File size: 15,954 Bytes
ed2222b | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 | """
Audio Transcription and NFL Commentary Processing Module.
This module handles:
1. Whisper-based speech-to-text transcription optimized for NFL broadcasts
2. NFL-specific vocabulary enhancement and corrections
3. Audio preprocessing with noise filtering and normalization
4. Sports-specific text post-processing and standardization
Key Components:
- AudioTranscriber: Main class for speech recognition
- NFLTextCorrector: Sports-specific text correction and enhancement
- AudioPreprocessor: Audio loading and filtering utilities
"""
import re
import subprocess
from typing import Dict, List, Optional, Tuple
import numpy as np
from transformers import pipeline
from config import (
AUDIO_MODEL_NAME, AUDIO_DEVICE, AUDIO_SAMPLE_RATE, AUDIO_MIN_DURATION,
AUDIO_MIN_AMPLITUDE, AUDIO_HIGHPASS_FREQ, AUDIO_LOWPASS_FREQ,
WHISPER_GENERATION_PARAMS, NFL_SPORTS_CONTEXT, NFL_TEAMS, NFL_POSITIONS,
ENABLE_DEBUG_PRINTS
)
class AudioPreprocessor:
"""
Audio preprocessing utilities for enhanced transcription quality.
Handles audio loading, filtering, and normalization to optimize
Whisper transcription for NFL broadcast content.
"""
def __init__(self,
sample_rate: int = AUDIO_SAMPLE_RATE,
highpass_freq: int = AUDIO_HIGHPASS_FREQ,
lowpass_freq: int = AUDIO_LOWPASS_FREQ):
"""
Initialize audio preprocessor.
Args:
sample_rate: Target sample rate for audio
highpass_freq: High-pass filter frequency (removes low rumble)
lowpass_freq: Low-pass filter frequency (removes high noise)
"""
self.sample_rate = sample_rate
self.highpass_freq = highpass_freq
self.lowpass_freq = lowpass_freq
def load_audio(self, path: str) -> Tuple[np.ndarray, int]:
"""
Load and preprocess audio from video file using FFmpeg.
Applies noise filtering and normalization for optimal transcription.
Args:
path: Path to video/audio file
Returns:
Tuple of (audio_array, sample_rate)
"""
# Build FFmpeg command with audio filtering
cmd = [
"ffmpeg", "-i", path,
"-af", f"highpass=f={self.highpass_freq},lowpass=f={self.lowpass_freq},loudnorm",
"-f", "s16le", # 16-bit signed little-endian
"-acodec", "pcm_s16le", # PCM codec
"-ac", "1", # Mono channel
"-ar", str(self.sample_rate), # Sample rate
"pipe:1" # Output to stdout
]
try:
# Run FFmpeg and capture audio data
process = subprocess.Popen(
cmd,
stdout=subprocess.PIPE,
stderr=subprocess.DEVNULL
)
raw_audio = process.stdout.read()
# Convert to numpy array and normalize to [-1, 1]
audio = np.frombuffer(raw_audio, np.int16).astype(np.float32) / 32768.0
# Apply additional normalization if audio is present
if len(audio) > 0:
max_amplitude = np.max(np.abs(audio))
if max_amplitude > 0:
audio = audio / (max_amplitude + 1e-8) # Prevent division by zero
return audio, self.sample_rate
except Exception as e:
if ENABLE_DEBUG_PRINTS:
print(f"[ERROR] Audio loading failed for {path}: {e}")
return np.array([]), self.sample_rate
def is_valid_audio(self, audio: np.ndarray) -> bool:
"""
Check if audio meets minimum quality requirements for transcription.
Args:
audio: Audio array to validate
Returns:
True if audio is suitable for transcription
"""
if len(audio) == 0:
return False
# Check minimum duration
duration = len(audio) / self.sample_rate
if duration < AUDIO_MIN_DURATION:
return False
# Check minimum amplitude (not too quiet)
max_amplitude = np.max(np.abs(audio))
if max_amplitude < AUDIO_MIN_AMPLITUDE:
return False
return True
class NFLTextCorrector:
"""
NFL-specific text correction and enhancement system.
Applies sports vocabulary corrections, standardizes terminology,
and fixes common transcription errors in NFL commentary.
"""
def __init__(self):
"""Initialize NFL text corrector with sports-specific rules."""
self.nfl_teams = NFL_TEAMS
self.nfl_positions = NFL_POSITIONS
self.sports_context = NFL_SPORTS_CONTEXT
# Build correction dictionaries
self._build_correction_patterns()
def _build_correction_patterns(self) -> None:
"""Build regex patterns for common NFL terminology corrections."""
self.basic_corrections = {
# Position corrections
r'\bqb\b': "QB",
r'\bquarter back\b': "quarterback",
r'\bwide receiver\b': "wide receiver",
r'\btight end\b': "tight end",
r'\brunning back\b': "running back",
r'\bline backer\b': "linebacker",
r'\bcorner back\b': "cornerback",
# Play corrections
r'\btouch down\b': "touchdown",
r'\bfield goal\b': "field goal",
r'\bfirst down\b': "first down",
r'\bsecond down\b': "second down",
r'\bthird down\b': "third down",
r'\bfourth down\b': "fourth down",
r'\byard line\b': "yard line",
r'\bend zone\b': "end zone",
r'\bred zone\b': "red zone",
r'\btwo minute warning\b': "two minute warning",
# Common misheard words
r'\bfourty\b': "forty",
r'\bfourty yard\b': "forty yard",
r'\btwenny\b': "twenty",
r'\bthirty yard\b': "thirty yard",
# Numbers/downs that are often misheard
r'\b1st\b': "first",
r'\b2nd\b': "second",
r'\b3rd\b': "third",
r'\b4th\b': "fourth",
r'\b1st and 10\b': "first and ten",
r'\b2nd and long\b': "second and long",
r'\b3rd and short\b': "third and short",
# Team name corrections (common mishears)
r'\bforty niners\b': "49ers",
r'\bforty-niners\b': "49ers",
r'\bsan francisco\b': "49ers",
r'\bnew england\b': "Patriots",
r'\bgreen bay\b': "Packers",
r'\bkansas city\b': "Chiefs",
r'\bnew york giants\b': "Giants",
r'\bnew york jets\b': "Jets",
r'\blos angeles rams\b': "Rams",
r'\blos angeles chargers\b': "Chargers",
# Yard markers and positions
r'\b10 yard line\b': "ten yard line",
r'\b20 yard line\b': "twenty yard line",
r'\b30 yard line\b': "thirty yard line",
r'\b40 yard line\b': "forty yard line",
r'\b50 yard line\b': "fifty yard line",
r'\bmid field\b': "midfield",
r'\bgoal line\b': "goal line",
# Penalties and flags
r'\bfalse start\b': "false start",
r'\boff side\b': "offside",
r'\bpass interference\b': "pass interference",
r'\broughing the passer\b': "roughing the passer",
r'\bdelay of game\b': "delay of game",
# Common play calls
r'\bplay action\b': "play action",
r'\bscreen pass\b': "screen pass",
r'\bdraw play\b': "draw play",
r'\bboot leg\b': "bootleg",
r'\broll out\b': "rollout",
r'\bshot gun\b': "shotgun",
r'\bno huddle\b': "no huddle"
}
self.fuzzy_corrections = {
# Team names with common misspellings
r'\bpatriots?\b': "Patriots",
r'\bcowboys?\b': "Cowboys",
r'\bpackers?\b': "Packers",
r'\bchief\b': "Chiefs",
r'\bchiefs?\b': "Chiefs",
r'\beagles?\b': "Eagles",
r'\bgiants?\b': "Giants",
r'\brams?\b': "Rams",
r'\bsaints?\b': "Saints",
# Positions with common variations
r'\bquarterbacks?\b': "quarterback",
r'\brunning backs?\b': "running back",
r'\bwide receivers?\b': "wide receiver",
r'\btight ends?\b': "tight end",
r'\blinebackers?\b': "linebacker",
r'\bcornerbacks?\b': "cornerback",
r'\bsafety\b': "safety",
r'\bsafeties\b': "safety",
# Play terms
r'\btouchdowns?\b': "touchdown",
r'\bfield goals?\b': "field goal",
r'\binterceptions?\b': "interception",
r'\bfumbles?\b': "fumble",
r'\bsacks?\b': "sack",
r'\bpunt\b': "punt",
r'\bpunts?\b': "punt",
# Numbers and yards
r'\byards?\b': "yard",
r'\byards? line\b': "yard line",
r'\byard lines?\b': "yard line"
}
# Terms that should always be capitalized
self.capitalization_terms = [
"NFL", "QB", "Patriots", "Cowboys", "Chiefs", "Packers", "49ers",
"Eagles", "Giants", "Rams", "Saints", "Bills", "Ravens", "Steelers"
]
def correct_text(self, text: str) -> str:
"""
Apply comprehensive NFL-specific text corrections.
Args:
text: Raw transcription text
Returns:
Corrected and standardized text
"""
if not text:
return text
corrected = text
# Apply basic corrections
corrected = self._apply_corrections(corrected, self.basic_corrections)
# Apply fuzzy corrections
corrected = self._apply_corrections(corrected, self.fuzzy_corrections)
# Apply capitalization rules
corrected = self._apply_capitalization(corrected)
return corrected.strip()
def _apply_corrections(self, text: str, corrections: Dict[str, str]) -> str:
"""Apply a set of regex corrections to text."""
corrected = text
for pattern, replacement in corrections.items():
corrected = re.sub(pattern, replacement, corrected, flags=re.IGNORECASE)
return corrected
def _apply_capitalization(self, text: str) -> str:
"""Apply proper capitalization for NFL terms."""
corrected = text
for term in self.capitalization_terms:
pattern = r'\b' + re.escape(term.lower()) + r'\b'
corrected = re.sub(pattern, term, corrected, flags=re.IGNORECASE)
return corrected
class AudioTranscriber:
"""
Whisper-based audio transcriber optimized for NFL broadcasts.
Combines Whisper speech recognition with NFL-specific enhancements
for high-quality sports commentary transcription.
"""
def __init__(self,
model_name: str = AUDIO_MODEL_NAME,
device: int = AUDIO_DEVICE):
"""
Initialize audio transcriber.
Args:
model_name: Whisper model name (base, medium, large)
device: Device for inference (-1 for CPU, 0+ for GPU)
"""
self.model_name = model_name
self.device = device
self.preprocessor = AudioPreprocessor()
self.corrector = NFLTextCorrector()
# Initialize Whisper pipeline
self._initialize_pipeline()
def _initialize_pipeline(self) -> None:
"""Initialize the Whisper transcription pipeline."""
if ENABLE_DEBUG_PRINTS:
print(f"Initializing Whisper pipeline: {self.model_name}")
self.pipeline = pipeline(
"automatic-speech-recognition",
model=self.model_name,
device=self.device,
generate_kwargs=WHISPER_GENERATION_PARAMS
)
if ENABLE_DEBUG_PRINTS:
print("Whisper pipeline ready")
def transcribe_clip(self, video_path: str) -> str:
"""
Transcribe audio from a video clip with NFL-specific enhancements.
Args:
video_path: Path to video file
Returns:
Transcribed and corrected text
"""
# Load and preprocess audio
audio, sample_rate = self.preprocessor.load_audio(video_path)
# Validate audio quality
if not self.preprocessor.is_valid_audio(audio):
return ""
try:
# Run Whisper transcription
result = self.pipeline(audio, generate_kwargs=WHISPER_GENERATION_PARAMS)
text = result.get("text", "").strip()
# Clean up common Whisper artifacts
text = self._clean_whisper_artifacts(text)
# Apply NFL-specific corrections
text = self.corrector.correct_text(text)
return text
except Exception as e:
if ENABLE_DEBUG_PRINTS:
print(f"[WARN] Transcription failed for {video_path}: {e}")
return ""
def _clean_whisper_artifacts(self, text: str) -> str:
"""Remove common Whisper transcription artifacts."""
# Remove placeholder text
text = text.replace("[BLANK_AUDIO]", "")
text = text.replace("♪", "") # Remove music notes
text = text.replace("(music)", "")
text = text.replace("[music]", "")
# Clean up extra whitespace
text = re.sub(r'\s+', ' ', text)
return text.strip()
# ============================================================================
# CONVENIENCE FUNCTIONS FOR BACKWARD COMPATIBILITY
# ============================================================================
# Global instance for backward compatibility
_audio_transcriber = None
def get_audio_transcriber() -> AudioTranscriber:
"""Get global audio transcriber instance (lazy initialization)."""
global _audio_transcriber
if _audio_transcriber is None:
_audio_transcriber = AudioTranscriber()
return _audio_transcriber
def transcribe_clip(path: str) -> str:
"""
Backward compatibility function for audio transcription.
Args:
path: Path to video file
Returns:
Transcribed text
"""
transcriber = get_audio_transcriber()
return transcriber.transcribe_clip(path)
def load_audio(path: str, sr: int = AUDIO_SAMPLE_RATE) -> Tuple[np.ndarray, int]:
"""
Backward compatibility function for audio loading.
Args:
path: Path to audio/video file
sr: Sample rate (kept for compatibility)
Returns:
Tuple of (audio_array, sample_rate)
"""
preprocessor = AudioPreprocessor(sample_rate=sr)
return preprocessor.load_audio(path)
def apply_sports_corrections(text: str) -> str:
"""
Backward compatibility function for text corrections.
Args:
text: Text to correct
Returns:
Corrected text
"""
corrector = NFLTextCorrector()
return corrector.correct_text(text)
def fuzzy_sports_corrections(text: str) -> str:
"""
Backward compatibility function (now handled within NFLTextCorrector).
Args:
text: Text to correct
Returns:
Corrected text
"""
return apply_sports_corrections(text) |