474 2366 1965 475 2441 2359 2360 478 2355 2422 2416 1057 2434 1076 1075 1071 889 2004 2009 2625 2672 4033 885 886 892 906 1226 2500 774 1133 1156 1157 1158 1216 1221 1225 2243 2246 2260 2262 2264 2268 2269 2273 2276 2282 2284 2288 2776 2777 2799 2780 2784 2783 2785 2795 2800 2802 2932 779 780 781 2008 2497 2499 2510 2502 2666 2860 2866 2869 2870 2875 2876 833 1175 1179 2880 4255 4264 4265 4267 # Russia 459 461 714 2118 2126 2368 717 721 722 723 724 725 1058 2109 2114 2115 2116 2185 2187 2188 2727 #Australia 4200 4202 4203 4218 4219 4220 #Greater China 4629 #Texas additions # 1.29 4664 4665 4674 4666 4667 4673 4675 4672 4671 4668 4683 # India Extended remap 5322 5329 5344 5345 5354 5355 5361 5365 5366 5370 5371 5380 5381 5423 5433 5446 5460 5485 5495 5530 5539 5540 5541 5542 5544 5545 5546 5547 5549 5550 5551 5562 5565 5600 5601 5605 5663 5672 5676 5686 5687 5730 5747 5748 5779 5780 5835 5836 5837 5838 5843 6168 6169 6170 6171 6172 6173 6174 6235 6236 6285 6347 6348 6349 6425 6455 6456 6457 6554 6555 6557 6568 6569 6572 6574 6575 6576 6578 6579 6582 6676 6678 6679 6680 6681 6716 6717 6718 6719 6720 6721 6796 6801 6802 6803 6805 6807 6808 6809 6812 } } ###———————————————EUROPA———————————————————————#### # Austria & Swiss cliffs = { color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { 233 } } coastal_jungle = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = {486 2654 2655 2659 490 1237 2719 2721 2722 2723 1245 2724 } } grassy_mountains = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 144 124 2982 199 143 4750 138 4754 1831 139 2201 422 2196 4303 4302 419 } } irish_woods_j = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 244 240 173 175 4112 194 4387 195 4697 190 178 4389 184 2974 93 181 4766 187 189 188 4767 1880 4713 4768 1866 1742 4770 } } irish_j2 = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 4121 372 4380 4119 4379 4120 374 376 375 4377 4118 4378 } } amazon_rainforest_j = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { 4617 2811 742 2804 743 2931 2889 744 2937 746 2938 747 2933 2934 2930 2935 2929 748 2927 2928 2905 2904 2902 2882 800 2901 2900 2832 803 801 2834 2833 2830 2944 2823 2945 815 821 818 4605 822 2816 } } tuscan_hills_j1 = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 107 4739 105 106 2978 119 2976 1774 111 } } arid_highlands_jfinal = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 4699 1773 4701 145 4553 228 2755 2989 } } tabriz_j = { # Aladaglar Mountains (used to be just Tabriz) color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2212 4300 } } arid_mountains_j1 = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2127 4210 739 4516 4514 4519 4520 4693 785 2873 2871 2874 783 797 2940 2839 787 2872 } } indian_jungle_j = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = {4433 4432 2034 1946 4431 2029 4413 534 537 4408 2100 4409 4407 2099 4423 4424 4438 2028 4444 4439 547 4445 2050 546 4458 551 4468 2048 4446 4448 4441 2049 4451 553 2098 4469 4470 4450 560 2096 4472 4471 2038 2039 4478 2042 571 4440 566 570 573 2091 4473 2041 2398 580 2397 4405 582 2400 568 579 2402 1815 590 2403 591 2404 592 4835 4834 2389 4833 2388 601 4841 589 602 4842 1817 4812 599 4814 2392 595 537 4412 567 } } borneo_rainforest_j = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { 2385 2384 4840 4828 4827 2377 2375 4824 4823 4822 4837 4821 610 4820 616 2372 4819 2685 4811 619 2681 4818 2680 621 623 622 625 2691 4794 627 640 4803 4802 2706 2708 639 2707 4801 4800 2712 638 2710 2711 2703 637 636 4805 4806 2704 2705 } } tropical_andes_j = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 811 817 2824 813 2825 814 2827 2826 810 2829 2947 804 4582 } } dry_andes_j = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2831 795 2835 2941 2837 2836 791 2843 2845 2862 2877 794 2838 } } falklands_j = { color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { 1095 } } hebrides_j1 = { color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { 253 4364 4365 } } geneva_j1 = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 4720 } } karakorum_j = { color = { 242 242 111 } type = desert sound_type = desert movement_cost = 1.05 supply_limit = 4 local_development_cost = 0.5 nation_designer_cost_multiplier = 0.8 terrain_override = { 4678 } } sarai_j = { color = { 147 200 83 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 466 } } london_j1 = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 236 } } benin_j1 = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = {1147 } } timbuktu_j = { color = { 147 200 83 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1132 } } mbanza_kongo_j1 = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { } } loango_j1 = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { 1166 } } venice_j3 = { color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { 112 } } rome_j4 = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 118 } } pressburg_j = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 1772 } } kyiv_j1 = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = {280 } } madrid_j1 = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 217 } } toledo_j = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 219 } } bucharest_j = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 4531 } } berlin_j6 = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 50 } } mbanza_kongo_j4 = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 1170 } } vienna_j = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 134 } } socotra_j = { color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { 1099 } } alpine_j = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 204 205 4727 103 1871 166 4740 4722 1873 4710 73 4758 1768 4759 132 76 } } midian_j4 = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2327 383 } } sinai_j1 = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 365 } } asir_j3 = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 386 2346 4281 4280 2990 4301 4338 2217 4331 2236 } } pyrenees_j = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 210 211 208 } } desert_mountains_j = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2332 4282 2345 4332 } } mongol_mountains_j = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2117 4206 4682 4680 2189 4679 716 719 4222 4681 1066 718 } } atlas_j1 = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2468 2470 4568 } } manchurian_mountains_j = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2103 1048 4214 4216 4215 2105 2104 729 4656 4217 4655 2186 1850 2107 4653 4232 2743 732 } } ahmedabad_j1 = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 2054 } } lucknow_j = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 523 } } surat_j = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 517 } } kochin_j1 = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { 535 } } patna_j = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 4447 } } lahore_j2 = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 507 } } fatehpur_sikri_j = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 524 } } old_delhi_j1 = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 522 } } vijayanagar_ai_j3 = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 541 } } ayutthaya_ai_j5 = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 600 } } cambridge_j2 = { color = { 13 189 130 } type = marsh sound_type = forest movement_cost = 1.3 defence = 1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 4370 } } graz_j = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1863 } } bordeaux_j2 = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 174 } } oppland_j2 = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 22 } } marrakech_j1 = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 344 } } carpathian_mountains_j4 = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 4236 1952 158 4128 } } daintree_j3 = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { 2731 2732 4853 4852 4855 } } australian_woods_j1 = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1084 2730 2733 1093 1094 1107 } } sibillini_j1 = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 120 4733 4734 } } dry_zagros_j1 = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2211 4330 436 435 4344 } } grassy_zagros_j1 = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 414 413 4329 2223 4345 4342 2207 2205 1180 4783 } } luscious_zagros_j = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2206 424 4304 4340 4339 } } kremenets_j = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 4539 } } zhytomyr_j = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 1942 } } congo_rainforest_j = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { 4109 4105 4090 4089 4088 4086 4081 1169 4079 4078 1165 1164 } } guinean_forests_j = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { 1163 1151 2294 2289 1162 1141 1139 2258 2257 1138 2255 1125 1126 1119 2242 1118 } } ethiopian_highlands_j6 = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 2781 2779 1207 2778 2792 1208 1211 1218 2756 2757 2758 2763 2762 2770 2772 2771 2766 2787 } } ethiopian_mountains_j = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2769 1214 2791 1213 1223 4158 2760 2761 1210 } } mexican_mountains_j1 = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 4641 2615 4643 857 856 4645 2617 4647 4648 } } kashmir_mountains_j1 = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2073 4521 } } mogadishu_j2 = { color = { 147 200 83 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1205 } } zurich_j2 = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 1869 } } djenne_j1 = { color = { 248 199 23 } sound_type = plains supply_limit = 6 movement_cost = 1.00 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.95 terrain_override = { 1134 } } kano_j1 = { color = { 248 199 23 } sound_type = plains supply_limit = 6 movement_cost = 1.00 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.95 terrain_override = { 1155 } } aksum_j1 = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 1227 } } trowulan_j2 = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 628 } } makassar_j1 = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 641 } } kuturaja_j = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 617 } } gniezno_j = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 4526 } } inwa_j = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 584 } } phnom_penh_j = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2380 } } posnan_j3 = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 254 } } xieng_thong_j1 = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 615 } } gorlitz_j1 = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 4778 } } kathmandu_j4 = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 557 } } tibetan_j10 = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 2132 2131 705 678 2135 2134 } } tehran_j4 = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 428 } } tabriz_j4 = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 416 } } nishapur_j = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 4326 } } turkish_highlands_j1 = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 4294 4293 4295 418 2303 332 329 2301 324 2298 319 323 326 4313 1846 } } afghan_j3 = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 4335 2222 4171 433 2234 2220 2221 449 2225 448 577 576 2226 452 } } kairouan_j = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 4566 } } bologna_j = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 4730 } } urbino_j = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 2977 } } bastia_j1 = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 1247 } } cagliari_j = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 2986 } } sassari_j1 = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 127 } } ferrara_j1 = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 113 } } qasvin_j = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 2215 } } ravenna_j = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 114 } } poltava_j1 = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 290 } } sich_j1 = { color = { 147 200 83 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 283 } } bessarabia_j = { color = { 147 200 83 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1756 } } suceava_j = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 268 } } ########## Colonial urban terrain pictures ####################################### cape_town_j = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 1177 # Cape Town, Cape / Cabo } } salvador_j = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { 756 # Salvador, Bahia } } rio_j = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { 763 # Rio de Janeiro } } caracas_j2 = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { 831 # Caracas } } buenos_aires_j2 = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { # 778 # Buenos Aires, Rio de la Plata } } bogota_j1 = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { # 825 # Bogota / Bogotá } } sydney_j = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { # 1090 # Sydney, Eora } } mexico_city_j = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { # 852 # Mexico City, Mexico } } urban_boston = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 968 # Boston, Massachusetts } } urban_new_york = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 965 # New York, Manhattan } } urban_nassau = { color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { 482 # Nassau, Bahamas } } urban_new_orleans = { color = { 13 189 130 } type = marsh sound_type = forest movement_cost = 1.3 defence = 1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 893 # New Orleans, Louisiana / Chitimacha } } ########### Nahuatl urban terrain pictures ####################################### tenochtitlan_ai_j5 = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { # 852 # Tenochtitlan, Mexico } } tenochtitlan_alternative_j5 = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { # 852 # Tenochtitlan alternative, Mexico } } tetzcoco_j5 = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { # 4570 # Tetzcoco, Texcoco } } mixtec_j = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { # 847 # Totopec, Mixtec } } zapotec_j = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { # 844 # Zaachila, Zapotec } } mitla_j3 = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { # 4584 # Mitla } } totonac_j = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { # 4598 # Cempoala, Cuauhtochco } } cholula_j = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { # 2644 # Cholula } } tzintzuntzan_j1 = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { # 2624 # Tzintzuntzan, Patzcuaro } } ########### Mayan urban terrain pictures ######################################### xicallanco_j = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { # 2632 # Xicallanco } } chichen_itza_j4 = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { # 846 # Chichen Itza, Sotuta } } qumarkaj_j5 = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { # 4587 # Q'umarkaj, Qumarkaj } } mayan_classical_j1 = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { # 4588 4589 2637 843 # Classical Mayan ruins } } nojpeten_j8 = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { # 842 # Nojpeten / Nojpetén, Peten / Petén } } tikal_renewal_j = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { # 842 # Tikal renewal, Peten / Petén } } iximche_j7 = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { # 2653 # Iximche / Iximché } } ########### Incan urban terrain pictures ######################################### tropical_andes_incan = { # Tropical Andes color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 808 # Cusco / Cuzco 802 # Chuquiabo 809 # Pachacamac, Lima 820 # Kitu Kara, Quito 807 # Machu Picchu, Abancay } } dry_andes_incan = { # Dry Andes color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2942 # Incan shepherd, Charcas } } amazon_rainforest_incan = { # Amazon Rainforest color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { 2943 # Kuelap, Chachapoyas } } cusco_j2 = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { # 808 # Cusco / Cuzco } } chanchan_j = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { # 812 # Chan Chan / Chanchan } } chuquiabo_j = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { # 802 # Chuquiabo } } pachacamac_j = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { # 809 # Pachacamac, Lima } } incan_shepherd_j = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { # 2942 # Incan shepherd, Charcas } } kuelap_j1 = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { # 2943 # Kuelap, Chachapoyas } } kitu_kara_j = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { # 820 # Kitu Kara, Quito } } machu_picchu_j3 = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { # 807 # Machu Picchu, Abancay } } ############################# END ################################################ urban_vienna = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { } } urban_salzburg = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 76 } } terrain_orderland = { # Trento color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 110 } } urban_linz = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 133 } } urban_bern = { color = {113 176 151} type = hills sound_type = mountains supply_limit = 5 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 terrain_override = { 165 } } urban_steiermark = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 132 } } urban_tirol = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { } } urban = { # to change! Avignon color = {179 255 64} movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 sound_type = plains type = plains allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 202 } } urban_hanseatic = { # some hansa cities (will be replaced) riga color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 38 } } # netherlands urban_brugge = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 90 } } urban_antwerp = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 1744 } } urban_amsterdam = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 97 } } urban_denbosch = { # Breda color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 95 } } urban_gelre = { # aka Arnhem color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 99 } } urban_utrecht = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 98 } } urban_den_haag = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 4383 } } urban_groeningen = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 4382 } } urban_brussel = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 92 } } # Germany urban_berlin = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { } } urban_hamburg = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 44 } } urban_dresden = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 61 } } urban_munich = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 65 } } urban_heidelberg = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 77 } } urban_cotbus = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1763 } } thuringian_woods = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 63 } } urban_amberg = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 1757 } } urban_augsburg = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 1868 } } urban_baden = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 74 } } urban_bamberg = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 66 } } urban_freiburg = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 72 } } urban_ingolstadt = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2955 } } urban_landshut = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 64 } } urban_mainz = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 78 } } urban_nuernberg = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 67 } } urban_ravensburg = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 69 } } urban_regensburg = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2957 } } urban_straubing = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 2956 } } urban_stuttgart = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 70 } } urban_swabian_hall = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 71 } } urban_ulm = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 1872 } } urban_worms = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1761 } } urban_wuerzburg = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 79 } } urban_strassburg = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 75 } } urban_memmingen = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 68 } } urban_neuruppin = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 51 } } urban_stendal = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 2964 } } urban_lueneburg = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 53 } } urban_osnabrueck = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 56 } } urban_sternberg = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 2969 } } urban_prenzlau = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 2993 } } urban_lauenburg = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1857 } } urban_wittenberg = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 59 } } urban_kiel = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 1775 } } urban_slesvig = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 13 } } urban_emden = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 1931 } } urban_oldenburg = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 55 } } urban_bremervoerde = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 54 } } urban_heide = { color = { 13 189 130 } type = marsh sound_type = forest movement_cost = 1.3 defence = 1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 4141 } } urban_aachen = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1878 } } urban_brunswik = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 57 } } urban_dessau = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 58 } } urban_duesseldorf = { # Berg color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 84 } } urban_greifswald = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 2994 } } urban_hannover = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1758 } } urban_hoya = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 2971 } } urban_kassel = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1762 } } urban_kleve = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 2975 } } urban_koblenz = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1760 } } urban_leipzig = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 62 } } urban_luebeck = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 45 } } urban_marburg = { # Hessen color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 81 } } urban_meppen = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 2973 } } urban_muenster = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 86 } } urban_potsdam = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1759 } } urban_rostock = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 46 } } urban_stralsund = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 47 } } urban_trier = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 80 } } urban_wiesbaden = { # Nassau color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 83 } } urban_wismar = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 2996 } } urban_paderborn = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 2972 } } urban_arnsberg = { # Westfalen color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 82 } } urban_magdeburg = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 52 } } urban_bremen = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 1874 } } urban_frankfurt = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1876 } } urban_koeln = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 85 } } urban_luxemburg = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 94 } } # Prussia aka old German areas urban_koenigsberg = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 41 } } urban_danzig = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 43 } } urban_kulm = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 1859 } } urban_landsberg = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 49 } } urban_kolberg = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 48 } } urban_marienburg = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 1841 } } urban_stetin = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1858 } } urban_stolp = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 2995 } } urban_memel = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 40 } } # Bohemia & Silesia urban_praga = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 266 } } urban_breslau = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 264 } } urban_litomerice = { # Rudohori color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 1771 } } urban_pilsen = { # Pilsen color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 267 } } urban_budweis = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 2968 } } bohemian_mountains = { # Eger & Vogtland color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 2967 2965 } } bohemian_forest = { # Bautzen color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 60 } } bohemian_highlands = { # Hradecko color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 2970 } } bohemian_grasland = { # Mähren! color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 265 4237 } } # Scandinavia urban_copenhagen = { color = { 179 255 64 } movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 sound_type = plains type = plains allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 12 } } urban_stockholm = { color = { 179 255 64 } movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 sound_type = plains type = plains allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 1 } } urban_trondheim = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 20 } } urban_bergen = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 23 } } urban_christiania = { color = { 18 74 9 } type = forest sound_type = forest movement_cost = 1.25 defence = 1 supply_limit = 4 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 17 } } urban_sogn = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 2752 } } urban_agder = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 24 } } urban_halogaland = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 21 } } urban_fyn = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 14 } } urban_ostjylland = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 4142 } } urban_vestjylland = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 15 } } urban_nordjylland = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 1984 } } urban_kolding = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 4149 } } urban_bornholm = { color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { 1981 } } urban_kalmar = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 3 } } urban_gotland = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 25 } } sweden_forest = { # Sweden color = { 18 74 9 } type = forest sound_type = forest movement_cost = 1.25 defence = 1 supply_limit = 4 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 4 5 8 } } finnmark_forest = { color = { 18 74 9 } type = forest sound_type = forest movement_cost = 1.25 defence = 1 supply_limit = 4 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 315 4151 1777 4114 } } # Great Britain urban_london = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { } } urban_newcastle = { # northumberland color = { 13 189 130 } type = marsh sound_type = forest movement_cost = 1.3 defence = 1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 246 } } urban_edinborough = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 248 } } urban_oxford = { # oxfordshire color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 237 } } urban_nottingham = { # derby color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 1861 } } urban_carlisle = { # Cumbria color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 247 } } urban_bristol = { # Gloucester color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 239 } } urban_salisbury = { # Hampshire color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 234 } } urban_chester = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 4375 } } urban_exeter = { # Devon color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 4373 } } urban_coventry = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 4372 } } urban_york = { # yorkshire color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 245 } } urban_lincoln = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 243 } } urban_kent = { # aka Canterbury color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 235 } } urban_dublin = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 373 } } urban_iverness = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 252 } } scottish_highlands = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { } } urban_hebrids = { color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { } } urban_fife = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 250 } } urban_ayr_glasgow = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 249 } } # France urban_paris = { color = { 179 255 64 } movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 sound_type = plains type = plains allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 183 } } urban_lyon = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 203 } } urban_nice = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 102 } } urban_marseille = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 201 } } urban_besancon = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 193 } } # Russia urban_moscow = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.2 terrain_override = { 295 } } urban_novgorod = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 310 } } urban_vladimir = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 307 } } urban_mozhaisk = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 4251 } } urban_rostov = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 4147 } } urban_tver = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 294 } } urban_suzdal = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1956 } } urban_nizhny_novgorod = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 306 } } urban_pleskau = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 274 } } urban_rzhev = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1752 } } urban_yaroslavl = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 308 } } urban_kazan = { color = { 147 200 83 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1082 } } urban_tula = { color = { 147 200 83 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 300 } } urban_kasimov = { color = { 147 200 83 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1778 } } urban_ustjug = { color = { 18 74 9 } type = forest sound_type = forest movement_cost = 1.25 defence = 1 supply_limit = 4 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 1755 } } urban_vologda = { color = { 18 74 9 } type = forest sound_type = forest movement_cost = 1.25 defence = 1 supply_limit = 4 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 314 } } urban_galich = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1957 } } urban_kostroma = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1753 } } urban_kolomna = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 4252 } } urban_ryasan = { color = { 147 200 83 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 301 } } urban_saint_petersburg = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 33 } } urban_baloozero = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 312 } } urban_cherdyn = { color = { 18 74 9 } type = forest sound_type = forest movement_cost = 1.25 defence = 1 supply_limit = 4 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 1963 } } urban_hajitarkhan = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 464 } } urban_samarkand = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 454 } } # East Europa urban_smolensk = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 293 } } urban_minsk = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 276 } } urban_grodno = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1937 } } urban_vilna = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 272 } } urban_kiev = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { } } urban_polotsk = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 275 } } urban_lwow = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 2961 } } urban_vitebsk = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 771 } } urban_kursk = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 298 } } urban_trakai = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 270 } } urban_warsaw = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 257 } } urban_lublin = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 260 } } urban_cracow = { color = { 179 255 64 } type = plains sound_type = plains supply_limit = 10 movement_cost = 1.10 local_development_cost = -0.05 nation_designer_cost_multiplier = 1.05 allowed_num_of_buildings = 1 terrain_override = { 262 } } urban_theodoro = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 2410 } } urban_budapest = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 153 } } urban_tiflis = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 supply_limit = 4 nation_designer_cost_multiplier = 0.75 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 terrain_override = { 423 } } urban_mogilyov = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 292 } } urban_oesel = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 35 } } urban_reval = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 36 } } # Italy urban_milano = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 104 } } urban_mantua = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 109 } } lombardy_lake = { # Novara color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2979 } } urban_siena = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 117 } } urban_pisa = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 115 } } urban_rome = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { } } urban_venice = { color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { } } urban_genoa = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 101 } } urban_naples = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 121 } } urban_firenze = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 116 } } urban_ragusa = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 137 } } urban_verona = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 108 } } urban_palermo = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 125 } } urban_malta = { # not really Italy color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { 126 } } # Byzantium aka Greek area urban_thessaloniki = { color = { 179 255 64 } movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 sound_type = plains type = plains allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 148 } } urban_athens = { color = { 179 255 64 } movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 sound_type = plains type = plains allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 146 } } urban_constantinople = { color = { 179 255 64 } movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 sound_type = plains type = plains allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 151 } } urban_rhodos = { color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { 320 } } urban_nicosia = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 321 } } urban_trebizond = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 supply_limit = 4 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 defence = 2 local_defensiveness = 0.25 terrain_override = { 330 } } urban_corfu = { color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { 142 } } #urban_larissa = { # color = { 130 255 47 } # # type = plains # sound_type = plains # # movement_cost = 1.0 # supply_limit = 8 # allowed_num_of_buildings = 1 # nation_designer_cost_multiplier = 1 # terrain_override = { # 147 # } #} #urban_nafplio = { # color = { 176 129 21 } # # type = hills # sound_type = mountains # # supply_limit = 6 # movement_cost = 1.4 # defence = 1 # local_defensiveness = 0.1 # local_development_cost = 0.2 # nation_designer_cost_multiplier = 0.9 # terrain_override = { # 1773 # } #} # Hispania aka Spain & Portugal urban_sevilla = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 224 } } urban_toledo = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { } } urban_lisboa = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 227 } } urban_braganca = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 232 } } urban_porto = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 231 } } urban_coimbra = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1851 } } urban_cadiz = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 1749 } } urban_granada = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 223 } } urban_madrid = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { } } urban_valencia = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 220 } } urban_barcelona = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 213 } } urban_bilbao = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 209 } } urban_arabic = { # Gibraltar color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 226 } } # Arabia and north Africa pyramids = { # pyramids of Gizeh color = { 179 255 64 } movement_cost = 1.10 supply_limit = 10 sound_type = plains type = plains allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 local_development_cost = -0.05 terrain_override = { 2316 } } urban_mecca = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 385 } } urban_medina = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 supply_limit = 4 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 defence = 2 local_defensiveness = 0.25 terrain_override = { 384 } } urban_jerusalem = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 379 } } urban_kars = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2204 } } urban_smyrna = { color = {113 176 151} type = hills sound_type = mountains movement_cost = 1.4 supply_limit = 5 nation_designer_cost_multiplier = 0.85 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 terrain_override = { 318 } } urban_bursa = { color = {41 155 22} type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 317 } } urban_akkon = { # and Naablus color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 1854 } } urban_cairo = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 361 } } urban_tunis = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 341 } } urban_alexandria = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 358 } } urban_arabic_2 = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2467 } } urban_fez = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 343 } } urban_ceuta = { color = { 176 129 21 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1751 } } urban_constantine = { color = { 176 129 21 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 340 } } urban_damietta = { color = { 179 255 64 } type = plains sound_type = plains allowed_num_of_buildings = 1 local_development_cost = -0.05 nation_designer_cost_multiplier = 1.05 supply_limit = 10 movement_cost = 1.10 terrain_override = { 363 } } urban_hautesplaines = { color = { 176 129 21 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 2459 2462 2463 } } urban_kef = { color = { 176 129 21 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 2454 } } urban_mitija-algiers = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 338 } } urban_mombasa = { color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { 1202 } } urban_mountsinai = { color = { 176 129 21 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_development_cost = 0.2 local_defensiveness = 0.1 nation_designer_cost_multiplier = 0.90 supply_limit = 6 terrain_override = { } } urban_nilefayyum = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 allowed_num_of_buildings = 1 local_development_cost = -0.05 nation_designer_cost_multiplier = 1.05 supply_limit = 10 terrain_override = { 359 } } urban_ourzazate = { color = { 176 129 21 } type = hills sound_type = mountains movement_cost = 1.4 local_development_cost = 0.2 local_defensiveness = 0.1 nation_designer_cost_multiplier = 0.9 supply_limit = 6 defence = 1 terrain_override = { 2464 } } urban_rifmountains = { color = { 176 129 21 } type = hills sound_type = mountains movement_cost = 1.4 local_development_cost = 0.2 local_defensiveness = 0.1 nation_designer_cost_multiplier = 0.9 supply_limit = 6 defence = 1 terrain_override = { 335 } } urban_sousse = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 2473 } } urban_suakin = { color = { 255 211 110 } type = desert sound_type = desert movement_cost = 1.0 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.9 supply_limit = 4 terrain_override = { 1232 } } urban_tangiers = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 334 } } urban_tetouan = { color = { 176 129 21 } type = hills sound_type = mountains movement_cost = 1.4 local_development_cost = 0.2 local_defensiveness = 0.1 defence = 1 nation_designer_cost_multiplier = 0.90 supply_limit = 6 terrain_override = { 4561 } } urban_timbuktu = { color = { 147 200 83 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { } } urban_tripolitania = { color = { 255 211 110 } type = desert sound_type = desert movement_cost = 1.0 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.9 supply_limit = 4 terrain_override = { 354 } } urban_zanzibar = { color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { 1201 } } ################# Arab World ###################### urban_aden = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 local_development_cost = 0.35 local_defensiveness = 0.25 defence = 2 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 388 } } urban_aleppo = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 local_development_cost = 0.05 terrain_override = { 377 } } urban_antioch = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 local_development_cost = 0.05 terrain_override = { 2313 } } urban_aqabah = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 local_development_cost = 0.35 defence = 2 local_defensiveness = 0.25 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 4268 } } urban_baghdad = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 410 } } urban_basra = { color = { 13 189 130 } type = marsh sound_type = forest movement_cost = 1.3 defence = 1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 408 } } urban_tyre = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 local_development_cost = 0.05 terrain_override = { 1855 } } urban_damascus = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 nation_designer_cost_multiplier = 0.95 local_development_cost = 0.05 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 382 } } urban_gaza = { color = { 255 211 110 } type = desert sound_type = desert movement_cost = 1.0 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.9 supply_limit = 4 terrain_override = { 364 } } urban_hama = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 nation_designer_cost_multiplier = 0.95 local_development_cost = 0.05 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 1849 } } urban_homs = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 nation_designer_cost_multiplier = 0.95 local_development_cost = 0.05 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 4297 } } urban_kerak = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 local_development_cost = 0.35 local_defensiveness = 0.25 defence = 2 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 380 } } urban_mosul = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 nation_designer_cost_multiplier = 0.95 local_development_cost = 0.05 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 411 } } urban_muscat = { color = { 255 211 110 } type = desert sound_type = desert movement_cost = 1.0 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.9 supply_limit = 4 terrain_override = { 400 } } urban_najaf = { color = { 13 189 130 } type = marsh sound_type = forest movement_cost = 1.3 defence = 1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 2311 } } urban_palmyra = { color = { 242 242 111 } type = desert sound_type = desert movement_cost = 1.05 supply_limit = 4 local_development_cost = 0.5 nation_designer_cost_multiplier = 0.8 terrain_override = { 405 } } urban_sanaa = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 local_development_cost = 0.35 local_defensiveness = 0.25 defence = 2 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 390 } } urban_shatt = { color = { 13 189 130 } type = marsh sound_type = forest movement_cost = 1.3 defence = 1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 4288 } } urban_socotra = { color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { } } urban_suwayda = { color = { 242 242 111 } type = desert sound_type = desert movement_cost = 1.05 nation_designer_cost_multiplier = 0.8 local_development_cost = 0.5 supply_limit = 4 terrain_override = { 4271 } } urban_tikrit = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2310 2312 } } urban_trablussham = { color = { 176 129 21 } type = hills sound_type = mountains movement_cost = 1.4 local_development_cost = 0.2 defence = 1 local_defensiveness = 0.1 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 378 } } ################# Asia ###############################3 urban_alborz = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 local_development_cost = 0.35 local_defensiveness = 0.25 defence = 2 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 426 } } urban_delhi = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { } } urban_dhaka = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 local_development_cost = 0.35 supply_limit = 5 nation_designer_cost_multiplier = 0.8 defence = 1 terrain_override = { 564 } } urban_gingee = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 local_development_cost = 0.25 local_defensiveness = 0.1 defence = 1 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 1947 } } urban_gird = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 525 } } urban_goa = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 2030 } } urban_golconda = { color = { 176 129 21 } type = hills sound_type = mountains movement_cost = 1.4 local_development_cost = 0.2 defence = 1 local_defensiveness = 0.1 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 542 } } urban_isfahan = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 local_development_cost = 0.35 local_defensiveness = 0.25 defence = 2 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 429 } } urban_jaunpur = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 555 } } urban_kabul = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 local_development_cost = 0.35 local_defensiveness = 0.25 defence = 2 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 451 } } urban_kashmir = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 local_development_cost = 0.25 local_defensiveness = 0.1 defence = 1 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 508 } } urban_kermanshah = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 local_development_cost = 0.35 local_defensiveness = 0.25 defence = 2 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2210 } } urban_kumari = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { 4410 } } urban_qom = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 nation_designer_cost_multiplier = 0.95 local_development_cost = 0.05 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 2213 } } urban_lahore = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { } } urban_lucknow = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { } } urban_malacca = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 local_development_cost = 0.35 supply_limit = 5 nation_designer_cost_multiplier = 0.8 defence = 1 terrain_override = { 596 } } urban_multan = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 506 } } urban_mysore = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 533 } } urban_shiraz = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 local_development_cost = 0.35 local_defensiveness = 0.25 defence = 2 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2218 4296 2306 331 2305 4310 } } urban_westernghats = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 530 2089 4429 531 4427 } } urban_westernghats2 = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 2032 } } urban_ternate = { color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { 649 } } urban_tangiers = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 334 } } urban_edirne = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 149 } } urban_creta = { color = { 176 129 21 } type = hills sound_type = mountains movement_cost = 1.4 local_development_cost = 0.2 local_defensiveness = 0.1 nation_designer_cost_multiplier = 0.9 supply_limit = 6 defence = 1 terrain_override = { 163 } } urban_iskodra = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 local_development_cost = 0.35 local_defensiveness = 0.25 defence = 2 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 4175 } } ################ Spain #################### urban_almeria = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 local_development_cost = 0.35 local_defensiveness = 0.25 defence = 2 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 222 } } urban_avila = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 nation_designer_cost_multiplier = 1 supply_limit = 8 allowed_num_of_buildings = 1 terrain_override = { 4551 } } urban_cordoba = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 225 } } urban_salamanca1 = { color = { 176 129 21 } type = hills sound_type = mountains movement_cost = 1.4 local_development_cost = 0.2 local_defensiveness = 0.1 nation_designer_cost_multiplier = 0.9 supply_limit = 6 defence = 1 terrain_override = { 216 } } urban_indian = { # indian harbour cities none yet! movement_cost = 1.10 local_development_cost = -0.02 supply_limit = 8 sound_type = sea type = plains nation_designer_cost_multiplier = 1.1 terrain_override = { } } urban_angkor_wat = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 609 } } urban_tenochtitlan = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { } } urban_kilwa = { # African colony city color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { 1196 } } urban_gondar = { # African city color = { 176 129 21 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1224 } } urban_havanna = { # Cuba baby! color = { 248 199 23 } sound_type = plains supply_limit = 6 movement_cost = 1.00 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.95 terrain_override = { 484 } } easter_island = { color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { 1988 } } # New bigger terrain areas added by LoL coast_baltic_sea = { # Baltic Sea color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { 1930 1983 } } coast_north_sea = { # nordic Islands aka atlantic coastline color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { 369 1978 1979 } } coast_america = { # Amerikanische Küste color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { 2578 983 982 2561 962 957 2554 2547 938 } } generic_isle = { # Karibische Inseln type = desert sound_type = desert movement_cost = 1.0 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.9 supply_limit = 4 terrain_override = { } } mountains_himalaya = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 676 2130 4205 } } mountains_rocky_mountains = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2506 2020 878 875 880 2495 } } mountains_appalachian = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 936 2564 } } mountains_appalachian_hills = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 935 2548 2552 2557 969 } } mountains_ural = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2444 1078 } } easter_egg = { color = { 176 129 21 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 supply_limit = 6 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 346 348 2465 349 } } ##### Vanilla ###————————————————ASIA————————————————————### 100cheli = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { 660 } } 1beijing = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 1816 } } 2nanjing = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 1821 } } 3guangzhou = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 667 } } 4hangzhou = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 684 } } 5xian = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 700 } } 6chengdu = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 679 } } 7wuchang = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 682 } } 8xiangyang = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 2171 } } 9quanzhou = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 1829 } } 10yangzhou = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 685 } } 11shenyang = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 726 } } 12luoyang = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 1836 } } 13nanchang = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 683 } } 14jinan = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 691 } } 15hefei = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 1838 } } 16shaoxing = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2148 } } 17lasa = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 677 } } kyoto = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 1020 } } 19xichangcheng = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 2182 699 } } 20zhongchangcheng = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2179 2177 } } 21dongchangcheng = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 nation_designer_cost_multiplier = 1 supply_limit = 8 allowed_num_of_buildings = 1 terrain_override = { 704 } } 22kaifeng = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 688 } } 23yunnan = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 662 } } 24xuanhua= { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2136 } } 25datong= { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 697 } } 26yumen = { color = { 242 242 111 } type = desert sound_type = desert movement_cost = 1.05 supply_limit = 4 local_development_cost = 0.5 nation_designer_cost_multiplier = 0.8 terrain_override = { 707 } } 27fuzhou = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 669 } } 28dunhuang = { color = { 242 242 111 } type = desert sound_type = desert movement_cost = 1.05 local_development_cost = 0.5 nation_designer_cost_multiplier = 0.8 supply_limit = 4 terrain_override = { 708 } } 29changsha = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 671 } } 30suzhou = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 1822 } } 31huaian = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2142 } } 565budan = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 565 } } 660xsbn = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { 2166 } } 661dali = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 661 } } 663guangnan = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { 663 } } 664lingyun = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { 664 } } 665zhaoqing = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 665 } } 666qiongzhou = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { 666 } } 2160yazhou = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { 2160 } } 668aomen = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 668 } } 670ganzhou = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 670 } } 672wulin = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 672 } } 673zhenyuan = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 673 } } 674guiyang = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 674 } } 675wumeng = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 675 } } 680chongqing = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 680 } } 681yichang = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 681 } } 686anqing = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 686 } } 687nanyang = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 687 } } 689hanzhong = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 689 } } 2183taozhou = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 2183 } } 690qingzhou = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 690 } } 692huaiqing = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 692 } } 693taiyuan = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 693 } } 694pingyang = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 694 } } 695hejian = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 695 } } 696baoding = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 696 } } 730jilin = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 730 } } 728hrb = { color = { 147 200 83 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 728 } } 738ck = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 738 } } matsue = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 1018 } } naniwa = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 1021 } } kawagoe = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 1028 } } kofu = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 1029 } } kiyosu = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 1030 } } 1824wenzhou = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 1824 } } 1833jian = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 1833 } } inabayama = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1835 } } 1840guilin = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 1840 } } 2108hunchun = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2108 } } 2111htal = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2111 } } 2112andong = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2112 } } 2113gaizhou = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 2113 } } 2133dege = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 2133 } } 2137daming = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2137 } } 2138wuding = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2138 } } 2139laizhou = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2139 } } 2140yanzhou = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2140 } } 2141xuzhou = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2141 } } 2143fengyang = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2143 } } 2144fuyang = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2144 } } 2145zhenjiang = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2145 } } 2146ningguo = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 2146 } } 2147huizhou = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 2147 } } 2149ningbo = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2149 } } 2150jinhua = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2150 } } 2151poyang = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2151 } } 2152jianning = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 2152 } } 2153tingzhou = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 2153 } } 2154jilong = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2154 } } 2155dadu = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2155 } } 2156chaozhou = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2156 } } 2157huizhou = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2157 } } 2158shaoguan = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 2158 } } 2159leizhou = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2159 } } 2161lianzhou = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { 2161 } } 2162wuzhou = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { 2162 } } 2163liuzhou = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2163 } } 2164nanning = { color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { 2164 } } 2165puer = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 2165 } } 2167lijiang = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 2167 } } 2168bozhou = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 2168 } } 2169langzhong = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2169 } } 2170songqu = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 2170 } } 2172jingzhou = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2172 } } 2173yuanling = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 2173 } } 2174hengyang = { color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 2174 } } 2175runing = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2175 } } 2176shangqiu = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2176 } } 2178luan = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2178 } } 2180tianshui = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2180 } } 2181pingliang = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2181 } } 2184xining = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 2184 } } 2190hlhl = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 2190 } } 2748jianchang = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 2748 } } 4194yongping = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 4194 } } 4195zhending = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 4195 } } 4196haizhou = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 4196 } } 4197huangzhou = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 4197 } } 4198fengxiang = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 4198 } } 4199tongren = { color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 4199 } } 4201jianzhou = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 4201 } } 4211dazhou = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 4211 } } 4212jiazhou = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 4212 } } 4213luzhou = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 4213 } } kiriyama = { color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 4359 } } hakata = { color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 1818 } } kumamoto = { color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 4181 } } himeji = { #草原 color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 1019 } } nagasaki = { #树林 color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 4182 } } funai = { #树林 color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1014 } } obi = { #丘陵 color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 4180 } } kagoshima = { #草原 color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 1012 } } yuzuki = { #树林 color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 4186 } } nakamura = { #树林 color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1819 } } tokushima = { #丘陵 color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 1820 } } yamaguchi = { #草原 color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 1017 } } hamada = { #丘陵 color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 4183 } } tomo = { #草原 color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 1825 } } okayama = { #树林 color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 4184 } } tottori = { #丘陵 color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 1830 } } miyazu = { #丘陵 color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 4185 } } wakayama = { #森林 color = { 18 74 9 } type = forest sound_type = forest movement_cost = 1.25 defence = 1 supply_limit = 4 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 4187 } } nara = { #丘陵 color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 1832 } } takefu = { #草原 color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 1023 } } kanazawa = { #草原 color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 1837 } } naoetsu = { #草原 color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 1024 } } okazaki = { #草原 color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 4360 } } sunpu = { #草原 color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 1839 } } nagano = { #丘陵 color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 4188 } } mayabashi = { #丘陵 color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 1843 } } kamakura = { #树林 color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 4189 } } sakura = { #草原 color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 4190 } } ota = { #树林 color = { 41 155 22 } type = forest sound_type = forest movement_cost = 1.10 defence = 1 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.9 supply_limit = 6 terrain_override = { 1027 } } utsunomiya = { #丘陵 color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 4191 } } aizu = { #森林 color = { 18 74 9 } type = forest sound_type = forest movement_cost = 1.25 defence = 1 supply_limit = 4 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 1026 } } yamagata = { #丘陵 color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 1025 } } akita = { #丘陵 color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 4192 } } sannohe = { #丘陵 color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 4131 } } katsuyama = { #海岸线 color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { 4193 } } shiribeshi = { #草原 color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 1847 } } tokachi = { #丘陵 color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 1852 } } kamikawa = { #丘陵 color = { 13 189 130 } type = marsh sound_type = forest movement_cost = 1.3 defence = 1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 1031 } } shuri = { #海岸线 color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { 1015 } } #####————————KOR——————————————————### ############################################# Hwangju = { #丘陵 color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 733 } } Haeju = { #丘陵 color = { 113 176 151 } type = hills sound_type = mountains movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.25 nation_designer_cost_multiplier = 0.85 supply_limit = 5 terrain_override = { 4231 } } Pyeongyang = { #草原 color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 1845 } } Gyeongju = { #农田 color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 2745 } } Hanseong = { #农田 color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 735 } } Jeonju = { #草原 color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 737 } } Cheongju = { #草原 color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 1013 } } Jeju = { #海岸线 color = { 49 175 191 } sound_type = sea movement_cost = 1.0 local_development_cost = 0.15 nation_designer_cost_multiplier = 0.85 supply_limit = 6 terrain_override = { 2741 } } Cheongju = { #高原 color = { 176 129 21 } type = hills sound_type = mountains supply_limit = 6 movement_cost = 1.4 defence = 1 local_defensiveness = 0.1 local_development_cost = 0.2 nation_designer_cost_multiplier = 0.9 terrain_override = { 1013 } } Wonju = { #山地 color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 734 } } Jinju = { #草原 color = { 130 255 47 } type = plains sound_type = plains movement_cost = 1.0 supply_limit = 8 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1 terrain_override = { 4227 } } ###############EAST_ASIA########## Palembang = { #海岸线 color = { 98 163 18 } type = jungle sound_type = jungle movement_cost = 1.5 defence = 1 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.8 supply_limit = 5 terrain_override = { 622 } } Urumqi = { #旱地 color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 715 } } Yarkant = { #沙漠 color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 2124 } } Hotan = { #旱地 color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 710 } } Tsaidam = { #沙漠 color = { 242 242 111 } type = desert sound_type = desert movement_cost = 1.05 supply_limit = 4 local_development_cost = 0.5 nation_designer_cost_multiplier = 0.8 terrain_override = { 706 } } Balikul = { #旱地 color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 4207 } } Nedong = { color = { 105 24 4 } type = mountains sound_type = mountains movement_cost = 1.5 defence = 2 local_defensiveness = 0.25 local_development_cost = 0.35 nation_designer_cost_multiplier = 0.75 supply_limit = 4 terrain_override = { 4517 } } Hami = { color = { 232 172 102 } type = plains sound_type = plains movement_cost = 1.00 local_development_cost = 0.05 nation_designer_cost_multiplier = 0.95 supply_limit = 7 allowed_num_of_buildings = 1 terrain_override = { 2122 } } DongKinh = { #农田 color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { 613 } } Ayutthaya = { #农田 color = { 179 255 64 } type = plains sound_type = plains movement_cost = 1.10 local_development_cost = -0.05 supply_limit = 10 allowed_num_of_buildings = 1 nation_designer_cost_multiplier = 1.05 terrain_override = { } } } ################################################################## ### Graphical terrain ### type = refers to the terrain defined above, "terrain category"'s ### color = index in bitmap color table (see terrain.bmp) ### terrain = { grasslands = { type = grasslands color = { 0 } } hills = { type = hills color = { 1 } } desert_mountain = { type = mountain color = { 2 } } desert = { type = desert color = { 3 } } plains = { type = grasslands color = { 4 } } terrain_5 = { type = grasslands color = { 5 } } mountain = { type = mountain color = { 6 } } desert_mountain_low = { type = desert color = { 7 } } terrain_8 = { type = hills color = { 8 } } marsh = { type = marsh color = { 9 } } terrain_10 = { type = farmlands color = { 10 } } terrain_11 = { type = farmlands color = { 11 } } forest_12 = { type = forest color = { 12 } } forest_13 = { type = forest color = { 13 } } forest_14 = { type = forest color = { 14 } } ocean = { type = ocean color = { 15 } } snow = { type = mountain color = { 16 } } # (SPECIAL CASE) Used to identify permanent snow inland_ocean_17 = { type = inland_ocean color = { 17 } } coastal_desert_18 = { type = coastal_desert color = { 19 } } coastline = { type = coastline color = { 35 } } savannah = { type = savannah color = { 20 } } drylands = { type = drylands color = { 22 } } highlands = { type = highlands color = { 23 } } dry_highlands = { type = highlands color = { 24 } } woods = { type = woods color = { 255 } } jungle = { type = jungle color = { 254 } } terrain_21 = { type = farmlands color = { 21 } } } ################################################################## ### Tree terrain ### terrain = refers to the terrain tag defined above ### color = index in bitmap color table (see tree.bmp) ### tree = { forest = { terrain = forest color = { 3 4 6 7 19 20 } } woods = { terrain = woods color = { 2 5 8 18 } } jungle = { terrain = jungle color = { 13 14 15 } } palms = { terrain = desert color = { 12 } } savana = { terrain = grasslands color = { 27 28 29 30 } } }