Datasets:
data: stand up gaming-telemetry with the RE4 path-tracing seed session
Browse filesre4 config: 95,893 rows / 90.1 min of RTX 5080 telemetry under
max-settings Resident Evil 4 Remake (path tracing). Canonicalized from
the 48 raw batches in SEMM-Latent-Telemetry (timestamp-sorted,
session_label added, values verified identical). Card documents schema,
provenance, throttle statistics, and honest caveats.
Co-Authored-By: Claude Fable 5 (max) <noreply@anthropic.com>
- README.md +191 -0
- re4/train-00000.parquet +3 -0
README.md
ADDED
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| 1 |
+
---
|
| 2 |
+
pretty_name: Gaming Telemetry
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| 3 |
+
license:
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| 4 |
+
- mit
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| 5 |
+
- apache-2.0
|
| 6 |
+
task_categories:
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| 7 |
+
- time-series-forecasting
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| 8 |
+
- reinforcement-learning
|
| 9 |
+
language:
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| 10 |
+
- en
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| 11 |
+
size_categories:
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| 12 |
+
- 10K<n<100K
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| 13 |
+
configs:
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| 14 |
+
- config_name: re4
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| 15 |
+
data_files:
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| 16 |
+
- split: train
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| 17 |
+
path:
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| 18 |
+
- re4/train-*.parquet
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| 19 |
+
dataset_info:
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| 20 |
+
- config_name: re4
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| 21 |
+
features:
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| 22 |
+
- name: timestamp_ms
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| 23 |
+
dtype: int64
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| 24 |
+
- name: power_usage_mw
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| 25 |
+
dtype: uint32
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| 26 |
+
- name: temperature_c
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| 27 |
+
dtype: uint32
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| 28 |
+
- name: graphics_clock_mhz
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| 29 |
+
dtype: uint32
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| 30 |
+
- name: memory_clock_mhz
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| 31 |
+
dtype: uint32
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| 32 |
+
- name: pcie_rx_kbps
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| 33 |
+
dtype: uint32
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| 34 |
+
- name: pcie_tx_kbps
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| 35 |
+
dtype: uint32
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| 36 |
+
- name: pstate
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| 37 |
+
dtype: uint32
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| 38 |
+
- name: throttle_reasons_bitmask
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| 39 |
+
dtype: uint64
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| 40 |
+
- name: fan_speed_perc
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| 41 |
+
dtype: uint32
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| 42 |
+
- name: memory_used_mb
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| 43 |
+
dtype: uint64
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| 44 |
+
- name: memory_total_mb
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| 45 |
+
dtype: uint64
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| 46 |
+
- name: encoder_util_perc
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| 47 |
+
dtype: uint32
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| 48 |
+
- name: decoder_util_perc
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| 49 |
+
dtype: uint32
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| 50 |
+
- name: cpu_tctl_c
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| 51 |
+
dtype: float32
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| 52 |
+
- name: cpu_ccd1_c
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| 53 |
+
dtype: float32
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| 54 |
+
- name: cpu_ccd2_c
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| 55 |
+
dtype: float32
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| 56 |
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- name: cpu_package_power_w
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| 57 |
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dtype: float32
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| 58 |
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- name: session_label
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| 59 |
+
dtype: string
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| 60 |
+
splits:
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| 61 |
+
- name: train
|
| 62 |
+
num_bytes: 9109835
|
| 63 |
+
num_examples: 95893
|
| 64 |
+
download_size: 2607671
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| 65 |
+
dataset_size: 9109835
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| 66 |
+
tags:
|
| 67 |
+
- telemetry
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| 68 |
+
- gpu-telemetry
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| 69 |
+
- nvml
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| 70 |
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- gaming
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| 71 |
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- path-tracing
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| 72 |
+
- dlss
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| 73 |
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- neuromorphic
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| 74 |
+
- spiking-neural-networks
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| 75 |
+
- snn
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| 76 |
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- hardware-aware-ai
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| 77 |
+
- time-series
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| 78 |
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- rust
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| 79 |
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- rtx-5080
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| 80 |
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- spikenaut
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| 81 |
+
---
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| 82 |
+
|
| 83 |
+
# ๐ฎ Gaming Telemetry
|
| 84 |
+
|
| 85 |
+
High-frequency bare-metal GPU/CPU telemetry captured **while playing games at
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| 86 |
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maximum settings** โ DLSS 4.0, path tracing, the works โ on an NVIDIA RTX 5080
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| 87 |
+
workstation. Collected for neuromorphic / spiking-neural-network research: a
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| 88 |
+
game session turns out to be a far richer stress instrument than crypto mining
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| 89 |
+
or sync-node workloads, with genuine idle โ ramp โ sustained-load โ recovery
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| 90 |
+
dynamics, real wall-clock timestamps, and the NVML throttle bitmask.
|
| 91 |
+
|
| 92 |
+
This is the **canonical multi-title hardware corpus** for the Spikenaut /
|
| 93 |
+
Limen-Neural ecosystem. One config per capture session; every config shares the
|
| 94 |
+
same collector schema, Parquet only.
|
| 95 |
+
|
| 96 |
+
```python
|
| 97 |
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from datasets import load_dataset
|
| 98 |
+
|
| 99 |
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re4 = load_dataset("rmems/gaming-telemetry", "re4", split="train")
|
| 100 |
+
```
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| 101 |
+
|
| 102 |
+
## ๐ Sessions
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| 103 |
+
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| 104 |
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| Config | Title | Rows | Span | Cadence (mean) | Notes |
|
| 105 |
+
|--------|-------|-----:|------|------|-------|
|
| 106 |
+
| `re4` | Resident Evil 4 Remake (path tracing) | 95,893 | 90.1 min | 56.4 ms | 9.3% of samples at SW power cap (`0x4`), peak 364.9 W, max 66 ยฐC, VRAM to 15.9 GB |
|
| 107 |
+
|
| 108 |
+
Future sessions (Cyberpunk 2077, KCD2, โฆ) land as new configs โ the
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| 109 |
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[collector](https://github.com/rmems/gaming-telemetry) is game-agnostic; a new
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| 110 |
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title only needs a `SESSION_LABEL` and a play session.
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| 111 |
+
|
| 112 |
+
## ๐ Schema (`system_telemetry_v1` + `session_label`)
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| 113 |
+
|
| 114 |
+
| Column | Type | Unit / meaning |
|
| 115 |
+
|--------|------|----------------|
|
| 116 |
+
| `timestamp_ms` | int64 | wall clock, ms since Unix epoch |
|
| 117 |
+
| `power_usage_mw` | uint32 | GPU board power, milliwatts |
|
| 118 |
+
| `temperature_c` | uint32 | GPU core temperature |
|
| 119 |
+
| `graphics_clock_mhz`, `memory_clock_mhz` | uint32 | clocks |
|
| 120 |
+
| `pcie_rx_kbps`, `pcie_tx_kbps` | uint32 | PCIe throughput |
|
| 121 |
+
| `pstate` | uint32 | NVML performance state (P0=0 โฆ) |
|
| 122 |
+
| `throttle_reasons_bitmask` | uint64 | `nvmlClocksThrottleReasons` bits (`0x4` = SW power cap, `0x20`/`0x40` = SW/HW thermal, `0x80` = HW power brake) |
|
| 123 |
+
| `fan_speed_perc` | uint32 | fan duty |
|
| 124 |
+
| `memory_used_mb`, `memory_total_mb` | uint64 | VRAM |
|
| 125 |
+
| `encoder_util_perc`, `decoder_util_perc` | uint32 | NVENC/NVDEC utilization |
|
| 126 |
+
| `cpu_tctl_c`, `cpu_ccd1_c`, `cpu_ccd2_c` | float32 | CPU temperatures (hwmon) |
|
| 127 |
+
| `cpu_package_power_w` | float32 | CPU package power (RAPL energy delta) |
|
| 128 |
+
| `session_label` | string | capture session id, constant per config |
|
| 129 |
+
|
| 130 |
+
Missing readings are `null`, never `0`.
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| 131 |
+
|
| 132 |
+
## ๐ Provenance
|
| 133 |
+
|
| 134 |
+
```
|
| 135 |
+
rmems/gaming-telemetry (GitHub) Rust collector: NVML + hwmon/RAPL โ Parquet batches
|
| 136 |
+
โ
|
| 137 |
+
rmems/gaming-telemetry (this dataset) canonical per-session configs
|
| 138 |
+
โ
|
| 139 |
+
rmems/SEMM-Latent-Telemetry SAAQ / SEMM routing research (RE4 was its hardware drive)
|
| 140 |
+
rmems/Spikenaut-SNN-Telemetry supervisor-trajectory dataset (state_telemetry backfill candidate)
|
| 141 |
+
```
|
| 142 |
+
|
| 143 |
+
**`re4` normalization, for the record.** The seed capture was first published as
|
| 144 |
+
48 raw batch files in
|
| 145 |
+
[`SEMM-Latent-Telemetry/origin_hardware_baselines/resident_evil_4/`](https://huggingface.co/datasets/rmems/SEMM-Latent-Telemetry/tree/main/origin_hardware_baselines/resident_evil_4)
|
| 146 |
+
(`system_telemetry_v1_batch_1..48.parquet`), which remain the untouched origin
|
| 147 |
+
artifact. This dataset's `re4/train-00000.parquet` is those 48 batches
|
| 148 |
+
concatenated, **sorted by `timestamp_ms`** (lexicographic batch globbing would
|
| 149 |
+
interleave time), with a constant `session_label = "re4"` column appended to
|
| 150 |
+
match the collector's v2 convention. Row count (95,893), null counts, and
|
| 151 |
+
per-column sums were verified identical to the raw batches before publishing;
|
| 152 |
+
no value was altered.
|
| 153 |
+
|
| 154 |
+
The capture predates the collector's v2 schema, so v2-only fields beyond
|
| 155 |
+
`session_label` are absent here; future sessions will carry the current
|
| 156 |
+
collector schema and a documented `POLL_INTERVAL_MS`.
|
| 157 |
+
|
| 158 |
+
## โ ๏ธ Honest caveats
|
| 159 |
+
|
| 160 |
+
- **Single machine, single session so far.** One RTX 5080 workstation, one
|
| 161 |
+
~90-minute RE4 run. No cross-GPU generality is claimed.
|
| 162 |
+
- The effective cadence (~56 ms mean) is the observed spacing of this capture,
|
| 163 |
+
not a declared collector setting for it.
|
| 164 |
+
- The GPU never left its comfort zone: max 66 ยฐC, no thermal or HW-slowdown
|
| 165 |
+
throttle bits fired โ the only non-zero mask is SW power cap. Good "healthy
|
| 166 |
+
under load" baseline; not an incident corpus.
|
| 167 |
+
- Gameplay content is **not** recorded โ no frames, inputs, audio, or overlay
|
| 168 |
+
data. Hardware counters only.
|
| 169 |
+
|
| 170 |
+
## ๐ Citation
|
| 171 |
+
|
| 172 |
+
```bibtex
|
| 173 |
+
@dataset{gaming_telemetry,
|
| 174 |
+
author={Montoya Cardenas, Raul},
|
| 175 |
+
title={Gaming Telemetry: bare-metal GPU/CPU traces under max-settings gameplay},
|
| 176 |
+
year={2026},
|
| 177 |
+
publisher={Hugging Face},
|
| 178 |
+
url={https://huggingface.co/datasets/rmems/gaming-telemetry}
|
| 179 |
+
}
|
| 180 |
+
```
|
| 181 |
+
|
| 182 |
+
## โ๏ธ License
|
| 183 |
+
|
| 184 |
+
**MIT OR Apache-2.0** โ dual-licensed; use whichever fits your project.
|
| 185 |
+
|
| 186 |
+
## ๐ Acknowledgments
|
| 187 |
+
|
| 188 |
+
- **Capcom's RE Engine team** โ unknowingly the best GPU stress instrument in this lab
|
| 189 |
+
- **Claude Fable 5** (Anthropic) โ dataset normalization, validation, and this card, in [Claude Code](https://claude.com/claude-code) under human review
|
| 190 |
+
|
| 191 |
+
*Built by Raul Montoya Cardenas โ WGU AI Engineering*
|
re4/train-00000.parquet
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
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version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:5830ed487fb9b0e330894009be96474b55b2e2e136a1b09e578ded6d8f9f9b19
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| 3 |
+
size 2607671
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