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import OAI.Computability.DirectedFeedback.Machines.MachineBinaryNameMachine
namespace OAI
namespace DFVSGames.Explicit.ProductTarget
open DFVSGames.Foundations
open Target
open MachineOutputContract
open scoped BigOperators
variable {L R E : Type*} {q N M : ℕ}
def fullTable (p : Equiv.Perm (Fin q)) : PermutationTable q where
images := Vector.ofFn p
inverseImages := Vector.ofFn p.symm
leftInverse a := by simp
rightInverse a := by simp
@[simp] theorem fullTable_images (p : Equiv.Perm (Fin q)) (a : Fin q) :
(fullTable p).images[a] = p a := by simp [fullTable]
@[simp] theorem permutationEquiv_fullTable (p : Equiv.Perm (Fin q)) :
permutationEquiv (fullTable p) = p := by
ext a
simp [permutationEquiv, fullTable]
def row (G : BipartiteGame L R E (Fin q)) (vertices : (L ⊕ R) ≃ Fin N)
(edges : Fin M ≃ E) (tables : E → PermutationTable q) (i : Fin M) :
Constraint N q where
source := vertices (Sum.inl (G.left (edges i)))
target := vertices (Sum.inr (G.right (edges i)))
permutation := tables (edges i)
def render (G : BipartiteGame L R E (Fin q)) (vertices : (L ⊕ R) ≃ Fin N)
(edges : Fin M ≃ E) (tables : E → PermutationTable q) (hM : 0 < M) :
Instance q where
vertices := N
constraints := List.ofFn (row G vertices edges tables)
nonempty := by
intro hempty
have hlength := congrArg List.length hempty
simp only [List.length_ofFn, List.length_nil] at hlength
omega
@[simp] theorem render_length (G : BipartiteGame L R E (Fin q))
(vertices : (L ⊕ R) ≃ Fin N) (edges : Fin M ≃ E)
(tables : E → PermutationTable q) (hM : 0 < M) :
(render G vertices edges tables hM).constraints.length = M := by
simp [render]
theorem render_get (G : BipartiteGame L R E (Fin q))
(vertices : (L ⊕ R) ≃ Fin N) (edges : Fin M ≃ E)
(tables : E → PermutationTable q) (hM : 0 < M)
(i : Fin (render G vertices edges tables hM).constraints.length) :
(render G vertices edges tables hM).constraints[i] =
row G vertices edges tables ⟨i.val, by simpa using i.isLt⟩ := by
change (List.ofFn (row G vertices edges tables))[i.val]'(by simpa using i.isLt) = _
exact List.getElem_ofFn (by simpa using i.isLt)
def render_simpleBipartite (G : BipartiteGame L R E (Fin q))
(vertices : (L ⊕ R) ≃ Fin N) (edges : Fin M ≃ E)
(tables : E → PermutationTable q) (hM : 0 < M) :
SimpleBipartite (render G vertices edges tables hM) where
side v := Sum.elim (fun _ => false) (fun _ => true) (vertices.symm v)
sourceSide i := by simp only [render_get, row, Equiv.symm_apply_apply, Sum.elim_inl]
targetSide i := by simp only [render_get, row, Equiv.symm_apply_apply, Sum.elim_inr]
endpoints_injective := by
intro i j hij
have hi : i.val < M := by simpa using i.isLt
have hj : j.val < M := by simpa using j.isLt
have hrows :
((row G vertices edges tables ⟨i.val, hi⟩).source,
(row G vertices edges tables ⟨i.val, hi⟩).target) =
((row G vertices edges tables ⟨j.val, hj⟩).source,
(row G vertices edges tables ⟨j.val, hj⟩).target) := by
simp only [render_get] at hij
exact hij
have hedge : edges ⟨i.val, hi⟩ = edges ⟨j.val, hj⟩ := by
apply G.simple
apply Prod.ext
· exact Sum.inl.inj (vertices.injective (congrArg Prod.fst hrows))
· exact Sum.inr.inj (vertices.injective (congrArg Prod.snd hrows))
exact Fin.ext (congrArg (fun k : Fin M => k.val) (edges.injective hedge))
section Value
variable [Fintype L] [Fintype R] [Fintype E]
omit [Fintype L] [Fintype R] in
theorem render_count (G : BipartiteGame L R E (Fin q))
(vertices : (L ⊕ R) ≃ Fin N) (edges : Fin M ≃ E)
(tables : E → PermutationTable q) (hM : 0 < M)
(htable : ∀ e, permutationEquiv (tables e) = G.permutation e)
(labeling : Fin N → Fin q) :
countSatisfied labeling (render G vertices edges tables hM).constraints =
G.satisfiedCount (fun x => labeling (vertices (Sum.inl x)))
(fun y => labeling (vertices (Sum.inr y))) := by
classical
have ht (e : E) (a : Fin q) : (tables e).images[a] = G.permutation e a :=
congrArg (fun p : Equiv.Perm (Fin q) => p a) (htable e)
change countSatisfied labeling (List.ofFn (row G vertices edges tables)) = _
rw [Integration.GapSemantics.countSatisfied_ofFn]
unfold BipartiteGame.satisfiedCount
apply Fintype.sum_equiv edges
intro i
simp [row, Constraint.satisfied, ht]
def mergeLabelings (vertices : (L ⊕ R) ≃ Fin N)
(left : L → Fin q) (right : R → Fin q) : Fin N → Fin q :=
fun v => Sum.elim left right (vertices.symm v)
omit [Fintype L] [Fintype R] in
@[simp] theorem mergeLabelings_left (vertices : (L ⊕ R) ≃ Fin N)
(left : L → Fin q) (right : R → Fin q) (x : L) :
mergeLabelings vertices left right (vertices (Sum.inl x)) = left x := by
simp [mergeLabelings]
omit [Fintype L] [Fintype R] in
@[simp] theorem mergeLabelings_right (vertices : (L ⊕ R) ≃ Fin N)
(left : L → Fin q) (right : R → Fin q) (y : R) :
mergeLabelings vertices left right (vertices (Sum.inr y)) = right y := by
simp [mergeLabelings]
omit [Fintype L] [Fintype R] in
theorem render_count_merge (G : BipartiteGame L R E (Fin q))
(vertices : (L ⊕ R) ≃ Fin N) (edges : Fin M ≃ E)
(tables : E → PermutationTable q) (hM : 0 < M)
(htable : ∀ e, permutationEquiv (tables e) = G.permutation e)
(left : L → Fin q) (right : R → Fin q) :
countSatisfied (mergeLabelings vertices left right)
(render G vertices edges tables hM).constraints = G.satisfiedCount left right := by
simpa only [mergeLabelings_left, mergeLabelings_right] using
render_count G vertices edges tables hM htable (mergeLabelings vertices left right)
theorem render_maxSatisfied (G : BipartiteGame L R E (Fin q))
(vertices : (L ⊕ R) ≃ Fin N) (edges : Fin M ≃ E)
(tables : E → PermutationTable q) (hM : 0 < M)
(htable : ∀ e, permutationEquiv (tables e) = G.permutation e) :
Integration.InstanceValue.maxSatisfied (render G vertices edges tables hM) =
G.maxSatisfied := by
classical
apply Nat.le_antisymm
· unfold Integration.InstanceValue.maxSatisfied
apply Finset.sup_le
intro labeling _
change Fin N → Fin q at labeling
exact (render_count G vertices edges tables hM htable labeling).le.trans
(G.satisfiedCount_le_maxSatisfied _ _)
· unfold BipartiteGame.maxSatisfied
apply Finset.sup_le
intro labeling _
rw [← render_count_merge G vertices edges tables hM htable]
exact Integration.InstanceValue.countSatisfied_le_maxSatisfied
(render G vertices edges tables hM) (mergeLabelings vertices labeling.1 labeling.2)
theorem render_value (G : BipartiteGame L R E (Fin q))
(vertices : (L ⊕ R) ≃ Fin N) (edges : Fin M ≃ E)
(tables : E → PermutationTable q) (hM : 0 < M)
(htable : ∀ e, permutationEquiv (tables e) = G.permutation e) :
Integration.InstanceValue.value (render G vertices edges tables hM) = G.value := by
unfold Integration.InstanceValue.value BipartiteGame.value
rw [render_maxSatisfied G vertices edges tables hM htable, render_length]
have hcard : M = Fintype.card E := by simpa using Fintype.card_congr edges
rw [hcard]
end Value
def tuples (n t : ℕ) : List (Fin t → Fin n) :=
(List.finRange (n ^ t)).map finFunctionFinEquiv.symm
@[simp] theorem tuples_length (n t : ℕ) : (tuples n t).length = n ^ t := by
simp [tuples]
theorem tuples_mem {n t : ℕ} (f : Fin t → Fin n) : f ∈ tuples n t := by
apply List.mem_map.mpr
exact ⟨finFunctionFinEquiv f, List.mem_finRange _, Equiv.symm_apply_apply _ _⟩
theorem tuples_nodup (n t : ℕ) : (tuples n t).Nodup :=
(List.nodup_finRange _).map finFunctionFinEquiv.symm.injective
@[simp] theorem tuples_get (n t : ℕ) (i : Fin (n ^ t)) :
(tuples n t)[i.val]'(by simpa only [tuples_length] using i.isLt) =
finFunctionFinEquiv.symm i := by
simp [tuples]
theorem tuple_address (n t : ℕ) (f : Fin t → Fin n) :
(finFunctionFinEquiv f : ℕ) = ∑ i : Fin t, (f i : ℕ) * n ^ (i : ℕ) :=
finFunctionFinEquiv_apply f
theorem address_eq_ofDigits {n t : ℕ} (f : Fin t → Fin n) :
(finFunctionFinEquiv f : ℕ) = Nat.ofDigits n (List.ofFn (fun i => (f i : ℕ))) := by
have hmap :
(List.ofFn (fun i => (f i : ℕ))).mapIdx (fun i a => a * n ^ i) =
List.ofFn (fun i : Fin t => (f i : ℕ) * n ^ (i : ℕ)) := by
apply List.ext_getElem
· simp
· intro i hi hj
simp
rw [finFunctionFinEquiv_apply, Nat.ofDigits_eq_sum_mapIdx, hmap, List.sum_ofFn]
theorem address_eq_horner {n t : ℕ} (f : Fin t → Fin n) :
(finFunctionFinEquiv f : ℕ) =
(List.ofFn (fun i => (f i : ℕ))).reverse.foldl
(fun acc digit => n * acc + digit) 0 := by
rw [address_eq_ofDigits, Nat.ofDigits_eq_foldr, List.foldl_reverse]
simp only [Nat.cast_id, Nat.add_comm]
end DFVSGames.Explicit.ProductTarget
namespace DFVSGames.Explicit.SubdivisionTarget
open DFVSGames.Foundations Target
open MachineOutputContract
open scoped BigOperators
def ofInstance {q : Nat} (H : Instance q) :
OccurrenceGame (Fin H.vertices) (Fin H.constraints.length) (Fin q) where
source e := H.constraints[e].source
target e := H.constraints[e].target
permutation e := permutationEquiv H.constraints[e].permutation
theorem ofInstance_count {q : Nat} (H : Instance q) (a : Fin H.vertices → Fin q) :
(ofInstance H).satisfiedCount a = countSatisfied a H.constraints := by
have h := Integration.GapSemantics.countSatisfied_ofFn a
(fun i : Fin H.constraints.length => H.constraints[i.val])
rw [List.ofFn_getElem] at h
rw [h]
simp only [OccurrenceGame.satisfiedCount, ofInstance, permutationEquiv,
Equiv.coe_fn_mk, Constraint.satisfied, decide_eq_true_eq, Fin.getElem_fin]
rfl
theorem ofInstance_maxSatisfied {q : Nat} (H : Instance q) :
(ofInstance H).maxSatisfied = Integration.InstanceValue.maxSatisfied H := by
classical
unfold OccurrenceGame.maxSatisfied Integration.InstanceValue.maxSatisfied
apply Finset.sup_congr
· ext a
simp only [Finset.mem_univ]
· intro a _
exact ofInstance_count H a
theorem ofInstance_value {q : Nat} (H : Instance q) :
(ofInstance H).value = Integration.InstanceValue.value H := by
unfold OccurrenceGame.value Integration.InstanceValue.value
rw [ofInstance_maxSatisfied]
simp
def numericRightEquiv (Q : Nat) : Fin Q × Bool ≃ Fin (Q * 2) :=
(Equiv.prodCongr (Equiv.refl (Fin Q)) finTwoEquiv.symm).trans finProdFinEquiv
@[simp] theorem numericRightEquiv_false_val (Q : Nat) (e : Fin Q) :
(numericRightEquiv Q (e, false)).val = 2 * e.val := by
change 0 + 2 * e.val = 2 * e.val
exact Nat.zero_add _
@[simp] theorem numericRightEquiv_true_val (Q : Nat) (e : Fin Q) :
(numericRightEquiv Q (e, true)).val = 2 * e.val + 1 := by
change 1 + 2 * e.val = 2 * e.val + 1
exact Nat.add_comm _ _
def numericVertexEquiv (n Q : Nat) :
(Fin n ⊕ Fin Q) ⊕ (Fin Q × Bool) ≃ Fin (n + 3 * Q) :=
((Equiv.sumCongr
(finSumFinEquiv : Fin n ⊕ Fin Q ≃ Fin (n + Q))
(numericRightEquiv Q)).trans
(finSumFinEquiv : Fin (n + Q) ⊕ Fin (Q * 2) ≃ Fin ((n + Q) + Q * 2))).trans
(finCongr (by ring : (n + Q) + Q * 2 = n + 3 * Q))
@[simp] theorem numericVertexEquiv_original_val (n Q : Nat) (v : Fin n) :
(numericVertexEquiv n Q (Sum.inl (Sum.inl v))).val = v.val := rfl
@[simp] theorem numericVertexEquiv_middle_val (n Q : Nat) (e : Fin Q) :
(numericVertexEquiv n Q (Sum.inl (Sum.inr e))).val = n + e.val := rfl
@[simp] theorem numericVertexEquiv_p_val (n Q : Nat) (e : Fin Q) :
(numericVertexEquiv n Q (Sum.inr (e, false))).val = n + Q + 2 * e.val := by
change n + Q + (0 + 2 * e.val) = n + Q + 2 * e.val
rw [Nat.zero_add]
@[simp] theorem numericVertexEquiv_r_val (n Q : Nat) (e : Fin Q) :
(numericVertexEquiv n Q (Sum.inr (e, true))).val = n + Q + 2 * e.val + 1 := by
change n + Q + (1 + 2 * e.val) = n + Q + 2 * e.val + 1
omega
def numericEdgeEquiv (Q : Nat) : Fin (4 * Q) ≃ Fin Q × Fin 4 :=
(finCongr (Nat.mul_comm 4 Q)).trans finProdFinEquiv.symm
@[simp] theorem numericEdgeEquiv_symm_val (Q : Nat) (e : Fin Q) (i : Fin 4) :
((numericEdgeEquiv Q).symm (e, i)).val = 4 * e.val + i.val := by
change i.val + 4 * e.val = 4 * e.val + i.val
exact Nat.add_comm _ _
def tables {q : Nat} (H : Instance q) (ei : Fin H.constraints.length × Fin 4) :
PermutationTable q :=
if ei.2 = 3 then MachineSubdivisionRows.inverseTable H.constraints[ei.1].permutation
else MachineSubdivisionRows.identityTable q
theorem tables_correspond {q : Nat} (H : Instance q)
(ei : Fin H.constraints.length × Fin 4) :
permutationEquiv (tables H ei) = (Subdivision.game (ofInstance H)).permutation ei := by
ext a
by_cases hi : ei.2 = 3 <;>
simp [tables, permutationEquiv, Subdivision.game, Subdivision.permutation, ofInstance,
MachineSubdivisionRows.inverseTable, MachineSubdivisionRows.identityTable, hi]
def vertexFields {q : Nat} (H : Instance q) (e : Fin H.constraints.length) :
Fin 5 → Fin (H.vertices + 3 * H.constraints.length) :=
![numericVertexEquiv _ _ (Sum.inl (Sum.inl H.constraints[e].source)),
numericVertexEquiv _ _ (Sum.inr (e, false)),
numericVertexEquiv _ _ (Sum.inl (Sum.inr e)),
numericVertexEquiv _ _ (Sum.inr (e, true)),
numericVertexEquiv _ _ (Sum.inl (Sum.inl H.constraints[e].target))]
theorem vertexFields_val {q : Nat} (H : Instance q) (e : Fin H.constraints.length)
(j : Fin 5) :
(vertexFields H e j).val = MachineSubdivisionRows.subdivisionVertexWords
H.vertices H.constraints.length H.constraints[e].source.val
H.constraints[e].target.val e.val j := by
fin_cases j <;> simp [vertexFields, MachineSubdivisionRows.subdivisionVertexWords]
theorem rows_eq {q : Nat} (H : Instance q) (e : Fin H.constraints.length) :
List.ofFn (fun i : Fin 4 => ProductTarget.row (Subdivision.game (ofInstance H))
(numericVertexEquiv H.vertices H.constraints.length)
(numericEdgeEquiv H.constraints.length) (tables H)
((numericEdgeEquiv H.constraints.length).symm (e, i))) =
MachineSubdivisionRows.rows (vertexFields H e) H.constraints[e].permutation := by
simp [List.ofFn_succ, ProductTarget.row, Subdivision.game, Subdivision.left,
Subdivision.right, ofInstance, tables, vertexFields, MachineSubdivisionRows.rows]
theorem tables_translation {q s : Nat}
(coordinates : Fin q ≃ Integration.BinaryLinear.Vector s) (H : Instance q)
(hH : Integration.TranslationTarget.IsTranslationInstance coordinates H)
(ei : Fin H.constraints.length × Fin 4) :
∃ shift : Integration.BinaryLinear.Vector s, ∀ a : Fin q,
coordinates ((tables H ei).images[a]) = coordinates a + shift := by
by_cases hi : ei.2 = 3
· obtain ⟨shift, hs⟩ := hH H.constraints[ei.1] (List.getElem_mem ei.1.isLt)
refine ⟨shift, ?_⟩
intro a
simp only [tables, hi, ite_eq_left, MachineSubdivisionRows.inverseTable]
have h := hs (H.constraints[ei.1].permutation.inverseImages[a])
rw [H.constraints[ei.1].permutation.rightInverse] at h
have hc := congrArg (fun x => x + shift) h
simpa only [add_assoc, ZModModule.add_self, add_zero] using hc.symm
· refine ⟨0, ?_⟩
intro a
simp [tables, hi, MachineSubdivisionRows.identityTable]
def subdivide {q : Nat} (H : Instance q) : Instance q :=
ProductTarget.render (Subdivision.game (ofInstance H))
(numericVertexEquiv H.vertices H.constraints.length)
(numericEdgeEquiv H.constraints.length) (tables H)
(by have h := H.constraintCount_positive; omega)
@[simp] theorem subdivide_vertices {q : Nat} (H : Instance q) :
(subdivide H).vertices = H.vertices + 3 * H.constraints.length := rfl
@[simp] theorem subdivide_length {q : Nat} (H : Instance q) :
(subdivide H).constraints.length = 4 * H.constraints.length := by
apply ProductTarget.render_length
theorem subdivide_translation {q s : Nat}
(coordinates : Fin q ≃ Integration.BinaryLinear.Vector s) (H : Instance q)
(hH : Integration.TranslationTarget.IsTranslationInstance coordinates H) :
Integration.TranslationTarget.IsTranslationInstance coordinates (subdivide H) := by
intro c hc
change c ∈ List.ofFn _ at hc
obtain ⟨i, rfl⟩ := List.mem_ofFn.mp hc
exact tables_translation coordinates H hH (numericEdgeEquiv H.constraints.length i)
def simpleBipartite {q : Nat} (H : Instance q) : SimpleBipartite (subdivide H) :=
ProductTarget.render_simpleBipartite _ _ _ _ _
theorem numeric_side (n Q : Nat) (v : Fin (n + 3 * Q)) :
Sum.elim (fun _ => false) (fun _ => true) ((numericVertexEquiv n Q).symm v) =
decide (n + Q ≤ v.val) := by
obtain ⟨x, rfl⟩ := (numericVertexEquiv n Q).surjective v
rcases x with (v | e) | ⟨e, b⟩
· simp only [Equiv.symm_apply_apply, Sum.elim_inl, numericVertexEquiv_original_val]
have h : ¬ n + Q ≤ v.val := by omega
simp [h]
· simp only [Equiv.symm_apply_apply, Sum.elim_inl, numericVertexEquiv_middle_val]
have h : ¬ n + Q ≤ n + e.val := by omega
simp [h]
· cases b
· simp only [Equiv.symm_apply_apply, Sum.elim_inr, numericVertexEquiv_p_val]
have h : n + Q ≤ n + Q + 2 * e.val := by omega
simp [h]
· simp only [Equiv.symm_apply_apply, Sum.elim_inr, numericVertexEquiv_r_val]
have h : n + Q ≤ n + Q + 2 * e.val + 1 := by omega
simp [h]
theorem simpleBipartite_side {q : Nat} (H : Instance q) (v : Fin (subdivide H).vertices) :
(simpleBipartite H).side v = decide (H.vertices + H.constraints.length ≤ v.val) :=
numeric_side H.vertices H.constraints.length v
theorem subdivide_count {q : Nat} (H : Instance q)
(a : Fin (H.vertices + 3 * H.constraints.length) → Fin q) :
countSatisfied a (subdivide H).constraints =
(Subdivision.game (ofInstance H)).satisfiedCount
(fun l => a (numericVertexEquiv H.vertices H.constraints.length (Sum.inl l)))
(fun r => a (numericVertexEquiv H.vertices H.constraints.length (Sum.inr r))) :=
ProductTarget.render_count _ _ _ _ _ (tables_correspond H) a
theorem subdivide_value {q : Nat} (H : Instance q) :
Integration.InstanceValue.value (subdivide H) =
(Subdivision.game (ofInstance H)).value :=
ProductTarget.render_value _ _ _ _ _ (tables_correspond H)
theorem value_eq {q : Nat} (H : Instance q) (hq : 0 < q) :
Integration.InstanceValue.value (subdivide H) =
1 - (1 - Integration.InstanceValue.value H) / 4 := by
let : Nonempty (Fin q) := ⟨⟨0, hq⟩⟩
let : Nonempty (Fin H.constraints.length) := ⟨⟨0, H.constraintCount_positive⟩⟩
rw [subdivide_value, Subdivision.value_eq, ofInstance_value]
end DFVSGames.Explicit.SubdivisionTarget
namespace DFVSGames.Explicit.SubdivisionEncoding
open DFVSGames.Foundations Target Complexity
open SubdivisionTarget
theorem subdivide_constraints {q : Nat} (H : Instance q) :
(subdivide H).constraints =
(List.ofFn (fun e : Fin H.constraints.length =>
MachineSubdivisionRows.rows (vertexFields H e)
H.constraints[e].permutation)).flatten := by
change List.ofFn _ = _
rw [List.ofFn_mul']
congr 1
apply congrArg List.ofFn
funext e
rw [← rows_eq H e]
apply congrArg List.ofFn
funext i
congr 1
apply Fin.ext
simp only [numericEdgeEquiv_symm_val]
theorem subdivide_constraints_flatMap {q : Nat} (H : Instance q) :
(subdivide H).constraints = (List.finRange H.constraints.length).flatMap
(fun e => MachineSubdivisionRows.rows (vertexFields H e)
H.constraints[e].permutation) := by
rw [subdivide_constraints, List.ofFn_eq_map]
rfl
theorem subdivide_gameWords {q : Nat} (H : Instance q) :
gameWords (subdivide H) =
[H.vertices + 3 * H.constraints.length, q, 4 * H.constraints.length] ++
(List.finRange H.constraints.length).flatMap (fun e =>
(MachineSubdivisionRows.rows (vertexFields H e)
H.constraints[e].permutation).flatMap constraintWords) := by
change [H.vertices + 3 * H.constraints.length, q, (subdivide H).constraints.length] ++
(subdivide H).constraints.flatMap
(@constraintWords (H.vertices + 3 * H.constraints.length) q) = _
rw [subdivide_length, subdivide_constraints_flatMap, List.flatMap_assoc]
private theorem encodeWords_flatMap_inline_SubdivisionEncoding {X : Type*} (xs : List X) (f : X → List Nat) :
encodeWords (xs.flatMap f) = xs.flatMap (fun x => encodeWords (f x)) := by
induction xs with
| nil => rfl
| cons x xs ih => simp [ih]
theorem subdivide_gameBits {q : Nat} (H : Instance q) :
gameBits (subdivide H) =
encodeWords [H.vertices + 3 * H.constraints.length, q, 4 * H.constraints.length] ++
(List.finRange H.constraints.length).flatMap (fun e =>
MachineSubdivisionRows.rowBits (vertexFields H e) H.constraints[e].permutation) := by
rw [gameBits, subdivide_gameWords, encodeWords_append, encodeWords_flatMap_inline_SubdivisionEncoding]
rfl
theorem subdivide_gameWords_length {q : Nat} (H : Instance q) :
(gameWords (subdivide H)).length = 3 + 4 * H.constraints.length * (q + 2) := by
rw [gameWords_length, subdivide_length]
theorem subdivide_gameBits_length_le {q : Nat} (H : Instance q) :
(gameBits (subdivide H)).length ≤
H.vertices + 3 * H.constraints.length + q + 4 * H.constraints.length + 3 +
(4 * H.constraints.length) *
(2 * (H.vertices + 3 * H.constraints.length) + q * (q + 1)) := by
have h := DFVSGames.Reduction.GameEncodingSize.gameBits_length_le (subdivide H)
rw [subdivide_length] at h
exact h
end DFVSGames.Explicit.SubdivisionEncoding
namespace DFVSGames.Explicit.MachineSubdivisionCorrespondence
open DFVSGames.Foundations DFVSGames.Foundations.Target
open DFVSGames.Foundations.Complexity
open MachineSubdivisionLoopFrame
def Involutive {q : Nat} (H : Instance q) : Prop :=
∀ e : Fin H.constraints.length,
MachineSubdivisionRows.inverseTable H.constraints[e].permutation = H.constraints[e].permutation
theorem inverseTable_eq {q : Nat} (p : PermutationTable q)
(same : p.inverseImages = p.images) : MachineSubdivisionRows.inverseTable p = p := by
cases p with
| mk images inverseImages left right =>
dsimp at same
cases same
rfl
theorem translations_involutive {q s : Nat}
(coordinates : Fin q ≃ Integration.BinaryLinear.Vector s) (H : Instance q)
(translations : Integration.TranslationTarget.IsTranslationInstance coordinates H) :
Involutive H := by
intro e
apply inverseTable_eq
apply Vector.ext
intro i hi
apply coordinates.injective
obtain ⟨shift, law⟩ := translations H.constraints[e] (List.getElem_mem e.isLt)
have h := law (H.constraints[e].permutation.inverseImages[(⟨i, hi⟩ : Fin q)])
rw [H.constraints[e].permutation.rightInverse] at h
have cancel : shift + shift = 0 := by
ext j
simp [CharTwo.add_self_eq_zero]
have doubled := congrArg (fun x => x + shift) h
have inverseLaw : coordinates (H.constraints[e].permutation.inverseImages[(⟨i, hi⟩ : Fin q)]) =
coordinates ⟨i, hi⟩ + shift := by
simpa only [add_assoc, cancel, add_zero] using doubled.symm
exact inverseLaw.trans (law ⟨i, hi⟩).symm
theorem rowBits_eq_semantic {q : Nat} (H : Instance q) (e : Fin H.constraints.length)
(involutive : Involutive H) :
rowBits H.constraints.length e.val H.constraints[e] =
MachineSubdivisionRows.rowBits (SubdivisionTarget.vertexFields H e)
H.constraints[e].permutation := by
have words := MachineSubdivisionBodySpec.rowBits_eq_dynamic
(SubdivisionTarget.vertexFields H e) H.constraints[e].permutation
have vertices (j : Fin 5) := SubdivisionTarget.vertexFields_val H e j
simp only [MachineSubdivisionRows.subdivisionVertexWords] at vertices
have dynamic : MachineSubdivisionDynamicRows.rowBits
(SubdivisionTarget.vertexFields H e) H.constraints[e].permutation =
MachineSubdivisionRows.rowBits (SubdivisionTarget.vertexFields H e)
H.constraints[e].permutation := by
simp only [MachineSubdivisionDynamicRows.rowBits, MachineSubdivisionRows.rowBits,
MachineSubdivisionDynamicRows.rows, MachineSubdivisionRows.rows, involutive e]
rw [← dynamic, ← words]
simp only [vertices, MachineSubdivisionBodySpec.rowBits, rowBits, identityBits,
MachineSubdivisionBody.tableBits, encodeWords_append, List.append_assoc]
theorem outputRows_eq_ofFn {n q : Nat} (Q e : Nat) (edges : List (Constraint n q)) :
outputRows Q e edges =
(List.ofFn (fun i : Fin edges.length => rowBits Q (e + i.val) edges[i])).flatten := by
induction edges generalizing e with
| nil => rfl
| cons edge edges ih =>
rw [outputRows, ih, List.ofFn_succ]
simp [Nat.add_comm, Nat.add_left_comm]
theorem outputRows_eq_semantic {q : Nat} (H : Instance q) (involutive : Involutive H) :
outputRows H.constraints.length 0 H.constraints =
(List.finRange H.constraints.length).flatMap (fun e =>
MachineSubdivisionRows.rowBits (SubdivisionTarget.vertexFields H e)
H.constraints[e].permutation) := by
rw [outputRows_eq_ofFn]
simp only [Nat.zero_add, rowBits_eq_semantic H _ involutive, List.ofFn_eq_map,
List.flatMap_def]
theorem output_eq_gameBits {q : Nat} (H : Instance q) (involutive : Involutive H) :
MachineSubdivisionEmission.headerBits H.vertices q H.constraints.length ++
outputRows H.constraints.length 0 H.constraints =
gameBits (SubdivisionTarget.subdivide H) := by
rw [SubdivisionEncoding.subdivide_gameBits, outputRows_eq_semantic H involutive]
rfl
end DFVSGames.Explicit.MachineSubdivisionCorrespondence
namespace DFVSGames.Explicit.MachineSubdivisionRuntime
open Turing
open DFVSGames.Foundations DFVSGames.Foundations.Target
open DFVSGames.Foundations.Complexity
open MachineSubdivisionProgram MachineSubdivisionLoopFrame
open MachineSubdivisionCorrespondence
noncomputable section
def prefixPolynomial (q : Nat) : Polynomial Nat :=
Polynomial.X * (Polynomial.C 100 *
(Polynomial.C 4 * Polynomial.X + Polynomial.C (q * (q + 1)) + 1) + 1) +
Polynomial.C 62 * Polynomial.X + Polynomial.C (q + 50)
def timePolynomial (q : Nat) : Polynomial Nat :=
MachineSubdivisionFinish.timePolynomial q (prefixPolynomial q)
theorem input_eq {q : Nat} (H : Instance q) :
gameBits H = encodeWords [H.vertices, q, H.constraints.length] ++ bodyBits H.constraints := by
simp only [gameBits, gameWords, bodyBits, encodeWords_append]
theorem input_size {q : Nat} (H : Instance q) :
H.vertices ≤ (gameBits H).length ∧ H.constraints.length ≤ (gameBits H).length := by
rw [input_eq]
simp only [List.length_append, encodeWords_length, List.sum_cons, List.sum_nil,
List.length_cons, List.length_nil]
omega
def finalTapes {q : Nat} (H : Instance q) : Tape → List Bool :=
frame H.constraints.length H.constraints.length ([] : List (Constraint H.vertices q))
(MachineSubdivisionEmission.headerBits H.vertices q H.constraints.length ++
outputRows H.constraints.length 0 H.constraints)
theorem final_outputEmpty {q : Nat} (H : Instance q) : finalTapes H .output = [] := rfl
theorem final_accumulator {q : Nat} (H : Instance q) (involutive : Involutive H) :
finalTapes H .accumulator = (gameBits (SubdivisionTarget.subdivide H)).reverse := by
change (MachineSubdivisionEmission.headerBits H.vertices q H.constraints.length ++
outputRows H.constraints.length 0 H.constraints).reverse = _
rw [output_eq_gameBits H involutive]
def prefixInTime {q : Nat} (H : Instance q) :
StateTransition.EvalsToInTime (machine q).step
(initList (machine q) (gameBits H))
(some ⟨some .finishStart, initialState, finalTapes H⟩)
((prefixPolynomial q).eval (gameBits H).length) := by
have initial := MachineSubdivisionEmission.prepareInTime q H.vertices H.constraints.length
(bodyBits H.constraints)
rw [← input_eq H, ← frame_prepared H.constraints] at initial
have loop := MachineSubdivisionLoop.loopInTime H.constraints.length 0 H.constraints
(MachineSubdivisionEmission.headerBits H.vertices q H.constraints.length) (by simp)
simp only [Nat.zero_add] at loop
have whole := StateTransition.EvalsToInTime.trans _ _ _ _ _ _ initial loop
refine { toEvalsTo := whole.toEvalsTo, steps_le_m := ?_ }
have hn := (input_size H).1
have hQ := (input_size H).2
have bodyBound : MachineSubdivisionLoop.bodyBound H.vertices q H.constraints.length + 1 ≤
100 * (4 * (gameBits H).length + q * (q + 1) + 1) + 1 := by
unfold MachineSubdivisionLoop.bodyBound
omega
have loopBound := Nat.mul_le_mul hQ bodyBound
have prepBound : H.vertices + q + H.constraints.length + 6 +
9 * MachineSubdivisionInit.stageCost H.vertices H.constraints.length +
(3 * (H.vertices + 7 * H.constraints.length + 2) + 10) ≤
62 * (gameBits H).length + q + 49 := by
unfold MachineSubdivisionInit.stageCost
omega
have bound := whole.steps_le_m
simp only [prefixPolynomial, Polynomial.eval_add, Polynomial.eval_mul,
Polynomial.eval_C, Polynomial.eval_X, Polynomial.eval_one]
omega
def fullRunInTime {q : Nat} (H : Instance q) (involutive : Involutive H) :
TM2OutputsInTime (machine q) (gameBits H)
(some (gameBits (SubdivisionTarget.subdivide H)))
((timePolynomial q).eval (gameBits H).length) := by
have run := MachineSubdivisionFinish.completePrefix q (gameBits H) (prefixPolynomial q)
(finalTapes H) (prefixInTime H) (final_outputEmpty H)
simpa only [final_accumulator H involutive, List.reverse_reverse, timePolynomial] using run
def computableInPolyTime (q : Nat) :
TM2ComputableInPolyTime
(fun H : {H : Instance q // Involutive H} => gameBits H.val)
gameBits (fun H => SubdivisionTarget.subdivide H.val) where
tm := machine q
inputAlphabet := Equiv.refl Bool
outputAlphabet := Equiv.refl Bool
time := timePolynomial q
outputsFun H := by
change TM2OutputsInTime (machine q) ((gameBits H.val).map (id : Bool → Bool))
(some ((gameBits (SubdivisionTarget.subdivide H.val)).map (id : Bool → Bool)))
((timePolynomial q).eval (gameBits H.val).length)
dsimp only [machine]
simp only [List.map_id]
exact fullRunInTime H.val H.property
def familyComputableInPolyTime {α : Type} {q : Nat} (f : α → Instance q)
(involutive : ∀ a, Involutive (f a)) :
TM2ComputableInPolyTime (fun a => gameBits (f a)) gameBits
(fun a => SubdivisionTarget.subdivide (f a)) where
tm := machine q
inputAlphabet := Equiv.refl Bool
outputAlphabet := Equiv.refl Bool
time := timePolynomial q
outputsFun a := by
change TM2OutputsInTime (machine q) ((gameBits (f a)).map (id : Bool → Bool))
(some ((gameBits (SubdivisionTarget.subdivide (f a))).map (id : Bool → Bool)))
((timePolynomial q).eval (gameBits (f a)).length)
dsimp only [machine]
simp only [List.map_id]
exact fullRunInTime (f a) (involutive a)
theorem workAlphabetFinite (q : Nat) (tape : (computableInPolyTime q).tm.K) :
Finite ((computableInPolyTime q).tm.Γ tape) := by
change Finite Bool
infer_instance
end
end DFVSGames.Explicit.MachineSubdivisionRuntime
namespace DFVSGames.Explicit.MachineSubdivisionCompose
open Turing
open DFVSGames.Foundations DFVSGames.Foundations.Target
open DFVSGames.Foundations.Complexity
open MachineSubdivisionCorrespondence
noncomputable section
variable {α : Type} {q : Nat} {encode : α → List Bool} {f : α → Instance q}
def certifiedOutput (involutive : ∀ a, Involutive (f a)) (a : α) :
{H : Instance q // Involutive H} := ⟨f a, involutive a⟩
def certify (upstream : TM2ComputableInPolyTime encode gameBits f)
(involutive : ∀ a, Involutive (f a)) :
TM2ComputableInPolyTime encode (fun H : {H : Instance q // Involutive H} => gameBits H.val)
(certifiedOutput involutive) where
tm := upstream.tm
inputAlphabet := upstream.inputAlphabet
outputAlphabet := upstream.outputAlphabet
time := upstream.time
outputsFun := upstream.outputsFun
def computableInPolyTime (upstream : TM2ComputableInPolyTime encode gameBits f)
(involutive : ∀ a, Involutive (f a)) :
TM2ComputableInPolyTime encode gameBits (fun a => SubdivisionTarget.subdivide (f a)) :=
MachineSequential.composeBits (f := certifiedOutput involutive)
(g := fun H : {H : Instance q // Involutive H} => SubdivisionTarget.subdivide H.val)
(certify upstream involutive)
(MachineSubdivisionRuntime.computableInPolyTime q)
theorem finiteAlphabet (upstream : TM2ComputableInPolyTime encode gameBits f)
(involutive : ∀ a, Involutive (f a))
(finite : MachineFiniteAlphabet.FiniteAlphabet upstream.tm) :
MachineFiniteAlphabet.FiniteAlphabet (computableInPolyTime upstream involutive).tm := by
exact MachineFiniteAlphabet.composeBits (certify upstream involutive)
(MachineSubdivisionRuntime.computableInPolyTime q) finite
(MachineSubdivisionRuntime.workAlphabetFinite q)
def translationComputableInPolyTime {s : Nat}
(coordinates : Fin q ≃ Integration.BinaryLinear.Vector s)
(upstream : TM2ComputableInPolyTime encode gameBits f)
(translations : ∀ a, Integration.TranslationTarget.IsTranslationInstance coordinates (f a)) :
TM2ComputableInPolyTime encode gameBits (fun a => SubdivisionTarget.subdivide (f a)) :=
computableInPolyTime upstream (fun a => translations_involutive coordinates (f a) (translations a))
end
end DFVSGames.Explicit.MachineSubdivisionCompose
end OAI
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