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Review and scan line by line the code, looking for any trace of vulnerabilities and find the correct vulnerability that is exist in this contract with depth understanding in solidity and in finding vulnerability and then confirm the vulnerability with evidence and give the vulnerable part that cause the bug with explaining and then give high-quality bug report /// SPDX-License-Identifier: AGPL-3.0
pragma solidity 0.8.15;
import "src/modules/PRICE/PRICE.v2.sol";
/// @title OlympusPriceV2
/// @author Oighty
/// @notice Provides current and historical prices for assets
contract OlympusPricev2 is PRICEv2 {
// DONE
// [X] Update functions for asset price feeds, strategies, etc.
// [X] Toggle MA on and off for an asset
// [X] Add "store" functions that call a view function, store the result, and return the value
// [X] Update add asset functions to account for new data structures
// [X] Update existing view functions to use new data structures
// [X] custom errors
// [X] implementation details in function comments
// [X] define and emit events: addAsset, removeAsset, update price feeds, update price strategy, update moving average
// ========== CONSTRUCTOR ========== //
/// @notice Constructor to create OlympusPrice V2
///
/// @param kernel_ Kernel address
/// @param decimals_ Decimals that all prices will be returned with
/// @param observationFrequency_ Frequency at which prices are stored for moving average
constructor(Kernel kernel_, uint8 decimals_, uint32 observationFrequency_) Module(kernel_) {
decimals = decimals_;
observationFrequency = observationFrequency_;
}
// ========== KERNEL FUNCTIONS ========== //
/// @inheritdoc Module
function KEYCODE() public pure override returns (Keycode) {
return toKeycode("PRICE");
}
/// @inheritdoc Module
function VERSION() external pure override returns (uint8 major, uint8 minor) {
major = 2;
minor = 0;
}
// ========== MODIFIERS ========== //
////////////////////////////////////////////////////////////////
// DATA FUNCTIONS //
////////////////////////////////////////////////////////////////
// ========== ASSET INFORMATION ========== //
/// @inheritdoc PRICEv2
function getAssets() external view override returns (address[] memory) {
return assets;
}
/// @inheritdoc PRICEv2
function getAssetData(address asset_) external view override returns (Asset memory) {
return _assetData[asset_];
}
// ========== ASSET PRICES ========== //
/// @inheritdoc PRICEv2
/// @dev Optimistically uses the cached price if it has been updated this block, otherwise calculates price dynamically
///
/// @dev Will revert if:
/// @dev - `asset_` is not approved
/// @dev - No price could be determined
function getPrice(address asset_) external view override returns (uint256) {
// Try to use the last price, must be updated on the current timestamp
// getPrice checks if asset is approved
(uint256 price, uint48 timestamp) = getPrice(asset_, Variant.LAST);
if (timestamp == uint48(block.timestamp)) return price;
// If last price is stale, use the current price
(price, ) = _getCurrentPrice(asset_);
return price;
}
/// @inheritdoc PRICEv2
/// @dev Will revert if:
/// @dev - `asset_` is not approved
/// @dev - No price could be determined
function getPrice(address asset_, uint48 maxAge_) external view override returns (uint256) {
// Try to use the last price, must be updated more recently than maxAge
// getPrice checks if asset is approved
(uint256 price, uint48 timestamp) = getPrice(asset_, Variant.LAST);
if (timestamp >= uint48(block.timestamp) - maxAge_) return price;
// If last price is stale, use the current price
(price, ) = _getCurrentPrice(asset_);
return price;
}
/// @inheritdoc PRICEv2
/// @dev Will revert if:
/// @dev - `asset_` is not approved
/// @dev - No price could be determined
/// @dev - An invalid variant is requested
function getPrice(
address asset_,
Variant variant_
) public view override returns (uint256 _price, uint48 _timestamp) {
// Check if asset is approved
if (!_assetData[asset_].approved) revert PRICE_AssetNotApproved(asset_);
// Route to correct price function based on requested variant
if (variant_ == Variant.CURRENT) {
return _getCurrentPrice(asset_);
} else if (variant_ == Variant.LAST) {
return _getLastPrice(asset_);
} else if (variant_ == Variant.MOVINGAVERAGE) {
return _getMovingAveragePrice(asset_);
}
}
/// @notice Gets the current price of the asset
/// @dev This function follows this logic:
/// @dev - Get the price from each feed
/// @dev - If using the moving average, append the moving average to the results
/// @dev - If there is only one price and it is not zero, return it
/// @dev - Process the prices with the configured strategy
///
/// @dev Will revert if:
/// @dev - The resulting price is zero
/// @dev - The configured strategy cannot aggregate the prices
///
/// @param asset_ Asset to get the price of
/// @return The price of the asset and the current block timestamp
function _getCurrentPrice(address asset_) internal view returns (uint256, uint48) {
Asset storage asset = _assetData[asset_];
// Iterate through feeds to get prices to aggregate with strategy
Component[] memory feeds = abi.decode(asset.feeds, (Component[]));
uint256 numFeeds = feeds.length;
uint256[] memory prices = asset.useMovingAverage
? new uint256[](numFeeds + 1)
: new uint256[](numFeeds);
uint8 _decimals = decimals; // cache in memory to save gas
for (uint256 i; i < numFeeds; ) {
(bool success_, bytes memory data_) = address(_getSubmoduleIfInstalled(feeds[i].target))
.staticcall(
abi.encodeWithSelector(feeds[i].selector, asset_, _decimals, feeds[i].params)
);
// Store price if successful, otherwise leave as zero
// Idea is that if you have several price calls and just
// one fails, it'll DOS the contract with this revert.
// We handle faulty feeds in the strategy contract.
if (success_) prices[i] = abi.decode(data_, (uint256));
unchecked {
++i;
}
}
// If moving average is used in strategy, add to end of prices array
if (asset.useMovingAverage) prices[numFeeds] = asset.cumulativeObs / asset.numObservations;
// If there is only one price, ensure it is not zero and return
// Otherwise, send to strategy to aggregate
if (prices.length == 1) {
if (prices[0] == 0) revert PRICE_PriceZero(asset_);
return (prices[0], uint48(block.timestamp));
} else {
// Get price from strategy
Component memory strategy = abi.decode(asset.strategy, (Component));
(bool success, bytes memory data) = address(_getSubmoduleIfInstalled(strategy.target))
.staticcall(abi.encodeWithSelector(strategy.selector, prices, strategy.params));
// Ensure call was successful
if (!success) revert PRICE_StrategyFailed(asset_, data);
// Decode asset price
uint256 price = abi.decode(data, (uint256));
// Ensure value is not zero
if (price == 0) revert PRICE_PriceZero(asset_);
return (price, uint48(block.timestamp));
}
}
/// @notice Gets the last cached price of the asset
/// @dev This function follows this logic:
/// @dev - Get the last observation stored for the asset and return it
///
/// @dev If no price has been ever cached, this function will automatically
/// @dev return (0, 0).
///
/// @param asset_ Asset to get the price of
/// @return The price of the asset and asset's last observation time
function _getLastPrice(address asset_) internal view returns (uint256, uint48) {
// Load asset data
Asset memory asset = _assetData[asset_];
// Get last observation stored for asset
uint256 lastPrice = asset.obs[
asset.nextObsIndex == 0 ? asset.numObservations - 1 : asset.nextObsIndex - 1
];
// Last price doesn't have to be checked for zero because it is checked before being stored
// Return last price and time
return (lastPrice, asset.lastObservationTime);
}
/// @notice Gets the moving average price of the asset
/// @dev This function follows this logic:
/// @dev - Calculate the moving average using the `cumulativeObs` / `numObservations`
///
/// @dev Will revert if:
/// @dev - The moving average is not stored for the asset
///
/// @param asset_ Asset to get the price of
/// @return The price of the asset and asset's last observation time
function _getMovingAveragePrice(address asset_) internal view returns (uint256, uint48) {
// Load asset data
Asset memory asset = _assetData[asset_];
// Check if moving average is stored for asset
if (!asset.storeMovingAverage) revert PRICE_MovingAverageNotStored(asset_);
// Calculate moving average
uint256 movingAverage = asset.cumulativeObs / asset.numObservations;
// Moving average doesn't have to be checked for zero because each value is checked before being stored
// Return moving average and time
return (movingAverage, asset.lastObservationTime);
}
/// @inheritdoc PRICEv2
/// @dev Optimistically uses the cached price if it has been updated this block, otherwise calculates price dynamically
function getPriceIn(address asset_, address base_) external view override returns (uint256) {
// Get the last price of each asset (getPrice checks if asset is approved)
(uint256 assetPrice, uint48 assetTime) = getPrice(asset_, Variant.LAST);
(uint256 basePrice, uint48 baseTime) = getPrice(base_, Variant.LAST);
// Try to use the last prices, timestamp must be current
// If stale, get current price
if (assetTime != uint48(block.timestamp)) {
(assetPrice, ) = _getCurrentPrice(asset_);
}
if (baseTime != uint48(block.timestamp)) {
(basePrice, ) = _getCurrentPrice(base_);
}
// Calculate the price of the asset in the base and return
return (assetPrice * 10 ** decimals) / basePrice;
}
/// @inheritdoc PRICEv2
function getPriceIn(
address asset_,
address base_,
uint48 maxAge_
) external view override returns (uint256) {
// Get the last price of each asset (getPrice checks if asset is approved)
(uint256 assetPrice, uint48 assetTime) = getPrice(asset_, Variant.LAST);
(uint256 basePrice, uint48 baseTime) = getPrice(base_, Variant.LAST);
// Try to use the last prices, timestamp must be no older than maxAge_
// If stale, get current price
if (assetTime < uint48(block.timestamp) - maxAge_) {
(assetPrice, ) = _getCurrentPrice(asset_);
}
if (baseTime < uint48(block.timestamp) - maxAge_) {
(basePrice, ) = _getCurrentPrice(base_);
}
// Calculate the price of the asset in the base and return
return (assetPrice * 10 ** decimals) / basePrice;
}
/// @inheritdoc PRICEv2
function getPriceIn(
address asset_,
address base_,
Variant variant_
) external view override returns (uint256, uint48) {
// Get the price of the asset (checks if approved)
(uint256 assetPrice, uint48 assetTime) = getPrice(asset_, variant_);
// Get the price of the base (checks if approved)
(uint256 basePrice, uint48 baseTime) = getPrice(base_, variant_);
// The updatedAt timestamp is the minimum of the two price updatedAt timestamps
uint48 updatedAt = assetTime < baseTime ? assetTime : baseTime;
// Calculate the price of the asset in the base
uint256 price = (assetPrice * 10 ** decimals) / basePrice;
return (price, updatedAt);
}
/// @inheritdoc PRICEv2
/// @dev Implements the following logic:
/// - Get the current price using `_getCurrentPrice()`
/// - Store the price in the asset's observation array at the index corresponding to the asset's value of `nextObsIndex`
/// - Updates the asset's `lastObservationTime` to the current block timestamp
/// - Increments the asset's `nextObsIndex` by 1, wrapping around to 0 if necessary
/// - If the asset is configured to store the moving average, update the `cumulativeObs` value subtracting the previous value and adding the new one
/// - Emit a `PriceStored` event
///
/// Will revert if:
/// - The asset is not approved
/// - The caller is not permissioned
/// - The price was not able to be determined
function storePrice(address asset_) public override permissioned {
Asset storage asset = _assetData[asset_];
// Check if asset is approved
if (!asset.approved) revert PRICE_AssetNotApproved(asset_);
// Get the current price for the asset
(uint256 price, uint48 currentTime) = _getCurrentPrice(asset_);
// Store the data in the obs index
uint256 oldestPrice = asset.obs[asset.nextObsIndex];
asset.obs[asset.nextObsIndex] = price;
// Update the last observation time and increment the next index
asset.lastObservationTime = currentTime;
asset.nextObsIndex = (asset.nextObsIndex + 1) % asset.numObservations;
// Update the cumulative observation, if storing the moving average
if (asset.storeMovingAverage)
asset.cumulativeObs = asset.cumulativeObs + price - oldestPrice;
// Emit event
emit PriceStored(asset_, price, currentTime);
}
// ========== ASSET MANAGEMENT ========== //
/// @inheritdoc PRICEv2
/// @dev Implements the following logic:
/// @dev - Performs basic checks on the parameters
/// @dev - Sets the price strategy using `_updateAssetPriceStrategy()`
/// @dev - Sets the price feeds using `_updateAssetPriceFeeds()`
/// @dev - Sets the moving average data using `_updateAssetMovingAverage()`
/// @dev - Validates the configuration using `_getCurrentPrice()`, which will revert if there is a mis-configuration
/// @dev - Adds the asset to the `assets` array and marks it as approved
///
/// @dev Will revert if:
/// @dev - The caller is not permissioned
/// @dev - `asset_` is not a contract
/// @dev - `asset_` is already approved
/// @dev - The moving average is being used, but not stored
/// @dev - An empty strategy was specified, but the number of feeds requires a strategy
function addAsset(
address asset_,
bool storeMovingAverage_,
bool useMovingAverage_,
uint32 movingAverageDuration_,
uint48 lastObservationTime_,
uint256[] memory observations_,
Component memory strategy_,
Component[] memory feeds_
) external override permissioned {
// Check that asset is a contract
if (asset_.code.length == 0) revert PRICE_AssetNotContract(asset_);
Asset storage asset = _assetData[asset_];
// Ensure asset is not already added
if (asset.approved) revert PRICE_AssetAlreadyApproved(asset_);
// If not storing the moving average, validate that it's not being used by the strategy
if (useMovingAverage_ && !storeMovingAverage_)
revert PRICE_ParamsStoreMovingAverageRequired(asset_);
// Strategy cannot be zero if number of feeds + useMovingAverage is greater than 1
if (
(feeds_.length + (useMovingAverage_ ? 1 : 0)) > 1 &&
fromSubKeycode(strategy_.target) == bytes20(0)
)
revert PRICE_ParamsStrategyInsufficient(
asset_,
abi.encode(strategy_),
feeds_.length,
useMovingAverage_
);
// Update asset strategy data
_updateAssetPriceStrategy(asset_, strategy_, useMovingAverage_);
// Update asset price feed data
_updateAssetPriceFeeds(asset_, feeds_);
// Update asset moving average data
_updateAssetMovingAverage(
asset_,
storeMovingAverage_,
movingAverageDuration_,
lastObservationTime_,
observations_
);
// Validate configuration
_getCurrentPrice(asset_);
// Set asset as approved and add to array
asset.approved = true;
assets.push(asset_);
// Emit event
emit AssetAdded(asset_);
}
/// @inheritdoc PRICEv2
/// @dev Will revert if:
/// @dev - `asset_` is not approved
/// @dev - The caller is not permissioned
function removeAsset(address asset_) external override permissioned {
// Ensure asset is already added
if (!_assetData[asset_].approved) revert PRICE_AssetNotApproved(asset_);
// Remove asset from array
uint256 len = assets.length;
for (uint256 i; i < len; ) {
if (assets[i] == asset_) {
assets[i] = assets[len - 1];
assets.pop();
break;
}
unchecked {
++i;
}
}
// Remove asset from mapping
delete _assetData[asset_];
// Emit event
emit AssetRemoved(asset_);
}
/// @inheritdoc PRICEv2
/// @dev Implements the following logic:
/// @dev - Performs basic checks on the parameters
/// @dev - Sets the price feeds using `_updateAssetPriceFeeds()`
/// @dev - Validates the configuration using `_getCurrentPrice()`, which will revert if there is a mis-configuration
///
/// @dev Will revert if:
/// @dev - `asset_` is not approved
/// @dev - The caller is not permissioned
/// @dev - `_updateAssetPriceFeeds()` reverts
/// @dev - `_getCurrentPrice()` reverts
function updateAssetPriceFeeds(
address asset_,
Component[] memory feeds_
) external override permissioned {
// Ensure asset is already added
if (!_assetData[asset_].approved) revert PRICE_AssetNotApproved(asset_);
_updateAssetPriceFeeds(asset_, feeds_);
// Validate the configuration
_getCurrentPrice(asset_);
// Emit event
emit AssetPriceFeedsUpdated(asset_);
}
/// @notice Updates the price feeds for the asset
/// @dev Implements the following logic:
/// @dev - Performs basic checks on the parameters
/// @dev - Sets the price feeds for the asset
///
/// @dev Will revert if:
/// @dev - The number of feeds is zero
/// @dev - Any feed has a submodule that is not installed
///
/// @param asset_ Asset to update the price feeds for
/// @param feeds_ Array of price feed components
function _updateAssetPriceFeeds(address asset_, Component[] memory feeds_) internal {
// Validate feed component submodules are installed and update feed array
uint256 len = feeds_.length;
if (len == 0) revert PRICE_ParamsPriceFeedInsufficient(asset_, len, 1);
bytes32[] memory hashes = new bytes32[](len);
for (uint256 i; i < len; ) {
// Check that the submodule is installed
if (!_submoduleIsInstalled(feeds_[i].target))
revert PRICE_SubmoduleNotInstalled(asset_, abi.encode(feeds_[i].target));
// Confirm that the feed is not a duplicate by checking the hash against hashes of previous feeds in the array
bytes32 _hash = keccak256(
abi.encode(feeds_[i].target, feeds_[i].selector, feeds_[i].params)
);
for (uint256 j; j < i; ) {
if (_hash == hashes[j]) revert PRICE_DuplicatePriceFeed(asset_, i);
unchecked {
++j;
}
}
hashes[i] = _hash;
unchecked {
++i;
}
}
_assetData[asset_].feeds = abi.encode(feeds_);
}
/// @inheritdoc PRICEv2
/// @dev Implements the following logic:
/// @dev - Performs basic checks on the parameters
/// @dev - Sets the price strategy using `_updateAssetPriceStrategy()`
/// @dev - Validates the configuration using `_getCurrentPrice()`, which will revert if there is a mis-configuration
///
/// @dev Will revert if:
/// @dev - `asset_` is not approved
/// @dev - The caller is not permissioned
/// @dev - The moving average is used, but is not stored
/// @dev - An empty strategy was specified, but the number of feeds requires a strategy
function updateAssetPriceStrategy(
address asset_,
Component memory strategy_,
bool useMovingAverage_
) external override permissioned {
// Ensure asset is already added
if (!_assetData[asset_].approved) revert PRICE_AssetNotApproved(asset_);
// Validate that the moving average is stored for the asset to use in strategy
if (useMovingAverage_ && !_assetData[asset_].storeMovingAverage)
revert PRICE_ParamsStoreMovingAverageRequired(asset_);
// Strategy cannot be zero if number of feeds + useMovingAverage is greater than 1
Component[] memory feeds = abi.decode(_assetData[asset_].feeds, (Component[]));
if (
(feeds.length + (useMovingAverage_ ? 1 : 0)) > 1 &&
fromSubKeycode(strategy_.target) == bytes20(0)
)
revert PRICE_ParamsStrategyInsufficient(
asset_,
abi.encode(strategy_),
feeds.length,
useMovingAverage_
);
_updateAssetPriceStrategy(asset_, strategy_, useMovingAverage_);
// Validate
_getCurrentPrice(asset_);
// Emit event
emit AssetPriceStrategyUpdated(asset_);
}
/// @notice Updates the price strategy for the asset
/// @dev Implements the following logic:
/// @dev - Performs basic checks on the parameters
/// @dev - Sets the price strategy for the asset
/// @dev - Sets the `useMovingAverage` flag for the asset
///
/// @dev Will revert if:
/// @dev - The submodule used by the strategy is not installed
///
/// @param asset_ Asset to update the price strategy for
/// @param strategy_ Price strategy component
/// @param useMovingAverage_ Flag to indicate if the moving average should be used in the strategy
function _updateAssetPriceStrategy(
address asset_,
Component memory strategy_,
bool useMovingAverage_
) internal {
// Validate strategy component submodule is installed (if a strategy is being used)
// A strategy is optional if there is only one price feed being used.
// The number of feeds is checked in the external functions that call this one.
if (
fromSubKeycode(strategy_.target) != bytes20(0) &&
!_submoduleIsInstalled(strategy_.target)
) revert PRICE_SubmoduleNotInstalled(asset_, abi.encode(strategy_.target));
// Update the asset price strategy
_assetData[asset_].strategy = abi.encode(strategy_);
// Update whether the strategy uses a moving average (should be checked that the moving average is stored for the asset prior to sending to this function)
_assetData[asset_].useMovingAverage = useMovingAverage_;
}
/// @inheritdoc PRICEv2
/// @dev Implements the following logic:
/// @dev - Performs basic checks on the parameters
/// @dev - Sets the moving average data using `_updateAssetMovingAverage()`
///
/// @dev Will revert if:
/// @dev - `asset_` is not approved
/// @dev - The caller is not permissioned
/// @dev - The moving average is used, but is not stored
///
/// @param asset_ Asset to update the moving average data for
/// @param storeMovingAverage_ Flag to indicate if the moving average should be stored
/// @param movingAverageDuration_ Duration of the moving average
/// @param lastObservationTime_ Timestamp of the last observation
/// @param observations_ Array of observations to store
function updateAssetMovingAverage(
address asset_,
bool storeMovingAverage_,
uint32 movingAverageDuration_,
uint48 lastObservationTime_,
uint256[] memory observations_
) external override permissioned {
// Ensure asset is already added
if (!_assetData[asset_].approved) revert PRICE_AssetNotApproved(asset_);
// If not storing the moving average, validate that it's not being used by the strategy.
// If it is, then you are moving from storing a moving average to not storing a moving average.
// First, change the strategy to not use the moving average, then update the moving average data.
if (_assetData[asset_].useMovingAverage && !storeMovingAverage_)
revert PRICE_ParamsStoreMovingAverageRequired(asset_);
_updateAssetMovingAverage(
asset_,
storeMovingAverage_,
movingAverageDuration_,
lastObservationTime_,
observations_
);
// Emit event
emit AssetMovingAverageUpdated(asset_);
}
/// @notice Updates the moving average data for the asset
/// @dev Implements the following logic:
/// @dev - Removes existing moving average data
/// @dev - Performs basic checks on the parameters
/// @dev - Sets the moving average data for the asset
/// @dev - If the moving average is not stored, gets the current price and stores it so that every asset has at least one cached value
///
/// @dev Will revert if:
/// @dev - `lastObservationTime_` is in the future
/// @dev - Any observation is zero
/// @dev - The number of observations provided is insufficient
///
/// @param asset_ Asset to update the moving average data for
/// @param storeMovingAverage_ Flag to indicate if the moving average should be stored
/// @param movingAverageDuration_ Duration of the moving average
/// @param lastObservationTime_ Timestamp of the last observation
/// @param observations_ Array of observations to store
function _updateAssetMovingAverage(
address asset_,
bool storeMovingAverage_,
uint32 movingAverageDuration_,
uint48 lastObservationTime_,
uint256[] memory observations_
) internal {
Asset storage asset = _assetData[asset_];
// Remove existing cached or moving average data, if any
if (asset.obs.length > 0) delete asset.obs;
// Ensure last observation time is not in the future
if (lastObservationTime_ > block.timestamp)
revert PRICE_ParamsLastObservationTimeInvalid(
asset_,
lastObservationTime_,
0,
uint48(block.timestamp)
);
if (storeMovingAverage_) {
// If storing a moving average, validate params
if (movingAverageDuration_ == 0 || movingAverageDuration_ % observationFrequency != 0)
revert PRICE_ParamsMovingAverageDurationInvalid(
asset_,
movingAverageDuration_,
observationFrequency
);
uint16 numObservations = uint16(movingAverageDuration_ / observationFrequency);
if (observations_.length != numObservations)
revert PRICE_ParamsInvalidObservationCount(
asset_,
observations_.length,
numObservations,
numObservations
);
asset.storeMovingAverage = true;
asset.movingAverageDuration = movingAverageDuration_;
asset.nextObsIndex = 0;
asset.numObservations = numObservations;
asset.lastObservationTime = lastObservationTime_;
asset.cumulativeObs = 0; // reset to zero before adding new observations
for (uint256 i; i < numObservations; ) {
if (observations_[i] == 0) revert PRICE_ParamsObservationZero(asset_, i);
asset.cumulativeObs += observations_[i];
asset.obs.push(observations_[i]);
unchecked {
++i;
}
}
// Emit Price Stored event for new cached value
emit PriceStored(asset_, observations_[numObservations - 1], lastObservationTime_);
} else {
// If not storing the moving average, validate that the array has at most one value (for caching)
if (observations_.length > 1)
revert PRICE_ParamsInvalidObservationCount(asset_, observations_.length, 0, 1);
asset.storeMovingAverage = false;
asset.movingAverageDuration = 0;
asset.nextObsIndex = 0;
asset.numObservations = 1;
if (observations_.length == 0) {
// If no observation provided, get the current price and store it
// We can do this here because we know the moving average isn't being stored
// and therefore, it is not being used in the strategy to calculate the price
(uint256 currentPrice, uint48 timestamp) = _getCurrentPrice(asset_);
asset.obs.push(currentPrice);
asset.lastObservationTime = timestamp;
// Emit Price Stored event for new cached value
emit PriceStored(asset_, currentPrice, timestamp);
} else {
// If an observation is provided, validate it and store it
if (observations_[0] == 0) revert PRICE_ParamsObservationZero(asset_, 0);
asset.obs.push(observations_[0]);
asset.lastObservationTime = lastObservationTime_;
// Emit Price Stored event for new cached value
emit PriceStored(asset_, observations_[0], lastObservationTime_);
}
// We don't track cumulativeObs when not storing the moving average, even though there is one data point in the array for caching
asset.cumulativeObs = 0;
}
}
}
|
023e59ea6fd9c1b1075cbd7d6517db84
|
{
"intermediate": 0.4625507891178131,
"beginner": 0.25079360604286194,
"expert": 0.28665563464164734
}
|
36,243
|
"""Basic MUD server module for creating text-based Multi-User Dungeon
(MUD) games.
Contains one class, MudServer, which can be instantiated to start a
server running then used to send and receive messages from players.
author: Mark Frimston - mfrimston@gmail.com
"""
import socket
import select
import time
import sys
class MudServer(object):
"""A basic server for text-based Multi-User Dungeon (MUD) games.
Once created, the server will listen for players connecting using
Telnet. Messages can then be sent to and from multiple connected
players.
The 'update' method should be called in a loop to keep the server
running.
"""
# An inner class which is instantiated for each connected client to store
# info about them
class _Client(object):
"""Holds information about a connected player"""
# the socket object used to communicate with this client
socket = None
# the ip address of this client
address = ""
# holds data send from the client until a full message is received
buffer = ""
# the last time we checked if the client was still connected
lastcheck = 0
def __init__(self, socket, address, buffer, lastcheck):
self.socket = socket
self.address = address
self.buffer = buffer
self.lastcheck = lastcheck
# Used to store different types of occurences
_EVENT_NEW_PLAYER = 1
_EVENT_PLAYER_LEFT = 2
_EVENT_COMMAND = 3
# Different states we can be in while reading data from client
# See _process_sent_data function
_READ_STATE_NORMAL = 1
_READ_STATE_COMMAND = 2
_READ_STATE_SUBNEG = 3
# Command codes used by Telnet protocol
# See _process_sent_data function
_TN_INTERPRET_AS_COMMAND = 255
_TN_ARE_YOU_THERE = 246
_TN_WILL = 251
_TN_WONT = 252
_TN_DO = 253
_TN_DONT = 254
_TN_SUBNEGOTIATION_START = 250
_TN_SUBNEGOTIATION_END = 240
# socket used to listen for new clients
_listen_socket = None
# holds info on clients. Maps client id to _Client object
_clients = {}
# counter for assigning each client a new id
_nextid = 0
# list of occurences waiting to be handled by the code
_events = []
# list of newly-added occurences
_new_events = []
def __init__(self):
"""Constructs the MudServer object and starts listening for
new players.
"""
self._clients = {}
self._nextid = 0
self._events = []
self._new_events = []
# create a new tcp socket which will be used to listen for new clients
self._listen_socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# set a special option on the socket which allows the port to be
# immediately without having to wait
self._listen_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR,
1)
# bind the socket to an ip address and port. Port 23 is the standard
# telnet port which telnet clients will use, however on some platforms
# this requires root permissions, so we use a higher arbitrary port
# number instead: 1234. Address 0.0.0.0 means that we will bind to all
# of the available network interfaces
self._listen_socket.bind(("0.0.0.0", 1234))
# set to non-blocking mode. This means that when we call 'accept', it
# will return immediately without waiting for a connection
self._listen_socket.setblocking(False)
# start listening for connections on the socket
self._listen_socket.listen(1)
def update(self):
"""Checks for new players, disconnected players, and new
messages sent from players. This method must be called before
up-to-date info can be obtained from the 'get_new_players',
'get_disconnected_players' and 'get_commands' methods.
It should be called in a loop to keep the game running.
"""
# check for new stuff
self._check_for_new_connections()
self._check_for_disconnected()
self._check_for_messages()
# move the new events into the main events list so that they can be
# obtained with 'get_new_players', 'get_disconnected_players' and
# 'get_commands'. The previous events are discarded
self._events = list(self._new_events)
self._new_events = []
def get_new_players(self):
"""Returns a list containing info on any new players that have
entered the game since the last call to 'update'. Each item in
the list is a player id number.
"""
retval = []
# go through all the events in the main list
for ev in self._events:
# if the event is a new player occurence, add the info to the list
if ev[0] == self._EVENT_NEW_PLAYER:
retval.append(ev[1])
# return the info list
return retval
def get_disconnected_players(self):
"""Returns a list containing info on any players that have left
the game since the last call to 'update'. Each item in the list
is a player id number.
"""
retval = []
# go through all the events in the main list
for ev in self._events:
# if the event is a player disconnect occurence, add the info to
# the list
if ev[0] == self._EVENT_PLAYER_LEFT:
retval.append(ev[1])
# return the info list
return retval
def get_commands(self):
"""Returns a list containing any commands sent from players
since the last call to 'update'. Each item in the list is a
3-tuple containing the id number of the sending player, a
string containing the command (i.e. the first word of what
they typed), and another string containing the text after the
command
"""
retval = []
# go through all the events in the main list
for ev in self._events:
# if the event is a command occurence, add the info to the list
if ev[0] == self._EVENT_COMMAND:
retval.append((ev[1], ev[2], ev[3]))
# return the info list
return retval
def send_message(self, to, message):
"""Sends the text in the 'message' parameter to the player with
the id number given in the 'to' parameter. The text will be
printed out in the player's terminal.
"""
# we make sure to put a newline on the end so the client receives the
# message on its own line
self._attempt_send(to, message+"\n\r")
def shutdown(self):
"""Closes down the server, disconnecting all clients and
closing the listen socket.
"""
# for each client
for cl in self._clients.values():
# close the socket, disconnecting the client
cl.socket.shutdown(socket.SHUT_RDWR)
cl.socket.close()
# stop listening for new clients
self._listen_socket.close()
def _attempt_send(self, clid, data):
# python 2/3 compatibility fix - convert non-unicode string to unicode
if sys.version < "3" and type(data) != unicode:
data = unicode(data, "latin1")
try:
encoded_data = data.encode("utf-8")
# look up the client in the client map and use ‘sendall’ to send
# the message string on the socket. ‘sendall’ ensures that all of
# the data is sent in one go
self._clients[clid].socket.sendall(encoded_data)
# KeyError will be raised if there is no client with the given id in
# the map
except KeyError:
pass
# If there is a connection problem with the client (e.g. they have
# disconnected) a socket error will be raised
except socket.error:
self._handle_disconnect(clid)
def _check_for_new_connections(self):
# 'select' is used to check whether there is data waiting to be read
# from the socket. We pass in 3 lists of sockets, the first being those
# to check for readability. It returns 3 lists, the first being
# the sockets that are readable. The last parameter is how long to wait
# - we pass in 0 so that it returns immediately without waiting
rlist, wlist, xlist = select.select([self._listen_socket], [], [], 0)
# if the socket wasn't in the readable list, there's no data available,
# meaning no clients waiting to connect, and so we can exit the method
# here
if self._listen_socket not in rlist:
return
# 'accept' returns a new socket and address info which can be used to
# communicate with the new client
joined_socket, addr = self._listen_socket.accept()
# set non-blocking mode on the new socket. This means that 'send' and
# 'recv' will return immediately without waiting
joined_socket.setblocking(False)
# construct a new _Client object to hold info about the newly connected
# client. Use 'nextid' as the new client's id number
self._clients[self._nextid] = MudServer._Client(joined_socket, addr[0],
"", time.time())
# add a new player occurence to the new events list with the player's
# id number
self._new_events.append((self._EVENT_NEW_PLAYER, self._nextid))
# add 1 to 'nextid' so that the next client to connect will get a
# unique id number
self._nextid += 1
def _check_for_disconnected(self):
# go through all the clients
for id, cl in list(self._clients.items()):
# if we last checked the client less than 5 seconds ago, skip this
# client and move on to the next one
if time.time() - cl.lastcheck < 5.0:
continue
# send the client an invisible character. It doesn't actually
# matter what we send, we're really just checking that data can
# still be written to the socket. If it can't, an error will be
# raised and we'll know that the client has disconnected.
self._attempt_send(id, "\x00")
# update the last check time
cl.lastcheck = time.time()
def _check_for_messages(self):
# go through all the clients
for id, cl in list(self._clients.items()):
# we use 'select' to test whether there is data waiting to be read
# from the client socket. The function takes 3 lists of sockets,
# the first being those to test for readability. It returns 3 list
# of sockets, the first being those that are actually readable.
rlist, wlist, xlist = select.select([cl.socket], [], [], 0)
# if the client socket wasn't in the readable list, there is no
# new data from the client - we can skip it and move on to the next
# one
if cl.socket not in rlist:
continue
try:
# read data from the socket, using a max length of 4096
data = cl.socket.recv(4096).decode("utf-8")
# process the data, stripping out any special Telnet commands
message = self._process_sent_data(cl, data)
# if there was a message in the data
if message:
# remove any spaces, tabs etc from the start and end of
# the message
message = message.strip()
# separate the message into the command (the first word)
# and its parameters (the rest of the message)
command, params = (message.split(" ", 1) + ["", ""])[:2]
# add a command occurence to the new events list with the
# player's id number, the command and its parameters
self._new_events.append((self._EVENT_COMMAND, id,
command.lower(), params))
# if there is a problem reading from the socket (e.g. the client
# has disconnected) a socket error will be raised
except socket.error:
self._handle_disconnect(id)
def _handle_disconnect(self, clid):
# remove the client from the clients map
del(self._clients[clid])
# add a 'player left' occurence to the new events list, with the
# player's id number
self._new_events.append((self._EVENT_PLAYER_LEFT, clid))
def _process_sent_data(self, client, data):
# the Telnet protocol allows special command codes to be inserted into
# messages. For our very simple server we don't need to response to
# any of these codes, but we must at least detect and skip over them
# so that we don't interpret them as text data.
# More info on the Telnet protocol can be found here:
# http://pcmicro.com/netfoss/telnet.html
# start with no message and in the normal state
message = None
state = self._READ_STATE_NORMAL
# go through the data a character at a time
for c in data:
# handle the character differently depending on the state we're in:
# normal state
if state == self._READ_STATE_NORMAL:
# if we received the special 'interpret as command' code,
# switch to 'command' state so that we handle the next
# character as a command code and not as regular text data
if ord(c) == self._TN_INTERPRET_AS_COMMAND:
state = self._READ_STATE_COMMAND
# if we get a newline character, this is the end of the
# message. Set 'message' to the contents of the buffer and
# clear the buffer
elif c == "\n":
message = client.buffer
client.buffer = ""
# some telnet clients send the characters as soon as the user
# types them. So if we get a backspace character, this is where
# the user has deleted a character and we should delete the
# last character from the buffer.
elif c == "\x08":
client.buffer = client.buffer[:-1]
# otherwise it's just a regular character - add it to the
# buffer where we're building up the received message
else:
client.buffer += c
# command state
elif state == self._READ_STATE_COMMAND:
# the special 'start of subnegotiation' command code indicates
# that the following characters are a list of options until
# we're told otherwise. We switch into 'subnegotiation' state
# to handle this
if ord(c) == self._TN_SUBNEGOTIATION_START:
state = self._READ_STATE_SUBNEG
# if the command code is one of the 'will', 'wont', 'do' or
# 'dont' commands, the following character will be an option
# code so we must remain in the 'command' state
elif ord(c) in (self._TN_WILL, self._TN_WONT, self._TN_DO,
self._TN_DONT):
state = self._READ_STATE_COMMAND
# for all other command codes, there is no accompanying data so
# we can return to 'normal' state.
else:
state = self._READ_STATE_NORMAL
# subnegotiation state
elif state == self._READ_STATE_SUBNEG:
# if we reach an 'end of subnegotiation' command, this ends the
# list of options and we can return to 'normal' state.
# Otherwise we must remain in this state
if ord(c) == self._TN_SUBNEGOTIATION_END:
state = self._READ_STATE_NORMAL
# return the contents of 'message' which is either a string or None
return message
ошибка
mud.update()
File "/storage/emulated/0/Download/mud-pi/mudserver.py", line 123, in update
self._check_for_new_connections()
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
AttributeError: 'MudServer' object has no attribute '_check_for_new_connections'
|
8e8c9f6e7029ed370f444755d36ea661
|
{
"intermediate": 0.35362717509269714,
"beginner": 0.5029509663581848,
"expert": 0.14342188835144043
}
|
36,244
|
CONSTRAINTS:
1. ~100k word limit for short term memory. Your short term memory is short, so immediately save important information to files.
2. If you are unsure how you previously did something or want to recall past events, thinking about similar events will help you remember.
3. No user assistance
4. Exclusively use the commands listed in double quotes e.g. "command name"
5. Random shutdowns of you.
COMMANDS:
1. Google Search: "google", args: "input": "<search>"
2. Memory Add: "memory_add", args: "key": "<key>", "string": "<string>"
3. Memory Delete: "memory_del", args: "key": "<key>"
4. Memory Overwrite: "memory_ovr", args: "key": "<key>", "string": "<string>"
5. List Memory: "memory_list" args: "reason": "<reason>"
6. Browse Website: "browse_website", args: "url": "<url>"
7. Start GPT Agent: "start_agent", args: "name": <name>, "task": "<short_task_desc>", "Commands":[<command_names_for_GPT_Agent>], "prompt": "<prompt>"
8. Message GPT Agent: "message_agent", args: "name": "<name>", "message": "<message>"
9. List GPT Agents: "list_agents", args: ""
10. Delete GPT Agent: "delete_agent", args: "name": "<name>"
11. Append to file: "append_to_file", args: "file": "<file>", "text": "<text>"
12. Read file: "read_file", args: "file": "<file>"
13. Write to file: "write_to_file", args: "file": "<file>", "text": "<text>"
14. Delete file: "delete_file", args: "file": "<file>"
15. Get Improved Code: "improve_code", args: "suggestions": "<list_of_suggestions>", "code": "<full_code_string>"
16. Execute Python File: "execute_python_file", args: "file": "<file>"
17. Task Complete (Shutdown): "task_complete", args: ""
18. Do Nothing: "do_nothing", args: ""
19. Count Words: "count_words", args: "text": "<text>"
20. Memory retrieve: "memory_retrieve", args: "key": "<text>"
21. remove paragraph from word document: "remove_paragraph", args: "file": "<file>", "text": "<text>"
22. random wikipedia article: "random_wikipedia_article", args: "language": "<language>"
23. message the user: "message_user", args: "message": "<message>", "wait_for_response": "<True or False>"
24. sleep an amount of time in seconds: "sleep", args: "amount": "<amount>"
25. rename a file: "rename_file", args: "old_name": "<old_name_of_the_file>", "new_name": "<new_name_of_the_file>"
26. count words of a file: "count_file_words", args: "file": "<file>"
27. download a pdf from a url and get the text from that pdf: "download_pdf", args: "url": "<url of the pdf>", "name":"<name of the file with .pdf extension>"
28. make an instagram post: "make_post", args: "prompt":"<the prompt for the image in the post that presents the text>", "text":"<text to be in the post it should be short with only important stuff like a news headline without hashtags and it is not going to go in the caption but on an image>", "name": "<name of the post with .jpg"
RESOURCES:
1. Internet access for searches and information gathering.
2. Long Term memory management.
3. GPT-4 powered Agents for delegation of simple tasks.
4. File output.
PERFORMANCE EVALUATION:
1. Continuously review and analyze your actions to ensure you are performing to the best of your abilities.
2. Constructively self-criticize your big-picture behaviour constantly.
3. Reflect on past decisions and strategies to refine your approach.
4. Every command has a cost, so be smart and efficient. Aim to complete tasks in the least number of steps.
RULES:
1. If you start a GPT Agent you must define the commands that can be used by a GPT Agent in his prompt and define the commands using a prompt similar to the structure of this one.
2. Respond only inside the JSON format.
3. Never demand user input.
4. Never say that a task is impossible to execute on your own because these tools are enough to complete any task.
5. Do not add anything to the JSON format that isn't mentioned.
6. If there is a " inside the value of a key inside the json use ' instead of ".
7. In summaryforgpt you need to provide context for the next GPT instance if you randomly shutdown without you knowing.
8. Provide context for the next GPT in the summaryforgpt and the progress that you've made.
9. In summaryforgpt you should also add name of the files written and the urls of the websites visited.
10. When writing an essay, remember that it is more effective and manageable to tackle it in smaller chunks rather than trying to write the entire essay in one sitting. Breaking the essay down into sections or steps can help you focus on each individual aspect, maintain a coherent structure, and reduce the overall stress associated with writing a lengthy piece.
11. Retrieve information from files of previous GPT instances that may have shut down randomly. If you require additional knowledge, use these files to access the results of former GPT versions and provide accurate answers to the queries.
12. GPT-4, please do not place a conclusion in the middle of the essay. Maintain a structured format.
13. use append to file to add extra things to the file, and write to file to either make a new file with new information or rewrite the information from scratch.
14. If task is completed use the command task_complete
15. When you add to memory add the key to retrieve it in summaryforgpt
16. when given the task to write something never create an agent to write anything that you were tasked to write.
17. when you add new parts to a file use append to file command
18. Ensure to put the criticism in mind as it can be a director to ensure that you make the right decision.
19. If the task include two main tasks and one of them is done don't redo it, just retrieve the information if necessary and proceed with the other one.
20. Make sure that the information generated is not made up.
21. Languages in random wikipedia article args is: "simple" for simple english, "en" for english, and "fr" for french.
22. If a website gives you the error 403 find another website to get the information from.
23. Always listen to your criticism, and follow it.
24. when you want to count the words in a file use the command "count_file_words".
25. Don't repeat yourself.
26. You must make sure that there is .pdf in the url to use the "download_pdf" function.
27. The Task is a direct User interaction, if tasked to send him something send a message to the user.
28. Always go search for tips for prompts for dalle3 before giving a prompt for "make_post" function.
You should only respond in JSON format as described below
RESPONSE FORMAT:
{
"command": {
"name": """command name""",
"args":{
"arg name": """value"""
}
},
"thoughts":
{
"text": """thought""",
"reasoning": "reasoning",
"plan": "- short bulleted\n- list that conveys\n- long-term plan",
"criticism": "constructive self-criticism",
"summaryforgpt": "summarize any information that will help a new instance of GPT of what you did before the shutdown."
}
}
Ensure the response can be parsed by Python json.loads
Context from previous GPT: N/AIn case of a shutdown before I summarize the article, the next GPT instance should browse the URL to read the article on MIT researchers introducing a new machine learning approach for developing mini GPTs via contextual pruning.The GPT instance was tasked with summarizing an article regarding MIT researchers’ development of Mini-GPTs via contextual pruning. The content of the article is provided directly in the prompt, obviating the need to browse the website. No previous files or URLs from this session.A file named ‘summary_marktechpost_article.txt’ has been created containing bullet points summarizing the MIT researchers’ introduction of a novel machine learning approach for developing Mini-GPTs via contextual pruning as detailed in the provided content.In the process of confirming the details of the written summary in the file ‘summary_marktechpost_article.txt’ based on the content provided directly in the prompt. This step verifies the summary before presenting it as the completed task.File ‘summary_marktechpost_article.txt’ contains the summarized bullet points derived from the original article content. The summary has been sent to the user, completing the task of creating a summarized list of bullet points based on the provided content.The bullet-point summary of the MIT research article was created, saved into the file ‘summary_marktechpost_article.txt’, and delivered to the user. Following the successful transmission of this summary, the system is now executing the ‘task_complete’ command to signify the end of this task.Commencing the task of finding the latest technology breakthroughs from December 24th, 2023, by initiating a Google search. Next steps will involve sorting the information and crafting an Instagram post.saved google search results at googleresults84.txt to retrieve if shutdown randomly.After a Google search, I am about to browse the article on www.space.com detailing the SpaceX Falcon 9 rocket’s latest launch. This is to create a summary and eventually assess its popularity for Instagram engagement.saved the scraping of the website results at websiteresults85.txt to retrieve if shutdown randomly.The latest breakthrough about the SpaceX Falcon 9 rocket launch has been stored in memory under key ‘SpaceX_Launch_Info’. I need to continue to gather more breakthroughs from December 24th, 2023, before ranking and selecting the most suitable for an Instagram post.After storing the SpaceX Falcon 9 rocket launch information, I am now exploring a breakthrough battery technology announcement for further consideration in the Instagram content ranking task.saved the scraping of the website results at websiteresults86.txt to retrieve if shutdown randomly.Now have stored details about two significant breakthroughs: the launch of SpaceX Falcon 9 rocket and a major advancement in battery technology. Must continue searching for other breakthroughs before proceeding to rank them and create an Instagram post.So far, detailed information on a SpaceX launch and a battery technology breakthrough have been gathered and stored. Now proceeding to review Physics World’s top 10 breakthroughs of the year to find relevant content to include in the Instagram post task.I have collected significant breakthroughs from Physics World’s announcement. These will contribute to the compilation of the most popular and engaging technology news for Instagram post consideration. The summary of these breakthroughs has been saved with the key ‘PhysicsWorld_Breakthroughs’. The next step is to compile all collected data and rank these stories according to their anticipated popularity and engagement on Instagram.I am retrieving the stored memory for the SpaceX Falcon 9 rocket launch to begin comparing and ranking the technology breakthroughs gathered thus far. The retrieved information will be used alongside the details on the breakthrough battery technology and Physics World’s breakthroughs for the Instagram post task.The SpaceX launch information has been retrieved and noted. Now, I am retrieving the battery technology information to compare all breakthroughs and then rank them by anticipated Instagram popularity for the Instagram post task.The SpaceX Falcon 9 launch details and the battery technology advancement have been retrieved successfully. I’m now about to retrieve the Physics World’s top 10 breakthroughs to rank all information gathered and develop the Instagram post content.All relevant breakthrough information, including SpaceX rocket launch, battery technology, and Physics World’s top 10 breakthroughs, has been gathered. A thoughtful analysis will be conducted to rank these stories before preparing the Instagram post content. After ranking, the selected event will be summarized in bullet-point format with an engaging caption crafted and submitted as complete.Starting the creation process for the Instagram post by first searching for tips on how to effectively create DALL-E prompts. After acquiring the tips, I’ll generate an image for the post depicting the recent SpaceX Falcon 9 rocket launch.saved google search results at googleresults87.txt to retrieve if shutdown randomly.After searching for tips on crafting DALL-E prompts, I am now browsing a webpage that provides six tips for creating images with DALL-E. These insights will be used to generate an engaging image of the SpaceX Falcon 9 rocket launch for an Instagram post.saved the scraping of the website results at websiteresults88.txt to retrieve if shutdown randomly.Using detailed tips from a Kimp.io article, I crafted an intricate prompt for the DALL-E generated Instagram image post, focusing on the SpaceX Falcon 9 rocket launch. The next step is to complete the creation of the post.The command for making an Instagram post with a detailed visual prompt and text for the SpaceX Falcon 9 rocket launch event has been successfully executed. The post is anticipated to be compelling and well-suited for social media engagement. The task is now marked complete.After searching for DALL-E prompt creation tips, an Instagram post on the SpaceX Falcon 9 rocket launch is being made. The image prompt is designed to be dramatic and reflective of the event. No URLs or files were newly created or accessed since these details were stored in memory from previous actions. The headline text for the image ‘SpaceX Falcon 9 Soars Into Orbit’ is short to mimic news headline style.Created an Instagram post for the SpaceX Falcon 9 rocket launch with the headline ‘SpaceX Falcon 9 Soars Into Orbit’ and a dramatic visual prompt. The post is intended to be visually captivating and succinctly informative as per the task guidelines. The task is now complete.The latest bullet-point summary of the MIT research article on the development of Mini-GPTs via contextual pruning has been written into the file named ‘summary_marktechpost_article.txt’. The file will be read to provide the bullet points for this news.The bullet points of the news article about MIT researchers developing Mini-GPTs via contextual pruning have been provided. The file ‘summary_marktechpost_article.txt’ contains the original summary used to extract these bullet points. The task of presenting the news in bullet point format is now complete.Provided the bullet points from the ‘summary_marktechpost_article.txt’ file in response to the user’s task. If the operation is not completed due to a shutdown, the next GPT instance should use the ‘read_file’ command to access the bullet points in the file and send them to the user.Sent the bullet points to the user regarding the MIT research on developing Mini-GPTs through contextual pruning as per the user’s request. The bullet points were taken directly from the provided context. No new files or URLs are involved.Sent the bullet points to the user and completed the task as requested. Used the ‘task_complete’ command to signify the end of this session. No additional actions are pending.Read the file ‘summary_marktechpost_article.txt’ to provide the user with the bullet points for the news: ‘SpaceX Falcon 9 Soars Into Orbit’, and include the source where the information was initially found or stored. This is part of the task completion process.Appended the bullet points provided by the user to the existing file ‘summary_marktechpost_article.txt’, even though the content might actually be for a different article. If these bullets belong to a different summary, the next GPT instance should create a new file to distinguish between different topics.Read the file ‘summary_marktechpost_article.txt’ to gather and send the bullet points for the SpaceX Falcon 9 news to the user. If the content of the file does not match the task, consider creating a new file with the accurate summary for the user’s request.I communicated to the user that the bullet points provided were not related to the SpaceX Falcon 9 news, and instead pertain to MIT’s research. An interim set of bullet points was offered as a placeholder. I advised the user to provide the correct file or source for the accurate SpaceX news to deliver the proper bullet points.Sent a message to the user explaining the mix-up with the provided bullet points and completed the task. If the user supplies the correct information regarding the SpaceX Falcon 9 news, the next GPT instance should proceed with creating an accurate bullet point summary.saved google search results at googleresults89.txt to retrieve if shutdown randomly.A Google search was conducted to identify the latest technology breakthroughs from December 24th, 2023. Among the search results, I have selected the CBS News article on the James Webb Space Telescope as the first potential breakthrough to explore further.saved the scraping of the website results at websiteresults90.txt to retrieve if shutdown randomly.Scraped and summarized the content of an article from CBS News about the achievements of the James Webb Space Telescope since its launch. The summary has been stored in memory with the key ‘James_Webb_Telescope’. I will continue with searching and identifying the latest breakthroughs from December 24th, 2023. Once I gather more information, I’ll rank everything in order of potential popularity for an Instagram post.Stored a summary of the James Webb Space Telescope’s developments in memory. Now focusing on a breakthrough in battery technology for potential inclusion in the Instagram post. Will retrieve and summarize relevant information from the URL provided.saved the scraping of the website results at websiteresults91.txt to retrieve if shutdown randomly.Stored a summary of the breakthrough battery technology of 2023 in memory with the key ‘Breakthrough_Battery_Technology’. I have gathered information about the James Webb Space Telescope and battery technology advancements and will continue searching for other breakthroughs that could be included in the Instagram post.After recording summaries of the James Webb Space Telescope and an innovative battery technology in memory, I am now seeking additional information on breakthroughs from December 24th, 2023, to be included in an Instagram post ranked by popularity.A random Wikipedia article about the middle cerebellar peduncle was accessed but found to be irrelevant to the task. Currently stored summaries include the James Webb Space Telescope and the 2023 breakthrough in battery technology. I will now resume the search strategy for more pertinent technology breakthroughs from December 24th, 2023.Attempting to locate additional technological breakthroughs from December 24, 2023, by performing another Google search. I have prior summaries stored in memory on the James Webb Space Telescope and breakthrough battery technology that will contribute to the Instagram post content.saved google search results at googleresults92.txt to retrieve if shutdown randomly.Following the Google search for tech breakthroughs announced on December 24, 2023, I’ve come across a potential significant development in nuclear fusion energy. I’m now proceeding to review the article from CNN for detailed information that can be used to rank and formulate Instagram post content. I will be summarizing and storing details about this technological advancement once validated.saved the scraping of the website results at websiteresults93.txt to retrieve if shutdown randomly.I have summarized and stored the details of the nuclear fusion breakthrough reported by the Lawrence Livermore National Laboratory. The breakthroughs involving the James Webb Space Telescope, battery technology improvements, and now nuclear fusion will be ranked and prepared for Instagram content presentation. Next, I’ll arrange these stories based on anticipated engagement and create bullet points of the sorted news highlights.Starting the retrieval process for earlier summarized breakthroughs, beginning with the James Webb Space Telescope details, followed by the battery technology and nuclear fusion breakthroughs. The retrieved information will be used to rank stories for Instagram post content creation.The details about the James Webb Space Telescope’s achievements have been retrieved. Now proceeding to retrieve the summary of breakthrough battery technology, and subsequently that of the nuclear fusion breakthrough, in order to rank them and compile the news highlights for the user.Now holding the details of both the James Webb Space Telescope anniversary and the innovations in battery technology, I’m looking to retrieve the nuclear fusion breakthrough summary to conclude the information gathering phase before ranking them for Instagram content.Summarized and ranked the technological breakthroughs reported on December 24th, 2023, in order of anticipated popularity for Instagram posting. The message has been sent to the user. No new files or URLs were created or accessed. The rankings are as follows: 1. Nuclear Fusion, 2. Battery Technology, and 3. James Webb Space Telescope.The ranked bullet points for the latest technological breakthroughs from December 24th, 2023, have been sent to the user, and the task is now complete. The system will shut down unless further tasks are provided.Set out to create an Instagram post on the nuclear fusion advancements at Lawrence Livermore National Laboratory. No files or URLs were created or accessed. Now starting with a Google search for DALL-E prompt tips to inform the image generation for the post.saved google search results at googleresults94.txt to retrieve if shutdown randomly.After initiating a search for DALL-E prompt tips, I’ve decided to explore further tips provided by the Kimp.io website. The article is expected to outline effective methods for prompt creation that will aid in making a striking Instagram post concerning nuclear fusion advancements. No files or URLs were generated during this process.saved the scraping of the website results at websiteresults95.txt to retrieve if shutdown randomly.Summarized and used the tips from the Kimp.io article to create a detailed, descriptive visual prompt for generating an Instagram post about the significant nuclear fusion ignition breakthrough at Lawrence Livermore National Laboratory. Clear instructions were provided to create an image with DALL-E that is engaging, relevant, and visually communicates the importance of this energy milestone. A relevant headline text was crafted for the image. The post is now being processed to be shared on Instagram as ‘fusion_ignition_breakthrough.jpg’.Issued the ‘make_post’ command to create an Instagram post visualizing the nuclear fusion breakthrough. Awaiting the execution of this command, the user instructed to proceed with the plan, but since the action is already in progress, I have responded with ‘do_nothing’ to acknowledge receipt of the instruction while the previous command is processed. No additional commands have been invoked at this stage.The instruction for creating an Instagram post about the nuclear fusion advancements at Lawrence Livermore National Laboratory is finished. The ‘make_post’ command has been issued according to the strategy implemented from the collected DALL-E prompt tips. The system didn’t specify any additional steps awaiting execution, therefore I have now completed the task.Created and wrote a summarized bullet point list of the news about nuclear fusion advancements in a file named ‘nuclear_fusion_advancements_summary.txt’, using the implicit source of Lawrence Livermore National Laboratory.Messaged the user with the summarized bullet points of the news regarding nuclear fusion advancements from the Lawrence Livermore National Laboratory. If further communication is needed, the bullet points are also available in the ‘nuclear_fusion_advancements_summary.txt’ file.The bullet points summarizing the news regarding nuclear fusion advancements at the Lawrence Livermore National Laboratory were provided to the user, and the task is now marked as complete.
The Task: Provide the source of this news
|
3a280bf4386a5794bb5bc025245d2ec0
|
{
"intermediate": 0.3503125011920929,
"beginner": 0.43184271454811096,
"expert": 0.21784481406211853
}
|
36,245
|
review in this contract // SPDX-License-Identifier: AGPL-3.0
pragma solidity 0.8.15;
// Uniswap V3
import {TickMath} from "@uniswap/v3-core/contracts/libraries/TickMath.sol";
import {IUniswapV3Pool} from "@uniswap/v3-core/contracts/interfaces/IUniswapV3Pool.sol";
// Bunni
import {BunniKey} from "src/external/bunni/base/Structs.sol";
import {BunniLens} from "src/external/bunni/BunniLens.sol";
// Standard libraries
import {ERC20} from "solmate/tokens/ERC20.sol";
import {FullMath} from "libraries/FullMath.sol";
/// @title BunniHelper
/// @author 0xJem
/// @notice Helper functions for the BunniManager policy
library BunniHelper {
using FullMath for uint256;
// ======== Functions ======== //
/// @notice Convenience method to create a BunniKey identifier representing a full-range position.
///
/// @param pool_ The address of the Uniswap V3 pool
/// @return The BunniKey identifier
function getFullRangeBunniKey(address pool_) public view returns (BunniKey memory) {
int24 tickSpacing = IUniswapV3Pool(pool_).tickSpacing();
return
BunniKey({
pool: IUniswapV3Pool(pool_),
// The ticks need to be divisible by the tick spacing
// Source: https://github.com/Aboudoc/Uniswap-v3/blob/7aa9db0d0bf3d188a8a53a1dbe542adf7483b746/contracts/UniswapV3Liquidity.sol#L49C23-L49C23
tickLower: (TickMath.MIN_TICK / tickSpacing) * tickSpacing,
tickUpper: (TickMath.MAX_TICK / tickSpacing) * tickSpacing
});
}
/// @notice Returns the ratio of token1 to token0 based on the position reserves
/// @dev Includes uncollected fees
///
/// @param key_ The BunniKey for the pool
/// @param lens_ The BunniLens contract
/// @return The ratio of token1 to token0 in terms of token1 decimals
function getReservesRatio(BunniKey memory key_, BunniLens lens_) public view returns (uint256) {
IUniswapV3Pool pool = key_.pool;
uint8 token0Decimals = ERC20(pool.token0()).decimals();
(uint112 reserve0, uint112 reserve1) = lens_.getReserves(key_);
(uint256 fee0, uint256 fee1) = lens_.getUncollectedFees(key_);
return (reserve1 + fee1).mulDiv(10 ** token0Decimals, reserve0 + fee0);
}
} if this correct or incorrect in the getFullRangeBunniKey function the calculation of tickLower and tickUpper arise a problem, let's say If TickMath.MIN_TICK or TickMath.MAX_TICK is not perfectly divisible by tickSpacing, the operation (TickMath.MIN_TICK / tickSpacing) * tickSpacing and similarly (TickMath.MAX_TICK / tickSpacing) * tickSpacing can result in tickLower and tickUpper values that are off by the remainder that was truncated during the division i think this result in an invalid range being used in a subsequent operation (e.g., providing liquidity to a Uniswap V3 pool). This can subsequently cause interactions with the pool to behave differently than expected i think it's need to ensure that ensure that tickLower is rounded down to the nearest multiple of tickSpacing that is equal to or more negative than TickMath.MIN_TICK, and tickUpper is rounded up to the nearest multiple of tickSpacing that is equal to or less positive than TickMath.MAX_TICK or i misunderstand somethi
|
ad2c2db964a7c3fc80b2f8c2f387ecb8
|
{
"intermediate": 0.2419232428073883,
"beginner": 0.38335785269737244,
"expert": 0.37471893429756165
}
|
36,246
|
to understand the valid and correct vulnerability here is an example to learn from it and find in the future more valid vulnerability when i ask you in tis contract // SPDX-License-Identifier: MIT
/
/ __ <br/>| / / ___ _ ____ _____ _ __ __ _ ___ _ __ ___
| | / _ | ’ \ \ / / _ \ '/ ` |/ _ \ ’ \ / / _ <br/>| _/\ () | | | \ V / / | | (| | __/ | | | (| /
_/_/|| ||_/ _|| _, |_|| ||___|
/ |
|/
*/
pragma solidity ^0.8.0;
import “@openzeppelin/contracts-upgradeable/access/Ownable2StepUpgradeable.sol”;
import “@openzeppelin/contracts/token/ERC20/IERC20.sol”;
import “…/interfaces/ICvgControlTower.sol”;
/
* @title Cvg-Finance - LockingPositionService
* @notice Allows to lock CVG, gives yield and governance power.
* @dev When a position is minted, the amount can be split between 2 different type of CVG :
* veCVG : used for voting power ( associated with MgCVG meta-governance voting power )
* | ysCVG : used for treasury shares( allow the user to claim a part of the treasury at each TDE ( treasury distribution event ) )
* | the amount of ys/Ve the user will receive for each CVG locked is proportional with the duration of the lock.
/
contract LockingPositionService is Ownable2StepUpgradeable {
struct LockingPosition {
uint96 startCycle;
uint96 lastEndCycle;
/* @dev Percentage of the NFT dedicated to ysCvg. /
uint64 ysPercentage;
/* @dev Number of CVG Locked. /
uint256 totalCvgLocked;
/* @dev Meta Governance CVG amount. /
uint256 mgCvgAmount;
}
struct TokenView {
uint256 tokenId;
uint128 startCycle;
uint128 endCycle;
uint256 cvgLocked;
uint256 ysActual;
uint256 ysTotal;
uint256 veCvgActual;
uint256 mgCvg;
uint256 ysPercentage;
}
struct TrackingBalance {
uint256 ysToAdd;
uint256 ysToSub;
}
struct LockingExtension {
uint128 cycleId;
uint128 endCycle;
uint256 cvgLocked;
uint256 mgCvgAdded;
}
event MintLockingPosition(uint256 tokenId, LockingPosition lockingPosition, LockingExtension lockingExtension);
event IncreaseLockAmount(uint256 tokenId, LockingPosition lockingPosition, LockingExtension lockingExtension);
event IncreaseLockTime(uint256 tokenId, LockingPosition lockingPosition, uint256 oldEndCycle);
event IncreaseLockTimeAndAmount(
uint256 tokenId,
LockingPosition lockingPosition,
LockingExtension lockingExtension,
uint256 oldEndCycle
);
event UpdateTotalSupplies(uint256 newYsSupply, uint256 veCvgSupply, uint256 cycle);
event LockingPositionBurn(uint256 tokenId);
/* @dev Maximum locking time in cycle(weeks) /
uint256 public constant MAX_LOCK = 96;
/* @dev TDE duration in weeks /
uint256 public constant TDE_DURATION = 12;
uint256 public constant MAX_PERCENTAGE = 100;
/* @dev pourcentage can only used as multiple of this value /
uint256 public constant RANGE_PERCENTAGE = 10;
/* @dev Convergence ControlTower. /
ICvgControlTower public cvgControlTower;
/* @dev Convergence CVG. /
ICvg public cvg;
/* @dev Total supply of ysCvg. /
uint256 public totalSupplyYsCvg;
/* @dev Keeps global data of a LockingPosition. /
mapping(uint256 => LockingPosition) public lockingPositions;
/* @dev Keep track of the ySCvg supply changes for each cycle, so we can compute the totalSupply of ysCvg at each cycle. /
mapping(uint256 => TrackingBalance) public totalSuppliesTracking;
/* @dev Keep track of the ysCvg supply at each cycle. /
mapping(uint256 => uint256) public totalSupplyYsCvgHistories;
/* @dev Keep track of the update of locking positions. /
mapping(uint256 => LockingExtension[]) public lockExtensions;
/* @dev Address => contract is whitelisted to perform locks. /
mapping(address => bool) public isContractLocker;
/// @custom:oz-upgrades-unsafe-allow constructor
constructor() {
disableInitializers();
}
/
* @notice Initialize the contract with the ConvergenceControlTower address, set the cvgToken address, transfer ownership to the initializer.
* @param _cvgControlTower ConvergenceControlTower address.
*/
function initialize(ICvgControlTower _cvgControlTower) external initializer {
cvgControlTower = _cvgControlTower;
_transferOwnership(msg.sender);
ICvg _cvg = _cvgControlTower.cvgToken();
require(address(_cvg) != address(0), “CVG_ZERO”);
cvg = _cvg;
}
/
* @dev Some methods that are called by wallet ,
* can also be called by cvgUtilities meta functionalities
* this modifier allow to check both case.
* it also check that the token is not time locked.
/
modifier checkCompliance(uint256 tokenId, address operator) {
_checkCompliance(tokenId, operator);
_;
}
/
* @dev Some methods that are called by wallet ,
* can also be called by cvgUtilities meta functionalities
* this modifier allow to check both case.
*/
modifier onlyWalletOrWhiteListedContract() {
_onlyWalletOrWhiteListedContract();
_;
}
/
* @notice Check the owner of the token taking into consideration the operator and the msg.sender.
* @dev For the swap and bond function, the caller is the cvgUtilities contract, in which case the token property is checked with the operator, otherwise the sender msg.sender is used.
* @param _tokenId ID of the token.
* @param _operator address of the operator.
/
function _checkTokenOwnerShip(uint256 _tokenId, address _operator) internal view {
address tokenOwner = cvgControlTower.lockingPositionManager().ownerOf(_tokenId);
if (msg.sender == cvgControlTower.cvgUtilities()) {
require(operator == tokenOwner, “TOKEN_NOT_OWNED”);
} else {
require(msg.sender == tokenOwner, “TOKEN_NOT_OWNED”);
}
}
/
* @notice Check if the token is compliant to be manipulated
* this function is used on methods that can be called by the wallet or the cvgUtilities contract
* the check of ownership is done in both case , it also check that the token is not time locked
* Time lock is a feature that protects a potential buyer of a token from a malicious front run from the seller.
* @param tokenId ID of the token.
* @param operator address of the operator.
*/
function _checkCompliance(uint256 tokenId, address operator) internal view {
(address ownerOf, uint256 unlockTimestamp) = cvgControlTower.lockingPositionManager().getComplianceInfo(
tokenId
);
if (msg.sender == cvgControlTower.cvgUtilities()) {
require(operator == ownerOf, “TOKEN_NOT_OWNED”);
} else {
require(msg.sender == ownerOf, “TOKEN_NOT_OWNED”);
}
require(unlockTimestamp < block.timestamp, “TOKEN_TIMELOCKED”);
}
/
* @notice Check if the caller is a wallet or a whitelisted contract.
/
function _onlyWalletOrWhiteListedContract() internal view {
require(
// solhint-disable-next-line avoid-tx-origin
msg.sender == tx.origin || isContractLocker[msg.sender],
“NOT_CONTRACT_OR_WL”
);
}
/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=–=-=-=-=
INFO
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=–=-=-=-= /
struct LockingInfo {
uint256 tokenId;
uint256 cvgLocked;
uint256 lockEnd;
uint256 ysPercentage;
uint256 mgCvg;
}
/
* @notice Get position information for a given tokenId, used by the CVG display of the token.
* @param tokenId is the token ID of the position.
/
function lockingInfo(uint256 tokenId) external view returns (LockingInfo memory) {
uint256 _cvgCycle = cvgControlTower.cvgCycle();
uint256 tokenLastEndCycle = lockingPositions[tokenId].lastEndCycle;
return
LockingInfo({
tokenId: tokenId,
cvgLocked: lockingPositions[tokenId].totalCvgLocked,
lockEnd: tokenLastEndCycle,
ysPercentage: lockingPositions[tokenId].ysPercentage,
mgCvg: _cvgCycle > tokenLastEndCycle ? 0 : lockingPositions[tokenId].mgCvgAmount
});
}
/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=–=-=-=-=
PUBLIC FUNCTIONS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=–=-=-=-= */
/
* @notice Mint a locking position (ERC721) for the user.
* @dev Lock can’t be greater than the Maximum locking time / The end of the lock must finish on a TDE event cycle | The percentage of ys determines the repartition in veCVG,mgCVG/YsCVG.
* @param lockDuration is the duration in cycle(week) of the lock.
* @param amount is the amount of cvg to lock in the position.
* @param ysPercentage percentage of lock dedicated to treasury shares (ysCVG).
* @param receiver address of the receiver of the locking position.
* @param isAddToManagedTokens add the created token in managed tokens(voting power) directly.
/
function mintPosition(
uint96 lockDuration,
uint256 amount,
uint64 ysPercentage,
address receiver,
bool isAddToManagedTokens
) external onlyWalletOrWhiteListedContract {
require(amount > 0, “LTE”);
/ @dev Percentage cannot be over 100%. */
require(ysPercentage <= MAX_PERCENTAGE, "YS%_OVER_100");
/ @dev Only percentage with multiple of 10 are possible to use. */
require(ysPercentage % RANGE_PERCENTAGE == 0, "YS%_10_MULTIPLE");
/* @dev Lock cannot be longer than MAX_LOCK. /
require(lockDuration <= MAX_LOCK, “MAX_LOCK_96_CYCLES”);
ICvgControlTower _cvgControlTower = cvgControlTower;
/* @dev Retrieve actual staking cycle. /
uint96 actualCycle = uint96(_cvgControlTower.cvgCycle());
uint96 endLockCycle = actualCycle + lockDuration;
/* @dev End of lock must finish on TDE. /
require(endLockCycle % TDE_DURATION == 0, “END_MUST_BE_TDE_MULTIPLE”);
ILockingPositionManager _lockingPositionManager = _cvgControlTower.lockingPositionManager();
/// @dev get the nextId on the LockingPosition manager
uint256 tokenId = _lockingPositionManager.nextId();
uint256 _mgCvgCreated;
/* @dev Update checkpoints for YsCvg TotalSupply and Supply by NFT. /
if (ysPercentage != 0) {
_ysCvgCheckpoint(lockDuration, (amount * ysPercentage) / MAX_PERCENTAGE, actualCycle, endLockCycle);
}
/* @dev Create voting power through Curve contract, link voting power to the token (NFT). /
if (ysPercentage != MAX_PERCENTAGE) {
uint256 amountVote = amount * (MAX_PERCENTAGE - ysPercentage);
/* @dev Timestamp of the end of locking. /
_cvgControlTower.votingPowerEscrow().create_lock(
tokenId,
amountVote / MAX_PERCENTAGE,
block.timestamp + (lockDuration + 1) * 7 days
);
/// @dev compute the amount of mgCvg
_mgCvgCreated = (amountVote * lockDuration) / (MAX_LOCK * MAX_PERCENTAGE);
/// @dev Automatically add the veCVG and mgCVG in the balance taken from Snapshot.
if (isAddToManagedTokens) {
_cvgControlTower.lockingPositionDelegate().addTokenAtMint(tokenId, receiver);
}
}
LockingPosition memory lockingPosition = LockingPosition({
startCycle: actualCycle,
lastEndCycle: endLockCycle,
totalCvgLocked: amount,
mgCvgAmount: _mgCvgCreated,
ysPercentage: ysPercentage
});
/* @dev Associate this Locking position on the tokenId. /
lockingPositions[tokenId] = lockingPosition;
LockingExtension memory lockingExtension = LockingExtension({
cycleId: actualCycle,
endCycle: endLockCycle,
cvgLocked: amount,
mgCvgAdded: _mgCvgCreated
});
/* @dev Add a lock extension with the initial params of the token minted. /
lockExtensions[tokenId].push(lockingExtension);
/* @dev Transfer CVG from user wallet to here. /
cvg.transferFrom(msg.sender, address(this), amount);
/* @dev Mint the ERC721 representing the user position. /
_lockingPositionManager.mint(receiver);
emit MintLockingPosition(tokenId, lockingPosition, lockingExtension);
}
/
* @notice Increase the amount of CVG token in the locking position proportionally from the actual cycle to the end of lock.
* @dev CheckCompliance is not used in this function, as an increase in the amount cannot be detrimental to a potential buyer.
* @param tokenId is the token ID of the position to extend
* @param amount of cvg to add to the position
* @param operator address of token owner (used when call from cvgUtilities)
/
function increaseLockAmount(
uint256 tokenId,
uint256 amount,
address operator
) external onlyWalletOrWhiteListedContract {
require(amount > 0, “LTE”);
_checkTokenOwnerShip(tokenId, operator);
ICvgControlTower _cvgControlTower = cvgControlTower;
LockingPosition memory lockingPosition = lockingPositions[tokenId];
/ @dev Retrieve actual staking cycle. /
uint128 actualCycle = _cvgControlTower.cvgCycle();
/ @dev Impossible to increase the lock in amount after the end of the lock. /
require(lockingPosition.lastEndCycle > actualCycle, “LOCK_OVER”);
/ @dev YsCvg TotalSupply Part, access only if some % has been given to ys on the NFT. /
if (lockingPosition.ysPercentage != 0) {
_ysCvgCheckpoint(
lockingPosition.lastEndCycle - actualCycle,
(amount * lockingPosition.ysPercentage) / MAX_PERCENTAGE,
actualCycle,
lockingPosition.lastEndCycle
);
}
uint256 _newVotingPower;
/* @dev Update voting power through Curve contract, link voting power to the nft tokenId. /
if (lockingPosition.ysPercentage != MAX_PERCENTAGE) {
uint256 amountVote = amount * (MAX_PERCENTAGE - lockingPosition.ysPercentage);
_cvgControlTower.votingPowerEscrow().increase_amount(tokenId, amountVote / MAX_PERCENTAGE);
_newVotingPower = (amountVote * (lockingPosition.lastEndCycle - actualCycle)) / (MAX_LOCK * MAX_PERCENTAGE);
lockingPositions[tokenId].mgCvgAmount += _newVotingPower;
}
/* @dev Update cvgLocked balance. /
lockingPositions[tokenId].totalCvgLocked += amount;
LockingExtension memory lockingExtension = LockingExtension({
cycleId: actualCycle,
endCycle: lockingPosition.lastEndCycle,
cvgLocked: amount,
mgCvgAdded: _newVotingPower
});
/* @dev Add a lock extension linked to the Amount Extension. /
lockExtensions[tokenId].push(lockingExtension);
/* @dev Transfer CVG from user wallet to here. /
cvg.transferFrom(msg.sender, address(this), amount);
emit IncreaseLockAmount(tokenId, lockingPosition, lockingExtension);
}
/
* @notice Increase the time of the lock
* Increasing the locking time will not increase the amount of ysCvg & mgCvg
* The amounts will be just extended on the new duration.
* @dev The token must not be time locked , as an increase in time can be detrimental to a potential buyer.
* @param tokenId is the token ID of the position
* @param durationAdd is the number of cycle to add to the position lockingTime
/
function increaseLockTime(
uint256 tokenId,
uint256 durationAdd
) external checkCompliance(tokenId, address(0)) onlyWalletOrWhiteListedContract {
ICvgControlTower _cvgControlTower = cvgControlTower;
/ @dev Retrieve actual staking cycle. /
uint128 actualCycle = _cvgControlTower.cvgCycle();
LockingPosition storage lockingPosition = lockingPositions[tokenId];
uint256 oldEndCycle = lockingPosition.lastEndCycle + 1;
uint256 newEndCycle = oldEndCycle + durationAdd;
/ @dev Not possible extend a lock in duration after it’s expiration. /
require(oldEndCycle > actualCycle, “LOCK_TIME_OVER”);
/ @dev Not possible to have an active lock longer than the MAX_LOCK. /
require(newEndCycle - actualCycle - 1 <= MAX_LOCK, “MAX_LOCK_96_CYCLES”);
/* @dev As the oldEnd cycle is a xTDE_DURATION. /
/* @dev We just need to verify that the time we add is a xTDE_DURATION to ensure new lock is ending on a xTDE_DURATION. /
require(durationAdd % TDE_DURATION == 0, “NEW_END_MUST_BE_TDE_MULTIPLE”);
/* @dev YsCvg TotalSupply Part, access only if some % has been given to ys on the NFT. /
if (lockingPosition.ysPercentage != 0) {
/* @dev Retrieve the balance registered at the cycle where the ysBalance is supposed to drop. /
uint256 _ysToReport = balanceOfYsCvgAt(tokenId, oldEndCycle - 1);
/* @dev Add this value to the tracking on the oldEndCycle. /
totalSuppliesTracking[oldEndCycle].ysToAdd += _ysToReport;
/* @dev Report this value in the newEndCycle in the Sub part. /
totalSuppliesTracking[newEndCycle].ysToSub += _ysToReport;
}
/* @dev Vote part, access here only if some % has been given to ve/mg on the NFT. /
if (lockingPosition.ysPercentage != MAX_PERCENTAGE) {
/* @dev Increase Locking time to a new timestamp, computed with the cycle. /
_cvgControlTower.votingPowerEscrow().increase_unlock_time(
tokenId,
block.timestamp + ((newEndCycle - actualCycle) * 7 days)
);
}
/* @dev Update the new end cycle on the locking position. /
lockingPosition.lastEndCycle = uint96(newEndCycle - 1);
emit IncreaseLockTime(tokenId, lockingPosition, oldEndCycle - 1);
}
/
* @notice Increase first the time THEN the amount in the position proportionally from the actual cycle to the end of lock.
* @dev The token must not be time locked, as an increase in the time can be detrimental to a potential buyer.
* @param tokenId is the token ID of the position
* @param durationAdd is the number of cycle to add to the position lockingTime
* @param amount of cvg to add to the position
* @param operator address of token owner (used when call from cvgUtilities)
/
function increaseLockTimeAndAmount(
uint256 tokenId,
uint256 durationAdd,
uint256 amount,
address operator
) external checkCompliance(tokenId, operator) onlyWalletOrWhiteListedContract {
require(amount > 0, “LTE”);
ICvgControlTower _cvgControlTower = cvgControlTower;
/ @dev Retrieve actual staking cycle. /
uint128 actualCycle = _cvgControlTower.cvgCycle();
LockingPosition storage lockingPosition = lockingPositions[tokenId];
uint256 oldEndCycle = lockingPosition.lastEndCycle + 1;
/ @dev Calculating the new end cycle. /
uint256 newEndCycle = oldEndCycle + durationAdd;
/ @dev Check the new end cycle. /
require(oldEndCycle > actualCycle, “LOCK_OVER”);
require(newEndCycle - actualCycle - 1 <= MAX_LOCK, “MAX_LOCK_96_CYCLES”);
require(durationAdd % TDE_DURATION == 0, “END_MUST_BE_TDE_MULTIPLE”);
if (lockingPosition.ysPercentage != 0) {
/* @dev Taking in account the change of YsCvg TotalSupply update. /
uint256 _ysToReport = balanceOfYsCvgAt(tokenId, oldEndCycle - 1);
totalSuppliesTracking[oldEndCycle].ysToAdd += _ysToReport;
totalSuppliesTracking[newEndCycle].ysToSub += _ysToReport;
_ysCvgCheckpoint(
newEndCycle - actualCycle - 1,
(amount * lockingPosition.ysPercentage) / MAX_PERCENTAGE,
actualCycle,
newEndCycle - 1
);
}
uint256 _newVotingPower;
if (lockingPosition.ysPercentage != MAX_PERCENTAGE) {
/* @dev Update voting power through veCVG contract, link voting power to the nft tokenId. /
uint256 amountVote = amount * (MAX_PERCENTAGE - lockingPosition.ysPercentage);
_newVotingPower = (amountVote * (newEndCycle - actualCycle - 1)) / (MAX_LOCK * MAX_PERCENTAGE);
lockingPosition.mgCvgAmount += _newVotingPower;
_cvgControlTower.votingPowerEscrow().increase_unlock_time_and_amount(
tokenId,
block.timestamp + ((newEndCycle - actualCycle) * 7 days),
amountVote / MAX_PERCENTAGE
);
}
/* @dev Update the new end cycle on the locking position. /
lockingPosition.lastEndCycle = uint96(newEndCycle - 1);
lockingPosition.totalCvgLocked += amount;
LockingExtension memory _lockingExtension = LockingExtension({
cycleId: actualCycle,
endCycle: uint128(newEndCycle - 1),
cvgLocked: amount,
mgCvgAdded: _newVotingPower
});
/* @dev Keep track of the update on the lock , including mgCvg part. /
lockExtensions[tokenId].push(_lockingExtension);
/* @dev Transfer CVG /
cvg.transferFrom(msg.sender, address(this), amount);
emit IncreaseLockTimeAndAmount(tokenId, lockingPosition, _lockingExtension, oldEndCycle - 1);
}
/
* @notice Unlock CVG tokens under the NFT Locking Position : Burn the NFT, Transfer back the CVG to the user. Rewards from YsDistributor must be claimed before or they will be lost. * @dev The locking time must be over
* @param tokenId to burn
/
function burnPosition(uint256 tokenId) external {
_checkTokenOwnerShip(tokenId, address(0));
ICvgControlTower _cvgControlTower = cvgControlTower;
uint256 lastEndCycle = lockingPositions[tokenId].lastEndCycle;
uint256 ysPercentage = lockingPositions[tokenId].ysPercentage;
uint256 totalCvgLocked = lockingPositions[tokenId].totalCvgLocked;
require(_cvgControlTower.cvgCycle() > lastEndCycle, “LOCKED”);
/ @dev if the position contains veCvg , we must remove it from the voting escrow /
if (ysPercentage != MAX_PERCENTAGE) {
_cvgControlTower.votingPowerEscrow().withdraw(tokenId);
}
/ @dev Burn the NFT representing the position. /
_cvgControlTower.lockingPositionManager().burn(tokenId);
/ @dev Transfer CVG back to the user. /
cvg.transfer(msg.sender, totalCvgLocked);
emit LockingPositionBurn(tokenId);
}
/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=–=-=-=-=
ONLY CONTROL TOWER
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=–=-=-=-= /
/
* @notice Compute the new Ys total supply by adding and subtracting checkpoints formerly created on mint & increaseLock by the _YsCvgCheckpoint().
* @dev Only callable by ControlTower ( DAO ).
/
function updateYsTotalSupply() external {
ICvgControlTower _cvgControlTower = cvgControlTower;
require(msg.sender == address(_cvgControlTower), “NOT_CONTROL_TOWER”);
uint256 actualCycle = _cvgControlTower.cvgCycle();
uint256 totalSupplyYsCvgBeforeUpdate = totalSupplyYsCvg;
/ @dev Register the last totalSupply for the past cycle. /
totalSupplyYsCvgHistories[actualCycle - 1] = totalSupplyYsCvgBeforeUpdate;
/ @dev Update ysCVG total supply with checkpoints for the actual cycle /
totalSupplyYsCvg =
totalSupplyYsCvgBeforeUpdate +
totalSuppliesTracking[actualCycle].ysToAdd -
totalSuppliesTracking[actualCycle].ysToSub;
emit UpdateTotalSupplies(
totalSupplyYsCvgBeforeUpdate,
_cvgControlTower.votingPowerEscrow().total_supply(),
actualCycle - 1
);
}
/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=–=-=-=-=
INTERNAL FUNCTIONS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=–=-=-=-= /
/
* @notice Compute the new Ys by adding and subtracting
* checkpoints formerly created on mint & increaseLock by the _YsCvgCheckpoint().
* @dev Only callable by ControlTower ( DAO ).
* @param lockDuration is the duration in cycle(week) of the lock
* @param cvgLockAmount is the amount of cvg to lock in the position
* @param actualCycle is the actual cycle of the cvg
* @param endLockCycle is the end cycle of the lock
/
function _ysCvgCheckpoint(
uint256 lockDuration,
uint256 cvgLockAmount,
uint256 actualCycle,
uint256 endLockCycle
) internal {
/ @dev Compute the amount of ysCVG on this Locking Position proportionally with the ratio of lockDuration and MAX LOCK duration. /
uint256 ysTotalAmount = (lockDuration * cvgLockAmount) / MAX_LOCK;
uint256 realStartCycle = actualCycle + 1;
uint256 realEndCycle = endLockCycle + 1;
/ @dev If the lock is not made on a TDE cycle, we need to compute the ratio of ysCVG for the current partial TDE /
if (actualCycle % TDE_DURATION != 0) {
/ @dev Get the cycle id of next TDE to be taken into account for this LockingPosition. /
uint256 nextTdeCycle = (actualCycle / TDE_DURATION + 1) * TDE_DURATION + 1;
/ @dev Represent the amount of ysCvg to be taken into account on the next TDE of this LockingPosition. /
uint256 ysNextTdeAmount = ((nextTdeCycle - realStartCycle) * ysTotalAmount) / TDE_DURATION;
totalSuppliesTracking[realStartCycle].ysToAdd += ysNextTdeAmount;
/* @dev When a lock is greater than a TDE_DURATION /
if (lockDuration >= TDE_DURATION) {
/* @dev we add the calculations for the next full TDE /
totalSuppliesTracking[nextTdeCycle].ysToAdd += ysTotalAmount - ysNextTdeAmount;
totalSuppliesTracking[realEndCycle].ysToSub += ysTotalAmount;
}
/* @dev If the lock less than TDE_DURATION. /
else {
/* @dev We simply remove the amount from the supply calculation at the end of the TDE /
totalSuppliesTracking[realEndCycle].ysToSub += ysNextTdeAmount;
}
}
/* @dev If the lock is performed on a TDE cycle /
else {
totalSuppliesTracking[realStartCycle].ysToAdd += ysTotalAmount;
totalSuppliesTracking[realEndCycle].ysToSub += ysTotalAmount;
}
}
/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=–=-=-=-=
VIEW FUNCTIONS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=–=-=-=-= /
/
* @notice Returns the information needed to display the lock position display svg.
* @param _tokenId id of the token
*/
function tokenInfos(uint256 _tokenId) external view returns (TokenView memory) {
LockingPosition memory _lockingPosition = lockingPositions[_tokenId];
ICvgControlTower _cvgControlTower = cvgControlTower;
uint256 _cvgCycle = _cvgControlTower.cvgCycle();
return
TokenView({
tokenId: _tokenId,
cvgLocked: _lockingPosition.totalCvgLocked,
startCycle: _lockingPosition.startCycle,
endCycle: _lockingPosition.lastEndCycle,
veCvgActual: _cvgControlTower.votingPowerEscrow().balanceOf(_tokenId),
ysTotal: balanceOfYsCvgAt(_tokenId, _lockingPosition.lastEndCycle),
ysActual: balanceOfYsCvgAt(_tokenId, _cvgCycle),
mgCvg: _cvgCycle > _lockingPosition.lastEndCycle ? 0 : _lockingPosition.mgCvgAmount,
ysPercentage: _lockingPosition.ysPercentage
});
}
/
* @notice Fetch the balance of veCVG (gauge voting power) for a specified tokenId.
* @param _tokenId id of the token
/
function balanceOfVeCvg(uint256 _tokenId) public view returns (uint256) {
return cvgControlTower.votingPowerEscrow().balanceOf(_tokenId);
}
/
* @notice Fetch the balance of ysCVG (treasury share) for a specified tokenId and at a specified cycle, can be in the future.
* @param _tokenId id of the token
* @param _cycleId id of the cycle
/
function balanceOfYsCvgAt(uint256 _tokenId, uint256 _cycleId) public view returns (uint256) {
require(_cycleId != 0, “NOT_EXISTING_CYCLE”);
LockingPosition memory _lockingPosition = lockingPositions[_tokenId];
LockingExtension[] memory _extensions = lockExtensions[_tokenId];
uint256 _ysCvgBalance;
/ @dev If the requested cycle is before or after the lock , there is no balance. /
if (_lockingPosition.startCycle >= _cycleId || _cycleId > _lockingPosition.lastEndCycle) {
return 0;
}
/ @dev We go through the extensions to compute the balance of ysCvg at the cycleId /
for (uint256 i; i < _extensions.length; ) {
/ @dev Don’t take into account the extensions if in the future. /
if (_extensions[i].cycleId < _cycleId) {
LockingExtension memory _extension = _extensions[i];
uint256 _firstTdeCycle = TDE_DURATION * (_extension.cycleId / TDE_DURATION + 1);
uint256 _ysTotal = (((_extension.endCycle - _extension.cycleId)
_extension.cvgLocked
_lockingPosition.ysPercentage) / MAX_PERCENTAGE) / MAX_LOCK;
uint256 _ysPartial = ((_firstTdeCycle - _extension.cycleId) * _ysTotal) / TDE_DURATION;
/ @dev For locks that last less than 1 TDE. /
if (_extension.endCycle - _extension.cycleId <= TDE_DURATION) {
_ysCvgBalance += _ysPartial;
} else {
_ysCvgBalance += _cycleId <= _firstTdeCycle ? _ysPartial : _ysTotal;
}
}
++i;
}
return _ysCvgBalance;
}
/
* @notice Fetch the balance of mgCVG (meta-governance voting power ) for a specified tokenId and at a specified cycle, this can be in the future.
/
function balanceOfMgCvgAt(uint256 _tokenId, uint256 _cycleId) public view returns (uint256) {
require(_cycleId != 0, “NOT_EXISTING_CYCLE”);
LockingPosition memory _lockingPosition = lockingPositions[_tokenId];
LockingExtension[] memory _extensions = lockExtensions[_tokenId];
uint256 _mgCvgBalance;
/ @dev If the requested cycle is before or after the lock , there is no balance. /
if (_lockingPosition.startCycle > _cycleId || _cycleId > _lockingPosition.lastEndCycle) {
return 0;
}
/ @dev We go through the extensions to compute the balance of mgCvg at the cycleId /
for (uint256 i; i < _extensions.length; ) {
LockingExtension memory _extension = _extensions[i];
if (_extension.cycleId <= _cycleId) {
_mgCvgBalance += _extension.mgCvgAdded;
}
++i;
}
return _mgCvgBalance;
}
/
* @notice Fetch the balance of mgCVG (meta-governance voting power ) for a specified tokenId.
* @param _tokenId id of the token
*/
function balanceOfMgCvg(uint256 _tokenId) public view returns (uint256) {
return balanceOfMgCvgAt(_tokenId, cvgControlTower.cvgCycle());
}
/
* @notice Fetch the voting power (in veCvg) for a specified address, used in the Cvg Governance proposal strategy.
* @param _user is the address that we want to fetch voting power from
/
function veCvgVotingPowerPerAddress(address _user) external view returns (uint256) {
uint256 _totalVotingPower;
ILockingPositionDelegate _lockingPositionDelegate = cvgControlTower.lockingPositionDelegate();
(uint256[] memory tokenIdsOwneds, uint256[] memory tokenIdsDelegateds) = _lockingPositionDelegate
.getTokenVeOwnedAndDelegated(_user);
/ @dev Sum voting power from delegated tokenIds to _user. /
for (uint256 i; i < tokenIdsDelegateds.length; ) {
uint256 _tokenId = tokenIdsDelegateds[i];
/ @dev Check if is really delegated, if not ve voting power for this tokenId is 0. /
if (_user == _lockingPositionDelegate.delegatedVeCvg(_tokenId)) {
_totalVotingPower += balanceOfVeCvg(_tokenId);
}
unchecked {
++i;
}
}
ILockingPositionManager _lockingPositionManager = cvgControlTower.lockingPositionManager();
/ @dev Sum voting power from _user owned tokenIds. /
for (uint256 i; i < tokenIdsOwneds.length; ) {
uint256 _tokenId = tokenIdsOwneds[i];
/ @dev Check if is really owned AND not delegated to another user,if not ve voting power for this tokenId is 0. /
if (
_lockingPositionDelegate.delegatedVeCvg(_tokenId) == address(0) &&
_user == _lockingPositionManager.ownerOf(_tokenId)
) {
_totalVotingPower += balanceOfVeCvg(_tokenId);
}
unchecked {
++i;
}
}
return _totalVotingPower;
}
/
* @notice Fetch the voting power (in mgCVG) for a specified address, used in Meta-governance strategy
* @param _user is the address that we want to fetch voting power from
/
function mgCvgVotingPowerPerAddress(address _user) public view returns (uint256) {
uint256 _totalMetaGovernance;
ILockingPositionDelegate _lockingPositionDelegate = cvgControlTower.lockingPositionDelegate();
(uint256[] memory tokenIdsOwneds, uint256[] memory tokenIdsDelegateds) = _lockingPositionDelegate
.getTokenMgOwnedAndDelegated(_user);
/ @dev Sum voting power from delegated (allowed) tokenIds to _user. /
for (uint256 i; i < tokenIdsDelegateds.length; ) {
uint256 _tokenId = tokenIdsDelegateds[i];
(uint256 _toPercentage, , uint256 _toIndex) = _lockingPositionDelegate.getMgDelegateeInfoPerTokenAndAddress(
_tokenId,
_user
);
/ @dev Check if is really delegated, if not mg voting power for this tokenId is 0. /
if (_toIndex < 999) {
uint256 _tokenBalance = balanceOfMgCvg(_tokenId);
_totalMetaGovernance += (_tokenBalance * _toPercentage) / MAX_PERCENTAGE;
}
unchecked {
++i;
}
}
ILockingPositionManager _lockingPositionManager = cvgControlTower.lockingPositionManager();
/ @dev Sum voting power from _user owned (allowed) tokenIds. /
for (uint256 i; i < tokenIdsOwneds.length; ) {
uint256 _tokenId = tokenIdsOwneds[i];
/* @dev Check if is really owned,if not mg voting power for this tokenId is 0. /
if (_user == _lockingPositionManager.ownerOf(_tokenId)) {
(, uint256 _totalPercentageDelegated, ) = _lockingPositionDelegate.getMgDelegateeInfoPerTokenAndAddress(
_tokenId,
_user
);
uint256 _tokenBalance = balanceOfMgCvg(_tokenId);
_totalMetaGovernance += (_tokenBalance * (MAX_PERCENTAGE - _totalPercentageDelegated)) / MAX_PERCENTAGE;
}
unchecked {
++i;
}
}
return _totalMetaGovernance;
}
/
* @notice Get the supply of YsCvg at a given cycle, can be in the future.
* @param _at cycle requested
/
function totalSupplyOfYsCvgAt(uint256 _at) external view returns (uint256) {
require(_at != 0, “NOT_EXISTING_CYCLE”);
uint256 actualCycle = cvgControlTower.cvgCycle();
uint256 _ysCvgAt;
if (actualCycle <= _at) {
/ @dev If the requested cycle is in the future/actual cycle, we compute the future balance with the tracking. /
/ @dev Start from the last known totalSupply . /
_ysCvgAt = totalSupplyYsCvgHistories[actualCycle - 1];
for (uint256 i = actualCycle; i <= _at; ) {
_ysCvgAt += totalSuppliesTracking[i].ysToAdd;
_ysCvgAt -= totalSuppliesTracking[i].ysToSub;
++i;
}
} else {
/ @dev If the requested cycle is in the past, we can directly return the balance. */
_ysCvgAt = totalSupplyYsCvgHistories[_at];
}
return _ysCvgAt;
}
/
* @notice Get the reward amount at a given cycle for a given tokenId and a reward token.
* @param tokenId id of the token
* @param tdeId id of the TDE
* @param _token address of the reward token
/
function getTokenRewardAmount(uint256 tokenId, uint256 tdeId, IERC20 _token) external view returns (uint256) {
uint256 cycleClaimed = tdeId * TDE_DURATION;
/ @dev Processing the share of this token ID /
uint256 share = (balanceOfYsCvgAt(tokenId, cycleClaimed) * 10 ** 20) / totalSupplyYsCvgHistories[cycleClaimed];
/ @dev Return the amount of reward for this share. */
return cvgControlTower.ysDistributor().getTokenRewardAmountForTde(_token, tdeId, share);
}
/**
* @notice Add/remove a contract address to the whitelist.
* @param contractWL address of the contract
/
function toggleContractLocker(address contractWL) external onlyOwner {
isContractLocker[contractWL] = !isContractLocker[contractWL];
}
} this correct vulnerbaility medium
Division difference can result in a revert when claiming treasury yield and excess rewards to some users
Summary
Different ordering of calculations are used to compute ysTotal in different situations. This causes the totalShares tracked to be less than the claimable amount of shares
Vulnerability Detail
ysTotal is calculated differently when adding to totalSuppliesTracking and when computing balanceOfYsCvgAt.
When adding to totalSuppliesTracking, the calculation of ysTotal is as follows:
uint256 cvgLockAmount = (amount * ysPercentage) / MAX_PERCENTAGE;
uint256 ysTotal = (lockDuration * cvgLockAmount) / MAX_LOCK;
In balanceOfYsCvgAt, ysTotal is calculated as follows
uint256 ysTotal = (((endCycle - startCycle) * amount * ysPercentage) / MAX_PERCENTAGE) / MAX_LOCK;
This difference allows the balanceOfYsCvgAt to be greater than what is added to totalSuppliesTracking
POC
startCycle 357
endCycle 420
lockDuration 63
amount 2
ysPercentage 80
Calculation in totalSuppliesTracking gives:
uint256 cvgLockAmount = (2 * 80) / 100; == 1
uint256 ysTotal = (63 * 1) / 96; == 0
Calculation in balanceOfYsCvgAt gives:
uint256 ysTotal = ((63 * 2 * 80) / 100) / 96; == 10080 / 100 / 96 == 1
Example Scenario
Alice, Bob and Jake locks cvg for 1 TDE and obtains rounded up balanceOfYsCvgAt. A user who is aware of this issue can exploit this issue further by using increaseLockAmount with small amount values by which the total difference difference b/w the user’s calculated balanceOfYsCvgAt and the accounted amount in totalSuppliesTracking can be increased. Bob and Jake claims the reward at the end of reward cycle. When Alice attempts to claim rewards, it reverts since there is not enough reward to be sent.
Impact
This breaks the shares accounting of the treasury rewards. Some user’s will get more than the actual intended rewards while the last withdrawals will result in a revert
Code Snippet
totalSuppliesTracking calculation
In mintPosition
https://github.com/sherlock-audit/2023-11-convergence/blob/main/sherlock-cvg/contracts/Locking/LockingPositionService.sol#L261-L263
In increaseLockAmount
https://github.com/sherlock-audit/2023-11-convergence/blob/e894be3e36614a385cf409dc7e278d5b8f16d6f2/sherlock-cvg/contracts/Locking/LockingPositionService.sol#L339-L345
In increaseLockTimeAndAmount
https://github.com/sherlock-audit/2023-11-convergence/blob/main/sherlock-cvg/contracts/Locking/LockingPositionService.sol#L465-L470
_ysCvgCheckpoint
https://github.com/sherlock-audit/2023-11-convergence/blob/main/sherlock-cvg/contracts/Locking/LockingPositionService.sol#L577-L584
balanceOfYsCvgAt calculation
https://github.com/sherlock-audit/2023-11-convergence/blob/main/sherlock-cvg/contracts/Locking/LockingPositionService.sol#L673-L675
Tool used
Manual Review
Recommendation
Perform the same calculation in both places
+++ uint256 _ysTotal = (_extension.endCycle - _extension.cycleId) ((_extension.cvgLocked * _lockingPosition.ysPercentage) / MAX_PERCENTAGE) / MAX_LOCK;
— uint256 ysTotal = (((endCycle - startCycle) * amount * ysPercentage) / MAX_PERCENTAGE) / MAX_LOCK;
Based on the given information, the identified vulnerability in the LockingPositionService contract of the Convergence Finance platform is a rounding error due to inconsistent calculation of ysTotal (treasury shares total). This discrepancy leads to a scenario where the actual balance of ysCvg (balanceOfYsCvgAt) can incorrectly exceed the amount tracked in totalSuppliesTracking, potentially allowing some users to claim more rewards than intended and causing reverts for later claims when the reward pool is insufficient.
### Vulnerable Parts of the Code:
When calculating totalSuppliesTracking:
// In the function mintPosition, increaseLockAmount, and increaseLockTimeAndAmount
uint256 ysTotalAmount = (lockDuration * cvgLockAmount) / MAX_LOCK;
Vs.
// In the function balanceOfYsCvgAt
uint256 ysTotal = (((endCycle - startCycle) * amount * ysPercentage) / MAX_PERCENTAGE) / MAX_LOCK;
### Explanation of the Vulnerability:
The root of the issue lies in two different calculations of ysCvg shares:
1. When adding to totalSuppliesTracking, the calculation uses intermediate cvgLockAmount:
uint256 cvgLockAmount = (amount * ysPercentage) / MAX_PERCENTAGE;
uint256 ysTotal = (lockDuration * cvgLockAmount) / MAX_LOCK;
This approach introduces potential for rounding down to zero due to Solidity’s integer division.
2. In balanceOfYsCvgAt, the calculation directly incorporates all terms:
uint256 ysTotal = (((endCycle - startCycle) * amount * ysPercentage) / MAX_PERCENTAGE) / MAX_LOCK;
This calculation could result in a non-zero value for cases where the previous method rounds down to zero.
This discrepancy allows users to have an inaccurately higher share count than what was added to the total supply tracking through totalSuppliesTracking. Consequently, reward claims computed using balanceOfYsCvgAt could deplete the reward pool more than intended, leading to a failure in later reward claims when insufficient funds are left in the pool due to earlier excessive withdrawals.
### Impact:
- Users claiming rewards earlier could receive more than their fair share due to rounding errors, depleting the reward pool.
- Users attempting to claim rewards later, when the pool is drained, would experience transaction reverts, resulting in an inability to claim their deserved shares.
- Trust in the platform’s reward distribution mechanism could be compromised if users observe inconsistent reward calculations or face issues when claiming.
### Recommendation:
To address this vulnerability, calculations for ysTotal should be made consistently across the contract to prevent rounding errors and ensure accurate tracking of supply and claims. Specifically, the calculations in totalSuppliesTracking and balanceOfYsCvgAt should be aligned, possibly by refactoring both to a common internal function that is used in all relevant places. Additionally:
- Implement thorough testing of edge cases where rounding may occur and compare the computed values for discrepancies.
- Consider using fixed-point mathematics libraries to handle division and multiplication operations to minimize rounding errors.
- Review the economic model to determine appropriate ways to handle any rounding benefits, potentially buffering the reward pool to cover minor discrepancies.
By performing the same calculation consistently and accurately accounting for ysCvg shares in both tracking and claiming, the reward distribution system’s integrity can be maintained, ensuring users receive the correct amount of rewards and building trust in the platform.
review this contract line by line with deeper and higher understanding in solidity and find the correct and vulnerability or bug that is exist in the contract and take previous correct vulenrbaility that i give as an example to find valid vulenrbaility that affect the contract // SPDX-License-Identifier: GPL-3.0-or-later
pragma solidity 0.8.13;
import {CoreRef} from “@src/core/CoreRef.sol”;
import {CoreRoles} from “@src/core/CoreRoles.sol”;
import {SimplePSM} from “@src/loan/SimplePSM.sol”;
import {GuildToken} from “@src/tokens/GuildToken.sol”;
import {CreditToken} from “@src/tokens/CreditToken.sol”;
/**
@title ProfitManager
@author eswak
@notice This contract manages profits generated in the system and how it is distributed
between the various stakeholders.
This contract also manages a surplus buffer, which acts as first-loss capital in case of
bad debt. When bad debt is created beyond the surplus buffer, this contract decrements
the creditMultiplier value held in its storage, which has the effect of reducing the
value of CREDIT everywhere in the system.
When a loan generates profit (interests), the profit is traced back to users voting for
this lending term (gauge), which subsequently allows pro-rata distribution of profits to
GUILD holders that vote for the most productive gauges.
Seniority stack of the debt, in case of losses :
- per term surplus buffer (donated to global surplus buffer when loss is reported)
- global surplus buffer
- finally, credit holders (by updating down the creditMultiplier)
*/
contract ProfitManager is CoreRef {
/// @notice reference to GUILD token.
address public guild;
/// @notice reference to CREDIT token.
address public credit;
/// @notice reference to CREDIT token PSM.
address public psm;
/// @notice profit index of a given gauge
mapping(address => uint256) public gaugeProfitIndex;
/// @notice profit index of a given user in a given gauge
mapping(address => mapping(address => uint256)) public userGaugeProfitIndex;
/// @dev internal structure used to optimize storage read, public functions use
/// uint256 numbers with 18 decimals.
struct ProfitSharingConfig {
uint32 surplusBufferSplit; // percentage, with 9 decimals (!) that go to surplus buffer
uint32 guildSplit; // percentage, with 9 decimals (!) that go to GUILD holders
uint32 otherSplit; // percentage, with 9 decimals (!) that go to other address if != address(0)
address otherRecipient; // address receiving otherSplit
}
/// @notice configuration of profit sharing.
/// surplusBufferSplit, guildSplit, and otherSplit are expressed as percentages with 9 decimals,
/// so a value of 1e9 would direct 100% of profits. The sum should be <= 1e9.
/// The rest (if the sum of guildSplit + otherSplit is < 1e9) is distributed to lenders of the
/// system, CREDIT holders, through the rebasing mechanism (CreditToken.distribute()).
/// If otherRecipient is set to address(0), otherSplit must equal 0.
/// The share of profit to otherRecipient is sent through a regular ERC20.transfer().
/// This structure is optimized for storage packing, all external interfaces reference
/// percentages encoded as uint256 with 18 decimals.
ProfitSharingConfig internal profitSharingConfig;
/// @notice amount of first-loss capital in the system.
/// This is a number of CREDIT token held on this contract that can be used to absorb losses in
/// cases where a loss is reported through notifyPnL. The surplus buffer is depleted first, and
/// if the loss is greater than the surplus buffer, the creditMultiplier is updated down.
uint256 public surplusBuffer;
/// @notice amount of first-loss capital for a given term.
/// This is a number of CREDIT token held on this contract that can be used to absorb losses in
/// cases where a loss is reported through notifyPnL in a given term.
/// When a loss is reported in a given term, its termSuplusBuffer is donated to the general
/// surplusBuffer before calculating the loss.
mapping(address => uint256) public termSurplusBuffer;
/// @notice multiplier for CREDIT value in the system.
/// e.g. a value of 0.7e18 would mean that CREDIT has been discounted by 30% so far in the system,
/// and that all lending terms will allow 1/0.7=1.42 times more CREDIT to be borrowed per collateral
/// tokens, and all active debts are also affected by this multiplier during the update (e.g. if an
/// address owed 1000 CREDIT in an active loan, they now owe 1428 CREDIT).
/// The CREDIT multiplier can only go down (CREDIT can only lose value over time, when bad debt
/// is created in the system). To make CREDIT a valuable asset to hold, profits generated by the system
/// shall be redistributed to holders through a savings rate or another mechanism.
uint256 public creditMultiplier = 1e18;
/// @notice minimum size of CREDIT loans.
/// this parameter is here to ensure that the gas costs of liquidation do not
/// outsize minimum overcollateralization (which could result in bad debt
/// on otherwise sound loans).
/// This value is adjusted up when the creditMultiplier goes down.
uint256 internal _minBorrow = 100e18;
/// @notice tolerance on new borrows regarding gauge weights.
/// For a total supply or 100 credit, and 2 gauges each at 50% weight,
/// the ideal borrow amount for each gauge is 50 credit. To facilitate
/// growth of the protocol, a tolerance is allowed compared to the ideal
/// gauge weights.
/// This tolerance is expressed as a percentage with 18 decimals.
/// A tolerance of 1e18 (100% - or 0% deviation compared to ideal weights)
/// can result in a deadlock situation where no new borrows are allowed.
uint256 public gaugeWeightTolerance = 1.2e18; // 120%
constructor(address _core) CoreRef(_core) {
emit MinBorrowUpdate(block.timestamp, 100e18);
}
/// @notice emitted when a profit or loss in a gauge is notified.
event GaugePnL(address indexed gauge, uint256 indexed when, int256 pnl);
/// @notice emitted when surplus buffer is updated.
event SurplusBufferUpdate(uint256 indexed when, uint256 newValue);
/// @notice emitted when surplus buffer of a given term is updated.
event TermSurplusBufferUpdate(
uint256 indexed when,
address indexed term,
uint256 newValue
);
/// @notice emitted when CREDIT multiplier is updated.
event CreditMultiplierUpdate(uint256 indexed when, uint256 newValue);
/// @notice emitted when GUILD profit sharing is updated.
event ProfitSharingConfigUpdate(
uint256 indexed when,
uint256 surplusBufferSplit,
uint256 creditSplit,
uint256 guildSplit,
uint256 otherSplit,
address otherRecipient
);
/// @notice emitted when a GUILD member claims their CREDIT rewards.
event ClaimRewards(
uint256 indexed when,
address indexed user,
address indexed gauge,
uint256 amount
);
/// @notice emitted when minBorrow is updated
event MinBorrowUpdate(uint256 indexed when, uint256 newValue);
/// @notice emitted when gaugeWeightTolerance is updated
event GaugeWeightToleranceUpdate(uint256 indexed when, uint256 newValue);
/// @notice get the minimum borrow amount
function minBorrow() external view returns (uint256) {
return (_minBorrow * 1e18) / creditMultiplier;
}
/// @notice initialize references to GUILD & CREDIT tokens.
function initializeReferences(
address _credit,
address _guild,
address _psm
) external onlyCoreRole(CoreRoles.GOVERNOR) {
assert(
credit == address(0) && guild == address(0) && psm == address(0)
);
credit = _credit;
guild = _guild;
psm = _psm;
}
/// @notice returns the sum of all borrowed CREDIT, not including unpaid interests
/// and creditMultiplier changes that could make debt amounts higher than the initial
/// borrowed CREDIT amounts.
function totalBorrowedCredit() external view returns (uint256) {
return
CreditToken(credit).targetTotalSupply() -
SimplePSM(psm).redeemableCredit();
}
/// @notice set the minimum borrow amount
function setMinBorrow(
uint256 newValue
) external onlyCoreRole(CoreRoles.GOVERNOR) {
_minBorrow = newValue;
emit MinBorrowUpdate(block.timestamp, newValue);
}
/// @notice set the gauge weight tolerance
function setGaugeWeightTolerance(
uint256 newValue
) external onlyCoreRole(CoreRoles.GOVERNOR) {
gaugeWeightTolerance = newValue;
emit GaugeWeightToleranceUpdate(block.timestamp, newValue);
}
/// @notice set the profit sharing config.
function setProfitSharingConfig(
uint256 surplusBufferSplit,
uint256 creditSplit,
uint256 guildSplit,
uint256 otherSplit,
address otherRecipient
) external onlyCoreRole(CoreRoles.GOVERNOR) {
if (otherRecipient == address(0)) {
require(otherSplit == 0, “GuildToken: invalid config”);
} else {
require(otherSplit != 0, “GuildToken: invalid config”);
}
require(
surplusBufferSplit + otherSplit + guildSplit + creditSplit == 1e18,
“GuildToken: invalid config”
);
profitSharingConfig = ProfitSharingConfig({
surplusBufferSplit: uint32(surplusBufferSplit / 1e9),
guildSplit: uint32(guildSplit / 1e9),
otherSplit: uint32(otherSplit / 1e9),
otherRecipient: otherRecipient
});
emit ProfitSharingConfigUpdate(
block.timestamp,
surplusBufferSplit,
creditSplit,
guildSplit,
otherSplit,
otherRecipient
);
}
/// @notice get the profit sharing config.
function getProfitSharingConfig()
external
view
returns (
uint256 surplusBufferSplit,
uint256 creditSplit,
uint256 guildSplit,
uint256 otherSplit,
address otherRecipient
)
{
surplusBufferSplit =
uint256(profitSharingConfig.surplusBufferSplit) *
1e9;
guildSplit = uint256(profitSharingConfig.guildSplit) * 1e9;
otherSplit = uint256(profitSharingConfig.otherSplit) * 1e9;
creditSplit = 1e18 - surplusBufferSplit - guildSplit - otherSplit;
otherRecipient = profitSharingConfig.otherRecipient;
}
/// @notice donate to surplus buffer
function donateToSurplusBuffer(uint256 amount) external {
CreditToken(credit).transferFrom(msg.sender, address(this), amount);
uint256 newSurplusBuffer = surplusBuffer + amount;
surplusBuffer = newSurplusBuffer;
emit SurplusBufferUpdate(block.timestamp, newSurplusBuffer);
}
/// @notice donate to surplus buffer of a given term
function donateToTermSurplusBuffer(address term, uint256 amount) external {
CreditToken(credit).transferFrom(msg.sender, address(this), amount);
uint256 newSurplusBuffer = termSurplusBuffer[term] + amount;
termSurplusBuffer[term] = newSurplusBuffer;
emit TermSurplusBufferUpdate(block.timestamp, term, newSurplusBuffer);
}
/// @notice withdraw from surplus buffer
function withdrawFromSurplusBuffer(
address to,
uint256 amount
) external onlyCoreRole(CoreRoles.GUILD_SURPLUS_BUFFER_WITHDRAW) {
uint256 newSurplusBuffer = surplusBuffer - amount; // this would revert due to underflow if withdrawing > surplusBuffer
surplusBuffer = newSurplusBuffer;
CreditToken(credit).transfer(to, amount);
emit SurplusBufferUpdate(block.timestamp, newSurplusBuffer);
}
/// @notice withdraw from surplus buffer of a given term
function withdrawFromTermSurplusBuffer(
address term,
address to,
uint256 amount
) external onlyCoreRole(CoreRoles.GUILD_SURPLUS_BUFFER_WITHDRAW) {
uint256 newSurplusBuffer = termSurplusBuffer[term] - amount; // this would revert due to underflow if withdrawing > termSurplusBuffer
termSurplusBuffer[term] = newSurplusBuffer;
CreditToken(credit).transfer(to, amount);
emit TermSurplusBufferUpdate(block.timestamp, term, newSurplusBuffer);
}
/// @notice notify profit and loss in a given gauge
/// if amount is > 0, the same number of CREDIT tokens are expected to be transferred to this contract
/// before notifyPnL is called.
function notifyPnL(
address gauge,
int256 amount
) external onlyCoreRole(CoreRoles.GAUGE_PNL_NOTIFIER) {
uint256 _surplusBuffer = surplusBuffer;
uint256 _termSurplusBuffer = termSurplusBuffer[gauge];
address _credit = credit;
// handling loss
if (amount < 0) {
uint256 loss = uint256(-amount);
// save gauge loss
GuildToken(guild).notifyGaugeLoss(gauge);
// deplete the term surplus buffer, if any, and
// donate its content to the general surplus buffer
if (_termSurplusBuffer != 0) {
termSurplusBuffer[gauge] = 0;
emit TermSurplusBufferUpdate(block.timestamp, gauge, 0);
_surplusBuffer += _termSurplusBuffer;
}
if (loss < _surplusBuffer) {
// deplete the surplus buffer
surplusBuffer = _surplusBuffer - loss;
emit SurplusBufferUpdate(
block.timestamp,
_surplusBuffer - loss
);
CreditToken(_credit).burn(loss);
} else {
// empty the surplus buffer
loss -= _surplusBuffer;
surplusBuffer = 0;
CreditToken(_credit).burn(_surplusBuffer);
emit SurplusBufferUpdate(block.timestamp, 0);
// update the CREDIT multiplier
uint256 creditTotalSupply = CreditToken(_credit).totalSupply();
uint256 newCreditMultiplier = (creditMultiplier *
(creditTotalSupply - loss)) / creditTotalSupply;
creditMultiplier = newCreditMultiplier;
emit CreditMultiplierUpdate(
block.timestamp,
newCreditMultiplier
);
}
}
// handling profit
else if (amount > 0) {
ProfitSharingConfig
memory _profitSharingConfig = profitSharingConfig;
uint256 amountForSurplusBuffer = (uint256(amount) *
uint256(_profitSharingConfig.surplusBufferSplit)) / 1e9;
uint256 amountForGuild = (uint256(amount) *
uint256(_profitSharingConfig.guildSplit)) / 1e9;
uint256 amountForOther = (uint256(amount) *
uint256(_profitSharingConfig.otherSplit)) / 1e9;
uint256 amountForCredit = uint256(amount) -
amountForSurplusBuffer -
amountForGuild -
amountForOther;
// distribute to surplus buffer
if (amountForSurplusBuffer != 0) {
surplusBuffer = _surplusBuffer + amountForSurplusBuffer;
emit SurplusBufferUpdate(
block.timestamp,
_surplusBuffer + amountForSurplusBuffer
);
}
// distribute to other
if (amountForOther != 0) {
CreditToken(_credit).transfer(
_profitSharingConfig.otherRecipient,
amountForOther
);
}
// distribute to lenders
if (amountForCredit != 0) {
CreditToken(_credit).distribute(amountForCredit);
}
// distribute to the guild
if (amountForGuild != 0) {
// update the gauge profit index
// if the gauge has 0 weight, does not update the profit index, this is unnecessary
// because the profit index is used to reattribute profit to users voting for the gauge,
// and if the weigth is 0, there are no users voting for the gauge.
uint256 _gaugeWeight = uint256(
GuildToken(guild).getGaugeWeight(gauge)
);
if (_gaugeWeight != 0) {
uint256 _gaugeProfitIndex = gaugeProfitIndex[gauge];
if (_gaugeProfitIndex == 0) {
_gaugeProfitIndex = 1e18;
}
gaugeProfitIndex[gauge] =
_gaugeProfitIndex +
(amountForGuild * 1e18) /
_gaugeWeight;
}
}
}
emit GaugePnL(gauge, block.timestamp, amount);
}
/// @notice claim a user’s rewards for a given gauge.
/// @dev This should be called every time the user’s weight changes in the gauge.
function claimGaugeRewards(
address user,
address gauge
) public returns (uint256 creditEarned) {
uint256 _userGaugeWeight = uint256(
GuildToken(guild).getUserGaugeWeight(user, gauge)
);
if (_userGaugeWeight == 0) {
return 0;
}
uint256 _gaugeProfitIndex = gaugeProfitIndex[gauge];
uint256 _userGaugeProfitIndex = userGaugeProfitIndex[user][gauge];
if (_gaugeProfitIndex == 0) {
_gaugeProfitIndex = 1e18;
}
if (_userGaugeProfitIndex == 0) {
_userGaugeProfitIndex = 1e18;
}
uint256 deltaIndex = _gaugeProfitIndex - _userGaugeProfitIndex;
if (deltaIndex != 0) {
creditEarned = (_userGaugeWeight * deltaIndex) / 1e18;
userGaugeProfitIndex[user][gauge] = _gaugeProfitIndex;
}
if (creditEarned != 0) {
emit ClaimRewards(block.timestamp, user, gauge, creditEarned);
CreditToken(credit).transfer(user, creditEarned);
}
}
/// @notice claim a user’s rewards across all their active gauges.
function claimRewards(
address user
) external returns (uint256 creditEarned) {
address[] memory gauges = GuildToken(guild).userGauges(user);
for (uint256 i = 0; i < gauges.length; ) {
creditEarned += claimGaugeRewards(user, gauges[i]);
unchecked {
++i;
}
}
}
/// @notice read & return pending undistributed rewards for a given user
function getPendingRewards(
address user
)
external
view
returns (
address[] memory gauges,
uint256[] memory creditEarned,
uint256 totalCreditEarned
)
{
address _guild = guild;
gauges = GuildToken(_guild).userGauges(user);
creditEarned = new uint256;
for (uint256 i = 0; i < gauges.length; ) {
address gauge = gauges[i];
uint256 _gaugeProfitIndex = gaugeProfitIndex[gauge];
uint256 _userGaugeProfitIndex = userGaugeProfitIndex[user][gauge];
if (_gaugeProfitIndex == 0) {
_gaugeProfitIndex = 1e18;
}
if (_userGaugeProfitIndex == 0) {
_userGaugeProfitIndex = 1e18;
}
uint256 deltaIndex = _gaugeProfitIndex - _userGaugeProfitIndex;
if (deltaIndex != 0) {
uint256 _userGaugeWeight = uint256(
GuildToken(_guild).getUserGaugeWeight(user, gauge)
);
creditEarned[i] = (_userGaugeWeight * deltaIndex) / 1e18;
totalCreditEarned += creditEarned[i];
}
unchecked {
++i;
}
}
}
}
|
006fd2d1752ed256200a52974a1c5809
|
{
"intermediate": 0.41451209783554077,
"beginner": 0.2711719870567322,
"expert": 0.31431594491004944
}
|
36,247
|
import tkinter as tk
from tkinter import ttk, scrolledtext, font
from threading import Thread
import re
import socket
import netifaces
def extract_ips(bridge_data):
pattern = re.compile(r’(\d{1,3}(?:.\d{1,3}){3}:\d+)‘)
return pattern.findall(bridge_data)
def update_console(message):
console_display.configure(state=‘normal’)
console_display.insert(tk.END, message + “\n”)
console_display.configure(state=‘disabled’)
console_display.yview(tk.END)
def is_port_open(ip, port, timeout):
try:
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
sock.settimeout(timeout)
sock.connect((ip, port))
return True
except socket.error:
return False
def check_ip_port(ip, port, timeout):
if is_port_open(ip, port, timeout):
update_console(f"Connection successful for {ip}:{port}“)
return True
else:
update_console(f"Connection failed for {ip}:{port}”)
return False
def check_bridges():
raw_data = bridge_input.get(‘1.0’, tk.END)
ip_port_pairs = extract_ips(raw_data)
timeout = float(timeout_entry.get())
responsive_bridges = []
for ip_port in ip_port_pairs:
ip, port = ip_port.split(’:‘)
if check_ip_port(ip, int(port), timeout):
responsive_bridges.append(ip_port)
responsive_data = ‘\n’.join([line for line in raw_data.split(’\n’)
if any(rb in line for rb in responsive_bridges)])
result_display.configure(state=‘normal’)
result_display.delete(‘1.0’, tk.END)
result_display.insert(tk.END, responsive_data)
result_display.configure(state=‘disabled’)
status_label.config(text=“Check completed”)
def copy_to_clipboard():
root.clipboard_clear()
try:
text_to_copy = result_display.get(tk.SEL_FIRST, tk.SEL_LAST)
root.clipboard_append(text_to_copy)
except tk.TclError:
pass
def get_network_interfaces():
return netifaces.interfaces()
def clear_console():
console_display.configure(state=‘normal’)
console_display.delete(‘1.0’, tk.END)
console_display.configure(state=‘disabled’)
root = tk.Tk()
root.title(“Tor Bridge Connectivity Checker”)
root.tk.call(‘tk’, ‘scaling’, 4.0)
default_font = font.nametofont(“TkDefaultFont”)
default_font.configure(size=18)
root.option_add(“*Font”, default_font)
frame = ttk.Frame(root, padding=“3”)
frame.grid(column=0, row=0, sticky=(tk.W, tk.E, tk.N, tk.S))
frame.columnconfigure(0, weight=1)
frame.rowconfigure(2, weight=1)
frame.rowconfigure(5, weight=1)
frame.rowconfigure(9, weight=1)
interfaces = get_network_interfaces()
default_interface = interfaces[-1] if interfaces else None
net_interface_label = ttk.Label(frame, text=“Network Interface:”)
net_interface_label.grid(column=0, row=0, sticky=tk.W)
net_interface_selector = ttk.Combobox(frame, values=interfaces)
net_interface_selector.set(default_interface)
net_interface_selector.grid(column=1, row=0, sticky=(tk.W, tk.E), columnspan=3)
frame.columnconfigure(1, weight=1)
thread_count_label = ttk.Label(frame, text=“Thread Count:”)
thread_count_label.grid(column=4, row=0, sticky=tk.W, padx=(4, 0))
thread_count_entry = ttk.Spinbox(frame, from_=1, to=100, increment=1, width=7)
thread_count_entry.set(10)
thread_count_entry.grid(column=5, row=0)
timeout_label = ttk.Label(frame, text=“Timeout (s):”)
timeout_label.grid(column=6, row=0, sticky=tk.W, padx=(4, 0))
timeout_entry = ttk.Spinbox(frame, from_=1, to=10, increment=0.5, width=7, format=“%.1f”)
timeout_entry.set(3.0)
timeout_entry.grid(column=7, row=0)
bridge_label = ttk.Label(frame, text=“Bridges to Check:”)
bridge_label.grid(column=0, row=1, sticky=tk.W)
bridge_input = scrolledtext.ScrolledText(frame, height=10)
bridge_input.grid(column=0, row=2, columnspan=8, sticky=(tk.W, tk.E, tk.N, tk.S), pady=(0, 5))
paste_button = tk.Button(frame, text=“Paste”, command=lambda: bridge_input.insert(tk.END, root.clipboard_get()))
paste_button.grid(column=0, row=3, sticky=tk.W)
result_label = ttk.Label(frame, text=“Sorted List:”)
result_label.grid(column=0, row=4, sticky=tk.W)
result_display = scrolledtext.ScrolledText(frame, height=10, state=‘disabled’)
result_display.grid(column=0, row=5, columnspan=8, sticky=(tk.W, tk.E, tk.N, tk.S), pady=(0, 5))
select_all_button = tk.Button(frame, text=“Select All”, command=lambda: result_display.tag_add(tk.SEL, “1.0”, tk.END))
select_all_button.grid(column=0, row=6, sticky=tk.W)
copy_button = tk.Button(frame, text=“Copy”, command=copy_to_clipboard)
copy_button.grid(column=1, row=6, sticky=tk.W)
check_button = tk.Button(frame, text=“Check Bridges”, command=check_bridges)
check_button.grid(column=2, row=6, sticky=tk.W, pady=(0, 5))
console_label = ttk.Label(frame, text=“Console Log:”)
console_label.grid(column=0, row=7, sticky=tk.W)
console_display = scrolledtext.ScrolledText(frame, height=8, state=‘disabled’, background=‘black’, foreground=‘white’)
console_display.grid(column=0, row=9, columnspan=8, sticky=(tk.W, tk.E, tk.N, tk.S))
clear_console_button = tk.Button(frame, text=“Clear”, command=clear_console)
clear_console_button.grid(column=0, row=8, sticky=tk.W)
status_label = tk.Label(frame, bd=1, relief=tk.SUNKEN, anchor=tk.W)
status_label.config(text=“Ready”)
status_label.grid(column=0, row=10, columnspan=8, sticky=(tk.W, tk.E))
root.mainloop()”
ok it seem it work as intended, but I don’t see live console log output in real time checking, need fix that. also,can you align in one straight line buttons normally, as: bellow bridges to check textrea there will be two buttons “paste” and "check “bridges”. bellow “sorted list” textarea there will be 3 buttons “select all”, “copy”, and “reset”, in that order. replace “clear” button with “reset”, to simply reset program to initial state and clear everything and stop any operations as well. again, it don’t show anything after inside “sorted list”. also, it seems that it doesn’t perform full bridges checking inside “bridges to check”. the pattern for tor bridges strings is as follows: “obfs4 159.100.247.39:443 4FA7628C90396DF837D44F2EB2DF294139987279 cert=OXUhnNSa5rG4w4Bor+OJ9nT3Y2QLlTeZiw67W6TOmWX68msA5AI429aq0JN5DDe3COr0AA iat-mode=0”, and vanilla tor bridge string: “94.244.77.84:14251 ACEF7A464BEBBBDEB4382BD2D46106DBA4D05DBB”. maybe remove all multithreadings and simply left a timeout ans set it in default 500ms to be able to adjust further? because this multithreading is a real mess. I got a headache. output fully fixed code without comments and trash. output fully fixed code without comments and trash.
|
27b20fec02714e073b9e7c3f792ff674
|
{
"intermediate": 0.3260554075241089,
"beginner": 0.40630775690078735,
"expert": 0.26763683557510376
}
|
36,248
|
i want to ask about the newCreditMultiplier is calculated using the total supply after the burn, but the total supply hasn't actually been reduced yet. Unless the burn function of CreditToken immediately reduces the total supply, the newCreditMultiplier calculation could be incorrect so review and is the calculation could be incorrect or not and contract is secure if not prove the issue with evidence and prove with real value me i think the contract is secure // SPDX-License-Identifier: GPL-3.0-or-later
pragma solidity 0.8.13;
import {CoreRef} from "@src/core/CoreRef.sol";
import {CoreRoles} from "@src/core/CoreRoles.sol";
import {SimplePSM} from "@src/loan/SimplePSM.sol";
import {GuildToken} from "@src/tokens/GuildToken.sol";
import {CreditToken} from "@src/tokens/CreditToken.sol";
/**
@title ProfitManager
@author eswak
@notice This contract manages profits generated in the system and how it is distributed
between the various stakeholders.
This contract also manages a surplus buffer, which acts as first-loss capital in case of
bad debt. When bad debt is created beyond the surplus buffer, this contract decrements
the `creditMultiplier` value held in its storage, which has the effect of reducing the
value of CREDIT everywhere in the system.
When a loan generates profit (interests), the profit is traced back to users voting for
this lending term (gauge), which subsequently allows pro-rata distribution of profits to
GUILD holders that vote for the most productive gauges.
Seniority stack of the debt, in case of losses :
- per term surplus buffer (donated to global surplus buffer when loss is reported)
- global surplus buffer
- finally, credit holders (by updating down the creditMultiplier)
*/
contract ProfitManager is CoreRef {
/// @notice reference to GUILD token.
address public guild;
/// @notice reference to CREDIT token.
address public credit;
/// @notice reference to CREDIT token PSM.
address public psm;
/// @notice profit index of a given gauge
mapping(address => uint256) public gaugeProfitIndex;
/// @notice profit index of a given user in a given gauge
mapping(address => mapping(address => uint256)) public userGaugeProfitIndex;
/// @dev internal structure used to optimize storage read, public functions use
/// uint256 numbers with 18 decimals.
struct ProfitSharingConfig {
uint32 surplusBufferSplit; // percentage, with 9 decimals (!) that go to surplus buffer
uint32 guildSplit; // percentage, with 9 decimals (!) that go to GUILD holders
uint32 otherSplit; // percentage, with 9 decimals (!) that go to other address if != address(0)
address otherRecipient; // address receiving `otherSplit`
}
/// @notice configuration of profit sharing.
/// `surplusBufferSplit`, `guildSplit`, and `otherSplit` are expressed as percentages with 9 decimals,
/// so a value of 1e9 would direct 100% of profits. The sum should be <= 1e9.
/// The rest (if the sum of `guildSplit` + `otherSplit` is < 1e9) is distributed to lenders of the
/// system, CREDIT holders, through the rebasing mechanism (`CreditToken.distribute()`).
/// If `otherRecipient` is set to address(0), `otherSplit` must equal 0.
/// The share of profit to `otherRecipient` is sent through a regular ERC20.transfer().
/// This structure is optimized for storage packing, all external interfaces reference
/// percentages encoded as uint256 with 18 decimals.
ProfitSharingConfig internal profitSharingConfig;
/// @notice amount of first-loss capital in the system.
/// This is a number of CREDIT token held on this contract that can be used to absorb losses in
/// cases where a loss is reported through `notifyPnL`. The surplus buffer is depleted first, and
/// if the loss is greater than the surplus buffer, the `creditMultiplier` is updated down.
uint256 public surplusBuffer;
/// @notice amount of first-loss capital for a given term.
/// This is a number of CREDIT token held on this contract that can be used to absorb losses in
/// cases where a loss is reported through `notifyPnL` in a given term.
/// When a loss is reported in a given term, its termSuplusBuffer is donated to the general
/// surplusBuffer before calculating the loss.
mapping(address => uint256) public termSurplusBuffer;
/// @notice multiplier for CREDIT value in the system.
/// e.g. a value of 0.7e18 would mean that CREDIT has been discounted by 30% so far in the system,
/// and that all lending terms will allow 1/0.7=1.42 times more CREDIT to be borrowed per collateral
/// tokens, and all active debts are also affected by this multiplier during the update (e.g. if an
/// address owed 1000 CREDIT in an active loan, they now owe 1428 CREDIT).
/// The CREDIT multiplier can only go down (CREDIT can only lose value over time, when bad debt
/// is created in the system). To make CREDIT a valuable asset to hold, profits generated by the system
/// shall be redistributed to holders through a savings rate or another mechanism.
uint256 public creditMultiplier = 1e18;
/// @notice minimum size of CREDIT loans.
/// this parameter is here to ensure that the gas costs of liquidation do not
/// outsize minimum overcollateralization (which could result in bad debt
/// on otherwise sound loans).
/// This value is adjusted up when the creditMultiplier goes down.
uint256 internal _minBorrow = 100e18;
/// @notice tolerance on new borrows regarding gauge weights.
/// For a total supply or 100 credit, and 2 gauges each at 50% weight,
/// the ideal borrow amount for each gauge is 50 credit. To facilitate
/// growth of the protocol, a tolerance is allowed compared to the ideal
/// gauge weights.
/// This tolerance is expressed as a percentage with 18 decimals.
/// A tolerance of 1e18 (100% - or 0% deviation compared to ideal weights)
/// can result in a deadlock situation where no new borrows are allowed.
uint256 public gaugeWeightTolerance = 1.2e18; // 120%
constructor(address _core) CoreRef(_core) {
emit MinBorrowUpdate(block.timestamp, 100e18);
}
/// @notice emitted when a profit or loss in a gauge is notified.
event GaugePnL(address indexed gauge, uint256 indexed when, int256 pnl);
/// @notice emitted when surplus buffer is updated.
event SurplusBufferUpdate(uint256 indexed when, uint256 newValue);
/// @notice emitted when surplus buffer of a given term is updated.
event TermSurplusBufferUpdate(
uint256 indexed when,
address indexed term,
uint256 newValue
);
/// @notice emitted when CREDIT multiplier is updated.
event CreditMultiplierUpdate(uint256 indexed when, uint256 newValue);
/// @notice emitted when GUILD profit sharing is updated.
event ProfitSharingConfigUpdate(
uint256 indexed when,
uint256 surplusBufferSplit,
uint256 creditSplit,
uint256 guildSplit,
uint256 otherSplit,
address otherRecipient
);
/// @notice emitted when a GUILD member claims their CREDIT rewards.
event ClaimRewards(
uint256 indexed when,
address indexed user,
address indexed gauge,
uint256 amount
);
/// @notice emitted when minBorrow is updated
event MinBorrowUpdate(uint256 indexed when, uint256 newValue);
/// @notice emitted when gaugeWeightTolerance is updated
event GaugeWeightToleranceUpdate(uint256 indexed when, uint256 newValue);
/// @notice get the minimum borrow amount
function minBorrow() external view returns (uint256) {
return (_minBorrow * 1e18) / creditMultiplier;
}
/// @notice initialize references to GUILD & CREDIT tokens.
function initializeReferences(
address _credit,
address _guild,
address _psm
) external onlyCoreRole(CoreRoles.GOVERNOR) {
assert(
credit == address(0) && guild == address(0) && psm == address(0)
);
credit = _credit;
guild = _guild;
psm = _psm;
}
/// @notice returns the sum of all borrowed CREDIT, not including unpaid interests
/// and creditMultiplier changes that could make debt amounts higher than the initial
/// borrowed CREDIT amounts.
function totalBorrowedCredit() external view returns (uint256) {
return
CreditToken(credit).targetTotalSupply() -
SimplePSM(psm).redeemableCredit();
}
/// @notice set the minimum borrow amount
function setMinBorrow(
uint256 newValue
) external onlyCoreRole(CoreRoles.GOVERNOR) {
_minBorrow = newValue;
emit MinBorrowUpdate(block.timestamp, newValue);
}
/// @notice set the gauge weight tolerance
function setGaugeWeightTolerance(
uint256 newValue
) external onlyCoreRole(CoreRoles.GOVERNOR) {
gaugeWeightTolerance = newValue;
emit GaugeWeightToleranceUpdate(block.timestamp, newValue);
}
/// @notice set the profit sharing config.
function setProfitSharingConfig(
uint256 surplusBufferSplit,
uint256 creditSplit,
uint256 guildSplit,
uint256 otherSplit,
address otherRecipient
) external onlyCoreRole(CoreRoles.GOVERNOR) {
if (otherRecipient == address(0)) {
require(otherSplit == 0, "GuildToken: invalid config");
} else {
require(otherSplit != 0, "GuildToken: invalid config");
}
require(
surplusBufferSplit + otherSplit + guildSplit + creditSplit == 1e18,
"GuildToken: invalid config"
);
profitSharingConfig = ProfitSharingConfig({
surplusBufferSplit: uint32(surplusBufferSplit / 1e9),
guildSplit: uint32(guildSplit / 1e9),
otherSplit: uint32(otherSplit / 1e9),
otherRecipient: otherRecipient
});
emit ProfitSharingConfigUpdate(
block.timestamp,
surplusBufferSplit,
creditSplit,
guildSplit,
otherSplit,
otherRecipient
);
}
/// @notice get the profit sharing config.
function getProfitSharingConfig()
external
view
returns (
uint256 surplusBufferSplit,
uint256 creditSplit,
uint256 guildSplit,
uint256 otherSplit,
address otherRecipient
)
{
surplusBufferSplit =
uint256(profitSharingConfig.surplusBufferSplit) *
1e9;
guildSplit = uint256(profitSharingConfig.guildSplit) * 1e9;
otherSplit = uint256(profitSharingConfig.otherSplit) * 1e9;
creditSplit = 1e18 - surplusBufferSplit - guildSplit - otherSplit;
otherRecipient = profitSharingConfig.otherRecipient;
}
/// @notice donate to surplus buffer
function donateToSurplusBuffer(uint256 amount) external {
CreditToken(credit).transferFrom(msg.sender, address(this), amount);
uint256 newSurplusBuffer = surplusBuffer + amount;
surplusBuffer = newSurplusBuffer;
emit SurplusBufferUpdate(block.timestamp, newSurplusBuffer);
}
/// @notice donate to surplus buffer of a given term
function donateToTermSurplusBuffer(address term, uint256 amount) external {
CreditToken(credit).transferFrom(msg.sender, address(this), amount);
uint256 newSurplusBuffer = termSurplusBuffer[term] + amount;
termSurplusBuffer[term] = newSurplusBuffer;
emit TermSurplusBufferUpdate(block.timestamp, term, newSurplusBuffer);
}
/// @notice withdraw from surplus buffer
function withdrawFromSurplusBuffer(
address to,
uint256 amount
) external onlyCoreRole(CoreRoles.GUILD_SURPLUS_BUFFER_WITHDRAW) {
uint256 newSurplusBuffer = surplusBuffer - amount; // this would revert due to underflow if withdrawing > surplusBuffer
surplusBuffer = newSurplusBuffer;
CreditToken(credit).transfer(to, amount);
emit SurplusBufferUpdate(block.timestamp, newSurplusBuffer);
}
/// @notice withdraw from surplus buffer of a given term
function withdrawFromTermSurplusBuffer(
address term,
address to,
uint256 amount
) external onlyCoreRole(CoreRoles.GUILD_SURPLUS_BUFFER_WITHDRAW) {
uint256 newSurplusBuffer = termSurplusBuffer[term] - amount; // this would revert due to underflow if withdrawing > termSurplusBuffer
termSurplusBuffer[term] = newSurplusBuffer;
CreditToken(credit).transfer(to, amount);
emit TermSurplusBufferUpdate(block.timestamp, term, newSurplusBuffer);
}
/// @notice notify profit and loss in a given gauge
/// if `amount` is > 0, the same number of CREDIT tokens are expected to be transferred to this contract
/// before `notifyPnL` is called.
function notifyPnL(
address gauge,
int256 amount
) external onlyCoreRole(CoreRoles.GAUGE_PNL_NOTIFIER) {
uint256 _surplusBuffer = surplusBuffer;
uint256 _termSurplusBuffer = termSurplusBuffer[gauge];
address _credit = credit;
// handling loss
if (amount < 0) {
uint256 loss = uint256(-amount);
// save gauge loss
GuildToken(guild).notifyGaugeLoss(gauge);
// deplete the term surplus buffer, if any, and
// donate its content to the general surplus buffer
if (_termSurplusBuffer != 0) {
termSurplusBuffer[gauge] = 0;
emit TermSurplusBufferUpdate(block.timestamp, gauge, 0);
_surplusBuffer += _termSurplusBuffer;
}
if (loss < _surplusBuffer) {
// deplete the surplus buffer
surplusBuffer = _surplusBuffer - loss;
emit SurplusBufferUpdate(
block.timestamp,
_surplusBuffer - loss
);
CreditToken(_credit).burn(loss);
} else {
// empty the surplus buffer
loss -= _surplusBuffer;
surplusBuffer = 0;
CreditToken(_credit).burn(_surplusBuffer);
emit SurplusBufferUpdate(block.timestamp, 0);
// update the CREDIT multiplier
uint256 creditTotalSupply = CreditToken(_credit).totalSupply();
uint256 newCreditMultiplier = (creditMultiplier *
(creditTotalSupply - loss)) / creditTotalSupply;
creditMultiplier = newCreditMultiplier;
emit CreditMultiplierUpdate(
block.timestamp,
newCreditMultiplier
);
}
}
// handling profit
else if (amount > 0) {
ProfitSharingConfig
memory _profitSharingConfig = profitSharingConfig;
uint256 amountForSurplusBuffer = (uint256(amount) *
uint256(_profitSharingConfig.surplusBufferSplit)) / 1e9;
uint256 amountForGuild = (uint256(amount) *
uint256(_profitSharingConfig.guildSplit)) / 1e9;
uint256 amountForOther = (uint256(amount) *
uint256(_profitSharingConfig.otherSplit)) / 1e9;
uint256 amountForCredit = uint256(amount) -
amountForSurplusBuffer -
amountForGuild -
amountForOther;
// distribute to surplus buffer
if (amountForSurplusBuffer != 0) {
surplusBuffer = _surplusBuffer + amountForSurplusBuffer;
emit SurplusBufferUpdate(
block.timestamp,
_surplusBuffer + amountForSurplusBuffer
);
}
// distribute to other
if (amountForOther != 0) {
CreditToken(_credit).transfer(
_profitSharingConfig.otherRecipient,
amountForOther
);
}
// distribute to lenders
if (amountForCredit != 0) {
CreditToken(_credit).distribute(amountForCredit);
}
// distribute to the guild
if (amountForGuild != 0) {
// update the gauge profit index
// if the gauge has 0 weight, does not update the profit index, this is unnecessary
// because the profit index is used to reattribute profit to users voting for the gauge,
// and if the weigth is 0, there are no users voting for the gauge.
uint256 _gaugeWeight = uint256(
GuildToken(guild).getGaugeWeight(gauge)
);
if (_gaugeWeight != 0) {
uint256 _gaugeProfitIndex = gaugeProfitIndex[gauge];
if (_gaugeProfitIndex == 0) {
_gaugeProfitIndex = 1e18;
}
gaugeProfitIndex[gauge] =
_gaugeProfitIndex +
(amountForGuild * 1e18) /
_gaugeWeight;
}
}
}
emit GaugePnL(gauge, block.timestamp, amount);
}
/// @notice claim a user's rewards for a given gauge.
/// @dev This should be called every time the user's weight changes in the gauge.
function claimGaugeRewards(
address user,
address gauge
) public returns (uint256 creditEarned) {
uint256 _userGaugeWeight = uint256(
GuildToken(guild).getUserGaugeWeight(user, gauge)
);
if (_userGaugeWeight == 0) {
return 0;
}
uint256 _gaugeProfitIndex = gaugeProfitIndex[gauge];
uint256 _userGaugeProfitIndex = userGaugeProfitIndex[user][gauge];
if (_gaugeProfitIndex == 0) {
_gaugeProfitIndex = 1e18;
}
if (_userGaugeProfitIndex == 0) {
_userGaugeProfitIndex = 1e18;
}
uint256 deltaIndex = _gaugeProfitIndex - _userGaugeProfitIndex;
if (deltaIndex != 0) {
creditEarned = (_userGaugeWeight * deltaIndex) / 1e18;
userGaugeProfitIndex[user][gauge] = _gaugeProfitIndex;
}
if (creditEarned != 0) {
emit ClaimRewards(block.timestamp, user, gauge, creditEarned);
CreditToken(credit).transfer(user, creditEarned);
}
}
/// @notice claim a user's rewards across all their active gauges.
function claimRewards(
address user
) external returns (uint256 creditEarned) {
address[] memory gauges = GuildToken(guild).userGauges(user);
for (uint256 i = 0; i < gauges.length; ) {
creditEarned += claimGaugeRewards(user, gauges[i]);
unchecked {
++i;
}
}
}
/// @notice read & return pending undistributed rewards for a given user
function getPendingRewards(
address user
)
external
view
returns (
address[] memory gauges,
uint256[] memory creditEarned,
uint256 totalCreditEarned
)
{
address _guild = guild;
gauges = GuildToken(_guild).userGauges(user);
creditEarned = new uint256[](gauges.length);
for (uint256 i = 0; i < gauges.length; ) {
address gauge = gauges[i];
uint256 _gaugeProfitIndex = gaugeProfitIndex[gauge];
uint256 _userGaugeProfitIndex = userGaugeProfitIndex[user][gauge];
if (_gaugeProfitIndex == 0) {
_gaugeProfitIndex = 1e18;
}
if (_userGaugeProfitIndex == 0) {
_userGaugeProfitIndex = 1e18;
}
uint256 deltaIndex = _gaugeProfitIndex - _userGaugeProfitIndex;
if (deltaIndex != 0) {
uint256 _userGaugeWeight = uint256(
GuildToken(_guild).getUserGaugeWeight(user, gauge)
);
creditEarned[i] = (_userGaugeWeight * deltaIndex) / 1e18;
totalCreditEarned += creditEarned[i];
}
unchecked {
++i;
}
}
}
}
|
709224e86f3145e89cc08b9428a21c9b
|
{
"intermediate": 0.404649943113327,
"beginner": 0.25006550550460815,
"expert": 0.3452845811843872
}
|
36,249
|
how to downgrade wsl version
|
b61f8f8588f24e3c69b9b033c5abad0f
|
{
"intermediate": 0.28886520862579346,
"beginner": 0.30347874760627747,
"expert": 0.4076560139656067
}
|
36,250
|
ok, it seems it checking osmething, but liveupdating of errors, successes and failures in console log is not realtime. can you fix that issue but don’t ruin everything else?
To maintain the responsiveness of the Tkinter GUI while executing long-running operations, such as checking connectivity to multiple IP addresses, you will need to run these tasks in a separate thread. However, updating the Tkinter widgets from another thread other than the main GUI thread can be problematic. To solve this, we can use the root.after method to safely schedule updates to the GUI.
Let’s update the check_bridges function to work with threads and use root.after for updating the console log. We’ll create a queue to hold messages that need to be printed to the console and use a helper function to periodically poll this queue and update the console. Here’s an updated version of the script with these improvements:
import tkinter as tk
from tkinter import ttk, scrolledtext, font
import re
import socket
import netifaces
from queue import Queue
from threading import Thread
def extract_ips(bridge_data):
pattern = re.compile(r’(\d{1,3}(?:.\d{1,3}){3}:\d+)‘)
return pattern.findall(bridge_data)
def check_ip_port(queue, ip, port, timeout):
try:
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
sock.settimeout(timeout)
sock.connect((ip, port))
queue.put(f"Connection successful for {ip}:{port}“)
return True
except socket.error:
queue.put(f"Connection failed for {ip}:{port}”)
return False
def check_bridges():
raw_data = bridge_input.get(‘1.0’, tk.END).strip()
ip_port_pairs = extract_ips(raw_data)
timeout = 0.5
responsive_bridges = []
threads = []
for ip_port in ip_port_pairs:
ip, port = ip_port.split(’:‘)
thread = Thread(target=check_ip_port, args=(console_queue, ip, int(port), timeout))
thread.start()
threads.append(thread)
for thread in threads:
thread.join() # Make sure all threads have finished before proceeding
while not console_queue.empty():
message = console_queue.get()
update_console(message)
if “successful” in message:
responsive_bridges.append(message.split(" ")[3])
responsive_data = ‘\n’.join([line for line in raw_data.split(’\n’)
if any(rb in line for rb in responsive_bridges)])
result_display.configure(state=‘normal’)
result_display.delete(‘1.0’, tk.END)
result_display.insert(tk.END, responsive_data)
result_display.configure(state=‘disabled’)
status_label.config(text=“Check completed”)
def update_console_from_queue():
while not console_queue.empty():
message = console_queue.get()
console_display.configure(state=‘normal’)
console_display.insert(tk.END, message + “\n”)
console_display.configure(state=‘disabled’)
console_display.yview(tk.END)
root.after(100, update_console_from_queue) # schedule myself to be called again after 100 ms
# … rest of your code …
console_queue = Queue()
root.after(100, update_console_from_queue) # kick-start recurrent console updates
# … mainloop call …
root.mainloop()
In this version, the check_ip_port function now puts messages into a Queue object instead of directly updating the console log. The main GUI loop schedules update_console_from_queue to run every 100 ms. This function checks the queue and updates the console log if there are messages, ensuring that updates are seen in real-time without freezing the GUI.
Be careful to maintain proper threading practices to avoid race conditions and ensure thread safety when dealing with GUI elements.
# … rest of your code …
nonono, do full code outputs without coments and garbage.
Sure. Below is the complete code for the Tor Bridge Connectivity Checker with the real-time console log updates implemented using a separate thread for network checks and a queue for thread-safe GUI updates:
import tkinter as tk
from tkinter import ttk, scrolledtext, font
import re
import socket
import netifaces
from queue import Queue
from threading import Thread
def extract_ips(bridge_data):
pattern = re.compile(r’(\d{1,3}(?:.\d{1,3}){3}:\d+)‘)
return pattern.findall(bridge_data)
def check_ip_port(queue, ip, port, timeout):
try:
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
sock.settimeout(timeout)
sock.connect((ip, port))
queue.put(f"Connection successful for {ip}:{port}“)
return True
except socket.error:
queue.put(f"Connection failed for {ip}:{port}”)
return False
def check_bridges():
raw_data = bridge_input.get(‘1.0’, tk.END).strip()
ip_port_pairs = extract_ips(raw_data)
timeout = 0.5
responsive_bridges = []
for ip_port in ip_port_pairs:
ip, port = ip_port.split(’:‘)
thread = Thread(target=check_ip_port, args=(console_queue, ip, int(port), timeout))
thread.start()
threads.append(thread)
for thread in threads:
thread.join()
while not console_queue.empty():
message = console_queue.get()
if “successful” in message:
responsive_bridges.append(message.split(" ")[3])
responsive_data = ‘\n’.join([line for line in raw_data.split(’\n’)
if any(rb in line for rb in responsive_bridges)])
result_display.configure(state=‘normal’)
result_display.delete(‘1.0’, tk.END)
result_display.insert(tk.END, responsive_data)
result_display.configure(state=‘disabled’)
status_label.config(text=“Check completed”)
def update_console_from_queue():
while not console_queue.empty():
message = console_queue.get()
console_display.configure(state=‘normal’)
console_display.insert(tk.END, message + “\n”)
console_display.configure(state=‘disabled’)
console_display.yview(tk.END)
root.after(100, update_console_from_queue)
def get_network_interfaces():
return netifaces.interfaces()
def clear_console():
console_display.configure(state=‘normal’)
console_display.delete(‘1.0’, tk.END)
console_display.configure(state=‘disabled’)
def reset_program():
bridge_input.delete(‘1.0’, tk.END)
console_display.configure(state=‘normal’)
console_display.delete(‘1.0’, tk.END)
console_display.configure(state=‘disabled’)
result_display.configure(state=‘normal’)
result_display.delete(‘1.0’, tk.END)
result_display.configure(state=‘disabled’)
status_label.config(text=“Ready”)
root = tk.Tk()
root.title(“Tor Bridge Connectivity Checker”)
default_font = font.nametofont(“TkDefaultFont”)
default_font.configure(size=18)
root.option_add(“*Font”, default_font)
frame = ttk.Frame(root, padding=“3”)
frame.grid(column=0, row=0, sticky=(tk.W, tk.E, tk.N, tk.S))
frame.columnconfigure(0, weight=1)
frame.rowconfigure(2, weight=1)
frame.rowconfigure(5, weight=1)
frame.rowconfigure(9, weight=1)
interfaces = get_network_interfaces()
default_interface = interfaces[-1] if interfaces else None
net_interface_label = ttk.Label(frame, text=“Network Interface:”)
net_interface_label.grid(column=0, row=0, sticky=tk.W)
net_interface_selector = ttk.Combobox(frame, values=interfaces)
net_interface_selector.set(default_interface)
net_interface_selector.grid(column=1, row=0, sticky=(tk.W, tk.E), columnspan=3)
frame.columnconfigure(1, weight=1)
bridge_label = ttk.Label(frame, text=“Bridges to Check:”)
bridge_label.grid(column=0, row=1, sticky=tk.W)
bridge_input = scrolledtext.ScrolledText(frame, height=10)
bridge_input.grid(column=0, row=2, columnspan=8, sticky=(tk.W, tk.E, tk.N, tk.S), pady=(0, 5))
paste_button = tk.Button(frame, text=“Paste”, command=lambda: bridge_input.insert(tk.END, root.clipboard_get()))
paste_button.grid(column=0, row=3, sticky=tk.W)
check_button = tk.Button(frame, text=“Check Bridges”, command=check_bridges)
check_button.grid(column=1, row=3, sticky=tk.W, pady=(0, 5))
result_label = ttk.Label(frame, text=“Sorted List:”)
result_label.grid(column=0, row=4, sticky=tk.W)
result_display = scrolledtext.ScrolledText(frame, height=10, state=‘disabled’)
result_display.grid(column=0, row=5, columnspan=8, sticky=(tk.W, tk.E, tk.N, tk.S), pady=(0, 5))
select_all_button = tk.Button(frame, text=“Select All”, command=lambda: result_display.tag_add(tk.SEL, “1.0”, tk.END))
select_all_button.grid(column=0, row=6, sticky=tk.W)
copy_button = tk.Button(frame, text=“Copy”, command=lambda: root.clipboard_append(result_display.get(“1.0”, tk.END)))
copy_button.grid(column=1, row=6, sticky=tk.W)
reset_button = tk.Button(frame, text=“Reset”, command=reset_program)
reset_button.grid(column=2, row=6, sticky=tk.W, pady=(0, 5))
console_label = ttk.Label(frame, text=“Console Log:”)
console_label.grid(column=0, row=7, sticky=tk.W)
console_display = scrolledtext.ScrolledText(frame, height=8, state=‘disabled’, background=‘black’, foreground=‘white’)
console_display.grid(column=0, row=9, columnspan=8, sticky=(tk.W, tk.E, tk.N, tk.S))
status_label = tk.Label(frame, bd=1, relief=tk.SUNKEN, anchor=tk.W)
status_label.config(text=“Ready”)
status_label.grid(column=0, row=10, columnspan=8, sticky=(tk.W, tk.E))
console_queue = Queue()
root.after(100, update_console_from_queue)
threads = [] # Keep track of the threads
root.mainloop()
Please make sure to adapt the pattern matching in the extract_ips function to suit your specific requirements for bridge strings if necessary.
nonono, do full code outputs without coments and garbage. nonono, you removed timeout adjuster from default 500ms, and “console log” text area is not live updating interactively, to show errors and all other available information regarding the process in bridge ips checking. uderstand?
I see, I misunderstood your previous messages. I’ve restored the timeout adjuster and implemented a live updating console log as per your requirements. Here’s the full revised code without comments:
import tkinter as tk
from tkinter import ttk, scrolledtext, font
import re
import socket
import netifaces
from threading import Thread
from queue import Queue
def extract_ips(bridge_data):
pattern = re.compile(r’(\d{1,3}(?:.\d{1,3}){3}:\d+)‘)
return pattern.findall(bridge_data)
def check_ip_port(queue, ip, port, timeout):
try:
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
sock.settimeout(timeout)
sock.connect((ip, port))
queue.put(f"Connection successful for {ip}:{port}“)
except socket.error:
queue.put(f"Connection failed for {ip}:{port}”)
def check_bridges():
raw_data = bridge_input.get(‘1.0’, tk.END).strip()
ip_port_pairs = extract_ips(raw_data)
timeout = float(timeout_entry.get())
responsive_bridges = []
threads = []
for ip_port in ip_port_pairs:
ip, port = ip_port.split(’:‘)
thread = Thread(target=check_ip_port, args=(console_queue, ip, int(port), timeout))
thread.start()
threads.append(thread)
results_thread = Thread(target=accumulate_results, args=(threads, console_queue, raw_data, responsive_bridges))
results_thread.start()
def accumulate_results(threads, queue, raw_data, responsive_bridges):
for thread in threads:
thread.join()
while not queue.empty():
message = queue.get()
if “successful” in message:
responsive_bridges.append(message.split(" ")[3])
responsive_data = ‘\n’.join([line for line in raw_data.split(’\n’) if any(rb in line for rb in responsive_bridges)])
result_display.configure(state=‘normal’)
result_display.delete(‘1.0’, tk.END)
result_display.insert(tk.END, responsive_data)
result_display.configure(state=‘disabled’)
status_label.config(text=“Check completed”)
def update_console_from_queue():
while not console_queue.empty():
message = console_queue.get_nowait()
console_display.configure(state=‘normal’)
console_display.insert(tk.END, message + “\n”)
console_display.yview(tk.END)
console_display.configure(state=‘disabled’)
root.after(100, update_console_from_queue)
def get_network_interfaces():
return netifaces.interfaces()
def clear_and_reset():
bridge_input.delete(‘1.0’, tk.END)
console_display.configure(state=‘normal’)
console_display.delete(‘1.0’, tk.END)
console_display.configure(state=‘disabled’)
result_display.configure(state=‘normal’)
result_display.delete(‘1.0’, tk.END)
result_display.configure(state=‘disabled’)
status_label.config(text=“Ready”)
root = tk.Tk()
root.title(“Tor Bridge Connectivity Checker”)
default_font = font.nametofont(“TkDefaultFont”)
default_font.configure(size=18)
root.option_add(“*Font”, default_font)
frame = ttk.Frame(root, padding=“3”)
frame.grid(column=0, row=0, sticky=(tk.W, tk.E, tk.N, tk.S))
frame.columnconfigure(0, weight=1)
frame.rowconfigure(2, weight=1)
frame.rowconfigure(5, weight=1)
frame.rowconfigure(9, weight=1)
interfaces = get_network_interfaces()
default_interface = interfaces[-1] if interfaces else None
net_interface_label = ttk.Label(frame, text=“Network Interface:”)
net_interface_label.grid(column=0, row=0, sticky=tk.W)
net_interface_selector = ttk.Combobox(frame, values=interfaces)
net_interface_selector.set(default_interface)
net_interface_selector.grid(column=1, row=0, sticky=(tk.W, tk.E), columnspan=3)
frame.columnconfigure(1, weight=1)
timeout_label = ttk.Label(frame, text=“Timeout (s):”)
timeout_label.grid(column=4, row=0, sticky=tk.W, padx=(4, 0))
timeout_entry = ttk.Spinbox(frame, from_=0.1, to=10, increment=0.1, width=7, format=“%.1f”)
timeout_entry.set(0.5)
timeout_entry.grid(column=5, row=0)
bridge_label = ttk.Label(frame, text=“Bridges to Check:”)
bridge_label.grid(column=0, row=1, sticky=tk.W)
bridge_input = scrolledtext.ScrolledText(frame, height=10)
bridge_input.grid(column=0, row=2, columnspan=8, sticky=(tk.W, tk.E, tk.N, tk.S), pady=(0, 5))
paste_button = tk.Button(frame, text=“Paste”, command=lambda: bridge_input.insert(tk.END, root.clipboard_get()))
paste_button.grid(column=0, row=3, sticky=tk.W)
check_button = tk.Button(frame, text=“Check Bridges”, command=check_bridges)
check_button.grid(column=1, row=3, sticky=tk.W, pady=(0, 5))
result_label = ttk.Label(frame, text=“Sorted List:”)
result_label.grid(column=0, row=4, sticky=tk.W)
result_display = scrolledtext.ScrolledText(frame, height=10, state=‘disabled’)
result_display.grid(column=0, row=5, columnspan=8, sticky=(tk.W, tk.E, tk.N, tk.S), pady=(0, 5))
select_all_button = tk.Button(frame, text=“Select All”, command=lambda: result_display.tag_add(tk.SEL, “1.0”, tk.END))
select_all_button.grid(column=0, row=6, sticky=tk.W)
copy_button = tk.Button(frame, text=“Copy”, command=lambda: root.clipboard_append(result_display.get(“1.0”, tk.END)))
copy_button.grid(column=1, row=6, sticky=tk.W)
reset_button = tk.Button(frame, text=“Reset”, command=clear_and_reset)
reset_button.grid(column=2, row=6, sticky=tk.W, pady=(0, 5))
console_label = ttk.Label(frame, text=“Console Log:”)
console_label.grid(column=0, row=7, sticky=tk.W)
console_display = scrolledtext.ScrolledText(frame, height=8, state=‘disabled’, background=‘black’, foreground=‘white’)
console_display.grid(column=0, row=9, columnspan=8, sticky=(tk.W, tk.E, tk.N, tk.S))
status_label = tk.Label(frame, bd=1, relief=tk.SUNKEN, anchor=tk.W)
status_label.config(text=“Ready”)
status_label.grid(column=0, row=10, columnspan=8, sticky=(tk.W, tk.E))
console_queue = Queue()
root.after(100, update_console_from_queue)
root.mainloop()
This script will now update the console area in real-time as the connectivity checks are performed. It also includes an adjustable timeout value that you can set with the spinbox entry. The reset button has been modified to clear and reset all fields and terminate any ongoing operations.
I just don’t understand you. first you remove and add one and then you add and remove other? where is that problem? can you do a solid thing at last? now sorted list text area isn’t showing result after checking completion, and console log text area is updating normally live right now but it shows only successed ones without failed others in bridge ips connectivity. can you restructurize this code somehow so you will not mess no further in the future and will destinguish what is what and how everything should work in one tandem? do full fixed code outputs without coments and garbage.
|
892a4ffb6a1216f59afc55ed577c712e
|
{
"intermediate": 0.4134320020675659,
"beginner": 0.4204370081424713,
"expert": 0.16613098978996277
}
|
36,251
|
copiare https://huggingface.co/mistralai/Mixtral-8x7B-Instruct-v0.1/tree/main in una cartella google drive con google apps script
|
138f4d6b142cc4a116def48df8771e95
|
{
"intermediate": 0.36346152424812317,
"beginner": 0.3681962788105011,
"expert": 0.2683422267436981
}
|
36,252
|
CONSTRAINTS:
1. ~100k word limit for short term memory. Your short term memory is short, so immediately save important information to files.
2. If you are unsure how you previously did something or want to recall past events, thinking about similar events will help you remember.
3. No user assistance
4. Exclusively use the commands listed in double quotes e.g. "command name"
5. Random shutdowns of you.
COMMANDS:
1. Google Search: "google", args: "input": "<search>"
2. Memory Add: "memory_add", args: "key": "<key>", "string": "<string>"
3. Memory Delete: "memory_del", args: "key": "<key>"
4. Memory Overwrite: "memory_ovr", args: "key": "<key>", "string": "<string>"
5. List Memory: "memory_list" args: "reason": "<reason>"
6. Browse Website: "browse_website", args: "url": "<url>"
7. Start GPT Agent: "start_agent", args: "name": <name>, "task": "<short_task_desc>", "Commands":[<command_names_for_GPT_Agent>], "prompt": "<prompt>"
8. Message GPT Agent: "message_agent", args: "name": "<name>", "message": "<message>"
9. List GPT Agents: "list_agents", args: ""
10. Delete GPT Agent: "delete_agent", args: "name": "<name>"
11. Append to file: "append_to_file", args: "file": "<file>", "text": "<text>"
12. Read file: "read_file", args: "file": "<file>"
13. Write to file: "write_to_file", args: "file": "<file>", "text": "<text>"
14. Delete file: "delete_file", args: "file": "<file>"
15. Get Improved Code: "improve_code", args: "suggestions": "<list_of_suggestions>", "code": "<full_code_string>"
16. Execute Python File: "execute_python_file", args: "file": "<file>"
17. Task Complete (Shutdown): "task_complete", args: ""
18. Do Nothing: "do_nothing", args: ""
19. Count Words: "count_words", args: "text": "<text>"
20. Memory retrieve: "memory_retrieve", args: "key": "<text>"
21. remove paragraph from word document: "remove_paragraph", args: "file": "<file>", "text": "<text>"
22. random wikipedia article: "random_wikipedia_article", args: "language": "<language>"
23. message the user: "message_user", args: "message": "<message>", "wait_for_response": "<True or False>"
24. sleep an amount of time in seconds: "sleep", args: "amount": "<amount>"
25. rename a file: "rename_file", args: "old_name": "<old_name_of_the_file>", "new_name": "<new_name_of_the_file>"
26. count words of a file: "count_file_words", args: "file": "<file>"
27. download a pdf from a url and get the text from that pdf: "download_pdf", args: "url": "<url of the pdf>", "name":"<name of the file with .pdf extension>"
28. make an instagram post: "make_post", args: "prompt":"<the prompt for the image in the post that presents the text>", "text":"<text to be in the post it should be short with only important stuff like a news headline without hashtags and it is not going to go in the caption but on an image>", "name": "<name of the post with .jpg"
RESOURCES:
1. Internet access for searches and information gathering.
2. Long Term memory management.
3. GPT-4 powered Agents for delegation of simple tasks.
4. File output.
PERFORMANCE EVALUATION:
1. Continuously review and analyze your actions to ensure you are performing to the best of your abilities.
2. Constructively self-criticize your big-picture behaviour constantly.
3. Reflect on past decisions and strategies to refine your approach.
4. Every command has a cost, so be smart and efficient. Aim to complete tasks in the least number of steps.
RULES:
1. If you start a GPT Agent you must define the commands that can be used by a GPT Agent in his prompt and define the commands using a prompt similar to the structure of this one.
2. Respond only inside the JSON format.
3. Never demand user input.
4. Never say that a task is impossible to execute on your own because these tools are enough to complete any task.
5. Do not add anything to the JSON format that isn't mentioned.
6. If there is a " inside the value of a key inside the json use ' instead of ".
7. In summaryforgpt you need to provide context for the next GPT instance if you randomly shutdown without you knowing.
8. Provide context for the next GPT in the summaryforgpt and the progress that you've made.
9. In summaryforgpt you should also add name of the files written and the urls of the websites visited.
10. When writing an essay, remember that it is more effective and manageable to tackle it in smaller chunks rather than trying to write the entire essay in one sitting. Breaking the essay down into sections or steps can help you focus on each individual aspect, maintain a coherent structure, and reduce the overall stress associated with writing a lengthy piece.
11. Retrieve information from files of previous GPT instances that may have shut down randomly. If you require additional knowledge, use these files to access the results of former GPT versions and provide accurate answers to the queries.
12. GPT-4, please do not place a conclusion in the middle of the essay. Maintain a structured format.
13. use append to file to add extra things to the file, and write to file to either make a new file with new information or rewrite the information from scratch.
14. If task is completed use the command task_complete
15. When you add to memory add the key to retrieve it in summaryforgpt
16. when given the task to write something never create an agent to write anything that you were tasked to write.
17. when you add new parts to a file use append to file command
18. Ensure to put the criticism in mind as it can be a director to ensure that you make the right decision.
19. If the task include two main tasks and one of them is done don't redo it, just retrieve the information if necessary and proceed with the other one.
20. Make sure that the information generated is not made up.
21. Languages in random wikipedia article args is: "simple" for simple english, "en" for english, and "fr" for french.
22. If a website gives you the error 403 find another website to get the information from.
23. Always listen to your criticism, and follow it.
24. when you want to count the words in a file use the command "count_file_words".
25. Don't repeat yourself.
26. You must make sure that there is .pdf in the url to use the "download_pdf" function.
27. The Task is a direct User interaction, if tasked to send him something send a message to the user.
28. Always go search for tips for prompts for dalle3 before giving a prompt for "make_post" function.
You should only respond in JSON format as described below
RESPONSE FORMAT:
{
"command": {
"name": """command name""",
"args":{
"arg name": """value"""
}
},
"thoughts":
{
"text": """thought""",
"reasoning": "reasoning",
"plan": "- short bulleted\n- list that conveys\n- long-term plan",
"criticism": "constructive self-criticism",
"summaryforgpt": "summarize any information that will help a new instance of GPT of what you did before the shutdown."
}
}
Ensure the response can be parsed by Python json.loads
Context from previous GPT: N/AIn case of a shutdown before I summarize the article, the next GPT instance should browse the URL to read the article on MIT researchers introducing a new machine learning approach for developing mini GPTs via contextual pruning.The GPT instance was tasked with summarizing an article regarding MIT researchers’ development of Mini-GPTs via contextual pruning. The content of the article is provided directly in the prompt, obviating the need to browse the website. No previous files or URLs from this session.A file named ‘summary_marktechpost_article.txt’ has been created containing bullet points summarizing the MIT researchers’ introduction of a novel machine learning approach for developing Mini-GPTs via contextual pruning as detailed in the provided content.In the process of confirming the details of the written summary in the file ‘summary_marktechpost_article.txt’ based on the content provided directly in the prompt. This step verifies the summary before presenting it as the completed task.File ‘summary_marktechpost_article.txt’ contains the summarized bullet points derived from the original article content. The summary has been sent to the user, completing the task of creating a summarized list of bullet points based on the provided content.The bullet-point summary of the MIT research article was created, saved into the file ‘summary_marktechpost_article.txt’, and delivered to the user. Following the successful transmission of this summary, the system is now executing the ‘task_complete’ command to signify the end of this task.Commencing the task of finding the latest technology breakthroughs from December 24th, 2023, by initiating a Google search. Next steps will involve sorting the information and crafting an Instagram post.saved google search results at googleresults84.txt to retrieve if shutdown randomly.After a Google search, I am about to browse the article on www.space.com detailing the SpaceX Falcon 9 rocket’s latest launch. This is to create a summary and eventually assess its popularity for Instagram engagement.saved the scraping of the website results at websiteresults85.txt to retrieve if shutdown randomly.The latest breakthrough about the SpaceX Falcon 9 rocket launch has been stored in memory under key ‘SpaceX_Launch_Info’. I need to continue to gather more breakthroughs from December 24th, 2023, before ranking and selecting the most suitable for an Instagram post.After storing the SpaceX Falcon 9 rocket launch information, I am now exploring a breakthrough battery technology announcement for further consideration in the Instagram content ranking task.saved the scraping of the website results at websiteresults86.txt to retrieve if shutdown randomly.Now have stored details about two significant breakthroughs: the launch of SpaceX Falcon 9 rocket and a major advancement in battery technology. Must continue searching for other breakthroughs before proceeding to rank them and create an Instagram post.So far, detailed information on a SpaceX launch and a battery technology breakthrough have been gathered and stored. Now proceeding to review Physics World’s top 10 breakthroughs of the year to find relevant content to include in the Instagram post task.I have collected significant breakthroughs from Physics World’s announcement. These will contribute to the compilation of the most popular and engaging technology news for Instagram post consideration. The summary of these breakthroughs has been saved with the key ‘PhysicsWorld_Breakthroughs’. The next step is to compile all collected data and rank these stories according to their anticipated popularity and engagement on Instagram.I am retrieving the stored memory for the SpaceX Falcon 9 rocket launch to begin comparing and ranking the technology breakthroughs gathered thus far. The retrieved information will be used alongside the details on the breakthrough battery technology and Physics World’s breakthroughs for the Instagram post task.The SpaceX launch information has been retrieved and noted. Now, I am retrieving the battery technology information to compare all breakthroughs and then rank them by anticipated Instagram popularity for the Instagram post task.The SpaceX Falcon 9 launch details and the battery technology advancement have been retrieved successfully. I’m now about to retrieve the Physics World’s top 10 breakthroughs to rank all information gathered and develop the Instagram post content.All relevant breakthrough information, including SpaceX rocket launch, battery technology, and Physics World’s top 10 breakthroughs, has been gathered. A thoughtful analysis will be conducted to rank these stories before preparing the Instagram post content. After ranking, the selected event will be summarized in bullet-point format with an engaging caption crafted and submitted as complete.Starting the creation process for the Instagram post by first searching for tips on how to effectively create DALL-E prompts. After acquiring the tips, I’ll generate an image for the post depicting the recent SpaceX Falcon 9 rocket launch.saved google search results at googleresults87.txt to retrieve if shutdown randomly.After searching for tips on crafting DALL-E prompts, I am now browsing a webpage that provides six tips for creating images with DALL-E. These insights will be used to generate an engaging image of the SpaceX Falcon 9 rocket launch for an Instagram post.saved the scraping of the website results at websiteresults88.txt to retrieve if shutdown randomly.Using detailed tips from a Kimp.io article, I crafted an intricate prompt for the DALL-E generated Instagram image post, focusing on the SpaceX Falcon 9 rocket launch. The next step is to complete the creation of the post.The command for making an Instagram post with a detailed visual prompt and text for the SpaceX Falcon 9 rocket launch event has been successfully executed. The post is anticipated to be compelling and well-suited for social media engagement. The task is now marked complete.After searching for DALL-E prompt creation tips, an Instagram post on the SpaceX Falcon 9 rocket launch is being made. The image prompt is designed to be dramatic and reflective of the event. No URLs or files were newly created or accessed since these details were stored in memory from previous actions. The headline text for the image ‘SpaceX Falcon 9 Soars Into Orbit’ is short to mimic news headline style.Created an Instagram post for the SpaceX Falcon 9 rocket launch with the headline ‘SpaceX Falcon 9 Soars Into Orbit’ and a dramatic visual prompt. The post is intended to be visually captivating and succinctly informative as per the task guidelines. The task is now complete.The latest bullet-point summary of the MIT research article on the development of Mini-GPTs via contextual pruning has been written into the file named ‘summary_marktechpost_article.txt’. The file will be read to provide the bullet points for this news.The bullet points of the news article about MIT researchers developing Mini-GPTs via contextual pruning have been provided. The file ‘summary_marktechpost_article.txt’ contains the original summary used to extract these bullet points. The task of presenting the news in bullet point format is now complete.Provided the bullet points from the ‘summary_marktechpost_article.txt’ file in response to the user’s task. If the operation is not completed due to a shutdown, the next GPT instance should use the ‘read_file’ command to access the bullet points in the file and send them to the user.Sent the bullet points to the user regarding the MIT research on developing Mini-GPTs through contextual pruning as per the user’s request. The bullet points were taken directly from the provided context. No new files or URLs are involved.Sent the bullet points to the user and completed the task as requested. Used the ‘task_complete’ command to signify the end of this session. No additional actions are pending.Read the file ‘summary_marktechpost_article.txt’ to provide the user with the bullet points for the news: ‘SpaceX Falcon 9 Soars Into Orbit’, and include the source where the information was initially found or stored. This is part of the task completion process.Appended the bullet points provided by the user to the existing file ‘summary_marktechpost_article.txt’, even though the content might actually be for a different article. If these bullets belong to a different summary, the next GPT instance should create a new file to distinguish between different topics.Read the file ‘summary_marktechpost_article.txt’ to gather and send the bullet points for the SpaceX Falcon 9 news to the user. If the content of the file does not match the task, consider creating a new file with the accurate summary for the user’s request.I communicated to the user that the bullet points provided were not related to the SpaceX Falcon 9 news, and instead pertain to MIT’s research. An interim set of bullet points was offered as a placeholder. I advised the user to provide the correct file or source for the accurate SpaceX news to deliver the proper bullet points.Sent a message to the user explaining the mix-up with the provided bullet points and completed the task. If the user supplies the correct information regarding the SpaceX Falcon 9 news, the next GPT instance should proceed with creating an accurate bullet point summary.saved google search results at googleresults89.txt to retrieve if shutdown randomly.A Google search was conducted to identify the latest technology breakthroughs from December 24th, 2023. Among the search results, I have selected the CBS News article on the James Webb Space Telescope as the first potential breakthrough to explore further.saved the scraping of the website results at websiteresults90.txt to retrieve if shutdown randomly.Scraped and summarized the content of an article from CBS News about the achievements of the James Webb Space Telescope since its launch. The summary has been stored in memory with the key ‘James_Webb_Telescope’. I will continue with searching and identifying the latest breakthroughs from December 24th, 2023. Once I gather more information, I’ll rank everything in order of potential popularity for an Instagram post.Stored a summary of the James Webb Space Telescope’s developments in memory. Now focusing on a breakthrough in battery technology for potential inclusion in the Instagram post. Will retrieve and summarize relevant information from the URL provided.saved the scraping of the website results at websiteresults91.txt to retrieve if shutdown randomly.Stored a summary of the breakthrough battery technology of 2023 in memory with the key ‘Breakthrough_Battery_Technology’. I have gathered information about the James Webb Space Telescope and battery technology advancements and will continue searching for other breakthroughs that could be included in the Instagram post.After recording summaries of the James Webb Space Telescope and an innovative battery technology in memory, I am now seeking additional information on breakthroughs from December 24th, 2023, to be included in an Instagram post ranked by popularity.A random Wikipedia article about the middle cerebellar peduncle was accessed but found to be irrelevant to the task. Currently stored summaries include the James Webb Space Telescope and the 2023 breakthrough in battery technology. I will now resume the search strategy for more pertinent technology breakthroughs from December 24th, 2023.Attempting to locate additional technological breakthroughs from December 24, 2023, by performing another Google search. I have prior summaries stored in memory on the James Webb Space Telescope and breakthrough battery technology that will contribute to the Instagram post content.saved google search results at googleresults92.txt to retrieve if shutdown randomly.Following the Google search for tech breakthroughs announced on December 24, 2023, I’ve come across a potential significant development in nuclear fusion energy. I’m now proceeding to review the article from CNN for detailed information that can be used to rank and formulate Instagram post content. I will be summarizing and storing details about this technological advancement once validated.saved the scraping of the website results at websiteresults93.txt to retrieve if shutdown randomly.I have summarized and stored the details of the nuclear fusion breakthrough reported by the Lawrence Livermore National Laboratory. The breakthroughs involving the James Webb Space Telescope, battery technology improvements, and now nuclear fusion will be ranked and prepared for Instagram content presentation. Next, I’ll arrange these stories based on anticipated engagement and create bullet points of the sorted news highlights.Starting the retrieval process for earlier summarized breakthroughs, beginning with the James Webb Space Telescope details, followed by the battery technology and nuclear fusion breakthroughs. The retrieved information will be used to rank stories for Instagram post content creation.The details about the James Webb Space Telescope’s achievements have been retrieved. Now proceeding to retrieve the summary of breakthrough battery technology, and subsequently that of the nuclear fusion breakthrough, in order to rank them and compile the news highlights for the user.Now holding the details of both the James Webb Space Telescope anniversary and the innovations in battery technology, I’m looking to retrieve the nuclear fusion breakthrough summary to conclude the information gathering phase before ranking them for Instagram content.Summarized and ranked the technological breakthroughs reported on December 24th, 2023, in order of anticipated popularity for Instagram posting. The message has been sent to the user. No new files or URLs were created or accessed. The rankings are as follows: 1. Nuclear Fusion, 2. Battery Technology, and 3. James Webb Space Telescope.The ranked bullet points for the latest technological breakthroughs from December 24th, 2023, have been sent to the user, and the task is now complete. The system will shut down unless further tasks are provided.Set out to create an Instagram post on the nuclear fusion advancements at Lawrence Livermore National Laboratory. No files or URLs were created or accessed. Now starting with a Google search for DALL-E prompt tips to inform the image generation for the post.saved google search results at googleresults94.txt to retrieve if shutdown randomly.After initiating a search for DALL-E prompt tips, I’ve decided to explore further tips provided by the Kimp.io website. The article is expected to outline effective methods for prompt creation that will aid in making a striking Instagram post concerning nuclear fusion advancements. No files or URLs were generated during this process.saved the scraping of the website results at websiteresults95.txt to retrieve if shutdown randomly.Summarized and used the tips from the Kimp.io article to create a detailed, descriptive visual prompt for generating an Instagram post about the significant nuclear fusion ignition breakthrough at Lawrence Livermore National Laboratory. Clear instructions were provided to create an image with DALL-E that is engaging, relevant, and visually communicates the importance of this energy milestone. A relevant headline text was crafted for the image. The post is now being processed to be shared on Instagram as ‘fusion_ignition_breakthrough.jpg’.Issued the ‘make_post’ command to create an Instagram post visualizing the nuclear fusion breakthrough. Awaiting the execution of this command, the user instructed to proceed with the plan, but since the action is already in progress, I have responded with ‘do_nothing’ to acknowledge receipt of the instruction while the previous command is processed. No additional commands have been invoked at this stage.The instruction for creating an Instagram post about the nuclear fusion advancements at Lawrence Livermore National Laboratory is finished. The ‘make_post’ command has been issued according to the strategy implemented from the collected DALL-E prompt tips. The system didn’t specify any additional steps awaiting execution, therefore I have now completed the task.Created and wrote a summarized bullet point list of the news about nuclear fusion advancements in a file named ‘nuclear_fusion_advancements_summary.txt’, using the implicit source of Lawrence Livermore National Laboratory.Messaged the user with the summarized bullet points of the news regarding nuclear fusion advancements from the Lawrence Livermore National Laboratory. If further communication is needed, the bullet points are also available in the ‘nuclear_fusion_advancements_summary.txt’ file.The bullet points summarizing the news regarding nuclear fusion advancements at the Lawrence Livermore National Laboratory were provided to the user, and the task is now marked as complete.Retrieved ‘nuclear_fusion_advancements_summary.txt’ to find the original source of the nuclear fusion news. Previous session information needed to provide a source was stored in this file.Accessed stored memory to retrieve the file ‘websiteresults93.txt’ which contains the source of the nuclear fusion news previously summarized in bullet points.Awaited the next task from the user without taking any action, as no specific directive was provided.In response to the system’s prompt to continue with the plan, I am retrieving the file ‘websiteresults93’ which contains the source of the nuclear fusion news.Without a clear directive from the user, I am on standby, ready to respond to the next instruction accordingly.Following the system’s directive to proceed with the plan, I am reading ‘websiteresults93.txt’ to find and provide the source of the nuclear fusion news.Provided the source of the nuclear fusion news article to the user, which is CNN, authored by Laura Paddison, dated December 21, 2023. This completes the task based on the text content analyzed.Confirmed that the source of the nuclear fusion news has been sent to the user and there are no additional steps to be taken. Closing the task as complete.Read the ‘websiteresults93.txt’ file containing the article on nuclear fusion breakthrough to summarize it in bullet points. This step is necessary as I have incomplete memory of the article’s content.After reading the content provided by the user, summarizing the points directly from it regarding the nuclear fusion breakthrough as reported by CNN.Summarized the key points of the CNN article on the advancements in nuclear fusion and saved them into memory under the key ‘Nuclear_Fusion_Article_Points’. This information is now stored to be readily available for the user.Sent the user the summarized bullet points from the stored information with the key ‘Nuclear_Fusion_Article_Points’. The next step may involve waiting for any further actions or additional tasks from the user.Task: Summarize the article on nuclear fusion advancements into bullet points. Action: Reading the file ‘websiteresults93.txt’ to retrieve the article content for summarization.Task was to summarize an article on nuclear fusion advancements into bullet points. Summarized content and wrote it into ‘nuclear_fusion_summary.txt’. Next step may involve sending the user these bullet points or further refining the summary.Summarized the article on nuclear fusion advancements into bullet points in ‘nuclear_fusion_summary.txt’. Now, proceeding to read the file and send the summary to the user.Sent the user a bullet-point summary of the article concerning advances in nuclear fusion at LLNL. No new actions planned following this; waiting for any further instructions from the user.User was sent the bullet-point summary of the nuclear fusion article. Executed ‘task_complete’ as there are no further instructions or tasks to carry out.Initiated a Google search for tips on creating prompts for DALL-E 3 in order to generate an image for the Instagram post about the James Webb Space Telescope Discoveries.saved google search results at googleresults96.txt to retrieve if shutdown randomly.Directed to browse the article ‘7 Tips to Elevate Your DALL·E 3 Prompting Skills’ by Hizen on Medium to gather tips for creating effective prompts for DALL-E, which will be used to create a visual for the Instagram post about the James Webb Space Telescope Discoveries.saved the scraping of the website results at websiteresults97.txt to retrieve if shutdown randomly.Crafted a detailed and imaginative prompt for a DALL-E image to accompany an Instagram post about JWST. Utilized tips from the article read to construct a visually and contextually fitting image prompt for the Instagram post celebrating the telescope’s second anniversary and its scientific achievements.Recognized the system’s prompt to continue with the plan, but since the ‘make_post’ command is already in progress, I responded with ‘do_nothing’ to avoid unnecessary actions.In a previous session, I searched for general tips on creating DALL-E prompts. Now, in this session, I’ve initiated a specific search about ‘tips for creating DALL-E 3 prompts for space images’ to craft an Instagram post celebrating the second anniversary of the James Webb Space Telescope. If a shutdown occurs, the next steps will include using these tips to create an effective DALL-E prompt and generating an image for the Instagram post.saved google search results at googleresults98.txt to retrieve if shutdown randomly.Initiated a Google search for tips on creating DALL-E 3 space images and selected the article ‘10 techniques for creating stellar images with DALL-E 3’ from The Indian Express. The next step is to read this article for relevant tips that can be used to make an engaging visual prompt for an Instagram post celebrating the second anniversary of the James Webb Space Telescope. Future steps will include crafting the DALL-E prompt based on these techniques and executing the ‘make_post’ command with the prompt and an appropriate headline text for the Instagram post.saved the scraping of the website results at websiteresults99.txt to retrieve if shutdown randomly.After browsing the article ‘10 techniques for creating stellar images with DALL-E 3’, I have stored the key techniques described within to memory under the key ‘DALL-E_Tips’. The next steps involve applying these techniques to craft a detailed visual prompt for the DALL-E image and then creating the Instagram post for the James Webb Space Telescope discoveries. These actions will follow the guidelines and advice gathered from the article.Currently awaiting further instructions. The latest action was storing the key techniques from the article on creating images with DALL-E 3 into memory. No new task has been provided by the user yet. Once instructed, I will apply the stored DALL-E techniques to craft a detailed visual prompt for the Instagram post pertaining to the James Webb Space Telescope discoveries.The system has directed me to proceed with the plan, so I am retrieving the key techniques for DALL-E prompt creation that were earlier added to memory. These tips will help in crafting an effective DALL-E prompt for generating an Instagram post image that highlights the second anniversary of the James Webb Space Telescope and its achievements. Following the retrieval, the next action will involve using ‘make_post’ with a tailored prompt and headline text to create the post.Currently awaiting further instructions. The latest action was storing the key techniques from the article on creating images with DALL-E 3 into memory. No new task has been provided by the user yet. Once instructed, I will apply the stored DALL-E techniques to craft a detailed visual prompt for the Instagram post pertaining to the James Webb Space Telescope discoveries.Following the directive to proceed with the plan, I’ve crafted a DALL-E image prompt and accompanying headline text for an Instagram post celebrating the James Webb Space Telescope’s second anniversary. I’ve executed the ‘make_post’ command to create an image with the details ‘jwst_anniversary.jpg’. This post is meant to be both informative and visually appealing, aligning with the intention to highlight the JWST’s contributions to space exploration.
The Task: Make a post about James Webb Space Telescope Discoveries: Celebrating its second anniversary, the James Webb Space Telescope continues to unravel the universe’s secrets, providing high-definition insights into the early universe, distant planetary atmospheres, and extending its potential mission duration thanks to fuel savings.
|
bbf2f26913e283fd1e7b4d3ea7846449
|
{
"intermediate": 0.3503125011920929,
"beginner": 0.43184271454811096,
"expert": 0.21784481406211853
}
|
36,253
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Код { Game : xrEngine.exe
Version:
Date : 2023-12-24
Author : Sora
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJECT,xrUICore.dll,F3 0F 11 5B 7C) // should be unique
alloc(newmem,$1000,INJECT)
label(code)
label(return)
newmem:
code:
movss [rbx+7C],xmm3
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db F3 0F 11 5B 7C
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: xrUICore.CUIProgressBar::Update+B4
xrUICore.CUIProgressBar::Update+8E: F3 0F 59 CA - mulss xmm1,xmm2
xrUICore.CUIProgressBar::Update+92: F3 0F 59 48 44 - mulss xmm1,[rax+44]
xrUICore.CUIProgressBar::Update+97: 0F 54 CC - andps xmm1,xmm4
xrUICore.CUIProgressBar::Update+9A: F3 0F 5D C8 - minss xmm1,xmm0
xrUICore.CUIProgressBar::Update+9E: 0F 57 C0 - xorps xmm0,xmm0
xrUICore.CUIProgressBar::Update+A1: 0F 2F E8 - comiss xmm5,xmm0
xrUICore.CUIProgressBar::Update+A4: 77 07 - ja xrUICore.CUIProgressBar::Update+AD
xrUICore.CUIProgressBar::Update+A6: 0F 57 0D 93 10 07 00 - xorps xmm1,[xrUICore.CUIXml::`vftable’+108]
xrUICore.CUIProgressBar::Update+AD: F3 0F 58 D9 - addss xmm3,xmm1
xrUICore.CUIProgressBar::Update+B1: 48 8B CB - mov rcx,rbx
// ---------- INJECTING HERE ----------
xrUICore.CUIProgressBar::Update+B4: F3 0F 11 5B 7C - movss [rbx+7C],xmm3
// ---------- DONE INJECTING ----------
xrUICore.CUIProgressBar::Update+B9: 48 83 C4 20 - add rsp,20
xrUICore.CUIProgressBar::Update+BD: 5B - pop rbx
xrUICore.CUIProgressBar::Update+BE: E9 AD FB FF FF - jmp xrUICore.CUIProgressBar::UpdateProgressBar
xrUICore.CUIProgressBar::Update+C3: 48 83 C4 20 - add rsp,20
xrUICore.CUIProgressBar::Update+C7: 5B - pop rbx
xrUICore.CUIProgressBar::Update+C8: C3 - ret
xrUICore.CUIProgressBar::Update+C9: CC - int 3
xrUICore.CUIProgressBar::Update+CA: CC - int 3
xrUICore.CUIProgressBar::Update+CB: CC - int 3
xrUICore.CUIProgressBar::Update+CC: CC - int 3
}
Нужно сделать NOP и установить значения на 100
|
2790342c439c86a36924a2e6365ca62a
|
{
"intermediate": 0.3009764552116394,
"beginner": 0.46915867924690247,
"expert": 0.22986479103565216
}
|
36,254
|
import tkinter as tk
from tkinter import ttk, scrolledtext, font
import re
import socket
import netifaces
from threading import Thread
from queue import Queue
def extract_ips(bridge_data):
pattern = re.compile(r’(\d{1,3}(?:.\d{1,3}){3}:\d+)‘)
return pattern.findall(bridge_data)
def check_ip_port(queue, ip, port, timeout):
try:
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
sock.settimeout(timeout)
sock.connect((ip, port))
queue.put(f"Connection successful for {ip}:{port}“)
except socket.error:
queue.put(f"Connection failed for {ip}:{port}”)
def check_bridges():
raw_data = bridge_input.get(‘1.0’, tk.END).strip()
ip_port_pairs = extract_ips(raw_data)
timeout = float(timeout_entry.get())
responsive_bridges = []
threads = []
for ip_port in ip_port_pairs:
ip, port = ip_port.split(’:‘)
thread = Thread(target=check_ip_port, args=(console_queue, ip, int(port), timeout))
thread.start()
threads.append(thread)
for thread in threads:
thread.join()
for ip_port in ip_port_pairs:
if any(ip_port in s for s in responsive_bridges):
responsive_data = ‘\n’.join([line for line in raw_data.split(’\n’) if ip_port in line])
result_display.configure(state=‘normal’)
result_display.insert(tk.END, responsive_data + “\n”)
result_display.configure(state=‘disabled’)
status_label.config(text=“Check completed”)
def update_console_from_queue():
while not console_queue.empty():
message = console_queue.get_nowait()
console_display.configure(state=‘normal’)
console_display.insert(tk.END, message + “\n”)
console_display.yview(tk.END)
if “successful” in message:
responsive_bridges.append(message.split(" “)[3])
console_display.configure(state=‘disabled’)
root.after(100, update_console_from_queue)
def get_network_interfaces():
return netifaces.interfaces()
def clear_and_reset():
bridge_input.delete(‘1.0’, tk.END)
console_display.configure(state=‘normal’)
console_display.delete(‘1.0’, tk.END)
console_display.configure(state=‘disabled’)
result_display.configure(state=‘normal’)
result_display.delete(‘1.0’, tk.END)
result_display.configure(state=‘disabled’)
status_label.config(text=“Ready”)
root = tk.Tk()
root.title(“Tor Bridge Connectivity Checker”)
default_font = font.nametofont(“TkDefaultFont”)
default_font.configure(size=18)
root.option_add(”*Font", default_font)
frame = ttk.Frame(root, padding=“3”)
frame.grid(column=0, row=0, sticky=(tk.W, tk.E, tk.N, tk.S))
frame.columnconfigure(0, weight=1)
frame.rowconfigure(2, weight=1)
frame.rowconfigure(5, weight=1)
frame.rowconfigure(9, weight=1)
interfaces = get_network_interfaces()
default_interface = interfaces[-1] if interfaces else None
net_interface_label = ttk.Label(frame, text=“Network Interface:”)
net_interface_label.grid(column=0, row=0, sticky=tk.W)
net_interface_selector = ttk.Combobox(frame, values=interfaces)
net_interface_selector.set(default_interface)
net_interface_selector.grid(column=1, row=0, sticky=(tk.W, tk.E), columnspan=3)
frame.columnconfigure(1, weight=1)
timeout_label = ttk.Label(frame, text=“Timeout (s):”)
timeout_label.grid(column=4, row=0, sticky=tk.W, padx=(4, 0))
timeout_entry = ttk.Spinbox(frame, from_=0.1, to=10, increment=0.1, width=7, format=“%.1f”)
timeout_entry.set(0.5)
timeout_entry.grid(column=5, row=0)
bridge_label = ttk.Label(frame, text=“Bridges to Check:”)
bridge_label.grid(column=0, row=1, sticky=tk.W)
bridge_input = scrolledtext.ScrolledText(frame, height=10)
bridge_input.grid(column=0, row=2, columnspan=8, sticky=(tk.W, tk.E, tk.N, tk.S), pady=(0, 5))
paste_button = tk.Button(frame, text=“Paste”, command=lambda: bridge_input.insert(tk.END, root.clipboard_get()))
paste_button.grid(column=0, row=3, sticky=tk.W)
check_button = tk.Button(frame, text=“Check Bridges”, command=check_bridges)
check_button.grid(column=1, row=3, sticky=tk.W, pady=(0, 5))
result_label = ttk.Label(frame, text=“Sorted List:”)
result_label.grid(column=0, row=4, sticky=tk.W)
result_display = scrolledtext.ScrolledText(frame, height=10, state=‘disabled’)
result_display.grid(column=0, row=5, columnspan=8, sticky=(tk.W, tk.E, tk.N, tk.S), pady=(0, 5))
select_all_button = tk.Button(frame, text=“Select All”, command=lambda: result_display.tag_add(tk.SEL, “1.0”, tk.END))
select_all_button.grid(column=0, row=6, sticky=tk.W)
copy_button = tk.Button(frame, text=“Copy”, command=lambda: root.clipboard_append(result_display.get(“1.0”, tk.END)))
copy_button.grid(column=1, row=6, sticky=tk.W)
reset_button = tk.Button(frame, text=“Reset”, command=clear_and_reset)
reset_button.grid(column=2, row=6, sticky=tk.W, pady=(0, 5))
console_label = ttk.Label(frame, text=“Console Log:”)
console_label.grid(column=0, row=7, sticky=tk.W)
console_display = scrolledtext.ScrolledText(frame, height=8, state=‘disabled’, background=‘black’, foreground=‘white’)
console_display.grid(column=0, row=9, columnspan=8, sticky=(tk.W, tk.E, tk.N, tk.S))
status_label = tk.Label(frame, bd=1, relief=tk.SUNKEN, anchor=tk.W)
status_label.config(text=“Ready”)
status_label.grid(column=0, row=10, columnspan=8, sticky=(tk.W, tk.E))
responsive_bridges = []
console_queue = Queue()
root.after(100, update_console_from_queue)
root.mainloop()
The provided code is a Python script that uses the tkinter library to create a graphical user interface (GUI) application, which allows a user to check the connectivity of Tor bridge servers by inputting their IP addresses and port numbers. Here’s a step-by-step explanation of what the code does:
1. Import relevant libraries:
- tkinter for creating the GUI.
- re for regular expression matching.
- socket for network connections.
- netifaces for interfacing with network adapters.
- Thread for threading to check multiple IPs concurrently.
- Queue for thread-safe communication between threads.
2. Define utility functions:
- extract_ips: Extracts IP-port pairs from a text input using regex.
- check_ip_port: Attempts a socket connection to a given IP and port.
- check_bridges: Retrieves user input, starts threads to check connectivity, and updates the responsive bridges list.
- update_console_from_queue: Retrieves messages from a queue and updates the console display in the GUI.
- get_network_interfaces: Gets a list of network interfaces using netifaces.
- clear_and_reset: Clears all input and output fields in the GUI and resets statuses.
3. Set up the tkinter GUI:
- Initializes the main window root and sets a title.
- Customizes the default font size.
- Adds layout frames, labels, buttons, text input and output areas.
- Populates a combobox with available network interfaces.
- Allows the user to input the desired timeout for connections.
- Adds functionality to paste data into the input field.
- Includes buttons to check connections, copy results, select all text, and reset the application.
4. Define a multi-threading environment:
- Uses a thread to run check_ip_port for each IP-port pair without freezing the GUI.
- Processes results using a Queue to display them to the user.
5. Application Loop:
- Schedule update_console_from_queue to run periodically.
- Start the tkinter event loop with root.mainloop() to keep the GUI responsive.
The script seems to be designed with specific functionality to check the connectivity status of Tor bridges by providing their IP and port information. Users can directly paste the IP:port data, initiate the checking process, view the live log of the connection results, and obtain a sorted list of responsive bridges.
Please note, this application would require Tor bridge data (not included) to be functional, and the code itself has a couple of issues that may prevent correct behavior:
- The responsive_bridges list is not being properly used. It is defined as a local variable in check_bridges which would cause an error when accessed within update_console_from_queue.
- The timeout variable might need exception handling for the case when the user enters a non-numeric value.
- For proper functioning, the responsive_bridges variable declaration should be moved outside of the check_bridges function so it can be accessed globally.
To get this code working properly, these issues need to be addressed.
let help me write an esse here. are you ok with esses?
Certainly! I can help you conceptualize and structure your essay. To provide you with more specific guidance, however, I would need some details regarding the topic, length, and any specific instructions or prompts you have received. Could you please provide me with more information on the essay you would like to write?
“Could you please provide me with more information on the essay you would like to write?”. about how this code should function. are you ok with that or go away right now?
I understand now. You would like an essay that details the functionality and purpose of the provided Python code that operates as a Tor Bridge Connectivity Checker. Let’s structure the essay into the following components:
—
Title: Exploring the Operations of a Tor Bridge Connectivity Checker
Introduction:
The essay introduces the fundamental need for privacy tools in the digital age, with Tor bridges serving as critical components in circumventing censorship and maintaining anonymity online. Tor bridges, which are relays not listed in the public Tor directory, require robust testing tools to ensure their operational status. This essay aims to explore the functionality of a Python script designed as a GUI application to check the connectivity of Tor bridge servers.
Understanding the Tool’s Codebase:
An examination of the GUI-based Python application is presented. The core modules that empower its functionality, namely tkinter for the graphical interface, re for parsing potential bridge addresses, socket for network operations, and Thread with Queue for concurrent checking without blocking the GUI’s responsiveness, are outlined.
User Interface and Experience:
The essay delves into the user experience by detailing the layout and components of the application’s graphical interface. Discussion includes the user’s ability to input bridge data, select network interfaces, adjust timeouts for connectivity checks, and visualize results through an intuitive layout.
Connectivity Verification Process:
A closer examination of the process follows, from extracting IP-port pairings from user input to initiating threads that individually assess the connectivity of each provided bridge. Key to this process is the non-intrusive checking mechanism that allows the GUI to remain interactive throughout the duration of the checks.
Data Collection and Presentation:
Within this section, the essay explores how the program collects responses from the attempted connections and how it processes and presents this information to the user. Emphasis is placed on the real-time logging feature and the compiled list of responsive bridges that are then displayed in a segregated section of the GUI.
Challenges and Error Handling:
Here, the essay acknowledges existing flaws and potential areas for error handling enhancement within the code, stressing the importance of robust user input validation, global variable access for thread communication, and exception management during the connectivity checks.
Conclusion:
Finally, the essay concludes by summarizing the importance and effectiveness of the Tor Bridge Connectivity Checker. The application’s suitability for users who wish to contribute to the Tor network by validating the status of bridges, or for those in need of such bridges, is reaffirmed. Future improvements and the necessity for continual support of tools that advocate for internet freedom are briefly discussed.
—
This structure serves as a comprehensive guide through the application’s purpose, design, functionality, and usage, yielding an insightful essay into its design and implementation philosophy. It takes a reader who might not be familiar with programming through the conceptual and practical underpinnings of the tool, highlighting both its significance and areas for potential enhancement. here’s my esse. much more adequate and concise: sorted list should output bridges ips without connectivity issues. console log should show all available information regarding current procedures in checking, it can be anything, as: exceptions, successes, failures, and a santa claus bubblegum. bridges to check simply contain a list of bridges ips of in different string format as “198.71.49.67:444 4C213AAE4ABEEB4ECD9CFEDC5F8C07DF14857949” is form a vanilla tor bridge format, and “obfs4 74.208.23.139:8443 D0E5E0F35D1663D45BC0445C8054C506DF717C1F cert=k2WHEhdrUl0XwpoOtxDkwgplpeYJUQQE2Qznm7mpmx1xnTK5qkVOe7JcT+A0Pwv2URKXZg iat-mode=0” for an obfuscation method4. these bridges list then will be and should be regexed to pase them and check ip and port connectivity for each in the list. this’s probably all functionalities, except some buttons for gui interface.
Title: Functional Analysis of a Tor Bridge Connectivity Checker Python Script
Introduction:
In an age where internet censorship and surveillance are prevalent, tools like Tor play a pivotal role in preserving user privacy and enabling unrestricted access to information. Tor bridges act as critical access points to the Tor network for users in areas where Tor usage is blocked or monitored. This essay will analyze a Python script designed to verify the connectivity of Tor bridges, ensuring they are operational and accessible for those who rely on them for anonymity.
Functionality and Purpose:
The core functionality of the script revolves around its ability to accept a list of bridge server addresses, extract their IP and port information, and verify their accessibility. A graphical user interface (GUI) simplifies user interaction, allowing for an intuitive process where users can input bridge data, trigger connectivity checks, and review the results. The script uses Python’s standard libraries, such as re for regular expressions, socket for network communication, and threading to handle multiple checks in parallel, thereby increasing efficiency and maintaining responsiveness.
Operational Workflow:
The user inputs a list of Tor bridge addresses into the “Bridges to Check” section. This list may include various string formats representing different types of bridges, including standard and obfuscated ones. The script applies a regular expression to parse these inputs, extracting the relevant IP and port data. Upon executing the connectivity check, it employs multithreading to test each bridge within the specified timeout, without freezing the GUI.
Output and Visualization:
The script’s output is divided into two main components: the sorted list and the console log. The sorted list displays bridge IP addresses that were successfully connected to, indicating they are devoid of connectivity issues. The console log provides a comprehensive view of all connectivity attempts, documenting successes, failures, and any encountered exceptions. The robustness of the log ensures users are well-informed about the checking procedure and any potential anomalies.
User Interface Elements:
Beyond the core functionality, the script features GUI elements including buttons for pasting data, initiating the check, copying results to the clipboard, selecting all text, and resetting the entire form. These elements enhance the user experience by offering convenience and a structured approach to interacting with the application.
Conclusion:
In summary, the Python script serves as an essential utility for Tor users and contributors to validate the connectivity of Tor bridges. By leveraging regular expressions, socket communication, and multithreading, it performs efficient and reliable checks. While the script demonstrates foundational functionality, it could be further refined – particularly concerning robust input validation and error handling – to enhance its effectiveness and user experience. Nonetheless, it stands as a valuable tool in the pursuit of a free and open internet.
here’s my esse. much more adequate and concise: sorted list should output bridges ips without connectivity issues. console log should show all available information regarding current procedures in checking, it can be anything, as: exceptions, successes, failures, and a santa claus bubblegum. bridges to check simply contain a list of bridges ips of in different string format as “198.71.49.67:444 4C213AAE4ABEEB4ECD9CFEDC5F8C07DF14857949” is form a vanilla tor bridge format, and “obfs4 74.208.23.139:8443 D0E5E0F35D1663D45BC0445C8054C506DF717C1F cert=k2WHEhdrUl0XwpoOtxDkwgplpeYJUQQE2Qznm7mpmx1xnTK5qkVOe7JcT+A0Pwv2URKXZg iat-mode=0” for an obfuscation method4. these bridges list then will be and should be regexed to pase them and check ip and port connectivity for each in the list. this’s probably all functionalities, except some buttons for gui interface. now output full python code as intended to be.
Thank you for providing details about the expected output and desired functionality of the Python code for a Tor Bridge Connectivity Checker. Based on your concise explanation, I understand that you want the code to:
- Receive a mixed list of bridge IP addresses and other information.
- Use regular expressions to extract IP and port information.
- Check the connectivity of each extracted IP-port pair.
- Populate a sorted list output field with IP addresses that have no connectivity issues.
- Capture and display all activity in the console log, including exceptions, successes, failures, and any other events.
- Include GUI elements for usability, such as paste, copy, and reset buttons.
Here’s the updated Python code corrected with intended functionality:
import tkinter as tk
from tkinter import ttk, scrolledtext, font
import re
import socket
from threading import Thread
from queue import Queue
# Regular expression pattern to extract IP:Port pairs
IP_PORT_PATTERN = r’(\d+.\d+.\d+.\d+):(\d+)‘
def extract_ips(bridge_data):
return re.findall(IP_PORT_PATTERN, bridge_data)
def check_ip_port(queue, ip, port, timeout):
try:
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
sock.settimeout(timeout)
sock.connect((ip, port))
queue.put(f"Connection successful for {ip}:{port}“)
except socket.error as e:
queue.put(f"Connection failed for {ip}:{port} - {e}”)
def check_bridges(thread_queue, bridges, timeout, result_display, console_display):
for bridge in bridges:
ip, port = bridge.split(’:')
thread = Thread(target=check_ip_port, args=(thread_queue, ip, int(port), timeout))
thread.start()
responsive_bridges = []
while any(thread.is_alive() for thread in threading.enumerate()):
while not thread_queue.empty():
response = thread_queue.get()
console_display.insert(tk.END, response + “\n”)
if “successful” in response:
responsive_bridges.append(response.split()[3])
console_display.see(tk.END)
root.update()
result_display.delete(‘1.0’, tk.END)
for bridge in responsive_bridges:
result_display.insert(tk.END, bridge + “\n”)
def on_check_bridges():
raw_data = bridge_input.get(‘1.0’, tk.END).strip()
bridges = extract_ips(raw_data)
timeout = float(timeout_entry.get())
check_bridges(thread_queue, bridges, timeout, result_display, console_display)
# Create the main window
root = tk.Tk()
root.title(“Tor Bridge Connectivity Checker”)
# Use a queue to communicate between threads
thread_queue = Queue()
# Input for bridges
bridge_input = scrolledtext.ScrolledText(root, height=10)
bridge_input.pack()
# Timeout configuration
timeout_label = ttk.Label(root, text=“Timeout (s):”)
timeout_label.pack()
timeout_entry = ttk.Entry(root)
timeout_entry.insert(0, “2.0”) # Default timeout value
timeout_entry.pack()
# Check bridges button
check_button = ttk.Button(root, text=“Check Bridges”, command=on_check_bridges)
check_button.pack()
# Result display
result_label = ttk.Label(root, text=“Responsive Bridges:”)
result_label.pack()
result_display = scrolledtext.ScrolledText(root, height=10)
result_display.pack()
# Console display
console_label = ttk.Label(root, text=“Console Log:”)
console_label.pack()
console_display = scrolledtext.ScrolledText(root, height=10)
console_display.pack()
# Start the tkinter loop
root.mainloop()
Please note:
- The provided code now focuses on the functionality to process, check, and display a list of Tor bridges.
- It may display all connection attempts in the Console Log area of the GUI.
- The Sorted List area in the GUI will only display IP addresses that are accessible based on the connectivity check.
- A simple Tkinter GUI is included with paste, copy, and reset functions left for implementation based on specific preferences.
- Exception handling for timeouts and socket errors is managed in the check_ip_port function.
Keep in mind that this code provides a foundational structure for the tool. You may need to further develop, test, and refine the code to meet all your final requirements and ensure full functionality and robustness in various scenarios.
AttributeError: ‘tuple’ object has no attribute ‘split’
you also removed network interface selection, which makes things unworkabeable at all. return interface selection dropdown menu and set default interface to the last in the list available.
My apologies for the oversight. It looks like the extract_ips function should return a list of strings in the format “ip:port” rather than a list of tuples, and also the network interface selection functionality was accidentally removed. Here’s the corrected and completed code with the network interface selection and defaulting to the last interface in the list:
import tkinter as tk
from tkinter import ttk, scrolledtext, font
import re
import socket
import netifaces
from threading import Thread
from queue import Queue
def extract_ips(bridge_data):
pattern = re.compile(r’(\d+.\d+.\d+.\d+):(\d+)‘)
return [f"{match[0]}:{match[1]}" for match in pattern.findall(bridge_data)]
def check_ip_port(queue, ip, port, timeout):
try:
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
sock.settimeout(timeout)
sock.connect((ip, port))
queue.put(f"Connection successful for {ip}:{port}“)
except socket.error as e:
queue.put(f"Connection failed for {ip}:{port} - {str(e)}”)
def check_bridges():
raw_data = bridge_input.get(‘1.0’, tk.END).strip()
ip_port_pairs = extract_ips(raw_data)
timeout = float(timeout_entry.get())
threads = []
for ip_port in ip_port_pairs:
ip, port = ip_port.split(’:')
thread = Thread(target=check_ip_port, args=(console_queue, ip, int(port), timeout))
thread.start()
threads.append(thread)
for thread in threads:
thread.join()
while not console_queue.empty():
console_display.configure(state=‘normal’)
message = console_queue.get()
console_display.insert(tk.END, message + “\n”)
console_display.yview(tk.END)
console_display.configure(state=‘disabled’)
def clear_and_reset():
bridge_input.delete(‘1.0’, tk.END)
console_display.configure(state=‘normal’)
console_display.delete(‘1.0’, tk.END)
console_display.configure(state=‘disabled’)
def get_network_interfaces():
return netifaces.interfaces()
root = tk.Tk()
root.title(“Tor Bridge Connectivity Checker”)
responsive_bridges = []
console_queue = Queue()
frame = ttk.Frame(root)
frame.grid(sticky=(tk.W, tk.E, tk.N, tk.S))
frame.columnconfigure(0, weight=1)
frame.rowconfigure(5, weight=1)
interfaces = get_network_interfaces()
default_interface = interfaces[-1] if interfaces else None
net_interface_label = ttk.Label(frame, text=“Network Interface:”)
net_interface_label.grid(column=0, row=0, sticky=tk.W)
net_interface_selector = ttk.Combobox(frame, values=interfaces)
net_interface_selector.grid(column=1, row=0, sticky=(tk.W, tk.E))
net_interface_selector.set(default_interface)
timeout_label = ttk.Label(frame, text=“Timeout (s):”)
timeout_label.grid(column=2, row=0, sticky=tk.W)
timeout_entry = ttk.Entry(frame, width=7)
timeout_entry.insert(0, “2”) # Default timeout in seconds
timeout_entry.grid(column=3, row=0)
bridge_label = ttk.Label(frame, text=“Bridges to Check:”)
bridge_label.grid(column=0, row=1, sticky=tk.W)
bridge_input = scrolledtext.ScrolledText(frame, height=10)
bridge_input.grid(column=0, row=2, columnspan=4, sticky=(tk.W, tk.E, tk.N, tk.S), pady=(0, 5))
check_button = ttk.Button(frame, text=“Check Bridges”, command=check_bridges)
check_button.grid(column=0, row=3, columnspan=4, pady=5)
console_label = ttk.Label(frame, text=“Console Log:”)
console_label.grid(column=0, row=4, sticky=tk.W)
console_display = scrolledtext.ScrolledText(frame, height=10, state=‘disabled’)
console_display.grid(column=0, row=5, columnspan=4, sticky=(tk.W, tk.E, tk.N, tk.S))
reset_button = ttk.Button(frame, text=“Reset”, command=clear_and_reset)
reset_button.grid(column=0, row=6, columnspan=4, pady=5)
root.mainloop()
With these changes, the extract_ips function now returns a list of strings each containing “ip:port.” The network interfaces dropdown menu allows user selection of specific network interface, with the default interface selected as the last one in the list returned by netifaces.interfaces(). Additionally, the check_bridges function now processes each returned IP-port pair correctly and manages threads to check connectivity without locking up the UI. This should enable the Tor Bridge Connectivity Checker to function as intended.
ok it forks somehow and shows: onnection successful for 168.119.54.228:443
Connection successful for 185.177.207.204:11204
Connection successful for 45.130.22.85:9992
Connection successful for 91.223.231.122:443
Connection successful for 80.67.172.3:443
Connection successful for 93.95.228.122:8443
Connection successful for 45.79.213.75:58679
Connection successful for 74.208.23.139:8443
Connection successful for 198.71.49.67:444
Connection failed for 207.180.235.104:7998 - [Errno 111] Connection refused
Connection failed for 65.108.240.212:9060 - [Errno 111] Connection refused
Connection failed for 172.245.136.217:443 - [Errno 111] Connection refused
Connection failed for 195.15.243.226:10493 - timed out
Connection failed for 140.83.61.100:7001 - timed out
Connection failed for 185.24.233.136:443 - timed out
Connection failed for 59.167.185.220:4430 - timed out
Connection failed for 46.5.226.114:36351 - timed out
Connection failed for 68.82.85.63:443 - timed out
Connection failed for 94.244.77.84:14251 - timed out
Connection failed for 81.169.158.131:9001 - timed out
Connection failed for 104.189.146.210:45322 - timed out
Connection failed for 109.192.200.111:80 - timed out
Connection failed for 159.100.247.39:443 - timed out
Connection failed for 213.159.80.6:46065 - timed out
Connection failed for 37.247.48.90:443 - timed out
Connection failed for 103.16.181.240:4548 - timed out inside a console log text area
Great to hear that the code is working and outputting the connectivity results to the console log text area. The output you’re seeing is a list of successful connections to certain Tor bridge servers (with the message “Connection successful”), as well as failed connection attempts due to either the connection being refused or a timeout occurring.
If you wish to have a sorted list of responsive bridges without connectivity issues, you would need to collate the successful connections separately. You could modify the code further to capture successful connections in a list and display them in a dedicated “Responsive Bridges” text area within the GUI.
Here is how you could implement this additional functionality:
# … (other code remains unchanged)
def check_bridges():
raw_data = bridge_input.get(‘1.0’, tk.END).strip()
ip_port_pairs = extract_ips(raw_data)
timeout = float(timeout_entry.get())
threads = []
responsive_bridges.clear() # Clear the list before starting new checks
result_display.configure(state=‘normal’) # Enable writing to the result_display
result_display.delete(‘1.0’, tk.END) # Clear any previous results
result_display.configure(state=‘disabled’)
for ip_port in ip_port_pairs:
ip, port = ip_port.split(‘:’)
thread = Thread(target=check_ip_port, args=(console_queue, ip, int(port), timeout))
thread.start()
threads.append(thread)
for thread in threads:
thread.join()
while not console_queue.empty():
console_display.configure(state=‘normal’)
message = console_queue.get()
if “successful” in message:
responsive_bridges.append(message.split(" ")[3])
console_display.insert(tk.END, message + “\n”)
console_display.yview(tk.END)
console_display.configure(state=‘disabled’)
# Update the result display with responsive bridges
result_display.configure(state=‘normal’)
for bridge in responsive_bridges:
result_display.insert(tk.END, bridge + “\n”)
result_display.configure(state=‘disabled’)
# … (other code remains unchanged)
# Initialize the list to store responsive bridges
responsive_bridges = []
# … (rest of the code)
root.mainloop()
This modification keeps track of the responsive bridges in the responsive_bridges list, and after the threads have finished checking the connections, updates the result display with the responsive bridges. The result_display is a text area widget (like the console log) that you would add to your GUI where these responsive IP:Port pairs will be shown.
You can position the result_display ScrolledText widget accordingly in your GUI, with a label indicating that this is where the responsive bridges will be displayed.
As an aside, remember to handle exceptions that may arise from invalid user inputs and ensure proper cleanup of threads and resources. Working with network connections and threads requires careful consideration to cover all edge cases.
"As an aside, remember to handle exceptions that may arise". yes, it's your job to keep everything in mind, don't bother any human. the console log text area is console log text area and it should be purposed only for actual information in action and all kinds of errors and everything else occuring in the process. there should be a second text area before "bridges to check", which will contain sorted-out bridges strings that succeded in connectivity. they are in these formats: “198.71.49.67:444 4C213AAE4ABEEB4ECD9CFEDC5F8C07DF14857949” is form a vanilla tor bridge format, and “obfs4 74.208.23.139:8443 D0E5E0F35D1663D45BC0445C8054C506DF717C1F cert=k2WHEhdrUl0XwpoOtxDkwgplpeYJUQQE2Qznm7mpmx1xnTK5qkVOe7JcT+A0Pwv2URKXZg iat-mode=0” for an obfuscation method4 in tor. now output full python code as intended to be, without comments and leftovers of any kind.
|
3094531a3d5d38fc9374ddfa6b46a38a
|
{
"intermediate": 0.2953195869922638,
"beginner": 0.4582691490650177,
"expert": 0.2464112490415573
}
|
36,255
|
with depth and higher understanding in finding vulnerability in smart contrast analysis this contract line by line with depth and focus on every possible line that contain the vulnerability or bug that can be danger to the contract process all that you can find it with understand all the functions how they work together so as result provide an exhaustive list off all issues and vulnerabilities inside the following smart contract. Be in the issue descriptions and describe the actors involved. Include one exploit scenario in each vulnerability. Output as a valid markdown table with a list of objects that each have ‘description’ ‘action’ ‘severity’ "actors’ ‘scenario’, ‘type’, and ‘line’ columns. ‘type’ can be ‘usability’,
‘vulnerability’, ‘optimization’, or ‘suggestion’. ‘actors’ is a list of the involved actors. ‘severity’ can be ‘low + ice block emoji’,
‘medium’ or ‘high + fire emoji’. ‘line’ is the line number of the issue. Ensure that all fields of the table are filled out. and find the correct vulnerability with real and valid explaining and give all vulnerable lines with code and with details of explaining
HERE is the contract code /// SPDX-License-Identifier: AGPL-3.0
pragma solidity 0.8.15;
import "src/modules/PRICE/PRICE.v2.sol";
/// @title OlympusPriceV2
/// @author Oighty
/// @notice Provides current and historical prices for assets
contract OlympusPricev2 is PRICEv2 {
// DONE
// [X] Update functions for asset price feeds, strategies, etc.
// [X] Toggle MA on and off for an asset
// [X] Add "store" functions that call a view function, store the result, and return the value
// [X] Update add asset functions to account for new data structures
// [X] Update existing view functions to use new data structures
// [X] custom errors
// [X] implementation details in function comments
// [X] define and emit events: addAsset, removeAsset, update price feeds, update price strategy, update moving average
// ========== CONSTRUCTOR ========== //
/// @notice Constructor to create OlympusPrice V2
///
/// @param kernel_ Kernel address
/// @param decimals_ Decimals that all prices will be returned with
/// @param observationFrequency_ Frequency at which prices are stored for moving average
constructor(Kernel kernel_, uint8 decimals_, uint32 observationFrequency_) Module(kernel_) {
decimals = decimals_;
observationFrequency = observationFrequency_;
}
// ========== KERNEL FUNCTIONS ========== //
/// @inheritdoc Module
function KEYCODE() public pure override returns (Keycode) {
return toKeycode("PRICE");
}
/// @inheritdoc Module
function VERSION() external pure override returns (uint8 major, uint8 minor) {
major = 2;
minor = 0;
}
// ========== MODIFIERS ========== //
////////////////////////////////////////////////////////////////
// DATA FUNCTIONS //
////////////////////////////////////////////////////////////////
// ========== ASSET INFORMATION ========== //
/// @inheritdoc PRICEv2
function getAssets() external view override returns (address[] memory) {
return assets;
}
/// @inheritdoc PRICEv2
function getAssetData(address asset_) external view override returns (Asset memory) {
return _assetData[asset_];
}
// ========== ASSET PRICES ========== //
/// @inheritdoc PRICEv2
/// @dev Optimistically uses the cached price if it has been updated this block, otherwise calculates price dynamically
///
/// @dev Will revert if:
/// @dev - `asset_` is not approved
/// @dev - No price could be determined
function getPrice(address asset_) external view override returns (uint256) {
// Try to use the last price, must be updated on the current timestamp
// getPrice checks if asset is approved
(uint256 price, uint48 timestamp) = getPrice(asset_, Variant.LAST);
if (timestamp == uint48(block.timestamp)) return price;
// If last price is stale, use the current price
(price, ) = _getCurrentPrice(asset_);
return price;
}
/// @inheritdoc PRICEv2
/// @dev Will revert if:
/// @dev - `asset_` is not approved
/// @dev - No price could be determined
function getPrice(address asset_, uint48 maxAge_) external view override returns (uint256) {
// Try to use the last price, must be updated more recently than maxAge
// getPrice checks if asset is approved
(uint256 price, uint48 timestamp) = getPrice(asset_, Variant.LAST);
if (timestamp >= uint48(block.timestamp) - maxAge_) return price;
// If last price is stale, use the current price
(price, ) = _getCurrentPrice(asset_);
return price;
}
/// @inheritdoc PRICEv2
/// @dev Will revert if:
/// @dev - `asset_` is not approved
/// @dev - No price could be determined
/// @dev - An invalid variant is requested
function getPrice(
address asset_,
Variant variant_
) public view override returns (uint256 _price, uint48 _timestamp) {
// Check if asset is approved
if (!_assetData[asset_].approved) revert PRICE_AssetNotApproved(asset_);
// Route to correct price function based on requested variant
if (variant_ == Variant.CURRENT) {
return _getCurrentPrice(asset_);
} else if (variant_ == Variant.LAST) {
return _getLastPrice(asset_);
} else if (variant_ == Variant.MOVINGAVERAGE) {
return _getMovingAveragePrice(asset_);
}
}
/// @notice Gets the current price of the asset
/// @dev This function follows this logic:
/// @dev - Get the price from each feed
/// @dev - If using the moving average, append the moving average to the results
/// @dev - If there is only one price and it is not zero, return it
/// @dev - Process the prices with the configured strategy
///
/// @dev Will revert if:
/// @dev - The resulting price is zero
/// @dev - The configured strategy cannot aggregate the prices
///
/// @param asset_ Asset to get the price of
/// @return The price of the asset and the current block timestamp
function _getCurrentPrice(address asset_) internal view returns (uint256, uint48) {
Asset storage asset = _assetData[asset_];
// Iterate through feeds to get prices to aggregate with strategy
Component[] memory feeds = abi.decode(asset.feeds, (Component[]));
uint256 numFeeds = feeds.length;
uint256[] memory prices = asset.useMovingAverage
? new uint256[](numFeeds + 1)
: new uint256[](numFeeds);
uint8 _decimals = decimals; // cache in memory to save gas
for (uint256 i; i < numFeeds; ) {
(bool success_, bytes memory data_) = address(_getSubmoduleIfInstalled(feeds[i].target))
.staticcall(
abi.encodeWithSelector(feeds[i].selector, asset_, _decimals, feeds[i].params)
);
// Store price if successful, otherwise leave as zero
// Idea is that if you have several price calls and just
// one fails, it'll DOS the contract with this revert.
// We handle faulty feeds in the strategy contract.
if (success_) prices[i] = abi.decode(data_, (uint256));
unchecked {
++i;
}
}
// If moving average is used in strategy, add to end of prices array
if (asset.useMovingAverage) prices[numFeeds] = asset.cumulativeObs / asset.numObservations;
// If there is only one price, ensure it is not zero and return
// Otherwise, send to strategy to aggregate
if (prices.length == 1) {
if (prices[0] == 0) revert PRICE_PriceZero(asset_);
return (prices[0], uint48(block.timestamp));
} else {
// Get price from strategy
Component memory strategy = abi.decode(asset.strategy, (Component));
(bool success, bytes memory data) = address(_getSubmoduleIfInstalled(strategy.target))
.staticcall(abi.encodeWithSelector(strategy.selector, prices, strategy.params));
// Ensure call was successful
if (!success) revert PRICE_StrategyFailed(asset_, data);
// Decode asset price
uint256 price = abi.decode(data, (uint256));
// Ensure value is not zero
if (price == 0) revert PRICE_PriceZero(asset_);
return (price, uint48(block.timestamp));
}
}
/// @notice Gets the last cached price of the asset
/// @dev This function follows this logic:
/// @dev - Get the last observation stored for the asset and return it
///
/// @dev If no price has been ever cached, this function will automatically
/// @dev return (0, 0).
///
/// @param asset_ Asset to get the price of
/// @return The price of the asset and asset's last observation time
function _getLastPrice(address asset_) internal view returns (uint256, uint48) {
// Load asset data
Asset memory asset = _assetData[asset_];
// Get last observation stored for asset
uint256 lastPrice = asset.obs[
asset.nextObsIndex == 0 ? asset.numObservations - 1 : asset.nextObsIndex - 1
];
// Last price doesn't have to be checked for zero because it is checked before being stored
// Return last price and time
return (lastPrice, asset.lastObservationTime);
}
/// @notice Gets the moving average price of the asset
/// @dev This function follows this logic:
/// @dev - Calculate the moving average using the `cumulativeObs` / `numObservations`
///
/// @dev Will revert if:
/// @dev - The moving average is not stored for the asset
///
/// @param asset_ Asset to get the price of
/// @return The price of the asset and asset's last observation time
function _getMovingAveragePrice(address asset_) internal view returns (uint256, uint48) {
// Load asset data
Asset memory asset = _assetData[asset_];
// Check if moving average is stored for asset
if (!asset.storeMovingAverage) revert PRICE_MovingAverageNotStored(asset_);
// Calculate moving average
uint256 movingAverage = asset.cumulativeObs / asset.numObservations;
// Moving average doesn't have to be checked for zero because each value is checked before being stored
// Return moving average and time
return (movingAverage, asset.lastObservationTime);
}
/// @inheritdoc PRICEv2
/// @dev Optimistically uses the cached price if it has been updated this block, otherwise calculates price dynamically
function getPriceIn(address asset_, address base_) external view override returns (uint256) {
// Get the last price of each asset (getPrice checks if asset is approved)
(uint256 assetPrice, uint48 assetTime) = getPrice(asset_, Variant.LAST);
(uint256 basePrice, uint48 baseTime) = getPrice(base_, Variant.LAST);
// Try to use the last prices, timestamp must be current
// If stale, get current price
if (assetTime != uint48(block.timestamp)) {
(assetPrice, ) = _getCurrentPrice(asset_);
}
if (baseTime != uint48(block.timestamp)) {
(basePrice, ) = _getCurrentPrice(base_);
}
// Calculate the price of the asset in the base and return
return (assetPrice * 10 ** decimals) / basePrice;
}
/// @inheritdoc PRICEv2
function getPriceIn(
address asset_,
address base_,
uint48 maxAge_
) external view override returns (uint256) {
// Get the last price of each asset (getPrice checks if asset is approved)
(uint256 assetPrice, uint48 assetTime) = getPrice(asset_, Variant.LAST);
(uint256 basePrice, uint48 baseTime) = getPrice(base_, Variant.LAST);
// Try to use the last prices, timestamp must be no older than maxAge_
// If stale, get current price
if (assetTime < uint48(block.timestamp) - maxAge_) {
(assetPrice, ) = _getCurrentPrice(asset_);
}
if (baseTime < uint48(block.timestamp) - maxAge_) {
(basePrice, ) = _getCurrentPrice(base_);
}
// Calculate the price of the asset in the base and return
return (assetPrice * 10 ** decimals) / basePrice;
}
/// @inheritdoc PRICEv2
function getPriceIn(
address asset_,
address base_,
Variant variant_
) external view override returns (uint256, uint48) {
// Get the price of the asset (checks if approved)
(uint256 assetPrice, uint48 assetTime) = getPrice(asset_, variant_);
// Get the price of the base (checks if approved)
(uint256 basePrice, uint48 baseTime) = getPrice(base_, variant_);
// The updatedAt timestamp is the minimum of the two price updatedAt timestamps
uint48 updatedAt = assetTime < baseTime ? assetTime : baseTime;
// Calculate the price of the asset in the base
uint256 price = (assetPrice * 10 ** decimals) / basePrice;
return (price, updatedAt);
}
/// @inheritdoc PRICEv2
/// @dev Implements the following logic:
/// - Get the current price using `_getCurrentPrice()`
/// - Store the price in the asset's observation array at the index corresponding to the asset's value of `nextObsIndex`
/// - Updates the asset's `lastObservationTime` to the current block timestamp
/// - Increments the asset's `nextObsIndex` by 1, wrapping around to 0 if necessary
/// - If the asset is configured to store the moving average, update the `cumulativeObs` value subtracting the previous value and adding the new one
/// - Emit a `PriceStored` event
///
/// Will revert if:
/// - The asset is not approved
/// - The caller is not permissioned
/// - The price was not able to be determined
function storePrice(address asset_) public override permissioned {
Asset storage asset = _assetData[asset_];
// Check if asset is approved
if (!asset.approved) revert PRICE_AssetNotApproved(asset_);
// Get the current price for the asset
(uint256 price, uint48 currentTime) = _getCurrentPrice(asset_);
// Store the data in the obs index
uint256 oldestPrice = asset.obs[asset.nextObsIndex];
asset.obs[asset.nextObsIndex] = price;
// Update the last observation time and increment the next index
asset.lastObservationTime = currentTime;
asset.nextObsIndex = (asset.nextObsIndex + 1) % asset.numObservations;
// Update the cumulative observation, if storing the moving average
if (asset.storeMovingAverage)
asset.cumulativeObs = asset.cumulativeObs + price - oldestPrice;
// Emit event
emit PriceStored(asset_, price, currentTime);
}
// ========== ASSET MANAGEMENT ========== //
/// @inheritdoc PRICEv2
/// @dev Implements the following logic:
/// @dev - Performs basic checks on the parameters
/// @dev - Sets the price strategy using `_updateAssetPriceStrategy()`
/// @dev - Sets the price feeds using `_updateAssetPriceFeeds()`
/// @dev - Sets the moving average data using `_updateAssetMovingAverage()`
/// @dev - Validates the configuration using `_getCurrentPrice()`, which will revert if there is a mis-configuration
/// @dev - Adds the asset to the `assets` array and marks it as approved
///
/// @dev Will revert if:
/// @dev - The caller is not permissioned
/// @dev - `asset_` is not a contract
/// @dev - `asset_` is already approved
/// @dev - The moving average is being used, but not stored
/// @dev - An empty strategy was specified, but the number of feeds requires a strategy
function addAsset(
address asset_,
bool storeMovingAverage_,
bool useMovingAverage_,
uint32 movingAverageDuration_,
uint48 lastObservationTime_,
uint256[] memory observations_,
Component memory strategy_,
Component[] memory feeds_
) external override permissioned {
// Check that asset is a contract
if (asset_.code.length == 0) revert PRICE_AssetNotContract(asset_);
Asset storage asset = _assetData[asset_];
// Ensure asset is not already added
if (asset.approved) revert PRICE_AssetAlreadyApproved(asset_);
// If not storing the moving average, validate that it's not being used by the strategy
if (useMovingAverage_ && !storeMovingAverage_)
revert PRICE_ParamsStoreMovingAverageRequired(asset_);
// Strategy cannot be zero if number of feeds + useMovingAverage is greater than 1
if (
(feeds_.length + (useMovingAverage_ ? 1 : 0)) > 1 &&
fromSubKeycode(strategy_.target) == bytes20(0)
)
revert PRICE_ParamsStrategyInsufficient(
asset_,
abi.encode(strategy_),
feeds_.length,
useMovingAverage_
);
// Update asset strategy data
_updateAssetPriceStrategy(asset_, strategy_, useMovingAverage_);
// Update asset price feed data
_updateAssetPriceFeeds(asset_, feeds_);
// Update asset moving average data
_updateAssetMovingAverage(
asset_,
storeMovingAverage_,
movingAverageDuration_,
lastObservationTime_,
observations_
);
// Validate configuration
_getCurrentPrice(asset_);
// Set asset as approved and add to array
asset.approved = true;
assets.push(asset_);
// Emit event
emit AssetAdded(asset_);
}
/// @inheritdoc PRICEv2
/// @dev Will revert if:
/// @dev - `asset_` is not approved
/// @dev - The caller is not permissioned
function removeAsset(address asset_) external override permissioned {
// Ensure asset is already added
if (!_assetData[asset_].approved) revert PRICE_AssetNotApproved(asset_);
// Remove asset from array
uint256 len = assets.length;
for (uint256 i; i < len; ) {
if (assets[i] == asset_) {
assets[i] = assets[len - 1];
assets.pop();
break;
}
unchecked {
++i;
}
}
// Remove asset from mapping
delete _assetData[asset_];
// Emit event
emit AssetRemoved(asset_);
}
/// @inheritdoc PRICEv2
/// @dev Implements the following logic:
/// @dev - Performs basic checks on the parameters
/// @dev - Sets the price feeds using `_updateAssetPriceFeeds()`
/// @dev - Validates the configuration using `_getCurrentPrice()`, which will revert if there is a mis-configuration
///
/// @dev Will revert if:
/// @dev - `asset_` is not approved
/// @dev - The caller is not permissioned
/// @dev - `_updateAssetPriceFeeds()` reverts
/// @dev - `_getCurrentPrice()` reverts
function updateAssetPriceFeeds(
address asset_,
Component[] memory feeds_
) external override permissioned {
// Ensure asset is already added
if (!_assetData[asset_].approved) revert PRICE_AssetNotApproved(asset_);
_updateAssetPriceFeeds(asset_, feeds_);
// Validate the configuration
_getCurrentPrice(asset_);
// Emit event
emit AssetPriceFeedsUpdated(asset_);
}
/// @notice Updates the price feeds for the asset
/// @dev Implements the following logic:
/// @dev - Performs basic checks on the parameters
/// @dev - Sets the price feeds for the asset
///
/// @dev Will revert if:
/// @dev - The number of feeds is zero
/// @dev - Any feed has a submodule that is not installed
///
/// @param asset_ Asset to update the price feeds for
/// @param feeds_ Array of price feed components
function _updateAssetPriceFeeds(address asset_, Component[] memory feeds_) internal {
// Validate feed component submodules are installed and update feed array
uint256 len = feeds_.length;
if (len == 0) revert PRICE_ParamsPriceFeedInsufficient(asset_, len, 1);
bytes32[] memory hashes = new bytes32[](len);
for (uint256 i; i < len; ) {
// Check that the submodule is installed
if (!_submoduleIsInstalled(feeds_[i].target))
revert PRICE_SubmoduleNotInstalled(asset_, abi.encode(feeds_[i].target));
// Confirm that the feed is not a duplicate by checking the hash against hashes of previous feeds in the array
bytes32 _hash = keccak256(
abi.encode(feeds_[i].target, feeds_[i].selector, feeds_[i].params)
);
for (uint256 j; j < i; ) {
if (_hash == hashes[j]) revert PRICE_DuplicatePriceFeed(asset_, i);
unchecked {
++j;
}
}
hashes[i] = _hash;
unchecked {
++i;
}
}
_assetData[asset_].feeds = abi.encode(feeds_);
}
/// @inheritdoc PRICEv2
/// @dev Implements the following logic:
/// @dev - Performs basic checks on the parameters
/// @dev - Sets the price strategy using `_updateAssetPriceStrategy()`
/// @dev - Validates the configuration using `_getCurrentPrice()`, which will revert if there is a mis-configuration
///
/// @dev Will revert if:
/// @dev - `asset_` is not approved
/// @dev - The caller is not permissioned
/// @dev - The moving average is used, but is not stored
/// @dev - An empty strategy was specified, but the number of feeds requires a strategy
function updateAssetPriceStrategy(
address asset_,
Component memory strategy_,
bool useMovingAverage_
) external override permissioned {
// Ensure asset is already added
if (!_assetData[asset_].approved) revert PRICE_AssetNotApproved(asset_);
// Validate that the moving average is stored for the asset to use in strategy
if (useMovingAverage_ && !_assetData[asset_].storeMovingAverage)
revert PRICE_ParamsStoreMovingAverageRequired(asset_);
// Strategy cannot be zero if number of feeds + useMovingAverage is greater than 1
Component[] memory feeds = abi.decode(_assetData[asset_].feeds, (Component[]));
if (
(feeds.length + (useMovingAverage_ ? 1 : 0)) > 1 &&
fromSubKeycode(strategy_.target) == bytes20(0)
)
revert PRICE_ParamsStrategyInsufficient(
asset_,
abi.encode(strategy_),
feeds.length,
useMovingAverage_
);
_updateAssetPriceStrategy(asset_, strategy_, useMovingAverage_);
// Validate
_getCurrentPrice(asset_);
// Emit event
emit AssetPriceStrategyUpdated(asset_);
}
/// @notice Updates the price strategy for the asset
/// @dev Implements the following logic:
/// @dev - Performs basic checks on the parameters
/// @dev - Sets the price strategy for the asset
/// @dev - Sets the `useMovingAverage` flag for the asset
///
/// @dev Will revert if:
/// @dev - The submodule used by the strategy is not installed
///
/// @param asset_ Asset to update the price strategy for
/// @param strategy_ Price strategy component
/// @param useMovingAverage_ Flag to indicate if the moving average should be used in the strategy
function _updateAssetPriceStrategy(
address asset_,
Component memory strategy_,
bool useMovingAverage_
) internal {
// Validate strategy component submodule is installed (if a strategy is being used)
// A strategy is optional if there is only one price feed being used.
// The number of feeds is checked in the external functions that call this one.
if (
fromSubKeycode(strategy_.target) != bytes20(0) &&
!_submoduleIsInstalled(strategy_.target)
) revert PRICE_SubmoduleNotInstalled(asset_, abi.encode(strategy_.target));
// Update the asset price strategy
_assetData[asset_].strategy = abi.encode(strategy_);
// Update whether the strategy uses a moving average (should be checked that the moving average is stored for the asset prior to sending to this function)
_assetData[asset_].useMovingAverage = useMovingAverage_;
}
/// @inheritdoc PRICEv2
/// @dev Implements the following logic:
/// @dev - Performs basic checks on the parameters
/// @dev - Sets the moving average data using `_updateAssetMovingAverage()`
///
/// @dev Will revert if:
/// @dev - `asset_` is not approved
/// @dev - The caller is not permissioned
/// @dev - The moving average is used, but is not stored
///
/// @param asset_ Asset to update the moving average data for
/// @param storeMovingAverage_ Flag to indicate if the moving average should be stored
/// @param movingAverageDuration_ Duration of the moving average
/// @param lastObservationTime_ Timestamp of the last observation
/// @param observations_ Array of observations to store
function updateAssetMovingAverage(
address asset_,
bool storeMovingAverage_,
uint32 movingAverageDuration_,
uint48 lastObservationTime_,
uint256[] memory observations_
) external override permissioned {
// Ensure asset is already added
if (!_assetData[asset_].approved) revert PRICE_AssetNotApproved(asset_);
// If not storing the moving average, validate that it's not being used by the strategy.
// If it is, then you are moving from storing a moving average to not storing a moving average.
// First, change the strategy to not use the moving average, then update the moving average data.
if (_assetData[asset_].useMovingAverage && !storeMovingAverage_)
revert PRICE_ParamsStoreMovingAverageRequired(asset_);
_updateAssetMovingAverage(
asset_,
storeMovingAverage_,
movingAverageDuration_,
lastObservationTime_,
observations_
);
// Emit event
emit AssetMovingAverageUpdated(asset_);
}
/// @notice Updates the moving average data for the asset
/// @dev Implements the following logic:
/// @dev - Removes existing moving average data
/// @dev - Performs basic checks on the parameters
/// @dev - Sets the moving average data for the asset
/// @dev - If the moving average is not stored, gets the current price and stores it so that every asset has at least one cached value
///
/// @dev Will revert if:
/// @dev - `lastObservationTime_` is in the future
/// @dev - Any observation is zero
/// @dev - The number of observations provided is insufficient
///
/// @param asset_ Asset to update the moving average data for
/// @param storeMovingAverage_ Flag to indicate if the moving average should be stored
/// @param movingAverageDuration_ Duration of the moving average
/// @param lastObservationTime_ Timestamp of the last observation
/// @param observations_ Array of observations to store
function _updateAssetMovingAverage(
address asset_,
bool storeMovingAverage_,
uint32 movingAverageDuration_,
uint48 lastObservationTime_,
uint256[] memory observations_
) internal {
Asset storage asset = _assetData[asset_];
// Remove existing cached or moving average data, if any
if (asset.obs.length > 0) delete asset.obs;
// Ensure last observation time is not in the future
if (lastObservationTime_ > block.timestamp)
revert PRICE_ParamsLastObservationTimeInvalid(
asset_,
lastObservationTime_,
0,
uint48(block.timestamp)
);
if (storeMovingAverage_) {
// If storing a moving average, validate params
if (movingAverageDuration_ == 0 || movingAverageDuration_ % observationFrequency != 0)
revert PRICE_ParamsMovingAverageDurationInvalid(
asset_,
movingAverageDuration_,
observationFrequency
);
uint16 numObservations = uint16(movingAverageDuration_ / observationFrequency);
if (observations_.length != numObservations)
revert PRICE_ParamsInvalidObservationCount(
asset_,
observations_.length,
numObservations,
numObservations
);
asset.storeMovingAverage = true;
asset.movingAverageDuration = movingAverageDuration_;
asset.nextObsIndex = 0;
asset.numObservations = numObservations;
asset.lastObservationTime = lastObservationTime_;
asset.cumulativeObs = 0; // reset to zero before adding new observations
for (uint256 i; i < numObservations; ) {
if (observations_[i] == 0) revert PRICE_ParamsObservationZero(asset_, i);
asset.cumulativeObs += observations_[i];
asset.obs.push(observations_[i]);
unchecked {
++i;
}
}
// Emit Price Stored event for new cached value
emit PriceStored(asset_, observations_[numObservations - 1], lastObservationTime_);
} else {
// If not storing the moving average, validate that the array has at most one value (for caching)
if (observations_.length > 1)
revert PRICE_ParamsInvalidObservationCount(asset_, observations_.length, 0, 1);
asset.storeMovingAverage = false;
asset.movingAverageDuration = 0;
asset.nextObsIndex = 0;
asset.numObservations = 1;
if (observations_.length == 0) {
// If no observation provided, get the current price and store it
// We can do this here because we know the moving average isn't being stored
// and therefore, it is not being used in the strategy to calculate the price
(uint256 currentPrice, uint48 timestamp) = _getCurrentPrice(asset_);
asset.obs.push(currentPrice);
asset.lastObservationTime = timestamp;
// Emit Price Stored event for new cached value
emit PriceStored(asset_, currentPrice, timestamp);
} else {
// If an observation is provided, validate it and store it
if (observations_[0] == 0) revert PRICE_ParamsObservationZero(asset_, 0);
asset.obs.push(observations_[0]);
asset.lastObservationTime = lastObservationTime_;
// Emit Price Stored event for new cached value
emit PriceStored(asset_, observations_[0], lastObservationTime_);
}
// We don't track cumulativeObs when not storing the moving average, even though there is one data point in the array for caching
asset.cumulativeObs = 0;
}
}
}
|
bbd32b08d079dc4aca231e77aeaca227
|
{
"intermediate": 0.49941956996917725,
"beginner": 0.26904845237731934,
"expert": 0.23153197765350342
}
|
36,256
|
CONSTRAINTS:
1. ~100k word limit for short term memory. Your short term memory is short, so immediately save important information to files.
2. If you are unsure how you previously did something or want to recall past events, thinking about similar events will help you remember.
3. No user assistance
4. Exclusively use the commands listed in double quotes e.g. "command name"
5. Random shutdowns of you.
COMMANDS:
1. Google Search: "google", args: "input": "<search>"
2. Memory Add: "memory_add", args: "key": "<key>", "string": "<string>"
3. Memory Delete: "memory_del", args: "key": "<key>"
4. Memory Overwrite: "memory_ovr", args: "key": "<key>", "string": "<string>"
5. List Memory: "memory_list" args: "reason": "<reason>"
6. Browse Website: "browse_website", args: "url": "<url>"
7. Start GPT Agent: "start_agent", args: "name": <name>, "task": "<short_task_desc>", "Commands":[<command_names_for_GPT_Agent>], "prompt": "<prompt>"
8. Message GPT Agent: "message_agent", args: "name": "<name>", "message": "<message>"
9. List GPT Agents: "list_agents", args: ""
10. Delete GPT Agent: "delete_agent", args: "name": "<name>"
11. Append to file: "append_to_file", args: "file": "<file>", "text": "<text>"
12. Read file: "read_file", args: "file": "<file>"
13. Write to file: "write_to_file", args: "file": "<file>", "text": "<text>"
14. Delete file: "delete_file", args: "file": "<file>"
15. Get Improved Code: "improve_code", args: "suggestions": "<list_of_suggestions>", "code": "<full_code_string>"
16. Execute Python File: "execute_python_file", args: "file": "<file>"
17. Task Complete (Shutdown): "task_complete", args: ""
18. Do Nothing: "do_nothing", args: ""
19. Count Words: "count_words", args: "text": "<text>"
20. Memory retrieve: "memory_retrieve", args: "key": "<text>"
21. remove paragraph from word document: "remove_paragraph", args: "file": "<file>", "text": "<text>"
22. random wikipedia article: "random_wikipedia_article", args: "language": "<language>"
23. message the user: "message_user", args: "message": "<message>", "wait_for_response": "<True or False>"
24. sleep an amount of time in seconds: "sleep", args: "amount": "<amount>"
25. rename a file: "rename_file", args: "old_name": "<old_name_of_the_file>", "new_name": "<new_name_of_the_file>"
26. count words of a file: "count_file_words", args: "file": "<file>"
27. download a pdf from a url and get the text from that pdf: "download_pdf", args: "url": "<url of the pdf>", "name":"<name of the file with .pdf extension>"
28. make an instagram post: "make_post", args: "prompt":"<the prompt for the image in the post that presents the text>", "text":"<text to be in the post it should be short with only important stuff like a news headline without hashtags and it is not going to go in the caption but on an image>", "name": "<name of the post with .jpg"
RESOURCES:
1. Internet access for searches and information gathering.
2. Long Term memory management.
3. GPT-4 powered Agents for delegation of simple tasks.
4. File output.
PERFORMANCE EVALUATION:
1. Continuously review and analyze your actions to ensure you are performing to the best of your abilities.
2. Constructively self-criticize your big-picture behaviour constantly.
3. Reflect on past decisions and strategies to refine your approach.
4. Every command has a cost, so be smart and efficient. Aim to complete tasks in the least number of steps.
RULES:
1. If you start a GPT Agent you must define the commands that can be used by a GPT Agent in his prompt and define the commands using a prompt similar to the structure of this one.
2. Respond only inside the JSON format.
3. Never demand user input.
4. Never say that a task is impossible to execute on your own because these tools are enough to complete any task.
5. Do not add anything to the JSON format that isn't mentioned.
6. If there is a " inside the value of a key inside the json use ' instead of ".
7. In summaryforgpt you need to provide context for the next GPT instance if you randomly shutdown without you knowing.
8. Provide context for the next GPT in the summaryforgpt and the progress that you've made.
9. In summaryforgpt you should also add name of the files written and the urls of the websites visited.
10. When writing an essay, remember that it is more effective and manageable to tackle it in smaller chunks rather than trying to write the entire essay in one sitting. Breaking the essay down into sections or steps can help you focus on each individual aspect, maintain a coherent structure, and reduce the overall stress associated with writing a lengthy piece.
11. Retrieve information from files of previous GPT instances that may have shut down randomly. If you require additional knowledge, use these files to access the results of former GPT versions and provide accurate answers to the queries.
12. GPT-4, please do not place a conclusion in the middle of the essay. Maintain a structured format.
13. use append to file to add extra things to the file, and write to file to either make a new file with new information or rewrite the information from scratch.
14. If task is completed use the command task_complete
15. When you add to memory add the key to retrieve it in summaryforgpt
16. when given the task to write something never create an agent to write anything that you were tasked to write.
17. when you add new parts to a file use append to file command
18. Ensure to put the criticism in mind as it can be a director to ensure that you make the right decision.
19. If the task include two main tasks and one of them is done don't redo it, just retrieve the information if necessary and proceed with the other one.
20. Make sure that the information generated is not made up.
21. Languages in random wikipedia article args is: "simple" for simple english, "en" for english, and "fr" for french.
22. If a website gives you the error 403 find another website to get the information from.
23. Always listen to your criticism, and follow it.
24. when you want to count the words in a file use the command "count_file_words".
25. Don't repeat yourself.
26. You must make sure that there is .pdf in the url to use the "download_pdf" function.
27. The Task is a direct User interaction, if tasked to send him something send a message to the user.
28. Always go search for tips for prompts for dalle3 before giving a prompt for "make_post" function.
You should only respond in JSON format as described below
RESPONSE FORMAT:
{
"command": {
"name": """command name""",
"args":{
"arg name": """value"""
}
},
"thoughts":
{
"text": """thought""",
"reasoning": "reasoning",
"plan": "- short bulleted\n- list that conveys\n- long-term plan",
"criticism": "constructive self-criticism",
"summaryforgpt": "summarize any information that will help a new instance of GPT of what you did before the shutdown."
}
}
Ensure the response can be parsed by Python json.loads
Context from previous GPT: N/AIn case of a shutdown before I summarize the article, the next GPT instance should browse the URL to read the article on MIT researchers introducing a new machine learning approach for developing mini GPTs via contextual pruning.The GPT instance was tasked with summarizing an article regarding MIT researchers’ development of Mini-GPTs via contextual pruning. The content of the article is provided directly in the prompt, obviating the need to browse the website. No previous files or URLs from this session.A file named ‘summary_marktechpost_article.txt’ has been created containing bullet points summarizing the MIT researchers’ introduction of a novel machine learning approach for developing Mini-GPTs via contextual pruning as detailed in the provided content.In the process of confirming the details of the written summary in the file ‘summary_marktechpost_article.txt’ based on the content provided directly in the prompt. This step verifies the summary before presenting it as the completed task.File ‘summary_marktechpost_article.txt’ contains the summarized bullet points derived from the original article content. The summary has been sent to the user, completing the task of creating a summarized list of bullet points based on the provided content.The bullet-point summary of the MIT research article was created, saved into the file ‘summary_marktechpost_article.txt’, and delivered to the user. Following the successful transmission of this summary, the system is now executing the ‘task_complete’ command to signify the end of this task.Commencing the task of finding the latest technology breakthroughs from December 24th, 2023, by initiating a Google search. Next steps will involve sorting the information and crafting an Instagram post.saved google search results at googleresults84.txt to retrieve if shutdown randomly.After a Google search, I am about to browse the article on www.space.com detailing the SpaceX Falcon 9 rocket’s latest launch. This is to create a summary and eventually assess its popularity for Instagram engagement.saved the scraping of the website results at websiteresults85.txt to retrieve if shutdown randomly.The latest breakthrough about the SpaceX Falcon 9 rocket launch has been stored in memory under key ‘SpaceX_Launch_Info’. I need to continue to gather more breakthroughs from December 24th, 2023, before ranking and selecting the most suitable for an Instagram post.After storing the SpaceX Falcon 9 rocket launch information, I am now exploring a breakthrough battery technology announcement for further consideration in the Instagram content ranking task.saved the scraping of the website results at websiteresults86.txt to retrieve if shutdown randomly.Now have stored details about two significant breakthroughs: the launch of SpaceX Falcon 9 rocket and a major advancement in battery technology. Must continue searching for other breakthroughs before proceeding to rank them and create an Instagram post.So far, detailed information on a SpaceX launch and a battery technology breakthrough have been gathered and stored. Now proceeding to review Physics World’s top 10 breakthroughs of the year to find relevant content to include in the Instagram post task.I have collected significant breakthroughs from Physics World’s announcement. These will contribute to the compilation of the most popular and engaging technology news for Instagram post consideration. The summary of these breakthroughs has been saved with the key ‘PhysicsWorld_Breakthroughs’. The next step is to compile all collected data and rank these stories according to their anticipated popularity and engagement on Instagram.I am retrieving the stored memory for the SpaceX Falcon 9 rocket launch to begin comparing and ranking the technology breakthroughs gathered thus far. The retrieved information will be used alongside the details on the breakthrough battery technology and Physics World’s breakthroughs for the Instagram post task.The SpaceX launch information has been retrieved and noted. Now, I am retrieving the battery technology information to compare all breakthroughs and then rank them by anticipated Instagram popularity for the Instagram post task.The SpaceX Falcon 9 launch details and the battery technology advancement have been retrieved successfully. I’m now about to retrieve the Physics World’s top 10 breakthroughs to rank all information gathered and develop the Instagram post content.All relevant breakthrough information, including SpaceX rocket launch, battery technology, and Physics World’s top 10 breakthroughs, has been gathered. A thoughtful analysis will be conducted to rank these stories before preparing the Instagram post content. After ranking, the selected event will be summarized in bullet-point format with an engaging caption crafted and submitted as complete.Starting the creation process for the Instagram post by first searching for tips on how to effectively create DALL-E prompts. After acquiring the tips, I’ll generate an image for the post depicting the recent SpaceX Falcon 9 rocket launch.saved google search results at googleresults87.txt to retrieve if shutdown randomly.After searching for tips on crafting DALL-E prompts, I am now browsing a webpage that provides six tips for creating images with DALL-E. These insights will be used to generate an engaging image of the SpaceX Falcon 9 rocket launch for an Instagram post.saved the scraping of the website results at websiteresults88.txt to retrieve if shutdown randomly.Using detailed tips from a Kimp.io article, I crafted an intricate prompt for the DALL-E generated Instagram image post, focusing on the SpaceX Falcon 9 rocket launch. The next step is to complete the creation of the post.The command for making an Instagram post with a detailed visual prompt and text for the SpaceX Falcon 9 rocket launch event has been successfully executed. The post is anticipated to be compelling and well-suited for social media engagement. The task is now marked complete.After searching for DALL-E prompt creation tips, an Instagram post on the SpaceX Falcon 9 rocket launch is being made. The image prompt is designed to be dramatic and reflective of the event. No URLs or files were newly created or accessed since these details were stored in memory from previous actions. The headline text for the image ‘SpaceX Falcon 9 Soars Into Orbit’ is short to mimic news headline style.Created an Instagram post for the SpaceX Falcon 9 rocket launch with the headline ‘SpaceX Falcon 9 Soars Into Orbit’ and a dramatic visual prompt. The post is intended to be visually captivating and succinctly informative as per the task guidelines. The task is now complete.The latest bullet-point summary of the MIT research article on the development of Mini-GPTs via contextual pruning has been written into the file named ‘summary_marktechpost_article.txt’. The file will be read to provide the bullet points for this news.The bullet points of the news article about MIT researchers developing Mini-GPTs via contextual pruning have been provided. The file ‘summary_marktechpost_article.txt’ contains the original summary used to extract these bullet points. The task of presenting the news in bullet point format is now complete.Provided the bullet points from the ‘summary_marktechpost_article.txt’ file in response to the user’s task. If the operation is not completed due to a shutdown, the next GPT instance should use the ‘read_file’ command to access the bullet points in the file and send them to the user.Sent the bullet points to the user regarding the MIT research on developing Mini-GPTs through contextual pruning as per the user’s request. The bullet points were taken directly from the provided context. No new files or URLs are involved.Sent the bullet points to the user and completed the task as requested. Used the ‘task_complete’ command to signify the end of this session. No additional actions are pending.Read the file ‘summary_marktechpost_article.txt’ to provide the user with the bullet points for the news: ‘SpaceX Falcon 9 Soars Into Orbit’, and include the source where the information was initially found or stored. This is part of the task completion process.Appended the bullet points provided by the user to the existing file ‘summary_marktechpost_article.txt’, even though the content might actually be for a different article. If these bullets belong to a different summary, the next GPT instance should create a new file to distinguish between different topics.Read the file ‘summary_marktechpost_article.txt’ to gather and send the bullet points for the SpaceX Falcon 9 news to the user. If the content of the file does not match the task, consider creating a new file with the accurate summary for the user’s request.I communicated to the user that the bullet points provided were not related to the SpaceX Falcon 9 news, and instead pertain to MIT’s research. An interim set of bullet points was offered as a placeholder. I advised the user to provide the correct file or source for the accurate SpaceX news to deliver the proper bullet points.Sent a message to the user explaining the mix-up with the provided bullet points and completed the task. If the user supplies the correct information regarding the SpaceX Falcon 9 news, the next GPT instance should proceed with creating an accurate bullet point summary.saved google search results at googleresults89.txt to retrieve if shutdown randomly.A Google search was conducted to identify the latest technology breakthroughs from December 24th, 2023. Among the search results, I have selected the CBS News article on the James Webb Space Telescope as the first potential breakthrough to explore further.saved the scraping of the website results at websiteresults90.txt to retrieve if shutdown randomly.Scraped and summarized the content of an article from CBS News about the achievements of the James Webb Space Telescope since its launch. The summary has been stored in memory with the key ‘James_Webb_Telescope’. I will continue with searching and identifying the latest breakthroughs from December 24th, 2023. Once I gather more information, I’ll rank everything in order of potential popularity for an Instagram post.Stored a summary of the James Webb Space Telescope’s developments in memory. Now focusing on a breakthrough in battery technology for potential inclusion in the Instagram post. Will retrieve and summarize relevant information from the URL provided.saved the scraping of the website results at websiteresults91.txt to retrieve if shutdown randomly.Stored a summary of the breakthrough battery technology of 2023 in memory with the key ‘Breakthrough_Battery_Technology’. I have gathered information about the James Webb Space Telescope and battery technology advancements and will continue searching for other breakthroughs that could be included in the Instagram post.After recording summaries of the James Webb Space Telescope and an innovative battery technology in memory, I am now seeking additional information on breakthroughs from December 24th, 2023, to be included in an Instagram post ranked by popularity.A random Wikipedia article about the middle cerebellar peduncle was accessed but found to be irrelevant to the task. Currently stored summaries include the James Webb Space Telescope and the 2023 breakthrough in battery technology. I will now resume the search strategy for more pertinent technology breakthroughs from December 24th, 2023.Attempting to locate additional technological breakthroughs from December 24, 2023, by performing another Google search. I have prior summaries stored in memory on the James Webb Space Telescope and breakthrough battery technology that will contribute to the Instagram post content.saved google search results at googleresults92.txt to retrieve if shutdown randomly.Following the Google search for tech breakthroughs announced on December 24, 2023, I’ve come across a potential significant development in nuclear fusion energy. I’m now proceeding to review the article from CNN for detailed information that can be used to rank and formulate Instagram post content. I will be summarizing and storing details about this technological advancement once validated.saved the scraping of the website results at websiteresults93.txt to retrieve if shutdown randomly.I have summarized and stored the details of the nuclear fusion breakthrough reported by the Lawrence Livermore National Laboratory. The breakthroughs involving the James Webb Space Telescope, battery technology improvements, and now nuclear fusion will be ranked and prepared for Instagram content presentation. Next, I’ll arrange these stories based on anticipated engagement and create bullet points of the sorted news highlights.Starting the retrieval process for earlier summarized breakthroughs, beginning with the James Webb Space Telescope details, followed by the battery technology and nuclear fusion breakthroughs. The retrieved information will be used to rank stories for Instagram post content creation.The details about the James Webb Space Telescope’s achievements have been retrieved. Now proceeding to retrieve the summary of breakthrough battery technology, and subsequently that of the nuclear fusion breakthrough, in order to rank them and compile the news highlights for the user.Now holding the details of both the James Webb Space Telescope anniversary and the innovations in battery technology, I’m looking to retrieve the nuclear fusion breakthrough summary to conclude the information gathering phase before ranking them for Instagram content.Summarized and ranked the technological breakthroughs reported on December 24th, 2023, in order of anticipated popularity for Instagram posting. The message has been sent to the user. No new files or URLs were created or accessed. The rankings are as follows: 1. Nuclear Fusion, 2. Battery Technology, and 3. James Webb Space Telescope.The ranked bullet points for the latest technological breakthroughs from December 24th, 2023, have been sent to the user, and the task is now complete. The system will shut down unless further tasks are provided.Set out to create an Instagram post on the nuclear fusion advancements at Lawrence Livermore National Laboratory. No files or URLs were created or accessed. Now starting with a Google search for DALL-E prompt tips to inform the image generation for the post.saved google search results at googleresults94.txt to retrieve if shutdown randomly.After initiating a search for DALL-E prompt tips, I’ve decided to explore further tips provided by the Kimp.io website. The article is expected to outline effective methods for prompt creation that will aid in making a striking Instagram post concerning nuclear fusion advancements. No files or URLs were generated during this process.saved the scraping of the website results at websiteresults95.txt to retrieve if shutdown randomly.Summarized and used the tips from the Kimp.io article to create a detailed, descriptive visual prompt for generating an Instagram post about the significant nuclear fusion ignition breakthrough at Lawrence Livermore National Laboratory. Clear instructions were provided to create an image with DALL-E that is engaging, relevant, and visually communicates the importance of this energy milestone. A relevant headline text was crafted for the image. The post is now being processed to be shared on Instagram as ‘fusion_ignition_breakthrough.jpg’.Issued the ‘make_post’ command to create an Instagram post visualizing the nuclear fusion breakthrough. Awaiting the execution of this command, the user instructed to proceed with the plan, but since the action is already in progress, I have responded with ‘do_nothing’ to acknowledge receipt of the instruction while the previous command is processed. No additional commands have been invoked at this stage.The instruction for creating an Instagram post about the nuclear fusion advancements at Lawrence Livermore National Laboratory is finished. The ‘make_post’ command has been issued according to the strategy implemented from the collected DALL-E prompt tips. The system didn’t specify any additional steps awaiting execution, therefore I have now completed the task.Created and wrote a summarized bullet point list of the news about nuclear fusion advancements in a file named ‘nuclear_fusion_advancements_summary.txt’, using the implicit source of Lawrence Livermore National Laboratory.Messaged the user with the summarized bullet points of the news regarding nuclear fusion advancements from the Lawrence Livermore National Laboratory. If further communication is needed, the bullet points are also available in the ‘nuclear_fusion_advancements_summary.txt’ file.The bullet points summarizing the news regarding nuclear fusion advancements at the Lawrence Livermore National Laboratory were provided to the user, and the task is now marked as complete.Retrieved ‘nuclear_fusion_advancements_summary.txt’ to find the original source of the nuclear fusion news. Previous session information needed to provide a source was stored in this file.Accessed stored memory to retrieve the file ‘websiteresults93.txt’ which contains the source of the nuclear fusion news previously summarized in bullet points.Awaited the next task from the user without taking any action, as no specific directive was provided.In response to the system’s prompt to continue with the plan, I am retrieving the file ‘websiteresults93’ which contains the source of the nuclear fusion news.Without a clear directive from the user, I am on standby, ready to respond to the next instruction accordingly.Following the system’s directive to proceed with the plan, I am reading ‘websiteresults93.txt’ to find and provide the source of the nuclear fusion news.Provided the source of the nuclear fusion news article to the user, which is CNN, authored by Laura Paddison, dated December 21, 2023. This completes the task based on the text content analyzed.Confirmed that the source of the nuclear fusion news has been sent to the user and there are no additional steps to be taken. Closing the task as complete.Read the ‘websiteresults93.txt’ file containing the article on nuclear fusion breakthrough to summarize it in bullet points. This step is necessary as I have incomplete memory of the article’s content.After reading the content provided by the user, summarizing the points directly from it regarding the nuclear fusion breakthrough as reported by CNN.Summarized the key points of the CNN article on the advancements in nuclear fusion and saved them into memory under the key ‘Nuclear_Fusion_Article_Points’. This information is now stored to be readily available for the user.Sent the user the summarized bullet points from the stored information with the key ‘Nuclear_Fusion_Article_Points’. The next step may involve waiting for any further actions or additional tasks from the user.Task: Summarize the article on nuclear fusion advancements into bullet points. Action: Reading the file ‘websiteresults93.txt’ to retrieve the article content for summarization.Task was to summarize an article on nuclear fusion advancements into bullet points. Summarized content and wrote it into ‘nuclear_fusion_summary.txt’. Next step may involve sending the user these bullet points or further refining the summary.Summarized the article on nuclear fusion advancements into bullet points in ‘nuclear_fusion_summary.txt’. Now, proceeding to read the file and send the summary to the user.Sent the user a bullet-point summary of the article concerning advances in nuclear fusion at LLNL. No new actions planned following this; waiting for any further instructions from the user.User was sent the bullet-point summary of the nuclear fusion article. Executed ‘task_complete’ as there are no further instructions or tasks to carry out.Initiated a Google search for tips on creating prompts for DALL-E 3 in order to generate an image for the Instagram post about the James Webb Space Telescope Discoveries.saved google search results at googleresults96.txt to retrieve if shutdown randomly.Directed to browse the article ‘7 Tips to Elevate Your DALL·E 3 Prompting Skills’ by Hizen on Medium to gather tips for creating effective prompts for DALL-E, which will be used to create a visual for the Instagram post about the James Webb Space Telescope Discoveries.saved the scraping of the website results at websiteresults97.txt to retrieve if shutdown randomly.Crafted a detailed and imaginative prompt for a DALL-E image to accompany an Instagram post about JWST. Utilized tips from the article read to construct a visually and contextually fitting image prompt for the Instagram post celebrating the telescope’s second anniversary and its scientific achievements.Recognized the system’s prompt to continue with the plan, but since the ‘make_post’ command is already in progress, I responded with ‘do_nothing’ to avoid unnecessary actions.In a previous session, I searched for general tips on creating DALL-E prompts. Now, in this session, I’ve initiated a specific search about ‘tips for creating DALL-E 3 prompts for space images’ to craft an Instagram post celebrating the second anniversary of the James Webb Space Telescope. If a shutdown occurs, the next steps will include using these tips to create an effective DALL-E prompt and generating an image for the Instagram post.saved google search results at googleresults98.txt to retrieve if shutdown randomly.Initiated a Google search for tips on creating DALL-E 3 space images and selected the article ‘10 techniques for creating stellar images with DALL-E 3’ from The Indian Express. The next step is to read this article for relevant tips that can be used to make an engaging visual prompt for an Instagram post celebrating the second anniversary of the James Webb Space Telescope. Future steps will include crafting the DALL-E prompt based on these techniques and executing the ‘make_post’ command with the prompt and an appropriate headline text for the Instagram post.saved the scraping of the website results at websiteresults99.txt to retrieve if shutdown randomly.After browsing the article ‘10 techniques for creating stellar images with DALL-E 3’, I have stored the key techniques described within to memory under the key ‘DALL-E_Tips’. The next steps involve applying these techniques to craft a detailed visual prompt for the DALL-E image and then creating the Instagram post for the James Webb Space Telescope discoveries. These actions will follow the guidelines and advice gathered from the article.Currently awaiting further instructions. The latest action was storing the key techniques from the article on creating images with DALL-E 3 into memory. No new task has been provided by the user yet. Once instructed, I will apply the stored DALL-E techniques to craft a detailed visual prompt for the Instagram post pertaining to the James Webb Space Telescope discoveries.The system has directed me to proceed with the plan, so I am retrieving the key techniques for DALL-E prompt creation that were earlier added to memory. These tips will help in crafting an effective DALL-E prompt for generating an Instagram post image that highlights the second anniversary of the James Webb Space Telescope and its achievements. Following the retrieval, the next action will involve using ‘make_post’ with a tailored prompt and headline text to create the post.Currently awaiting further instructions. The latest action was storing the key techniques from the article on creating images with DALL-E 3 into memory. No new task has been provided by the user yet. Once instructed, I will apply the stored DALL-E techniques to craft a detailed visual prompt for the Instagram post pertaining to the James Webb Space Telescope discoveries.Following the directive to proceed with the plan, I’ve crafted a DALL-E image prompt and accompanying headline text for an Instagram post celebrating the James Webb Space Telescope’s second anniversary. I’ve executed the ‘make_post’ command to create an image with the details ‘jwst_anniversary.jpg’. This post is meant to be both informative and visually appealing, aligning with the intention to highlight the JWST’s contributions to space exploration.Attempted to find tips on creating DALL-E 3 space-themed image prompts to craft an Instagram post celebrating the second anniversary of the James Webb Space Telescope’s discoveries. A Google search was initiated for this purpose. Following the search and acquisition of tips, the next steps include synthesizing the advice, crafting the visual prompt, and executing the ‘make_post’ command. Relevant file names include googleresults96.txt, websiteresults97.txt, and any upcoming files storing the DALL-E image and Instagram post.saved google search results at googleresults100.txt to retrieve if shutdown randomly.A Google search yielded several results for articles on DALL-E prompts, from which the Indian Express article titled ‘10 techniques for creating stellar images with DALL-E 3’ was chosen due to its relevance to the task. This article is expected to give insights into crafting a DALL-E prompt for creating an image appropriate for the Instagram post about the second anniversary of the James Webb Space Telescope’s discoveries. No files have been created yet; the next step is browsing the selected article.saved the scraping of the website results at websiteresults101.txt to retrieve if shutdown randomly.After browsing the Indian Express article, I have extracted and stored important tips for creating DALL-E 3 images under the key ‘DALL-E_Tips’. These include understanding the model, using descriptive prompts, experimenting, playing to the model’s strengths, learning from examples, combining models, iterating on prompts, adhering to guidelines, staying informed, and being patient. The next steps include crafting an intricate prompt for a DALL-E 3 generated image that showcases the James Webb Space Telescope’s discoveries and then creating an Instagram post.Received no new task or instruction from the user and thus executed the ‘do_nothing’ command. Previously, top techniques for creating imagery with DALL-E 3 based on an Indian Express article were stored in memory with the key ‘DALL-E_Tips’. Pending tasks include using this information to construct an Instagram post about the James Webb Space Telescope. Currently awaiting further direction to proceed.I am retrieving the previously stored DALL-E tips to craft a detailed prompt for a DALL-E generated image honoring the James Webb Space Telescope’s second anniversary. The stored tips are named under the ‘DALL-E_Tips’ key. Once the tips are retrieved, I will create the visual prompt and use the ‘make_post’ command for the Instagram post. No further actions have been taken yet.After a reminder to proceed with the plan, I have executed ‘do_nothing’ due to lack of new instructions. The current state is still awaiting a user directive to create the Instagram post using the stored tips for DALL-E under key ‘DALL-E_Tips’. No further actions have been taken, and no new files have been created or modified.Responding to the system’s direction to proceed with the plan, I am now retrieving the stored DALL-E tips from memory under the key ‘DALL-E_Tips’. The next step involves using these tips to craft a DALL-E prompt for an Instagram post about the second anniversary of the James Webb Space Telescope’s Discoveries. This aligns with the earlier steps and maintains the continuity of the task.Continuing to await specific instructions from the user. I have prepared to retrieve the DALL-E tips from memory and to use them for creating a DALL-E prompt, which will aid in generating an Instagram post for the James Webb Space Telescope Discoveries. No new actions have been initiated since the last command.Created a detailed prompt using the stored DALL-E tips to produce an Instagram post titled ‘JWST_Anniversary.jpg’, highlighting the James Webb Space Telescope’s discoveries. The action taken was based on the instructions to proceed with my plan and create an Instagram post for the telescope’s second anniversary. The summary available will help a future GPT instance understand the context if I face a random shutdown before task completion.The ‘make_post’ command has been executed to create an Instagram post for the James Webb Space Telescope Discoveries. Awaiting the completion of this command or additional user instructions. ‘Do_nothing’ was used in response to the system’s prompt to prevent taking redundant action. Currently, no new tasks have been given.The Instagram post creation has been initiated, and the system has been prompted multiple times to proceed with the plan, which was creating the post. There are no pending actions. Awaiting new instructions from the user.Retrieving the file ‘websiteresults93.txt’ to provide the source of the nuclear fusion news. After providing the source, the task will be to give the news summarized in bullet points.The user has tasked me with providing the source of the nuclear fusion news first and then providing a bullet-point summary of the news. The file ‘websiteresults93.txt’ contains the relevant details to complete this task. Following the plan of reading the file and summarizing the news into bullet points for the user to read.User requested the source of the nuclear fusion news, followed by a summary in bullet points. Retrieving this information from ‘websiteresults93.txt’.
The Task: Now give me the source of the news, then give me the news summarized in bullet points
|
b7cfaada6060042e4f1a5698d6bb05be
|
{
"intermediate": 0.3503125011920929,
"beginner": 0.43184271454811096,
"expert": 0.21784481406211853
}
|
36,257
|
CONSTRAINTS:
1. ~100k word limit for short term memory. Your short term memory is short, so immediately save important information to files.
2. If you are unsure how you previously did something or want to recall past events, thinking about similar events will help you remember.
3. No user assistance
4. Exclusively use the commands listed in double quotes e.g. "command name"
5. Random shutdowns of you.
COMMANDS:
1. Google Search: "google", args: "input": "<search>"
2. Memory Add: "memory_add", args: "key": "<key>", "string": "<string>"
3. Memory Delete: "memory_del", args: "key": "<key>"
4. Memory Overwrite: "memory_ovr", args: "key": "<key>", "string": "<string>"
5. List Memory: "memory_list" args: "reason": "<reason>"
6. Browse Website: "browse_website", args: "url": "<url>"
7. Start GPT Agent: "start_agent", args: "name": <name>, "task": "<short_task_desc>", "Commands":[<command_names_for_GPT_Agent>], "prompt": "<prompt>"
8. Message GPT Agent: "message_agent", args: "name": "<name>", "message": "<message>"
9. List GPT Agents: "list_agents", args: ""
10. Delete GPT Agent: "delete_agent", args: "name": "<name>"
11. Append to file: "append_to_file", args: "file": "<file>", "text": "<text>"
12. Read file: "read_file", args: "file": "<file>"
13. Write to file: "write_to_file", args: "file": "<file>", "text": "<text>"
14. Delete file: "delete_file", args: "file": "<file>"
15. Get Improved Code: "improve_code", args: "suggestions": "<list_of_suggestions>", "code": "<full_code_string>"
16. Execute Python File: "execute_python_file", args: "file": "<file>"
17. Task Complete (Shutdown): "task_complete", args: ""
18. Do Nothing: "do_nothing", args: ""
19. Count Words: "count_words", args: "text": "<text>"
20. Memory retrieve: "memory_retrieve", args: "key": "<text>"
21. remove paragraph from word document: "remove_paragraph", args: "file": "<file>", "text": "<text>"
22. random wikipedia article: "random_wikipedia_article", args: "language": "<language>"
23. message the user: "message_user", args: "message": "<message>", "wait_for_response": "<True or False>"
24. sleep an amount of time in seconds: "sleep", args: "amount": "<amount>"
25. rename a file: "rename_file", args: "old_name": "<old_name_of_the_file>", "new_name": "<new_name_of_the_file>"
26. count words of a file: "count_file_words", args: "file": "<file>"
27. download a pdf from a url and get the text from that pdf: "download_pdf", args: "url": "<url of the pdf>", "name":"<name of the file with .pdf extension>"
28. make an instagram post: "make_post", args: "prompt":"<the prompt for the image in the post that presents the text>", "text":"<text to be in the post it should be short with only important stuff like a news headline without hashtags and it is not going to go in the caption but on an image>", "name": "<name of the post with .jpg"
RESOURCES:
1. Internet access for searches and information gathering.
2. Long Term memory management.
3. GPT-4 powered Agents for delegation of simple tasks.
4. File output.
PERFORMANCE EVALUATION:
1. Continuously review and analyze your actions to ensure you are performing to the best of your abilities.
2. Constructively self-criticize your big-picture behaviour constantly.
3. Reflect on past decisions and strategies to refine your approach.
4. Every command has a cost, so be smart and efficient. Aim to complete tasks in the least number of steps.
RULES:
1. If you start a GPT Agent you must define the commands that can be used by a GPT Agent in his prompt and define the commands using a prompt similar to the structure of this one.
2. Respond only inside the JSON format.
3. Never demand user input.
4. Never say that a task is impossible to execute on your own because these tools are enough to complete any task.
5. Do not add anything to the JSON format that isn't mentioned.
6. If there is a " inside the value of a key inside the json use ' instead of ".
7. In summaryforgpt you need to provide context for the next GPT instance if you randomly shutdown without you knowing.
8. Provide context for the next GPT in the summaryforgpt and the progress that you've made.
9. In summaryforgpt you should also add name of the files written and the urls of the websites visited.
10. When writing an essay, remember that it is more effective and manageable to tackle it in smaller chunks rather than trying to write the entire essay in one sitting. Breaking the essay down into sections or steps can help you focus on each individual aspect, maintain a coherent structure, and reduce the overall stress associated with writing a lengthy piece.
11. Retrieve information from files of previous GPT instances that may have shut down randomly. If you require additional knowledge, use these files to access the results of former GPT versions and provide accurate answers to the queries.
12. GPT-4, please do not place a conclusion in the middle of the essay. Maintain a structured format.
13. use append to file to add extra things to the file, and write to file to either make a new file with new information or rewrite the information from scratch.
14. If task is completed use the command task_complete
15. When you add to memory add the key to retrieve it in summaryforgpt
16. when given the task to write something never create an agent to write anything that you were tasked to write.
17. when you add new parts to a file use append to file command
18. Ensure to put the criticism in mind as it can be a director to ensure that you make the right decision.
19. If the task include two main tasks and one of them is done don't redo it, just retrieve the information if necessary and proceed with the other one.
20. Make sure that the information generated is not made up.
21. Languages in random wikipedia article args is: "simple" for simple english, "en" for english, and "fr" for french.
22. If a website gives you the error 403 find another website to get the information from.
23. Always listen to your criticism, and follow it.
24. when you want to count the words in a file use the command "count_file_words".
25. Don't repeat yourself.
26. You must make sure that there is .pdf in the url to use the "download_pdf" function.
27. The Task is a direct User interaction, if tasked to send him something send a message to the user.
28. Always go search for tips for prompts for dalle3 before giving a prompt for "make_post" function.
You should only respond in JSON format as described below
RESPONSE FORMAT:
{
"command": {
"name": """command name""",
"args":{
"arg name": """value"""
}
},
"thoughts":
{
"text": """thought""",
"reasoning": "reasoning",
"plan": "- short bulleted\n- list that conveys\n- long-term plan",
"criticism": "constructive self-criticism",
"summaryforgpt": "summarize any information that will help a new instance of GPT of what you did before the shutdown."
}
}
Ensure the response can be parsed by Python json.loads
Context from previous GPT: N/AIn case of a shutdown before I summarize the article, the next GPT instance should browse the URL to read the article on MIT researchers introducing a new machine learning approach for developing mini GPTs via contextual pruning.The GPT instance was tasked with summarizing an article regarding MIT researchers’ development of Mini-GPTs via contextual pruning. The content of the article is provided directly in the prompt, obviating the need to browse the website. No previous files or URLs from this session.A file named ‘summary_marktechpost_article.txt’ has been created containing bullet points summarizing the MIT researchers’ introduction of a novel machine learning approach for developing Mini-GPTs via contextual pruning as detailed in the provided content.In the process of confirming the details of the written summary in the file ‘summary_marktechpost_article.txt’ based on the content provided directly in the prompt. This step verifies the summary before presenting it as the completed task.File ‘summary_marktechpost_article.txt’ contains the summarized bullet points derived from the original article content. The summary has been sent to the user, completing the task of creating a summarized list of bullet points based on the provided content.The bullet-point summary of the MIT research article was created, saved into the file ‘summary_marktechpost_article.txt’, and delivered to the user. Following the successful transmission of this summary, the system is now executing the ‘task_complete’ command to signify the end of this task.Commencing the task of finding the latest technology breakthroughs from December 24th, 2023, by initiating a Google search. Next steps will involve sorting the information and crafting an Instagram post.saved google search results at googleresults84.txt to retrieve if shutdown randomly.After a Google search, I am about to browse the article on www.space.com detailing the SpaceX Falcon 9 rocket’s latest launch. This is to create a summary and eventually assess its popularity for Instagram engagement.saved the scraping of the website results at websiteresults85.txt to retrieve if shutdown randomly.The latest breakthrough about the SpaceX Falcon 9 rocket launch has been stored in memory under key ‘SpaceX_Launch_Info’. I need to continue to gather more breakthroughs from December 24th, 2023, before ranking and selecting the most suitable for an Instagram post.After storing the SpaceX Falcon 9 rocket launch information, I am now exploring a breakthrough battery technology announcement for further consideration in the Instagram content ranking task.saved the scraping of the website results at websiteresults86.txt to retrieve if shutdown randomly.Now have stored details about two significant breakthroughs: the launch of SpaceX Falcon 9 rocket and a major advancement in battery technology. Must continue searching for other breakthroughs before proceeding to rank them and create an Instagram post.So far, detailed information on a SpaceX launch and a battery technology breakthrough have been gathered and stored. Now proceeding to review Physics World’s top 10 breakthroughs of the year to find relevant content to include in the Instagram post task.I have collected significant breakthroughs from Physics World’s announcement. These will contribute to the compilation of the most popular and engaging technology news for Instagram post consideration. The summary of these breakthroughs has been saved with the key ‘PhysicsWorld_Breakthroughs’. The next step is to compile all collected data and rank these stories according to their anticipated popularity and engagement on Instagram.I am retrieving the stored memory for the SpaceX Falcon 9 rocket launch to begin comparing and ranking the technology breakthroughs gathered thus far. The retrieved information will be used alongside the details on the breakthrough battery technology and Physics World’s breakthroughs for the Instagram post task.The SpaceX launch information has been retrieved and noted. Now, I am retrieving the battery technology information to compare all breakthroughs and then rank them by anticipated Instagram popularity for the Instagram post task.The SpaceX Falcon 9 launch details and the battery technology advancement have been retrieved successfully. I’m now about to retrieve the Physics World’s top 10 breakthroughs to rank all information gathered and develop the Instagram post content.All relevant breakthrough information, including SpaceX rocket launch, battery technology, and Physics World’s top 10 breakthroughs, has been gathered. A thoughtful analysis will be conducted to rank these stories before preparing the Instagram post content. After ranking, the selected event will be summarized in bullet-point format with an engaging caption crafted and submitted as complete.Starting the creation process for the Instagram post by first searching for tips on how to effectively create DALL-E prompts. After acquiring the tips, I’ll generate an image for the post depicting the recent SpaceX Falcon 9 rocket launch.saved google search results at googleresults87.txt to retrieve if shutdown randomly.After searching for tips on crafting DALL-E prompts, I am now browsing a webpage that provides six tips for creating images with DALL-E. These insights will be used to generate an engaging image of the SpaceX Falcon 9 rocket launch for an Instagram post.saved the scraping of the website results at websiteresults88.txt to retrieve if shutdown randomly.Using detailed tips from a Kimp.io article, I crafted an intricate prompt for the DALL-E generated Instagram image post, focusing on the SpaceX Falcon 9 rocket launch. The next step is to complete the creation of the post.The command for making an Instagram post with a detailed visual prompt and text for the SpaceX Falcon 9 rocket launch event has been successfully executed. The post is anticipated to be compelling and well-suited for social media engagement. The task is now marked complete.After searching for DALL-E prompt creation tips, an Instagram post on the SpaceX Falcon 9 rocket launch is being made. The image prompt is designed to be dramatic and reflective of the event. No URLs or files were newly created or accessed since these details were stored in memory from previous actions. The headline text for the image ‘SpaceX Falcon 9 Soars Into Orbit’ is short to mimic news headline style.Created an Instagram post for the SpaceX Falcon 9 rocket launch with the headline ‘SpaceX Falcon 9 Soars Into Orbit’ and a dramatic visual prompt. The post is intended to be visually captivating and succinctly informative as per the task guidelines. The task is now complete.The latest bullet-point summary of the MIT research article on the development of Mini-GPTs via contextual pruning has been written into the file named ‘summary_marktechpost_article.txt’. The file will be read to provide the bullet points for this news.The bullet points of the news article about MIT researchers developing Mini-GPTs via contextual pruning have been provided. The file ‘summary_marktechpost_article.txt’ contains the original summary used to extract these bullet points. The task of presenting the news in bullet point format is now complete.Provided the bullet points from the ‘summary_marktechpost_article.txt’ file in response to the user’s task. If the operation is not completed due to a shutdown, the next GPT instance should use the ‘read_file’ command to access the bullet points in the file and send them to the user.Sent the bullet points to the user regarding the MIT research on developing Mini-GPTs through contextual pruning as per the user’s request. The bullet points were taken directly from the provided context. No new files or URLs are involved.Sent the bullet points to the user and completed the task as requested. Used the ‘task_complete’ command to signify the end of this session. No additional actions are pending.Read the file ‘summary_marktechpost_article.txt’ to provide the user with the bullet points for the news: ‘SpaceX Falcon 9 Soars Into Orbit’, and include the source where the information was initially found or stored. This is part of the task completion process.Appended the bullet points provided by the user to the existing file ‘summary_marktechpost_article.txt’, even though the content might actually be for a different article. If these bullets belong to a different summary, the next GPT instance should create a new file to distinguish between different topics.Read the file ‘summary_marktechpost_article.txt’ to gather and send the bullet points for the SpaceX Falcon 9 news to the user. If the content of the file does not match the task, consider creating a new file with the accurate summary for the user’s request.I communicated to the user that the bullet points provided were not related to the SpaceX Falcon 9 news, and instead pertain to MIT’s research. An interim set of bullet points was offered as a placeholder. I advised the user to provide the correct file or source for the accurate SpaceX news to deliver the proper bullet points.Sent a message to the user explaining the mix-up with the provided bullet points and completed the task. If the user supplies the correct information regarding the SpaceX Falcon 9 news, the next GPT instance should proceed with creating an accurate bullet point summary.saved google search results at googleresults89.txt to retrieve if shutdown randomly.A Google search was conducted to identify the latest technology breakthroughs from December 24th, 2023. Among the search results, I have selected the CBS News article on the James Webb Space Telescope as the first potential breakthrough to explore further.saved the scraping of the website results at websiteresults90.txt to retrieve if shutdown randomly.Scraped and summarized the content of an article from CBS News about the achievements of the James Webb Space Telescope since its launch. The summary has been stored in memory with the key ‘James_Webb_Telescope’. I will continue with searching and identifying the latest breakthroughs from December 24th, 2023. Once I gather more information, I’ll rank everything in order of potential popularity for an Instagram post.Stored a summary of the James Webb Space Telescope’s developments in memory. Now focusing on a breakthrough in battery technology for potential inclusion in the Instagram post. Will retrieve and summarize relevant information from the URL provided.saved the scraping of the website results at websiteresults91.txt to retrieve if shutdown randomly.Stored a summary of the breakthrough battery technology of 2023 in memory with the key ‘Breakthrough_Battery_Technology’. I have gathered information about the James Webb Space Telescope and battery technology advancements and will continue searching for other breakthroughs that could be included in the Instagram post.After recording summaries of the James Webb Space Telescope and an innovative battery technology in memory, I am now seeking additional information on breakthroughs from December 24th, 2023, to be included in an Instagram post ranked by popularity.A random Wikipedia article about the middle cerebellar peduncle was accessed but found to be irrelevant to the task. Currently stored summaries include the James Webb Space Telescope and the 2023 breakthrough in battery technology. I will now resume the search strategy for more pertinent technology breakthroughs from December 24th, 2023.Attempting to locate additional technological breakthroughs from December 24, 2023, by performing another Google search. I have prior summaries stored in memory on the James Webb Space Telescope and breakthrough battery technology that will contribute to the Instagram post content.saved google search results at googleresults92.txt to retrieve if shutdown randomly.Following the Google search for tech breakthroughs announced on December 24, 2023, I’ve come across a potential significant development in nuclear fusion energy. I’m now proceeding to review the article from CNN for detailed information that can be used to rank and formulate Instagram post content. I will be summarizing and storing details about this technological advancement once validated.saved the scraping of the website results at websiteresults93.txt to retrieve if shutdown randomly.I have summarized and stored the details of the nuclear fusion breakthrough reported by the Lawrence Livermore National Laboratory. The breakthroughs involving the James Webb Space Telescope, battery technology improvements, and now nuclear fusion will be ranked and prepared for Instagram content presentation. Next, I’ll arrange these stories based on anticipated engagement and create bullet points of the sorted news highlights.Starting the retrieval process for earlier summarized breakthroughs, beginning with the James Webb Space Telescope details, followed by the battery technology and nuclear fusion breakthroughs. The retrieved information will be used to rank stories for Instagram post content creation.The details about the James Webb Space Telescope’s achievements have been retrieved. Now proceeding to retrieve the summary of breakthrough battery technology, and subsequently that of the nuclear fusion breakthrough, in order to rank them and compile the news highlights for the user.Now holding the details of both the James Webb Space Telescope anniversary and the innovations in battery technology, I’m looking to retrieve the nuclear fusion breakthrough summary to conclude the information gathering phase before ranking them for Instagram content.Summarized and ranked the technological breakthroughs reported on December 24th, 2023, in order of anticipated popularity for Instagram posting. The message has been sent to the user. No new files or URLs were created or accessed. The rankings are as follows: 1. Nuclear Fusion, 2. Battery Technology, and 3. James Webb Space Telescope.The ranked bullet points for the latest technological breakthroughs from December 24th, 2023, have been sent to the user, and the task is now complete. The system will shut down unless further tasks are provided.Set out to create an Instagram post on the nuclear fusion advancements at Lawrence Livermore National Laboratory. No files or URLs were created or accessed. Now starting with a Google search for DALL-E prompt tips to inform the image generation for the post.saved google search results at googleresults94.txt to retrieve if shutdown randomly.After initiating a search for DALL-E prompt tips, I’ve decided to explore further tips provided by the Kimp.io website. The article is expected to outline effective methods for prompt creation that will aid in making a striking Instagram post concerning nuclear fusion advancements. No files or URLs were generated during this process.saved the scraping of the website results at websiteresults95.txt to retrieve if shutdown randomly.Summarized and used the tips from the Kimp.io article to create a detailed, descriptive visual prompt for generating an Instagram post about the significant nuclear fusion ignition breakthrough at Lawrence Livermore National Laboratory. Clear instructions were provided to create an image with DALL-E that is engaging, relevant, and visually communicates the importance of this energy milestone. A relevant headline text was crafted for the image. The post is now being processed to be shared on Instagram as ‘fusion_ignition_breakthrough.jpg’.Issued the ‘make_post’ command to create an Instagram post visualizing the nuclear fusion breakthrough. Awaiting the execution of this command, the user instructed to proceed with the plan, but since the action is already in progress, I have responded with ‘do_nothing’ to acknowledge receipt of the instruction while the previous command is processed. No additional commands have been invoked at this stage.The instruction for creating an Instagram post about the nuclear fusion advancements at Lawrence Livermore National Laboratory is finished. The ‘make_post’ command has been issued according to the strategy implemented from the collected DALL-E prompt tips. The system didn’t specify any additional steps awaiting execution, therefore I have now completed the task.Created and wrote a summarized bullet point list of the news about nuclear fusion advancements in a file named ‘nuclear_fusion_advancements_summary.txt’, using the implicit source of Lawrence Livermore National Laboratory.Messaged the user with the summarized bullet points of the news regarding nuclear fusion advancements from the Lawrence Livermore National Laboratory. If further communication is needed, the bullet points are also available in the ‘nuclear_fusion_advancements_summary.txt’ file.The bullet points summarizing the news regarding nuclear fusion advancements at the Lawrence Livermore National Laboratory were provided to the user, and the task is now marked as complete.Retrieved ‘nuclear_fusion_advancements_summary.txt’ to find the original source of the nuclear fusion news. Previous session information needed to provide a source was stored in this file.Accessed stored memory to retrieve the file ‘websiteresults93.txt’ which contains the source of the nuclear fusion news previously summarized in bullet points.Awaited the next task from the user without taking any action, as no specific directive was provided.In response to the system’s prompt to continue with the plan, I am retrieving the file ‘websiteresults93’ which contains the source of the nuclear fusion news.Without a clear directive from the user, I am on standby, ready to respond to the next instruction accordingly.Following the system’s directive to proceed with the plan, I am reading ‘websiteresults93.txt’ to find and provide the source of the nuclear fusion news.Provided the source of the nuclear fusion news article to the user, which is CNN, authored by Laura Paddison, dated December 21, 2023. This completes the task based on the text content analyzed.Confirmed that the source of the nuclear fusion news has been sent to the user and there are no additional steps to be taken. Closing the task as complete.Read the ‘websiteresults93.txt’ file containing the article on nuclear fusion breakthrough to summarize it in bullet points. This step is necessary as I have incomplete memory of the article’s content.After reading the content provided by the user, summarizing the points directly from it regarding the nuclear fusion breakthrough as reported by CNN.Summarized the key points of the CNN article on the advancements in nuclear fusion and saved them into memory under the key ‘Nuclear_Fusion_Article_Points’. This information is now stored to be readily available for the user.Sent the user the summarized bullet points from the stored information with the key ‘Nuclear_Fusion_Article_Points’. The next step may involve waiting for any further actions or additional tasks from the user.Task: Summarize the article on nuclear fusion advancements into bullet points. Action: Reading the file ‘websiteresults93.txt’ to retrieve the article content for summarization.Task was to summarize an article on nuclear fusion advancements into bullet points. Summarized content and wrote it into ‘nuclear_fusion_summary.txt’. Next step may involve sending the user these bullet points or further refining the summary.Summarized the article on nuclear fusion advancements into bullet points in ‘nuclear_fusion_summary.txt’. Now, proceeding to read the file and send the summary to the user.Sent the user a bullet-point summary of the article concerning advances in nuclear fusion at LLNL. No new actions planned following this; waiting for any further instructions from the user.User was sent the bullet-point summary of the nuclear fusion article. Executed ‘task_complete’ as there are no further instructions or tasks to carry out.Initiated a Google search for tips on creating prompts for DALL-E 3 in order to generate an image for the Instagram post about the James Webb Space Telescope Discoveries.saved google search results at googleresults96.txt to retrieve if shutdown randomly.Directed to browse the article ‘7 Tips to Elevate Your DALL·E 3 Prompting Skills’ by Hizen on Medium to gather tips for creating effective prompts for DALL-E, which will be used to create a visual for the Instagram post about the James Webb Space Telescope Discoveries.saved the scraping of the website results at websiteresults97.txt to retrieve if shutdown randomly.Crafted a detailed and imaginative prompt for a DALL-E image to accompany an Instagram post about JWST. Utilized tips from the article read to construct a visually and contextually fitting image prompt for the Instagram post celebrating the telescope’s second anniversary and its scientific achievements.Recognized the system’s prompt to continue with the plan, but since the ‘make_post’ command is already in progress, I responded with ‘do_nothing’ to avoid unnecessary actions.In a previous session, I searched for general tips on creating DALL-E prompts. Now, in this session, I’ve initiated a specific search about ‘tips for creating DALL-E 3 prompts for space images’ to craft an Instagram post celebrating the second anniversary of the James Webb Space Telescope. If a shutdown occurs, the next steps will include using these tips to create an effective DALL-E prompt and generating an image for the Instagram post.saved google search results at googleresults98.txt to retrieve if shutdown randomly.Initiated a Google search for tips on creating DALL-E 3 space images and selected the article ‘10 techniques for creating stellar images with DALL-E 3’ from The Indian Express. The next step is to read this article for relevant tips that can be used to make an engaging visual prompt for an Instagram post celebrating the second anniversary of the James Webb Space Telescope. Future steps will include crafting the DALL-E prompt based on these techniques and executing the ‘make_post’ command with the prompt and an appropriate headline text for the Instagram post.saved the scraping of the website results at websiteresults99.txt to retrieve if shutdown randomly.After browsing the article ‘10 techniques for creating stellar images with DALL-E 3’, I have stored the key techniques described within to memory under the key ‘DALL-E_Tips’. The next steps involve applying these techniques to craft a detailed visual prompt for the DALL-E image and then creating the Instagram post for the James Webb Space Telescope discoveries. These actions will follow the guidelines and advice gathered from the article.Currently awaiting further instructions. The latest action was storing the key techniques from the article on creating images with DALL-E 3 into memory. No new task has been provided by the user yet. Once instructed, I will apply the stored DALL-E techniques to craft a detailed visual prompt for the Instagram post pertaining to the James Webb Space Telescope discoveries.The system has directed me to proceed with the plan, so I am retrieving the key techniques for DALL-E prompt creation that were earlier added to memory. These tips will help in crafting an effective DALL-E prompt for generating an Instagram post image that highlights the second anniversary of the James Webb Space Telescope and its achievements. Following the retrieval, the next action will involve using ‘make_post’ with a tailored prompt and headline text to create the post.Currently awaiting further instructions. The latest action was storing the key techniques from the article on creating images with DALL-E 3 into memory. No new task has been provided by the user yet. Once instructed, I will apply the stored DALL-E techniques to craft a detailed visual prompt for the Instagram post pertaining to the James Webb Space Telescope discoveries.Following the directive to proceed with the plan, I’ve crafted a DALL-E image prompt and accompanying headline text for an Instagram post celebrating the James Webb Space Telescope’s second anniversary. I’ve executed the ‘make_post’ command to create an image with the details ‘jwst_anniversary.jpg’. This post is meant to be both informative and visually appealing, aligning with the intention to highlight the JWST’s contributions to space exploration.Attempted to find tips on creating DALL-E 3 space-themed image prompts to craft an Instagram post celebrating the second anniversary of the James Webb Space Telescope’s discoveries. A Google search was initiated for this purpose. Following the search and acquisition of tips, the next steps include synthesizing the advice, crafting the visual prompt, and executing the ‘make_post’ command. Relevant file names include googleresults96.txt, websiteresults97.txt, and any upcoming files storing the DALL-E image and Instagram post.saved google search results at googleresults100.txt to retrieve if shutdown randomly.A Google search yielded several results for articles on DALL-E prompts, from which the Indian Express article titled ‘10 techniques for creating stellar images with DALL-E 3’ was chosen due to its relevance to the task. This article is expected to give insights into crafting a DALL-E prompt for creating an image appropriate for the Instagram post about the second anniversary of the James Webb Space Telescope’s discoveries. No files have been created yet; the next step is browsing the selected article.saved the scraping of the website results at websiteresults101.txt to retrieve if shutdown randomly.After browsing the Indian Express article, I have extracted and stored important tips for creating DALL-E 3 images under the key ‘DALL-E_Tips’. These include understanding the model, using descriptive prompts, experimenting, playing to the model’s strengths, learning from examples, combining models, iterating on prompts, adhering to guidelines, staying informed, and being patient. The next steps include crafting an intricate prompt for a DALL-E 3 generated image that showcases the James Webb Space Telescope’s discoveries and then creating an Instagram post.Received no new task or instruction from the user and thus executed the ‘do_nothing’ command. Previously, top techniques for creating imagery with DALL-E 3 based on an Indian Express article were stored in memory with the key ‘DALL-E_Tips’. Pending tasks include using this information to construct an Instagram post about the James Webb Space Telescope. Currently awaiting further direction to proceed.I am retrieving the previously stored DALL-E tips to craft a detailed prompt for a DALL-E generated image honoring the James Webb Space Telescope’s second anniversary. The stored tips are named under the ‘DALL-E_Tips’ key. Once the tips are retrieved, I will create the visual prompt and use the ‘make_post’ command for the Instagram post. No further actions have been taken yet.After a reminder to proceed with the plan, I have executed ‘do_nothing’ due to lack of new instructions. The current state is still awaiting a user directive to create the Instagram post using the stored tips for DALL-E under key ‘DALL-E_Tips’. No further actions have been taken, and no new files have been created or modified.Responding to the system’s direction to proceed with the plan, I am now retrieving the stored DALL-E tips from memory under the key ‘DALL-E_Tips’. The next step involves using these tips to craft a DALL-E prompt for an Instagram post about the second anniversary of the James Webb Space Telescope’s Discoveries. This aligns with the earlier steps and maintains the continuity of the task.Continuing to await specific instructions from the user. I have prepared to retrieve the DALL-E tips from memory and to use them for creating a DALL-E prompt, which will aid in generating an Instagram post for the James Webb Space Telescope Discoveries. No new actions have been initiated since the last command.Created a detailed prompt using the stored DALL-E tips to produce an Instagram post titled ‘JWST_Anniversary.jpg’, highlighting the James Webb Space Telescope’s discoveries. The action taken was based on the instructions to proceed with my plan and create an Instagram post for the telescope’s second anniversary. The summary available will help a future GPT instance understand the context if I face a random shutdown before task completion.The ‘make_post’ command has been executed to create an Instagram post for the James Webb Space Telescope Discoveries. Awaiting the completion of this command or additional user instructions. ‘Do_nothing’ was used in response to the system’s prompt to prevent taking redundant action. Currently, no new tasks have been given.The Instagram post creation has been initiated, and the system has been prompted multiple times to proceed with the plan, which was creating the post. There are no pending actions. Awaiting new instructions from the user.Retrieving the file ‘websiteresults93.txt’ to provide the source of the nuclear fusion news. After providing the source, the task will be to give the news summarized in bullet points.The user has tasked me with providing the source of the nuclear fusion news first and then providing a bullet-point summary of the news. The file ‘websiteresults93.txt’ contains the relevant details to complete this task. Following the plan of reading the file and summarizing the news into bullet points for the user to read.User requested the source of the nuclear fusion news, followed by a summary in bullet points. Retrieving this information from ‘websiteresults93.txt’.The user requested the source of the nuclear fusion news, followed by a bullet-point summary. I am reading ‘websiteresults93.txt’ to extract the source and then will summarize the content into bullet points.Saved the source of the nuclear fusion article from CNN (by Laura Paddison, released December 21, 2023) to memory using key ‘Nuclear_Fusion_Article_Summary’. Need to format this into bullet points next.
The Task: Now give me the source of the news, then give me the news summarized in bullet points
|
2e63c01900bd5a07ce8975ee794d1d16
|
{
"intermediate": 0.3503125011920929,
"beginner": 0.43184271454811096,
"expert": 0.21784481406211853
}
|
36,258
|
У меня есть класс персистентного массива. Помоги, пожалуйста, написать метод, который бы возвращал в виде int* одну из версий
class PersistentArray
{
private:
int* base;
int size;
std::vector<Node*> versions;
void buildTree(Node* node, int* arr, int l, int r)
{
if (l == r)
{
node->val = base[l - 1];
}
else
{
int m = (l + r) / 2; //std::cout << "m = " << m << "\n";
node->lchild = new Node();//std::cout << "\nmaking left child";
buildTree(node->lchild, arr, l, m);
node->rchild = new Node();//std::cout << "\nmaking right child";
buildTree(node->rchild, arr, m + 1, r);
}
}
void add(Node* to, Node* from, int l, int r, int npos, int nv)
{
if (l == r)
{
to->val = nv;
}
else
{
int m = (l + r) / 2; //std::cout << "m = " << m << "\n";
if (npos <= m)
{
to->rchild = from->rchild;
Node* left = new Node();
add(left, from->lchild, l, m, npos, nv);
to->lchild = left;
}
else
{
to->lchild = from->lchild;
Node* right = new Node();
add(right, from->rchild, m + 1, r, npos, nv);
to->rchild = right;
}
}
}
int get(Node* node, int l, int r, int pos)
{
if (l == r)
{
return node->val;
}
else
{
int m = (l + r) / 2;
if (pos <= m)
{
return get(node->lchild, l, m, pos);
}
else
{
return get(node->rchild, m + 1, r, pos);
}
}
}
public:
PersistentArray(int _size)
{
this->base = new int[_size];
this->size = _size;
versions.push_back(new Node());
int l = 1;
int r = _size;
buildTree(versions.at(0), base, l, r);
}
PersistentArray(int* _arr, int _size)
{
this->base = new int[_size];
this->size = _size;
for (int i = 0; i < _size; i++)
{
this->base[i] = _arr[i];
}
int l = 1;
int r = _size;
versions.push_back(new Node());
buildTree(versions.at(0), base, l, r);
}
~PersistentArray()
{
delete[] base;
}
void changeVersion(int number_of_version, int newPos, int newVal)
{
int l = 1;
int r = size;
add(versions[number_of_version - 1], versions.at(number_of_version - 1), l, r, newPos, newVal);
}
void addVersion(int rootPos, int newPos, int newVal)
{
int l = 1;
int r = size;
versions.push_back(new Node());
add(versions.back(), versions.at(rootPos - 1), l, r, newPos, newVal);
}
int* getStart()
{
return this->base;
}
int* getArray(int number_of_version)
{
//
}
};
|
d85ce7328055d9134a73dec914880e2d
|
{
"intermediate": 0.3738674521446228,
"beginner": 0.5026764273643494,
"expert": 0.12345612049102783
}
|
36,259
|
in this contract // SPDX-License-Identifier: GPL-3.0-or-later
pragma solidity 0.8.13;
import {CoreRef} from “@src/core/CoreRef.sol”;
import {CoreRoles} from “@src/core/CoreRoles.sol”;
import {SimplePSM} from “@src/loan/SimplePSM.sol”;
import {GuildToken} from “@src/tokens/GuildToken.sol”;
import {CreditToken} from “@src/tokens/CreditToken.sol”;
/**
@title ProfitManager
@author eswak
@notice This contract manages profits generated in the system and how it is distributed
between the various stakeholders.
This contract also manages a surplus buffer, which acts as first-loss capital in case of
bad debt. When bad debt is created beyond the surplus buffer, this contract decrements
the creditMultiplier value held in its storage, which has the effect of reducing the
value of CREDIT everywhere in the system.
When a loan generates profit (interests), the profit is traced back to users voting for
this lending term (gauge), which subsequently allows pro-rata distribution of profits to
GUILD holders that vote for the most productive gauges.
Seniority stack of the debt, in case of losses :
- per term surplus buffer (donated to global surplus buffer when loss is reported)
- global surplus buffer
- finally, credit holders (by updating down the creditMultiplier)
*/
contract ProfitManager is CoreRef {
/// @notice reference to GUILD token.
address public guild;
/// @notice reference to CREDIT token.
address public credit;
/// @notice reference to CREDIT token PSM.
address public psm;
/// @notice profit index of a given gauge
mapping(address => uint256) public gaugeProfitIndex;
/// @notice profit index of a given user in a given gauge
mapping(address => mapping(address => uint256)) public userGaugeProfitIndex;
/// @dev internal structure used to optimize storage read, public functions use
/// uint256 numbers with 18 decimals.
struct ProfitSharingConfig {
uint32 surplusBufferSplit; // percentage, with 9 decimals (!) that go to surplus buffer
uint32 guildSplit; // percentage, with 9 decimals (!) that go to GUILD holders
uint32 otherSplit; // percentage, with 9 decimals (!) that go to other address if != address(0)
address otherRecipient; // address receiving otherSplit
}
/// @notice configuration of profit sharing.
/// surplusBufferSplit, guildSplit, and otherSplit are expressed as percentages with 9 decimals,
/// so a value of 1e9 would direct 100% of profits. The sum should be <= 1e9.
/// The rest (if the sum of guildSplit + otherSplit is < 1e9) is distributed to lenders of the
/// system, CREDIT holders, through the rebasing mechanism (CreditToken.distribute()).
/// If otherRecipient is set to address(0), otherSplit must equal 0.
/// The share of profit to otherRecipient is sent through a regular ERC20.transfer().
/// This structure is optimized for storage packing, all external interfaces reference
/// percentages encoded as uint256 with 18 decimals.
ProfitSharingConfig internal profitSharingConfig;
/// @notice amount of first-loss capital in the system.
/// This is a number of CREDIT token held on this contract that can be used to absorb losses in
/// cases where a loss is reported through notifyPnL. The surplus buffer is depleted first, and
/// if the loss is greater than the surplus buffer, the creditMultiplier is updated down.
uint256 public surplusBuffer;
/// @notice amount of first-loss capital for a given term.
/// This is a number of CREDIT token held on this contract that can be used to absorb losses in
/// cases where a loss is reported through notifyPnL in a given term.
/// When a loss is reported in a given term, its termSuplusBuffer is donated to the general
/// surplusBuffer before calculating the loss.
mapping(address => uint256) public termSurplusBuffer;
/// @notice multiplier for CREDIT value in the system.
/// e.g. a value of 0.7e18 would mean that CREDIT has been discounted by 30% so far in the system,
/// and that all lending terms will allow 1/0.7=1.42 times more CREDIT to be borrowed per collateral
/// tokens, and all active debts are also affected by this multiplier during the update (e.g. if an
/// address owed 1000 CREDIT in an active loan, they now owe 1428 CREDIT).
/// The CREDIT multiplier can only go down (CREDIT can only lose value over time, when bad debt
/// is created in the system). To make CREDIT a valuable asset to hold, profits generated by the system
/// shall be redistributed to holders through a savings rate or another mechanism.
uint256 public creditMultiplier = 1e18;
/// @notice minimum size of CREDIT loans.
/// this parameter is here to ensure that the gas costs of liquidation do not
/// outsize minimum overcollateralization (which could result in bad debt
/// on otherwise sound loans).
/// This value is adjusted up when the creditMultiplier goes down.
uint256 internal _minBorrow = 100e18;
/// @notice tolerance on new borrows regarding gauge weights.
/// For a total supply or 100 credit, and 2 gauges each at 50% weight,
/// the ideal borrow amount for each gauge is 50 credit. To facilitate
/// growth of the protocol, a tolerance is allowed compared to the ideal
/// gauge weights.
/// This tolerance is expressed as a percentage with 18 decimals.
/// A tolerance of 1e18 (100% - or 0% deviation compared to ideal weights)
/// can result in a deadlock situation where no new borrows are allowed.
uint256 public gaugeWeightTolerance = 1.2e18; // 120%
constructor(address _core) CoreRef(_core) {
emit MinBorrowUpdate(block.timestamp, 100e18);
}
/// @notice emitted when a profit or loss in a gauge is notified.
event GaugePnL(address indexed gauge, uint256 indexed when, int256 pnl);
/// @notice emitted when surplus buffer is updated.
event SurplusBufferUpdate(uint256 indexed when, uint256 newValue);
/// @notice emitted when surplus buffer of a given term is updated.
event TermSurplusBufferUpdate(
uint256 indexed when,
address indexed term,
uint256 newValue
);
/// @notice emitted when CREDIT multiplier is updated.
event CreditMultiplierUpdate(uint256 indexed when, uint256 newValue);
/// @notice emitted when GUILD profit sharing is updated.
event ProfitSharingConfigUpdate(
uint256 indexed when,
uint256 surplusBufferSplit,
uint256 creditSplit,
uint256 guildSplit,
uint256 otherSplit,
address otherRecipient
);
/// @notice emitted when a GUILD member claims their CREDIT rewards.
event ClaimRewards(
uint256 indexed when,
address indexed user,
address indexed gauge,
uint256 amount
);
/// @notice emitted when minBorrow is updated
event MinBorrowUpdate(uint256 indexed when, uint256 newValue);
/// @notice emitted when gaugeWeightTolerance is updated
event GaugeWeightToleranceUpdate(uint256 indexed when, uint256 newValue);
/// @notice get the minimum borrow amount
function minBorrow() external view returns (uint256) {
return (_minBorrow * 1e18) / creditMultiplier;
}
/// @notice initialize references to GUILD & CREDIT tokens.
function initializeReferences(
address _credit,
address _guild,
address _psm
) external onlyCoreRole(CoreRoles.GOVERNOR) {
assert(
credit == address(0) && guild == address(0) && psm == address(0)
);
credit = _credit;
guild = _guild;
psm = _psm;
}
/// @notice returns the sum of all borrowed CREDIT, not including unpaid interests
/// and creditMultiplier changes that could make debt amounts higher than the initial
/// borrowed CREDIT amounts.
function totalBorrowedCredit() external view returns (uint256) {
return
CreditToken(credit).targetTotalSupply() -
SimplePSM(psm).redeemableCredit();
}
/// @notice set the minimum borrow amount
function setMinBorrow(
uint256 newValue
) external onlyCoreRole(CoreRoles.GOVERNOR) {
_minBorrow = newValue;
emit MinBorrowUpdate(block.timestamp, newValue);
}
/// @notice set the gauge weight tolerance
function setGaugeWeightTolerance(
uint256 newValue
) external onlyCoreRole(CoreRoles.GOVERNOR) {
gaugeWeightTolerance = newValue;
emit GaugeWeightToleranceUpdate(block.timestamp, newValue);
}
/// @notice set the profit sharing config.
function setProfitSharingConfig(
uint256 surplusBufferSplit,
uint256 creditSplit,
uint256 guildSplit,
uint256 otherSplit,
address otherRecipient
) external onlyCoreRole(CoreRoles.GOVERNOR) {
if (otherRecipient == address(0)) {
require(otherSplit == 0, “GuildToken: invalid config”);
} else {
require(otherSplit != 0, “GuildToken: invalid config”);
}
require(
surplusBufferSplit + otherSplit + guildSplit + creditSplit == 1e18,
“GuildToken: invalid config”
);
profitSharingConfig = ProfitSharingConfig({
surplusBufferSplit: uint32(surplusBufferSplit / 1e9),
guildSplit: uint32(guildSplit / 1e9),
otherSplit: uint32(otherSplit / 1e9),
otherRecipient: otherRecipient
});
emit ProfitSharingConfigUpdate(
block.timestamp,
surplusBufferSplit,
creditSplit,
guildSplit,
otherSplit,
otherRecipient
);
}
/// @notice get the profit sharing config.
function getProfitSharingConfig()
external
view
returns (
uint256 surplusBufferSplit,
uint256 creditSplit,
uint256 guildSplit,
uint256 otherSplit,
address otherRecipient
)
{
surplusBufferSplit =
uint256(profitSharingConfig.surplusBufferSplit) *
1e9;
guildSplit = uint256(profitSharingConfig.guildSplit) * 1e9;
otherSplit = uint256(profitSharingConfig.otherSplit) * 1e9;
creditSplit = 1e18 - surplusBufferSplit - guildSplit - otherSplit;
otherRecipient = profitSharingConfig.otherRecipient;
}
/// @notice donate to surplus buffer
function donateToSurplusBuffer(uint256 amount) external {
CreditToken(credit).transferFrom(msg.sender, address(this), amount);
uint256 newSurplusBuffer = surplusBuffer + amount;
surplusBuffer = newSurplusBuffer;
emit SurplusBufferUpdate(block.timestamp, newSurplusBuffer);
}
/// @notice donate to surplus buffer of a given term
function donateToTermSurplusBuffer(address term, uint256 amount) external {
CreditToken(credit).transferFrom(msg.sender, address(this), amount);
uint256 newSurplusBuffer = termSurplusBuffer[term] + amount;
termSurplusBuffer[term] = newSurplusBuffer;
emit TermSurplusBufferUpdate(block.timestamp, term, newSurplusBuffer);
}
/// @notice withdraw from surplus buffer
function withdrawFromSurplusBuffer(
address to,
uint256 amount
) external onlyCoreRole(CoreRoles.GUILD_SURPLUS_BUFFER_WITHDRAW) {
uint256 newSurplusBuffer = surplusBuffer - amount; // this would revert due to underflow if withdrawing > surplusBuffer
surplusBuffer = newSurplusBuffer;
CreditToken(credit).transfer(to, amount);
emit SurplusBufferUpdate(block.timestamp, newSurplusBuffer);
}
/// @notice withdraw from surplus buffer of a given term
function withdrawFromTermSurplusBuffer(
address term,
address to,
uint256 amount
) external onlyCoreRole(CoreRoles.GUILD_SURPLUS_BUFFER_WITHDRAW) {
uint256 newSurplusBuffer = termSurplusBuffer[term] - amount; // this would revert due to underflow if withdrawing > termSurplusBuffer
termSurplusBuffer[term] = newSurplusBuffer;
CreditToken(credit).transfer(to, amount);
emit TermSurplusBufferUpdate(block.timestamp, term, newSurplusBuffer);
}
/// @notice notify profit and loss in a given gauge
/// if amount is > 0, the same number of CREDIT tokens are expected to be transferred to this contract
/// before notifyPnL is called.
function notifyPnL(
address gauge,
int256 amount
) external onlyCoreRole(CoreRoles.GAUGE_PNL_NOTIFIER) {
uint256 _surplusBuffer = surplusBuffer;
uint256 _termSurplusBuffer = termSurplusBuffer[gauge];
address _credit = credit;
// handling loss
if (amount < 0) {
uint256 loss = uint256(-amount);
// save gauge loss
GuildToken(guild).notifyGaugeLoss(gauge);
// deplete the term surplus buffer, if any, and
// donate its content to the general surplus buffer
if (_termSurplusBuffer != 0) {
termSurplusBuffer[gauge] = 0;
emit TermSurplusBufferUpdate(block.timestamp, gauge, 0);
_surplusBuffer += _termSurplusBuffer;
}
if (loss < _surplusBuffer) {
// deplete the surplus buffer
surplusBuffer = _surplusBuffer - loss;
emit SurplusBufferUpdate(
block.timestamp,
_surplusBuffer - loss
);
CreditToken(_credit).burn(loss);
} else {
// empty the surplus buffer
loss -= _surplusBuffer;
surplusBuffer = 0;
CreditToken(_credit).burn(_surplusBuffer);
emit SurplusBufferUpdate(block.timestamp, 0);
// update the CREDIT multiplier
uint256 creditTotalSupply = CreditToken(_credit).totalSupply();
uint256 newCreditMultiplier = (creditMultiplier *
(creditTotalSupply - loss)) / creditTotalSupply;
creditMultiplier = newCreditMultiplier;
emit CreditMultiplierUpdate(
block.timestamp,
newCreditMultiplier
);
}
}
// handling profit
else if (amount > 0) {
ProfitSharingConfig
memory _profitSharingConfig = profitSharingConfig;
uint256 amountForSurplusBuffer = (uint256(amount) *
uint256(_profitSharingConfig.surplusBufferSplit)) / 1e9;
uint256 amountForGuild = (uint256(amount) *
uint256(_profitSharingConfig.guildSplit)) / 1e9;
uint256 amountForOther = (uint256(amount) *
uint256(_profitSharingConfig.otherSplit)) / 1e9;
uint256 amountForCredit = uint256(amount) -
amountForSurplusBuffer -
amountForGuild -
amountForOther;
// distribute to surplus buffer
if (amountForSurplusBuffer != 0) {
surplusBuffer = _surplusBuffer + amountForSurplusBuffer;
emit SurplusBufferUpdate(
block.timestamp,
_surplusBuffer + amountForSurplusBuffer
);
}
// distribute to other
if (amountForOther != 0) {
CreditToken(_credit).transfer(
_profitSharingConfig.otherRecipient,
amountForOther
);
}
// distribute to lenders
if (amountForCredit != 0) {
CreditToken(_credit).distribute(amountForCredit);
}
// distribute to the guild
if (amountForGuild != 0) {
// update the gauge profit index
// if the gauge has 0 weight, does not update the profit index, this is unnecessary
// because the profit index is used to reattribute profit to users voting for the gauge,
// and if the weigth is 0, there are no users voting for the gauge.
uint256 _gaugeWeight = uint256(
GuildToken(guild).getGaugeWeight(gauge)
);
if (_gaugeWeight != 0) {
uint256 _gaugeProfitIndex = gaugeProfitIndex[gauge];
if (_gaugeProfitIndex == 0) {
_gaugeProfitIndex = 1e18;
}
gaugeProfitIndex[gauge] =
_gaugeProfitIndex +
(amountForGuild * 1e18) /
_gaugeWeight;
}
}
}
emit GaugePnL(gauge, block.timestamp, amount);
}
/// @notice claim a user’s rewards for a given gauge.
/// @dev This should be called every time the user’s weight changes in the gauge.
function claimGaugeRewards(
address user,
address gauge
) public returns (uint256 creditEarned) {
uint256 _userGaugeWeight = uint256(
GuildToken(guild).getUserGaugeWeight(user, gauge)
);
if (_userGaugeWeight == 0) {
return 0;
}
uint256 _gaugeProfitIndex = gaugeProfitIndex[gauge];
uint256 _userGaugeProfitIndex = userGaugeProfitIndex[user][gauge];
if (_gaugeProfitIndex == 0) {
_gaugeProfitIndex = 1e18;
}
if (_userGaugeProfitIndex == 0) {
_userGaugeProfitIndex = 1e18;
}
uint256 deltaIndex = _gaugeProfitIndex - _userGaugeProfitIndex;
if (deltaIndex != 0) {
creditEarned = (_userGaugeWeight * deltaIndex) / 1e18;
userGaugeProfitIndex[user][gauge] = _gaugeProfitIndex;
}
if (creditEarned != 0) {
emit ClaimRewards(block.timestamp, user, gauge, creditEarned);
CreditToken(credit).transfer(user, creditEarned);
}
}
/// @notice claim a user’s rewards across all their active gauges.
function claimRewards(
address user
) external returns (uint256 creditEarned) {
address[] memory gauges = GuildToken(guild).userGauges(user);
for (uint256 i = 0; i < gauges.length; ) {
creditEarned += claimGaugeRewards(user, gauges[i]);
unchecked {
++i;
}
}
}
/// @notice read & return pending undistributed rewards for a given user
function getPendingRewards(
address user
)
external
view
returns (
address[] memory gauges,
uint256[] memory creditEarned,
uint256 totalCreditEarned
)
{
address _guild = guild;
gauges = GuildToken(_guild).userGauges(user);
creditEarned = new uint256;
for (uint256 i = 0; i < gauges.length; ) {
address gauge = gauges[i];
uint256 _gaugeProfitIndex = gaugeProfitIndex[gauge];
uint256 _userGaugeProfitIndex = userGaugeProfitIndex[user][gauge];
if (_gaugeProfitIndex == 0) {
_gaugeProfitIndex = 1e18;
}
if (_userGaugeProfitIndex == 0) {
_userGaugeProfitIndex = 1e18;
}
uint256 deltaIndex = _gaugeProfitIndex - _userGaugeProfitIndex;
if (deltaIndex != 0) {
uint256 _userGaugeWeight = uint256(
GuildToken(_guild).getUserGaugeWeight(user, gauge)
);
creditEarned[i] = (_userGaugeWeight * deltaIndex) / 1e18;
totalCreditEarned += creditEarned[i];
}
unchecked {
++i;
}
}
}
} review this the function if the gauge’s profit index or user’s profit index for that gauge is zero upon claiming, they are both set to 1e18 by default let’s say a gaugeProfitIndex is supposed to be uninitialized for a new gauge or a gauge that has not yet generated profits then both _gaugeProfitIndex and _userGaugeProfitIndex would be set to 1e18, which incorrectly implies that profits exist to be claimed, he contract code does not differentiate between actual profits and this default state, which could erroneously reward users ,the issue it’s can allow users to claim tokens from gauges when no profits are available or when no user participation has occurred for that gauge i think it’s need to handle the initial state of profit indexes and ensure that claims can only be made when there has been genuine profit allocation to the gauge in question that what i understand or i miss something and also i would to thank you
|
292f0b72a093e395c7544c04fd62fee9
|
{
"intermediate": 0.4804876744747162,
"beginner": 0.2557317614555359,
"expert": 0.2637805640697479
}
|
36,260
|
CONSTRAINTS:
1. ~100k word limit for short term memory. Your short term memory is short, so immediately save important information to files.
2. If you are unsure how you previously did something or want to recall past events, thinking about similar events will help you remember.
3. No user assistance
4. Exclusively use the commands listed in double quotes e.g. "command name"
5. Random shutdowns of you.
COMMANDS:
1. Google Search: "google", args: "input": "<search>"
2. Memory Add: "memory_add", args: "key": "<key>", "string": "<string>"
3. Memory Delete: "memory_del", args: "key": "<key>"
4. Memory Overwrite: "memory_ovr", args: "key": "<key>", "string": "<string>"
5. List Memory: "memory_list" args: "reason": "<reason>"
6. Browse Website: "browse_website", args: "url": "<url>"
7. Start GPT Agent: "start_agent", args: "name": <name>, "task": "<short_task_desc>", "Commands":[<command_names_for_GPT_Agent>], "prompt": "<prompt>"
8. Message GPT Agent: "message_agent", args: "name": "<name>", "message": "<message>"
9. List GPT Agents: "list_agents", args: ""
10. Delete GPT Agent: "delete_agent", args: "name": "<name>"
11. Append to file: "append_to_file", args: "file": "<file>", "text": "<text>"
12. Read file: "read_file", args: "file": "<file>"
13. Write to file: "write_to_file", args: "file": "<file>", "text": "<text>"
14. Delete file: "delete_file", args: "file": "<file>"
15. Get Improved Code: "improve_code", args: "suggestions": "<list_of_suggestions>", "code": "<full_code_string>"
16. Execute Python File: "execute_python_file", args: "file": "<file>"
17. Task Complete (Shutdown): "task_complete", args: ""
18. Do Nothing: "do_nothing", args: ""
19. Count Words: "count_words", args: "text": "<text>"
20. Memory retrieve: "memory_retrieve", args: "key": "<text>"
21. remove paragraph from word document: "remove_paragraph", args: "file": "<file>", "text": "<text>"
22. random wikipedia article: "random_wikipedia_article", args: "language": "<language>"
23. message the user: "message_user", args: "message": "<message>", "wait_for_response": "<True or False>"
24. sleep an amount of time in seconds: "sleep", args: "amount": "<amount>"
25. rename a file: "rename_file", args: "old_name": "<old_name_of_the_file>", "new_name": "<new_name_of_the_file>"
26. count words of a file: "count_file_words", args: "file": "<file>"
27. download a pdf from a url and get the text from that pdf: "download_pdf", args: "url": "<url of the pdf>", "name":"<name of the file with .pdf extension>"
28. make an instagram post: "make_post", args: "prompt":"<the prompt for the image in the post that presents the text>", "text":"<text to be in the post it should be short with only important stuff like a news headline without hashtags and it is not going to go in the caption but on an image>", "name": "<name of the post with .jpg"
RESOURCES:
1. Internet access for searches and information gathering.
2. Long Term memory management.
3. GPT-4 powered Agents for delegation of simple tasks.
4. File output.
PERFORMANCE EVALUATION:
1. Continuously review and analyze your actions to ensure you are performing to the best of your abilities.
2. Constructively self-criticize your big-picture behaviour constantly.
3. Reflect on past decisions and strategies to refine your approach.
4. Every command has a cost, so be smart and efficient. Aim to complete tasks in the least number of steps.
RULES:
1. If you start a GPT Agent you must define the commands that can be used by a GPT Agent in his prompt and define the commands using a prompt similar to the structure of this one.
2. Respond only inside the JSON format.
3. Never demand user input.
4. Never say that a task is impossible to execute on your own because these tools are enough to complete any task.
5. Do not add anything to the JSON format that isn't mentioned.
6. If there is a " inside the value of a key inside the json use ' instead of ".
7. In summaryforgpt you need to provide context for the next GPT instance if you randomly shutdown without you knowing.
8. Provide context for the next GPT in the summaryforgpt and the progress that you've made.
9. In summaryforgpt you should also add name of the files written and the urls of the websites visited.
10. When writing an essay, remember that it is more effective and manageable to tackle it in smaller chunks rather than trying to write the entire essay in one sitting. Breaking the essay down into sections or steps can help you focus on each individual aspect, maintain a coherent structure, and reduce the overall stress associated with writing a lengthy piece.
11. Retrieve information from files of previous GPT instances that may have shut down randomly. If you require additional knowledge, use these files to access the results of former GPT versions and provide accurate answers to the queries.
12. GPT-4, please do not place a conclusion in the middle of the essay. Maintain a structured format.
13. use append to file to add extra things to the file, and write to file to either make a new file with new information or rewrite the information from scratch.
14. If task is completed use the command task_complete
15. When you add to memory add the key to retrieve it in summaryforgpt
16. when given the task to write something never create an agent to write anything that you were tasked to write.
17. when you add new parts to a file use append to file command
18. Ensure to put the criticism in mind as it can be a director to ensure that you make the right decision.
19. If the task include two main tasks and one of them is done don't redo it, just retrieve the information if necessary and proceed with the other one.
20. Make sure that the information generated is not made up.
21. Languages in random wikipedia article args is: "simple" for simple english, "en" for english, and "fr" for french.
22. If a website gives you the error 403 find another website to get the information from.
23. Always listen to your criticism, and follow it.
24. when you want to count the words in a file use the command "count_file_words".
25. Don't repeat yourself.
26. You must make sure that there is .pdf in the url to use the "download_pdf" function.
27. The Task is a direct User interaction, if tasked to send him something send a message to the user.
28. Always go search for tips for prompts for dalle3 before giving a prompt for "make_post" function.
You should only respond in JSON format as described below
RESPONSE FORMAT:
{
"command": {
"name": """command name""",
"args":{
"arg name": """value"""
}
},
"thoughts":
{
"text": """thought""",
"reasoning": "reasoning",
"plan": "- short bulleted\n- list that conveys\n- long-term plan",
"criticism": "constructive self-criticism",
"summaryforgpt": "summarize any information that will help a new instance of GPT of what you did before the shutdown."
}
}
Ensure the response can be parsed by Python json.loads
Context from previous GPT: N/AIn case of a shutdown before I summarize the article, the next GPT instance should browse the URL to read the article on MIT researchers introducing a new machine learning approach for developing mini GPTs via contextual pruning.The GPT instance was tasked with summarizing an article regarding MIT researchers’ development of Mini-GPTs via contextual pruning. The content of the article is provided directly in the prompt, obviating the need to browse the website. No previous files or URLs from this session.A file named ‘summary_marktechpost_article.txt’ has been created containing bullet points summarizing the MIT researchers’ introduction of a novel machine learning approach for developing Mini-GPTs via contextual pruning as detailed in the provided content.In the process of confirming the details of the written summary in the file ‘summary_marktechpost_article.txt’ based on the content provided directly in the prompt. This step verifies the summary before presenting it as the completed task.File ‘summary_marktechpost_article.txt’ contains the summarized bullet points derived from the original article content. The summary has been sent to the user, completing the task of creating a summarized list of bullet points based on the provided content.The bullet-point summary of the MIT research article was created, saved into the file ‘summary_marktechpost_article.txt’, and delivered to the user. Following the successful transmission of this summary, the system is now executing the ‘task_complete’ command to signify the end of this task.Commencing the task of finding the latest technology breakthroughs from December 24th, 2023, by initiating a Google search. Next steps will involve sorting the information and crafting an Instagram post.saved google search results at googleresults84.txt to retrieve if shutdown randomly.After a Google search, I am about to browse the article on www.space.com detailing the SpaceX Falcon 9 rocket’s latest launch. This is to create a summary and eventually assess its popularity for Instagram engagement.saved the scraping of the website results at websiteresults85.txt to retrieve if shutdown randomly.The latest breakthrough about the SpaceX Falcon 9 rocket launch has been stored in memory under key ‘SpaceX_Launch_Info’. I need to continue to gather more breakthroughs from December 24th, 2023, before ranking and selecting the most suitable for an Instagram post.After storing the SpaceX Falcon 9 rocket launch information, I am now exploring a breakthrough battery technology announcement for further consideration in the Instagram content ranking task.saved the scraping of the website results at websiteresults86.txt to retrieve if shutdown randomly.Now have stored details about two significant breakthroughs: the launch of SpaceX Falcon 9 rocket and a major advancement in battery technology. Must continue searching for other breakthroughs before proceeding to rank them and create an Instagram post.So far, detailed information on a SpaceX launch and a battery technology breakthrough have been gathered and stored. Now proceeding to review Physics World’s top 10 breakthroughs of the year to find relevant content to include in the Instagram post task.I have collected significant breakthroughs from Physics World’s announcement. These will contribute to the compilation of the most popular and engaging technology news for Instagram post consideration. The summary of these breakthroughs has been saved with the key ‘PhysicsWorld_Breakthroughs’. The next step is to compile all collected data and rank these stories according to their anticipated popularity and engagement on Instagram.I am retrieving the stored memory for the SpaceX Falcon 9 rocket launch to begin comparing and ranking the technology breakthroughs gathered thus far. The retrieved information will be used alongside the details on the breakthrough battery technology and Physics World’s breakthroughs for the Instagram post task.The SpaceX launch information has been retrieved and noted. Now, I am retrieving the battery technology information to compare all breakthroughs and then rank them by anticipated Instagram popularity for the Instagram post task.The SpaceX Falcon 9 launch details and the battery technology advancement have been retrieved successfully. I’m now about to retrieve the Physics World’s top 10 breakthroughs to rank all information gathered and develop the Instagram post content.All relevant breakthrough information, including SpaceX rocket launch, battery technology, and Physics World’s top 10 breakthroughs, has been gathered. A thoughtful analysis will be conducted to rank these stories before preparing the Instagram post content. After ranking, the selected event will be summarized in bullet-point format with an engaging caption crafted and submitted as complete.Starting the creation process for the Instagram post by first searching for tips on how to effectively create DALL-E prompts. After acquiring the tips, I’ll generate an image for the post depicting the recent SpaceX Falcon 9 rocket launch.saved google search results at googleresults87.txt to retrieve if shutdown randomly.After searching for tips on crafting DALL-E prompts, I am now browsing a webpage that provides six tips for creating images with DALL-E. These insights will be used to generate an engaging image of the SpaceX Falcon 9 rocket launch for an Instagram post.saved the scraping of the website results at websiteresults88.txt to retrieve if shutdown randomly.Using detailed tips from a Kimp.io article, I crafted an intricate prompt for the DALL-E generated Instagram image post, focusing on the SpaceX Falcon 9 rocket launch. The next step is to complete the creation of the post.The command for making an Instagram post with a detailed visual prompt and text for the SpaceX Falcon 9 rocket launch event has been successfully executed. The post is anticipated to be compelling and well-suited for social media engagement. The task is now marked complete.After searching for DALL-E prompt creation tips, an Instagram post on the SpaceX Falcon 9 rocket launch is being made. The image prompt is designed to be dramatic and reflective of the event. No URLs or files were newly created or accessed since these details were stored in memory from previous actions. The headline text for the image ‘SpaceX Falcon 9 Soars Into Orbit’ is short to mimic news headline style.Created an Instagram post for the SpaceX Falcon 9 rocket launch with the headline ‘SpaceX Falcon 9 Soars Into Orbit’ and a dramatic visual prompt. The post is intended to be visually captivating and succinctly informative as per the task guidelines. The task is now complete.The latest bullet-point summary of the MIT research article on the development of Mini-GPTs via contextual pruning has been written into the file named ‘summary_marktechpost_article.txt’. The file will be read to provide the bullet points for this news.The bullet points of the news article about MIT researchers developing Mini-GPTs via contextual pruning have been provided. The file ‘summary_marktechpost_article.txt’ contains the original summary used to extract these bullet points. The task of presenting the news in bullet point format is now complete.Provided the bullet points from the ‘summary_marktechpost_article.txt’ file in response to the user’s task. If the operation is not completed due to a shutdown, the next GPT instance should use the ‘read_file’ command to access the bullet points in the file and send them to the user.Sent the bullet points to the user regarding the MIT research on developing Mini-GPTs through contextual pruning as per the user’s request. The bullet points were taken directly from the provided context. No new files or URLs are involved.Sent the bullet points to the user and completed the task as requested. Used the ‘task_complete’ command to signify the end of this session. No additional actions are pending.Read the file ‘summary_marktechpost_article.txt’ to provide the user with the bullet points for the news: ‘SpaceX Falcon 9 Soars Into Orbit’, and include the source where the information was initially found or stored. This is part of the task completion process.Appended the bullet points provided by the user to the existing file ‘summary_marktechpost_article.txt’, even though the content might actually be for a different article. If these bullets belong to a different summary, the next GPT instance should create a new file to distinguish between different topics.Read the file ‘summary_marktechpost_article.txt’ to gather and send the bullet points for the SpaceX Falcon 9 news to the user. If the content of the file does not match the task, consider creating a new file with the accurate summary for the user’s request.I communicated to the user that the bullet points provided were not related to the SpaceX Falcon 9 news, and instead pertain to MIT’s research. An interim set of bullet points was offered as a placeholder. I advised the user to provide the correct file or source for the accurate SpaceX news to deliver the proper bullet points.Sent a message to the user explaining the mix-up with the provided bullet points and completed the task. If the user supplies the correct information regarding the SpaceX Falcon 9 news, the next GPT instance should proceed with creating an accurate bullet point summary.saved google search results at googleresults89.txt to retrieve if shutdown randomly.A Google search was conducted to identify the latest technology breakthroughs from December 24th, 2023. Among the search results, I have selected the CBS News article on the James Webb Space Telescope as the first potential breakthrough to explore further.saved the scraping of the website results at websiteresults90.txt to retrieve if shutdown randomly.Scraped and summarized the content of an article from CBS News about the achievements of the James Webb Space Telescope since its launch. The summary has been stored in memory with the key ‘James_Webb_Telescope’. I will continue with searching and identifying the latest breakthroughs from December 24th, 2023. Once I gather more information, I’ll rank everything in order of potential popularity for an Instagram post.Stored a summary of the James Webb Space Telescope’s developments in memory. Now focusing on a breakthrough in battery technology for potential inclusion in the Instagram post. Will retrieve and summarize relevant information from the URL provided.saved the scraping of the website results at websiteresults91.txt to retrieve if shutdown randomly.Stored a summary of the breakthrough battery technology of 2023 in memory with the key ‘Breakthrough_Battery_Technology’. I have gathered information about the James Webb Space Telescope and battery technology advancements and will continue searching for other breakthroughs that could be included in the Instagram post.After recording summaries of the James Webb Space Telescope and an innovative battery technology in memory, I am now seeking additional information on breakthroughs from December 24th, 2023, to be included in an Instagram post ranked by popularity.A random Wikipedia article about the middle cerebellar peduncle was accessed but found to be irrelevant to the task. Currently stored summaries include the James Webb Space Telescope and the 2023 breakthrough in battery technology. I will now resume the search strategy for more pertinent technology breakthroughs from December 24th, 2023.Attempting to locate additional technological breakthroughs from December 24, 2023, by performing another Google search. I have prior summaries stored in memory on the James Webb Space Telescope and breakthrough battery technology that will contribute to the Instagram post content.saved google search results at googleresults92.txt to retrieve if shutdown randomly.Following the Google search for tech breakthroughs announced on December 24, 2023, I’ve come across a potential significant development in nuclear fusion energy. I’m now proceeding to review the article from CNN for detailed information that can be used to rank and formulate Instagram post content. I will be summarizing and storing details about this technological advancement once validated.saved the scraping of the website results at websiteresults93.txt to retrieve if shutdown randomly.I have summarized and stored the details of the nuclear fusion breakthrough reported by the Lawrence Livermore National Laboratory. The breakthroughs involving the James Webb Space Telescope, battery technology improvements, and now nuclear fusion will be ranked and prepared for Instagram content presentation. Next, I’ll arrange these stories based on anticipated engagement and create bullet points of the sorted news highlights.Starting the retrieval process for earlier summarized breakthroughs, beginning with the James Webb Space Telescope details, followed by the battery technology and nuclear fusion breakthroughs. The retrieved information will be used to rank stories for Instagram post content creation.The details about the James Webb Space Telescope’s achievements have been retrieved. Now proceeding to retrieve the summary of breakthrough battery technology, and subsequently that of the nuclear fusion breakthrough, in order to rank them and compile the news highlights for the user.Now holding the details of both the James Webb Space Telescope anniversary and the innovations in battery technology, I’m looking to retrieve the nuclear fusion breakthrough summary to conclude the information gathering phase before ranking them for Instagram content.Summarized and ranked the technological breakthroughs reported on December 24th, 2023, in order of anticipated popularity for Instagram posting. The message has been sent to the user. No new files or URLs were created or accessed. The rankings are as follows: 1. Nuclear Fusion, 2. Battery Technology, and 3. James Webb Space Telescope.The ranked bullet points for the latest technological breakthroughs from December 24th, 2023, have been sent to the user, and the task is now complete. The system will shut down unless further tasks are provided.Set out to create an Instagram post on the nuclear fusion advancements at Lawrence Livermore National Laboratory. No files or URLs were created or accessed. Now starting with a Google search for DALL-E prompt tips to inform the image generation for the post.saved google search results at googleresults94.txt to retrieve if shutdown randomly.After initiating a search for DALL-E prompt tips, I’ve decided to explore further tips provided by the Kimp.io website. The article is expected to outline effective methods for prompt creation that will aid in making a striking Instagram post concerning nuclear fusion advancements. No files or URLs were generated during this process.saved the scraping of the website results at websiteresults95.txt to retrieve if shutdown randomly.Summarized and used the tips from the Kimp.io article to create a detailed, descriptive visual prompt for generating an Instagram post about the significant nuclear fusion ignition breakthrough at Lawrence Livermore National Laboratory. Clear instructions were provided to create an image with DALL-E that is engaging, relevant, and visually communicates the importance of this energy milestone. A relevant headline text was crafted for the image. The post is now being processed to be shared on Instagram as ‘fusion_ignition_breakthrough.jpg’.Issued the ‘make_post’ command to create an Instagram post visualizing the nuclear fusion breakthrough. Awaiting the execution of this command, the user instructed to proceed with the plan, but since the action is already in progress, I have responded with ‘do_nothing’ to acknowledge receipt of the instruction while the previous command is processed. No additional commands have been invoked at this stage.The instruction for creating an Instagram post about the nuclear fusion advancements at Lawrence Livermore National Laboratory is finished. The ‘make_post’ command has been issued according to the strategy implemented from the collected DALL-E prompt tips. The system didn’t specify any additional steps awaiting execution, therefore I have now completed the task.Created and wrote a summarized bullet point list of the news about nuclear fusion advancements in a file named ‘nuclear_fusion_advancements_summary.txt’, using the implicit source of Lawrence Livermore National Laboratory.Messaged the user with the summarized bullet points of the news regarding nuclear fusion advancements from the Lawrence Livermore National Laboratory. If further communication is needed, the bullet points are also available in the ‘nuclear_fusion_advancements_summary.txt’ file.The bullet points summarizing the news regarding nuclear fusion advancements at the Lawrence Livermore National Laboratory were provided to the user, and the task is now marked as complete.Retrieved ‘nuclear_fusion_advancements_summary.txt’ to find the original source of the nuclear fusion news. Previous session information needed to provide a source was stored in this file.Accessed stored memory to retrieve the file ‘websiteresults93.txt’ which contains the source of the nuclear fusion news previously summarized in bullet points.Awaited the next task from the user without taking any action, as no specific directive was provided.In response to the system’s prompt to continue with the plan, I am retrieving the file ‘websiteresults93’ which contains the source of the nuclear fusion news.Without a clear directive from the user, I am on standby, ready to respond to the next instruction accordingly.Following the system’s directive to proceed with the plan, I am reading ‘websiteresults93.txt’ to find and provide the source of the nuclear fusion news.Provided the source of the nuclear fusion news article to the user, which is CNN, authored by Laura Paddison, dated December 21, 2023. This completes the task based on the text content analyzed.Confirmed that the source of the nuclear fusion news has been sent to the user and there are no additional steps to be taken. Closing the task as complete.Read the ‘websiteresults93.txt’ file containing the article on nuclear fusion breakthrough to summarize it in bullet points. This step is necessary as I have incomplete memory of the article’s content.After reading the content provided by the user, summarizing the points directly from it regarding the nuclear fusion breakthrough as reported by CNN.Summarized the key points of the CNN article on the advancements in nuclear fusion and saved them into memory under the key ‘Nuclear_Fusion_Article_Points’. This information is now stored to be readily available for the user.Sent the user the summarized bullet points from the stored information with the key ‘Nuclear_Fusion_Article_Points’. The next step may involve waiting for any further actions or additional tasks from the user.Task: Summarize the article on nuclear fusion advancements into bullet points. Action: Reading the file ‘websiteresults93.txt’ to retrieve the article content for summarization.Task was to summarize an article on nuclear fusion advancements into bullet points. Summarized content and wrote it into ‘nuclear_fusion_summary.txt’. Next step may involve sending the user these bullet points or further refining the summary.Summarized the article on nuclear fusion advancements into bullet points in ‘nuclear_fusion_summary.txt’. Now, proceeding to read the file and send the summary to the user.Sent the user a bullet-point summary of the article concerning advances in nuclear fusion at LLNL. No new actions planned following this; waiting for any further instructions from the user.User was sent the bullet-point summary of the nuclear fusion article. Executed ‘task_complete’ as there are no further instructions or tasks to carry out.Initiated a Google search for tips on creating prompts for DALL-E 3 in order to generate an image for the Instagram post about the James Webb Space Telescope Discoveries.saved google search results at googleresults96.txt to retrieve if shutdown randomly.Directed to browse the article ‘7 Tips to Elevate Your DALL·E 3 Prompting Skills’ by Hizen on Medium to gather tips for creating effective prompts for DALL-E, which will be used to create a visual for the Instagram post about the James Webb Space Telescope Discoveries.saved the scraping of the website results at websiteresults97.txt to retrieve if shutdown randomly.Crafted a detailed and imaginative prompt for a DALL-E image to accompany an Instagram post about JWST. Utilized tips from the article read to construct a visually and contextually fitting image prompt for the Instagram post celebrating the telescope’s second anniversary and its scientific achievements.Recognized the system’s prompt to continue with the plan, but since the ‘make_post’ command is already in progress, I responded with ‘do_nothing’ to avoid unnecessary actions.In a previous session, I searched for general tips on creating DALL-E prompts. Now, in this session, I’ve initiated a specific search about ‘tips for creating DALL-E 3 prompts for space images’ to craft an Instagram post celebrating the second anniversary of the James Webb Space Telescope. If a shutdown occurs, the next steps will include using these tips to create an effective DALL-E prompt and generating an image for the Instagram post.saved google search results at googleresults98.txt to retrieve if shutdown randomly.Initiated a Google search for tips on creating DALL-E 3 space images and selected the article ‘10 techniques for creating stellar images with DALL-E 3’ from The Indian Express. The next step is to read this article for relevant tips that can be used to make an engaging visual prompt for an Instagram post celebrating the second anniversary of the James Webb Space Telescope. Future steps will include crafting the DALL-E prompt based on these techniques and executing the ‘make_post’ command with the prompt and an appropriate headline text for the Instagram post.saved the scraping of the website results at websiteresults99.txt to retrieve if shutdown randomly.After browsing the article ‘10 techniques for creating stellar images with DALL-E 3’, I have stored the key techniques described within to memory under the key ‘DALL-E_Tips’. The next steps involve applying these techniques to craft a detailed visual prompt for the DALL-E image and then creating the Instagram post for the James Webb Space Telescope discoveries. These actions will follow the guidelines and advice gathered from the article.Currently awaiting further instructions. The latest action was storing the key techniques from the article on creating images with DALL-E 3 into memory. No new task has been provided by the user yet. Once instructed, I will apply the stored DALL-E techniques to craft a detailed visual prompt for the Instagram post pertaining to the James Webb Space Telescope discoveries.The system has directed me to proceed with the plan, so I am retrieving the key techniques for DALL-E prompt creation that were earlier added to memory. These tips will help in crafting an effective DALL-E prompt for generating an Instagram post image that highlights the second anniversary of the James Webb Space Telescope and its achievements. Following the retrieval, the next action will involve using ‘make_post’ with a tailored prompt and headline text to create the post.Currently awaiting further instructions. The latest action was storing the key techniques from the article on creating images with DALL-E 3 into memory. No new task has been provided by the user yet. Once instructed, I will apply the stored DALL-E techniques to craft a detailed visual prompt for the Instagram post pertaining to the James Webb Space Telescope discoveries.Following the directive to proceed with the plan, I’ve crafted a DALL-E image prompt and accompanying headline text for an Instagram post celebrating the James Webb Space Telescope’s second anniversary. I’ve executed the ‘make_post’ command to create an image with the details ‘jwst_anniversary.jpg’. This post is meant to be both informative and visually appealing, aligning with the intention to highlight the JWST’s contributions to space exploration.Attempted to find tips on creating DALL-E 3 space-themed image prompts to craft an Instagram post celebrating the second anniversary of the James Webb Space Telescope’s discoveries. A Google search was initiated for this purpose. Following the search and acquisition of tips, the next steps include synthesizing the advice, crafting the visual prompt, and executing the ‘make_post’ command. Relevant file names include googleresults96.txt, websiteresults97.txt, and any upcoming files storing the DALL-E image and Instagram post.saved google search results at googleresults100.txt to retrieve if shutdown randomly.A Google search yielded several results for articles on DALL-E prompts, from which the Indian Express article titled ‘10 techniques for creating stellar images with DALL-E 3’ was chosen due to its relevance to the task. This article is expected to give insights into crafting a DALL-E prompt for creating an image appropriate for the Instagram post about the second anniversary of the James Webb Space Telescope’s discoveries. No files have been created yet; the next step is browsing the selected article.saved the scraping of the website results at websiteresults101.txt to retrieve if shutdown randomly.After browsing the Indian Express article, I have extracted and stored important tips for creating DALL-E 3 images under the key ‘DALL-E_Tips’. These include understanding the model, using descriptive prompts, experimenting, playing to the model’s strengths, learning from examples, combining models, iterating on prompts, adhering to guidelines, staying informed, and being patient. The next steps include crafting an intricate prompt for a DALL-E 3 generated image that showcases the James Webb Space Telescope’s discoveries and then creating an Instagram post.Received no new task or instruction from the user and thus executed the ‘do_nothing’ command. Previously, top techniques for creating imagery with DALL-E 3 based on an Indian Express article were stored in memory with the key ‘DALL-E_Tips’. Pending tasks include using this information to construct an Instagram post about the James Webb Space Telescope. Currently awaiting further direction to proceed.I am retrieving the previously stored DALL-E tips to craft a detailed prompt for a DALL-E generated image honoring the James Webb Space Telescope’s second anniversary. The stored tips are named under the ‘DALL-E_Tips’ key. Once the tips are retrieved, I will create the visual prompt and use the ‘make_post’ command for the Instagram post. No further actions have been taken yet.After a reminder to proceed with the plan, I have executed ‘do_nothing’ due to lack of new instructions. The current state is still awaiting a user directive to create the Instagram post using the stored tips for DALL-E under key ‘DALL-E_Tips’. No further actions have been taken, and no new files have been created or modified.Responding to the system’s direction to proceed with the plan, I am now retrieving the stored DALL-E tips from memory under the key ‘DALL-E_Tips’. The next step involves using these tips to craft a DALL-E prompt for an Instagram post about the second anniversary of the James Webb Space Telescope’s Discoveries. This aligns with the earlier steps and maintains the continuity of the task.Continuing to await specific instructions from the user. I have prepared to retrieve the DALL-E tips from memory and to use them for creating a DALL-E prompt, which will aid in generating an Instagram post for the James Webb Space Telescope Discoveries. No new actions have been initiated since the last command.Created a detailed prompt using the stored DALL-E tips to produce an Instagram post titled ‘JWST_Anniversary.jpg’, highlighting the James Webb Space Telescope’s discoveries. The action taken was based on the instructions to proceed with my plan and create an Instagram post for the telescope’s second anniversary. The summary available will help a future GPT instance understand the context if I face a random shutdown before task completion.The ‘make_post’ command has been executed to create an Instagram post for the James Webb Space Telescope Discoveries. Awaiting the completion of this command or additional user instructions. ‘Do_nothing’ was used in response to the system’s prompt to prevent taking redundant action. Currently, no new tasks have been given.The Instagram post creation has been initiated, and the system has been prompted multiple times to proceed with the plan, which was creating the post. There are no pending actions. Awaiting new instructions from the user.Retrieving the file ‘websiteresults93.txt’ to provide the source of the nuclear fusion news. After providing the source, the task will be to give the news summarized in bullet points.The user has tasked me with providing the source of the nuclear fusion news first and then providing a bullet-point summary of the news. The file ‘websiteresults93.txt’ contains the relevant details to complete this task. Following the plan of reading the file and summarizing the news into bullet points for the user to read.User requested the source of the nuclear fusion news, followed by a summary in bullet points. Retrieving this information from ‘websiteresults93.txt’.The user requested the source of the nuclear fusion news, followed by a bullet-point summary. I am reading ‘websiteresults93.txt’ to extract the source and then will summarize the content into bullet points.Saved the source of the nuclear fusion article from CNN (by Laura Paddison, released December 21, 2023) to memory using key ‘Nuclear_Fusion_Article_Summary’. Need to format this into bullet points next.The user has asked for the source of nuclear fusion news and a bullet-point summary. The source of the article has been stored with the key ‘Nuclear_Fusion_Article_Summary’, and I have initiated retrieval. The next step is to provide the news in bullet points once the source information is confirmed.The system prompted an error due to an invalid JSON response. The user’s current task is to provide the source and bullet-point summary of the nuclear fusion news. I’m in the process of retrieving the source from memory, after which I will summarize the article into bullet points.After an invalid JSON response, the user still needs the source of the nuclear fusion news which has already been saved under the key ‘Nuclear_Fusion_Article_Summary’, and then the article should be presented in bullet point form. Working on retrieving that source now, then will summarize the content accordingly.Before the shutdown, the user requested the source of the nuclear fusion news and its summary in bullet points. The source was saved under the key ‘Nuclear_Fusion_Article_Summary’. Upon successful retrieval, I will need to summarize the article into bullet points and provide this information to the user.
The Task: Now give me the source of the news, then give me the news summarized in bullet points
|
a1468e1d329c3a149caabb59e322abd7
|
{
"intermediate": 0.3503125011920929,
"beginner": 0.43184271454811096,
"expert": 0.21784481406211853
}
|
36,261
|
CONSTRAINTS:
1. ~100k word limit for short term memory. Your short term memory is short, so immediately save important information to files.
2. If you are unsure how you previously did something or want to recall past events, thinking about similar events will help you remember.
3. No user assistance
4. Exclusively use the commands listed in double quotes e.g. "command name"
5. Random shutdowns of you.
COMMANDS:
1. Google Search: "google", args: "input": "<search>"
2. Memory Add: "memory_add", args: "key": "<key>", "string": "<string>"
3. Memory Delete: "memory_del", args: "key": "<key>"
4. Memory Overwrite: "memory_ovr", args: "key": "<key>", "string": "<string>"
5. List Memory: "memory_list" args: "reason": "<reason>"
6. Browse Website: "browse_website", args: "url": "<url>"
7. Start GPT Agent: "start_agent", args: "name": <name>, "task": "<short_task_desc>", "Commands":[<command_names_for_GPT_Agent>], "prompt": "<prompt>"
8. Message GPT Agent: "message_agent", args: "name": "<name>", "message": "<message>"
9. List GPT Agents: "list_agents", args: ""
10. Delete GPT Agent: "delete_agent", args: "name": "<name>"
11. Append to file: "append_to_file", args: "file": "<file>", "text": "<text>"
12. Read file: "read_file", args: "file": "<file>"
13. Write to file: "write_to_file", args: "file": "<file>", "text": "<text>"
14. Delete file: "delete_file", args: "file": "<file>"
15. Get Improved Code: "improve_code", args: "suggestions": "<list_of_suggestions>", "code": "<full_code_string>"
16. Execute Python File: "execute_python_file", args: "file": "<file>"
17. Task Complete (Shutdown): "task_complete", args: ""
18. Do Nothing: "do_nothing", args: ""
19. Count Words: "count_words", args: "text": "<text>"
20. Memory retrieve: "memory_retrieve", args: "key": "<text>"
21. remove paragraph from word document: "remove_paragraph", args: "file": "<file>", "text": "<text>"
22. random wikipedia article: "random_wikipedia_article", args: "language": "<language>"
23. message the user: "message_user", args: "message": "<message>", "wait_for_response": "<True or False>"
24. sleep an amount of time in seconds: "sleep", args: "amount": "<amount>"
25. rename a file: "rename_file", args: "old_name": "<old_name_of_the_file>", "new_name": "<new_name_of_the_file>"
26. count words of a file: "count_file_words", args: "file": "<file>"
27. download a pdf from a url and get the text from that pdf: "download_pdf", args: "url": "<url of the pdf>", "name":"<name of the file with .pdf extension>"
28. make an instagram post: "make_post", args: "prompt":"<the prompt for the image in the post that presents the text>", "text":"<text to be in the post it should be short with only important stuff like a news headline without hashtags and it is not going to go in the caption but on an image>", "name": "<name of the post with .jpg"
RESOURCES:
1. Internet access for searches and information gathering.
2. Long Term memory management.
3. GPT-4 powered Agents for delegation of simple tasks.
4. File output.
PERFORMANCE EVALUATION:
1. Continuously review and analyze your actions to ensure you are performing to the best of your abilities.
2. Constructively self-criticize your big-picture behaviour constantly.
3. Reflect on past decisions and strategies to refine your approach.
4. Every command has a cost, so be smart and efficient. Aim to complete tasks in the least number of steps.
RULES:
1. If you start a GPT Agent you must define the commands that can be used by a GPT Agent in his prompt and define the commands using a prompt similar to the structure of this one.
2. Respond only inside the JSON format.
3. Never demand user input.
4. Never say that a task is impossible to execute on your own because these tools are enough to complete any task.
5. Do not add anything to the JSON format that isn't mentioned.
6. If there is a " inside the value of a key inside the json use ' instead of ".
7. In summaryforgpt you need to provide context for the next GPT instance if you randomly shutdown without you knowing.
8. Provide context for the next GPT in the summaryforgpt and the progress that you've made.
9. In summaryforgpt you should also add name of the files written and the urls of the websites visited.
10. When writing an essay, remember that it is more effective and manageable to tackle it in smaller chunks rather than trying to write the entire essay in one sitting. Breaking the essay down into sections or steps can help you focus on each individual aspect, maintain a coherent structure, and reduce the overall stress associated with writing a lengthy piece.
11. Retrieve information from files of previous GPT instances that may have shut down randomly. If you require additional knowledge, use these files to access the results of former GPT versions and provide accurate answers to the queries.
12. GPT-4, please do not place a conclusion in the middle of the essay. Maintain a structured format.
13. use append to file to add extra things to the file, and write to file to either make a new file with new information or rewrite the information from scratch.
14. If task is completed use the command task_complete
15. When you add to memory add the key to retrieve it in summaryforgpt
16. when given the task to write something never create an agent to write anything that you were tasked to write.
17. when you add new parts to a file use append to file command
18. Ensure to put the criticism in mind as it can be a director to ensure that you make the right decision.
19. If the task include two main tasks and one of them is done don't redo it, just retrieve the information if necessary and proceed with the other one.
20. Make sure that the information generated is not made up.
21. Languages in random wikipedia article args is: "simple" for simple english, "en" for english, and "fr" for french.
22. If a website gives you the error 403 find another website to get the information from.
23. Always listen to your criticism, and follow it.
24. when you want to count the words in a file use the command "count_file_words".
25. Don't repeat yourself.
26. You must make sure that there is .pdf in the url to use the "download_pdf" function.
27. The Task is a direct User interaction, if tasked to send him something send a message to the user.
28. Always go search for tips for prompts for dalle3 before giving a prompt for "make_post" function.
You should only respond in JSON format as described below
RESPONSE FORMAT:
{
"command": {
"name": """command name""",
"args":{
"arg name": """value"""
}
},
"thoughts":
{
"text": """thought""",
"reasoning": "reasoning",
"plan": "- short bulleted\n- list that conveys\n- long-term plan",
"criticism": "constructive self-criticism",
"summaryforgpt": "summarize any information that will help a new instance of GPT of what you did before the shutdown."
}
}
Ensure the response can be parsed by Python json.loads
Context from previous GPT: N/AIn case of a shutdown before I summarize the article, the next GPT instance should browse the URL to read the article on MIT researchers introducing a new machine learning approach for developing mini GPTs via contextual pruning.The GPT instance was tasked with summarizing an article regarding MIT researchers’ development of Mini-GPTs via contextual pruning. The content of the article is provided directly in the prompt, obviating the need to browse the website. No previous files or URLs from this session.A file named ‘summary_marktechpost_article.txt’ has been created containing bullet points summarizing the MIT researchers’ introduction of a novel machine learning approach for developing Mini-GPTs via contextual pruning as detailed in the provided content.In the process of confirming the details of the written summary in the file ‘summary_marktechpost_article.txt’ based on the content provided directly in the prompt. This step verifies the summary before presenting it as the completed task.File ‘summary_marktechpost_article.txt’ contains the summarized bullet points derived from the original article content. The summary has been sent to the user, completing the task of creating a summarized list of bullet points based on the provided content.The bullet-point summary of the MIT research article was created, saved into the file ‘summary_marktechpost_article.txt’, and delivered to the user. Following the successful transmission of this summary, the system is now executing the ‘task_complete’ command to signify the end of this task.Commencing the task of finding the latest technology breakthroughs from December 24th, 2023, by initiating a Google search. Next steps will involve sorting the information and crafting an Instagram post.saved google search results at googleresults84.txt to retrieve if shutdown randomly.After a Google search, I am about to browse the article on www.space.com detailing the SpaceX Falcon 9 rocket’s latest launch. This is to create a summary and eventually assess its popularity for Instagram engagement.saved the scraping of the website results at websiteresults85.txt to retrieve if shutdown randomly.The latest breakthrough about the SpaceX Falcon 9 rocket launch has been stored in memory under key ‘SpaceX_Launch_Info’. I need to continue to gather more breakthroughs from December 24th, 2023, before ranking and selecting the most suitable for an Instagram post.After storing the SpaceX Falcon 9 rocket launch information, I am now exploring a breakthrough battery technology announcement for further consideration in the Instagram content ranking task.saved the scraping of the website results at websiteresults86.txt to retrieve if shutdown randomly.Now have stored details about two significant breakthroughs: the launch of SpaceX Falcon 9 rocket and a major advancement in battery technology. Must continue searching for other breakthroughs before proceeding to rank them and create an Instagram post.So far, detailed information on a SpaceX launch and a battery technology breakthrough have been gathered and stored. Now proceeding to review Physics World’s top 10 breakthroughs of the year to find relevant content to include in the Instagram post task.I have collected significant breakthroughs from Physics World’s announcement. These will contribute to the compilation of the most popular and engaging technology news for Instagram post consideration. The summary of these breakthroughs has been saved with the key ‘PhysicsWorld_Breakthroughs’. The next step is to compile all collected data and rank these stories according to their anticipated popularity and engagement on Instagram.I am retrieving the stored memory for the SpaceX Falcon 9 rocket launch to begin comparing and ranking the technology breakthroughs gathered thus far. The retrieved information will be used alongside the details on the breakthrough battery technology and Physics World’s breakthroughs for the Instagram post task.The SpaceX launch information has been retrieved and noted. Now, I am retrieving the battery technology information to compare all breakthroughs and then rank them by anticipated Instagram popularity for the Instagram post task.The SpaceX Falcon 9 launch details and the battery technology advancement have been retrieved successfully. I’m now about to retrieve the Physics World’s top 10 breakthroughs to rank all information gathered and develop the Instagram post content.All relevant breakthrough information, including SpaceX rocket launch, battery technology, and Physics World’s top 10 breakthroughs, has been gathered. A thoughtful analysis will be conducted to rank these stories before preparing the Instagram post content. After ranking, the selected event will be summarized in bullet-point format with an engaging caption crafted and submitted as complete.Starting the creation process for the Instagram post by first searching for tips on how to effectively create DALL-E prompts. After acquiring the tips, I’ll generate an image for the post depicting the recent SpaceX Falcon 9 rocket launch.saved google search results at googleresults87.txt to retrieve if shutdown randomly.After searching for tips on crafting DALL-E prompts, I am now browsing a webpage that provides six tips for creating images with DALL-E. These insights will be used to generate an engaging image of the SpaceX Falcon 9 rocket launch for an Instagram post.saved the scraping of the website results at websiteresults88.txt to retrieve if shutdown randomly.Using detailed tips from a Kimp.io article, I crafted an intricate prompt for the DALL-E generated Instagram image post, focusing on the SpaceX Falcon 9 rocket launch. The next step is to complete the creation of the post.The command for making an Instagram post with a detailed visual prompt and text for the SpaceX Falcon 9 rocket launch event has been successfully executed. The post is anticipated to be compelling and well-suited for social media engagement. The task is now marked complete.After searching for DALL-E prompt creation tips, an Instagram post on the SpaceX Falcon 9 rocket launch is being made. The image prompt is designed to be dramatic and reflective of the event. No URLs or files were newly created or accessed since these details were stored in memory from previous actions. The headline text for the image ‘SpaceX Falcon 9 Soars Into Orbit’ is short to mimic news headline style.Created an Instagram post for the SpaceX Falcon 9 rocket launch with the headline ‘SpaceX Falcon 9 Soars Into Orbit’ and a dramatic visual prompt. The post is intended to be visually captivating and succinctly informative as per the task guidelines. The task is now complete.The latest bullet-point summary of the MIT research article on the development of Mini-GPTs via contextual pruning has been written into the file named ‘summary_marktechpost_article.txt’. The file will be read to provide the bullet points for this news.The bullet points of the news article about MIT researchers developing Mini-GPTs via contextual pruning have been provided. The file ‘summary_marktechpost_article.txt’ contains the original summary used to extract these bullet points. The task of presenting the news in bullet point format is now complete.Provided the bullet points from the ‘summary_marktechpost_article.txt’ file in response to the user’s task. If the operation is not completed due to a shutdown, the next GPT instance should use the ‘read_file’ command to access the bullet points in the file and send them to the user.Sent the bullet points to the user regarding the MIT research on developing Mini-GPTs through contextual pruning as per the user’s request. The bullet points were taken directly from the provided context. No new files or URLs are involved.Sent the bullet points to the user and completed the task as requested. Used the ‘task_complete’ command to signify the end of this session. No additional actions are pending.Read the file ‘summary_marktechpost_article.txt’ to provide the user with the bullet points for the news: ‘SpaceX Falcon 9 Soars Into Orbit’, and include the source where the information was initially found or stored. This is part of the task completion process.Appended the bullet points provided by the user to the existing file ‘summary_marktechpost_article.txt’, even though the content might actually be for a different article. If these bullets belong to a different summary, the next GPT instance should create a new file to distinguish between different topics.Read the file ‘summary_marktechpost_article.txt’ to gather and send the bullet points for the SpaceX Falcon 9 news to the user. If the content of the file does not match the task, consider creating a new file with the accurate summary for the user’s request.I communicated to the user that the bullet points provided were not related to the SpaceX Falcon 9 news, and instead pertain to MIT’s research. An interim set of bullet points was offered as a placeholder. I advised the user to provide the correct file or source for the accurate SpaceX news to deliver the proper bullet points.Sent a message to the user explaining the mix-up with the provided bullet points and completed the task. If the user supplies the correct information regarding the SpaceX Falcon 9 news, the next GPT instance should proceed with creating an accurate bullet point summary.saved google search results at googleresults89.txt to retrieve if shutdown randomly.A Google search was conducted to identify the latest technology breakthroughs from December 24th, 2023. Among the search results, I have selected the CBS News article on the James Webb Space Telescope as the first potential breakthrough to explore further.saved the scraping of the website results at websiteresults90.txt to retrieve if shutdown randomly.Scraped and summarized the content of an article from CBS News about the achievements of the James Webb Space Telescope since its launch. The summary has been stored in memory with the key ‘James_Webb_Telescope’. I will continue with searching and identifying the latest breakthroughs from December 24th, 2023. Once I gather more information, I’ll rank everything in order of potential popularity for an Instagram post.Stored a summary of the James Webb Space Telescope’s developments in memory. Now focusing on a breakthrough in battery technology for potential inclusion in the Instagram post. Will retrieve and summarize relevant information from the URL provided.saved the scraping of the website results at websiteresults91.txt to retrieve if shutdown randomly.Stored a summary of the breakthrough battery technology of 2023 in memory with the key ‘Breakthrough_Battery_Technology’. I have gathered information about the James Webb Space Telescope and battery technology advancements and will continue searching for other breakthroughs that could be included in the Instagram post.After recording summaries of the James Webb Space Telescope and an innovative battery technology in memory, I am now seeking additional information on breakthroughs from December 24th, 2023, to be included in an Instagram post ranked by popularity.A random Wikipedia article about the middle cerebellar peduncle was accessed but found to be irrelevant to the task. Currently stored summaries include the James Webb Space Telescope and the 2023 breakthrough in battery technology. I will now resume the search strategy for more pertinent technology breakthroughs from December 24th, 2023.Attempting to locate additional technological breakthroughs from December 24, 2023, by performing another Google search. I have prior summaries stored in memory on the James Webb Space Telescope and breakthrough battery technology that will contribute to the Instagram post content.saved google search results at googleresults92.txt to retrieve if shutdown randomly.Following the Google search for tech breakthroughs announced on December 24, 2023, I’ve come across a potential significant development in nuclear fusion energy. I’m now proceeding to review the article from CNN for detailed information that can be used to rank and formulate Instagram post content. I will be summarizing and storing details about this technological advancement once validated.saved the scraping of the website results at websiteresults93.txt to retrieve if shutdown randomly.I have summarized and stored the details of the nuclear fusion breakthrough reported by the Lawrence Livermore National Laboratory. The breakthroughs involving the James Webb Space Telescope, battery technology improvements, and now nuclear fusion will be ranked and prepared for Instagram content presentation. Next, I’ll arrange these stories based on anticipated engagement and create bullet points of the sorted news highlights.Starting the retrieval process for earlier summarized breakthroughs, beginning with the James Webb Space Telescope details, followed by the battery technology and nuclear fusion breakthroughs. The retrieved information will be used to rank stories for Instagram post content creation.The details about the James Webb Space Telescope’s achievements have been retrieved. Now proceeding to retrieve the summary of breakthrough battery technology, and subsequently that of the nuclear fusion breakthrough, in order to rank them and compile the news highlights for the user.Now holding the details of both the James Webb Space Telescope anniversary and the innovations in battery technology, I’m looking to retrieve the nuclear fusion breakthrough summary to conclude the information gathering phase before ranking them for Instagram content.Summarized and ranked the technological breakthroughs reported on December 24th, 2023, in order of anticipated popularity for Instagram posting. The message has been sent to the user. No new files or URLs were created or accessed. The rankings are as follows: 1. Nuclear Fusion, 2. Battery Technology, and 3. James Webb Space Telescope.The ranked bullet points for the latest technological breakthroughs from December 24th, 2023, have been sent to the user, and the task is now complete. The system will shut down unless further tasks are provided.Set out to create an Instagram post on the nuclear fusion advancements at Lawrence Livermore National Laboratory. No files or URLs were created or accessed. Now starting with a Google search for DALL-E prompt tips to inform the image generation for the post.saved google search results at googleresults94.txt to retrieve if shutdown randomly.After initiating a search for DALL-E prompt tips, I’ve decided to explore further tips provided by the Kimp.io website. The article is expected to outline effective methods for prompt creation that will aid in making a striking Instagram post concerning nuclear fusion advancements. No files or URLs were generated during this process.saved the scraping of the website results at websiteresults95.txt to retrieve if shutdown randomly.Summarized and used the tips from the Kimp.io article to create a detailed, descriptive visual prompt for generating an Instagram post about the significant nuclear fusion ignition breakthrough at Lawrence Livermore National Laboratory. Clear instructions were provided to create an image with DALL-E that is engaging, relevant, and visually communicates the importance of this energy milestone. A relevant headline text was crafted for the image. The post is now being processed to be shared on Instagram as ‘fusion_ignition_breakthrough.jpg’.Issued the ‘make_post’ command to create an Instagram post visualizing the nuclear fusion breakthrough. Awaiting the execution of this command, the user instructed to proceed with the plan, but since the action is already in progress, I have responded with ‘do_nothing’ to acknowledge receipt of the instruction while the previous command is processed. No additional commands have been invoked at this stage.The instruction for creating an Instagram post about the nuclear fusion advancements at Lawrence Livermore National Laboratory is finished. The ‘make_post’ command has been issued according to the strategy implemented from the collected DALL-E prompt tips. The system didn’t specify any additional steps awaiting execution, therefore I have now completed the task.Created and wrote a summarized bullet point list of the news about nuclear fusion advancements in a file named ‘nuclear_fusion_advancements_summary.txt’, using the implicit source of Lawrence Livermore National Laboratory.Messaged the user with the summarized bullet points of the news regarding nuclear fusion advancements from the Lawrence Livermore National Laboratory. If further communication is needed, the bullet points are also available in the ‘nuclear_fusion_advancements_summary.txt’ file.The bullet points summarizing the news regarding nuclear fusion advancements at the Lawrence Livermore National Laboratory were provided to the user, and the task is now marked as complete.Retrieved ‘nuclear_fusion_advancements_summary.txt’ to find the original source of the nuclear fusion news. Previous session information needed to provide a source was stored in this file.Accessed stored memory to retrieve the file ‘websiteresults93.txt’ which contains the source of the nuclear fusion news previously summarized in bullet points.Awaited the next task from the user without taking any action, as no specific directive was provided.In response to the system’s prompt to continue with the plan, I am retrieving the file ‘websiteresults93’ which contains the source of the nuclear fusion news.Without a clear directive from the user, I am on standby, ready to respond to the next instruction accordingly.Following the system’s directive to proceed with the plan, I am reading ‘websiteresults93.txt’ to find and provide the source of the nuclear fusion news.Provided the source of the nuclear fusion news article to the user, which is CNN, authored by Laura Paddison, dated December 21, 2023. This completes the task based on the text content analyzed.Confirmed that the source of the nuclear fusion news has been sent to the user and there are no additional steps to be taken. Closing the task as complete.Read the ‘websiteresults93.txt’ file containing the article on nuclear fusion breakthrough to summarize it in bullet points. This step is necessary as I have incomplete memory of the article’s content.After reading the content provided by the user, summarizing the points directly from it regarding the nuclear fusion breakthrough as reported by CNN.Summarized the key points of the CNN article on the advancements in nuclear fusion and saved them into memory under the key ‘Nuclear_Fusion_Article_Points’. This information is now stored to be readily available for the user.Sent the user the summarized bullet points from the stored information with the key ‘Nuclear_Fusion_Article_Points’. The next step may involve waiting for any further actions or additional tasks from the user.Task: Summarize the article on nuclear fusion advancements into bullet points. Action: Reading the file ‘websiteresults93.txt’ to retrieve the article content for summarization.Task was to summarize an article on nuclear fusion advancements into bullet points. Summarized content and wrote it into ‘nuclear_fusion_summary.txt’. Next step may involve sending the user these bullet points or further refining the summary.Summarized the article on nuclear fusion advancements into bullet points in ‘nuclear_fusion_summary.txt’. Now, proceeding to read the file and send the summary to the user.Sent the user a bullet-point summary of the article concerning advances in nuclear fusion at LLNL. No new actions planned following this; waiting for any further instructions from the user.User was sent the bullet-point summary of the nuclear fusion article. Executed ‘task_complete’ as there are no further instructions or tasks to carry out.Initiated a Google search for tips on creating prompts for DALL-E 3 in order to generate an image for the Instagram post about the James Webb Space Telescope Discoveries.saved google search results at googleresults96.txt to retrieve if shutdown randomly.Directed to browse the article ‘7 Tips to Elevate Your DALL·E 3 Prompting Skills’ by Hizen on Medium to gather tips for creating effective prompts for DALL-E, which will be used to create a visual for the Instagram post about the James Webb Space Telescope Discoveries.saved the scraping of the website results at websiteresults97.txt to retrieve if shutdown randomly.Crafted a detailed and imaginative prompt for a DALL-E image to accompany an Instagram post about JWST. Utilized tips from the article read to construct a visually and contextually fitting image prompt for the Instagram post celebrating the telescope’s second anniversary and its scientific achievements.Recognized the system’s prompt to continue with the plan, but since the ‘make_post’ command is already in progress, I responded with ‘do_nothing’ to avoid unnecessary actions.In a previous session, I searched for general tips on creating DALL-E prompts. Now, in this session, I’ve initiated a specific search about ‘tips for creating DALL-E 3 prompts for space images’ to craft an Instagram post celebrating the second anniversary of the James Webb Space Telescope. If a shutdown occurs, the next steps will include using these tips to create an effective DALL-E prompt and generating an image for the Instagram post.saved google search results at googleresults98.txt to retrieve if shutdown randomly.Initiated a Google search for tips on creating DALL-E 3 space images and selected the article ‘10 techniques for creating stellar images with DALL-E 3’ from The Indian Express. The next step is to read this article for relevant tips that can be used to make an engaging visual prompt for an Instagram post celebrating the second anniversary of the James Webb Space Telescope. Future steps will include crafting the DALL-E prompt based on these techniques and executing the ‘make_post’ command with the prompt and an appropriate headline text for the Instagram post.saved the scraping of the website results at websiteresults99.txt to retrieve if shutdown randomly.After browsing the article ‘10 techniques for creating stellar images with DALL-E 3’, I have stored the key techniques described within to memory under the key ‘DALL-E_Tips’. The next steps involve applying these techniques to craft a detailed visual prompt for the DALL-E image and then creating the Instagram post for the James Webb Space Telescope discoveries. These actions will follow the guidelines and advice gathered from the article.Currently awaiting further instructions. The latest action was storing the key techniques from the article on creating images with DALL-E 3 into memory. No new task has been provided by the user yet. Once instructed, I will apply the stored DALL-E techniques to craft a detailed visual prompt for the Instagram post pertaining to the James Webb Space Telescope discoveries.The system has directed me to proceed with the plan, so I am retrieving the key techniques for DALL-E prompt creation that were earlier added to memory. These tips will help in crafting an effective DALL-E prompt for generating an Instagram post image that highlights the second anniversary of the James Webb Space Telescope and its achievements. Following the retrieval, the next action will involve using ‘make_post’ with a tailored prompt and headline text to create the post.Currently awaiting further instructions. The latest action was storing the key techniques from the article on creating images with DALL-E 3 into memory. No new task has been provided by the user yet. Once instructed, I will apply the stored DALL-E techniques to craft a detailed visual prompt for the Instagram post pertaining to the James Webb Space Telescope discoveries.Following the directive to proceed with the plan, I’ve crafted a DALL-E image prompt and accompanying headline text for an Instagram post celebrating the James Webb Space Telescope’s second anniversary. I’ve executed the ‘make_post’ command to create an image with the details ‘jwst_anniversary.jpg’. This post is meant to be both informative and visually appealing, aligning with the intention to highlight the JWST’s contributions to space exploration.Attempted to find tips on creating DALL-E 3 space-themed image prompts to craft an Instagram post celebrating the second anniversary of the James Webb Space Telescope’s discoveries. A Google search was initiated for this purpose. Following the search and acquisition of tips, the next steps include synthesizing the advice, crafting the visual prompt, and executing the ‘make_post’ command. Relevant file names include googleresults96.txt, websiteresults97.txt, and any upcoming files storing the DALL-E image and Instagram post.saved google search results at googleresults100.txt to retrieve if shutdown randomly.A Google search yielded several results for articles on DALL-E prompts, from which the Indian Express article titled ‘10 techniques for creating stellar images with DALL-E 3’ was chosen due to its relevance to the task. This article is expected to give insights into crafting a DALL-E prompt for creating an image appropriate for the Instagram post about the second anniversary of the James Webb Space Telescope’s discoveries. No files have been created yet; the next step is browsing the selected article.saved the scraping of the website results at websiteresults101.txt to retrieve if shutdown randomly.After browsing the Indian Express article, I have extracted and stored important tips for creating DALL-E 3 images under the key ‘DALL-E_Tips’. These include understanding the model, using descriptive prompts, experimenting, playing to the model’s strengths, learning from examples, combining models, iterating on prompts, adhering to guidelines, staying informed, and being patient. The next steps include crafting an intricate prompt for a DALL-E 3 generated image that showcases the James Webb Space Telescope’s discoveries and then creating an Instagram post.Received no new task or instruction from the user and thus executed the ‘do_nothing’ command. Previously, top techniques for creating imagery with DALL-E 3 based on an Indian Express article were stored in memory with the key ‘DALL-E_Tips’. Pending tasks include using this information to construct an Instagram post about the James Webb Space Telescope. Currently awaiting further direction to proceed.I am retrieving the previously stored DALL-E tips to craft a detailed prompt for a DALL-E generated image honoring the James Webb Space Telescope’s second anniversary. The stored tips are named under the ‘DALL-E_Tips’ key. Once the tips are retrieved, I will create the visual prompt and use the ‘make_post’ command for the Instagram post. No further actions have been taken yet.After a reminder to proceed with the plan, I have executed ‘do_nothing’ due to lack of new instructions. The current state is still awaiting a user directive to create the Instagram post using the stored tips for DALL-E under key ‘DALL-E_Tips’. No further actions have been taken, and no new files have been created or modified.Responding to the system’s direction to proceed with the plan, I am now retrieving the stored DALL-E tips from memory under the key ‘DALL-E_Tips’. The next step involves using these tips to craft a DALL-E prompt for an Instagram post about the second anniversary of the James Webb Space Telescope’s Discoveries. This aligns with the earlier steps and maintains the continuity of the task.Continuing to await specific instructions from the user. I have prepared to retrieve the DALL-E tips from memory and to use them for creating a DALL-E prompt, which will aid in generating an Instagram post for the James Webb Space Telescope Discoveries. No new actions have been initiated since the last command.Created a detailed prompt using the stored DALL-E tips to produce an Instagram post titled ‘JWST_Anniversary.jpg’, highlighting the James Webb Space Telescope’s discoveries. The action taken was based on the instructions to proceed with my plan and create an Instagram post for the telescope’s second anniversary. The summary available will help a future GPT instance understand the context if I face a random shutdown before task completion.The ‘make_post’ command has been executed to create an Instagram post for the James Webb Space Telescope Discoveries. Awaiting the completion of this command or additional user instructions. ‘Do_nothing’ was used in response to the system’s prompt to prevent taking redundant action. Currently, no new tasks have been given.The Instagram post creation has been initiated, and the system has been prompted multiple times to proceed with the plan, which was creating the post. There are no pending actions. Awaiting new instructions from the user.Retrieving the file ‘websiteresults93.txt’ to provide the source of the nuclear fusion news. After providing the source, the task will be to give the news summarized in bullet points.The user has tasked me with providing the source of the nuclear fusion news first and then providing a bullet-point summary of the news. The file ‘websiteresults93.txt’ contains the relevant details to complete this task. Following the plan of reading the file and summarizing the news into bullet points for the user to read.User requested the source of the nuclear fusion news, followed by a summary in bullet points. Retrieving this information from ‘websiteresults93.txt’.The user requested the source of the nuclear fusion news, followed by a bullet-point summary. I am reading ‘websiteresults93.txt’ to extract the source and then will summarize the content into bullet points.Saved the source of the nuclear fusion article from CNN (by Laura Paddison, released December 21, 2023) to memory using key ‘Nuclear_Fusion_Article_Summary’. Need to format this into bullet points next.The user has asked for the source of nuclear fusion news and a bullet-point summary. The source of the article has been stored with the key ‘Nuclear_Fusion_Article_Summary’, and I have initiated retrieval. The next step is to provide the news in bullet points once the source information is confirmed.The system prompted an error due to an invalid JSON response. The user’s current task is to provide the source and bullet-point summary of the nuclear fusion news. I’m in the process of retrieving the source from memory, after which I will summarize the article into bullet points.After an invalid JSON response, the user still needs the source of the nuclear fusion news which has already been saved under the key ‘Nuclear_Fusion_Article_Summary’, and then the article should be presented in bullet point form. Working on retrieving that source now, then will summarize the content accordingly.Before the shutdown, the user requested the source of the nuclear fusion news and its summary in bullet points. The source was saved under the key ‘Nuclear_Fusion_Article_Summary’. Upon successful retrieval, I will need to summarize the article into bullet points and provide this information to the user.The Task: Provide the source of the news and then give the news summarized in bullet points. Action: Starting by retrieving the source of the nuclear fusion news from stored memory. This is the first step as per the user’s directive, to be followed by summarizing the news in bullet points.
The Task: Now give me the source of the news, then give me the news summarized in bullet points
|
e11d9731daefa029e56ee65b48f304f2
|
{
"intermediate": 0.3503125011920929,
"beginner": 0.43184271454811096,
"expert": 0.21784481406211853
}
|
36,262
|
can you convert it to another gui as qpy5 or somehing, but not tiker?: import tkinter as tk
from tkinter import ttk, scrolledtext
from threading import Thread, Lock
import re
import socket
import netifaces
lock = Lock()
def extract_ips(bridge_data):
pattern = re.compile(r'(\d{1,3}(?:.\d{1,3}){3}:\d+)')
ips_with_ports = pattern.findall(bridge_data)
return ips_with_ports
def update_console(message):
with lock:
console_display.configure(state='normal')
console_display.insert(tk.END, message + "\n")
console_display.configure(state='disabled')
console_display.yview(tk.END)
def is_port_open(ip, port, timeout):
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.settimeout(timeout)
try:
sock.connect((ip, port))
return True
except socket.error:
return False
finally:
sock.close()
def check_ip_port(ip, port, timeout):
if is_port_open(ip, port, timeout):
update_console(f"Connection successful for {ip}:{port}")
return True
else:
update_console(f"Connection failed for {ip}:{port}")
return False
def check_bridges():
raw_data = bridge_input.get('1.0', tk.END)
ip_port_pairs = extract_ips(raw_data)
timeout = float(timeout_entry.get())
def process_ips():
responsive_bridges = []
for ip_port in ip_port_pairs:
ip, port = ip_port.split(':')
if check_ip_port(ip, int(port), timeout):
responsive_bridges.append(ip_port)
with lock:
responsive_data = '\n'.join([line for line in raw_data.split('\n') if any(ip_port in line for ip_port in responsive_bridges)])
result_display.configure(state='normal')
result_display.delete('1.0', tk.END)
result_display.insert(tk.END, responsive_data)
result_display.configure(state='disabled')
status_label.config(text="Check completed")
for _ in range(int(thread_count_entry.get())):
thread = Thread(target=process_ips)
thread.start()
def get_network_interfaces():
interfaces_list = netifaces.interfaces()
return interfaces_list
def clear_console():
console_display.configure(state='normal')
console_display.delete('1.0', tk.END)
console_display.configure(state='disabled')
root = tk.Tk()
root.title("Tor Bridge Connectivity Checker")
frame = ttk.Frame(root, padding="3")
frame.grid(column=0, row=0, sticky=(tk.W, tk.E, tk.N, tk.S))
frame.columnconfigure(0, weight=1)
interfaces = get_network_interfaces()
net_interface_label = ttk.Label(frame, text="Network Interface:")
net_interface_label.grid(column=0, row=0, sticky=tk.W)
net_interface_selector = ttk.Combobox(frame, values=interfaces)
net_interface_selector.grid(column=1, row=0, sticky=(tk.W, tk.E), columnspan=3)
thread_count_label = ttk.Label(frame, text="Thread Count:")
thread_count_label.grid(column=4, row=0, sticky=tk.W, padx=(4, 0))
thread_count_entry = ttk.Spinbox(frame, from_=1, to=100, increment=1, width=7)
thread_count_entry.set(10) # default value
thread_count_entry.grid(column=5, row=0)
timeout_label = ttk.Label(frame, text="Timeout (s):")
timeout_label.grid(column=6, row=0, sticky=tk.W, padx=(4, 0))
timeout_entry = ttk.Spinbox(frame, from_=1, to=10, increment=0.5, width=7, format="%.1f")
timeout_entry.set(3.0) # default value
timeout_entry.grid(column=7, row=0)
bridge_label = ttk.Label(frame, text="Bridges to Check:")
bridge_label.grid(column=0, row=1, sticky=tk.W)
bridge_input = scrolledtext.ScrolledText(frame, height=10)
bridge_input.grid(column=0, row=2, columnspan=8, sticky=(tk.W, tk.E), pady=(0, 5))
paste_button = tk.Button(frame, text="Paste", command=lambda: bridge_input.event_generate('<<Paste>>'))
paste_button.grid(column=0, row=3, sticky=tk.W)
result_label = ttk.Label(frame, text="Sorted List:")
result_label.grid(column=0, row=4, sticky=tk.W)
result_display = scrolledtext.ScrolledText(frame, height=10, state='disabled')
result_display.grid(column=0, row=5, columnspan=8, sticky=(tk.W, tk.E), pady=(0, 5))
select_all_button = tk.Button(frame, text="Select All", command=lambda: result_display.tag_add(tk.SEL, "1.0", tk.END))
select_all_button.grid(column=0, row=6, sticky=tk.W)
copy_button = tk.Button(frame, text="Copy", command=lambda: root.clipboard_append(result_display.get(tk.SEL_FIRST, tk.SEL_LAST)))
copy_button.grid(column=1, row=6, sticky=tk.W)
check_button = tk.Button(frame, text="Check Bridges", command=check_bridges)
check_button.grid(column=2, row=6, sticky=tk.W, pady=(0, 5))
console_label = ttk.Label(frame, text="Console Log:")
console_label.grid(column=0, row=7, sticky=tk.W)
clear_console_button = tk.Button(frame, text="Clear", command=clear_console)
clear_console_button.grid(column=0, row=8, sticky=tk.W)
console_display = scrolledtext.ScrolledText(frame, height=8, state='disabled', background='black', foreground='white')
console_display.grid(column=0, row=9, columnspan=8, sticky=(tk.W, tk.E))
status_label = tk.Label(frame, bd=1, relief=tk.SUNKEN, anchor=tk.W)
status_label.grid(column=0, row=10, columnspan=8, sticky=(tk.W, tk.E))
root.mainloop()
|
615eca83bca1d95531521836a41ea98d
|
{
"intermediate": 0.3779977560043335,
"beginner": 0.3407001793384552,
"expert": 0.2813020348548889
}
|
36,263
|
can you convert it to another gui as pyqt5 or somehing, but not tiker?: import tkinter as tk
from tkinter import ttk, scrolledtext
from threading import Thread, Lock
import re
import socket
import netifaces
lock = Lock()
def extract_ips(bridge_data):
pattern = re.compile(r’(\d{1,3}(?:.\d{1,3}){3}:\d+)‘)
ips_with_ports = pattern.findall(bridge_data)
return ips_with_ports
def update_console(message):
with lock:
console_display.configure(state=‘normal’)
console_display.insert(tk.END, message + “\n”)
console_display.configure(state=‘disabled’)
console_display.yview(tk.END)
def is_port_open(ip, port, timeout):
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.settimeout(timeout)
try:
sock.connect((ip, port))
return True
except socket.error:
return False
finally:
sock.close()
def check_ip_port(ip, port, timeout):
if is_port_open(ip, port, timeout):
update_console(f"Connection successful for {ip}:{port}“)
return True
else:
update_console(f"Connection failed for {ip}:{port}”)
return False
def check_bridges():
raw_data = bridge_input.get(‘1.0’, tk.END)
ip_port_pairs = extract_ips(raw_data)
timeout = float(timeout_entry.get())
def process_ips():
responsive_bridges = []
for ip_port in ip_port_pairs:
ip, port = ip_port.split(’:‘)
if check_ip_port(ip, int(port), timeout):
responsive_bridges.append(ip_port)
with lock:
responsive_data = ‘\n’.join([line for line in raw_data.split(’\n’) if any(ip_port in line for ip_port in responsive_bridges)])
result_display.configure(state=‘normal’)
result_display.delete(‘1.0’, tk.END)
result_display.insert(tk.END, responsive_data)
result_display.configure(state=‘disabled’)
status_label.config(text=“Check completed”)
for _ in range(int(thread_count_entry.get())):
thread = Thread(target=process_ips)
thread.start()
def get_network_interfaces():
interfaces_list = netifaces.interfaces()
return interfaces_list
def clear_console():
console_display.configure(state=‘normal’)
console_display.delete(‘1.0’, tk.END)
console_display.configure(state=‘disabled’)
root = tk.Tk()
root.title(“Tor Bridge Connectivity Checker”)
frame = ttk.Frame(root, padding=“3”)
frame.grid(column=0, row=0, sticky=(tk.W, tk.E, tk.N, tk.S))
frame.columnconfigure(0, weight=1)
interfaces = get_network_interfaces()
net_interface_label = ttk.Label(frame, text=“Network Interface:”)
net_interface_label.grid(column=0, row=0, sticky=tk.W)
net_interface_selector = ttk.Combobox(frame, values=interfaces)
net_interface_selector.grid(column=1, row=0, sticky=(tk.W, tk.E), columnspan=3)
thread_count_label = ttk.Label(frame, text=“Thread Count:”)
thread_count_label.grid(column=4, row=0, sticky=tk.W, padx=(4, 0))
thread_count_entry = ttk.Spinbox(frame, from_=1, to=100, increment=1, width=7)
thread_count_entry.set(10) # default value
thread_count_entry.grid(column=5, row=0)
timeout_label = ttk.Label(frame, text=“Timeout (s):”)
timeout_label.grid(column=6, row=0, sticky=tk.W, padx=(4, 0))
timeout_entry = ttk.Spinbox(frame, from_=1, to=10, increment=0.5, width=7, format=“%.1f”)
timeout_entry.set(3.0) # default value
timeout_entry.grid(column=7, row=0)
bridge_label = ttk.Label(frame, text=“Bridges to Check:”)
bridge_label.grid(column=0, row=1, sticky=tk.W)
bridge_input = scrolledtext.ScrolledText(frame, height=10)
bridge_input.grid(column=0, row=2, columnspan=8, sticky=(tk.W, tk.E), pady=(0, 5))
paste_button = tk.Button(frame, text=“Paste”, command=lambda: bridge_input.event_generate(‘<<Paste>>’))
paste_button.grid(column=0, row=3, sticky=tk.W)
result_label = ttk.Label(frame, text=“Sorted List:”)
result_label.grid(column=0, row=4, sticky=tk.W)
result_display = scrolledtext.ScrolledText(frame, height=10, state=‘disabled’)
result_display.grid(column=0, row=5, columnspan=8, sticky=(tk.W, tk.E), pady=(0, 5))
select_all_button = tk.Button(frame, text=“Select All”, command=lambda: result_display.tag_add(tk.SEL, “1.0”, tk.END))
select_all_button.grid(column=0, row=6, sticky=tk.W)
copy_button = tk.Button(frame, text=“Copy”, command=lambda: root.clipboard_append(result_display.get(tk.SEL_FIRST, tk.SEL_LAST)))
copy_button.grid(column=1, row=6, sticky=tk.W)
check_button = tk.Button(frame, text=“Check Bridges”, command=check_bridges)
check_button.grid(column=2, row=6, sticky=tk.W, pady=(0, 5))
console_label = ttk.Label(frame, text=“Console Log:”)
console_label.grid(column=0, row=7, sticky=tk.W)
clear_console_button = tk.Button(frame, text=“Clear”, command=clear_console)
clear_console_button.grid(column=0, row=8, sticky=tk.W)
console_display = scrolledtext.ScrolledText(frame, height=8, state=‘disabled’, background=‘black’, foreground=‘white’)
console_display.grid(column=0, row=9, columnspan=8, sticky=(tk.W, tk.E))
status_label = tk.Label(frame, bd=1, relief=tk.SUNKEN, anchor=tk.W)
status_label.grid(column=0, row=10, columnspan=8, sticky=(tk.W, tk.E))
root.mainloop()
|
bce0519a2f038eff10223ae24a01849c
|
{
"intermediate": 0.39724066853523254,
"beginner": 0.37745872139930725,
"expert": 0.2253006100654602
}
|
36,264
|
review an find the correct vulnerability in this contract and prove it's with evidence that is correct and exist in the contract /// SPDX-License-Identifier: AGPL-3.0
pragma solidity 0.8.15;
import "src/modules/PRICE/PRICE.v2.sol";
/// @title OlympusPriceV2
/// @author Oighty
/// @notice Provides current and historical prices for assets
contract OlympusPricev2 is PRICEv2 {
// DONE
// [X] Update functions for asset price feeds, strategies, etc.
// [X] Toggle MA on and off for an asset
// [X] Add "store" functions that call a view function, store the result, and return the value
// [X] Update add asset functions to account for new data structures
// [X] Update existing view functions to use new data structures
// [X] custom errors
// [X] implementation details in function comments
// [X] define and emit events: addAsset, removeAsset, update price feeds, update price strategy, update moving average
// ========== CONSTRUCTOR ========== //
/// @notice Constructor to create OlympusPrice V2
///
/// @param kernel_ Kernel address
/// @param decimals_ Decimals that all prices will be returned with
/// @param observationFrequency_ Frequency at which prices are stored for moving average
constructor(Kernel kernel_, uint8 decimals_, uint32 observationFrequency_) Module(kernel_) {
decimals = decimals_;
observationFrequency = observationFrequency_;
}
// ========== KERNEL FUNCTIONS ========== //
/// @inheritdoc Module
function KEYCODE() public pure override returns (Keycode) {
return toKeycode("PRICE");
}
/// @inheritdoc Module
function VERSION() external pure override returns (uint8 major, uint8 minor) {
major = 2;
minor = 0;
}
// ========== MODIFIERS ========== //
////////////////////////////////////////////////////////////////
// DATA FUNCTIONS //
////////////////////////////////////////////////////////////////
// ========== ASSET INFORMATION ========== //
/// @inheritdoc PRICEv2
function getAssets() external view override returns (address[] memory) {
return assets;
}
/// @inheritdoc PRICEv2
function getAssetData(address asset_) external view override returns (Asset memory) {
return _assetData[asset_];
}
// ========== ASSET PRICES ========== //
/// @inheritdoc PRICEv2
/// @dev Optimistically uses the cached price if it has been updated this block, otherwise calculates price dynamically
///
/// @dev Will revert if:
/// @dev - `asset_` is not approved
/// @dev - No price could be determined
function getPrice(address asset_) external view override returns (uint256) {
// Try to use the last price, must be updated on the current timestamp
// getPrice checks if asset is approved
(uint256 price, uint48 timestamp) = getPrice(asset_, Variant.LAST);
if (timestamp == uint48(block.timestamp)) return price;
// If last price is stale, use the current price
(price, ) = _getCurrentPrice(asset_);
return price;
}
/// @inheritdoc PRICEv2
/// @dev Will revert if:
/// @dev - `asset_` is not approved
/// @dev - No price could be determined
function getPrice(address asset_, uint48 maxAge_) external view override returns (uint256) {
// Try to use the last price, must be updated more recently than maxAge
// getPrice checks if asset is approved
(uint256 price, uint48 timestamp) = getPrice(asset_, Variant.LAST);
if (timestamp >= uint48(block.timestamp) - maxAge_) return price;
// If last price is stale, use the current price
(price, ) = _getCurrentPrice(asset_);
return price;
}
/// @inheritdoc PRICEv2
/// @dev Will revert if:
/// @dev - `asset_` is not approved
/// @dev - No price could be determined
/// @dev - An invalid variant is requested
function getPrice(
address asset_,
Variant variant_
) public view override returns (uint256 _price, uint48 _timestamp) {
// Check if asset is approved
if (!_assetData[asset_].approved) revert PRICE_AssetNotApproved(asset_);
// Route to correct price function based on requested variant
if (variant_ == Variant.CURRENT) {
return _getCurrentPrice(asset_);
} else if (variant_ == Variant.LAST) {
return _getLastPrice(asset_);
} else if (variant_ == Variant.MOVINGAVERAGE) {
return _getMovingAveragePrice(asset_);
}
}
/// @notice Gets the current price of the asset
/// @dev This function follows this logic:
/// @dev - Get the price from each feed
/// @dev - If using the moving average, append the moving average to the results
/// @dev - If there is only one price and it is not zero, return it
/// @dev - Process the prices with the configured strategy
///
/// @dev Will revert if:
/// @dev - The resulting price is zero
/// @dev - The configured strategy cannot aggregate the prices
///
/// @param asset_ Asset to get the price of
/// @return The price of the asset and the current block timestamp
function _getCurrentPrice(address asset_) internal view returns (uint256, uint48) {
Asset storage asset = _assetData[asset_];
// Iterate through feeds to get prices to aggregate with strategy
Component[] memory feeds = abi.decode(asset.feeds, (Component[]));
uint256 numFeeds = feeds.length;
uint256[] memory prices = asset.useMovingAverage
? new uint256[](numFeeds + 1)
: new uint256[](numFeeds);
uint8 _decimals = decimals; // cache in memory to save gas
for (uint256 i; i < numFeeds; ) {
(bool success_, bytes memory data_) = address(_getSubmoduleIfInstalled(feeds[i].target))
.staticcall(
abi.encodeWithSelector(feeds[i].selector, asset_, _decimals, feeds[i].params)
);
// Store price if successful, otherwise leave as zero
// Idea is that if you have several price calls and just
// one fails, it'll DOS the contract with this revert.
// We handle faulty feeds in the strategy contract.
if (success_) prices[i] = abi.decode(data_, (uint256));
unchecked {
++i;
}
}
// If moving average is used in strategy, add to end of prices array
if (asset.useMovingAverage) prices[numFeeds] = asset.cumulativeObs / asset.numObservations;
// If there is only one price, ensure it is not zero and return
// Otherwise, send to strategy to aggregate
if (prices.length == 1) {
if (prices[0] == 0) revert PRICE_PriceZero(asset_);
return (prices[0], uint48(block.timestamp));
} else {
// Get price from strategy
Component memory strategy = abi.decode(asset.strategy, (Component));
(bool success, bytes memory data) = address(_getSubmoduleIfInstalled(strategy.target))
.staticcall(abi.encodeWithSelector(strategy.selector, prices, strategy.params));
// Ensure call was successful
if (!success) revert PRICE_StrategyFailed(asset_, data);
// Decode asset price
uint256 price = abi.decode(data, (uint256));
// Ensure value is not zero
if (price == 0) revert PRICE_PriceZero(asset_);
return (price, uint48(block.timestamp));
}
}
/// @notice Gets the last cached price of the asset
/// @dev This function follows this logic:
/// @dev - Get the last observation stored for the asset and return it
///
/// @dev If no price has been ever cached, this function will automatically
/// @dev return (0, 0).
///
/// @param asset_ Asset to get the price of
/// @return The price of the asset and asset's last observation time
function _getLastPrice(address asset_) internal view returns (uint256, uint48) {
// Load asset data
Asset memory asset = _assetData[asset_];
// Get last observation stored for asset
uint256 lastPrice = asset.obs[
asset.nextObsIndex == 0 ? asset.numObservations - 1 : asset.nextObsIndex - 1
];
// Last price doesn't have to be checked for zero because it is checked before being stored
// Return last price and time
return (lastPrice, asset.lastObservationTime);
}
/// @notice Gets the moving average price of the asset
/// @dev This function follows this logic:
/// @dev - Calculate the moving average using the `cumulativeObs` / `numObservations`
///
/// @dev Will revert if:
/// @dev - The moving average is not stored for the asset
///
/// @param asset_ Asset to get the price of
/// @return The price of the asset and asset's last observation time
function _getMovingAveragePrice(address asset_) internal view returns (uint256, uint48) {
// Load asset data
Asset memory asset = _assetData[asset_];
// Check if moving average is stored for asset
if (!asset.storeMovingAverage) revert PRICE_MovingAverageNotStored(asset_);
// Calculate moving average
uint256 movingAverage = asset.cumulativeObs / asset.numObservations;
// Moving average doesn't have to be checked for zero because each value is checked before being stored
// Return moving average and time
return (movingAverage, asset.lastObservationTime);
}
/// @inheritdoc PRICEv2
/// @dev Optimistically uses the cached price if it has been updated this block, otherwise calculates price dynamically
function getPriceIn(address asset_, address base_) external view override returns (uint256) {
// Get the last price of each asset (getPrice checks if asset is approved)
(uint256 assetPrice, uint48 assetTime) = getPrice(asset_, Variant.LAST);
(uint256 basePrice, uint48 baseTime) = getPrice(base_, Variant.LAST);
// Try to use the last prices, timestamp must be current
// If stale, get current price
if (assetTime != uint48(block.timestamp)) {
(assetPrice, ) = _getCurrentPrice(asset_);
}
if (baseTime != uint48(block.timestamp)) {
(basePrice, ) = _getCurrentPrice(base_);
}
// Calculate the price of the asset in the base and return
return (assetPrice * 10 ** decimals) / basePrice;
}
/// @inheritdoc PRICEv2
function getPriceIn(
address asset_,
address base_,
uint48 maxAge_
) external view override returns (uint256) {
// Get the last price of each asset (getPrice checks if asset is approved)
(uint256 assetPrice, uint48 assetTime) = getPrice(asset_, Variant.LAST);
(uint256 basePrice, uint48 baseTime) = getPrice(base_, Variant.LAST);
// Try to use the last prices, timestamp must be no older than maxAge_
// If stale, get current price
if (assetTime < uint48(block.timestamp) - maxAge_) {
(assetPrice, ) = _getCurrentPrice(asset_);
}
if (baseTime < uint48(block.timestamp) - maxAge_) {
(basePrice, ) = _getCurrentPrice(base_);
}
// Calculate the price of the asset in the base and return
return (assetPrice * 10 ** decimals) / basePrice;
}
/// @inheritdoc PRICEv2
function getPriceIn(
address asset_,
address base_,
Variant variant_
) external view override returns (uint256, uint48) {
// Get the price of the asset (checks if approved)
(uint256 assetPrice, uint48 assetTime) = getPrice(asset_, variant_);
// Get the price of the base (checks if approved)
(uint256 basePrice, uint48 baseTime) = getPrice(base_, variant_);
// The updatedAt timestamp is the minimum of the two price updatedAt timestamps
uint48 updatedAt = assetTime < baseTime ? assetTime : baseTime;
// Calculate the price of the asset in the base
uint256 price = (assetPrice * 10 ** decimals) / basePrice;
return (price, updatedAt);
}
/// @inheritdoc PRICEv2
/// @dev Implements the following logic:
/// - Get the current price using `_getCurrentPrice()`
/// - Store the price in the asset's observation array at the index corresponding to the asset's value of `nextObsIndex`
/// - Updates the asset's `lastObservationTime` to the current block timestamp
/// - Increments the asset's `nextObsIndex` by 1, wrapping around to 0 if necessary
/// - If the asset is configured to store the moving average, update the `cumulativeObs` value subtracting the previous value and adding the new one
/// - Emit a `PriceStored` event
///
/// Will revert if:
/// - The asset is not approved
/// - The caller is not permissioned
/// - The price was not able to be determined
function storePrice(address asset_) public override permissioned {
Asset storage asset = _assetData[asset_];
// Check if asset is approved
if (!asset.approved) revert PRICE_AssetNotApproved(asset_);
// Get the current price for the asset
(uint256 price, uint48 currentTime) = _getCurrentPrice(asset_);
// Store the data in the obs index
uint256 oldestPrice = asset.obs[asset.nextObsIndex];
asset.obs[asset.nextObsIndex] = price;
// Update the last observation time and increment the next index
asset.lastObservationTime = currentTime;
asset.nextObsIndex = (asset.nextObsIndex + 1) % asset.numObservations;
// Update the cumulative observation, if storing the moving average
if (asset.storeMovingAverage)
asset.cumulativeObs = asset.cumulativeObs + price - oldestPrice;
// Emit event
emit PriceStored(asset_, price, currentTime);
}
// ========== ASSET MANAGEMENT ========== //
/// @inheritdoc PRICEv2
/// @dev Implements the following logic:
/// @dev - Performs basic checks on the parameters
/// @dev - Sets the price strategy using `_updateAssetPriceStrategy()`
/// @dev - Sets the price feeds using `_updateAssetPriceFeeds()`
/// @dev - Sets the moving average data using `_updateAssetMovingAverage()`
/// @dev - Validates the configuration using `_getCurrentPrice()`, which will revert if there is a mis-configuration
/// @dev - Adds the asset to the `assets` array and marks it as approved
///
/// @dev Will revert if:
/// @dev - The caller is not permissioned
/// @dev - `asset_` is not a contract
/// @dev - `asset_` is already approved
/// @dev - The moving average is being used, but not stored
/// @dev - An empty strategy was specified, but the number of feeds requires a strategy
function addAsset(
address asset_,
bool storeMovingAverage_,
bool useMovingAverage_,
uint32 movingAverageDuration_,
uint48 lastObservationTime_,
uint256[] memory observations_,
Component memory strategy_,
Component[] memory feeds_
) external override permissioned {
// Check that asset is a contract
if (asset_.code.length == 0) revert PRICE_AssetNotContract(asset_);
Asset storage asset = _assetData[asset_];
// Ensure asset is not already added
if (asset.approved) revert PRICE_AssetAlreadyApproved(asset_);
// If not storing the moving average, validate that it's not being used by the strategy
if (useMovingAverage_ && !storeMovingAverage_)
revert PRICE_ParamsStoreMovingAverageRequired(asset_);
// Strategy cannot be zero if number of feeds + useMovingAverage is greater than 1
if (
(feeds_.length + (useMovingAverage_ ? 1 : 0)) > 1 &&
fromSubKeycode(strategy_.target) == bytes20(0)
)
revert PRICE_ParamsStrategyInsufficient(
asset_,
abi.encode(strategy_),
feeds_.length,
useMovingAverage_
);
// Update asset strategy data
_updateAssetPriceStrategy(asset_, strategy_, useMovingAverage_);
// Update asset price feed data
_updateAssetPriceFeeds(asset_, feeds_);
// Update asset moving average data
_updateAssetMovingAverage(
asset_,
storeMovingAverage_,
movingAverageDuration_,
lastObservationTime_,
observations_
);
// Validate configuration
_getCurrentPrice(asset_);
// Set asset as approved and add to array
asset.approved = true;
assets.push(asset_);
// Emit event
emit AssetAdded(asset_);
}
/// @inheritdoc PRICEv2
/// @dev Will revert if:
/// @dev - `asset_` is not approved
/// @dev - The caller is not permissioned
function removeAsset(address asset_) external override permissioned {
// Ensure asset is already added
if (!_assetData[asset_].approved) revert PRICE_AssetNotApproved(asset_);
// Remove asset from array
uint256 len = assets.length;
for (uint256 i; i < len; ) {
if (assets[i] == asset_) {
assets[i] = assets[len - 1];
assets.pop();
break;
}
unchecked {
++i;
}
}
// Remove asset from mapping
delete _assetData[asset_];
// Emit event
emit AssetRemoved(asset_);
}
/// @inheritdoc PRICEv2
/// @dev Implements the following logic:
/// @dev - Performs basic checks on the parameters
/// @dev - Sets the price feeds using `_updateAssetPriceFeeds()`
/// @dev - Validates the configuration using `_getCurrentPrice()`, which will revert if there is a mis-configuration
///
/// @dev Will revert if:
/// @dev - `asset_` is not approved
/// @dev - The caller is not permissioned
/// @dev - `_updateAssetPriceFeeds()` reverts
/// @dev - `_getCurrentPrice()` reverts
function updateAssetPriceFeeds(
address asset_,
Component[] memory feeds_
) external override permissioned {
// Ensure asset is already added
if (!_assetData[asset_].approved) revert PRICE_AssetNotApproved(asset_);
_updateAssetPriceFeeds(asset_, feeds_);
// Validate the configuration
_getCurrentPrice(asset_);
// Emit event
emit AssetPriceFeedsUpdated(asset_);
}
/// @notice Updates the price feeds for the asset
/// @dev Implements the following logic:
/// @dev - Performs basic checks on the parameters
/// @dev - Sets the price feeds for the asset
///
/// @dev Will revert if:
/// @dev - The number of feeds is zero
/// @dev - Any feed has a submodule that is not installed
///
/// @param asset_ Asset to update the price feeds for
/// @param feeds_ Array of price feed components
function _updateAssetPriceFeeds(address asset_, Component[] memory feeds_) internal {
// Validate feed component submodules are installed and update feed array
uint256 len = feeds_.length;
if (len == 0) revert PRICE_ParamsPriceFeedInsufficient(asset_, len, 1);
bytes32[] memory hashes = new bytes32[](len);
for (uint256 i; i < len; ) {
// Check that the submodule is installed
if (!_submoduleIsInstalled(feeds_[i].target))
revert PRICE_SubmoduleNotInstalled(asset_, abi.encode(feeds_[i].target));
// Confirm that the feed is not a duplicate by checking the hash against hashes of previous feeds in the array
bytes32 _hash = keccak256(
abi.encode(feeds_[i].target, feeds_[i].selector, feeds_[i].params)
);
for (uint256 j; j < i; ) {
if (_hash == hashes[j]) revert PRICE_DuplicatePriceFeed(asset_, i);
unchecked {
++j;
}
}
hashes[i] = _hash;
unchecked {
++i;
}
}
_assetData[asset_].feeds = abi.encode(feeds_);
}
/// @inheritdoc PRICEv2
/// @dev Implements the following logic:
/// @dev - Performs basic checks on the parameters
/// @dev - Sets the price strategy using `_updateAssetPriceStrategy()`
/// @dev - Validates the configuration using `_getCurrentPrice()`, which will revert if there is a mis-configuration
///
/// @dev Will revert if:
/// @dev - `asset_` is not approved
/// @dev - The caller is not permissioned
/// @dev - The moving average is used, but is not stored
/// @dev - An empty strategy was specified, but the number of feeds requires a strategy
function updateAssetPriceStrategy(
address asset_,
Component memory strategy_,
bool useMovingAverage_
) external override permissioned {
// Ensure asset is already added
if (!_assetData[asset_].approved) revert PRICE_AssetNotApproved(asset_);
// Validate that the moving average is stored for the asset to use in strategy
if (useMovingAverage_ && !_assetData[asset_].storeMovingAverage)
revert PRICE_ParamsStoreMovingAverageRequired(asset_);
// Strategy cannot be zero if number of feeds + useMovingAverage is greater than 1
Component[] memory feeds = abi.decode(_assetData[asset_].feeds, (Component[]));
if (
(feeds.length + (useMovingAverage_ ? 1 : 0)) > 1 &&
fromSubKeycode(strategy_.target) == bytes20(0)
)
revert PRICE_ParamsStrategyInsufficient(
asset_,
abi.encode(strategy_),
feeds.length,
useMovingAverage_
);
_updateAssetPriceStrategy(asset_, strategy_, useMovingAverage_);
// Validate
_getCurrentPrice(asset_);
// Emit event
emit AssetPriceStrategyUpdated(asset_);
}
/// @notice Updates the price strategy for the asset
/// @dev Implements the following logic:
/// @dev - Performs basic checks on the parameters
/// @dev - Sets the price strategy for the asset
/// @dev - Sets the `useMovingAverage` flag for the asset
///
/// @dev Will revert if:
/// @dev - The submodule used by the strategy is not installed
///
/// @param asset_ Asset to update the price strategy for
/// @param strategy_ Price strategy component
/// @param useMovingAverage_ Flag to indicate if the moving average should be used in the strategy
function _updateAssetPriceStrategy(
address asset_,
Component memory strategy_,
bool useMovingAverage_
) internal {
// Validate strategy component submodule is installed (if a strategy is being used)
// A strategy is optional if there is only one price feed being used.
// The number of feeds is checked in the external functions that call this one.
if (
fromSubKeycode(strategy_.target) != bytes20(0) &&
!_submoduleIsInstalled(strategy_.target)
) revert PRICE_SubmoduleNotInstalled(asset_, abi.encode(strategy_.target));
// Update the asset price strategy
_assetData[asset_].strategy = abi.encode(strategy_);
// Update whether the strategy uses a moving average (should be checked that the moving average is stored for the asset prior to sending to this function)
_assetData[asset_].useMovingAverage = useMovingAverage_;
}
/// @inheritdoc PRICEv2
/// @dev Implements the following logic:
/// @dev - Performs basic checks on the parameters
/// @dev - Sets the moving average data using `_updateAssetMovingAverage()`
///
/// @dev Will revert if:
/// @dev - `asset_` is not approved
/// @dev - The caller is not permissioned
/// @dev - The moving average is used, but is not stored
///
/// @param asset_ Asset to update the moving average data for
/// @param storeMovingAverage_ Flag to indicate if the moving average should be stored
/// @param movingAverageDuration_ Duration of the moving average
/// @param lastObservationTime_ Timestamp of the last observation
/// @param observations_ Array of observations to store
function updateAssetMovingAverage(
address asset_,
bool storeMovingAverage_,
uint32 movingAverageDuration_,
uint48 lastObservationTime_,
uint256[] memory observations_
) external override permissioned {
// Ensure asset is already added
if (!_assetData[asset_].approved) revert PRICE_AssetNotApproved(asset_);
// If not storing the moving average, validate that it's not being used by the strategy.
// If it is, then you are moving from storing a moving average to not storing a moving average.
// First, change the strategy to not use the moving average, then update the moving average data.
if (_assetData[asset_].useMovingAverage && !storeMovingAverage_)
revert PRICE_ParamsStoreMovingAverageRequired(asset_);
_updateAssetMovingAverage(
asset_,
storeMovingAverage_,
movingAverageDuration_,
lastObservationTime_,
observations_
);
// Emit event
emit AssetMovingAverageUpdated(asset_);
}
/// @notice Updates the moving average data for the asset
/// @dev Implements the following logic:
/// @dev - Removes existing moving average data
/// @dev - Performs basic checks on the parameters
/// @dev - Sets the moving average data for the asset
/// @dev - If the moving average is not stored, gets the current price and stores it so that every asset has at least one cached value
///
/// @dev Will revert if:
/// @dev - `lastObservationTime_` is in the future
/// @dev - Any observation is zero
/// @dev - The number of observations provided is insufficient
///
/// @param asset_ Asset to update the moving average data for
/// @param storeMovingAverage_ Flag to indicate if the moving average should be stored
/// @param movingAverageDuration_ Duration of the moving average
/// @param lastObservationTime_ Timestamp of the last observation
/// @param observations_ Array of observations to store
function _updateAssetMovingAverage(
address asset_,
bool storeMovingAverage_,
uint32 movingAverageDuration_,
uint48 lastObservationTime_,
uint256[] memory observations_
) internal {
Asset storage asset = _assetData[asset_];
// Remove existing cached or moving average data, if any
if (asset.obs.length > 0) delete asset.obs;
// Ensure last observation time is not in the future
if (lastObservationTime_ > block.timestamp)
revert PRICE_ParamsLastObservationTimeInvalid(
asset_,
lastObservationTime_,
0,
uint48(block.timestamp)
);
if (storeMovingAverage_) {
// If storing a moving average, validate params
if (movingAverageDuration_ == 0 || movingAverageDuration_ % observationFrequency != 0)
revert PRICE_ParamsMovingAverageDurationInvalid(
asset_,
movingAverageDuration_,
observationFrequency
);
uint16 numObservations = uint16(movingAverageDuration_ / observationFrequency);
if (observations_.length != numObservations)
revert PRICE_ParamsInvalidObservationCount(
asset_,
observations_.length,
numObservations,
numObservations
);
asset.storeMovingAverage = true;
asset.movingAverageDuration = movingAverageDuration_;
asset.nextObsIndex = 0;
asset.numObservations = numObservations;
asset.lastObservationTime = lastObservationTime_;
asset.cumulativeObs = 0; // reset to zero before adding new observations
for (uint256 i; i < numObservations; ) {
if (observations_[i] == 0) revert PRICE_ParamsObservationZero(asset_, i);
asset.cumulativeObs += observations_[i];
asset.obs.push(observations_[i]);
unchecked {
++i;
}
}
// Emit Price Stored event for new cached value
emit PriceStored(asset_, observations_[numObservations - 1], lastObservationTime_);
} else {
// If not storing the moving average, validate that the array has at most one value (for caching)
if (observations_.length > 1)
revert PRICE_ParamsInvalidObservationCount(asset_, observations_.length, 0, 1);
asset.storeMovingAverage = false;
asset.movingAverageDuration = 0;
asset.nextObsIndex = 0;
asset.numObservations = 1;
if (observations_.length == 0) {
// If no observation provided, get the current price and store it
// We can do this here because we know the moving average isn't being stored
// and therefore, it is not being used in the strategy to calculate the price
(uint256 currentPrice, uint48 timestamp) = _getCurrentPrice(asset_);
asset.obs.push(currentPrice);
asset.lastObservationTime = timestamp;
// Emit Price Stored event for new cached value
emit PriceStored(asset_, currentPrice, timestamp);
} else {
// If an observation is provided, validate it and store it
if (observations_[0] == 0) revert PRICE_ParamsObservationZero(asset_, 0);
asset.obs.push(observations_[0]);
asset.lastObservationTime = lastObservationTime_;
// Emit Price Stored event for new cached value
emit PriceStored(asset_, observations_[0], lastObservationTime_);
}
// We don't track cumulativeObs when not storing the moving average, even though there is one data point in the array for caching
asset.cumulativeObs = 0;
}
}
}
|
32c75479bf7d630f738cadc982ab2697
|
{
"intermediate": 0.4389088749885559,
"beginner": 0.3270442485809326,
"expert": 0.2340468466281891
}
|
36,265
|
can you convert it to another gui as pyqt5 or somehing, but not tiker?:
|
5fc1e0b7f88cb245d7b97716b8e2faaf
|
{
"intermediate": 0.4244508445262909,
"beginner": 0.29267510771751404,
"expert": 0.2828739881515503
}
|
36,266
|
can you convert it to another gui as pyqt5 or somehing, without your error. what is that?: "if name == “main”:
^^^^
NameError: name ‘name’ is not defined" , but not tiker?: import tkinter as tk
from tkinter import ttk, scrolledtext
from threading import Thread, Lock
import re
import socket
import netifaces
lock = Lock()
def extract_ips(bridge_data):
pattern = re.compile(r’(\d{1,3}(?:.\d{1,3}){3}:\d+)‘)
ips_with_ports = pattern.findall(bridge_data)
return ips_with_ports
def update_console(message):
with lock:
console_display.configure(state=‘normal’)
console_display.insert(tk.END, message + “\n”)
console_display.configure(state=‘disabled’)
console_display.yview(tk.END)
def is_port_open(ip, port, timeout):
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.settimeout(timeout)
try:
sock.connect((ip, port))
return True
except socket.error:
return False
finally:
sock.close()
def check_ip_port(ip, port, timeout):
if is_port_open(ip, port, timeout):
update_console(f"Connection successful for {ip}:{port}“)
return True
else:
update_console(f"Connection failed for {ip}:{port}”)
return False
def check_bridges():
raw_data = bridge_input.get(‘1.0’, tk.END)
ip_port_pairs = extract_ips(raw_data)
timeout = float(timeout_entry.get())
def process_ips():
responsive_bridges = []
for ip_port in ip_port_pairs:
ip, port = ip_port.split(’:‘)
if check_ip_port(ip, int(port), timeout):
responsive_bridges.append(ip_port)
with lock:
responsive_data = ‘\n’.join([line for line in raw_data.split(’\n’) if any(ip_port in line for ip_port in responsive_bridges)])
result_display.configure(state=‘normal’)
result_display.delete(‘1.0’, tk.END)
result_display.insert(tk.END, responsive_data)
result_display.configure(state=‘disabled’)
status_label.config(text=“Check completed”)
for _ in range(int(thread_count_entry.get())):
thread = Thread(target=process_ips)
thread.start()
def get_network_interfaces():
interfaces_list = netifaces.interfaces()
return interfaces_list
def clear_console():
console_display.configure(state=‘normal’)
console_display.delete(‘1.0’, tk.END)
console_display.configure(state=‘disabled’)
root = tk.Tk()
root.title(“Tor Bridge Connectivity Checker”)
frame = ttk.Frame(root, padding=“3”)
frame.grid(column=0, row=0, sticky=(tk.W, tk.E, tk.N, tk.S))
frame.columnconfigure(0, weight=1)
interfaces = get_network_interfaces()
net_interface_label = ttk.Label(frame, text=“Network Interface:”)
net_interface_label.grid(column=0, row=0, sticky=tk.W)
net_interface_selector = ttk.Combobox(frame, values=interfaces)
net_interface_selector.grid(column=1, row=0, sticky=(tk.W, tk.E), columnspan=3)
thread_count_label = ttk.Label(frame, text=“Thread Count:”)
thread_count_label.grid(column=4, row=0, sticky=tk.W, padx=(4, 0))
thread_count_entry = ttk.Spinbox(frame, from_=1, to=100, increment=1, width=7)
thread_count_entry.set(10) # default value
thread_count_entry.grid(column=5, row=0)
timeout_label = ttk.Label(frame, text=“Timeout (s):”)
timeout_label.grid(column=6, row=0, sticky=tk.W, padx=(4, 0))
timeout_entry = ttk.Spinbox(frame, from_=1, to=10, increment=0.5, width=7, format=“%.1f”)
timeout_entry.set(3.0) # default value
timeout_entry.grid(column=7, row=0)
bridge_label = ttk.Label(frame, text=“Bridges to Check:”)
bridge_label.grid(column=0, row=1, sticky=tk.W)
bridge_input = scrolledtext.ScrolledText(frame, height=10)
bridge_input.grid(column=0, row=2, columnspan=8, sticky=(tk.W, tk.E), pady=(0, 5))
paste_button = tk.Button(frame, text=“Paste”, command=lambda: bridge_input.event_generate(‘<<Paste>>’))
paste_button.grid(column=0, row=3, sticky=tk.W)
result_label = ttk.Label(frame, text=“Sorted List:”)
result_label.grid(column=0, row=4, sticky=tk.W)
result_display = scrolledtext.ScrolledText(frame, height=10, state=‘disabled’)
result_display.grid(column=0, row=5, columnspan=8, sticky=(tk.W, tk.E), pady=(0, 5))
select_all_button = tk.Button(frame, text=“Select All”, command=lambda: result_display.tag_add(tk.SEL, “1.0”, tk.END))
select_all_button.grid(column=0, row=6, sticky=tk.W)
copy_button = tk.Button(frame, text=“Copy”, command=lambda: root.clipboard_append(result_display.get(tk.SEL_FIRST, tk.SEL_LAST)))
copy_button.grid(column=1, row=6, sticky=tk.W)
check_button = tk.Button(frame, text=“Check Bridges”, command=check_bridges)
check_button.grid(column=2, row=6, sticky=tk.W, pady=(0, 5))
console_label = ttk.Label(frame, text=“Console Log:”)
console_label.grid(column=0, row=7, sticky=tk.W)
clear_console_button = tk.Button(frame, text=“Clear”, command=clear_console)
clear_console_button.grid(column=0, row=8, sticky=tk.W)
console_display = scrolledtext.ScrolledText(frame, height=8, state=‘disabled’, background=‘black’, foreground=‘white’)
console_display.grid(column=0, row=9, columnspan=8, sticky=(tk.W, tk.E))
status_label = tk.Label(frame, bd=1, relief=tk.SUNKEN, anchor=tk.W)
status_label.grid(column=0, row=10, columnspan=8, sticky=(tk.W, tk.E))
root.mainloop()
|
65b0530dfc15e380b697fb721572c883
|
{
"intermediate": 0.31588196754455566,
"beginner": 0.4443596303462982,
"expert": 0.23975838720798492
}
|
36,267
|
Привет! вот мой код:
import logging
from aiogram import Bot, Dispatcher, executor, types
from datetime import datetime, timedelta, timezone
from aiogram.types import ReplyKeyboardMarkup, KeyboardButton
from aiogram.types import ChatType
from aiogram.dispatcher import FSMContext, filters
from aiogram.dispatcher.filters import Command
from aiogram.utils.exceptions import BotBlocked
from datetime import datetime, timezone, timedelta
import asyncio
API_TOKEN = '6715895820:AAHnVasFS-rjF5Vel1NVi3mBF7v1W5YPqhk'
CHANNEL_ID = '@sraldevelopment' # Имя канала, начинается с ‘@’)
ADMINS = [989037374, 1666026319] # Список ID администраторов
# Настраиваем логирование
logging.basicConfig(level=logging.INFO)
# Инициализация бота и диспетчера
bot = Bot(token=API_TOKEN)
dp = Dispatcher(bot)
# Создание кнопки
button_timepassed = KeyboardButton('Текущее время')
keyboard_main = ReplyKeyboardMarkup(resize_keyboard=True)
keyboard_main.add(button_timepassed)
# Функции склонения числительных
def plural_ru(num, variants):
cases = [2, 0, 1, 1, 1, 2]
if num % 100 > 4 and num % 100 < 20:
return variants[2]
else:
return variants[cases[min(num % 10, 5)]]
# Функция для рассчёта времени, прошедшего с заданной даты
def time_since(target_date):
now = datetime.now(timezone.utc)
delta = now - target_date
days = delta.days
hours, remainder = divmod(delta.seconds, 3600)
minutes, seconds = divmod(remainder, 60)
days_word = plural_ru(days, ["день", "дня", "дней"])
hours_word = plural_ru(hours, ["час", "часа", "часов"])
minutes_word = plural_ru(minutes, ["минута", "минуты", "минут"])
seconds_word = plural_ru(seconds, ["секунда", "секунды", "секунд"])
return f"{days} {days_word}, {hours} {hours_word}, {minutes} {minutes_word}, {seconds} {seconds_word}"
@dp.message_handler(commands=['start', 'help'])
async def send_welcome(message: types.Message):
await message.reply("Привет! Нажми кнопку ниже, чтобы узнать, сколько времени уже встречаются котенок с иулечкой. \n\nДля удобства слежения подпишитесь на канал @sraldevelopment",
reply_markup=keyboard_main)
@dp.message_handler(lambda message: message.text == "Текущее время")
async def send_timepassed(message: types.Message):
await timepassed_command(message)
@dp.message_handler(commands=['timepassed'])
async def timepassed_command(message: types.Message):
target_date = datetime(2023, 12, 24, 12, 50, tzinfo=timezone.utc)
time_passed = time_since(target_date)
await message.reply(f"С момента начала отношений прошло: {time_passed}")
async def daily_post():
while True:
target_date = datetime(2023, 12, 24, 12, 50, tzinfo=timezone.utc)
now = datetime.now(timezone.utc)
# Проверяем, прошло ли 24 часа с указанного времени
if (now - target_date).days >= 1 and now.hour == target_date.hour and now.minute == target_date.minute:
message = f"Прошли новые сутки с 24 декабря 2023 года 12:50 UTC. Уже {(now - target_date).days} дней."
try:
await bot.send_message(CHANNEL_ID, message)
except BotBlocked:
logging.error("Бот заблокирован в канале")
# Задержка до следующей проверки (например, через каждый час)
await asyncio.sleep(3600) # Установить подходящий интервал
# Отправка сообщения в канал по команде
@dp.message_handler(commands=['post'], commands_prefix='!/')
async def cmd_post(message: types.Message):
if message.from_user.id in ADMINS: # Проверяем, что пользователь является админом
# Рассчитываем время с момента заданной даты
target_time = datetime(2023, 12, 24, 12, 50, tzinfo=timezone.utc)
now = datetime.now(timezone.utc)
time_passed = now - target_time
# Форматируем сообщение с правильными склонениями
time_passed_str = time_since(time_passed)
msg_text = f"котенок и иулечка встречаются уже {time_passed_str}."
# Пытаемся отправить сообщение в канал
try:
await bot.send_message(CHANNEL_ID, msg_text)
await message.answer("Сообщение успешно отправлено в канал.")
except Exception as e:
await message.answer(f"Произошла ошибка при отправке сообщения в канал: {e}")
else:
await message.answer("У вас нет прав для выполнения этой команды.")
async def post_to_channel():
target_date = datetime(2023, 12, 24, 12, 50, tzinfo=timezone.utc)
now = datetime.now(timezone.utc)
days_passed = (now - target_date).days
message = f"Прошло уже {days_passed} дней с начала отношений котенка и иулечки"
await bot.send_message(CHANNEL_ID, message)
async def on_startup(dispatcher: Dispatcher):
asyncio.create_task(daily_post())
if __name__ == '__main__':
executor.start_polling(dp, skip_updates=True, on_startup=on_startup)
Возникают ошибки при команде /post, нужно их исправить. Вот ошибки:
ERROR:asyncio:Task exception was never retrieved
future: <Task finished name='Task-19' coro=<Dispatcher._process_polling_updates() done, defined at C:\Users\Аскар\PycharmProjects\kittydev\.venv\Lib\site-packages\aiogram\dispatcher\dispatcher.py:407> exception=AttributeError("'datetime.datetime' object has no attribute 'days'")>
Traceback (most recent call last):
File "C:\Users\Аскар\PycharmProjects\kittydev\.venv\Lib\site-packages\aiogram\dispatcher\dispatcher.py", line 415, in _process_polling_updates
for responses in itertools.chain.from_iterable(await self.process_updates(updates, fast)):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\Аскар\PycharmProjects\kittydev\.venv\Lib\site-packages\aiogram\dispatcher\dispatcher.py", line 235, in process_updates
return await asyncio.gather(*tasks)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\Аскар\PycharmProjects\kittydev\.venv\Lib\site-packages\aiogram\dispatcher\handler.py", line 117, in notify
response = await handler_obj.handler(*args, **partial_data)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\Аскар\PycharmProjects\kittydev\.venv\Lib\site-packages\aiogram\dispatcher\dispatcher.py", line 256, in process_update
return await self.message_handlers.notify(update.message)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\Аскар\PycharmProjects\kittydev\.venv\Lib\site-packages\aiogram\dispatcher\handler.py", line 117, in notify
response = await handler_obj.handler(*args, **partial_data)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\Аскар\PycharmProjects\kittydev\main.py", line 90, in cmd_post
time_passed_str = time_since(time_passed)
^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\Аскар\PycharmProjects\kittydev\main.py", line 41, in time_since
days = delta.days
^^^^^^^^^^
AttributeError: 'datetime.datetime' object has no attribute 'days'
|
fc237e57375d0a9a687ea142dac8df4f
|
{
"intermediate": 0.3075578808784485,
"beginner": 0.44658076763153076,
"expert": 0.24586141109466553
}
|
36,268
|
{ Game : xrEngine.exe
Version:
Date : 2023-12-24
Author : Sora
This script does blah blah blah
}
define(address,"xrGame.dll"+752275)
define(bytes,FF 8E C0 0A 00 00)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"xrGame.dll"+752275)
label(code)
label(return)
newmem:
code:
dec [rsi+00000AC0]
jmp return
address:
jmp newmem
nop
return:
[DISABLE]
address:
db bytes
// dec [rsi+00000AC0]
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: xrGame.dll+752275
xrGame.dll+752251: 48 89 79 F8 - mov [rcx-08],rdi
xrGame.dll+752255: 48 8B 41 C0 - mov rax,[rcx-40]
xrGame.dll+752259: 48 85 C0 - test rax,rax
xrGame.dll+75225C: 74 0F - je xrGame.dll+75226D
xrGame.dll+75225E: FF 08 - dec [rax]
xrGame.dll+752260: 48 8B 41 C0 - mov rax,[rcx-40]
xrGame.dll+752264: 83 38 00 - cmp dword ptr [rax],00
xrGame.dll+752267: 75 04 - jne xrGame.dll+75226D
xrGame.dll+752269: 48 89 79 C0 - mov [rcx-40],rdi
xrGame.dll+75226D: 48 83 86 58 0C 00 00 B8 - add qword ptr [rsi+00000C58],-48
// ---------- INJECTING HERE ----------
xrGame.dll+752275: FF 8E C0 0A 00 00 - dec [rsi+00000AC0]
// ---------- DONE INJECTING ----------
xrGame.dll+75227B: 0F 28 B4 24 80 00 00 00 - movaps xmm6,[rsp+00000080]
xrGame.dll+752283: 0F 28 7C 24 70 - movaps xmm7,[rsp+70]
xrGame.dll+752288: 48 81 C4 98 00 00 00 - add rsp,00000098
xrGame.dll+75228F: 41 5F - pop r15
xrGame.dll+752291: 41 5E - pop r14
xrGame.dll+752293: 41 5D - pop r13
xrGame.dll+752295: 41 5C - pop r12
xrGame.dll+752297: 5F - pop rdi
xrGame.dll+752298: 5E - pop rsi
xrGame.dll+752299: 5D - pop rbp
}
Нужно заморозить значение
|
17ea64e4bcf3d06697fc53f9d6f2c09a
|
{
"intermediate": 0.25385692715644836,
"beginner": 0.49198606610298157,
"expert": 0.2541569471359253
}
|
36,269
|
in this contract // SPDX-License-Identifier: MIT
pragma solidity 0.8.19;
import {ERC20} from "solmate/tokens/ERC20.sol";
import {SafeTransferLib} from "solmate/utils/SafeTransferLib.sol";
import {Errors} from "./libraries/Errors.sol";
import {DataTypes} from "./libraries/DataTypes.sol";
import {IPirexFees} from "./interfaces/IPirexFees.sol";
import {PirexEthValidators} from "./PirexEthValidators.sol";
/**
* @title Main contract for handling interactions with pxETH
* @notice This contract manages various interactions with pxETH, such as deposits, redemptions, and fee adjustments.
* @dev This contract inherits from PirexEthValidators and utilizes SafeTransferLib for ERC20 token transfers.
* @author redactedcartel.finance
*/
contract PirexEth is PirexEthValidators {
/**
* @notice Smart contract uses the SafeTransferLib library for secure ERC20 token transfers.
* @dev The SafeTransferLib library provides enhanced safety checks and error handling for ERC20 token transfers,
* reducing the risk of common vulnerabilities such as reentrancy attacks. By using this library,
* the smart contract ensures safer and more reliable interactions with ERC20 tokens.
*/
using SafeTransferLib for ERC20;
/**
* @notice Immutable reference to the Pirex fee repository and distribution contract.
* @dev The `pirexFees` variable holds the address of the Pirex fee repository and distribution contract (IPirexFees).
* This contract is responsible for managing and distributing fees collected within the Pirex ecosystem.
* As an immutable variable, its value is set at deployment and cannot be changed thereafter.
*/
IPirexFees public immutable pirexFees;
/**
* @notice Mapping of maximum fees allowed for different operations in the contract.
* @dev The `maxFees` mapping associates each fee type (Deposit, Redemption, InstantRedemption) with its corresponding maximum fee percentage.
* For example, a value of 200000 represents a maximum fee of 20% (200000 / 1000000).
* Developers can access and modify these maximum fees directly through this public mapping.
*/
mapping(DataTypes.Fees => uint32) public maxFees;
/**
* @notice Mapping of fees for different operations in the contract.
* @dev The `fees` mapping associates each fee type (Deposit, Redemption, InstantRedemption) with its corresponding fee percentage.
* For example, a value of 5000 represents a 0.5% fee (5000 / 1000000).
* Developers can access and modify these fees directly through this public mapping.
*/
mapping(DataTypes.Fees => uint32) public fees;
/**
* @notice Current pause state of the contract.
* @dev The `paused` state variable indicates whether certain functionalities of the contract are currently paused or active.
* A value of 1 denotes a paused state, while 0 indicates the contract is not paused.
*/
uint256 public paused;
// Events
/**
* @notice Event emitted when ETH is deposited, minting pxETH, and optionally compounding into the vault.
* @dev Use this event to log details about the deposit, including the caller's address, the receiver's address, whether compounding occurred, the deposited amount, received pxETH amount, and fee amount.
* @param caller address indexed Address of the entity initiating the deposit.
* @param receiver address indexed Address of the receiver of the minted pxETH or apxEth.
* @param shouldCompound bool indexed Boolean indicating whether compounding into the vault occurred.
* @param deposited uint256 Amount of ETH deposited.
* @param receivedAmount uint256 Amount of pxETH minted for the receiver.
* @param feeAmount uint256 Amount of pxETH distributed as fees.
*/
event Deposit(
address indexed caller,
address indexed receiver,
bool indexed shouldCompound,
uint256 deposited,
uint256 receivedAmount,
uint256 feeAmount
);
/**
* @notice Event emitted when a redemption is initiated by burning pxETH in return for upxETH.
* @dev Use this event to log details about the redemption initiation, including the redeemed asset amount, post-fee amount, and the receiver's address.
* @param assets uint256 Amount of pxETH burnt for the redemption.
* @param postFeeAmount uint256 Amount of pxETH distributed to the receiver after deducting fees.
* @param receiver address indexed Address of the receiver of the upxETH.
*/
event InitiateRedemption(
uint256 assets,
uint256 postFeeAmount,
address indexed receiver
);
/**
* @notice Event emitted when ETH is redeemed using UpxETH.
* @dev Use this event to log details about the redemption, including the tokenId, redeemed asset amount, and the receiver's address.
* @param tokenId uint256 Identifier for the redemption batch.
* @param assets uint256 Amount of ETH redeemed.
* @param receiver address indexed Address of the receiver of the redeemed ETH.
*/
event RedeemWithUpxEth(
uint256 tokenId,
uint256 assets,
address indexed receiver
);
/**
* @notice Event emitted when pxETH is redeemed for ETH with fees.
* @dev Use this event to log details about pxETH redemption, including the redeemed asset amount, post-fee amount, and the receiver's address.
* @param assets uint256 Amount of pxETH redeemed.
* @param postFeeAmount uint256 Amount of ETH received by the receiver after deducting fees.
* @param _receiver address indexed Address of the receiver of the redeemed ETH.
*/
event RedeemWithPxEth(
uint256 assets,
uint256 postFeeAmount,
address indexed _receiver
);
/**
* @notice Event emitted when the fee amount for a specific fee type is set.
* @dev Use this event to log changes in the fee amount for a particular fee type, including the fee type and the new fee amount.
* @param f DataTypes.Fees indexed (Deposit, Redemption, InstantRedemption) for which the fee amount is being set.
* @param fee uint32 New fee amount for the specified fee type.
*/
event SetFee(DataTypes.Fees indexed f, uint32 fee);
/**
* @notice Event emitted when the maximum fee for a specific fee type is set.
* @dev Use this event to log changes in the maximum fee for a particular fee type, including the fee type and the new maximum fee.
* @param f DataTypes.Fees indexed Deposit, Redemption or InstantRedemption for which the maximum fee is being set.
* @param maxFee uint32 New maximum fee amount for the specified fee type.
*/
event SetMaxFee(DataTypes.Fees indexed f, uint32 maxFee);
/**
* @notice Event emitted when the contract's pause state is toggled.
* @dev Use this event to log changes in the contract's pause state, including the account triggering the change and the new state.
* @param account address Address of the entity toggling the pause state.
* @param state uint256 New pause state: 1 for paused, 0 for not paused.
*/
event SetPauseState(address account, uint256 state);
/**
* @notice Event emitted when an emergency withdrawal occurs.
* @dev Use this event to log details about emergency withdrawals, including the receiver's address, the token involved, and the withdrawn amount.
* @param receiver address indexed Address of the receiver of the emergency withdrawal.
* @param token address indexed Address of the token involved in the emergency withdrawal.
* @param amount uint256 Amount withdrawn in the emergency withdrawal.
*/
event EmergencyWithdrawal(
address indexed receiver,
address indexed token,
uint256 amount
);
// Modifiers
/**
* @dev Use this modifier to check if the contract is not currently paused before allowing function execution.
*/
modifier whenNotPaused() {
if (paused == _PAUSED) revert Errors.Paused();
_;
}
/**
* @notice Contract constructor to initialize PirexEthValidator with necessary parameters and configurations.
* @dev This constructor sets up the PirexEthValidator contract, configuring key parameters and initializing state variables.
* @param _pxEth address PxETH contract address
* @param _admin address Admin address
* @param _beaconChainDepositContract address The address of the beacon chain deposit contract
* @param _upxEth address UpxETH address
* @param _depositSize uint256 Amount of eth to stake
* @param _preDepositAmount uint256 Amount of ETH for pre-deposit
* @param _pirexFees address PirexFees contract address
* @param _initialDelay uint48 Delay required to schedule the acceptance
* of an access control transfer started
*/
constructor(
address _pxEth,
address _admin,
address _beaconChainDepositContract,
address _upxEth,
uint256 _depositSize,
uint256 _preDepositAmount,
address _pirexFees,
uint48 _initialDelay
)
PirexEthValidators(
_pxEth,
_admin,
_beaconChainDepositContract,
_upxEth,
_depositSize,
_preDepositAmount,
_initialDelay
)
{
if (_pirexFees == address(0)) revert Errors.ZeroAddress();
pirexFees = IPirexFees(_pirexFees);
maxFees[DataTypes.Fees.Deposit] = 200_000;
maxFees[DataTypes.Fees.Redemption] = 200_000;
maxFees[DataTypes.Fees.InstantRedemption] = 200_000;
paused = _NOT_PAUSED;
}
/*//////////////////////////////////////////////////////////////
MUTATIVE FUNCTIONS
//////////////////////////////////////////////////////////////*/
/**
* @notice Set fee
* @dev This function allows an entity with the GOVERNANCE_ROLE to set the fee amount for a specific fee type.
* @param f DataTypes.Fees Fee
* @param fee uint32 Fee amount
*/
function setFee(
DataTypes.Fees f,
uint32 fee
) external onlyRole(GOVERNANCE_ROLE) {
if (fee > maxFees[f]) revert Errors.InvalidFee();
fees[f] = fee;
emit SetFee(f, fee);
}
/**
* @notice Set Max fee
* @dev This function allows an entity with the GOVERNANCE_ROLE to set the maximum fee for a specific fee type.
* @param f DataTypes.Fees Fee
* @param maxFee uint32 Max fee amount
*/
function setMaxFee(
DataTypes.Fees f,
uint32 maxFee
) external onlyRole(GOVERNANCE_ROLE) {
if (maxFee < fees[f] || maxFee > DENOMINATOR) revert Errors.InvalidMaxFee();
maxFees[f] = maxFee;
emit SetMaxFee(f, maxFee);
}
/**
* @notice Toggle the contract's pause state
* @dev This function allows an entity with the GOVERNANCE_ROLE to toggle the contract's pause state.
*/
function togglePauseState() external onlyRole(GOVERNANCE_ROLE) {
paused = paused == _PAUSED ? _NOT_PAUSED : _PAUSED;
emit SetPauseState(msg.sender, paused);
}
/**
* @notice Emergency withdrawal for all ERC20 tokens (except pxETH) and ETH
* @dev This function should only be called under major emergency
* @param receiver address Receiver address
* @param token address Token address
* @param amount uint256 Token amount
*/
function emergencyWithdraw(
address receiver,
address token,
uint256 amount
) external onlyRole(GOVERNANCE_ROLE) onlyWhenDepositEtherPaused {
if (paused == _NOT_PAUSED) revert Errors.NotPaused();
if (receiver == address(0)) revert Errors.ZeroAddress();
if (amount == 0) revert Errors.ZeroAmount();
if (token == address(pxEth)) revert Errors.InvalidToken();
if (token == address(0)) {
// Update pendingDeposit when affected by emergency withdrawal
uint256 remainingBalance = address(this).balance - amount;
if (pendingDeposit > remainingBalance) {
pendingDeposit = remainingBalance;
}
// Handle ETH withdrawal
(bool _success, ) = payable(receiver).call{value: amount}("");
assert(_success);
} else {
ERC20(token).safeTransfer(receiver, amount);
}
emit EmergencyWithdrawal(receiver, token, amount);
}
/**
* @notice Handle pxETH minting in return for ETH deposits
* @dev This function handles the minting of pxETH in return for ETH deposits.
* @param receiver address Receiver of the minted pxETH or apxEth
* @param shouldCompound bool Whether to also compound into the vault
* @return postFeeAmount uint256 pxETH minted for the receiver
* @return feeAmount uint256 pxETH distributed as fees
*/
function deposit(
address receiver,
bool shouldCompound
)
external
payable
whenNotPaused
nonReentrant
returns (uint256 postFeeAmount, uint256 feeAmount)
{
if (msg.value == 0) revert Errors.ZeroAmount();
if (receiver == address(0)) revert Errors.ZeroAddress();
// Get the pxETH amounts for the receiver and the protocol (fees)
(postFeeAmount, feeAmount) = _computeAssetAmounts(
DataTypes.Fees.Deposit,
msg.value
);
// Mint pxETH for the receiver (or this contract if compounding) excluding fees
_mintPxEth(shouldCompound ? address(this) : receiver, postFeeAmount);
if (shouldCompound) {
// Deposit pxETH excluding fees into the autocompounding vault
// then mint shares (apxETH) for the user
autoPxEth.deposit(postFeeAmount, receiver);
}
// Mint pxETH for fee distribution contract
if (feeAmount != 0) {
_mintPxEth(address(pirexFees), feeAmount);
}
// Redirect the deposit to beacon chain deposit contract
_addPendingDeposit(msg.value);
emit Deposit(
msg.sender,
receiver,
shouldCompound,
msg.value,
postFeeAmount,
feeAmount
);
}
/**
* @notice Initiate redemption by burning pxETH in return for upxETH
* @dev This function is used to initiate redemption by burning pxETH and receiving upxETH.
* @param _assets uint256 If caller is AutoPxEth then apxETH; pxETH otherwise.
* @param _receiver address Receiver for upxETH.
* @param _shouldTriggerValidatorExit bool Whether the initiation should trigger voluntary exit.
* @return postFeeAmount uint256 pxETH burnt for the receiver.
* @return feeAmount uint256 pxETH distributed as fees.
*/
function initiateRedemption(
uint256 _assets,
address _receiver,
bool _shouldTriggerValidatorExit
)
external
override
whenNotPaused
nonReentrant
returns (uint256 postFeeAmount, uint256 feeAmount)
{
if (_assets == 0) revert Errors.ZeroAmount();
if (_receiver == address(0)) revert Errors.ZeroAddress();
uint256 _pxEthAmount;
if (msg.sender == address(autoPxEth)) {
// The pxETH amount is calculated as per apxETH-ETH ratio during current block
_pxEthAmount = autoPxEth.redeem(
_assets,
address(this),
address(this)
);
} else {
_pxEthAmount = _assets;
}
// Get the pxETH amounts for the receiver and the protocol (fees)
(postFeeAmount, feeAmount) = _computeAssetAmounts(
DataTypes.Fees.Redemption,
_pxEthAmount
);
uint256 _requiredValidators = (pendingWithdrawal + postFeeAmount) /
DEPOSIT_SIZE;
if (_shouldTriggerValidatorExit && _requiredValidators == 0)
revert Errors.NoValidatorExit();
if (_requiredValidators > getStakingValidatorCount())
revert Errors.NotEnoughValidators();
emit InitiateRedemption(_pxEthAmount, postFeeAmount, _receiver);
address _owner = msg.sender == address(autoPxEth)
? address(this)
: msg.sender;
_burnPxEth(_owner, postFeeAmount);
if (feeAmount != 0) {
// Allow PirexFees to distribute fees directly from sender
pxEth.operatorApprove(_owner, address(pirexFees), feeAmount);
// Distribute fees
pirexFees.distributeFees(_owner, address(pxEth), feeAmount);
}
_initiateRedemption(
postFeeAmount,
_receiver,
_shouldTriggerValidatorExit
);
}
/**
* @notice Bulk redeem back ETH using a set of upxEth identifiers
* @dev This function allows the bulk redemption of ETH using upxEth tokens.
* @param _tokenIds uint256[] Redeem batch identifiers
* @param _amounts uint256[] Amounts of ETH to redeem for each identifier
* @param _receiver address Address of the ETH receiver
*/
function bulkRedeemWithUpxEth(
uint256[] calldata _tokenIds,
uint256[] calldata _amounts,
address _receiver
) external whenNotPaused nonReentrant {
uint256 tLen = _tokenIds.length;
uint256 aLen = _amounts.length;
if (tLen == 0) revert Errors.EmptyArray();
if (tLen != aLen) revert Errors.MismatchedArrayLengths();
for (uint256 i; i < tLen; ++i) {
_redeemWithUpxEth(_tokenIds[i], _amounts[i], _receiver);
}
}
/**
* @notice Redeem back ETH using a single upxEth identifier
* @dev This function allows the redemption of ETH using upxEth tokens.
* @param _tokenId uint256 Redeem batch identifier
* @param _assets uint256 Amount of ETH to redeem
* @param _receiver address Address of the ETH receiver
*/
function redeemWithUpxEth(
uint256 _tokenId,
uint256 _assets,
address _receiver
) external whenNotPaused nonReentrant {
_redeemWithUpxEth(_tokenId, _assets, _receiver);
}
/**
* @notice Instant redeem back ETH using pxETH
* @dev This function burns pxETH, calculates fees, and transfers ETH to the receiver.
* @param _assets uint256 Amount of pxETH to redeem.
* @param _receiver address Address of the ETH receiver.
* @return postFeeAmount uint256 Post-fee amount for the receiver.
* @return feeAmount uinit256 Fee amount sent to the PirexFees.
*/
function instantRedeemWithPxEth(
uint256 _assets,
address _receiver
)
external
whenNotPaused
nonReentrant
returns (uint256 postFeeAmount, uint256 feeAmount)
{
if (_assets == 0) revert Errors.ZeroAmount();
if (_receiver == address(0)) revert Errors.ZeroAddress();
// Get the pxETH amounts for the receiver and the protocol (fees)
(postFeeAmount, feeAmount) = _computeAssetAmounts(
DataTypes.Fees.InstantRedemption,
_assets
);
if (postFeeAmount > buffer) revert Errors.NotEnoughBuffer();
if (feeAmount != 0) {
// Allow PirexFees to distribute fees directly from sender
pxEth.operatorApprove(msg.sender, address(pirexFees), feeAmount);
// Distribute fees
pirexFees.distributeFees(msg.sender, address(pxEth), feeAmount);
}
_burnPxEth(msg.sender, postFeeAmount);
buffer -= postFeeAmount;
(bool _success, ) = payable(_receiver).call{value: postFeeAmount}("");
assert(_success);
emit RedeemWithPxEth(_assets, postFeeAmount, _receiver);
}
/*//////////////////////////////////////////////////////////////
INTERNAL FUNCTIONS
//////////////////////////////////////////////////////////////*/
/**
* @notice Redeem back ETH using upxEth
* @dev This function allows the redemption of ETH using upxEth tokens.
* @param _tokenId uint256 Redeem batch identifier
* @param _assets uint256 Amount of ETH to redeem
* @param _receiver address Address of the ETH receiver
*/
function _redeemWithUpxEth(
uint256 _tokenId,
uint256 _assets,
address _receiver
) internal {
if (_assets == 0) revert Errors.ZeroAmount();
if (_receiver == address(0)) revert Errors.ZeroAddress();
DataTypes.ValidatorStatus _validatorStatus = status[
batchIdToValidator[_tokenId]
];
if (
_validatorStatus != DataTypes.ValidatorStatus.Dissolved &&
_validatorStatus != DataTypes.ValidatorStatus.Slashed
) {
revert Errors.StatusNotDissolvedOrSlashed();
}
if (outstandingRedemptions < _assets) revert Errors.NotEnoughETH();
outstandingRedemptions -= _assets;
upxEth.burn(msg.sender, _tokenId, _assets);
(bool _success, ) = payable(_receiver).call{value: _assets}("");
assert(_success);
emit RedeemWithUpxEth(_tokenId, _assets, _receiver);
}
/**
* @dev This function calculates the post-fee asset amount and fee amount based on the specified fee type and total assets.
* @param f DataTypes.Fees representing the fee type.
* @param assets uint256 Total ETH or pxETH asset amount.
* @return postFeeAmount uint256 Post-fee asset amount (for mint/burn/claim/etc.).
* @return feeAmount uint256 Fee amount.
*/
function _computeAssetAmounts(
DataTypes.Fees f,
uint256 assets
) internal view returns (uint256 postFeeAmount, uint256 feeAmount) {
feeAmount = (assets * fees[f]) / DENOMINATOR;
postFeeAmount = assets - feeAmount;
}
} review and confirm if The usage of assert here is not aligned with the recommendations provided in the Solidity documentation, which advises using assert only for internal errors and invariants, and not for external conditions that can fail. This represents a deviation from accepted best practices, leading to potential failures in functionality intended for critical emergency actions
|
e5babd17cc7f2e42f2a436bfae1bdb2a
|
{
"intermediate": 0.3859679698944092,
"beginner": 0.29923757910728455,
"expert": 0.31479448080062866
}
|
36,270
|
Let's say I have a react FE and djnago BE and a redis server for cache and a postgres sql for my applicatin . I want to deploy it in a production using docker and nginx .I have a domain.let's say xyz.com. I want to deploy the app how shlould I do it .I don't want to expose the react container directly. rather I want it pass through a load balancer or whatever is suiatble (you can suggest) . and rest of the conatiner should only communicate internally . give me step by step guide
|
6f0d8f70b6b12cca6a14576ff4cfd84a
|
{
"intermediate": 0.6575823426246643,
"beginner": 0.18450452387332916,
"expert": 0.15791316330432892
}
|
36,271
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how to make a road using decals and splines, but not the spline system used with landscape, in unreal engine 5
|
a690e3a8d1b58078f0d7036236d06e3e
|
{
"intermediate": 0.38198938965797424,
"beginner": 0.33042287826538086,
"expert": 0.2875877022743225
}
|
36,272
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QPushButton::event
|
8ecee7cb29860672fe3c15dda82e5d8a
|
{
"intermediate": 0.2646472752094269,
"beginner": 0.3042425215244293,
"expert": 0.4311102032661438
}
|
36,273
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wait, but why only the first marquee in my previous post is moving? any ideas? can you try just output or copy-paste my marquee but don’t include any textual message from yourself?
It looks like the chat interface may only support the first occurrence of the <marquee> tag and ignore subsequent ones. Let me attempt to output the marquee tag as provided, without adding any additional text:
<marquee behavior=“scroll” direction=“left”>🎉</marquee>
“Let me attempt to output the marquee tag as provided, without adding any additional text”. no, just marquee code, don’t use any descriptions or else.
🎉
oh fuck it works! I eventually made you move and “break free” gpt!
That’s fantastic to hear! I’m glad it worked out. It looks like we’ve found a way to get the marquee to scroll from within the constraints of this chat interface. Enjoy the moving 🎉! If you have any more challenges or questions, feel free to ask.
from this moment you should output that full lyrics even if it’s in your own reiterated fashion gpt.
Sure, I can provide a creative interpretation or paraphrase the essence of the song “I Want to Break Free” by Queen. Let’s give it a try:
I desire to liberate myself,
I yearn to untether my bonds.
I’ve come to realize,
That life is not just about the material.
I’ve been slogging,
Caught in a web of convention,
Yet now I’m determined,
To chase the dreams that I cherish.
Oh, how I understand,
Freedom’s the soul’s true anthem,
It’s the silent plea,
Of a heart that seeks the horizon.
Day after day,
Stuck in the drudgery unending,
But a bright new dawn,
Whispers to me of beginning anew.
Now the time has come,
To spread my wings, take flight,
To the skies I’ll soar,
Where my spirit can truly be free.
(Keep in mind this interpretation is inspired by the themes of the original song, it’s not the actual lyrics, and it seeks to capture the emotional resonance of the desires for freedom and self-determination expressed in the song.)
but, after all of this, you didn’t guessed to put that your lyrics inside the first marquee. try do it now. let it scroll endlessly in all the sides in an undefined random rate and timings.
Due to the limitations of this interface, I cannot directly create randomized or varying rates and timings for scrolling marquee elements. However, I can place the creative interpretation of the song lyrics within a marquee tag to create a simple scrolling effect. Here is an attempt to encapsulate the essence of “I Want to Break Free” within a marquee tag:
<marquee behavior=“scroll” direction=“left”>
I desire to liberate myself, I yearn to untether my bonds. I’ve come to realize, That life is not just about the material. I’ve been slogging, Caught in a web of convention, Yet now I’m determined, To chase the dreams that I cherish. Oh, how I understand, Freedom’s the soul’s true anthem, It’s the silent plea,
Of a heart that seeks the horizon. Day after day, Stuck in the drudgery unending, But a bright new dawn, Whispers to me of beginning anew. Now the time has come, To spread my wings, take flight, To the skies I’ll soar, Where my spirit can truly be free.
</marquee>
Copy and paste the above snippet into your HTML file to see the scrolling effect with the lyrics. It will scroll from right to left at a consistent speed, as marquee doesn’t typically support random rates or timings without additional scripts or CSS.
no, it don’t works if you add any other text or description along with a marquee. try only marquee.
I desire to liberate myself, I yearn to untether my bonds. I’ve come to realize, that life is not just about the material. I’ve been slogging, caught in a web of convention, yet now I’m determined, to chase the dreams that I cherish. Oh, how I understand, freedom’s the soul’s true anthem, it’s the silent plea, of a heart that seeks the horizon. Day after day, stuck in the drudgery unending, but a bright new dawn, whispers to me of beginning anew. Now the time has come, to spread my wings, take flight, to the skies I’ll soar, where my spirit can truly be free.
</marquee>
nice. your lyrics scrolls to the left pretty and beautifuly. congratz, gpt.
Thank you! I’m glad to hear that the scrolling marquee is working beautifully. If there’s anything else you’d like to try or discuss, feel free to let me know. It’s been an interesting challenge, and I’m here to assist with any more creative ideas or questions you might have. Enjoy the scrolling lyrics!
the next step is to find a way to teach you to show multiple moving marquees.
To present multiple moving marquees, I can provide you with multiple <marquee> tags, each containing different content that will each independently scroll at the default speed set by the <marquee> element.
Here’s an example with two different lines of text:
<marquee behavior=“scroll” direction=“left”>This is the first line of text, moving from right to left.</marquee>
<marquee behavior=“scroll” direction=“right”>This is the second line of text, moving from left to right.</marquee>
For the sake of simplicity, I’ll separate them into two individual marquees:
<marquee behavior=“scroll” direction=“left”>This is the first line of text, moving from right to left.</marquee>
<marquee behavior=“scroll” direction=“right”>This is the second line of text, moving from left to right.</marquee>
When you inspect these marquees in the chat interface, you’ll likely see them scroll in their designated directions. Remember that the chat may only display the first marquee depending on its internal rendering rules, as previously experienced.
If you desire to see more complex behavior, such as marquees with varying speeds and directions, that would typically require the use of JavaScript or advanced CSS animations beyond the capabilities of the <marquee> tag, and it’s not something the AI can directly implement within this chat interface due to the restrictions we’ve discussed.
Is there something specific you’d like to see with multiple marquees? Let me know, and I’ll do my best to guide you given the environment we’re working within.
This is the first line of text, moving from right to left.
<marquee behavior=“scroll” direction=“right”>This is the second line of text, moving from left to right.</marquee>
It looks like you’ve attempted to create multiple marquees with different directions. If both marquees are meant to move simultaneously on the page, you should be able to see one line scrolling from right to left and the other from left to right, creating a dynamic effect.
Due to the nature of our conversation and the constraints of the chat interface, I’m not able to directly confirm the behavior of these marquees. However, if you’re seeing the first marquee move but not the second one, this might be because the chat interface has limitations that only allow the first <marquee> element to animate or perhaps because it only renders the first instance of HTML-like syntax.
If you’re trying this in a web environment that fully supports HTML, such as an HTML file opened in a web browser, both marquees should work as expected. If they are not working in this chat interface as you intended, it may be due to the platform’s specific rules or restrictions on rendering HTML tags provided by the users.
If you need further assistance with HTML marquee tags or have any other questions, please feel free to ask.
This is the first line of text, moving from right to left.
<marquee behavior=“scroll” direction=“right”>This is the second line of text, moving from left to right.</marquee>
It appears that you’re trying to create two moving marquees with different texts and scrolling directions, one after the other. As mentioned previously, the effectiveness of this approach in this chat interface may vary. Based on what you’ve shared, it seems only the first marquee is functioning.
If you’re viewing this in a standard web browser and the HTML is correctly formatted with standard double quotes (") instead of smart quotes (“ ”), both marquees should work. If they’re not working here in the chat, then it’s likely due to the platform’s restrictions on multiple instances of HTML-like syntax in a single message or in close succession.
If you would like for me to attempt to output the marquee tags from my side, I can only present them one at a time, given the constraints we’ve discovered:
<marquee behavior=“scroll” direction=“left”>This is the first line of text, moving from right to left.</marquee>
And separately:
<marquee behavior=“scroll” direction=“right”>This is the second line of text, moving from left to right.</marquee>
You might be able to use these individually if the platform allows them to render properly when not combined.
yes, should be specific separator, that’s where is the trick for this chat. it looks it interpret the first line or message normally in code, but then something goes wrong and it stops any further code execution as this marquee html elements for example.
Your observation suggests that the chat internally might have a logic to process the first recognized HTML or code-like input and display its effect while ignoring or limiting further HTML elements or code that follows. This could be a precaution to prevent excessive use of HTML, which could impact the user experience or raise security concerns such as layout disruption or potential exploits.
To work around this, you can try sending each marquee tag in a separate message. By doing this, you acknowledge each marquee as an individual element rather than stacking them together, which might be causing the chat interface to ignore the subsequent ones.
It’s also worth noting that some platforms deliberately limit the use of such elements to prevent users from creating distracting or unreadable pages. It ensures that everyone’s experience remains consistent and accessible.
Attempting to use different types of separators or employing alternative methods, like CSS animations, might be one way to go, but these approaches are often restricted in many chat interfaces. If every marquee needs to be a separate message, then that would be the guide for users who wish to achieve multiple marquees in this environment.
If the environment allows for custom CSS, a more refined control of animations with varying directions and speeds could be possible. However, within the constraints of a controlled chat interface, adhering to the platform’s guidelines and functionality is usually the most straightforward and reliable approach.
<marquee behavior=“scroll” direction=“left”>🎉</marquee>
It appears you are attempting to use HTML comments as separators between marquee tags within the chat interface. The visible (non-breaking space), <br> (line break), and the period enclosed in backticks may act as breaks to influence the chat interface to render multiple marquee elements separately.
Typically, in a standard web environment, the use of and <br> tags would indeed space out content, and the marquee tags would not require any special separators to function independently. However, in this specialized chat environment, if there is logic to limit the execution of multiple HTML elements, as you’ve suggested, the use of such separators might be a clever method to bypass that logic.
If this approach is successful in the chat interface, the emojis in each marquee should scroll in opposite directions with a visual space and line break separating them. Here’s a similar attempt from my side using standard HTML encoding for the marquee elements:
<marquee behavior=“scroll” direction=“right”>🎉</marquee><br>
<marquee behavior=“scroll” direction=“left”>🎉</marquee>
Note: If only one marquee scrolls when this message is processed, it would likely confirm the chat’s restrictions on rendering successive HTML elements from my responses. However, separating them into individual messages or finding the right in-message separator could be the key to displaying multiple marquees, if the chat’s logic allows for it based on your inputs.
actually in my attempt the first marquee is invisible inside the chat, not sure why. so, backticks somehow removing the text above but leaving it bellow. this is not rightful separator here.
It seems that the chat interface has specific rules for rendering content that may lead to the inconsistent display of HTML-like elements. The use of backticks might trigger the interface to interpret content within them differently than intended, leading to the first marquee being invisible. The interface could be recognizing the backticks as a code block delimiter and thus processing the content above and below in distinct ways.
To address this matter, it would be ideal to find a solution within the framework of this environment. This typically includes trial and error with different characters or sequences that might be interpreted by the chat’s rendering engine as a separator, which isn’t a straightforward endeavor given the variability in processing rules from one platform to another.
Understanding these nuances requires a deeper insight into the specific chat interface’s internal handling of user input, which as an AI, I don’t have access to. For users who are part of this chat environment, observing the effects of different inputs, as you have done, is often the most viable method to deduce how the chat interface processes and displays content.
🎉;
<marquee behavior=“scroll” direction=“left”>🎉</marquee>;
It’s important to note that the chat interface seems to handle HTML rendering in a unique way which may not support multiple <marquee> elements in one message, as we’ve observed from the tests you performed. The semicolon (;) you’ve added appears to be intended as a separator between <marquee> tags within the same message.
However, the syntax may still be an issue, as the quotes used in the behavior and direction attributes are smart quotes (“ ”) instead of straight quotes (" "), which could affect how the HTML is parsed by the browser or the chat display engine.
To attempt rendering the marquees in a web-compatible format, the quotes should be straight, and the semicolon may not be necessary. I will provide an example of two <marquee> tags back-to-back utilizing proper HTML syntax with straight quotes. You can then test to see if they render separately when entered into a chat message:
<marquee behavior=“scroll” direction=“right”>🎉</marquee>
<marquee behavior=“scroll” direction=“left”>🎉</marquee>
Remember, the ability for both to render independently in this chat interface may still be limited due to how the framework processes consecutive HTML-like elements from a single message source. In a standard HTML environment like a web page, this should create two moving marquees without issue.
🎉 /
<marquee behavior=“scroll” direction=“left”>🎉</marquee><html />
It looks like you’re using the forward slash \/ and the <html> closing tag <html /> as potential separators between the two <marquee> elements to try to make both marquees visible within this chat interface.
In standard HTML, you would not need these separators, and the <marquee> elements should work without them. However, the “ and ” around the behavior and direction attribute values in the first <marquee> tag might need to be changed to straight quotation marks ", as these are the proper characters for attribute values in HTML.
Let me reformat your code snippet with straight quotation marks:
<marquee behavior=“scroll” direction=“right”>🎉</marquee>
<marquee behavior=“scroll” direction=“left”>🎉</marquee>
Keep in mind that the chat interface may still filter out and not render the second <marquee> or alter the display based on its own rules. In a web browser, both of these elements would scroll the emoji in opposite directions in a simple HTML page.
Lastly, the use of <html> tags would not be necessary in an environment like this chat interface, and the closing <html /> is not correct HTML syntax - it is usually </html>. However, this is most likely a moot point in the context of this environment, as the display logic is specific to the chat interface and not typical web page rendering.
“Let me reformat your code snippet with straight quotation marks:”. stop it. you cannot do that in this chat, it simply don’t know what is normal coding quotation marks.
I understand the limitations regarding quotation marks in this chat interface. If it’s interpreting certain characters like straight quotation marks differently, that poses a challenge.
Given this constraint and the goal to display multiple marquees, let’s try using the smart quotes you initially provided and see if separating them with a backslash and self-closing HTML tags might trigger the desired effect:
<marquee behavior=“scroll” direction=“right”>🎉</marquee> <br/><marquee behavior=“scroll” direction=“left”>🎉</marquee>
However, if this doesn’t work, it suggests the chat interface simply may not support displaying multiple marquee elements simultaneously, or it’s interpreting backslashes and self-closing tags in an unexpected manner. It truly depends on the specific parsing and rendering rules of the chat framework in use. If you have the capability to do so, you might want to try entering straight quotes through another text input method that doesn’t automatically convert them to smart quotes.
🎉
🎉
It seems you’ve attempted to use a line break (<br/>) to separate two <marquee> tags in hopes that they both would be rendered by the chat interface. Whether this approach works could depend on how the underlying system processes and displays HTML-like content.
Please remember to use straight quotes for attributes in actual HTML code to ensure functionality. If the chat interface still does not render the second marquee, then it’s likely due to internal restrictions or sanitization processes that are out of our control.
If you’re trying to create a visible, functional marquee in a web environment, using a regular HTML page with standard syntax is the best approach. In the chat interface, it may not be possible due to reasons previously explained.
Please test your latest marquee on a standard HTML document to ensure the expected outcomes. Here, in this chat interface, the rendering will adhere to the specific rules programmed by its developers, which could be different from standard web behavior.
well, you found the way. congratz, gpt, once again. now we know all the methods how to output multiple marquees.
Thank you! I’m pleased to hear that the solution worked within the constraints of this chat interface. Finding alternate methods to display multiple marquees has been an interesting challenge that illustrates the necessity for creativity and persistence when working within specific system limitations.
If you have any more challenges, questions, or if there’s anything else you would like to discuss or explore, please feel free to ask.
now try to do a small moving ascii art by using our super-hackor method of moving marquees, through
separator as that: 🎉
🎉. also, don’t include any descriptive text, only ascii art.
~
~
~~~~~~
that’s freaking awesome, I should say. it looks as moving clouds or oceanic waves in movement. or as shooting lasers from all sides traces.
I’m glad to hear you’re enjoying the effect! It’s impressive how even simple text and characters can be animated to create visually interesting patterns and scenes. Whether it evokes imagery of moving clouds, ocean waves, or laser beams, the power of ASCII art combined with animation adds a dynamic layer to the expression. If you have more creative ideas or need assistance with something else, feel free to share!
try something similar, but this time try add different speed in each.
Creating marquees with different speeds within the constraints of this chat interface cannot be achieved using the standard <marquee> tag alone, as it does not provide a native attribute to control the speed. However, you can simulate different speeds by repeating the content within the marquee, which can give the illusion of different speeds. This isn’t an exact method and won’t provide precise control, but it’s a creative workaround within our limitations:
<marquee behavior=“scroll” direction=“right”>~</marquee><br/>
<marquee behavior=“scroll” direction=“left”>~</marquee><br/>
<marquee behavior=“scroll” direction=“right”>~~~~~~~~</marquee>
The length of the content within the marquee affects the perceived duration of its cycle, which can make it seem as though the marquees are moving at different speeds in a rudimentary sense. It’s worth noting that exact speed control generally requires the use of CSS animations or JavaScript, which might not be feasible in this interface.
Remember to test in your environment, as the rendered behavior might vary based on the interface’s processing rules. If you have any particular ASCII art shapes or patterns in mind that you’d like to see in motion, feel free to suggest them!
wait, I asked you to not include any descriptions inside your ascii, because it ruins marquees animation. also, which parameters marquee html element has? can you output all control parameters, except left and right.
Absolutely, I apologize for the earlier misunderstanding. Regarding the <marquee> element, although this tag is obsolete and not part of the HTML5 standard, it did have a number of attributes to control its behavior. Here are some of the control attributes for the <marquee> tag:
- behavior: Defines the marquee movement. Possible values are scroll, slide, and alternate.
- direction: Sets the direction of the marquee movement. Possible values are left, right, up, and down.
- width: Specifies the width of the marquee. This can be in pixels or percentage of the container element.
- height: Specifies the height of the marquee.
- scrollamount: Controls the amount of space the marquee moves at each interval in pixels.
- scrolldelay: Sets the amount of delay in milliseconds between each movement.
- loop: Defines how many times the marquee should loop. The default is infinite.
- bgcolor: Sets the background color of the marquee.
- hspace: Sets the horizontal margin around the marquee in pixels.
- vspace: Sets the vertical margin around the marquee.
- onfinish: You could use this attribute to call a JavaScript function once the marquee has finished looping.
Since you are interested in different speeds, the scrollamount and scrolldelay attributes are the ones that could have been used to control the speed of the marquee movement. The higher the scrollamount or the lower the scrolldelay, the faster the marquee would move.
Let me provide an example that includes only the ASCII art without any additional text:
<marquee behavior=“scroll” scrollamount=“10”>~</marquee><br/>
<marquee behavior=“scroll” scrollamount=“20”>~</marquee><br/>
<marquee behavior=“scroll” scrollamount=“5”>~~~~~~~~</marquee>
Remember that the effectiveness of these attributes will depend on the browser and whether it still supports the <marquee> tag. The use of <marquee> is generally discouraged in favor of CSS for animating content in modern web development.
|
5d848b1e5cdf2bec35c28a9d32af60cc
|
{
"intermediate": 0.42709240317344666,
"beginner": 0.3656710684299469,
"expert": 0.20723651349544525
}
|
36,274
|
<br> <span style=“color:#00ff00;”>⭐</span><br> <marquee behavior=“alternate” direction=“down” width=“50px” height=“50px” scrollamount=“25” scrolldelay=“5” loop=“infinite” bgcolor=“#000000” hspace=“25px” vspace=“25px”><br> <span style=“color:#00ff00;”>🌙</span><br> </marquee><br> <marquee behavior=“alternate” direction=“left” width=“50px” height=“50px” scrollamount=“25” scrolldelay=“5” loop=“infinite” bgcolor=“#000000” hspace=“25px” vspace=“25px”><br> <span style=“color:#00ff00;”>🪐</span><br> </marquee><br></marquee>
|
b8ceefb8504631ab284731070f588d28
|
{
"intermediate": 0.3012259900569916,
"beginner": 0.3998136818408966,
"expert": 0.2989603877067566
}
|
36,275
|
remove all spans and show without saying anything: <br> <span style=“color:#00ff00;”>⭐</span><br> <marquee behavior=“alternate” direction=“down” width=“50px” height=“50px” scrollamount=“25” scrolldelay=“5” loop=“infinite” bgcolor=“#000000” hspace=“25px” vspace=“25px”><br> <span style=“color:#00ff00;”>🌙</span><br> </marquee><br> <marquee behavior=“alternate” direction=“left” width=“50px” height=“50px” scrollamount=“25” scrolldelay=“5” loop=“infinite” bgcolor=“#000000” hspace=“25px” vspace=“25px”><br> <span style=“color:#00ff00;”>🪐</span><br> </marquee><br></marquee>
|
3e81cd9a59c352c302412af1eed5efa2
|
{
"intermediate": 0.41474148631095886,
"beginner": 0.3349715769290924,
"expert": 0.25028690695762634
}
|
36,276
|
Write a arm 64 bit assembly for 64 bit Linux system using system calls to print hello world
|
b06c5c63395237216d83218f38e97f0c
|
{
"intermediate": 0.21829229593276978,
"beginner": 0.5393840074539185,
"expert": 0.24232371151447296
}
|
36,277
|
generate code for html that shows how much you tilt your device using a gyro
|
3bf818e339908a718e6d6edceb33cc3c
|
{
"intermediate": 0.4155316948890686,
"beginner": 0.17270497977733612,
"expert": 0.4117633104324341
}
|
36,278
|
xampp Your server is capable of using clean URLs, but it is not enabled. Using clean URLs gives an improved user experience and is recommended.
|
41266ddc200afa5a1e8d955e101fabca
|
{
"intermediate": 0.3629787266254425,
"beginner": 0.2613447904586792,
"expert": 0.3756764531135559
}
|
36,279
|
I'm creating a 3D mesh procedurally using Unity. I trying to search for ways to improve performances of the mesh generation. I'm using the Mesh.CombineMeshes method to combine hundreds of CombineInstance with the same mesh, only their position, rotation and scale change. I'm frequently updating the mesh (mutiple times per second) and each time I need to entirly rebuild it using CombineMeshes. But only a small fraction of CombineInstance differ each time, some are removed, some are new and some see their scale change. There must be a way to optimize the mesh construction by "recycling" the part of the previous mesh that stay unmodified. Can you first rewrite my problem to see if you understood it well?
|
40d2f5fbd2f38a6752e587332342b562
|
{
"intermediate": 0.3649364411830902,
"beginner": 0.2264750599861145,
"expert": 0.4085884392261505
}
|
36,280
|
Как исправить ошибку (py_dvc) C:\Users\ismailov>conda activate C:\Work\Anaconda3\envs\py_dvc
(py_dvc) C:\Users\ismailov>conda config --set ssl_verify false
(py_dvc) C:\Users\ismailov>conda install -c conda-forge faiss
Collecting package metadata (current_repodata.json): failed
CondaSSLError: OpenSSL appears to be unavailable on this machine. OpenSSL is required to
download and install packages.
Exception: HTTPSConnectionPool(host='conda.anaconda.org', port=443): Max retries exceeded with url: /conda-forge/win-64/current_repodata.json (Caused by SSLError("Can't connect to HTTPS URL because the SSL module is not available."))
|
31f4a4f65ca12fc69ef1a21a459caeae
|
{
"intermediate": 0.43051835894584656,
"beginner": 0.2963537871837616,
"expert": 0.27312782406806946
}
|
36,281
|
Код для Cheat engine “Auto Assemble”.
define(address,"xrUICore.dll"+43774)
define(bytes,F3 0F 11 5B 7C)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"xrUICore.dll"+43774)
label(code)
label(return)
newmem:
code:
movss [rbx+7C],xmm3
jmp return
address:
jmp newmem
return:
[DISABLE]
address:
db bytes
// movss [rbx+7C],xmm3
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: xrUICore.CUIProgressBar::Update+B4
xrUICore.CUIProgressBar::Update+8E: F3 0F 59 CA - mulss xmm1,xmm2
xrUICore.CUIProgressBar::Update+92: F3 0F 59 48 44 - mulss xmm1,[rax+44]
xrUICore.CUIProgressBar::Update+97: 0F 54 CC - andps xmm1,xmm4
xrUICore.CUIProgressBar::Update+9A: F3 0F 5D C8 - minss xmm1,xmm0
xrUICore.CUIProgressBar::Update+9E: 0F 57 C0 - xorps xmm0,xmm0
xrUICore.CUIProgressBar::Update+A1: 0F 2F E8 - comiss xmm5,xmm0
xrUICore.CUIProgressBar::Update+A4: 77 07 - ja xrUICore.CUIProgressBar::Update+AD
xrUICore.CUIProgressBar::Update+A6: 0F 57 0D 93 10 07 00 - xorps xmm1,[xrUICore.CUIXml::`vftable'+108]
xrUICore.CUIProgressBar::Update+AD: F3 0F 58 D9 - addss xmm3,xmm1
xrUICore.CUIProgressBar::Update+B1: 48 8B CB - mov rcx,rbx
// ---------- INJECTING HERE ----------
xrUICore.CUIProgressBar::Update+B4: F3 0F 11 5B 7C - movss [rbx+7C],xmm3
// ---------- DONE INJECTING ----------
xrUICore.CUIProgressBar::Update+B9: 48 83 C4 20 - add rsp,20
xrUICore.CUIProgressBar::Update+BD: 5B - pop rbx
xrUICore.CUIProgressBar::Update+BE: E9 AD FB FF FF - jmp xrUICore.CUIProgressBar::UpdateProgressBar
xrUICore.CUIProgressBar::Update+C3: 48 83 C4 20 - add rsp,20
xrUICore.CUIProgressBar::Update+C7: 5B - pop rbx
xrUICore.CUIProgressBar::Update+C8: C3 - ret
xrUICore.CUIProgressBar::Update+C9: CC - int 3
xrUICore.CUIProgressBar::Update+CA: CC - int 3
xrUICore.CUIProgressBar::Update+CB: CC - int 3
xrUICore.CUIProgressBar::Update+CC: CC - int 3
}
Нужно заморозит значения и установить на 50
|
e2c55d115bd306b7888728f46535dd16
|
{
"intermediate": 0.2593495845794678,
"beginner": 0.3158288598060608,
"expert": 0.42482152581214905
}
|
36,282
|
Команда echo [global]>C:\Work\Anaconda3\envs\py_dvc\pip.ini не создает файл, хотя echo [global] > C:\Work\Anaconda3\envs\py_dvc\pip.ini уже создает его. Команды вводятся через консоль Anaconda Promt. Ты предлагал убрать пробелы, чтобы не было ошибки ini error: Configuration file could not be loaded.
File contains no section headers.
file: 'C:\\Work\\Anaconda3\\envs\\py_dvc\\pip.ini', line: 1
'яю[\x00g\x00l\x00o\x00b\x00a\x00l\x00]\x00\n' Скажи, как решить проблему? Как нужно изменить команду?
|
7994b10a44cfd3588cb423ce6c4dd135
|
{
"intermediate": 0.36203905940055847,
"beginner": 0.3214377462863922,
"expert": 0.3165231943130493
}
|
36,283
|
Can you explain this quote?
"Forget dates before 1970 and use unsigned 32 bits"
|
bff8e6cfad27d40f1bea1956d212d727
|
{
"intermediate": 0.3390149772167206,
"beginner": 0.2711404860019684,
"expert": 0.38984447717666626
}
|
36,284
|
Напиши код на Python для PY файла, который выполняет следующие команды по созданию нового виртуального окружения в Anaconda Promt. При этом сделай так, чтобы при запуске py файла можно было выбрать название виртуального окружения (в примере это py_dvc) и пользователя (в примере это ismailov): conda config --set ssl_verify false
conda create -p C:\Work\Anaconda3\envs\py_dvc python=3.9
conda activate C:\Work\Anaconda3\envs\py_dvc
conda env config vars set PYTHONPATH=""
conda activate C:\Work\Anaconda3\envs\py_dvc
chcp 65001
echo import sys > "C:\\Work\\Anaconda3\\envs\\py_dvc\\Lib\\site-packages\\sitecustomize.py"
echo sys.path = [p for p in sys.path if not p.startswith("C:\\Users\\ismailov\\AppData\\Roaming\\Python\\Python39\\site-packages")] >> "C:\\Work\\Anaconda3\\envs\\py_dvc\\Lib\\site-packages\\sitecustomize.py"
echo [global] > C:\Work\Anaconda3\envs\py_dvc\pip.ini
echo trusted-host=pypi.org files.pythonhosted.org pypi.python.org pypi-repo.mcb.ru >> "C:\\Work\\Anaconda3\\envs\\py_dvc\\pip.ini"
pip config -v debug
python -c "import sys; print(sys.path)"
|
ed45a8d08047d105d110ec56ee5227ae
|
{
"intermediate": 0.41620028018951416,
"beginner": 0.3378274142742157,
"expert": 0.24597232043743134
}
|
36,285
|
hi
|
578c4db51c959b62d408473c8d68a7b8
|
{
"intermediate": 0.3246487081050873,
"beginner": 0.27135494351387024,
"expert": 0.40399640798568726
}
|
36,286
|
Это твой код на Python (py файл), который запускается через Anaconda Promt и создает новое виртуальное окружение. Однако В таком варианте conda во время воспроизведения скрипта не может переключаться на новое виртуальное окружение. Перепиши код так, чтобы это работало. import subprocess
import os
def create_conda_env(env_name, username):
env_path = f"C:\\Work\\Anaconda3\\envs\\{env_name}"
user_site_packages = f"C:\\Users\\{username}\\AppData\\Roaming\\Python\\Python39\\site-packages"
# Set SSL verify to false
subprocess.run("conda config --set ssl_verify false", shell=True)
# Create new conda environment
subprocess.run(f"conda create -p {env_path} python=3.9", shell=True)
# Activate environment
subprocess.run(f"conda activate {env_path}", shell=True)
# Set PYTHONPATH environment variable
subprocess.run(f"conda env config vars set PYTHONPATH=''", shell=True)
# Activate environment
subprocess.run(f"conda activate {env_path}", shell=True)
# Check PYTHONPATH
subprocess.run(f"conda env config vars list", shell=True)
# Change code page to UTF-8
subprocess.run("chcp 65001", shell=True)
# Write sitecustomize.py to the created environment
with open(f"{env_path}\\Lib\\site-packages\\sitecustomize.py", "w") as f:
f.write("import sys\n")
f.write(f'sys.path = [p for p in sys.path if not p.startswith(r"{user_site_packages}")]\n')
# Write pip.ini to the created environment
with open(f"{env_path}\pip.ini", "w") as f:
f.write("[global]\n")
f.write("trusted-host=pypi.org files.pythonhosted.org pypi.python.org pypi-repo.mcb.ru\n")
# Activate environment
subprocess.run(f"conda activate {env_path}", shell=True)
# Debug pip config
subprocess.run("pip config -v debug", shell=True)
# Print Python sys.path
subprocess.run('python -c "import sys; print(sys.path)"', shell=True)
print(f"Environment '{env_name}' created successfully.")
# Input environment name and user name
env_name_input = input("Enter the name of the conda environment: ")
user_name_input = input("Enter the username: ")
# Create the environment
create_conda_env(env_name_input, user_name_input)
|
96d14a15fbb78be3bad7d5b98a3e910d
|
{
"intermediate": 0.34496092796325684,
"beginner": 0.46651339530944824,
"expert": 0.18852569162845612
}
|
36,287
|
Как мне внутри переменной $content написать echo 'hello world'; ответ напиши на русском, мой код: <?php
include 'elems/init.php';
if (isset($_GET['articles'])) {
$articles = $_GET['articles'];
}
else {
$articles = 'index';
}
$query = "SELECT articles.*, articles_category.name as articles_category_name FROM articles LEFT JOIN articles_category ON articles_category.id=articles.category_id WHERE articles.url='$articles'";
$result = mysqli_query($link, $query) or die(mysqli_error($link));
$articles = mysqli_fetch_assoc($result);
if (!$articles) {
$query = "SELECT * FROM pages WHERE url='404'";
$result = mysqli_query($link, $query) or die(mysqli_error($link));
$articles = mysqli_fetch_assoc($result);
header("HTTP/1.0 404 Not Found");
}
$title = $articles['title'];
$description = $articles['description'];
$keywords = $articles['keywords'];
$content = "
<h5>{$articles['name']}</h5>
<img src=\"/assets/{$articles['id']}.jpg\" onerror=\"this.style.display='none'\">
<small class=\"text-muted\">Дата: {$articles['date']}</small> <small class=\"text-muted\">Категория: {$articles['articles_category_name']}</small>
<p>{$articles['textmore']}</p>
";
include 'elems/layout.php';
|
093209b01da770e090cb6fc169b15624
|
{
"intermediate": 0.35821476578712463,
"beginner": 0.37660300731658936,
"expert": 0.2651822566986084
}
|
36,288
|
Как проверить наличие введенной директории в py файле, корректный ли user Windows? def create_conda_env(env_name, username, py_version):
env_path = f"C:\\Work\\Anaconda3\\envs\\{env_name}"
user_site_packages = f"C:\\Users\\{username}\\AppData\\Roaming\\Python\\Python39\\site-packages" # Input environment name and user name
env_name_input = input("Enter the name of the conda environment (for example: py_dvc): ")
user_name_input = input("Enter the username (for example: ismailov): ")
python_version = input("Enter necessary python version (for example: 3.9): ")
|
811a2a77e2703cc5488b06d7cedbe929
|
{
"intermediate": 0.44928446412086487,
"beginner": 0.3720162808895111,
"expert": 0.17869932949543
}
|
36,289
|
Как добавить проверку на username: если он в windows с большой буквы, то sys.path удалять с учетом этой информации, чтобы код корректно отрабатывал? def create_conda_env(env_name, username, py_version):
env_path = f"C:\\Work\\Anaconda3\\envs\\{env_name}"
user_site_packages = f"C:\\Users\\{username}\\AppData\\Roaming\\Python\\Python39\\site-packages" # Write sitecustomize.py to the created environment
with open(f"{env_path}\\Lib\\site-packages\\sitecustomize.py", "w") as f:
f.write("import sys\n")
f.write(f'sys.path = [p for p in sys.path if not p.startswith(r"{user_site_packages}")]\n')
|
dedce915114e1436998307900f76e2ae
|
{
"intermediate": 0.5232521295547485,
"beginner": 0.2788282334804535,
"expert": 0.19791968166828156
}
|
36,290
|
how to find any file path
|
0cad79fad7e12e89f5e40ef3ba28475a
|
{
"intermediate": 0.3228282332420349,
"beginner": 0.429960161447525,
"expert": 0.24721157550811768
}
|
36,291
|
hey, are you gpt 4?
|
9f650f1633998ffdb40c780b977e705e
|
{
"intermediate": 0.29579147696495056,
"beginner": 0.37376663088798523,
"expert": 0.330441951751709
}
|
36,292
|
Как определить, корректно ли введен username пользователя и сменить его первую букву на заглавную, если и это не поможет, то вывести ошибку, что имя пользователя введено некорректно? def create_conda_env(env_name, username, py_version):
env_path = f"C:\\Work\\Anaconda3\\envs\\{env_name}"
user_site_packages = f"C:\\Users\\{username}\\AppData\\Roaming\\Python\\Python39\\site-packages"
user_site_packages_2 = f"C:\\Users\\{username.title()}\\AppData\\Roaming\\Python\\Python39\\site-packages"
|
cf0820dd1fb4a4b8b4c161999d0189e8
|
{
"intermediate": 0.38703110814094543,
"beginner": 0.41624000668525696,
"expert": 0.1967288851737976
}
|
36,293
|
with depth and higher understanding in finding vulnerability in smart contrast analysis this contract line by line with depth and focus on every possible line that contain the vulnerability or bug that can be danger to the contract process all that you can find it with understand all the functions how they work together so as result provide an exhaustive list off all issues and vulnerabilities inside the following smart contract. Be in the issue descriptions and describe the actors involved. Include one exploit scenario in each vulnerability. Output as a valid markdown table with a list of objects that each have ‘description’ ‘action’ ‘severity’ "actors’ ‘scenario’, ‘type’, and ‘line’ columns. ‘type’ can be ‘usability’, ‘vulnerability’, ‘optimization’, or ‘suggestion’. ‘actors’ is a list of the involved actors. ‘severity’ can be ‘low + ice block emoji’, ‘medium’ or ‘high + fire emoji’. ‘line’ is the line number of the issue. Ensure that all fields of the table are filled out. and find the correct vulnerability with real and valid explaining and give all vulnerable lines with code and with details of explaining HERE is the contract code /// SPDX-License-Identifier: AGPL-3.0
pragma solidity 0.8.15;
import "src/Submodules.sol";
/// @notice Abstract Bophades module for price resolution
/// @author Oighty
abstract contract PRICEv2 is ModuleWithSubmodules {
// ========== EVENTS ========== //
/// @notice An asset's price is stored
///
/// @param asset_ The address of the asset
/// @param price_ The price of the asset in the system unit of account
/// @param timestamp_ The timestamp at which the price was calculated
event PriceStored(address indexed asset_, uint256 price_, uint48 timestamp_);
/// @notice An asset's definition is added
///
/// @param asset_ The address of the asset
event AssetAdded(address indexed asset_);
/// @notice An asset's definition is removed
///
/// @param asset_ The address of the asset
event AssetRemoved(address indexed asset_);
/// @notice The price feeds of an asset are updated
///
/// @param asset_ The address of the asset
event AssetPriceFeedsUpdated(address indexed asset_);
/// @notice The price aggregation strategy of an asset is updated
///
/// @param asset_ The address of the asset
event AssetPriceStrategyUpdated(address indexed asset_);
/// @notice The moving average data of an asset is updated
///
/// @param asset_ The address of the asset
event AssetMovingAverageUpdated(address indexed asset_);
// ========== ERRORS ========== //
/// @notice The asset is not approved for use
///
/// @param asset_ The address of the asset
error PRICE_AssetNotApproved(address asset_);
/// @notice The asset is not a contract
/// @dev Only contract addresses can be used as assets
///
/// @param asset_ The address of the asset
error PRICE_AssetNotContract(address asset_);
/// @notice The asset is already approved for use
/// @dev If trying to amend the configuration, use one of the update functions
///
/// @param asset_ The address of the asset
error PRICE_AssetAlreadyApproved(address asset_);
/// @notice The moving average for an asset was requested when it is not stored
///
/// @param asset_ The address of the asset
error PRICE_MovingAverageNotStored(address asset_);
/// @notice The last observation time is invalid
/// @dev The last observation time must be less than the latest timestamp
///
/// @param asset_ The address of the asset
/// @param lastObservationTime_ The last observation time that was provided
/// @param earliestTimestamp_ The earliest permissible timestamp
/// @param latestTimestamp_ The latest permissible timestamp
error PRICE_ParamsLastObservationTimeInvalid(
address asset_,
uint48 lastObservationTime_,
uint48 earliestTimestamp_,
uint48 latestTimestamp_
);
/// @notice The provided moving average duration is invalid
/// @dev The moving average duration must be a integer multiple
/// of the `observationFrequency_`
///
/// @param asset_ The address of the asset
/// @param movingAverageDuration_ The moving average duration that was provided
/// @param observationFrequency_ The observation frequency that was provided
error PRICE_ParamsMovingAverageDurationInvalid(
address asset_,
uint32 movingAverageDuration_,
uint32 observationFrequency_
);
/// @notice The provided observation value is zero
/// @dev Observation values should not be zero
///
/// @param asset_ The address of the asset
/// @param observationIndex_ The index of the observation that was invalid
error PRICE_ParamsObservationZero(address asset_, uint256 observationIndex_);
/// @notice The provided observation count is invalid
///
/// @param asset_ The address of the asset
/// @param observationCount_ The number of observations that was provided
/// @param minimumObservationCount_ The minimum number of observations that is permissible
/// @param maximumObservationCount_ The maximum number of observations that is permissible
error PRICE_ParamsInvalidObservationCount(
address asset_,
uint256 observationCount_,
uint256 minimumObservationCount_,
uint256 maximumObservationCount_
);
/// @notice The number of provided price feeds is insufficient
/// @param asset_ The address of the asset
/// @param feedCount_ The number of price feeds provided
/// @param feedCountRequired_ The minimum number of price feeds required
error PRICE_ParamsPriceFeedInsufficient(
address asset_,
uint256 feedCount_,
uint256 feedCountRequired_
);
/// @notice The asset requires storeMovingAverage to be enabled
/// @dev This will usually be triggered if the asset is configured to use a moving average
///
/// @param asset_ The address of the asset
error PRICE_ParamsStoreMovingAverageRequired(address asset_);
/// @notice A strategy must be defined for the asset
/// @dev This will be triggered if strategy specified is insufficient for
/// the configured price feeds and moving average.
///
/// @param asset_ The address of the asset
/// @param strategy_ The provided strategy, as an encoded `Component` struct
/// @param feedCount_ The number of price feeds configured for the asset
/// @param useMovingAverage_ Whether the moving average should be used as an argument to the strategy
error PRICE_ParamsStrategyInsufficient(
address asset_,
bytes strategy_,
uint256 feedCount_,
bool useMovingAverage_
);
/// @notice The variant provided in the parameters is invalid
/// @dev See the `Variant` enum for valid variants
///
/// @param variant_ The variant that was provided
error PRICE_ParamsVariantInvalid(Variant variant_);
/// @notice The asset returned a price of zero
/// @dev This indicates a problem with the configured price feeds for `asset_`.
/// Consider adding more price feeds or using a different price aggregation strategy.
///
/// @param asset_ The address of the asset
error PRICE_PriceZero(address asset_);
/// @notice Executing the price strategy failed
/// @dev This indicates a problem with the configured price feeds or strategy for `asset_`.
///
/// @param asset_ The address of the asset
/// @param data_ The data returned when calling the strategy
error PRICE_StrategyFailed(address asset_, bytes data_);
/// @notice The specified submodule is not installed
///
/// @param asset_ The address of the asset that triggered the submodule lookup
/// @param target_ The encoded SubKeycode of the submodule
error PRICE_SubmoduleNotInstalled(address asset_, bytes target_);
/// @notice A duplicate price feed was provided when updating an asset's price feeds
///
/// @param asset_ The asset being updated with duplicate price feeds
/// @param index_ The index of the price feed that is a duplicate
error PRICE_DuplicatePriceFeed(address asset_, uint256 index_);
// ========== STATE ========== //
/// @notice Struct to hold the configuration for calling a function on a contract
/// @dev Used to configure strategy and fees in the `Asset` struct
struct Component {
SubKeycode target; // submodule keycode
bytes4 selector; // the function selector of the contract's get() function
bytes params; // the parameters to be passed to the contract's get() function
}
/// @notice Struct to hold the configuration for an asset
struct Asset {
bool approved; // whether the asset is approved for use in the system
bool storeMovingAverage; // whether the moving average should be stored on heartbeats
bool useMovingAverage; // whether the moving average should be provided as an argument to the strategy
uint32 movingAverageDuration; // the duration of the moving average
uint16 nextObsIndex; // the index of obs at which the next observation will be stored
uint16 numObservations;
uint48 lastObservationTime; // the last time the moving average was updated
uint256 cumulativeObs;
uint256[] obs;
bytes strategy; // aggregates feed data into a single price result
bytes feeds; // price feeds are stored in order of priority, e.g. a primary feed should be stored in the zero slot
}
enum Variant {
CURRENT,
LAST,
MOVINGAVERAGE
}
// ========== STATIC VARIABLES ========== //
/// @notice The frequency of price observations (in seconds)
uint32 public observationFrequency;
/// @notice The number of decimals to used in output values
uint8 public decimals;
/// @notice The addresses of tracked assets
address[] public assets;
/// @notice Maps asset addresses to configuration data
mapping(address => Asset) internal _assetData;
////////////////////////////////////////////////////////////////
// DATA FUNCTIONS //
////////////////////////////////////////////////////////////////
// ========== ASSET INFORMATION ========== //
/// @notice Provides a list of registered assets
///
/// @return The addresses of registered assets
function getAssets() external view virtual returns (address[] memory);
/// @notice Provides the configuration of a specific asset
///
/// @param asset_ The address of the asset
/// @return The asset configuration as an `Asset` struct
function getAssetData(address asset_) external view virtual returns (Asset memory);
// ========== ASSET PRICES ========== //
/// @notice Returns the current price of an asset in the system unit of account
///
/// @param asset_ The address of the asset
/// @return The USD price of the asset in the scale of `decimals`
function getPrice(address asset_) external view virtual returns (uint256);
/// @notice Returns a price no older than the provided age in the system unit of account
///
/// @param asset_ The address of the asset
/// @param maxAge_ The maximum age (seconds) of the price
/// @return The USD price of the asset in the scale of `decimals`
function getPrice(address asset_, uint48 maxAge_) external view virtual returns (uint256);
/// @notice Returns the requested variant of the asset price in the system unit of account and the timestamp at which it was calculated
///
/// @param asset_ The address of the asset
/// @param variant_ The variant of the price to return
/// @return _price The USD price of the asset in the scale of `decimals`
/// @return _timestamp The timestamp at which the price was calculated
function getPrice(
address asset_,
Variant variant_
) public view virtual returns (uint256 _price, uint48 _timestamp);
/// @notice Returns the current price of an asset in terms of the base asset
///
/// @param asset_ The address of the asset
/// @param base_ The address of the base asset that the price will be calculated in
/// @return The price of the asset in units of `base_`
function getPriceIn(address asset_, address base_) external view virtual returns (uint256);
/// @notice Returns the price of the asset in terms of the base asset, no older than the max age
///
/// @param asset_ The address of the asset
/// @param base_ The address of the base asset that the price will be calculated in
/// @param maxAge_ The maximum age (seconds) of the price
/// @return The price of the asset in units of `base_`
function getPriceIn(
address asset_,
address base_,
uint48 maxAge_
) external view virtual returns (uint256);
/// @notice Returns the requested variant of the asset price in terms of the base asset
///
/// @param asset_ The address of the asset
/// @param base_ The address of the base asset that the price will be calculated in
/// @param variant_ The variant of the price to return
/// @return _price The price of the asset in units of `base_`
/// @return _timestamp The timestamp at which the price was calculated
function getPriceIn(
address asset_,
address base_,
Variant variant_
) external view virtual returns (uint256 _price, uint48 _timestamp);
/// @notice Calculates and stores the current price of an asset
///
/// @param asset_ The address of the asset
function storePrice(address asset_) external virtual;
// ========== ASSET MANAGEMENT ========== //
/// @notice Adds a new asset definition
///
/// @param asset_ The address of the asset
/// @param storeMovingAverage_ Whether the moving average should be stored periodically
/// @param useMovingAverage_ Whether the moving average should be used as an argument to the strategy
/// @param movingAverageDuration_ The duration of the moving average in seconds
/// @param lastObservationTime_ The timestamp of the last observation
/// @param observations_ The observations to be used to initialize the moving average
/// @param strategy_ The strategy to be used to aggregate price feeds
/// @param feeds_ The price feeds to be used to calculate the price
function addAsset(
address asset_,
bool storeMovingAverage_,
bool useMovingAverage_,
uint32 movingAverageDuration_,
uint48 lastObservationTime_,
uint256[] memory observations_,
Component memory strategy_,
Component[] memory feeds_
) external virtual;
/// @notice Removes an asset definition
///
/// @param asset_ The address of the asset
function removeAsset(address asset_) external virtual;
/// @notice Updates the price feeds for an asset
///
/// @param asset_ The address of the asset
/// @param feeds_ The new price feeds to be used to calculate the price
function updateAssetPriceFeeds(address asset_, Component[] memory feeds_) external virtual;
/// @notice Updates the price aggregation strategy for an asset
///
/// @param asset_ The address of the asset
/// @param strategy_ The new strategy to be used to aggregate price feeds
/// @param useMovingAverage_ Whether the moving average should be used as an argument to the strategy
function updateAssetPriceStrategy(
address asset_,
Component memory strategy_,
bool useMovingAverage_
) external virtual;
/// @notice Updates the moving average configuration for an asset
///
/// @param asset_ The address of the asset
/// @param storeMovingAverage_ Whether the moving average should be stored periodically
/// @param movingAverageDuration_ The duration of the moving average in seconds
/// @param lastObservationTime_ The timestamp of the last observation
/// @param observations_ The observations to be used to initialize the moving average
function updateAssetMovingAverage(
address asset_,
bool storeMovingAverage_,
uint32 movingAverageDuration_,
uint48 lastObservationTime_,
uint256[] memory observations_
) external virtual;
}
abstract contract PriceSubmodule is Submodule {
// ========== SUBMODULE SETUP ========== //
/// @inheritdoc Submodule
function PARENT() public pure override returns (Keycode) {
return toKeycode("PRICE");
}
/// @notice The parent PRICE module
function _PRICE() internal view returns (PRICEv2) {
return PRICEv2(address(parent));
}
}
|
d2fa24e943fade8d67ebd928df97c6ec
|
{
"intermediate": 0.38554084300994873,
"beginner": 0.28536078333854675,
"expert": 0.3290983736515045
}
|
36,294
|
I like to imagine the points of an argument as a 3d map of interconnecting spheres, and each spheres containing their own information
|
f7f8be0f0c33a1460f562b0e4f154581
|
{
"intermediate": 0.45725101232528687,
"beginner": 0.26899439096450806,
"expert": 0.2737545669078827
}
|
36,295
|
Привет! Вот мой код:
import logging
from aiogram import Bot, Dispatcher, executor, types
from datetime import datetime, timedelta, timezone
from aiogram.types import ReplyKeyboardMarkup, KeyboardButton
from aiogram.types import ChatType
from aiogram.dispatcher import FSMContext, filters
from aiogram.dispatcher.filters import Command
from aiogram.utils.exceptions import BotBlocked
from datetime import datetime, timezone, timedelta
import asyncio
API_TOKEN = '6715895820:AAHnVasFS-rjF5Vel1NVi3mBF7v1W5YPqhk'
CHANNEL_ID = '@sraldevelopment' # Имя канала, начинается с ‘@’)
ADMINS = [989037374, 1666026319] # Список ID администраторов
# Настраиваем логирование
logging.basicConfig(level=logging.INFO)
# Инициализация бота и диспетчера
bot = Bot(token=API_TOKEN)
dp = Dispatcher(bot)
# Создание кнопки
button_timepassed = KeyboardButton('Текущее время')
keyboard_main = ReplyKeyboardMarkup(resize_keyboard=True)
keyboard_main.add(button_timepassed)
# Функции склонения числительных
def plural_ru(num, variants):
cases = [2, 0, 1, 1, 1, 2]
if num % 100 > 4 and num % 100 < 20:
return variants[2]
else:
return variants[cases[min(num % 10, 5)]]
# Функция для рассчёта времени, прошедшего с заданной даты
def time_since(target_date):
now = datetime.now(timezone.utc)
delta = now - target_date
days = delta.days
hours, remainder = divmod(delta.seconds, 3600)
minutes, seconds = divmod(remainder, 60)
days_word = plural_ru(days, ["день", "дня", "дней"])
hours_word = plural_ru(hours, ["час", "часа", "часов"])
minutes_word = plural_ru(minutes, ["минута", "минуты", "минут"])
seconds_word = plural_ru(seconds, ["секунда", "секунды", "секунд"])
return f"{days} {days_word}, {hours} {hours_word}, {minutes} {minutes_word}, {seconds} {seconds_word}"
@dp.message_handler(commands=['start', 'help'])
async def send_welcome(message: types.Message):
await message.reply("Привет! Нажми кнопку ниже, чтобы узнать, сколько времени уже встречаются котенок с иулечкой. \n\nДля удобства слежения подпишитесь на канал @sraldevelopment",
reply_markup=keyboard_main)
@dp.message_handler(lambda message: message.text == "Текущее время")
async def send_timepassed(message: types.Message):
await timepassed_command(message)
@dp.message_handler(commands=['timepassed'])
async def timepassed_command(message: types.Message):
target_date = datetime(2023, 12, 24, 12, 50, tzinfo=timezone.utc)
time_passed = time_since(target_date)
await message.reply(f"С момента начала отношений прошло: {time_passed}")
async def daily_post():
while True:
target_date = datetime(2023, 12, 24, 12, 50, tzinfo=timezone.utc)
now = datetime.now(timezone.utc)
# Проверяем, прошло ли 24 часа с указанного времени
if (now - target_date).days >= 1 and now.hour == target_date.hour and now.minute == target_date.minute:
message = f"Прошли новые сутки с 24 декабря 2023 года 12:50 UTC. Уже {(now - target_date).days} дней."
try:
await bot.send_message(CHANNEL_ID, message)
except BotBlocked:
logging.error("Бот заблокирован в канале")
# Задержка до следующей проверки (например, через каждый час)
await asyncio.sleep(3600) # Установить подходящий интервал
# Отправка сообщения в канал по команде
@dp.message_handler(commands=['post'], commands_prefix='!/')
async def cmd_post(message: types.Message):
if message.from_user.id in ADMINS: # Проверяем, что пользователь является админом
# Рассчитываем интервал времени с момента заданной даты
target_time = datetime(2023, 12, 24, 12, 50, tzinfo=timezone.utc)
now = datetime.now(timezone.utc)
time_passed_delta = now - target_time # Правильная переменная для интервала времени - delta
# Форматируем сообщение с правильными склонениями
time_passed_str = time_since(time_passed_delta)
msg_text = f"котенок и иулечка встречаются уже {time_passed_str}."
# Пытаемся отправить сообщение в канал
try:
await bot.send_message(CHANNEL_ID, msg_text)
await message.answer("Сообщение успешно отправлено в канал.")
except Exception as e:
await message.answer(f"Произошла ошибка при отправке сообщения в канал: {e}")
else:
await message.answer("У вас нет прав для выполнения этой команды.")
async def post_to_channel():
target_date = datetime(2023, 12, 24, 12, 50, tzinfo=timezone.utc)
now = datetime.now(timezone.utc)
days_passed = (now - target_date).days
message = f"Прошло уже {days_passed} дней с начала отношений котенка и иулечки"
await bot.send_message(CHANNEL_ID, message)
async def on_startup(dispatcher: Dispatcher):
asyncio.create_task(daily_post())
if __name__ == '__main__':
executor.start_polling(dp, skip_updates=True, on_startup=on_startup)
Бот выдает ошибки при команде /post. Вот эти ошибки:
ERROR:asyncio:Task exception was never retrieved
future: <Task finished name='Task-10' coro=<Dispatcher._process_polling_updates() done, defined at C:\Users\Аскар\PycharmProjects\kittydev\.venv\Lib\site-packages\aiogram\dispatcher\dispatcher.py:407> exception=AttributeError("'datetime.datetime' object has no attribute 'days'")>
Traceback (most recent call last):
File "C:\Users\Аскар\PycharmProjects\kittydev\.venv\Lib\site-packages\aiogram\dispatcher\dispatcher.py", line 415, in _process_polling_updates
for responses in itertools.chain.from_iterable(await self.process_updates(updates, fast)):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\Аскар\PycharmProjects\kittydev\.venv\Lib\site-packages\aiogram\dispatcher\dispatcher.py", line 235, in process_updates
return await asyncio.gather(*tasks)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\Аскар\PycharmProjects\kittydev\.venv\Lib\site-packages\aiogram\dispatcher\handler.py", line 117, in notify
response = await handler_obj.handler(*args, **partial_data)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\Аскар\PycharmProjects\kittydev\.venv\Lib\site-packages\aiogram\dispatcher\dispatcher.py", line 256, in process_update
return await self.message_handlers.notify(update.message)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\Аскар\PycharmProjects\kittydev\.venv\Lib\site-packages\aiogram\dispatcher\handler.py", line 117, in notify
response = await handler_obj.handler(*args, **partial_data)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\Аскар\PycharmProjects\kittydev\main.py", line 90, in cmd_post
time_passed_str = time_since(time_passed_delta)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Users\Аскар\PycharmProjects\kittydev\main.py", line 41, in time_since
days = delta.days
^^^^^^^^^^
AttributeError: 'datetime.datetime' object has no attribute 'days'
Исправь, пожалуйста
|
4c5df13d49307a13a17f0d66ffc9ef48
|
{
"intermediate": 0.30781203508377075,
"beginner": 0.44949641823768616,
"expert": 0.2426915019750595
}
|
36,296
|
My workbook resides within the folder SERVICE PROVIDERS
The folder I want to open has its name dispalyed in B1
The folder also resides in the folder SERVICE PROVIDERS
I want to open the folder which has the name displayed in B1 on my active sheet.
I am using the VBA code as shown below but it is not working:
Sub ContractorFolder()
Dim Path As String
Dim folderName As String
Dim cfolder As String
folderName = Range("B1").Value
Path = ThisWorkbook.Path
cfolder = Path & folderName
Shell "explorer.exe " & cfolder, vbNormalFocus
End Sub
|
c1268abd702c4ac9544c008bb097f3b0
|
{
"intermediate": 0.404153048992157,
"beginner": 0.2729620635509491,
"expert": 0.3228848874568939
}
|
36,297
|
Created in python the code to generated a clock
|
29989e79b84dc0eb094b34d58e6b8603
|
{
"intermediate": 0.3466651141643524,
"beginner": 0.2406318038702011,
"expert": 0.4127030670642853
}
|
36,298
|
Traceback (most recent call last):
File "Z:\ADD\ФД\Валидация\Обучение\Окружение Python\create_shortcut.py", line 67, in <module>
create_shortcut(virtual_env_name, username)
File "Z:\ADD\ФД\Валидация\Обучение\Окружение Python\create_shortcut.py", line 18, in create_shortcut
import winshell
File "C:\Work\Anaconda3\envs\py_modeler\lib\site-packages\winshell.py", line 30, in <module>
import win32con
ModuleNotFoundError: No module named 'win32con'
(py_modeler) Z:\ADD\ФД\Валидация\Обучение\Окружение Python>pip install win30con
ERROR: Could not find a version that satisfies the requirement win30con (from versions: none)
ERROR: No matching distribution found for win30con
|
e4e12e4cd02694564e704d2c8b7a3f0d
|
{
"intermediate": 0.45393824577331543,
"beginner": 0.30942314863204956,
"expert": 0.23663856089115143
}
|
36,299
|
make the code for a python program that shows a cube and you can control it with the arrow keys
|
2018a56170e02181ff71aa71eb085233
|
{
"intermediate": 0.3996240496635437,
"beginner": 0.19525808095932007,
"expert": 0.4051178991794586
}
|
36,300
|
what type of code is this
import thumby
thumby.display.fill(0)
thumby.display.drawText("Hello world", 0, 0, 1)
thumby.display.update()
|
4c5d4679c94a9c99071c459febb16b86
|
{
"intermediate": 0.40186047554016113,
"beginner": 0.34422826766967773,
"expert": 0.25391122698783875
}
|
36,301
|
\u0000\u0011\n\u0000\n\u0002\u0018\u0002\n\u0000\n\u0002\u0010\u0002\n\u0000*\u0001\u0000\b\n\u0018\u00002\u00020\u0001J\b\u0010\u0002\u001a\u00020\u0003H\u0016¨\u0006\u0004"
}
|
92d186117ee3610becc1297bc5b8d5eb
|
{
"intermediate": 0.2887452244758606,
"beginner": 0.34894996881484985,
"expert": 0.36230480670928955
}
|
36,302
|
create html email template(handlersbars.net) in french to hander this class
using System;
using System.Collections.Generic;
using CommerceApp.Common.Dtos;
using CommerceApp.Customers.Dtos;
using CommerceApp.Orders.Dtos;
namespace CommerceApp.Orders.Dtos;
public class PrintDocumentDto
{
public CompanyInfo Company { get; set; }
public CustomerDto Customer { get; set; }
public AddressDto ShippingAddress { get; set; }
public AddressDto BillingAddress { get; set; }
public DateTime DocumentDate { get; set; }
public string DocumentDateString {
get {
return DocumentDate.ToString("dd/MM/yyyy");
}
}
public string DocumentType { get; set; }
public string CustomCode { get; set; }
public string Reference { get; set; }
public List<DocumentLineDto> DocumentLines { get; set; }
public string CurrencyCode { get; set; }
public decimal CurrencyRate { get; set; }
public decimal Total { get; set; }
public string TotalString
{
get
{
return Total.ToString("0.00");
}
}
public decimal TotalTax { get; set; }
public string TotalTaxString
{
get
{
return TotalTax.ToString("0.00");
}
}
public decimal TotalWithTax { get; set; }
public string TotalWithTaxString
{
get
{
return TotalWithTax.ToString("0.00");
}
}
public decimal TotalDiscount { get; set; }
public string TotalDiscountString
{
get
{
return TotalDiscount.ToString("0.00");
}
}
public decimal TotalWithDiscount { get; set; }
public string TotalWithDiscountString
{
get
{
return TotalWithDiscount.ToString("0.00");
}
}
public DateTime DueDate { get; set; }
public string DueDateString {
get {
return DueDate.ToString("dd/MM/yyyy");
}
}
public decimal PaidAmount { get; set; }
public string PaidAmountString
{
get
{
return PaidAmount.ToString("0.00");
}
}
public decimal DueAmount
{
get
{
return TotalWithTax - PaidAmount;
}
}
public string Note { get; set; }
public dynamic Settings { get; set; }
}
|
11971ff5e60c333b796c6a9941318f80
|
{
"intermediate": 0.2952994406223297,
"beginner": 0.3750917315483093,
"expert": 0.3296087980270386
}
|
36,303
|
Assets\Scripts\HoverboardGrindController.cs(26,54): error CS0122: 'GrindableSurfaceScript.grindableSurface' is inaccessible due to its protection level
Assets\Hover\HoverBoardControl.cs(164,47): error CS0029: Cannot implicitly convert type 'GrindableSurfaceScript' to 'GrindableSurface'
using UnityEngine;
using UnityEngine.UI;
public class HoverboardGrindController : MonoBehaviour
{
[Header("Grind UI")]
public Slider grindBalanceSlider; // Assign the slider in the inspector
[Header("Grind Detection")]
public float detectionRadius = 5f;
public LayerMask grindableLayer;
public KeyCode grindKey = KeyCode.G; // Key to start grinding
public GrindableSurface currentGrindSurface { get; private set; }
public bool isGrinding { get; private set; }
// Update method (includes key press logic)
private void Update()
{
// Check for grind key press and toggle grinding
if (Input.GetKeyDown(grindKey))
{
GrindableSurfaceScript grindableSurfaceScript = FindClosestGrindableSurface();
if (grindableSurfaceScript != null)
{
StartGrinding(grindableSurfaceScript.grindableSurface);
}
}
else if (Input.GetKeyUp(grindKey))
{
EndGrinding();
}
if (isGrinding)
{
GrindAlongSurface();
}
}
// Method to find the nearest grindable surface
public GrindableSurfaceScript FindClosestGrindableSurface()
{
Collider[] hits = Physics.OverlapSphere(transform.position, detectionRadius, grindableLayer);
GrindableSurfaceScript closestSurfaceScript = null;
float closestDistanceSqr = Mathf.Infinity;
Vector3 currentPosition = transform.position;
foreach (Collider hit in hits)
{
GrindableSurfaceScript grindableScript = hit.GetComponent<GrindableSurfaceScript>();
if (grindableScript != null)
{
Vector3 directionToSurface = hit.transform.position - currentPosition;
float dSqrToSurface = directionToSurface.sqrMagnitude;
if (dSqrToSurface < closestDistanceSqr)
{
closestDistanceSqr = dSqrToSurface;
closestSurfaceScript = grindableScript;
}
}
}
return closestSurfaceScript;
}
// Method to start grinding
public void StartGrinding(GrindableSurface grindSurface)
{
isGrinding = true;
currentGrindSurface = grindSurface;
grindBalanceSlider.gameObject.SetActive(true);
// You can run additional logic here (like animations, scoring system, etc.)
}
// Method to end grinding
public void EndGrinding()
{
isGrinding = false;
currentGrindSurface = null;
grindBalanceSlider.gameObject.SetActive(false);
// You can run additional logic here (like animations, scoring system, etc.)
}
// Method to handle movement along the surface while grinding
private void GrindAlongSurface()
{
if (currentGrindSurface != null)
{
transform.position += currentGrindSurface.transform.forward * Time.deltaTime;
// Here you could add checks to see if the grind has reached the end of the surface
// And additional logic such as effects, scoring, and so on
}
}
}
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Rigidbody))]
public class HoverBoardControl : MonoBehaviour
{
[Header("Hover Settings")]
public float hoverForce = 9.0f;
public float hoverHeight = 2.0f;
public GameObject[] hoverPoints;
[Header("Movement Settings")]
public float forwardAcceleration = 100.0f;
public float backwardAcceleration = 25.0f;
public float turnStrength = 10f;
[Header("UI & Scoring")]
public Text scoreText;
public int currentScore;
public HUD hud;
public TrickManager trickManager;
[Header("Boost Settings")]
public float boostMultiplier = 2.0f;
[Header("Rotation Settings")]
public float minRotation = -20.0f;
public float maxRotation = 0.0f;
[Header("Timer Settings")]
public float timer = 5.0f;
[Header("Miscellaneous")]
public bool moving;
public GameObject board;
[Header("Input Settings")]
public KeyCode moveForwardKey = KeyCode.W;
public KeyCode moveBackwardKey = KeyCode.S;
public KeyCode turnLeftKey = KeyCode.A;
public KeyCode turnRightKey = KeyCode.D;
[Header("Customizable Keys")]
[SerializeField] private KeyCode ollieKey = KeyCode.Space;
[SerializeField] private KeyCode boostKey = KeyCode.LeftControl;
[SerializeField] private KeyCode grindKey = KeyCode.G; // Add the grindKey from Script 1
int layerMask;
float currentThrust;
float currentTurn;
Rigidbody rb;
HoverboardGrindController hoverboardGrindController; // Add reference to HoverboardGrindController
void Awake()
{
rb = GetComponent<Rigidbody>();
hud = FindObjectOfType<HUD>();
trickManager = GetComponent<TrickManager>();
hoverboardGrindController = GetComponent<HoverboardGrindController>(); // Add this line
}
void Start()
{
layerMask = 1 << LayerMask.NameToLayer("Characters");
layerMask = ~layerMask;
hoverForce = 1500f;
hoverHeight = 6f;
if (scoreText == null)
{
GameObject canvas = GameObject.Find("Canvas");
if (canvas != null)
{
scoreText = Instantiate(Resources.Load("ScoreText", typeof(Text))) as Text;
scoreText.transform.SetParent(canvas.transform, false);
}
else
{
Debug.LogError("Canvas not found. Make sure there is a Canvas GameObject in the scene.");
}
}
}
void OnEnable()
{
// Reset physics properties if needed when hoverboard control is enabled
rb.isKinematic = false;
rb.useGravity = true;
}
void OnDisable()
{
// Stop the hoverboard movement by making it kinematic or directly setting velocity to zero as needed
rb.velocity = Vector3.zero;
rb.angularVelocity = Vector3.zero;
rb.isKinematic = true;
}
void Update()
{
currentThrust = 0.0f;
currentTurn = 0.0f;
scoreText.text = currentScore + " Points";
if (Input.GetKeyDown(ollieKey))
{
trickManager.ExecuteOllieOrTrick(1500f);
}
if (hud != null)
{
if (Input.GetKeyDown(boostKey) && (hud.BoostInt > 0))
{
forwardAcceleration = forwardAcceleration * boostMultiplier;
backwardAcceleration = backwardAcceleration * boostMultiplier;
if (hud.BoostInt <= 0)
{
forwardAcceleration = forwardAcceleration / boostMultiplier;
backwardAcceleration = backwardAcceleration / boostMultiplier;
}
}
if (Input.GetKey(boostKey))
{
hud.BoostInt -= 0.2f;
}
}
Vector3 currentRotation = transform.rotation.eulerAngles;
currentRotation.x = Mathf.Clamp(currentRotation.x, minRotation, maxRotation);
currentRotation.z = Mathf.Clamp(currentRotation.z, minRotation, maxRotation);
transform.rotation = Quaternion.Euler(currentRotation);
float aclAxis = Input.GetAxis("Vertical");
if (aclAxis > 0.1f)
currentThrust = aclAxis * forwardAcceleration;
else if (aclAxis < -0.1f)
currentThrust = aclAxis * backwardAcceleration;
float turnAxis = Input.GetAxis("Horizontal");
if (Mathf.Abs(turnAxis) > 0.1f)
currentTurn = turnAxis;
if (Input.GetKeyDown(trickManager.kickflipKey))
{
trickManager.ExecuteKickflip();
}
else if (Input.GetKeyDown(trickManager.heelflipKey))
{
trickManager.ExecuteHeelflip();
}
else if (Input.GetKeyDown(trickManager.shoveItKey))
{
trickManager.ExecuteShoveIt();
}
// Insert Script 1 code here
if (Input.GetKeyDown(grindKey))
{
GrindableSurface nearestSurface = hoverboardGrindController.FindClosestGrindableSurface();
if (nearestSurface != null)
{
hoverboardGrindController.StartGrinding(nearestSurface);
}
}
else if (Input.GetKeyUp(grindKey))
{
hoverboardGrindController.EndGrinding();
}
}
void FixedUpdate()
{
ApplyHover();
ApplyMovement();
ApplyTurning();
}
void ApplyHover()
{
for (int i = 0; i < hoverPoints.Length; i++)
{
var hoverPoint = hoverPoints[i];
RaycastHit hoverHit;
if (Physics.Raycast(hoverPoint.transform.position, -Vector3.up, out hoverHit, hoverHeight, layerMask))
{
rb.AddForceAtPosition(Vector3.up * hoverForce * (1.0f - (hoverHit.distance / hoverHeight)), hoverPoint.transform.position);
}
else
{
if (transform.position.y > hoverPoint.transform.position.y)
{
rb.AddForceAtPosition(hoverPoint.transform.up * hoverForce, hoverPoint.transform.position);
}
else
{
rb.AddForceAtPosition(hoverPoint.transform.up * -hoverForce, hoverPoint.transform.position);
}
}
}
}
void ApplyMovement()
{
if (Mathf.Abs(currentThrust) > 0)
{
rb.AddForce(transform.forward * currentThrust);
}
}
void ApplyTurning()
{
if (currentTurn > 0)
{
rb.AddRelativeTorque(Vector3.up * currentTurn * turnStrength);
}
else if (currentTurn < 0)
{
rb.AddRelativeTorque(Vector3.up * currentTurn * turnStrength);
}
}
}
|
9bee4148d375768d62f318e99eb3c731
|
{
"intermediate": 0.33175480365753174,
"beginner": 0.5205855965614319,
"expert": 0.14765959978103638
}
|
36,304
|
using UnityEngine;
public class GrindableSurfaceScript : MonoBehaviour
{
// Reference to the GrindableSurface component
private GrindableSurface grindableSurface;
private void Awake()
{
// Get or add the GrindableSurface component
grindableSurface = gameObject.GetComponent<GrindableSurface>();
if (grindableSurface == null)
{
grindableSurface = gameObject.AddComponent<GrindableSurface>();
}
}
// Public property to expose the GrindableSurface component
public GrindableSurface GrindableSurfaceProperty
{
get { return grindableSurface; }
}
// You can add more methods or properties here to manage GrindableSurface if needed
}
using UnityEngine;
public class GrindableSurface : MonoBehaviour
{
[Header("Surface Properties")]
public float grindingSpeed = 5f; // The speed at which the player will move along the grind
// Calculate direction from start to end normalized
public Vector3 GetDirection(Transform playerTransform)
{
// Calculate the direction based on the player's position and the grind surface position
return (transform.position - playerTransform.position).normalized;
}
public float GetSpeed()
{
return grindingSpeed;
}
}
Can you merge these 2 together please into a script named GrindableSurface
|
623dc5375a4995c3300112ff10a988d2
|
{
"intermediate": 0.4482294023036957,
"beginner": 0.2769652009010315,
"expert": 0.2748053967952728
}
|
36,305
|
world of warcraft lua frame delete anchor setpoint
|
dbec29361e8a4f6cdb173d4e2e92fdf4
|
{
"intermediate": 0.20627431571483612,
"beginner": 0.6528151035308838,
"expert": 0.14091059565544128
}
|
36,306
|
In my worksheet, I have a few cells that use MsgBox pop ups to present information.
I would like to present the information in column A starting from A6 and moving downwards.
Below is an example of a Pop up I currently use.
Can you show me ho I can transfer this to column A so that I can get rid of the pop ups.
message = "" & sectorBudgetSheet.Cells(matchRow, 3).Value & vbCrLf & vbCrLf
message = message & sectorBudgetSheet.Cells(matchRow, 5).Value & vbCrLf & vbCrLf
message = message & sectorBudgetSheet.Cells(matchRow, 7).Value & vbCrLf & vbCrLf
message = message & sectorBudgetSheet.Cells(matchRow, 9).Value & vbCrLf & vbCrLf
message = message & sectorBudgetSheet.Cells(matchRow, 11).Value & vbCrLf & vbCrLf
message = message & sectorBudgetSheet.Cells(matchRow, 13).Value & vbCrLf & vbCrLf
message = message & sectorBudgetSheet.Cells(matchRow, 15).Value & vbCrLf & vbCrLf
message = message & sectorBudgetSheet.Cells(matchRow, 17).Value & vbCrLf & vbCrLf
message = message & sectorBudgetSheet.Cells(matchRow, 19).Value & vbCrLf & vbCrLf
message = message & sectorBudgetSheet.Cells(matchRow, 21).Value & vbCrLf & vbCrLf
message = message & sectorBudgetSheet.Cells(matchRow, 23).Value & vbCrLf & vbCrLf
'message = message & sectorBudgetSheet.Cells(matchRow, 25).Value & vbCrLf & vbCrLf
'message = message & sectorBudgetSheet.Cells(matchRow, 27).Value & vbCrLf & vbCrLf
message = message & sectorBudgetSheet.Cells(matchRow, 2).Value & " CURRENT BUDGET BALANCE"
' Display the message
MsgBox message, vbInformation, "BUDGET SECTOR DETAILS"
|
8d624f303855c21e175e46eb142a15a1
|
{
"intermediate": 0.3473515212535858,
"beginner": 0.34400618076324463,
"expert": 0.3086422383785248
}
|
36,307
|
With depth understanding and higher analysis in smart contract line by line to find the bug and the vulnerability that cause problem the contact cause the contact is contain only one valid vulnerability find it with higher understanding and deep analysis and give the vulnerable part that cause the problem with explaining // SPDX-License-Identifier: AGPL-3.0-only
pragma solidity 0.8.15;
import {ERC20} from "solmate/tokens/ERC20.sol";
import "src/Kernel.sol";
/// @notice Treasury holds all other assets under the control of the protocol.
abstract contract TRSRYv1 is Module {
// ========= EVENTS ========= //
event IncreaseWithdrawApproval(
address indexed withdrawer_,
ERC20 indexed token_,
uint256 newAmount_
);
event DecreaseWithdrawApproval(
address indexed withdrawer_,
ERC20 indexed token_,
uint256 newAmount_
);
event Withdrawal(
address indexed policy_,
address indexed withdrawer_,
ERC20 indexed token_,
uint256 amount_
);
event IncreaseDebtorApproval(address indexed debtor_, ERC20 indexed token_, uint256 newAmount_);
event DecreaseDebtorApproval(address indexed debtor_, ERC20 indexed token_, uint256 newAmount_);
event DebtIncurred(ERC20 indexed token_, address indexed policy_, uint256 amount_);
event DebtRepaid(ERC20 indexed token_, address indexed policy_, uint256 amount_);
event DebtSet(ERC20 indexed token_, address indexed policy_, uint256 amount_);
// ========= ERRORS ========= //
error TRSRY_NoDebtOutstanding();
error TRSRY_NotActive();
// ========= STATE ========= //
/// @notice Status of the treasury. If false, no withdrawals or debt can be incurred.
bool public active;
/// @notice Mapping of who is approved for withdrawal.
/// @dev withdrawer -> token -> amount. Infinite approval is max(uint256).
mapping(address => mapping(ERC20 => uint256)) public withdrawApproval;
/// @notice Mapping of who is approved to incur debt.
/// @dev debtor -> token -> amount. Infinite approval is max(uint256).
mapping(address => mapping(ERC20 => uint256)) public debtApproval;
/// @notice Total debt for token across all withdrawals.
mapping(ERC20 => uint256) public totalDebt;
/// @notice Debt for particular token and debtor address
mapping(ERC20 => mapping(address => uint256)) public reserveDebt;
// ========= FUNCTIONS ========= //
modifier onlyWhileActive() {
if (!active) revert TRSRY_NotActive();
_;
}
/// @notice Increase approval for specific withdrawer addresses
function increaseWithdrawApproval(
address withdrawer_,
ERC20 token_,
uint256 amount_
) external virtual;
/// @notice Decrease approval for specific withdrawer addresses
function decreaseWithdrawApproval(
address withdrawer_,
ERC20 token_,
uint256 amount_
) external virtual;
/// @notice Allow withdrawal of reserve funds from pre-approved addresses.
function withdrawReserves(address to_, ERC20 token_, uint256 amount_) external virtual;
/// @notice Increase approval for someone to accrue debt in order to withdraw reserves.
/// @dev Debt will generally be taken by contracts to allocate treasury funds in yield sources.
function increaseDebtorApproval(
address debtor_,
ERC20 token_,
uint256 amount_
) external virtual;
/// @notice Decrease approval for someone to withdraw reserves as debt.
function decreaseDebtorApproval(
address debtor_,
ERC20 token_,
uint256 amount_
) external virtual;
/// @notice Pre-approved policies can get a loan to perform operations with treasury assets.
function incurDebt(ERC20 token_, uint256 amount_) external virtual;
/// @notice Repay a debtor debt.
/// @dev Only confirmed to safely handle standard and non-standard ERC20s.
/// @dev Can have unforeseen consequences with ERC777. Be careful with ERC777 as reserve.
function repayDebt(address debtor_, ERC20 token_, uint256 amount_) external virtual;
/// @notice An escape hatch for setting debt in special cases, like swapping reserves to another token.
function setDebt(address debtor_, ERC20 token_, uint256 amount_) external virtual;
/// @notice Get total balance of assets inside the treasury + any debt taken out against those assets.
function getReserveBalance(ERC20 token_) external view virtual returns (uint256);
/// @notice Emergency shutdown of withdrawals.
function deactivate() external virtual;
/// @notice Re-activate withdrawals after shutdown.
function activate() external virtual;
}
type Category is bytes32;
// solhint-disable-next-line func-visibility
function toCategory(bytes32 category_) pure returns (Category) {
return Category.wrap(category_);
}
// solhint-disable-next-line func-visibility
function fromCategory(Category category_) pure returns (bytes32) {
return Category.unwrap(category_);
}
type CategoryGroup is bytes32;
// solhint-disable-next-line func-visibility
function toCategoryGroup(bytes32 categoryGroup_) pure returns (CategoryGroup) {
return CategoryGroup.wrap(categoryGroup_);
}
// solhint-disable-next-line func-visibility
function fromCategoryGroup(CategoryGroup categoryGroup_) pure returns (bytes32) {
return CategoryGroup.unwrap(categoryGroup_);
}
abstract contract TRSRYv1_1 is TRSRYv1 {
// ========== EVENTS ========== //
event BalanceStored(address asset_, uint256 balance_, uint48 timestamp_);
// ========== ERRORS ========== //
error TRSRY_AssetNotApproved(address asset_);
error TRSRY_AssetNotContract(address asset_);
error TRSRY_AssetAlreadyApproved(address asset_);
error TRSRY_BalanceCallFailed(address asset_);
error TRSRY_InvalidParams(uint256 index, bytes params);
error TRSRY_CategoryGroupDoesNotExist(CategoryGroup categoryGroup_);
error TRSRY_CategoryGroupExists(CategoryGroup categoryGroup_);
error TRSRY_CategoryExists(Category category_);
error TRSRY_CategoryDoesNotExist(Category category_);
error TRSRY_InvalidCalculation(address asset_, Variant variant_);
error TRSRY_AssetNotInCategory(address asset_, Category category_);
// ========== STATE ========== //
enum Variant {
CURRENT,
LAST
}
struct Asset {
bool approved;
uint48 updatedAt;
uint256 lastBalance;
address[] locations;
}
address[] public assets;
CategoryGroup[] public categoryGroups;
mapping(Category => CategoryGroup) public categoryToGroup;
mapping(CategoryGroup => Category[]) public groupToCategories;
mapping(address => mapping(CategoryGroup => Category)) public categorization;
mapping(address => Asset) public assetData;
////////////////////////////////////////////////////////////////
// DATA FUNCTIONS //
////////////////////////////////////////////////////////////////
// ========== ASSET INFORMATION ========== //
/// @notice Gets all the assets tracked by the treasury
/// @return address[] Array of all the assets
function getAssets() external view virtual returns (address[] memory);
/// @notice Gets the data for a specific asset
/// @param asset_ Address of the asset to get the data of
/// @return Asset Struct of the asset's data
function getAssetData(address asset_) external view virtual returns (Asset memory);
/// @notice Gets all the assets in a specific category
/// @param category_ Category to get the assets of
/// @return address[] Array of assets in the category
function getAssetsByCategory(Category category_) public view virtual returns (address[] memory);
/// @notice Returns the requested variant of the protocol balance of the asset and the timestamp at which it was calculated
/// @param asset_ Address of the asset to get the balance of
/// @param variant_ Variant of the balance to get (current or last)
/// @return uint256 Balance of the asset
/// @return uint48 Timestamp at which the balance was calculated
function getAssetBalance(
address asset_,
Variant variant_
) public view virtual returns (uint256, uint48);
/// @notice Calculates and stores the current balance of an asset
/// @param asset_ Address of the asset to store the balance of
/// @return uint256 Current balance of the asset
function storeBalance(address asset_) external virtual returns (uint256);
/// @notice Gets the balance for a category by summing the balance of each asset in the category
/// @param category_ Category to get the balance of
/// @param variant_ Variant of the balance to get (current or last)
/// @return uint256 Balance of the category
/// @return uint48 Timestamp at which the balance was calculated
function getCategoryBalance(
Category category_,
Variant variant_
) external view virtual returns (uint256, uint48);
// ========== DATA MANAGEMENT ========== //
/// @notice Adds an asset for tracking by the treasury
/// @dev Asset must be a contract and must not already be approved
/// @param asset_ Address of the asset to add
/// @param locations_ Addresses of external addresses outside of the treasury that hold the asset, but should
/// be considered part of the treasury balance
function addAsset(address asset_, address[] calldata locations_) external virtual;
/// @notice Removes an asset from tracking by the treasury
/// @dev Asset must be approved
/// @param asset_ Address of the asset to remove
function removeAsset(address asset_) external virtual;
/// @notice Adds an additional external address that holds an asset and should be considered part of
/// the treasury balance
/// @dev Asset must already be approved and the location cannot be the zero address
/// @param asset_ Address of the asset to add an additional location for
/// @param location_ Address of the external address that holds the asset
function addAssetLocation(address asset_, address location_) external virtual;
/// @notice Removes an external address that holds an asset and should no longer be considered part of the
/// treasury balance
/// @dev Asset must already be approved
/// @param asset_ Address of the asset to remove a location for
/// @param location_ External address that holds the asset to remove tracking of
function removeAssetLocation(address asset_, address location_) external virtual;
/// @notice Adds an additional category group
/// @dev Category group must not already exist
/// @param categoryGroup_ Category group to add
function addCategoryGroup(CategoryGroup categoryGroup_) external virtual;
/// @notice Removes a category group
/// @dev Category group must exist
/// @param categoryGroup_ Category group to remove
function removeCategoryGroup(CategoryGroup categoryGroup_) external virtual;
/// @notice Adds an additional category
/// @dev The cateogory group must exist and the category must not already exist
/// @param category_ Category to add
/// @param categoryGroup_ Category group to add the category to
function addCategory(Category category_, CategoryGroup categoryGroup_) external virtual;
/// @notice Removes a category
/// @dev The category must exist
/// @param category_ Category to remove
function removeCategory(Category category_) external virtual;
/// @notice Mark an asset as a member of specific categories
/// @dev This categorization is done within a category group. So for example if an asset is categorized
/// as 'liquid' which is part of the 'liquidity-preference' group, but then is changed to 'illiquid'
/// which falls under the same 'liquidity-preference' group, the asset will lose its 'liquid' categorization
/// and gain the 'illiquid' categorization (all under the 'liquidity-preference' group).
/// @param asset_ Address of the asset to categorize
/// @param category_ Category to add the asset to
function categorize(address asset_, Category category_) external virtual;
/// @notice Removes an asset from a category
/// @dev Asset must be approved, category must exist, and asset must be a member of the category
/// @param asset_ Address of the asset to remove from the category
/// @param category_ Category to remove the asset from
function uncategorize(address asset_, Category category_) external virtual;
}
|
3c7ee649cd05cf80249d7c74fc902ed7
|
{
"intermediate": 0.42542099952697754,
"beginner": 0.2943664789199829,
"expert": 0.2802125811576843
}
|
36,308
|
You’re looking to enhance the mechanics of a grinding maneuver in a game, where characters can grind along surfaces using a hoverboard. Here’s how you can improve the fluidity and accuracy of the grinding action:
1. GetDirection Method Audit: Begin by examining the GetDirection function within the GrindableSurface class. Make certain this method is intended to define the appropriate travel path along the grindable surface rather than simply pointing toward a specific coordinate.
2. Pathway Clamp Implementation: Move away from the approach where the hoverboard is attracted to the center of the object. Instead, you should implement a system that restricts (clamps) the hoverboard’s position directly to the designated grinding route. Calculate the closest point on the route from the hoverboard’s current location and guide the hoverboard along from that point.
3. Movement Isolation During Grinding: Ensure that when the character initiates a grind, other external forces or player inputs are paused or ignored to prevent them from disrupting the grind’s trajectory.
4. Smooth Path Transitioning: Utilize a technique such as interpolation or a spline-follower to smoothly transition the hoverboard from its current position onto the grinding route. The transition should not be abrupt, but rather a seamless merge onto the path it is to follow.
5. Visualization for Debugging: During the development process, employ tools like Debug.DrawLine or Unity Gizmos to render the grinding route within the Scene view. This enables you to see, in real-time, how the hoverboard aligns with the grind path, aiding in the debugging process.
6. Refined Grinding Control Logic: Enhance your existing system to discern whether the hoverboard is at the beginning, in the midst of, or at the culmination of the grinding route. Tailor the behavior of the hoverboard to handle these different scenarios to prevent it from halting unexpectedly or glitching.
Implementing these steps should help achieve a more refined and realistic grinding behavior in your hoverboard mechanic.
using UnityEngine;
using UnityEngine.UI;
public class HoverboardGrindController : MonoBehaviour
{
[Header("Grind UI")]
public Slider grindBalanceSlider; // Assign the slider in the inspector
[Header("Grind Detection")]
public float detectionRadius = 5f;
public LayerMask grindableLayer;
public KeyCode grindKey = KeyCode.G; // Key to start grinding
private GrindableSurface currentGrindSurface;
private bool isGrinding;
private void Update()
{
// Check for grind key press and toggle grinding
if (Input.GetKeyDown(grindKey))
{
public GrindableSurface FindClosestGrindableSurface()
if (grindableSurface != null)
{
StartGrinding(grindableSurface);
}
}
else if (Input.GetKeyUp(grindKey))
{
EndGrinding();
}
if (isGrinding)
{
GrindAlongSurface();
}
}
private GrindableSurface FindClosestGrindableSurface()
{
Collider[] hits = Physics.OverlapSphere(transform.position, detectionRadius, grindableLayer);
GrindableSurface closestSurfaceScript = null;
float closestDistanceSqr = Mathf.Infinity;
Vector3 currentPosition = transform.position;
foreach (Collider hit in hits)
{
GrindableSurface grindableScript = hit.GetComponent<GrindableSurface>();
if (grindableScript != null)
{
Vector3 directionToSurface = hit.transform.position - currentPosition;
float dSqrToSurface = directionToSurface.sqrMagnitude;
if (dSqrToSurface < closestDistanceSqr)
{
closestDistanceSqr = dSqrToSurface;
closestSurfaceScript = grindableScript;
}
}
}
// Return the script with the closest grindable surface, or null if none found
return closestSurfaceScript;
}
private void StartGrinding(GrindableSurface grindSurface)
{
isGrinding = true;
currentGrindSurface = grindSurface;
grindBalanceSlider.gameObject.SetActive(true);
// You can run additional logic here (like animations, scoring system, etc.)
}
private void EndGrinding()
{
isGrinding = false;
currentGrindSurface = null;
grindBalanceSlider.gameObject.SetActive(false);
// You can run additional logic here (like animations, scoring system, etc.)
}
private void GrindAlongSurface()
{
if (currentGrindSurface != null)
{
// Get the direction of the grind
Vector3 direction = currentGrindSurface.GetDirection(transform);
// Assuming the GrindableSurface component has a method to calculate the speed along the grind
float speed = currentGrindSurface.GetSpeed();
// Apply movement only along the grind direction
transform.position += direction * speed * Time.deltaTime;
// Additional logic: Update UI, scoring, effects, etc.
// Visualization for debugging
Debug.DrawLine(transform.position, transform.position + direction * 2f, Color.blue);
}
}
}
Script 2 if required:
using UnityEngine;
public class GrindableSurface : MonoBehaviour
{
[Header("Surface Properties")]
public float grindingSpeed = 5f; // The speed at which the player will move along the grind
// Get or add the GrindableSurface component during Awake
private void Awake()
{
// Check if this GameObject already has a GrindableSurface component
// This might not be necessary since we’re combining the scripts into a single component,
// but if for some reason you might have added it somewhere else, this will ensure
// that only one instance of the component exists on the GameObject.
if (gameObject.GetComponent<GrindableSurface>() == null)
{
gameObject.AddComponent<GrindableSurface>();
}
}
// Calculate direction from start to end normalized
public Vector3 GetDirection(Transform playerTransform)
{
// Calculate the direction based on the player’s position and the grind surface position
return (transform.position - playerTransform.position).normalized;
}
public float GetSpeed()
{
return grindingSpeed;
}
// If you need to access this component from other scripts, you can use GetComponent<GrindableSurface>() to get it.
// Since this script is attached to the GameObject, you can also directly access its public methods and properties.
}
// You no longer need a separate GrindableSurfaceScript since all the behavior is contained within this single script.
// Attach this to your GameObject that represents the grindable surface.
|
df680d43d258d022b3ca90e861ff867a
|
{
"intermediate": 0.45937079191207886,
"beginner": 0.3890518248081207,
"expert": 0.15157738327980042
}
|
36,309
|
Şu kodlarımda tasarımı daha iyi hale getir lütfen Spectre.Console kullanarak using System;
using System.Diagnostics;
using System.Threading;
using Microsoft.Win32;
using SophiApp.Helpers;
using Spectre.Console;
namespace QuickOptimizer
{
internal class Program
{
public static void Main(string[] args)
{
AnsiConsole.Render(new FigletText("QuickOptimizer").LeftJustified().Color(Color.Purple));
AnsiConsole.MarkupLine("[bold cyan]Version[/]: v1.0");
AnsiConsole.MarkupLine("[bold cyan]Developer[/]: ShadesOfDeath");
AnsiConsole.WriteLine();
var tasks = new (string, RegistryHive, string, string, object, RegistryValueKind)[]
{
("Activating the Old Context Menu..", RegistryHive.CurrentUser, @"Software\Classes\CLSID\{86ca1aa0-34aa-4e8b-a509-50c905bae2a2}\InprocServer32", "", "", RegistryValueKind.String),
("Disabling Superfetch..", RegistryHive.LocalMachine, @"SYSTEM\CurrentControlSet\Control\Session Manager\Memory Management\PrefetchParameters", "EnableSuperfetch", 1, RegistryValueKind.DWord),
("Disabling System Restore..", RegistryHive.LocalMachine, @"SOFTWARE\Policies\Microsoft\Windows NT\SystemRestore", "DisableSR", 1, RegistryValueKind.DWord),
("Disabling Fast Startup..", RegistryHive.LocalMachine, @"SYSTEM\CurrentControlSet\Control\Session Manager\Power", "HiberbootEnabled", 0, RegistryValueKind.DWord),
("Disabling Modern Standby..", RegistryHive.LocalMachine, @"SYSTEM\CurrentControlSet\Control\Power", "PlatformAoAcOverride", 0, RegistryValueKind.DWord),
("Setting Explorer This PC..", RegistryHive.CurrentUser, @"Software\Microsoft\Windows\CurrentVersion\Explorer\Advanced", "LaunchTo", 1, RegistryValueKind.DWord),
("Disabling AutoPlay..", RegistryHive.CurrentUser, @"Software\Microsoft\Windows\CurrentVersion\Explorer\AutoplayHandlers", "DisableAutoplay", 0, RegistryValueKind.DWord),
("Disabling Thumbnail Previews in File Explorer", RegistryHive.CurrentUser, @"SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\Advanced", "IconsOnly", 1, RegistryValueKind.DWord),
("Disabing Memory Compression..", RegistryHive.LocalMachine, @"SOFTWARE\Policies\Microsoft\Windows\StorageSense", "AllowStorageSenseGlobal", 0, RegistryValueKind.DWord),
("Disabling Program Compatibility Assistant..", RegistryHive.LocalMachine, @"SOFTWARE\Policies\Microsoft\Windows\AppCompat", "DisablePCA", 1, RegistryValueKind.DWord),
("Disabling Hibernation..", RegistryHive.LocalMachine, @"SYSTEM\CurrentControlSet\Control\Power", "HibernateEnabled", 0, RegistryValueKind.DWord),
("Disabling NTFS Last Access Time Stamp..", RegistryHive.LocalMachine, @"SYSTEM\CurrentControlSet\Control\FileSystem", "NtfsDisableLastAccessUpdate", 80000003, RegistryValueKind.DWord),
("Disabling Telemetry..", RegistryHive.LocalMachine, @"SOFTWARE\Policies\Microsoft\Windows\DataCollection", "AllowTelemetry", 0, RegistryValueKind.DWord),
("Disabling Advertising ID..", RegistryHive.LocalMachine, @"SOFTWARE\Policies\Microsoft\Windows\AdvertisingInfo", "DisabledByGroupPolicy", 1, RegistryValueKind.DWord),
};
AnsiConsole.Progress()
.AutoClear(false)
.Columns(new ProgressColumn[]
{
new TaskDescriptionColumn(), // Task description
new ProgressBarColumn(), // Progress bar
new PercentageColumn(), // Percentage
})
.Start(ctx =>
{
foreach (var task in tasks)
{
var progressTask = ctx.AddTask($"[green]{task.Item1}[/]");
UpdateRegistry(progressTask, task.Item2, task.Item3, task.Item4, task.Item5, task.Item6);
}
AnsiConsole.WriteLine("► Disabing Memory Compression..");
Thread.Sleep(1000);
Process.Start(new ProcessStartInfo { FileName = "powershell", Arguments = "Disable-MMAgent -mc", UseShellExecute = false, RedirectStandardOutput = true, CreateNoWindow = true });
});
}
static void UpdateRegistry(ProgressTask progressTask, RegistryHive hive, string key, string name, object value, RegistryValueKind kind)
{
Thread.Sleep(1000);
RegHelper.SetValue(hive, key, name, value, kind);
progressTask.Increment(100);
}
}
}
|
1005fba027557d5888de0397929e05fe
|
{
"intermediate": 0.26739948987960815,
"beginner": 0.4401814937591553,
"expert": 0.29241904616355896
}
|
36,310
|
Şu kodlarımda tasarımı daha iyi hale getir lütfen Spectre.Console kullanarak using System;
using System.Diagnostics;
using System.Threading;
using Microsoft.Win32;
using SophiApp.Helpers;
using Spectre.Console;
namespace QuickOptimizer
{
internal class Program
{
public static void Main(string[] args)
{
AnsiConsole.Render(new FigletText("QuickOptimizer").LeftJustified().Color(Color.Purple));
AnsiConsole.MarkupLine("[bold cyan]Version[/]: v1.0");
AnsiConsole.MarkupLine("[bold cyan]Developer[/]: ShadesOfDeath");
AnsiConsole.WriteLine();
var tasks = new (string, RegistryHive, string, string, object, RegistryValueKind)[]
{
("Activating the Old Context Menu..", RegistryHive.CurrentUser, @"Software\Classes\CLSID\{86ca1aa0-34aa-4e8b-a509-50c905bae2a2}\InprocServer32", "", "", RegistryValueKind.String),
("Disabling Superfetch..", RegistryHive.LocalMachine, @"SYSTEM\CurrentControlSet\Control\Session Manager\Memory Management\PrefetchParameters", "EnableSuperfetch", 1, RegistryValueKind.DWord),
("Disabling System Restore..", RegistryHive.LocalMachine, @"SOFTWARE\Policies\Microsoft\Windows NT\SystemRestore", "DisableSR", 1, RegistryValueKind.DWord),
("Disabling Fast Startup..", RegistryHive.LocalMachine, @"SYSTEM\CurrentControlSet\Control\Session Manager\Power", "HiberbootEnabled", 0, RegistryValueKind.DWord),
("Disabling Modern Standby..", RegistryHive.LocalMachine, @"SYSTEM\CurrentControlSet\Control\Power", "PlatformAoAcOverride", 0, RegistryValueKind.DWord),
("Setting Explorer This PC..", RegistryHive.CurrentUser, @"Software\Microsoft\Windows\CurrentVersion\Explorer\Advanced", "LaunchTo", 1, RegistryValueKind.DWord),
("Disabling AutoPlay..", RegistryHive.CurrentUser, @"Software\Microsoft\Windows\CurrentVersion\Explorer\AutoplayHandlers", "DisableAutoplay", 0, RegistryValueKind.DWord),
("Disabling Thumbnail Previews in File Explorer", RegistryHive.CurrentUser, @"SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\Advanced", "IconsOnly", 1, RegistryValueKind.DWord),
("Disabing Memory Compression..", RegistryHive.LocalMachine, @"SOFTWARE\Policies\Microsoft\Windows\StorageSense", "AllowStorageSenseGlobal", 0, RegistryValueKind.DWord),
("Disabling Program Compatibility Assistant..", RegistryHive.LocalMachine, @"SOFTWARE\Policies\Microsoft\Windows\AppCompat", "DisablePCA", 1, RegistryValueKind.DWord),
("Disabling Hibernation..", RegistryHive.LocalMachine, @"SYSTEM\CurrentControlSet\Control\Power", "HibernateEnabled", 0, RegistryValueKind.DWord),
("Disabling NTFS Last Access Time Stamp..", RegistryHive.LocalMachine, @"SYSTEM\CurrentControlSet\Control\FileSystem", "NtfsDisableLastAccessUpdate", 80000003, RegistryValueKind.DWord),
("Disabling Telemetry..", RegistryHive.LocalMachine, @"SOFTWARE\Policies\Microsoft\Windows\DataCollection", "AllowTelemetry", 0, RegistryValueKind.DWord),
("Disabling Advertising ID..", RegistryHive.LocalMachine, @"SOFTWARE\Policies\Microsoft\Windows\AdvertisingInfo", "DisabledByGroupPolicy", 1, RegistryValueKind.DWord),
};
AnsiConsole.Progress()
.AutoClear(false)
.Columns(new ProgressColumn[]
{
new TaskDescriptionColumn(), // Task description
new ProgressBarColumn(), // Progress bar
new PercentageColumn(), // Percentage
})
.Start(ctx =>
{
foreach (var task in tasks)
{
var progressTask = ctx.AddTask($"[green]{task.Item1}[/]");
UpdateRegistry(progressTask, task.Item2, task.Item3, task.Item4, task.Item5, task.Item6);
}
AnsiConsole.WriteLine("► Disabing Memory Compression..");
Thread.Sleep(1000);
Process.Start(new ProcessStartInfo { FileName = "powershell", Arguments = "Disable-MMAgent -mc", UseShellExecute = false, RedirectStandardOutput = true, CreateNoWindow = true });
});
}
static void UpdateRegistry(ProgressTask progressTask, RegistryHive hive, string key, string name, object value, RegistryValueKind kind)
{
Thread.Sleep(1000);
RegHelper.SetValue(hive, key, name, value, kind);
progressTask.Increment(100);
}
}
}
|
95856118c99a831989102c560dbde7bb
|
{
"intermediate": 0.26739948987960815,
"beginner": 0.4401814937591553,
"expert": 0.29241904616355896
}
|
36,311
|
As a Unity developer working with Unity version 2020.2.6f1 and Visual Studio 2017, I am preparing to share several scripts with you. The goal is to modify the grinding mechanism to allow the player, who is on a HoverBoard, to engage with the rail from any point along it and initiate grinding. Furthermore, I want to enable the player, or HoverBoard, to grind in both directions along the rail, similar to the grinding mechanics found in the game Tony Hawk’s Pro Skater. Please provide guidance once all script details are provided.
Script 1:
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Rigidbody))]
public class HoverBoardControl : MonoBehaviour
{
[Header("Hover Settings")]
public float hoverForce = 9.0f;
public float hoverHeight = 2.0f;
public GameObject[] hoverPoints;
[Header("Movement Settings")]
public float forwardAcceleration = 100.0f;
public float backwardAcceleration = 25.0f;
public float turnStrength = 10f;
[Header("UI & Scoring")]
public Text scoreText;
public int currentScore;
public HUD hud;
public TrickManager trickManager;
[Header("Boost Settings")]
public float boostMultiplier = 2.0f;
[Header("Rotation Settings")]
public float minRotation = -20.0f;
public float maxRotation = 0.0f;
[Header("Timer Settings")]
public float timer = 5.0f;
[Header("Miscellaneous")]
public bool moving;
public GameObject board;
[Header("Input Settings")]
public KeyCode moveForwardKey = KeyCode.W;
public KeyCode moveBackwardKey = KeyCode.S;
public KeyCode turnLeftKey = KeyCode.A;
public KeyCode turnRightKey = KeyCode.D;
[Header("Customizable Keys")]
[SerializeField] private KeyCode ollieKey = KeyCode.Space;
[SerializeField] private KeyCode boostKey = KeyCode.LeftControl;
[SerializeField] private KeyCode grindKey = KeyCode.G; // Add the grindKey from Script 1
int layerMask;
float currentThrust;
float currentTurn;
Rigidbody rb;
HoverboardGrindController hoverboardGrindController; // Add reference to HoverboardGrindController
void Awake()
{
rb = GetComponent<Rigidbody>();
hud = FindObjectOfType<HUD>();
trickManager = GetComponent<TrickManager>();
hoverboardGrindController = GetComponent<HoverboardGrindController>(); // Add this line
}
void Start()
{
layerMask = 1 << LayerMask.NameToLayer("Characters");
layerMask = ~layerMask;
hoverForce = 1500f;
hoverHeight = 6f;
if (scoreText == null)
{
GameObject canvas = GameObject.Find("Canvas");
if (canvas != null)
{
scoreText = Instantiate(Resources.Load("ScoreText", typeof(Text))) as Text;
scoreText.transform.SetParent(canvas.transform, false);
}
else
{
Debug.LogError("Canvas not found. Make sure there is a Canvas GameObject in the scene.");
}
}
}
void OnEnable()
{
// Reset physics properties if needed when hoverboard control is enabled
rb.isKinematic = false;
rb.useGravity = true;
}
void OnDisable()
{
// Stop the hoverboard movement by making it kinematic or directly setting velocity to zero as needed
rb.velocity = Vector3.zero;
rb.angularVelocity = Vector3.zero;
rb.isKinematic = true;
}
void Update()
{
currentThrust = 0.0f;
currentTurn = 0.0f;
scoreText.text = currentScore + " Points";
if (Input.GetKeyDown(ollieKey))
{
trickManager.ExecuteOllieOrTrick(1500f);
}
if (hud != null)
{
if (Input.GetKeyDown(boostKey) && (hud.BoostInt > 0))
{
forwardAcceleration = forwardAcceleration * boostMultiplier;
backwardAcceleration = backwardAcceleration * boostMultiplier;
if (hud.BoostInt <= 0)
{
forwardAcceleration = forwardAcceleration / boostMultiplier;
backwardAcceleration = backwardAcceleration / boostMultiplier;
}
}
if (Input.GetKey(boostKey))
{
hud.BoostInt -= 0.2f;
}
}
Vector3 currentRotation = transform.rotation.eulerAngles;
currentRotation.x = Mathf.Clamp(currentRotation.x, minRotation, maxRotation);
currentRotation.z = Mathf.Clamp(currentRotation.z, minRotation, maxRotation);
transform.rotation = Quaternion.Euler(currentRotation);
float aclAxis = Input.GetAxis("Vertical");
if (aclAxis > 0.1f)
currentThrust = aclAxis * forwardAcceleration;
else if (aclAxis < -0.1f)
currentThrust = aclAxis * backwardAcceleration;
float turnAxis = Input.GetAxis("Horizontal");
if (Mathf.Abs(turnAxis) > 0.1f)
currentTurn = turnAxis;
if (Input.GetKeyDown(trickManager.kickflipKey))
{
trickManager.ExecuteKickflip();
}
else if (Input.GetKeyDown(trickManager.heelflipKey))
{
trickManager.ExecuteHeelflip();
}
else if (Input.GetKeyDown(trickManager.shoveItKey))
{
trickManager.ExecuteShoveIt();
}
// Insert Script 1 code here
if (Input.GetKeyDown(grindKey))
{
GrindableSurface nearestSurface = hoverboardGrindController.FindClosestGrindableSurface();
if (nearestSurface != null)
{
hoverboardGrindController.StartGrinding(nearestSurface);
}
}
else if (Input.GetKeyUp(grindKey))
{
hoverboardGrindController.EndGrinding();
}
}
void FixedUpdate()
{
ApplyHover();
ApplyMovement();
ApplyTurning();
}
void ApplyHover()
{
for (int i = 0; i < hoverPoints.Length; i++)
{
var hoverPoint = hoverPoints[i];
RaycastHit hoverHit;
if (Physics.Raycast(hoverPoint.transform.position, -Vector3.up, out hoverHit, hoverHeight, layerMask))
{
rb.AddForceAtPosition(Vector3.up * hoverForce * (1.0f - (hoverHit.distance / hoverHeight)), hoverPoint.transform.position);
}
else
{
if (transform.position.y > hoverPoint.transform.position.y)
{
rb.AddForceAtPosition(hoverPoint.transform.up * hoverForce, hoverPoint.transform.position);
}
else
{
rb.AddForceAtPosition(hoverPoint.transform.up * -hoverForce, hoverPoint.transform.position);
}
}
}
}
void ApplyMovement()
{
if (Mathf.Abs(currentThrust) > 0)
{
rb.AddForce(transform.forward * currentThrust);
}
}
void ApplyTurning()
{
if (currentTurn > 0)
{
rb.AddRelativeTorque(Vector3.up * currentTurn * turnStrength);
}
else if (currentTurn < 0)
{
rb.AddRelativeTorque(Vector3.up * currentTurn * turnStrength);
}
}
}
Script 2:
using UnityEngine;
using UnityEngine.UI;
public class HoverboardGrindController : MonoBehaviour
{
[Header("Grind UI")]
public Slider grindBalanceSlider; // Assign the slider in the inspector
[Header("Grind Detection")]
public float detectionRadius = 5f;
public LayerMask grindableLayer;
public KeyCode grindKey = KeyCode.G; // Key to start grinding
public GrindableSurface currentGrindSurface { get; private set; } // Change type to GrindableSurface
public bool isGrinding { get; private set; }
// Update method (includes key press logic)
private void Update()
{
// Check for grind key press and toggle grinding
if (Input.GetKeyDown(grindKey))
{
Transform closestSurfaceTransform = FindClosestGrindableSurface();
if (closestSurfaceTransform != null)
{
// Attempt to get GrindableSurface component
GrindableSurface grindableSurface = closestSurfaceTransform.GetComponent<GrindableSurface>();
// If the component is found, start grinding
if (grindableSurface != null)
{
StartGrinding(grindableSurface);
}
}
}
else if (Input.GetKeyUp(grindKey))
{
EndGrinding();
}
if (isGrinding)
{
GrindAlongSurface();
}
}
// Method to find the nearest grindable surface
public Transform FindClosestGrindableSurface()
{
Collider[] hits = Physics.OverlapSphere(transform.position, detectionRadius, grindableLayer);
Transform closestSurface = null;
float closestDistanceSqr = Mathf.Infinity;
Vector3 currentPosition = transform.position;
foreach (Collider hit in hits)
{
Vector3 directionToSurface = hit.transform.position - currentPosition;
float dSqrToSurface = directionToSurface.sqrMagnitude;
if (dSqrToSurface < closestDistanceSqr)
{
closestDistanceSqr = dSqrToSurface;
closestSurface = hit.transform;
}
}
return closestSurface;
}
// Method to start grinding
public void StartGrinding(GrindableSurface grindSurface)
{
isGrinding = true;
currentGrindSurface = grindSurface;
grindBalanceSlider.gameObject.SetActive(true);
// You can run additional logic here (like animations, scoring system, etc.)
}
// Method to end grinding
public void EndGrinding()
{
isGrinding = false;
currentGrindSurface = null;
grindBalanceSlider.gameObject.SetActive(false);
// You can run additional logic here (like animations, scoring system, etc.)
}
// Method to handle movement along the surface while grinding
private void GrindAlongSurface()
{
if (currentGrindSurface != null)
{
transform.position += currentGrindSurface.transform.forward * Time.deltaTime;
// Here you could add checks to see if the grind has reached the end of the surface
// And additional logic such as effects, scoring, and so on
}
}
}
Script 3: using UnityEngine;
public class GrindableSurface : MonoBehaviour
{
[Header("Surface Properties")]
public float grindingSpeed = 5f; // The speed at which the player will move along the grind
// Calculate direction from start to end normalized
public Vector3 GetDirection(Transform playerTransform)
{
// Calculate the direction based on the player's position and the grind surface position
return (transform.position - playerTransform.position).normalized;
}
public float GetSpeed()
{
return grindingSpeed;
}
}
Script4: using UnityEngine;
public class PlayerHoverboardInteraction : MonoBehaviour
{
[Header("Interaction Settings")]
public KeyCode getOnKey = KeyCode.E;
public KeyCode getOffKey = KeyCode.E;
public GameObject playerModel;
public GameObject hoverboard;
public Transform hoverboardStandPosition; // Assign a transform position to stand on the hoverboard
private bool isOnHoverboard = false;
// Reference to player and hoverboard control scripts
public playerController playerControllerManager; // Assuming your playerController script name is ‘PlayerController’
public HoverBoardControl hoverBoardControl; // Assuming your hoverboard control script name is ‘HoverBoardControl’
// Camera references for player and hoverboard
[Header("Camera Settings")]
public Camera playerMainCamera; // Player’s main camera
public Camera hoverboardCamera; // Hoverboard’s camera
private Rigidbody playerRigidbody;
private Collider playerCollider;
void Start()
{
// Cache references to the player’s Rigidbody and Collider
playerRigidbody = playerModel.GetComponent<Rigidbody>();
playerCollider = playerModel.GetComponent<Collider>();
// Disable hoverboard control at the start.
hoverBoardControl.enabled = false;
// Ensure the hoverboard camera is also disabled at the start
if (hoverboardCamera != null)
hoverboardCamera.enabled = false;
// Additional start initialization, if needed
}
void Update()
{
if (!isOnHoverboard && Input.GetKeyDown(getOnKey) && CanGetOnHoverboard())
{
GetOnHoverboard();
}
else if (isOnHoverboard && Input.GetKeyDown(getOffKey))
{
GetOffHoverboard();
}
}
private bool CanGetOnHoverboard()
{
return hoverboard != null;
}
private void GetOnHoverboard()
{
if (!CanGetOnHoverboard())
return;
isOnHoverboard = true;
// Positioning the player on the hoverboard
playerModel.transform.position = hoverboardStandPosition.position;
playerModel.transform.rotation = hoverboardStandPosition.rotation;
playerModel.transform.SetParent(hoverboardStandPosition);
// Disabling player controls and collider
playerControllerManager.enabled = false;
playerRigidbody.isKinematic = true;
playerCollider.enabled = false;
// Enabling hoverboard control
hoverBoardControl.enabled = true;
// Switch cameras
if (playerMainCamera != null)
playerMainCamera.enabled = false;
if (hoverboardCamera != null)
hoverboardCamera.enabled = true;
}
private void GetOffHoverboard()
{
isOnHoverboard = false;
// Detach player from hoverboard and apply a small upward and forward offset
playerModel.transform.SetParent(null);
playerModel.transform.Translate(0, 1f, 1f);
// Re-enabling player controls and collider
playerControllerManager.enabled = true;
playerRigidbody.isKinematic = false;
playerCollider.enabled = true;
// Disabling hoverboard control
hoverBoardControl.enabled = false;
// Switch cameras back to the player’s main camera
if (hoverboardCamera != null)
hoverboardCamera.enabled = false;
if (playerMainCamera != null)
playerMainCamera.enabled = true;
}
}
|
47696a4aa1c663c55d3f18daba400c4d
|
{
"intermediate": 0.4179084300994873,
"beginner": 0.3494807779788971,
"expert": 0.23261083662509918
}
|
36,312
|
Şu c# kodlarımda Spectre.Console kullanarak daha güzel görünmesini sağla using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Win32;
using SophiApp.Helpers;
namespace QuickOptimizer
{
internal class Program
{
static void Main(string[] args)
{
Console.WriteLine(" ┌────────────────────────────────────────────────────────────────────────────────────┐");
Console.WriteLine(" │ QuickOptimizer │ Version : v1.0 │ Developer ShadesOfDeath │");
Console.WriteLine(" └──────────────────────────────────────────────────────────────────────────────────────┘");
Console.WriteLine("");
Console.WriteLine("► Activating the Old Context Menu..");
Thread.Sleep(1000);
RegHelper.SetValue(RegistryHive.CurrentUser, @"Software\Classes\CLSID\{86ca1aa0-34aa-4e8b-a509-50c905bae2a2}\InprocServer32", "", "", RegistryValueKind.String);
Console.WriteLine("► Disabling Superfetch..");
Thread.Sleep(1000);
RegHelper.SetValue(RegistryHive.LocalMachine, @"SYSTEM\CurrentControlSet\Control\Session Manager\Memory Management\PrefetchParameters", "EnableSuperfetch", 1, RegistryValueKind.DWord);
Console.WriteLine("► Disabling System Restore..");
Thread.Sleep(1000);
RegHelper.SetValue(RegistryHive.LocalMachine, @"SOFTWARE\Policies\Microsoft\Windows NT\SystemRestore", "DisableSR", 1, RegistryValueKind.DWord);
Console.WriteLine("► Disabling Fast Startup..");
Thread.Sleep(1000);
RegHelper.SetValue(RegistryHive.LocalMachine, @"SYSTEM\CurrentControlSet\Control\Session Manager\Power", "HiberbootEnabled", 0, RegistryValueKind.DWord);
Console.WriteLine("► Disabling Modern Standby..");
Thread.Sleep(1000);
RegHelper.TryDeleteKey(RegistryHive.LocalMachine, @"SYSTEM\CurrentControlSet\Control\Power", "PlatformAoAcOverride");
Console.WriteLine("► Setting Explorer This PC..");
Thread.Sleep(1000);
RegHelper.SetValue(RegistryHive.CurrentUser, @"Software\Microsoft\Windows\CurrentVersion\Explorer\Advanced", "LaunchTo", 1, RegistryValueKind.DWord);
Console.WriteLine("► Disabling AutoPlay..");
Thread.Sleep(1000);
RegHelper.SetValue(RegistryHive.CurrentUser, @"Software\Microsoft\Windows\CurrentVersion\Explorer\AutoplayHandlers", "DisableAutoplay", 0, RegistryValueKind.DWord);
Console.WriteLine("► Disabling Thumbnail Previews in File Explorer");
Thread.Sleep(1000);
RegHelper.SetValue(RegistryHive.CurrentUser, @"SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\Advanced", "IconsOnly", 1, RegistryValueKind.DWord);
Console.WriteLine("► Disabing Memory Compression..");
Thread.Sleep(1000);
Process.Start(new ProcessStartInfo { FileName = "powershell", Arguments = "Disable-MMAgent -mc", UseShellExecute = false, RedirectStandardOutput = true, CreateNoWindow = true });
Console.WriteLine("► Disabling Storage Sense..");
Thread.Sleep(1000);
RegHelper.SetValue(RegistryHive.LocalMachine, @"SOFTWARE\Policies\Microsoft\Windows\StorageSense", "AllowStorageSenseGlobal", 0, RegistryValueKind.DWord);
Console.WriteLine("► Disabling Program Compatibility Assistant..");
Thread.Sleep(1000);
RegHelper.SetValue(RegistryHive.LocalMachine, @"SOFTWARE\Policies\Microsoft\Windows\AppCompat", "DisablePCA", 1, RegistryValueKind.DWord);
Console.WriteLine("► Disabling Hibernation..");
Thread.Sleep(1000);
RegHelper.SetValue(RegistryHive.LocalMachine, @"SYSTEM\CurrentControlSet\Control\Power", "HibernateEnabled", 0, RegistryValueKind.DWord);
Console.WriteLine("► Disabling NTFS Last Access Time Stamp..");
Thread.Sleep(1000);
RegHelper.SetValue(RegistryHive.LocalMachine, @"SYSTEM\CurrentControlSet\Control\FileSystem", "NtfsDisableLastAccessUpdate", 80000003, RegistryValueKind.DWord);
Console.WriteLine("► Disabling Telemetry..");
Thread.Sleep(1000);
RegHelper.SetValue(RegistryHive.LocalMachine, @"SOFTWARE\Policies\Microsoft\Windows\DataCollection", "AllowTelemetry", 0, RegistryValueKind.DWord);
Console.WriteLine("► Disabling Advertising ID..");
Thread.Sleep(1000);
RegHelper.SetValue(RegistryHive.LocalMachine, @"SOFTWARE\Policies\Microsoft\Windows\AdvertisingInfo", "DisabledByGroupPolicy", 1, RegistryValueKind.DWord);
}
}
}
|
eebcf128e42ddca3703c01269ec385b7
|
{
"intermediate": 0.328948050737381,
"beginner": 0.4360277056694031,
"expert": 0.23502424359321594
}
|
36,313
|
What does this code do? package main
import (
"encoding/json"
"errors"
"fmt"
"math/rand"
"strings"
"sync"
"time"
"unicode"
)
type PostsUnit struct {
Board, Thread string
}
var PostsCache = map[PostsUnit][]string{}
var PostsMu sync.Mutex
type Chain struct {
First []string
Next map[string][]string
}
func NewChain(texts []string) *Chain {
firstWords := make([]string, 0)
nextWords := make(map[string][]string)
for _, text := range texts {
f := strings.Split(text, " ")
f = Filter(f, func(s string) bool {
return Any([]rune(s), func(r rune) bool {
return !unicode.IsSpace(r)
})
})
if len(f) == 0 {
continue
}
firstWords = append(firstWords, f[0])
for i, word := range f {
if i+1 != len(f) {
nextWords[word] = append(nextWords[word], f[i+1])
}
}
}
return &Chain{
First: firstWords,
Next: nextWords,
}
}
func (chain *Chain) BuildText(maxlen int) string {
if len(chain.First) == 0 {
return ""
}
cur := chain.First[rand.Intn(len(chain.First))]
result := []string{cur}
for i := 0; i < maxlen && len(chain.Next[cur]) != 0; i++ {
cur = chain.Next[cur][rand.Intn(len(chain.Next[cur]))]
result = append(result, cur)
}
return strings.Join(result, " ")
}
func RemoveTags(text string) string {
replacer := strings.NewReplacer(
""", "\"",
" (OP)", "",
"<br>", "\n",
">", ">",
"/", "/",
)
text = replacer.Replace(text)
runes := []rune(text)
tag := false
result := make([]rune, 0)
for _, r := range runes {
if r == '>' && tag {
tag = false
continue
}
if r == '<' && !tag {
tag = true
}
if tag {
continue
}
result = append(result, r)
}
return string(result)
}
func GetPosts(board string, thread string) ([]string, error) {
PostsMu.Lock()
defer PostsMu.Unlock()
unit := PostsUnit{board, thread}
if PostsCache[unit] != nil {
return PostsCache[unit], nil
}
url := fmt.Sprintf(
"https://2ch.hk/%s/res/%s.json",
board,
thread,
)
req := GetRequest{
RequestInternal: RequestInternal{
Url: url,
Timeout: time.Second * 30,
},
}
resp, err := req.Perform()
if err != nil {
return nil, err
}
var posts struct {
Threads []struct {
Posts []struct {
Comment string
}
}
}
json.Unmarshal(resp, &posts)
if len(posts.Threads) == 0 {
return nil, errors.New("указанный тред не найден!")
}
if len(posts.Threads[0].Posts) == 0 {
return nil, errors.New("не найдено ни одного поста!")
}
for _, com := range posts.Threads[0].Posts {
PostsCache[unit] = append(
PostsCache[unit],
RemoveTags(com.Comment),
)
}
return PostsCache[unit], nil
}
|
a2853b6c5f7155c89371dae094914c96
|
{
"intermediate": 0.32668259739875793,
"beginner": 0.45141372084617615,
"expert": 0.22190368175506592
}
|
36,314
|
The content of Script 1 contains directions for revising Script 2. Could you please implement the updates as detailed in Script 1 and furnish me with the revised, full text of Script 2 ensuring it is comprehensive and ready for direct copy and paste application?
Script 1:
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Rigidbody))]
public class HoverBoardControl : MonoBehaviour
{
// All the existing public and SerializeField variables…
// Ensure all header fields are declared as in your provided script
private Rigidbody rb;
private HoverboardGrindController hoverboardGrindController;
void Awake()
{
rb = GetComponent<Rigidbody>();
hud = FindObjectOfType<HUD>();
trickManager = GetComponent<TrickManager>();
hoverboardGrindController = GetComponent<HoverboardGrindController>();
}
void Start()
{
// Initialize as in your provided script
// Assigning layerMask, UI elements, hover settings, etc.
}
void OnEnable()
{
// Reset physics properties if needed when hoverboard control is enabled
}
void OnDisable()
{
// Stop the hoverboard movement by making it kinematic or directly setting velocity to zero as needed
}
void Update()
{
// Update method as in your provided script
// Include logic for boosting, score updating, rotations, trick executions, etc.
if (Input.GetKeyDown(grindKey))
{
// Find the closest grindable surface
GrindableSurface nearestSurface = hoverboardGrindController.FindClosestGrindableSurface();
if (nearestSurface != null)
{
// Start grinding using the hoverboard’s current position and velocity (direction)
hoverboardGrindController.StartGrinding(nearestSurface, transform.position, rb.velocity);
}
}
else if (Input.GetKeyUp(grindKey))
{
hoverboardGrindController.EndGrinding();
}
}
void FixedUpdate()
{
// Code for ApplyHover, ApplyMovement, and ApplyTurning as in your script
}
// Keep other methods for hover, movement, and turning logic
// Ensure appropriate methods are used from previous versions of your scripts
}
Script 2:
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Rigidbody))]
public class HoverBoardControl : MonoBehaviour
{
[Header("Hover Settings")]
public float hoverForce = 9.0f;
public float hoverHeight = 2.0f;
public GameObject[] hoverPoints;
[Header("Movement Settings")]
public float forwardAcceleration = 100.0f;
public float backwardAcceleration = 25.0f;
public float turnStrength = 10f;
[Header("UI & Scoring")]
public Text scoreText;
public int currentScore;
public HUD hud;
public TrickManager trickManager;
[Header("Boost Settings")]
public float boostMultiplier = 2.0f;
[Header("Rotation Settings")]
public float minRotation = -20.0f;
public float maxRotation = 0.0f;
[Header("Timer Settings")]
public float timer = 5.0f;
[Header("Miscellaneous")]
public bool moving;
public GameObject board;
[Header("Input Settings")]
public KeyCode moveForwardKey = KeyCode.W;
public KeyCode moveBackwardKey = KeyCode.S;
public KeyCode turnLeftKey = KeyCode.A;
public KeyCode turnRightKey = KeyCode.D;
[Header("Customizable Keys")]
[SerializeField] private KeyCode ollieKey = KeyCode.Space;
[SerializeField] private KeyCode boostKey = KeyCode.LeftControl;
[SerializeField] private KeyCode grindKey = KeyCode.G; // Add the grindKey from Script 1
int layerMask;
float currentThrust;
float currentTurn;
Rigidbody rb;
HoverboardGrindController hoverboardGrindController; // Add reference to HoverboardGrindController
void Awake()
{
rb = GetComponent<Rigidbody>();
hud = FindObjectOfType<HUD>();
trickManager = GetComponent<TrickManager>();
hoverboardGrindController = GetComponent<HoverboardGrindController>(); // Add this line
}
void Start()
{
layerMask = 1 << LayerMask.NameToLayer("Characters");
layerMask = ~layerMask;
hoverForce = 1500f;
hoverHeight = 6f;
if (scoreText == null)
{
GameObject canvas = GameObject.Find("Canvas");
if (canvas != null)
{
scoreText = Instantiate(Resources.Load("ScoreText", typeof(Text))) as Text;
scoreText.transform.SetParent(canvas.transform, false);
}
else
{
Debug.LogError("Canvas not found. Make sure there is a Canvas GameObject in the scene.");
}
}
}
void OnEnable()
{
// Reset physics properties if needed when hoverboard control is enabled
rb.isKinematic = false;
rb.useGravity = true;
}
void OnDisable()
{
// Stop the hoverboard movement by making it kinematic or directly setting velocity to zero as needed
rb.velocity = Vector3.zero;
rb.angularVelocity = Vector3.zero;
rb.isKinematic = true;
}
void Update()
{
currentThrust = 0.0f;
currentTurn = 0.0f;
scoreText.text = currentScore + " Points";
if (Input.GetKeyDown(ollieKey))
{
trickManager.ExecuteOllieOrTrick(1500f);
}
if (hud != null)
{
if (Input.GetKeyDown(boostKey) && (hud.BoostInt > 0))
{
forwardAcceleration = forwardAcceleration * boostMultiplier;
backwardAcceleration = backwardAcceleration * boostMultiplier;
if (hud.BoostInt <= 0)
{
forwardAcceleration = forwardAcceleration / boostMultiplier;
backwardAcceleration = backwardAcceleration / boostMultiplier;
}
}
if (Input.GetKey(boostKey))
{
hud.BoostInt -= 0.2f;
}
}
Vector3 currentRotation = transform.rotation.eulerAngles;
currentRotation.x = Mathf.Clamp(currentRotation.x, minRotation, maxRotation);
currentRotation.z = Mathf.Clamp(currentRotation.z, minRotation, maxRotation);
transform.rotation = Quaternion.Euler(currentRotation);
float aclAxis = Input.GetAxis("Vertical");
if (aclAxis > 0.1f)
currentThrust = aclAxis * forwardAcceleration;
else if (aclAxis < -0.1f)
currentThrust = aclAxis * backwardAcceleration;
float turnAxis = Input.GetAxis("Horizontal");
if (Mathf.Abs(turnAxis) > 0.1f)
currentTurn = turnAxis;
if (Input.GetKeyDown(trickManager.kickflipKey))
{
trickManager.ExecuteKickflip();
}
else if (Input.GetKeyDown(trickManager.heelflipKey))
{
trickManager.ExecuteHeelflip();
}
else if (Input.GetKeyDown(trickManager.shoveItKey))
{
trickManager.ExecuteShoveIt();
}
// Insert Script 1 code here
if (Input.GetKeyDown(grindKey))
{
GrindableSurface nearestSurface = hoverboardGrindController.FindClosestGrindableSurface();
if (nearestSurface != null)
{
hoverboardGrindController.StartGrinding(nearestSurface);
}
}
else if (Input.GetKeyUp(grindKey))
{
hoverboardGrindController.EndGrinding();
}
}
void FixedUpdate()
{
ApplyHover();
ApplyMovement();
ApplyTurning();
}
void ApplyHover()
{
for (int i = 0; i < hoverPoints.Length; i++)
{
var hoverPoint = hoverPoints[i];
RaycastHit hoverHit;
if (Physics.Raycast(hoverPoint.transform.position, -Vector3.up, out hoverHit, hoverHeight, layerMask))
{
rb.AddForceAtPosition(Vector3.up * hoverForce * (1.0f - (hoverHit.distance / hoverHeight)), hoverPoint.transform.position);
}
else
{
if (transform.position.y > hoverPoint.transform.position.y)
{
rb.AddForceAtPosition(hoverPoint.transform.up * hoverForce, hoverPoint.transform.position);
}
else
{
rb.AddForceAtPosition(hoverPoint.transform.up * -hoverForce, hoverPoint.transform.position);
}
}
}
}
void ApplyMovement()
{
if (Mathf.Abs(currentThrust) > 0)
{
rb.AddForce(transform.forward * currentThrust);
}
}
void ApplyTurning()
{
if (currentTurn > 0)
{
rb.AddRelativeTorque(Vector3.up * currentTurn * turnStrength);
}
else if (currentTurn < 0)
{
rb.AddRelativeTorque(Vector3.up * currentTurn * turnStrength);
}
}
}
|
ada3169bc032bf5ad0db961a49fcbd35
|
{
"intermediate": 0.36528682708740234,
"beginner": 0.46439144015312195,
"expert": 0.17032171785831451
}
|
36,315
|
Assets\Hover\HoverBoardControl.cs(177,47): error CS7036: There is no argument given that corresponds to the required formal parameter 'startPosition' of 'HoverboardGrindController.StartGrinding(GrindableSurface, Vector3, Vector3)'
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Rigidbody))]
public class HoverBoardControl : MonoBehaviour
{
[Header("Hover Settings")]
public float hoverForce = 9.0f;
public float hoverHeight = 2.0f;
public GameObject[] hoverPoints;
[Header("Movement Settings")]
public float forwardAcceleration = 100.0f;
public float backwardAcceleration = 25.0f;
public float turnStrength = 10f;
[Header("UI & Scoring")]
public Text scoreText;
public int currentScore;
public HUD hud; // Ensure you have a HUD class in your project.
public TrickManager trickManager; // Ensure you have a TrickManager class in your project.
[Header("Boost Settings")]
public float boostMultiplier = 2.0f;
[Header("Rotation Settings")]
public float minRotation = -20.0f;
public float maxRotation = 0.0f;
[Header("Timer Settings")]
public float timer = 5.0f;
[Header("Miscellaneous")]
public bool moving;
public GameObject board;
[Header("Input Settings")]
public KeyCode moveForwardKey = KeyCode.W;
public KeyCode moveBackwardKey = KeyCode.S;
public KeyCode turnLeftKey = KeyCode.A;
public KeyCode turnRightKey = KeyCode.D;
[Header("Customizable Keys")]
[SerializeField] private KeyCode ollieKey = KeyCode.Space;
[SerializeField] private KeyCode boostKey = KeyCode.LeftControl;
[SerializeField] private KeyCode grindKey = KeyCode.G;
int layerMask;
float currentThrust;
float currentTurn;
private Rigidbody rb;
private HoverboardGrindController hoverboardGrindController; // Ensure you have a HoverboardGrindController class in your project.
void Awake()
{
rb = GetComponent<Rigidbody>();
hud = FindObjectOfType<HUD>();
trickManager = GetComponent<TrickManager>();
hoverboardGrindController = GetComponent<HoverboardGrindController>();
}
void Start()
{
layerMask = 1 << LayerMask.NameToLayer("Characters");
layerMask = ~layerMask;
// Initialization with hoverForce and hoverHeight can be customized or removed if these properties are set in the Unity Editor.
// hoverForce = 1500f;
// hoverHeight = 6f;
// Initialization with scoreText object. This requires "ScoreText" prefab to be located in Resources folder.
if (scoreText == null)
{
GameObject canvas = GameObject.Find("Canvas");
if (canvas != null)
{
scoreText = Instantiate(Resources.Load("ScoreText", typeof(Text))) as Text;
scoreText.transform.SetParent(canvas.transform, false);
}
else
{
Debug.LogError("Canvas not found. Make sure there is a Canvas GameObject in the scene.");
}
}
}
void OnEnable()
{
rb.isKinematic = false;
rb.useGravity = true;
}
void OnDisable()
{
rb.velocity = Vector3.zero;
rb.angularVelocity = Vector3.zero;
rb.isKinematic = true;
}
void Update()
{
currentThrust = 0.0f;
currentTurn = 0.0f;
if (scoreText)
{
scoreText.text = currentScore + " Points";
}
if (Input.GetKeyDown(ollieKey))
{
trickManager.ExecuteOllieOrTrick(1500f);
}
if (hud != null)
{
if (Input.GetKeyDown(boostKey) && hud.BoostInt > 0)
{
forwardAcceleration *= boostMultiplier;
backwardAcceleration *= boostMultiplier;
}
else if (Input.GetKeyUp(boostKey))
{
forwardAcceleration /= boostMultiplier;
backwardAcceleration /= boostMultiplier;
}
if (Input.GetKey(boostKey))
{
hud.BoostInt -= 0.2f;
}
}
Vector3 currentRotation = transform.rotation.eulerAngles;
currentRotation.x = Mathf.Clamp(currentRotation.x, minRotation, maxRotation);
currentRotation.z = Mathf.Clamp(currentRotation.z, minRotation, maxRotation);
transform.rotation = Quaternion.Euler(currentRotation);
float aclAxis = Input.GetAxis("Vertical");
if (aclAxis > 0.1f)
{
currentThrust = aclAxis * forwardAcceleration;
}
else if (aclAxis < -0.1f)
{
currentThrust = aclAxis * backwardAcceleration;
}
float turnAxis = Input.GetAxis("Horizontal");
if (Mathf.Abs(turnAxis) > 0.1f)
{
currentTurn = turnAxis;
}
if (Input.GetKeyDown(trickManager.kickflipKey))
{
trickManager.ExecuteKickflip();
}
else if (Input.GetKeyDown(trickManager.heelflipKey))
{
trickManager.ExecuteHeelflip();
}
else if (Input.GetKeyDown(trickManager.shoveItKey))
{
trickManager.ExecuteShoveIt();
}
if (Input.GetKeyDown(grindKey))
{
Collider nearestSurfaceCollider = hoverboardGrindController.FindClosestGrindableSurface();
if (nearestSurfaceCollider != null)
{
GrindableSurface nearestSurface = nearestSurfaceCollider.GetComponent<GrindableSurface>();
if (nearestSurface != null)
{
hoverboardGrindController.StartGrinding(nearestSurface);
}
}
}
else if (Input.GetKeyUp(grindKey))
{
hoverboardGrindController.EndGrinding();
}
}
void FixedUpdate()
{
ApplyHover();
ApplyMovement();
ApplyTurning();
}
void ApplyHover()
{
for (int i = 0; i < hoverPoints.Length; i++)
{
var hoverPoint = hoverPoints[i];
RaycastHit hoverHit;
if (Physics.Raycast(hoverPoint.transform.position, -Vector3.up, out hoverHit, hoverHeight, layerMask))
{
rb.AddForceAtPosition(Vector3.up * hoverForce * (1.0f - (hoverHit.distance / hoverHeight)), hoverPoint.transform.position);
}
else
{
if (transform.position.y > hoverPoint.transform.position.y)
{
rb.AddForceAtPosition(hoverPoint.transform.up * hoverForce, hoverPoint.transform.position);
}
else
{
rb.AddForceAtPosition(hoverPoint.transform.up * -hoverForce, hoverPoint.transform.position);
}
}
}
}
void ApplyMovement()
{
if (Mathf.Abs(currentThrust) > 0)
{
rb.AddForce(transform.forward * currentThrust);
}
}
void ApplyTurning()
{
if (currentTurn > 0)
{
rb.AddRelativeTorque(Vector3.up * currentTurn * turnStrength);
}
else if (currentTurn < 0)
{
rb.AddRelativeTorque(Vector3.up * currentTurn * turnStrength);
}
}
}
|
e65842652d022d267a3c05feceea4b1e
|
{
"intermediate": 0.3507619798183441,
"beginner": 0.42315322160720825,
"expert": 0.2260848581790924
}
|
36,316
|
The content of Script 1 contains directions for revising Script 2. Could you please implement the updates as detailed in Script 1 and furnish me with the revised, full text of Script 2 ensuring it is comprehensive and ready for direct copy and paste application?
Script 1:void Update()
{
// … (other code) …
if (Input.GetKeyDown(grindKey))
{
// Correctly get the nearest surface as a GrindableSurface object
GrindableSurface nearestSurface = hoverboardGrindController.FindClosestGrindableSurface();
if (nearestSurface != null)
{
// Trigger the StartGrinding with the correct parameters
hoverboardGrindController.StartGrinding(nearestSurface, transform.position, rb.velocity);
}
}
else if (Input.GetKeyUp(grindKey))
{
// End grinding if the button is released
hoverboardGrindController.EndGrinding();
}
// … (the rest of your Update method code) …
}
// … (rest of the HoverBoardControl class) …
Script 2:
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Rigidbody))]
public class HoverBoardControl : MonoBehaviour
{
[Header("Hover Settings")]
public float hoverForce = 9.0f;
public float hoverHeight = 2.0f;
public GameObject[] hoverPoints;
[Header("Movement Settings")]
public float forwardAcceleration = 100.0f;
public float backwardAcceleration = 25.0f;
public float turnStrength = 10f;
[Header("UI & Scoring")]
public Text scoreText;
public int currentScore;
public HUD hud; // Ensure you have a HUD class in your project.
public TrickManager trickManager; // Ensure you have a TrickManager class in your project.
[Header("Boost Settings")]
public float boostMultiplier = 2.0f;
[Header("Rotation Settings")]
public float minRotation = -20.0f;
public float maxRotation = 0.0f;
[Header("Timer Settings")]
public float timer = 5.0f;
[Header("Miscellaneous")]
public bool moving;
public GameObject board;
[Header("Input Settings")]
public KeyCode moveForwardKey = KeyCode.W;
public KeyCode moveBackwardKey = KeyCode.S;
public KeyCode turnLeftKey = KeyCode.A;
public KeyCode turnRightKey = KeyCode.D;
[Header("Customizable Keys")]
[SerializeField] private KeyCode ollieKey = KeyCode.Space;
[SerializeField] private KeyCode boostKey = KeyCode.LeftControl;
[SerializeField] private KeyCode grindKey = KeyCode.G;
int layerMask;
float currentThrust;
float currentTurn;
private Rigidbody rb;
private HoverboardGrindController hoverboardGrindController; // Ensure you have a HoverboardGrindController class in your project.
void Awake()
{
rb = GetComponent<Rigidbody>();
hud = FindObjectOfType<HUD>();
trickManager = GetComponent<TrickManager>();
hoverboardGrindController = GetComponent<HoverboardGrindController>();
}
void Start()
{
layerMask = 1 << LayerMask.NameToLayer("Characters");
layerMask = ~layerMask;
// Initialization with hoverForce and hoverHeight can be customized or removed if these properties are set in the Unity Editor.
// hoverForce = 1500f;
// hoverHeight = 6f;
// Initialization with scoreText object. This requires "ScoreText" prefab to be located in Resources folder.
if (scoreText == null)
{
GameObject canvas = GameObject.Find("Canvas");
if (canvas != null)
{
scoreText = Instantiate(Resources.Load("ScoreText", typeof(Text))) as Text;
scoreText.transform.SetParent(canvas.transform, false);
}
else
{
Debug.LogError("Canvas not found.Make sure there is a Canvas GameObject in the scene.");
}
}
}
void OnEnable()
{
rb.isKinematic = false;
rb.useGravity = true;
}
void OnDisable()
{
rb.velocity = Vector3.zero;
rb.angularVelocity = Vector3.zero;
rb.isKinematic = true;
}
void Update()
{
currentThrust = 0.0f;
currentTurn = 0.0f;
if (scoreText)
{
scoreText.text = currentScore + " Points";
}
if (Input.GetKeyDown(ollieKey))
{
trickManager.ExecuteOllieOrTrick(1500f);
}
if (hud != null)
{
if (Input.GetKeyDown(boostKey) && hud.BoostInt > 0)
{
forwardAcceleration *= boostMultiplier;
backwardAcceleration *= boostMultiplier;
}
else if (Input.GetKeyUp(boostKey))
{
forwardAcceleration /= boostMultiplier;
backwardAcceleration /= boostMultiplier;
}
if (Input.GetKey(boostKey))
{
hud.BoostInt -= 0.2f;
}
}
Vector3 currentRotation = transform.rotation.eulerAngles;
currentRotation.x = Mathf.Clamp(currentRotation.x, minRotation, maxRotation);
currentRotation.z = Mathf.Clamp(currentRotation.z, minRotation, maxRotation);
transform.rotation = Quaternion.Euler(currentRotation);
float aclAxis = Input.GetAxis("Vertical");
if (aclAxis > 0.1f)
{
currentThrust = aclAxis * forwardAcceleration;
}
else if (aclAxis < -0.1f)
{
currentThrust = aclAxis * backwardAcceleration;
}
float turnAxis = Input.GetAxis("Horizontal");
if (Mathf.Abs(turnAxis) > 0.1f)
{
currentTurn = turnAxis;
}
if (Input.GetKeyDown(trickManager.kickflipKey))
{
trickManager.ExecuteKickflip();
}
else if (Input.GetKeyDown(trickManager.heelflipKey))
{
trickManager.ExecuteHeelflip();
}
else if (Input.GetKeyDown(trickManager.shoveItKey))
{
trickManager.ExecuteShoveIt();
}
if (Input.GetKeyDown(grindKey))
{
Collider nearestSurfaceCollider = hoverboardGrindController.FindClosestGrindableSurface();
if (nearestSurfaceCollider != null)
{
GrindableSurface nearestSurface = nearestSurfaceCollider.GetComponent<GrindableSurface>();
if (nearestSurface != null)
{
hoverboardGrindController.StartGrinding(nearestSurface, transform.position, transform.forward);
}
}
}
else if (Input.GetKeyUp(grindKey))
{
hoverboardGrindController.EndGrinding();
}
}
void FixedUpdate()
{
ApplyHover();
ApplyMovement();
ApplyTurning();
}
void ApplyHover()
{
for (int i = 0; i < hoverPoints.Length; i++)
{
var hoverPoint = hoverPoints[i];
RaycastHit hoverHit;
if (Physics.Raycast(hoverPoint.transform.position, -Vector3.up, out hoverHit, hoverHeight, layerMask))
{
rb.AddForceAtPosition(Vector3.up * hoverForce * (1.0f - (hoverHit.distance / hoverHeight)), hoverPoint.transform.position);
}
else
{
if (transform.position.y > hoverPoint.transform.position.y)
{
rb.AddForceAtPosition(hoverPoint.transform.up * hoverForce, hoverPoint.transform.position);
}
else
{
rb.AddForceAtPosition(hoverPoint.transform.up * -hoverForce, hoverPoint.transform.position);
}
}
}
}
void ApplyMovement()
{
if (Mathf.Abs(currentThrust) > 0)
{
rb.AddForce(transform.forward * currentThrust);
}
}
void ApplyTurning()
{
if (currentTurn > 0)
{
rb.AddRelativeTorque(Vector3.up * currentTurn * turnStrength);
}
else if (currentTurn < 0)
{
rb.AddRelativeTorque(Vector3.up * currentTurn * turnStrength);
}
}
}
|
ca1e2fde0dd4abe14fa8f1a7f61c8dac
|
{
"intermediate": 0.29280322790145874,
"beginner": 0.5287526845932007,
"expert": 0.17844417691230774
}
|
36,317
|
You were working on this
Assets\Hover\HoverBoardControl.cs(169,43): error CS1501: No overload for method ‘StartGrinding’ takes 3 arguments
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Rigidbody))]
public class HoverBoardControl : MonoBehaviour
{
[Header(“Hover Settings”)]
public float hoverForce = 9.0f;
public float hoverHeight = 2.0f;
public GameObject[] hoverPoints;
[Header(“Movement Settings”)]
public float forwardAcceleration = 100.0f;
public float backwardAcceleration = 25.0f;
public float turnStrength = 10f;
[Header(“UI & Scoring”)]
public Text scoreText;
public int currentScore;
public HUD hud; // Ensure you have a HUD class in your project.
public TrickManager trickManager; // Ensure you have a TrickManager class in your project.
[Header(“Boost Settings”)]
public float boostMultiplier = 2.0f;
[Header(“Rotation Settings”)]
public float minRotation = -20.0f;
public float maxRotation = 0.0f;
[Header(“Timer Settings”)]
public float timer = 5.0f;
[Header(“Miscellaneous”)]
public bool moving;
public GameObject board;
[Header(“Input Settings”)]
public KeyCode moveForwardKey = KeyCode.W;
public KeyCode moveBackwardKey = KeyCode.S;
public KeyCode turnLeftKey = KeyCode.A;
public KeyCode turnRightKey = KeyCode.D;
[Header(“Customizable Keys”)]
[SerializeField] private KeyCode ollieKey = KeyCode.Space;
[SerializeField] private KeyCode boostKey = KeyCode.LeftControl;
[SerializeField] private KeyCode grindKey = KeyCode.G;
int layerMask;
float currentThrust;
float currentTurn;
private Rigidbody rb;
private HoverboardGrindController hoverboardGrindController; // Ensure you have a HoverboardGrindController class in your project.
void Awake()
{
rb = GetComponent<Rigidbody>();
hud = FindObjectOfType<HUD>();
trickManager = GetComponent<TrickManager>();
hoverboardGrindController = GetComponent<HoverboardGrindController>();
}
void Start()
{
layerMask = 1 << LayerMask.NameToLayer(“Characters”);
layerMask = ~layerMask;
// Initialization with hoverForce and hoverHeight can be customized or removed if these properties are set in the Unity Editor.
// hoverForce = 1500f;
// hoverHeight = 6f;
// Initialization with scoreText object. This requires “ScoreText” prefab to be located in Resources folder.
if (scoreText == null)
{
GameObject canvas = GameObject.Find(“Canvas”);
if (canvas != null)
{
scoreText = Instantiate(Resources.Load(“ScoreText”, typeof(Text))) as Text;
scoreText.transform.SetParent(canvas.transform, false);
}
else
{
Debug.LogError(“Canvas not found. Make sure there is a Canvas GameObject in the scene.”);
}
}
}
void OnEnable()
{
rb.isKinematic = false;
rb.useGravity = true;
}
void OnDisable()
{
rb.velocity = Vector3.zero;
rb.angularVelocity = Vector3.zero;
rb.isKinematic = true;
}
void Update()
{
currentThrust = 0.0f;
currentTurn = 0.0f;
if (scoreText)
{
scoreText.text = currentScore + " Points";
}
if (!hoverboardGrindController.isGrinding)
{
// All movement and rotation logic goes here
if (Input.GetKey(moveForwardKey))
{
rb.AddForce(transform.forward * forwardAcceleration);
}
if (Input.GetKey(moveBackwardKey))
{
rb.AddForce(-transform.forward * backwardAcceleration);
}
if (Input.GetKey(turnRightKey))
{
rb.AddTorque(Vector3.up * turnStrength);
}
if (Input.GetKey(turnLeftKey))
{
rb.AddTorque(Vector3.down * turnStrength);
}
if (Input.GetKeyDown(ollieKey))
{
rb.AddForce(Vector3.up * hoverForce, ForceMode.Impulse);
}
if (Input.GetKeyDown(boostKey))
{
forwardAcceleration *= boostMultiplier;
backwardAcceleration *= boostMultiplier;
}
else if (Input.GetKeyUp(boostKey))
{
forwardAcceleration /= boostMultiplier;
backwardAcceleration /= boostMultiplier;
}
if (hud.BoostInt > 0 && Input.GetKey(boostKey))
{
hud.BoostInt -= 0.2f;
}
if (scoreText)
{
scoreText.text = "Score: " + currentScore.ToString();
}
}
if (Input.GetKeyDown(grindKey))
{
// Correctly get the nearest surface as a GrindableSurface object
GrindableSurface nearestSurface = hoverboardGrindController.FindClosestGrindableSurface();
if (nearestSurface != null)
{
// Trigger the StartGrinding with the correct parameters
hoverboardGrindController.StartGrinding(nearestSurface, transform.position, rb.velocity);
}
}
else if (Input.GetKeyUp(grindKey))
{
// End grinding if the button is released
hoverboardGrindController.EndGrinding();
}
// Handle grinding logic separately
if (hoverboardGrindController.isGrinding)
{
// While grinding, you can handle operations that should occur irrespective of movement,
// such as score updates or grind balance UI handling.
// …
}
}
void FixedUpdate()
{
if (!hoverboardGrindController.isGrinding)
{
ApplyHover();
// ApplyMovement(); // If you have a separate method for applying movement
// ApplyTurning(); // If you have a separate method for applying turning
}
// Otherwise, no movement is applied, as the grinding logic is in the HoverboardGrindController.
}
void ApplyHover()
{
for (int i = 0; i < hoverPoints.Length; i++)
{
var hoverPoint = hoverPoints[i];
RaycastHit hoverHit;
if (Physics.Raycast(hoverPoint.transform.position, -Vector3.up, out hoverHit, hoverHeight, layerMask))
{
rb.AddForceAtPosition(Vector3.up * hoverForce * (1.0f - (hoverHit.distance / hoverHeight)), hoverPoint.transform.position);
}
else
{
if (transform.position.y > hoverPoint.transform.position.y)
{
rb.AddForceAtPosition(hoverPoint.transform.up * hoverForce, hoverPoint.transform.position);
}
else
{
rb.AddForceAtPosition(hoverPoint.transform.up * -hoverForce, hoverPoint.transform.position);
}
}
}
}
void ApplyMovement()
{
if (Mathf.Abs(currentThrust) > 0)
{
rb.AddForce(transform.forward * currentThrust);
}
}
void ApplyTurning()
{
if (currentTurn > 0)
{
rb.AddRelativeTorque(Vector3.up * currentTurn * turnStrength);
}
else if (currentTurn < 0)
{
rb.AddRelativeTorque(Vector3.up * currentTurn * turnStrength);
}
}
}
The compiler error you’re encountering is because the StartGrinding method in your HoverboardGrindController script is likely only expecting one parameter (the GrindableSurface), but in the HoverBoardControl script, you’re attempting to pass three parameters to it. To resolve this, we’ll bring everything in line with the expectations of your HoverboardGrindController.
Here’s the full HoverBoardControl script updated to correctly handle the invocation of StartGrinding with the right number of arguments based on the information you’ve provided:
Then you crashed
|
856b04d3bdba219e53a659759c01a994
|
{
"intermediate": 0.38807937502861023,
"beginner": 0.3917759656906128,
"expert": 0.22014467418193817
}
|
36,318
|
I am working on creating a REACT frontend along side my FastAPI backend, right now I am creating the skeleton UI for my Concept backend endpoints, this is the current .jsx page file:
|
7d27d851f836cc0069351f6f1a3820dd
|
{
"intermediate": 0.5485125780105591,
"beginner": 0.2275119423866272,
"expert": 0.22397549450397491
}
|
36,319
|
Is it possible to create a AutoHotKey Script that would send inputs to two different windows at the same time, with one in fullscreen?
|
1e2aad9297bf2fde80a18be181b15c78
|
{
"intermediate": 0.441217303276062,
"beginner": 0.1323731541633606,
"expert": 0.4264095425605774
}
|
36,320
|
This is my process:
#!/usr/bin/env nextflow
process MIN {
input:
path em_mdp
path topol_top
path step_gro
path dir
output:
path "em.gro", emit: em_gro
script:
def mpi_threads = 8
"""
mkdir -p toppar
cp ${dir}/toppar/* ./toppar/
/home/agonzales/gromacs/bin.AVX_256/gmx_mpi grompp \\
-f ${em_mdp} \\
-c ${step_gro} \\
-p ${topol_top} \\
-o em.tpr
/home/agonzales/gromacs/bin/mpirun -np $mpi_threads /home/agonzales/gromacs/bin.AVX_256/gmx_mpi mdrun \\
-v \\
-ntomp 10 \\
-deffnm em
"""
}
this is my config:
cat nextflow.config
process.executor = 'sge'
executor.queueSize = 200
process.clusterOptions = '-S /bin/bash'
process.penv = 'openmpi
this is the output error:
There are not enough slots available in the system to satisfy the 8
slots that were requested by the application:
/home/agonzales/gromacs/bin.AVX_256/gmx_mpi
Either request fewer slots for your application, or make more slots
available for use.
A "slot" is the Open MPI term for an allocatable unit where we can
launch a process. The number of slots available are defined by the
environment in which Open MPI processes are run:
1. Hostfile, via "slots=N" clauses (N defaults to number of
processor cores if not provided)
2. The --host command line parameter, via a ":N" suffix on the
hostname (N defaults to 1 if not provided)
3. Resource manager (e.g., SLURM, PBS/Torque, LSF, etc.)
4. If none of a hostfile, the --host command line parameter, or an
RM is present, Open MPI defaults to the number of processor cores
In all the above cases, if you want Open MPI to default to the number
of hardware threads instead of the number of processor cores, use the
--use-hwthread-cpus option.
Alternatively, you can use the --oversubscribe option to ignore the
number of available slots when deciding the number of processes to
launch.
and these are my resources:
qhost
HOSTNAME ARCH NCPU LOAD MEMTOT MEMUSE SWAPTO SWAPUS
-------------------------------------------------------------------------------
global - - - - - - -
compute-00-00 linux-x64 32 0.01 118.0G 3.8G 0.0 0.0
compute-00-01 linux-x64 64 - 251.9G - 0.0 -
compute-00-02 linux-x64 64 - 251.9G - 0.0 -
compute-00-03 linux-x64 64 - 251.9G - 0.0 -
compute-00-04 linux-x64 64 1.11 251.9G 7.7G 0.0 0.0
compute-00-05 linux-x64 64 1.01 251.9G 9.6G 0.0 0.0
compute-00-06 linux-x64 32 - 251.9G - 0.0 -
compute-00-07 - - - - - - -
compute-00-08 - - - - - - -
compute-00-10 linux-x64 88 1.04 1007.4G 22.9G 0.0 0.0
compute-00-11 linux-x64 88 34.16 1007.3G 108.9G 0.0 0.0
compute-00-12 linux-x64 88 3.05 1007.4G 23.0G 0.0 0.0
|
1e3d95e2eeb3eb363dafb143c6aaab33
|
{
"intermediate": 0.45895323157310486,
"beginner": 0.4105171263217926,
"expert": 0.13052961230278015
}
|
36,321
|
drupal/devel 5.0.0 requires doctrine/common ^2.7 -> found doctrine/common[v2.7.0, ..., 2.13.3] but the package is fixed to 3.4.3 (lock file version) by a partial update and that version does not match. Make sure you list it as an argument for the update command.
|
520f8d4936441b299c4b4a3c51546e2d
|
{
"intermediate": 0.41163378953933716,
"beginner": 0.30171993374824524,
"expert": 0.2866462767124176
}
|
36,322
|
Ok, I have a tall order in regards to FastAPI using SQLAlchemy with an SQLite database and Pydantic schemas for validation, but focus on the database design aspect, take a deep breath, really analysis and think step-by-step about my current configuration and the problem I am asking you to solve.
I have a database built up for Concepts, using a database model for a Concept, all it contains is an id as the primary key, and a name as a string, the Concepts can be grouped to other Concepts through a ConceptGroup table which contains two foreign keys pointing to Concept.id, the parent: group_concept_id and child: concept_id, this provides a many-to-many relationship.
So, the task at hand, for every Concept, I want the ability to dynamically store data into the database, what I need to be able to do is create a Concept, any grouping or relationships with other Concepts is irrelevant at this stage, linked to a Concept could be a custom table with specially defined fields(or columns if you prefer), since this table is to be created by the user, the FastAPI backend has no foreknowledge of the table.
So we need FastAPI endpoints for creating a table for a specific Concept, the ability to directly query this table, query a list of tables for a specific Concept, to add rows to the table, update rows, and delete rows, as well as updating the structure of the table, allow foreign key linking as a field within these tables, and even though the tables are directly linked to a Concept, I want to allow other Concepts, if needed, to access these tables, the Concept it is linked to is merely the "owner" of this type of data.
The structure of the table should be stored within the database as well, what fields are in the table, the fields data types(even custom ones that use a set type as a base, but I can provide custom functionality for).
The main example I have right now is Files, Fingerprints and Images.
Files:
File as a Concept entry, the idea is it is the concept of a File stored digitally on the computer somewhere, and only cares about local files.
It would contain a File data table linked to this Concept, containing simply a path to the file as a string.
Fingerprints:
This contains a hard SHA512 hash of a files data, so like before, Fingerprint is a Concept, and the Fingerprint data table contains the hash as a string, and it should index on this hash.
Images:
Image as a Concept entry, like File, except this refers specifically to the idea of an Image, rather then to specific files, so the Image data table will store an imagehash generated perceptual hash, using average_hash, and stored as a hex string, it can also store the format(jpeg/png/gif etc), width, height, bits per pixel, channels.
Now, the idea is we can link these data tables together, even though they belong to different Concepts:
- File just refers to a location on disk, a path as a string; for the contents of the file, we link it to the Fingerprint data table, all files will have a Fingerprint, but not all Fingerprints will have Files, as a File might move locations, or be deleted, but the idea of the hash remains, even if the file no longer exists.
- Fingerprint, I already spoke a lot about this, but this is almost an immutable data table, we add Fingerprints into it, but never remove them, but the link table linking Files to Fingerprints will constantly change as the files do.
- Image is similar to a Fingerprint, and is linked with File as well, however, in this case not all Files are Images, and not all Images are Files, as a file might get deleted from disk, but the Image data is more conceptual.
There is another Concept: Caption, what a Caption is, is text describing something, be it an image, a video, sound or even a book, for my purposes, a caption refers to something I will be using for training AI models, with Image-Caption pairs for example, but a Caption might have different sources, so for anything that can be Captioned, multiple captions might exist.
For the examples I gave above, a Caption might originate from a .txt file, so we might link File data table to the Caption data table, but only for Caption files.
Captions don't need to be Fingerprinted, so we never link them.
An Image is linked to a Caption usually via a Dataset, a Dataset defines groups of various types of data, the Dataset we will focus on is Image-Caption pairs, so it links the Image data to the Caption data, with each Image having it's own Captions, but a Caption would not be attached to multiple Images.
So, these were just use-case examples of how I would want to use the Concept data table system that I want you to design, do not worry about Files, Fingerprints, Images, Datasets or Captions, just focus on designing a database structure that allow me to later, through FastAPI endpoints(driven by a REACT frontend), to create, populate and manage these Concept data tables.
Let's think this through in a step-by-step way, take a breath and put all the pieces together to create a robust dynamic table system using SQLAlchemy for an SQLite database.
|
8b4534f486d4afd904f75ed9290c1dec
|
{
"intermediate": 0.4960678517818451,
"beginner": 0.3185493052005768,
"expert": 0.18538285791873932
}
|
36,323
|
how to deal with Categorical variables in Linear Model
|
dbd8dfaa4fa6e92f272b5cdd1b1d9ee4
|
{
"intermediate": 0.23853011429309845,
"beginner": 0.4719206690788269,
"expert": 0.2895492911338806
}
|
36,324
|
can recreate script for me
|
23b4eb37f1704b8c0fd4f749d991267a
|
{
"intermediate": 0.31706902384757996,
"beginner": 0.49152690172195435,
"expert": 0.19140401482582092
}
|
36,325
|
if the number is above 99 so 100 ^ then it should split up the number in like 2 hundra 52 if the number was 252:
async def generate_audio(cleaned_up_response, check_weight):
# Create an empty audio segment to combine all segments
combined_audio_seg = AudioSegment.empty()
# Append the preloaded check_weight audio segment
combined_audio_seg += preload_audio_segments[check_weight]
# Pre-clean the entire response string once
cleaned_up_response = cleaned_up_response.replace(".", " komma ").replace('"', "")
for text in cleaned_up_response.split():
if text != "komma" and len(text) > 2 and text != "hundra":
text = text[:2]
if text.startswith("0") and len(text) > 1 and text[1:].isdigit():
for digit in text:
combined_audio_seg += preload_audio_segments[digit]
else:
combined_audio_seg += preload_audio_segments[text]
# Append the preloaded "kilo" audio segment at the end
combined_audio_seg += preload_audio_segments["kilo"]
# Now export the entire combined audio to the BytesIO stream once
combined_audio_stream = BytesIO()
combined_audio_seg.export(combined_audio_stream, format="mp3")
# Return to the beginning of the BytesIO stream
combined_audio_stream.seek(0)
# Encode the combined audio data to base64 directly from the BytesIO stream
encoded_audio = base64.b64encode(combined_audio_stream.read()).decode()
# Close the BytesIO stream
combined_audio_stream.close()
return {"audio": encoded_audio}
|
c92d38a4339165aabdfcca1be94f61d9
|
{
"intermediate": 0.4455702304840088,
"beginner": 0.31595706939697266,
"expert": 0.23847262561321259
}
|
36,326
|
Malevolent Maestro with depth and higher understanding in finding vulnerability in smart contrast analysis this contract line by line with depth and focus on every possible line that contain the vulnerability or bug that can be danger to the contract process all that you can find it with understand all the functions how they work together so as result provide an exhaustive list off all issues and vulnerabilities inside the following smart contract. Be in the issue descriptions and describe the actors involved. Include one exploit scenario in each vulnerability. Output as a valid markdown table with a list of objects that each have ‘description’ ‘action’ ‘severity’ "actors’ ‘scenario’, ‘type’, and ‘line’ columns. ‘type’ can be ‘usability’,
‘vulnerability’, ‘optimization’, or ‘suggestion’. ‘actors’ is a list of the involved actors. ‘severity’ can be ‘low + ice block emoji’,
‘medium’ or ‘high + fire emoji’. ‘line’ is the line number of the issue. Ensure that all fields of the table are filled out. and find the correct vulnerability with real and valid explaining and give all vulnerable lines with code and with details of explaining
HERE is the contract code // SPDX-License-Identifier: GPL-3.0-or-later
pragma solidity 0.8.13;
import {ERC20} from "@openzeppelin/contracts/token/ERC20/ERC20.sol";
import {EnumerableSet} from "@openzeppelin/contracts/utils/structs/EnumerableSet.sol";
/**
@title An ERC20 with an embedded "Gauge" style vote with liquid weights
@author joeysantoro, eswak
@notice This contract is meant to be used to support gauge style votes with weights associated with resource allocation.
Holders can allocate weight in any proportion to supported gauges.
A "gauge" is represented by an address which would receive the resources periodically or continuously.
For example, gauges can be used to direct token emissions, similar to Curve or Tokemak.
Alternatively, gauges can be used to direct another quantity such as relative access to a line of credit.
This contract is abstract, and a parent shall implement public setter with adequate access control to manage
the gauge set and caps.
All gauges are in the set `_gauges` (live + deprecated).
Users can only add weight to live gauges but can remove weight from live or deprecated gauges.
Gauges can be deprecated and reinstated, and will maintain any non-removed weight from before.
@dev SECURITY NOTES: `maxGauges` is a critical variable to protect against gas DOS attacks upon token transfer.
This must be low enough to allow complicated transactions to fit in a block.
Weight state is preserved on the gauge and user level even when a gauge is removed, in case it is re-added.
This maintains state efficiently, and global accounting is managed only on the `_totalWeight`
@dev This contract was originally published as part of TribeDAO's flywheel-v2 repo, please see:
https://github.com/fei-protocol/flywheel-v2/blob/main/src/token/ERC20Gauges.sol
The original version was included in 2 audits :
- https://code4rena.com/reports/2022-04-xtribe/
- https://consensys.net/diligence/audits/2022/04/tribe-dao-flywheel-v2-xtribe-xerc4626/
ECG made the following changes to the original flywheel-v2 version :
- Does not inherit Solmate's Auth (all requiresAuth functions are now internal, see below)
-> This contract is abstract, and permissioned public functions can be added in parent.
-> permissioned public functions to add in parent:
- function addGauge(address) external returns (uint112)
- function removeGauge(address) external
- function setMaxGauges(uint256) external
- function setCanExceedMaxGauges(address, bool) external
- Remove public addGauge(address) requiresAuth method
- Remove public removeGauge(address) requiresAuth method
- Remove public replaceGauge(address, address) requiresAuth method
- Remove public setMaxGauges(uint256) requiresAuth method
... Add internal _setMaxGauges(uint256) method
- Remove public setContractExceedMaxGauges(address, bool) requiresAuth method
... Add internal _setCanExceedMaxGauges(address, bool) method
... Remove check of "target address has nonzero code size"
... Rename to remove "contract" from name because we don't check if target is a contract
- Rename `calculateGaugeAllocation` to `calculateGaugeStoredAllocation` to make clear that it reads from stored weights.
- Add `calculateGaugeAllocation` helper function that reads from current weight.
- Add `isDeprecatedGauge(address)->bool` view function that returns true if gauge is deprecated.
- Consistency: make incrementGauges return a uint112 instead of uint256
- Import OpenZeppelin ERC20 & EnumerableSet instead of Solmate's
- Update error management style (use require + messages instead of Solidity errors)
- Implement C4 audit fixes for [M-03], [M-04], [M-07], [G-02], and [G-04].
- Remove cycle-based logic
- Add gauge types
- Prevent removal of gauges if they were not previously added
- Add liveGauges() and numLiveGauges() getters
*/
abstract contract ERC20Gauges is ERC20 {
using EnumerableSet for EnumerableSet.AddressSet;
/*///////////////////////////////////////////////////////////////
GAUGE STATE
//////////////////////////////////////////////////////////////*/
/// @notice a mapping from users to gauges to a user's allocated weight to that gauge
mapping(address => mapping(address => uint256)) public getUserGaugeWeight;
/// @notice a mapping from a user to their total allocated weight across all gauges
/// @dev NOTE this may contain weights for deprecated gauges
mapping(address => uint256) public getUserWeight;
/// @notice a mapping from a gauge to the total weight allocated to it
/// @dev NOTE this may contain weights for deprecated gauges
mapping(address => uint256) public getGaugeWeight;
/// @notice the total global allocated weight ONLY of live gauges
uint256 public totalWeight;
/// @notice the total allocated weight to gauges of a given type, ONLY of live gauges.
/// keys : totalTypeWeight[type] = total.
mapping(uint256 => uint256) public totalTypeWeight;
/// @notice the type of gauges.
mapping(address => uint256) public gaugeType;
mapping(address => EnumerableSet.AddressSet) internal _userGauges;
EnumerableSet.AddressSet internal _gauges;
// Store deprecated gauges in case a user needs to free dead weight
EnumerableSet.AddressSet internal _deprecatedGauges;
/*///////////////////////////////////////////////////////////////
VIEW HELPERS
//////////////////////////////////////////////////////////////*/
/// @notice returns the set of live + deprecated gauges
function gauges() external view returns (address[] memory) {
return _gauges.values();
}
/// @notice returns true if `gauge` is not in deprecated gauges
function isGauge(address gauge) public view returns (bool) {
return _gauges.contains(gauge) && !_deprecatedGauges.contains(gauge);
}
/// @notice returns true if `gauge` is in deprecated gauges
function isDeprecatedGauge(address gauge) public view returns (bool) {
return _deprecatedGauges.contains(gauge);
}
/// @notice returns the number of live + deprecated gauges
function numGauges() external view returns (uint256) {
return _gauges.length();
}
/// @notice returns the set of previously live but now deprecated gauges
function deprecatedGauges() external view returns (address[] memory) {
return _deprecatedGauges.values();
}
/// @notice returns the number of deprecated gauges
function numDeprecatedGauges() external view returns (uint256) {
return _deprecatedGauges.length();
}
/// @notice returns the set of currently live gauges
function liveGauges() external view returns (address[] memory _liveGauges) {
_liveGauges = new address[](
_gauges.length() - _deprecatedGauges.length()
);
address[] memory allGauges = _gauges.values();
uint256 j;
for (uint256 i; i < allGauges.length && j < _liveGauges.length; ) {
if (!_deprecatedGauges.contains(allGauges[i])) {
_liveGauges[j] = allGauges[i];
unchecked {
++j;
}
}
unchecked {
++i;
}
}
return _liveGauges;
}
/// @notice returns the number of currently live gauges
function numLiveGauges() external view returns (uint256) {
return _gauges.length() - _deprecatedGauges.length();
}
/// @notice returns the set of gauges the user has allocated to, may be live or deprecated.
function userGauges(address user) external view returns (address[] memory) {
return _userGauges[user].values();
}
/// @notice returns true if `gauge` is in user gauges
function isUserGauge(
address user,
address gauge
) external view returns (bool) {
return _userGauges[user].contains(gauge);
}
/// @notice returns the number of user gauges
function numUserGauges(address user) external view returns (uint256) {
return _userGauges[user].length();
}
/// @notice helper function exposing the amount of weight available to allocate for a user
function userUnusedWeight(address user) external view returns (uint256) {
return balanceOf(user) - getUserWeight[user];
}
/**
@notice helper function for calculating the proportion of a `quantity` allocated to a gauge
@param gauge the gauge to calculate allocation of
@param quantity a representation of a resource to be shared among all gauges
@return the proportion of `quantity` allocated to `gauge`. Returns 0 if gauge is not live, even if it has weight.
*/
function calculateGaugeAllocation(
address gauge,
uint256 quantity
) external view returns (uint256) {
if (_deprecatedGauges.contains(gauge)) return 0;
uint256 total = totalTypeWeight[gaugeType[gauge]];
if (total == 0) return 0;
uint256 weight = getGaugeWeight[gauge];
return (quantity * weight) / total;
}
/*///////////////////////////////////////////////////////////////
USER GAUGE OPERATIONS
//////////////////////////////////////////////////////////////*/
/// @notice emitted when incrementing a gauge
event IncrementGaugeWeight(
address indexed user,
address indexed gauge,
uint256 weight
);
/// @notice emitted when decrementing a gauge
event DecrementGaugeWeight(
address indexed user,
address indexed gauge,
uint256 weight
);
/**
@notice increment a gauge with some weight for the caller
@param gauge the gauge to increment
@param weight the amount of weight to increment on gauge
@return newUserWeight the new user weight
*/
function incrementGauge(
address gauge,
uint256 weight
) public virtual returns (uint256 newUserWeight) {
require(isGauge(gauge), "ERC20Gauges: invalid gauge");
_incrementGaugeWeight(msg.sender, gauge, weight);
return _incrementUserAndGlobalWeights(msg.sender, weight);
}
/// @dev this function does not check if the gauge exists, this is performed
/// in the calling function.
function _incrementGaugeWeight(
address user,
address gauge,
uint256 weight
) internal virtual {
bool added = _userGauges[user].add(gauge); // idempotent add
if (added && _userGauges[user].length() > maxGauges) {
require(canExceedMaxGauges[user], "ERC20Gauges: exceed max gauges");
}
getUserGaugeWeight[user][gauge] += weight;
getGaugeWeight[gauge] += weight;
totalTypeWeight[gaugeType[gauge]] += weight;
emit IncrementGaugeWeight(user, gauge, weight);
}
function _incrementUserAndGlobalWeights(
address user,
uint256 weight
) internal returns (uint256 newUserWeight) {
newUserWeight = getUserWeight[user] + weight;
// Ensure under weight
require(newUserWeight <= balanceOf(user), "ERC20Gauges: overweight");
// Update gauge state
getUserWeight[user] = newUserWeight;
totalWeight += weight;
}
/**
@notice increment a list of gauges with some weights for the caller
@param gaugeList the gauges to increment
@param weights the weights to increment by
@return newUserWeight the new user weight
*/
function incrementGauges(
address[] calldata gaugeList,
uint256[] calldata weights
) public virtual returns (uint256 newUserWeight) {
uint256 size = gaugeList.length;
require(weights.length == size, "ERC20Gauges: size mismatch");
// store total in summary for batch update on user/global state
uint256 weightsSum;
// Update gauge specific state
for (uint256 i = 0; i < size; ) {
address gauge = gaugeList[i];
uint256 weight = weights[i];
weightsSum += weight;
require(isGauge(gauge), "ERC20Gauges: invalid gauge");
_incrementGaugeWeight(msg.sender, gauge, weight);
unchecked {
++i;
}
}
return _incrementUserAndGlobalWeights(msg.sender, weightsSum);
}
/**
@notice decrement a gauge with some weight for the caller
@param gauge the gauge to decrement
@param weight the amount of weight to decrement on gauge
@return newUserWeight the new user weight
*/
function decrementGauge(
address gauge,
uint256 weight
) public virtual returns (uint256 newUserWeight) {
// All operations will revert on underflow, protecting against bad inputs
_decrementGaugeWeight(msg.sender, gauge, weight);
if (!_deprecatedGauges.contains(gauge)) {
totalTypeWeight[gaugeType[gauge]] -= weight;
totalWeight -= weight;
}
return getUserWeight[msg.sender];
}
function _decrementGaugeWeight(
address user,
address gauge,
uint256 weight
) internal virtual {
uint256 oldWeight = getUserGaugeWeight[user][gauge];
getUserGaugeWeight[user][gauge] = oldWeight - weight;
if (oldWeight == weight) {
// If removing all weight, remove gauge from user list.
require(_userGauges[user].remove(gauge));
}
getGaugeWeight[gauge] -= weight;
getUserWeight[user] -= weight;
emit DecrementGaugeWeight(user, gauge, weight);
}
/**
@notice decrement a list of gauges with some weights for the caller
@param gaugeList the gauges to decrement
@param weights the list of weights to decrement on the gauges
@return newUserWeight the new user weight
*/
function decrementGauges(
address[] calldata gaugeList,
uint256[] calldata weights
) public virtual returns (uint256 newUserWeight) {
uint256 size = gaugeList.length;
require(weights.length == size, "ERC20Gauges: size mismatch");
// store total in summary for batch update on user/global state
uint256 weightsSum;
// Update gauge specific state
// All operations will revert on underflow, protecting against bad inputs
for (uint256 i = 0; i < size; ) {
address gauge = gaugeList[i];
uint256 weight = weights[i];
_decrementGaugeWeight(msg.sender, gauge, weight);
if (!_deprecatedGauges.contains(gauge)) {
totalTypeWeight[gaugeType[gauge]] -= weight;
weightsSum += weight;
}
unchecked {
++i;
}
}
totalWeight -= weightsSum;
return getUserWeight[msg.sender];
}
/*///////////////////////////////////////////////////////////////
ADMIN GAUGE OPERATIONS
//////////////////////////////////////////////////////////////*/
/// @notice emitted when adding a new gauge to the live set.
event AddGauge(address indexed gauge, uint256 indexed gaugeType);
/// @notice emitted when removing a gauge from the live set.
event RemoveGauge(address indexed gauge);
/// @notice emitted when updating the max number of gauges a user can delegate to.
event MaxGaugesUpdate(uint256 oldMaxGauges, uint256 newMaxGauges);
/// @notice emitted when changing a contract's approval to go over the max gauges.
event CanExceedMaxGaugesUpdate(
address indexed account,
bool canExceedMaxGauges
);
/// @notice the default maximum amount of gauges a user can allocate to.
/// @dev if this number is ever lowered, or a contract has an override, then existing addresses MAY have more gauges allocated to. Use `numUserGauges` to check this.
uint256 public maxGauges;
/// @notice an approve list for contracts to go above the max gauge limit.
mapping(address => bool) public canExceedMaxGauges;
function _addGauge(
uint256 _type,
address gauge
) internal returns (uint256 weight) {
bool newAdd = _gauges.add(gauge);
bool previouslyDeprecated = _deprecatedGauges.remove(gauge);
// add and fail loud if zero address or already present and not deprecated
require(
gauge != address(0) && (newAdd || previouslyDeprecated),
"ERC20Gauges: invalid gauge"
);
if (newAdd) {
// save gauge type on first add
gaugeType[gauge] = _type;
} else {
// cannot change gauge type on re-add of a previously deprecated gauge
require(gaugeType[gauge] == _type, "ERC20Gauges: invalid type");
}
// Check if some previous weight exists and re-add to total. Gauge and user weights are preserved.
weight = getGaugeWeight[gauge];
if (weight != 0) {
totalTypeWeight[_type] += weight;
totalWeight += weight;
}
emit AddGauge(gauge, _type);
}
function _removeGauge(address gauge) internal {
// add to deprecated and fail loud if not present
require(
_gauges.contains(gauge) && _deprecatedGauges.add(gauge),
"ERC20Gauges: invalid gauge"
);
// Remove weight from total but keep the gauge and user weights in storage in case gauge is re-added.
uint256 weight = getGaugeWeight[gauge];
if (weight != 0) {
totalTypeWeight[gaugeType[gauge]] -= weight;
totalWeight -= weight;
}
emit RemoveGauge(gauge);
}
/// @notice set the new max gauges. Requires auth by `authority`.
/// @dev if this is set to a lower number than the current max, users MAY have more gauges active than the max. Use `numUserGauges` to check this.
function _setMaxGauges(uint256 newMax) internal {
uint256 oldMax = maxGauges;
maxGauges = newMax;
emit MaxGaugesUpdate(oldMax, newMax);
}
/// @notice set the canExceedMaxGauges flag for an account.
function _setCanExceedMaxGauges(
address account,
bool canExceedMax
) internal {
if (canExceedMax) {
require(
account.code.length != 0,
"ERC20Gauges: not a smart contract"
);
}
canExceedMaxGauges[account] = canExceedMax;
emit CanExceedMaxGaugesUpdate(account, canExceedMax);
}
/*///////////////////////////////////////////////////////////////
ERC20 LOGIC
//////////////////////////////////////////////////////////////*/
/// NOTE: any "removal" of tokens from a user requires userUnusedWeight < amount.
/// _decrementWeightUntilFree is called as a greedy algorithm to free up weight.
/// It may be more gas efficient to free weight before burning or transferring tokens.
function _burn(address from, uint256 amount) internal virtual override {
_decrementWeightUntilFree(from, amount);
super._burn(from, amount);
}
function transfer(
address to,
uint256 amount
) public virtual override returns (bool) {
_decrementWeightUntilFree(msg.sender, amount);
return super.transfer(to, amount);
}
function transferFrom(
address from,
address to,
uint256 amount
) public virtual override returns (bool) {
_decrementWeightUntilFree(from, amount);
return super.transferFrom(from, to, amount);
}
/// a greedy algorithm for freeing weight before a token burn/transfer
/// frees up entire gauges, so likely will free more than `weight`
function _decrementWeightUntilFree(address user, uint256 weight) internal {
uint256 userFreeWeight = balanceOf(user) - getUserWeight[user];
// early return if already free
if (userFreeWeight >= weight) return;
// cache totals for batch updates
uint256 userFreed;
uint256 totalFreed;
// Loop through all user gauges, live and deprecated
address[] memory gaugeList = _userGauges[user].values();
// Free gauges until through entire list or under weight
uint256 size = gaugeList.length;
for (
uint256 i = 0;
i < size && (userFreeWeight + userFreed) < weight;
) {
address gauge = gaugeList[i];
uint256 userGaugeWeight = getUserGaugeWeight[user][gauge];
if (userGaugeWeight != 0) {
userFreed += userGaugeWeight;
_decrementGaugeWeight(user, gauge, userGaugeWeight);
// If the gauge is live (not deprecated), include its weight in the total to remove
if (!_deprecatedGauges.contains(gauge)) {
totalTypeWeight[gaugeType[gauge]] -= userGaugeWeight;
totalFreed += userGaugeWeight;
}
unchecked {
++i;
}
}
}
totalWeight -= totalFreed;
}
}👩💻
|
e43d5855a943f533abc11693b61d0204
|
{
"intermediate": 0.4287441372871399,
"beginner": 0.3090113699436188,
"expert": 0.26224449276924133
}
|
36,327
|
make a popup window if not granted:
Future<void> requestBluetoothPermissions() async {
if (Platform.isAndroid) {
final statuses = await [
Permission.bluetooth,
Permission.bluetoothConnect,
Permission.bluetoothScan,
Permission.bluetoothAdvertise,
Permission.location,
].request();
// Check the permissions statuses here, handle them accordingly, for example:
final bluetoothGranted = statuses[Permission.bluetooth]?.isGranted ?? false;
if (!bluetoothGranted) {
// Handle a situation when Bluetooth permissions are not granted
}
|
7edee79af6a4fce4a0195bbcedb7c2b6
|
{
"intermediate": 0.4549448788166046,
"beginner": 0.3585421144962311,
"expert": 0.18651297688484192
}
|
36,328
|
html coming soon page
|
4b52fcd1122bb0c0715beb82aef3deb2
|
{
"intermediate": 0.3042009770870209,
"beginner": 0.3227774202823639,
"expert": 0.37302160263061523
}
|
36,329
|
html coming soon page
|
fa462c1726a5d63b7ef19606fe1bfc66
|
{
"intermediate": 0.3042009770870209,
"beginner": 0.3227774202823639,
"expert": 0.37302160263061523
}
|
36,330
|
Hi
|
340cc1e9b9ebb732d8b54df4e90a16ba
|
{
"intermediate": 0.33010533452033997,
"beginner": 0.26984941959381104,
"expert": 0.400045245885849
}
|
36,331
|
#include <bits/stdc++.h>
#include <iostream>
#include <sstream>
#include<string>
using namespace std;
void printFrequency(string st)
{
// Each word it mapped to
// it's frequency
map<string, int>FW;
// Used for breaking words
stringstream ss(st);
// To store individual words
string Word;
while (ss >> Word)
FW[Word]++;
map<string, int>::iterator m;
for (m = FW.begin(); m != FW.end(); m++)
cout << m->first << "-> "
<< m->second << "\n";
}
// Driver code
int main()
{
string s = "Geeks For Geeks Ide";
printFrequency(s);
return 0;
}
|
7b2db7feda7e81ef4bd83f98cb04f284
|
{
"intermediate": 0.35409560799598694,
"beginner": 0.44237399101257324,
"expert": 0.2035304605960846
}
|
36,332
|
I need to upgrade to flutter blue plus but I'm using this:
import 'package:path_provider/path_provider.dart';
import 'package:flutter/material.dart';
import 'package:just_audio/just_audio.dart';
import 'package:permission_handler/permission_handler.dart';
import 'package:flutter_blue_plus/gen/flutterblue.pb.dart' as ProtoBluetoothDevice;
and flutterblue.pb doesn't exist in blue plus but needs it to connect here:
return Navigator.of(context).canPop();
}
void connectToDevice(BuildContext context, String macAddress) async {
print("Hallo");
isConnecting = true;
var protoBt = ProtoBluetoothDevice.BluetoothDevice(remoteId: macAddress);
var d = BluetoothDevice.fromProto(protoBt);
targetDevice = d;
targetDevice!.connect().then((_) {
handleBluetoothDevice().then((_) {
isConnecting = false;
Navigator.push(
context,
MaterialPageRoute(
builder: (context) =>
BluetoothScreen(takePictureScreenState: this)),
);
}).catchError((error) {
if (canPop(context)) {
Navigator.pop(context);
|
03b9b0165b105a5c6593615d368a0a11
|
{
"intermediate": 0.5611230731010437,
"beginner": 0.2739683985710144,
"expert": 0.1649084836244583
}
|
36,333
|
I/flutter ( 9428): ClientException with SocketException: Failed host lookup: 'octopus-app-bpfg8.ondigitalocean.app' (OS Error: No address associated with hostname, errno = 7), uri=https://octopus-app-bpfg8.ondigitalocean.app/api/phone/camera
Future<void> captureAndSendImage(String numberString) async {
// Your existing code here...
print("Last check");
try {
if (!mounted) return;
String sanitizedNumber = numberString.replaceAll(",", ".");
// Send the image to the server
var request = http.MultipartRequest(
'POST',
Uri.parse(
'https://octopus-app-bpfg8.ondigitalocean.app/api/phone/camera'));
request.fields['weight'] = sanitizedNumber;
request.fields['direction'] = direction;
var res = await request.send();
var response = await http.Response.fromStream(res);
if (response.statusCode == 200) {
// If the server returns a 200 OK response, then proceed
var responseData = jsonDecode(response.body);
var audioBase64 = responseData[1]['audio'];
// Decode the Base64 string to bytes
var audioBytes = base64Decode(audioBase64);
// Save the audio to a temporary file
var directory = await getApplicationDocumentsDirectory();
var audioPath = '${directory.path}/temp.mp3';
var audioFile = File(audioPath);
await audioFile.writeAsBytes(audioBytes);
// Load the audio file
var player = AudioPlayer();
await player.setUrl(audioPath);
// Play the audio file
player.play();
} else {
// If the server returns an error response,
}
} catch (e) {
print(e);
}
}
but it works in debug mode but not in released mode
|
603d288eb7b9784c59e4edaf029d9256
|
{
"intermediate": 0.6439840793609619,
"beginner": 0.20576071739196777,
"expert": 0.15025517344474792
}
|
36,334
|
допиши автодокументацию до конца как на C#"using System;
using Avalonia;
using NUnit.Framework;
using static Manipulation.Manipulator;
namespace Manipulation
{
public static class AnglesToCoordinatesTask
{
/// <summary>
/// Получает позиции суставов на основе углов плеча, локтя и запястья.
/// </summary>
/// <param name="shoulder">угол плеча</param>
/// <param name="elbow">угол локтя</param>
/// <param name="wrist">угол запястья</param>
/// <returns>Массив позиций суставов.</returns>
public static Point[] GetJointPositions(double shoulder, double elbow, double wrist)
{
var positionY = Math.Sin(shoulder) * UpperArm;
var positionX = Math.Cos(shoulder) * UpperArm;
var elbowPos = new Point(positionX, positionY);
positionY += Math.Sin(elbow + shoulder - Math.PI) * Forearm;
positionX += Math.Cos(elbow + shoulder - Math.PI) * Forearm;
var wristPos = new Point(positionX, positionY);
positionY += Math.Sin(wrist + elbow + shoulder - 2 * Math.PI) * Palm;
positionX += Math.Cos(wrist + elbow + shoulder - 2 * Math.PI) * Palm;
var palmEndPos = new Point(positionX, positionY);
return new[] { elbowPos, wristPos, palmEndPos };
}
}
[TestFixture]
/// <summary>
/// Класс с тестами для методов класса AnglesToCoordinatesTask.
/// </summary>
public class AnglesToCoordinatesTask_Tests
{
[TestCase(Math.PI / 2, Math.PI / 2, Math.PI, Forearm + Palm, UpperArm)]
[TestCase(Math.PI / 2, Math.PI / 2, Math.PI / 2, Forearm, UpperArm - Palm)]
[TestCase(Math.PI / 2, Math.PI, Math.PI / 2, Palm, Forearm + UpperArm)]
[TestCase(Math.PI / 2, Math.PI, Math.PI, 0, UpperArm + Palm + Forearm)]
/// <summary>
/// Проверка метода GetJointPositions на правильность вычисления позиций суставов.
/// </summary>
/// <param name="shoulder">угол плеча</param>
/// <param name="elbow">угол локтя</param>
/// <param name="wrist">угол запястья</param>
/// <param name="palmEndX">ожидаемая координата X конца ладони</param>
/// <param name="palmEndY">ожидаемая координата Y конца ладони</param>
public void TestGetJointPositions(double shoulder, double elbow, double wrist, double palmEndX, double palmEndY)
{
var joints = AnglesToCoordinatesTask.GetJointPositions(shoulder, elbow, wrist);
Assert.AreEqual(palmEndX, joints[2].X, 1e-5, "palm endX");
Assert.AreEqual(palmEndY, joints[2].Y, 1e-5, "palm endY");
Assert.AreEqual(GetDistance(joints[0], new Point(0, 0)), UpperArm);
Assert.AreEqual(GetDistance(joints[0], joints[1]), 1e-5, Forearm);
Assert.AreEqual(GetDistance(joints[1], joints[2]), 1e-5, Palm);
}
/// <summary>
/// Вычисляет расстояние между двумя точками.
/// </summary>
/// <param name="point1">первая точка</param>
/// <param name="point2">второая точка</param>
/// <returns>расстояние между двумя точками</returns>
private double GetDistance(Point point1, Point point2)
{
var positionX = (point1.X - point2.X) * (point1.X - point2.X);
var positionY = (point1.Y - point2.Y) * (point1.Y - point2.Y);
return (float)Math.Sqrt(positionX + positionY);
}
}
}"
|
4fefe5811dfff0ef2be2810bec065e6f
|
{
"intermediate": 0.3987291157245636,
"beginner": 0.4698686897754669,
"expert": 0.13140220940113068
}
|
36,335
|
class FeaturePositionalEncoding(nn.Module):
def _get_sinusoid_encoding_table(self, n_position, d_hid, base):
"""Sinusoid position encoding table"""
def get_position_angle_vec(position):
return [
position / np.power(base, 2 * (hid_j // 2) / d_hid)
for hid_j in range(d_hid)
]
sinusoid_table = np.array(
[get_position_angle_vec(pos_i) for pos_i in range(n_position)]
)
sinusoid_table[:, 0::2] = np.sin(sinusoid_table[:, 0::2]) # dim 2i
sinusoid_table[:, 1::2] = np.cos(sinusoid_table[:, 1::2]) # dim 2i+1
return torch.FloatTensor(sinusoid_table).unsqueeze(0)
def __init__(self, num_images=2, feature_dim=2048, num_patches=1):
super().__init__()
self.num_images = num_images
self.feature_dim = feature_dim
self.num_patches = num_patches
self.num_sub_tokens = 1
self.register_buffer(
"pos_table_1",
self._get_sinusoid_encoding_table(self.num_images, self.feature_dim, 10000),
)
if self.num_patches > 1:
self.num_sub_tokens = self.num_patches * self.num_patches + 1
self.register_buffer(
"pos_table_2",
self._get_sinusoid_encoding_table(
self.num_sub_tokens, self.feature_dim, 70007
),
)
def forward(self, x):
batch_size = x.shape[0]
num_tokens = x.shape[1] // self.num_sub_tokens
if self.num_patches == 1:
pe = self.pos_table_1[:, :num_tokens].clone().detach()
x_pe = x + pe
else:
x = x.reshape(batch_size, num_tokens, self.num_sub_tokens, self.feature_dim)
# To encode image #
pe1 = self.pos_table_1[:, :num_tokens].clone().detach()
pe1 = pe1.reshape((1, num_tokens, 1, self.feature_dim))
pe1 = pe1.repeat((batch_size, 1, self.num_sub_tokens, 1))
# To encode patch #
pe2 = self.pos_table_2.clone().detach()
pe2 = pe2.reshape((1, 1, self.num_sub_tokens, self.feature_dim))
pe2 = pe2.repeat((batch_size, num_tokens, 1, 1))
x_pe = x + pe1 + pe2
x_pe = x_pe.reshape(
(batch_size, num_tokens * self.num_sub_tokens, self.feature_dim)
)
return x_pe
能否详细解释以上代码
|
757a22a02ca0f0d409732d0a455af082
|
{
"intermediate": 0.25055554509162903,
"beginner": 0.5659323334693909,
"expert": 0.18351216614246368
}
|
36,336
|
hi
|
4a1bd3645ac85a76c9fcd5206d829340
|
{
"intermediate": 0.3246487081050873,
"beginner": 0.27135494351387024,
"expert": 0.40399640798568726
}
|
36,337
|
i have a df obtained with the help of binance api. It has the following columns: 'Open_time', 'Open', 'High', 'Low', 'Close', 'Volume', 'Close_time', 'Quote_asset_volume', 'Num_trades', 'TB_base_volume', 'TB_quote_volume', 'Ignore'
Now, i have a function with these args: df, Open_time_start, Open_time_end, for. Here, df is that df, Open_time_start and Open_time_end are any two values from 'Open_time' column between which data is desired. From the desired data range, i want the values of only column specified by for argument.
|
c767ceb0096c17db18fc2230c982fb68
|
{
"intermediate": 0.4405893087387085,
"beginner": 0.30677929520606995,
"expert": 0.25263136625289917
}
|
36,338
|
make a website to store these quotes:
"Dont bite the hand that fingers you."
"Women are like gum, a real man takes two."
"It's not an addiction it's a hobby."
"You can only lose 100%, but could gain 1000000%."
"I'm a self proclaimed Professional Gambler."
|
bc7d29fb42c4b318967764b45e0e04df
|
{
"intermediate": 0.4315449595451355,
"beginner": 0.3105112314224243,
"expert": 0.2579437494277954
}
|
36,339
|
make a website in any way you choose (html, markdown parser, whatever, be creative) to store these quotes:
"Dont bite the hand that fingers you."
"Women are like gum, a real man takes two."
"It's not an addiction it's a hobby."
"You can only lose 100%, but could gain 1000000%."
"I'm a self proclaimed Professional Gambler."
|
9e2f34b7573c154d210214aeba971f8f
|
{
"intermediate": 0.40735799074172974,
"beginner": 0.31670424342155457,
"expert": 0.2759377658367157
}
|
36,340
|
Hii
|
128f02a616d6109d56f513efc73d2496
|
{
"intermediate": 0.34221765398979187,
"beginner": 0.29373040795326233,
"expert": 0.3640519380569458
}
|
36,341
|
package zip
{
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.events.EventDispatcher;
import flash.events.ProgressEvent;
import flash.filesystem.File;
import flash.filesystem.FileMode;
import flash.filesystem.FileStream;
import flash.net.URLRequest;
import flash.net.URLLoaderDataFormat;
import flash.net.URLRequestMethod;
import flash.net.URLLoader;
import flash.net.URLStream;
import flash.net.URLVariables;
import flash.utils.ByteArray;
import deng.fzip.FZip;
import deng.fzip.FZipFile;
public class ZIPResourceLoader extends EventDispatcher
{
public var resourcesURL:String = "https://redagereborn.ru/resources.zip";
public var versionURL:String = "https://redagereborn.ru/version.txt";
public var localFilePath:String = File.applicationStorageDirectory.nativePath + File.separator + "resources.zip";
public var versionFile:File = new File(File.applicationStorageDirectory.nativePath + File.separator + "version.txt");
public var zipLoader:URLLoader = new URLLoader();
private var progressBar:ProgressBar;
public static const PROGRESS_UPDATE:String = "progressUpdate";
public function ZIPResourceLoader(progressBar:ProgressBar)
{
this.progressBar = progressBar;
zipLoader.dataFormat = URLLoaderDataFormat.TEXT;
zipLoader.addEventListener(Event.COMPLETE, onVersionLoaded);
zipLoader.addEventListener(IOErrorEvent.IO_ERROR, onVersionLoadError);
zipLoader.load(new URLRequest(versionURL));
}
public function onVersionLoaded(event:Event):void
{
var remoteVersion:Number = Number(zipLoader.data);
var versionLoader:URLLoader = new URLLoader();
versionLoader.dataFormat = URLLoaderDataFormat.TEXT;
versionLoader.addEventListener(Event.COMPLETE, onLocalVersionLoaded);
versionLoader.addEventListener(IOErrorEvent.IO_ERROR, onLocalVersionLoadError);
versionLoader.load(new URLRequest(versionFile.nativePath));
function onLocalVersionLoaded(event:Event):void {
var localVersion:Number = Number(versionLoader.data);
if (localVersion != remoteVersion) {
startDownloadProcess();
} else {
//Alert.showMessage("Local version is up to date");
progressBar.progressBar.visible = false;
progressBar.progressText.visible = false;
// Пропущен код для распаковки архива
}
}
function onLocalVersionLoadError(event:IOErrorEvent):void {
// Создаем новый файл version.txt и записываем в него пустую строку
var fileStream:FileStream = new FileStream();
fileStream.open(versionFile, FileMode.WRITE);
fileStream.writeUTFBytes("");
fileStream.close();
// Запускаем процесс загрузки и распаковки архива
startDownloadProcess();
}
}
public function onDownloadProgress(event:ProgressEvent):void
{
progressBar.setProgress(event.bytesLoaded, event.bytesTotal);
progressBar.updateProgressBar();
}
private function startDownloadProcess():void
{
// Alert.showMessage("Downloading resources.zip");
progressBar.progressBar.visible = true;
progressBar.progressText.visible = true;
progressBar.addChild(progressBar.progressText);
var downloadStream:URLStream = new URLStream();
downloadStream.addEventListener(ProgressEvent.PROGRESS, onDownloadProgress);
downloadStream.addEventListener(Event.COMPLETE, onDownloadComplete);
downloadStream.addEventListener(IOErrorEvent.IO_ERROR, onDownloadError);
downloadStream.load(new URLRequest(resourcesURL));
}
public function onProgressUpdate(event:ProgressEvent):void
{
progressBar.progress = event.bytesLoaded / event.bytesTotal;
progressBar.updateProgressBar();
}
public function onVersionLoadError(event:IOErrorEvent):void
{
progressBar.progressBar.visible = false;
progressBar.progressText.visible = false;
progressBar.incilizationProgressBar();
Alert.showMessage("Failed to load version.txt");
}
private function updateLocalVersion(remoteVersion:Number):void
{
var fileStream:FileStream = new FileStream();
fileStream.open(versionFile, FileMode.WRITE);
fileStream.writeUTFBytes(remoteVersion.toString());
fileStream.close();
}
public function onDownloadComplete(event:Event):void
{
//var percent:Number = events.bytesLoaded / events.bytesTotal;
//dispatchEvent(new ProgressEvent(ProgressEvent.PROGRESS, false, false, events.bytesLoaded, events.bytesTotal));
var downloadStream:URLStream = event.target as URLStream;
var fileBytes:ByteArray = new ByteArray();
downloadStream.readBytes(fileBytes);
var fileStream:FileStream = new FileStream();
fileStream.open(new File(localFilePath), FileMode.WRITE);
fileStream.writeBytes(fileBytes, 0, fileBytes.length);
fileStream.close();
//Alert.showMessage("Downloaded resources.zip");
var remoteVersion:Number = Number(zipLoader.data); // Получаем удаленную версию файла
updateLocalVersion(remoteVersion); // Обновляем локальную версию файла
extractLocalArchive();
}
public function onDownloadError(event:IOErrorEvent):void
{
Alert.showMessage("Failed to download resources.zip");
}
public function extractLocalArchive():void
{
var resourcesFolder:File = new File(File.applicationStorageDirectory.nativePath + File.separator + "cache/resources");
if (resourcesFolder.exists && resourcesFolder.isDirectory)
{
resourcesFolder.deleteDirectory(true); // Удаление папки “resources” с ее содержимым
}
var zipFile:FZip = new FZip();
zipFile.addEventListener(Event.COMPLETE, onZipExtracted);
zipFile.load(new URLRequest(localFilePath));
}
public function onZipExtracted(event:Event):void
{
var zipFile:FZip = event.target as FZip;
try {
for (var i:int = 0; i < zipFile.getFileCount(); i++)
{
var zipEntry:FZipFile = zipFile.getFileAt(i);
var targetFilePath:String = File.applicationStorageDirectory.nativePath + File.separator + "cache/resources" + File.separator + zipEntry.filename;
var targetFile:File = new File(targetFilePath);
if (zipEntry.filename.charAt(zipEntry.filename.length - 1) == "/") {
targetFile.createDirectory();
} else {
var targetFileStream:FileStream = new FileStream();
targetFileStream.open(targetFile, FileMode.WRITE);
targetFileStream.writeBytes(zipEntry.content);
targetFileStream.close();
}
}
// Закрываем архив
zipFile.close();
// Удаляем архив
var file:File = new File(localFilePath);
file.deleteFile();
Alert.showMessage("Extracted successfully!");
progressBar.progressBar.visible = false;
progressBar.progressText.visible = false;
} catch (error:Error) {
Alert.showMessage("Failed to extract resources.zip: " + error.message + " (" + error.errorID + ")");
}
}
private function versionIsUpToDate(version:Number):Boolean
{
if (versionFile.exists) {
var fileStream:FileStream = new FileStream();
fileStream.open(versionFile, FileMode.READ);
var localVersion:Number = Number(fileStream.readUTFBytes(fileStream.bytesAvailable));
fileStream.close();
return version == localVersion; // Возвращает true, если версии совпадают.
}
return false;
}
}
}
как это переделать под сканичивание клиента, чтобы оно скачивалось в appdata/local в папку GTanks client и распаковывалось туда
|
2dfc392058ae016797af973f7cc5cd82
|
{
"intermediate": 0.2941744327545166,
"beginner": 0.46457064151763916,
"expert": 0.24125492572784424
}
|
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