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namespace OAI
section
namespace MeanPayoff
def SolveBox.repeatedCounted {n Bmax : ℕ} (I : SolveBox n Bmax)
(t : Counted (BoxVector I)) (J : ℕ) : Counted (BoxVector I) :=
(Counted.trials t J).map I.medianBox
namespace CountedAlgorithm
abbrev LowerSolver {n Bmax : ℕ} (P : Budgets n) :=
(Q : Budgets n) → parameterRank Q.parameter < parameterRank P.parameter →
(I : SolveBox n Bmax) → Counted (BoxVector I)
def centerUpdate {n Bmax : ℕ} (P : Budgets n) (hR : 1 ≤ P.parameter)
(lower : LowerSolver (Bmax := Bmax) P) (I : SolveBox n Bmax)
(hB : 128 * globalS Bmax < I.width) (q : BoxVector I) : Counted (BoxVector I) :=
let K := I.narrowCentered hB q.val
(K.repeatedCounted (lower P.reduceK (P.reduceK_rank hR) K) (globalJ n Bmax)).bind fun r₁ =>
(K.repeatedCounted (lower P.reduceM (P.reduceM_rank hR) K) (globalJ n Bmax)).map fun r₂ =>
I.averageClipped r₁.val r₂.val
def centerSteps {n Bmax : ℕ} (P : Budgets n) (hR : 1 ≤ P.parameter)
(lower : LowerSolver (Bmax := Bmax) P) (I : SolveBox n Bmax)
(hB : 128 * globalS Bmax < I.width) :
ℕ → BoxVector I → Counted (List (BoxVector I))
| 0, q => Counted.pure [q]
| t + 1, q =>
(centerUpdate P hR lower I hB q).bind fun q' =>
(centerSteps P hR lower I hB t q').map (q :: ·)
def orientationTail (G : Game) {Bmax : ℕ} (P : Budgets G.n) (I : SolveBox G.n Bmax)
(qs : List (BoxVector I)) (child : BoxVector I → Counted (Orientation P)) :
Counted (Orientation P) :=
let H := PositiveDisplacement I (qs.getD (globalS Bmax) I.midpoint)
let N := NegativeDisplacement I (qs.getD (globalS Bmax) I.midpoint)
if hH : 1 / 2 < P.measure H then
Counted.pure ⟨true, [⟨Hᶜ, by rw [P.measure_compl G.positive]; linarith⟩]⟩
else if hN : 1 / 2 < P.measure N then
Counted.pure ⟨false, [⟨Nᶜ, by rw [P.measure_compl G.positive]; linarith⟩]⟩
else
(Counted.lift (RandomTree.uniformBelow (sampleExponent Bmax))).bind fun j =>
(child (qs.getD j I.midpoint)).map fun O =>
⟨O.chooseY, O.exceptions ++ [⟨H, le_of_not_gt hH⟩, ⟨N, le_of_not_gt hN⟩]⟩
def orient (G : Game) {Bmax : ℕ} (P : Budgets G.n) (hR : 1 ≤ P.parameter)
(lower : LowerSolver (Bmax := Bmax) P) (I : SolveBox G.n Bmax) :
Counted (Orientation P) :=
if hB : I.width ≤ 128 * globalS Bmax then
Counted.pure (orientBase G P I)
else
let hb : 128 * globalS Bmax < I.width := lt_of_not_ge hB
(centerSteps P hR lower I hb (globalS Bmax) I.midpoint).bind fun qs =>
orientationTail G P I qs (fun q => orient G P hR lower (I.wideCentered hb q.val))
termination_by I.width
decreasing_by exact I.E_smaller
def orientPlus {n : ℕ} {P : Budgets n} (t : Counted (Orientation P)) (J : ℕ) :
Counted (Orientation P) :=
(Counted.trials t J).map combineOrientations
def tighten {n Bmax : ℕ} (P : Budgets n) (hR : 1 ≤ P.parameter)
(lower : LowerSolver (Bmax := Bmax) P) (I : SolveBox n Bmax)
(hB : 128 * globalS Bmax < I.width) : Counted (InnerBox I) :=
(I.repeatedCounted (lower P.reduceK (P.reduceK_rank hR) I) (globalJ n Bmax)).bind fun r₁ =>
if _h₁ : ∃ i, (I.delta : ℤ) ≤ r₁.val i - I.a i then
let K := I.withFloor r₁
(tighten P hR lower K hB).map fun T =>
⟨T.box, T.width_eq, r₁.property.1.trans T.floor_le, T.ceiling_le⟩
else
(I.repeatedCounted (lower P.reduceM (P.reduceM_rank hR) I) (globalJ n Bmax)).bind fun r₂ =>
if _h₂ : ∃ i, (I.delta : ℤ) ≤ I.b i - r₂.val i then
let K := I.withCeiling r₂
(tighten P hR lower K hB).map fun T =>
⟨T.box, T.width_eq, T.floor_le, T.ceiling_le.trans r₂.property.2⟩
else Counted.pure ⟨I, rfl, le_refl _, le_refl _⟩
termination_by volume I.b I.a
decreasing_by
· apply volume_decreases r₁.property.1 r₁.property.2
obtain ⟨i, hi⟩ := _h₁
have hd := I.delta_positive hB
intro heq
have he := congrFun heq i
omega
· apply volume_ceiling_decreases r₂.property.1 r₂.property.2
obtain ⟨i, hi⟩ := _h₂
have hd := I.delta_positive hB
intro heq
have he := congrFun heq i
omega
def finishChoice (G : Game) {Bmax : ℕ} (P : Budgets G.n) (hR : 1 ≤ P.parameter)
(lower : LowerSolver (Bmax := Bmax) P) (I : SolveBox G.n Bmax)
(hB : 128 * globalS Bmax < I.width) (O : Orientation P)
(up : Counted (BoxVector (I.capHigh I.C I.C_positive (I.C_smaller hB).le)))
(lo : Counted (BoxVector (I.capLow I.C I.C_positive (I.C_smaller hB).le))) :
Counted (BoxVector I) :=
if O.chooseY then
(Counted.traverse (fun H : SmallSet P =>
I.repeatedCounted (lower (P.reweightM H.val)
(P.reweightM_rank G.positive hR H.property) I) (globalJ G.n Bmax)) O.exceptions).bind fun rs =>
up.map fun p => rs.foldl I.minVector (I.includeCapHigh I.C I.C_positive (I.C_smaller hB).le p)
else
(Counted.traverse (fun H : SmallSet P =>
I.repeatedCounted (lower (P.reweightK H.val)
(P.reweightK_rank G.positive hR H.property) I) (globalJ G.n Bmax)) O.exceptions).bind fun rs =>
lo.map fun p => rs.foldl I.maxVector (I.includeCapLow I.C I.C_positive (I.C_smaller hB).le p)
def solveWidth (G : Game) {Bmax : ℕ} (P : Budgets G.n) (hR : 1 ≤ P.parameter)
(lower : LowerSolver (Bmax := Bmax) P) (I : SolveBox G.n Bmax) : Counted (BoxVector I) :=
Counted.charge 1 <|
if hB : I.width ≤ 128 * globalS Bmax then Counted.pure (I.exactVector G)
else
(tighten P hR lower I (lt_of_not_ge hB)).bind fun T =>
let K := T.box
have hK : 128 * globalS Bmax < K.width := by rw [T.width_eq]; omega
let c := K.C
have hc : 0 < c := K.C_positive
have hcsmall : c < K.width := K.C_smaller hK
(orientPlus (orient G P hR lower K) (globalJ G.n Bmax)).bind fun O =>
(finishChoice G P hR lower K hK O
(solveWidth G P hR lower (K.capHigh c hc hcsmall.le))
(solveWidth G P hR lower (K.capLow c hc hcsmall.le))).map T.include
termination_by I.width
decreasing_by
all_goals
change c < I.width
rw [← T.width_eq]
exact hcsmall
def solve (G : Game) {Bmax : ℕ} (P : Budgets G.n) (I : SolveBox G.n Bmax) :
Counted (BoxVector I) :=
if hR : P.parameter < 1 then Counted.charge 1 (Counted.pure (I.smallVector P))
else solveWidth G P (le_of_not_gt hR) (fun Q _ K => solve G Q K) I
termination_by parameterRank P.parameter
end CountedAlgorithm
@[simp] theorem SolveBox.erase_repeated {n Bmax : ℕ} (I : SolveBox n Bmax)
(t : Counted (BoxVector I)) (J : ℕ) :
(I.repeatedCounted t J).erase = I.repeated t.erase J := by
simp [SolveBox.repeatedCounted, SolveBox.repeated]
theorem SolveBox.bounded_repeated {n Bmax : ℕ} (I : SolveBox n Bmax)
{t : Counted (BoxVector I)} {N : ℕ} (h : t.Bounded N) (J : ℕ) :
(I.repeatedCounted t J).Bounded (J * N) :=
Counted.bounded_map _ (Counted.bounded_trials h J)
namespace CountedAlgorithm
def eraseLower {n Bmax : ℕ} {P : Budgets n} (lower : LowerSolver (Bmax := Bmax) P) :
MeanPayoff.LowerSolver (Bmax := Bmax) P := fun Q h I => (lower Q h I).erase
abbrev LowerBound {n Bmax : ℕ} {P : Budgets n} (lower : LowerSolver (Bmax := Bmax) P)
(N : ℕ) : Prop := ∀ Q h I, (lower Q h I).Bounded N
@[simp] theorem erase_centerUpdate {n Bmax : ℕ} (P : Budgets n) (hR : 1 ≤ P.parameter)
(lower : LowerSolver (Bmax := Bmax) P) (I : SolveBox n Bmax)
(hB : 128 * globalS Bmax < I.width) (q : BoxVector I) :
(centerUpdate P hR lower I hB q).erase =
MeanPayoff.centerUpdate P hR (eraseLower lower) I hB q := by
simp [centerUpdate, MeanPayoff.centerUpdate, eraseLower]
@[simp] theorem erase_centerSteps {n Bmax : ℕ} (P : Budgets n) (hR : 1 ≤ P.parameter)
(lower : LowerSolver (Bmax := Bmax) P) (I : SolveBox n Bmax)
(hB : 128 * globalS Bmax < I.width) (t : ℕ) (q : BoxVector I) :
(centerSteps P hR lower I hB t q).erase =
MeanPayoff.centerSteps P hR (eraseLower lower) I hB t q := by
induction t generalizing q with
| zero => rfl
| succ t ih => simp only [centerSteps, MeanPayoff.centerSteps, Counted.erase_bind,
erase_centerUpdate, Counted.erase_map, ih]
@[simp] theorem erase_orientationTail (G : Game) {Bmax : ℕ} (P : Budgets G.n)
(I : SolveBox G.n Bmax) (qs : List (BoxVector I))
(child : BoxVector I → Counted (Orientation P)) :
(orientationTail G P I qs child).erase =
MeanPayoff.orientationTail G P I qs (fun q => (child q).erase) := by
unfold orientationTail MeanPayoff.orientationTail
dsimp only
split_ifs <;> simp
@[simp] theorem erase_orient (G : Game) {Bmax : ℕ} (P : Budgets G.n) (hR : 1 ≤ P.parameter)
(lower : LowerSolver (Bmax := Bmax) P) (I : SolveBox G.n Bmax) :
(orient G P hR lower I).erase = MeanPayoff.orient G P hR (eraseLower lower) I := by
rw [orient, MeanPayoff.orient]
split_ifs with h
· rfl
· simp only [Counted.erase_bind, erase_centerSteps, erase_orientationTail]
apply congrArg (RandomTree.bind _)
funext qs
apply congrArg (MeanPayoff.orientationTail G P I qs)
funext q
exact erase_orient G P hR lower (I.wideCentered (lt_of_not_ge h) q.val)
termination_by I.width
decreasing_by exact I.E_smaller
@[simp] theorem erase_orientPlus {n : ℕ} {P : Budgets n}
(t : Counted (Orientation P)) (J : ℕ) :
(orientPlus t J).erase = MeanPayoff.orientPlus t.erase J := by
simp [orientPlus, MeanPayoff.orientPlus]
@[simp] theorem erase_tighten {n Bmax : ℕ} (P : Budgets n) (hR : 1 ≤ P.parameter)
(lower : LowerSolver (Bmax := Bmax) P) (I : SolveBox n Bmax)
(hB : 128 * globalS Bmax < I.width) :
(tighten P hR lower I hB).erase = MeanPayoff.tighten P hR (eraseLower lower) I hB := by
rw [tighten, MeanPayoff.tighten]
simp only [Counted.erase_bind, SolveBox.erase_repeated]
congr 1
funext r₁
split_ifs with h₁
· simp only [Counted.erase_map, erase_tighten P hR lower (I.withFloor r₁) hB]
· simp only [Counted.erase_bind, SolveBox.erase_repeated]
congr 1
funext r₂
split_ifs with h₂
· simp only [Counted.erase_map, erase_tighten P hR lower (I.withCeiling r₂) hB]
· rfl
termination_by volume I.b I.a
decreasing_by
· apply volume_decreases r₁.property.1 r₁.property.2
obtain ⟨i, hi⟩ := h₁
have hd := I.delta_positive hB
intro heq
have he := congrFun heq i
omega
· apply volume_ceiling_decreases r₂.property.1 r₂.property.2
obtain ⟨i, hi⟩ := h₂
have hd := I.delta_positive hB
intro heq
have he := congrFun heq i
omega
@[simp] theorem erase_finishChoice (G : Game) {Bmax : ℕ} (P : Budgets G.n)
(hR : 1 ≤ P.parameter) (lower : LowerSolver (Bmax := Bmax) P) (I : SolveBox G.n Bmax)
(hB : 128 * globalS Bmax < I.width) (O : Orientation P)
(up : Counted (BoxVector (I.capHigh I.C I.C_positive (I.C_smaller hB).le)))
(lo : Counted (BoxVector (I.capLow I.C I.C_positive (I.C_smaller hB).le))) :
(finishChoice G P hR lower I hB O up lo).erase =
MeanPayoff.finishChoice G P hR (eraseLower lower) I hB O up.erase lo.erase := by
unfold finishChoice MeanPayoff.finishChoice
split_ifs <;> simp [eraseLower]
@[simp] theorem erase_solveWidth (G : Game) {Bmax : ℕ} (P : Budgets G.n)
(hR : 1 ≤ P.parameter) (lower : LowerSolver (Bmax := Bmax) P) (I : SolveBox G.n Bmax) :
(solveWidth G P hR lower I).erase = MeanPayoff.solveWidth G P hR (eraseLower lower) I := by
rw [solveWidth, MeanPayoff.solveWidth, Counted.erase_charge]
split_ifs with hB
· rfl
· simp only [Counted.erase_bind, erase_tighten]
congr 1
funext T
simp only [erase_orientPlus, erase_orient]
congr 1
funext O
simp only [Counted.erase_map, erase_finishChoice]
congr 2
· exact erase_solveWidth G P hR lower _
· exact erase_solveWidth G P hR lower _
termination_by I.width
decreasing_by
all_goals
change T.box.C < I.width
rw [← T.width_eq]
exact T.box.C_smaller (by rw [T.width_eq]; omega)
@[simp] theorem erase_solve (G : Game) {Bmax : ℕ} (P : Budgets G.n) (I : SolveBox G.n Bmax) :
(solve G P I).erase = MeanPayoff.solve G P I := by
rw [solve, MeanPayoff.solve]
split_ifs with hR
· rfl
· rw [erase_solveWidth]
congr 1
funext Q h K
exact erase_solve G Q K
termination_by parameterRank P.parameter
end CountedAlgorithm
end MeanPayoff
end
end OAI
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