File size: 18,746 Bytes
ea76aac
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
import OAI.Computability.MeanPayoff.BitDepth

namespace OAI

section

namespace MeanPayoff

def nodeRandomBound (n Bmax : ℕ) : ℕ :=
  globalJ n Bmax * ((globalG Bmax + 1) * sampleExponent Bmax)

theorem SolveBox.resource_repeated {n Bmax : ℕ} (I : SolveBox n Bmax)
    {t : Counted (BoxVector I)} {K : ℕ} (h : t.Resource K 0) (J : ℕ) :
    (I.repeatedCounted t J).Resource K 0 := by
  simpa only [SolveBox.repeatedCounted, Nat.mul_zero] using Counted.resource_map I.medianBox (Counted.resource_trials h J)

namespace CountedAlgorithm

def LowerResource {n Bmax : ℕ} {P : Budgets n} (lower : LowerSolver (Bmax := Bmax) P)
    (K : ℕ) : Prop := ∀ Q h I, (lower Q h I).Resource K 0

theorem resource_centerUpdate {n Bmax : ℕ} (P : Budgets n) (hR : 1 ≤ P.parameter)
    (lower : LowerSolver (Bmax := Bmax) P) {K : ℕ} (hK : LowerResource lower K)
    (I : SolveBox n Bmax) (hB : 128 * globalS Bmax < I.width) (q : BoxVector I) :
    (centerUpdate P hR lower I hB q).Resource K 0 := by
  unfold centerUpdate
  exact Counted.resource_bind _
    (SolveBox.resource_repeated _ (hK _ _ _) _)
    (fun _ => Counted.resource_map _ (SolveBox.resource_repeated _ (hK _ _ _) _))

theorem resource_centerSteps {n Bmax : ℕ} (P : Budgets n) (hR : 1 ≤ P.parameter)
    (lower : LowerSolver (Bmax := Bmax) P) {K : ℕ} (hK : LowerResource lower K)
    (I : SolveBox n Bmax) (hB : 128 * globalS Bmax < I.width) (t : ℕ) (q : BoxVector I) :
    (centerSteps P hR lower I hB t q).Resource K 0 := by
  induction t generalizing q with
  | zero => exact Counted.resource_pure _ _ _
  | succ t ih =>
    exact Counted.resource_bind _ (F := 0) (resource_centerUpdate P hR lower hK I hB q)
      (fun q' => Counted.resource_map _ (ih q'))

theorem resource_orientationTail (G : Game) {Bmax : ℕ} (P : Budgets G.n)
    (I : SolveBox G.n Bmax) (qs : List (BoxVector I))
    (child : BoxVector I → Counted (Orientation P)) {K E : ℕ}
    (h : ∀ q, (child q).Resource K E) :
    (orientationTail G P I qs child).Resource K (sampleExponent Bmax + E) := by
  unfold orientationTail
  dsimp only
  split_ifs
  · exact Counted.resource_pure _ _ _
  · exact Counted.resource_pure _ _ _
  · have he : (Counted.lift (RandomTree.uniformBelow (sampleExponent Bmax))).Resource K
        (sampleExponent Bmax) := by
      simpa only [RandomTree.bitDepth_uniformBelow] using
        (Counted.resource_lift (RandomTree.uniformBelow (sampleExponent Bmax)) K)
    exact Counted.resource_bind _ he (fun j => Counted.resource_map _ (h _))

theorem resource_orient (G : Game) {Bmax : ℕ} (P : Budgets G.n) (hR : 1 ≤ P.parameter)
    (lower : LowerSolver (Bmax := Bmax) P) {K : ℕ} (hK : LowerResource lower K)
    (I : SolveBox G.n Bmax) :
    (orient G P hR lower I).Resource K ((Nat.clog 2 I.width + 1) * sampleExponent Bmax) := by
  rw [orient]
  split_ifs with hB
  · exact Counted.resource_pure _ _ _
  · have hb : 128 * globalS Bmax < I.width := lt_of_not_ge hB
    have hs := globalS_large Bmax
    have hr := (I.radius_bounds hb).2.2.2
    have hc := clog_double_decrease (by omega : 1 < I.width) (by omega : 2 * (2 * I.E) ≤ I.width)
    have hcenter : (centerSteps P hR lower I hb (globalS Bmax) I.midpoint).Resource K 0 := by
      with_reducible exact resource_centerSteps P hR lower hK I hb (globalS Bmax) I.midpoint
    have hchild : ∀ q : BoxVector I,
        (orient G P hR lower (I.wideCentered hb q.val)).Resource K
          ((Nat.clog 2 (2 * I.E) + 1) * sampleExponent Bmax) := by
      intro q
      exact resource_orient G P hR lower hK (I.wideCentered hb q.val)
    have htail := fun qs => resource_orientationTail G P I qs _ hchild
    have hbnd : ((centerSteps P hR lower I hb (globalS Bmax) I.midpoint).bind
        (fun qs => orientationTail G P I qs (fun q => orient G P hR lower (I.wideCentered hb q.val)))).Resource K (0 + (sampleExponent Bmax +
          (Nat.clog 2 (2 * I.E) + 1) * sampleExponent Bmax)) := by
      with_reducible exact Counted.resource_bind _ hcenter htail
    have hi : 0 + (sampleExponent Bmax + (Nat.clog 2 (2 * I.E) + 1) * sampleExponent Bmax) ≤
        (Nat.clog 2 I.width + 1) * sampleExponent Bmax := by
      calc
        _ = (Nat.clog 2 (2 * I.E) + 1 + 1) * sampleExponent Bmax := by ring
        _ ≤ _ := Nat.mul_le_mul_right _ (Nat.add_le_add_right hc 1)
    dsimp only
    with_reducible exact Counted.resource_mono hbnd hi
termination_by I.width
 decreasing_by exact I.E_smaller

theorem resource_orient_global (G : Game) {Bmax : ℕ} (P : Budgets G.n) (hR : 1 ≤ P.parameter)
    (lower : LowerSolver (Bmax := Bmax) P) {K : ℕ} (hK : LowerResource lower K)
    (I : SolveBox G.n Bmax) :
    (orient G P hR lower I).Resource K ((globalG Bmax + 1) * sampleExponent Bmax) := by
  apply Counted.resource_mono (resource_orient G P hR lower hK I)
  apply Nat.mul_le_mul_right
  have hh := Nat.clog_mono_right 2 (show I.width ≤ Bmax + 1 from I.bounded.trans (Nat.le_succ Bmax))
  unfold globalG
  omega

theorem resource_tighten {n Bmax : ℕ} (P : Budgets n) (hR : 1 ≤ P.parameter)
    (lower : LowerSolver (Bmax := Bmax) P) {K : ℕ} (hK : LowerResource lower K)
    (I : SolveBox n Bmax) (hB : 128 * globalS Bmax < I.width) :
    (tighten P hR lower I hB).Resource K 0 := by
  rw [tighten]
  apply Counted.resource_bind _ (F := 0) (SolveBox.resource_repeated _ (hK _ _ _) _)
  intro r₁
  split_ifs with h₁
  · exact Counted.resource_map _ (resource_tighten P hR lower hK (I.withFloor r₁) hB)
  · apply Counted.resource_bind _ (F := 0) (SolveBox.resource_repeated _ (hK _ _ _) _)
    intro r₂
    split_ifs with h₂
    · exact Counted.resource_map _ (resource_tighten P hR lower hK (I.withCeiling r₂) hB)
    · exact Counted.resource_pure _ _ _
termination_by volume I.b I.a
 decreasing_by
  · have hv := volume_floor_drop I r₁ h₁
    have hd := I.delta_positive hB
    omega
  · have hv := volume_ceiling_drop I r₂ h₂
    have hd := I.delta_positive hB
    omega

theorem resource_finishChoice (G : Game) {Bmax : ℕ} (P : Budgets G.n)
    (hR : 1 ≤ P.parameter) (lower : LowerSolver (Bmax := Bmax) P) {K : ℕ}
    (hK : LowerResource lower K) (I : SolveBox G.n Bmax) (hB : 128 * globalS Bmax < I.width)
    (O : Orientation P)
    (up : Counted (BoxVector (I.capHigh I.C I.C_positive (I.C_smaller hB).le)))
    (lo : Counted (BoxVector (I.capLow I.C I.C_positive (I.C_smaller hB).le)))
    (hu : up.Resource K 0) (hl : lo.Resource K 0) :
    (finishChoice G P hR lower I hB O up lo).Resource K 0 := by
  unfold finishChoice
  split_ifs
  · exact Counted.resource_bind _
      (Counted.resource_traverse _ (fun H => I.resource_repeated (hK _ _ _) _) _)
      (fun _ => Counted.resource_map _ hu)
  · exact Counted.resource_bind _
      (Counted.resource_traverse _ (fun H => I.resource_repeated (hK _ _ _) _) _)
      (fun _ => Counted.resource_map _ hl)

theorem resource_solveWidth (G : Game) {Bmax : ℕ} (P : Budgets G.n)
    (hR : 1 ≤ P.parameter) (lower : LowerSolver (Bmax := Bmax) P)
    (hK : LowerResource lower (nodeRandomBound G.n Bmax)) (I : SolveBox G.n Bmax) :
    (solveWidth G P hR lower I).Resource (nodeRandomBound G.n Bmax) 0 := by
  rw [solveWidth]
  apply Counted.resource_charge
  split_ifs with hB
  · exact Counted.resource_pure _ _ _
  · have hb : 128 * globalS Bmax < I.width := lt_of_not_ge hB
    have hzero := resource_tighten P hR lower hK I hb
    apply Counted.resource_mono (Counted.resource_bind _ (F := nodeRandomBound G.n Bmax) hzero ?_) (by omega)
    intro T
    have hbT : 128 * globalS Bmax < T.box.width := by rw [T.width_eq]; omega
    have ho : (orientPlus (orient G P hR lower T.box) (globalJ G.n Bmax)).Resource
        (nodeRandomBound G.n Bmax) (nodeRandomBound G.n Bmax) :=
      Counted.resource_map _ (Counted.resource_trials (resource_orient_global G P hR lower hK T.box) _)
    have hf : ∀ O : Orientation P,
        (finishChoice G P hR lower T.box hbT O
          (solveWidth G P hR lower (T.box.capHigh T.box.C T.box.C_positive (T.box.C_smaller hbT).le))
          (solveWidth G P hR lower (T.box.capLow T.box.C T.box.C_positive (T.box.C_smaller hbT).le))).Resource (nodeRandomBound G.n Bmax) 0 := by
      intro O
      exact resource_finishChoice G P hR lower hK T.box hbT O _ _
        (resource_solveWidth G P hR lower hK _)
        (resource_solveWidth G P hR lower hK _)
    simpa only [Nat.add_zero] using Counted.resource_bind _ ho
      (fun O => Counted.resource_map T.include (hf O))
termination_by I.width
 decreasing_by
  all_goals
    change T.box.C < I.width
    rw [← T.width_eq]
    exact T.box.C_smaller (by rw [T.width_eq]; omega)

theorem resource_solve (G : Game) {Bmax : ℕ} (P : Budgets G.n) (I : SolveBox G.n Bmax) :
    (solve G P I).Resource (nodeRandomBound G.n Bmax) 0 := by
  rw [solve]
  split_ifs with hR
  · exact Counted.resource_charge (Counted.resource_pure _ _ _)
  · apply resource_solveWidth
    intro Q h K
    exact resource_solve G Q K
termination_by parameterRank P.parameter

theorem solve_bitDepth (G : Game) {Bmax : ℕ} (P : Budgets G.n) (I : SolveBox G.n Bmax) :
    (MeanPayoff.solve G P I).bitDepth ≤ nodeRandomBound G.n Bmax *
      callBound G.n Bmax (parameterRank P.parameter) := by
  rw [← erase_solve G P I]
  simpa only [Nat.add_zero] using Counted.depth_le (resource_solve G P I) (bounded_solve G P I)

end CountedAlgorithm


theorem nodeRandomBound_scale {n B X : ℕ} (hX : 32 ≤ X) (hn : n + 1 ≤ X)
    (hg : globalG B + 1 ≤ X) (hs : globalS B ≤ X) : nodeRandomBound n B ≤ X ^ 16 := by
  have he : sampleExponent B ≤ X :=
    (Nat.le_of_lt (Nat.lt_two_pow_self)).trans hs
  have hm := Nat.mul_le_mul (globalJ_scale hX hn hs) (Nat.mul_le_mul hg he)
  have hp : X ^ 14 * (X * X) = X ^ 16 := by ring
  exact hp ▸ hm

noncomputable def rootRandomBound (G : Game) : ℕ :=
  nodeRandomBound G.n (topWidth G).toNat * rootInvocationBound G

theorem game_bitDepth (G : Game) : (gameSolve G).bitDepth ≤ rootRandomBound G := by
  simpa only [gameSolve, RandomTree.bitDepth_map, rootRandomBound, rootInvocationBound] using
    CountedAlgorithm.solve_bitDepth G (rootBudgets G) (rootBox G)

theorem rootRandomBound_nat (G : Game) :
    rootRandomBound G ≤ 2 ^ (24400 * (Nat.clog 2 ((input G).length + 2)) ^ 2) := by
  let h := Nat.clog 2 ((input G).length + 2)
  have hh : 1 ≤ h := by
    apply (Nat.lt_clog_iff_pow_lt (by norm_num : 1 < 2)).mpr
    simp only [pow_zero]; omega
  have hp := Nat.le_pow_clog (by norm_num : 1 < 2) ((input G).length + 2)
  have hx : inputScale G ≤ 2 ^ (24 + h) := by
    simpa only [inputScale, pow_add] using Nat.mul_le_mul_left (2 ^ 24) hp
  have hn := nodeRandomBound_scale (inputScale_large G) (inputScale_n G)
    (inputScale_g G) (inputScale_s G)
  have hn' : nodeRandomBound G.n (topWidth G).toNat ≤ 2 ^ ((24 + h) * 16) := by
    exact hn.trans (by simpa only [← pow_mul] using Nat.pow_le_pow_left hx 16)
  have hi := Nat.mul_le_mul hn' (rootInvocationBound_nat G)
  rw [← pow_add] at hi
  apply hi.trans
  apply Nat.pow_le_pow_right (by norm_num)
  change (24 + h) * 16 + 24000 * h ^ 2 ≤ 24400 * h ^ 2
  nlinarith only [hh]

theorem rootRandomBound_real (G : Game) :
    (rootRandomBound G : ℝ) ≤
      (2 : ℝ) ^ (100000 * (Real.logb 2 ((input G).length + 2)) ^ 2) := by
  have hcast : (rootRandomBound G : ℝ) ≤
      (2 : ℝ) ^ (24400 * (Nat.clog 2 ((input G).length + 2)) ^ 2) := by
    exact_mod_cast rootRandomBound_nat G
  have hc := clog_real_le_twice_logb (input G).length
  have hc0 : (0 : ℝ) ≤ (Nat.clog 2 ((input G).length + 2) : ℝ) := Nat.cast_nonneg _
  have hl0 : 0 ≤ Real.logb 2 ((input G).length + 2) := by linarith only [hc, hc0]
  have hs : 24400 * ((Nat.clog 2 ((input G).length + 2) : ℝ)) ^ 2 ≤
      100000 * (Real.logb 2 ((input G).length + 2)) ^ 2 := by nlinarith only [hc, hc0, hl0]
  apply hcast.trans
  rw [← Real.rpow_natCast]
  apply Real.rpow_le_rpow_of_exponent_le (by norm_num : (1 : ℝ) ≤ 2)
  simpa only [Nat.cast_mul, Nat.cast_ofNat, Nat.cast_pow] using hs

open scoped Classical

theorem game_bounded_randomness_success (G : Game) :
    (rootRandomBound G : ℝ) ≤
      (2 : ℝ) ^ (100000 * (Real.logb 2 ((input G).length + 2)) ^ 2) ∧
    7 * 2 ^ rootRandomBound G ≤ 8 * (Finset.univ.filter
      (fun bits : Fin (rootRandomBound G) → Bool =>
        CorrectSet G ((gameSolve G).readPrefix bits))).card := by
  classical
  exact ⟨rootRandomBound_real G, RandomTree.game_prefix_success G _ (game_bitDepth G)⟩

end MeanPayoff

namespace MeanPayoff
namespace BinaryInput

def bitsValue : List Bool → ℕ
  | [] => 0
  | b :: bs => Nat.bit b (bitsValue bs)

@[simp] theorem bitsValue_bits (n : ℕ) : bitsValue n.bits = n := by
  induction n using Nat.binaryRec' with
  | zero => rfl
  | bit b n h ih => rw [Nat.bits_append_bit n b h, bitsValue, ih]

def readLength : List Bool → Option (ℕ × List Bool)
  | [] => none
  | false :: bs => some (0, bs)
  | true :: bs => (readLength bs).map (fun p => (p.1 + 1, p.2))

@[simp] theorem readLength_replicate (k : ℕ) (bs : List Bool) :
    readLength (List.replicate k true ++ false :: bs) = some (k, bs) := by
  induction k with
  | zero => rfl
  | succ k ih => simp only [List.replicate_succ, List.cons_append, readLength, ih, Option.map_some]

def readNat (code : List Bool) : Option (ℕ × List Bool) := do
  let (k, bs) ← readLength code
  if k ≤ bs.length then
    let v := bitsValue (bs.take k)
    if 0 < v then some (v - 1, bs.drop k) else none
  else none

@[simp] theorem readNat_encode (n : ℕ) (bs : List Bool) :
    readNat (encodeNat n ++ bs) = some (n, bs) := by
  simp [readNat, encodeNat, List.append_assoc]

def readInt : List Bool → Option (ℤ × List Bool)
  | [] => none
  | sign :: bs => (readNat bs).map (fun p => (if sign then -(p.1 : ℤ) else p.1, p.2))

@[simp] theorem readInt_encode (z : ℤ) (bs : List Bool) :
    readInt (encodeInt z ++ bs) = some (z, bs) := by
  simp only [encodeInt, List.cons_append, readInt, readNat_encode, Option.map_some]
  congr 2
  by_cases hz : z < 0
  · simp [hz, abs_of_neg hz]
  · simp [hz, abs_of_nonneg (le_of_not_gt hz)]

abbrev Edge := ℕ × ℕ × ℤ

def encodeEdge (e : Edge) : List Bool := encodeNat (e.1 + 1) ++ encodeNat (e.2.1 + 1) ++ encodeInt e.2.2

def readEdge (bs : List Bool) : Option (Edge × List Bool) := do
  let (a, bs) ← readNat bs
  let (b, bs) ← readNat bs
  let (w, bs) ← readInt bs
  if 0 < a ∧ 0 < b then some ((a - 1, b - 1, w), bs) else none

@[simp] theorem readEdge_encode (e : Edge) (bs : List Bool) :
    readEdge (encodeEdge e ++ bs) = some (e, bs) := by
  rcases e with ⟨a, b, w⟩
  simp [readEdge, encodeEdge, List.append_assoc]

def readEdges : ℕ → List Bool → Option (List Edge × List Bool)
  | 0, bs => some ([], bs)
  | k + 1, bs => do
    let (e, bs) ← readEdge bs
    let (es, bs) ← readEdges k bs
    some (e :: es, bs)

@[simp] theorem readEdges_encode (es : List Edge) (bs : List Bool) :
    readEdges es.length ((es.map encodeEdge).flatten ++ bs) = some (es, bs) := by
  induction es with
  | nil => rfl
  | cons e es ih => simp [readEdges, List.append_assoc, ih]

structure RawGame where
  n : ℕ
  m : ℕ
  owner : List Bool
  edges : List Edge
  deriving DecidableEq

def lower (G : Game) : RawGame where
  n := G.n
  m := G.m
  owner := List.ofFn G.maxOwner
  edges := List.ofFn (fun e : Fin G.m => ((G.tail e).val, (G.head e).val, G.weight e))

def rawCode (R : RawGame) : List Bool :=
  encodeNat R.n ++ encodeNat R.m ++ R.owner ++ (R.edges.map encodeEdge).flatten

theorem rawCode_lower (G : Game) : rawCode (lower G) = input G := by
  simp [rawCode, lower, input, List.map_ofFn, Function.comp_def, encodeEdge]

def readRaw (bs : List Bool) : Option (RawGame × List Bool) := do
  let (n, bs) ← readNat bs
  let (m, bs) ← readNat bs
  if n ≤ bs.length then
    let owner := bs.take n
    let (es, rest) ← readEdges m (bs.drop n)
    some (⟨n, m, owner, es⟩, rest)
  else none

@[simp] theorem readRaw_code (R : RawGame) (h : R.owner.length = R.n) (he : R.edges.length = R.m) (bs : List Bool) :
    readRaw (rawCode R ++ bs) = some (R, bs) := by
  cases R with
  | mk n m owner edges =>
    dsimp only at h he
    subst n m
    simp [readRaw, rawCode, List.append_assoc]

theorem readRaw_input (G : Game) : readRaw (input G) = some (lower G, []) := by
  rw [← rawCode_lower G]
  simpa only [List.append_nil] using readRaw_code (lower G) (by simp [lower]) (by simp [lower]) []

def RawGame.Valid (R : RawGame) : Prop :=
  0 < R.n ∧ R.owner.length = R.n ∧ R.edges.length = R.m ∧
  (∀ e ∈ R.edges, e.1 < R.n ∧ e.2.1 < R.n) ∧
  ∀ v : Fin R.n, ∃ e ∈ R.edges, e.1 = v.val

instance (R : RawGame) : Decidable R.Valid := by unfold RawGame.Valid; infer_instance

theorem lower_valid (G : Game) : (lower G).Valid := by
  refine ⟨G.positive, by simp [lower], by simp [lower], ?_, ?_⟩
  · intro e he
    simp only [lower, List.mem_ofFn] at he
    obtain ⟨j, rfl⟩ := he
    exact ⟨(G.tail j).isLt, (G.head j).isLt⟩
  · intro v
    obtain ⟨e, he⟩ := G.total v
    refine ⟨((G.tail e).val, (G.head e).val, G.weight e), ?_, ?_⟩
    · exact List.mem_ofFn.mpr ⟨e, rfl⟩
    · exact congrArg Fin.val he

def RawGame.toGame (R : RawGame) (h : R.Valid) : Game where
  n := R.n
  positive := h.1
  m := R.m
  tail e := ⟨(R.edges[e.val]'(by rw [h.2.2.1]; exact e.isLt)).1, (h.2.2.2.1 _ (List.getElem_mem _)).1⟩
  head e := ⟨(R.edges[e.val]'(by rw [h.2.2.1]; exact e.isLt)).2.1, (h.2.2.2.1 _ (List.getElem_mem _)).2⟩
  maxOwner v := R.owner[v.val]'(by rw [h.2.1]; exact v.isLt)
  weight e := (R.edges[e.val]'(by rw [h.2.2.1]; exact e.isLt)).2.2
  total v := by
    obtain ⟨e, he, hv⟩ := h.2.2.2.2 v
    obtain ⟨i, hi, heq⟩ := List.mem_iff_getElem.mp he
    refine ⟨⟨i, by rw [← h.2.2.1]; exact hi⟩, ?_⟩
    apply Fin.ext
    change (R.edges[i]).1 = v.val
    rw [heq, hv]

theorem toGame_lower (G : Game) (h : (lower G).Valid) : (lower G).toGame h = G := by
  cases G with
  | mk n positive m tail head owner weight total =>
    simp only [lower, RawGame.toGame, List.getElem_ofFn]

def decodeGame (bs : List Bool) : Option Game := do
  let (R, rest) ← readRaw bs
  if rest = [] then
    if h : R.Valid then some (R.toGame h) else none
  else none

@[simp] theorem decodeGame_input (G : Game) : decodeGame (input G) = some G := by
  simp [decodeGame, readRaw_input, lower_valid, toGame_lower]

def programTree (bs : List Bool) : RandomTree (List Bool) :=
  match decodeGame bs with
  | none => .leaf []
  | some G => (gameSolve G).map List.ofFn

@[simp] theorem programTree_input (G : Game) :
    programTree (input G) = (gameSolve G).map List.ofFn := by
  simp [programTree]

end BinaryInput
end MeanPayoff
end

end OAI