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ea76aac | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 | import Mathlib
namespace OAI
namespace MeanPayoff
structure Game where
n : ℕ
positive : 0 < n
m : ℕ
tail : Fin m → Fin n
head : Fin m → Fin n
maxOwner : Fin n → Bool
weight : Fin m → ℤ
total : ∀ v : Fin n, ∃ e : Fin m, tail e = v
def Strategy (G : Game) :=
List (Fin G.m) → (v : Fin G.n) → {e : Fin G.m // G.tail e = v}
def move (G : Game) (σ τ : Strategy G) (v : Fin G.n)
(history : List (Fin G.m)) : Fin G.m :=
if G.maxOwner v then (σ history v).val else (τ history v).val
def position (G : Game) (σ τ : Strategy G) (start : Fin G.n) :
ℕ → Fin G.n × List (Fin G.m)
| 0 => (start, [])
| t + 1 =>
let p := position G σ τ start t
let e := move G σ τ p.1 p.2
(G.head e, p.2 ++ [e])
def play (G : Game) (σ τ : Strategy G) (start : Fin G.n) (t : ℕ) : Fin G.m :=
let p := position G σ τ start t
move G σ τ p.1 p.2
noncomputable def meanPayoff (G : Game) (π : ℕ → Fin G.m) : ℝ :=
Filter.liminf (fun T : ℕ =>
(∑ j ∈ Finset.range T, (G.weight (π j) : ℝ)) / (T : ℝ)) Filter.atTop
def Winning (G : Game) (v : Fin G.n) : Prop :=
∃ σ : Strategy G, ∀ τ : Strategy G, 0 ≤ meanPayoff G (play G σ τ v)
def encodeNat (n : ℕ) : List Bool :=
let bits := Nat.bits (n + 1)
List.replicate bits.length true ++ [false] ++ bits
def encodeInt (z : ℤ) : List Bool :=
decide (z < 0) :: encodeNat z.natAbs
def input (G : Game) : List Bool :=
encodeNat G.n ++ encodeNat G.m ++ List.ofFn G.maxOwner ++
(List.ofFn (fun e : Fin G.m =>
encodeNat ((G.tail e).val + 1) ++ encodeNat ((G.head e).val + 1) ++
encodeInt (G.weight e))).flatten
abbrev Symbol := Option Bool
inductive Direction where
| left | stay | right
deriving DecidableEq
def Direction.offset : Direction → ℤ
| .left => -1
| .stay => 0
| .right => 1
structure Action (q : ℕ) where
next : Fin q
write : Fin 3 → Symbol
shift : Fin 3 → Direction
structure Machine where
states : ℕ
start : Fin states
transition : Fin states → (Fin 3 → Symbol) → Bool → Option (Action states)
structure Configuration (M : Machine) where
control : Option (Fin M.states)
head : Fin 3 → ℤ
tape : Fin 3 → ℤ → Symbol
def initial (M : Machine) (code : List Bool) : Configuration M where
control := some M.start
head := fun _ => 0
tape := fun k j => if k = 0 ∧ 0 ≤ j then code[j.toNat]? else none
def step (M : Machine) (c : Configuration M) (bit : Bool) : Configuration M :=
match c.control with
| none => c
| some s =>
match M.transition s (fun k => c.tape k (c.head k)) bit with
| none => { c with control := none }
| some a =>
{ control := some a.next
head := fun k => c.head k + (a.shift k).offset
tape := fun k => Function.update (c.tape k) (c.head k) (a.write k) }
def run (M : Machine) (code : List Bool) (random : ℕ → Bool) : ℕ → Configuration M
| 0 => initial M code
| t + 1 => step M (run M code random t) (random t)
def padBits {T : ℕ} (bits : Fin T → Bool) (j : ℕ) : Bool :=
if h : j < T then bits ⟨j, h⟩ else false
def result (M : Machine) (G : Game) (T : ℕ) (bits : Fin T → Bool) : Configuration M :=
run M (input G) (padBits bits) T
def CorrectOutput (G : Game) {M : Machine} (c : Configuration M) : Prop :=
c.control = none ∧
(∀ v : Fin G.n, c.tape 2 (v.val : ℤ) = some true ↔ Winning G v) ∧
(∀ v : Fin G.n, c.tape 2 (v.val : ℤ) = some false ↔ ¬ Winning G v) ∧
∀ j : ℤ, (j < 0 ∨ (G.n : ℤ) ≤ j) → c.tape 2 j = none
noncomputable def MainClaim : Prop := by
classical
exact ∃ M : Machine, ∃ C : ℝ, 0 < C ∧ ∀ G : Game, ∃ T : ℕ,
(T : ℝ) ≤ (2 : ℝ) ^ (C * (Real.logb 2 ((input G).length + 2)) ^ 2) ∧
(∀ bits : Fin T → Bool, (result M G T bits).control = none) ∧
7 * 2 ^ T ≤ 8 * (Finset.univ.filter
(fun bits : Fin T → Bool => CorrectOutput G (result M G T bits))).card
def Deterministic (M : Machine) : Prop :=
∀ s cells, M.transition s cells true = M.transition s cells false
def DeterministicMainClaim : Prop :=
∃ M : Machine, Deterministic M ∧ ∃ C : ℝ, 0 < C ∧ ∀ G : Game, ∃ T : ℕ,
(T : ℝ) ≤ (2 : ℝ) ^ (C * (Real.logb 2 ((input G).length + 2)) ^ 2) ∧
CorrectOutput G (run M (input G) (fun _ => false) T)
end MeanPayoff
end OAI
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