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import OAI.Computability.UniqueGames.Games.FinishBoundsLemmas
import OAI.Computability.UniqueGames.Machines.MachineBinaryParsingLemmas
import OAI.Computability.UniqueGames.Machines.MachineBinaryRenameMachine
import OAI.Computability.UniqueGames.Machines.MachineBinaryTotalInputMachine
import OAI.Computability.UniqueGames.Machines.MachineFiniteAlphabet
import OAI.Computability.UniqueGames.Machines.MachineLemmas
import OAI.Computability.UniqueGames.Model
import OAI.Computability.UniqueGames.Reduction.RealTargetLemmas

namespace OAI

/-!
The complete ordinary-binary input bridge. Arbitrary raw input bits are first
validated and retained, or replaced by a fixed contradictory encoded formula.
The checked occurrence-index renamer then emits the inherited dense 3CNF
codec. Both stages and their physical handoff have actual polynomial-time
finite-alphabet machine certificates.

This is a bridge for the explicit ordinary binary 3SAT language. It is not the
PCP construction, a proof of that construction's runtime, or an NP-hardness
assertion about the eventual 2-to-1 target.
-/

namespace UniqueGamesTheorem.BinaryInputReduction

open Turing UniqueGamesTheorem.Foundations.Complexity

/-- The actual sequential machine handles every bitstring, including malformed
and noncanonical encodings, and outputs the fixed dense formula serialization. -/
noncomputable def computation :
    TM2ComputableInPolyTime (id : List Bool → List Bool) formulaBits BinaryLanguage.totalRename := by
  change TM2ComputableInPolyTime (id : List Bool → List Bool) formulaBits
    (fun input => BinaryOccurrenceRename.renamed (BinaryLanguage.totalParsed input))
  exact MachineSequential.composeBits BinaryTotalInputMachine.computableInPolyTime
    BinaryRenameMachine.computableInPolyTime

theorem computation_finiteAlphabet : MachineFiniteAlphabet.FiniteAlphabet computation.tm :=
  MachineFiniteAlphabet.composeBits BinaryTotalInputMachine.computableInPolyTime
    BinaryRenameMachine.computableInPolyTime
    BinaryTotalInputMachine.computation_finiteAlphabet
    BinaryRenameMachine.computation_finiteAlphabet

/-- Satisfiability equivalence plus an actual raw-bit machine; no external
verifier, parsing-time assertion, or recoding hypothesis is an input. -/
noncomputable def reduction : CookLevin.PolynomialThreeSATReduction BinaryLanguage.language where
  reduce := BinaryLanguage.totalRename
  computation := computation
  correct input := (BinaryLanguage.totalRename_satisfiable_iff input).symm

theorem reduction_finiteAlphabet : MachineFiniteAlphabet.FiniteAlphabet reduction.computation.tm :=
  computation_finiteAlphabet

end UniqueGamesTheorem.BinaryInputReduction

namespace UniqueGamesTheorem.Explicit.MachineOutputContract

open UniqueGamesTheorem.Foundations
open Target
open scoped BigOperators

/-! A canonical orientation from the false side to the true side. Injectivity
is on occurrence indices, so two distinct list entries cannot be parallel even
when their constraint tables are different. -/

/-- The full forward and inverse tables already prove the permutation laws. -/
def permutationEquiv {q : Nat} (table : PermutationTable q) : Equiv.Perm (Fin q) where
  toFun label := table.images[label]
  invFun label := table.inverseImages[label]
  left_inv := table.leftInverse
  right_inv := table.rightInverse

namespace SimpleBipartite

variable {q : Nat} {game : Instance q} (presentation : SimpleBipartite game)

include presentation in
theorem no_loops (i : Fin game.constraints.length) :
    game.constraints[i].source ≠ game.constraints[i].target := by
  intro same
  have sides := congrArg presentation.side same
  rw [presentation.sourceSide, presentation.targetSide] at sides
  cases sides

include presentation in
theorem no_reverse (i j : Fin game.constraints.length) :
    game.constraints[i].source ≠ game.constraints[j].target := by
  intro same
  have sides := congrArg presentation.side same
  rw [presentation.sourceSide, presentation.targetSide] at sides
  cases sides

include presentation in
/-- Simplicity concerns unordered endpoint pairs, independently of how an edge
could have been presented before the canonical bipartite orientation. -/
theorem undirected_unique (i j : Fin game.constraints.length)
    (same :
      (game.constraints[i].source = game.constraints[j].source ∧
        game.constraints[i].target = game.constraints[j].target) ∨
      (game.constraints[i].source = game.constraints[j].target ∧
        game.constraints[i].target = game.constraints[j].source)) : i = j := by
  rcases same with same | reversed
  · exact presentation.endpoints_injective (Prod.ext same.1 same.2)
  · exact False.elim (presentation.no_reverse i j reversed.1)

/-- The list presentation yields exactly the bipartite occurrence abstraction
used by the subdivision proof, without quotienting or discarding occurrences. -/
def toBipartiteGame : BipartiteGame
    {v : Fin game.vertices // presentation.side v = false}
    {v : Fin game.vertices // presentation.side v = true}
    (Fin game.constraints.length) (Fin q) where
  left i := ⟨game.constraints[i].source, presentation.sourceSide i⟩
  right i := ⟨game.constraints[i].target, presentation.targetSide i⟩
  permutation i := permutationEquiv game.constraints[i].permutation
  simple := by
    intro i j same
    apply presentation.endpoints_injective
    apply Prod.ext
    · exact congrArg Subtype.val (congrArg Prod.fst same)
    · exact congrArg Subtype.val (congrArg Prod.snd same)

/-- Restricting one vertex labeling to the two sides preserves every individual
constraint's satisfaction predicate, hence its original occurrence identity. -/
theorem toBipartiteGame_satisfied_iff (labeling : Fin game.vertices → Fin q)
    (i : Fin game.constraints.length) :
    presentation.toBipartiteGame.Satisfied
      (fun v => labeling v.val) (fun v => labeling v.val) i ↔
      game.constraints[i].satisfied labeling = true := by
  simp [BipartiteGame.Satisfied, toBipartiteGame, permutationEquiv,
    Constraint.satisfied, eq_comm]

/-- Two independently chosen side labelings give one total labeling because
every vertex has exactly one Boolean side. Isolated vertices cause no exception. -/
def mergeLabelings
    (left : {v : Fin game.vertices // presentation.side v = false} → Fin q)
    (right : {v : Fin game.vertices // presentation.side v = true} → Fin q) :
    Fin game.vertices → Fin q := fun v =>
  if h : presentation.side v = false then left ⟨v, h⟩
  else right ⟨v, by cases hs : presentation.side v <;> simp_all⟩

@[simp] theorem mergeLabelings_left
    (left : {v : Fin game.vertices // presentation.side v = false} → Fin q)
    (right : {v : Fin game.vertices // presentation.side v = true} → Fin q)
    (v : {v : Fin game.vertices // presentation.side v = false}) :
    presentation.mergeLabelings left right v.val = left v := by
  simp [mergeLabelings, v.property]

@[simp] theorem mergeLabelings_right
    (left : {v : Fin game.vertices // presentation.side v = false} → Fin q)
    (right : {v : Fin game.vertices // presentation.side v = true} → Fin q)
    (v : {v : Fin game.vertices // presentation.side v = true}) :
    presentation.mergeLabelings left right v.val = right v := by
  simp [mergeLabelings, v.property]

theorem toBipartiteGame_count (labeling : Fin game.vertices → Fin q) :
    presentation.toBipartiteGame.satisfiedCount
      (fun v => labeling v.val) (fun v => labeling v.val) =
      countSatisfied labeling game.constraints := by
  have count := Integration.GapSemantics.countSatisfied_ofFn labeling
    (fun i : Fin game.constraints.length => game.constraints[i])
  simp only [Fin.getElem_fin, List.ofFn_getElem] at count
  rw [count]
  unfold BipartiteGame.satisfiedCount
  apply Finset.sum_congr rfl
  intro e _
  simp [toBipartiteGame, permutationEquiv, Constraint.satisfied]
  rfl

theorem toBipartiteGame_count_merge
    (left : {v : Fin game.vertices // presentation.side v = false} → Fin q)
    (right : {v : Fin game.vertices // presentation.side v = true} → Fin q) :
    presentation.toBipartiteGame.satisfiedCount left right =
      countSatisfied (presentation.mergeLabelings left right) game.constraints := by
  simpa only [mergeLabelings_left, mergeLabelings_right] using
    presentation.toBipartiteGame_count (presentation.mergeLabelings left right)

theorem toBipartiteGame_maxSatisfied :
    presentation.toBipartiteGame.maxSatisfied =
      Integration.InstanceValue.maxSatisfied game := by
  classical
  apply Nat.le_antisymm
  · unfold BipartiteGame.maxSatisfied
    apply Finset.sup_le
    intro labeling _
    rw [presentation.toBipartiteGame_count_merge labeling.1 labeling.2]
    exact Integration.InstanceValue.countSatisfied_le_maxSatisfied _ _
  · unfold Integration.InstanceValue.maxSatisfied
    apply Finset.sup_le
    intro labeling _
    rw [← presentation.toBipartiteGame_count labeling]
    exact BipartiteGame.satisfiedCount_le_maxSatisfied _ _ _

/-- The abstract bipartite game and the actual serialized list instance have
exactly the same value, including the same denominator of edge occurrences. -/
theorem toBipartiteGame_value :
    presentation.toBipartiteGame.value = Integration.InstanceValue.value game := by
  unfold BipartiteGame.value Integration.InstanceValue.value
  rw [presentation.toBipartiteGame_maxSatisfied]
  simp

end SimpleBipartite

/-! Every parameter, coordinate identification, program, and polynomial is
fixed before the input quantifier. The identity input encoding measures runtime
in the original raw bit length, including sparse binary variable names. -/

namespace BinaryGapReduction

variable {ε δ : ℝ} (reduction : BinaryGapReduction ε δ)

theorem nonempty (input : List Bool) : (reduction.construct input).constraints ≠ [] :=
  (reduction.construct input).nonempty

theorem occurrence_count_positive (input : List Bool) :
    0 < (reduction.construct input).constraints.length :=
  (reduction.construct input).constraintCount_positive

theorem completeness_value (input : List Bool) (yes : BinaryLanguage.language input) :
    1 - ε ≤ Integration.InstanceValue.value (reduction.construct input) := by
  have positive : 0 < reduction.alphabet :=
    lt_of_lt_of_le (by decide : 0 < 2) reduction.alphabetAtLeastTwo
  exact (Integration.InstanceValue.exists_rate_ge_iff _ positive _).mp
    (reduction.completeness input yes)

theorem soundness_value (input : List Bool) (no : ¬BinaryLanguage.language input) :
    Integration.InstanceValue.value (reduction.construct input) ≤ δ := by
  have positive : 0 < reduction.alphabet :=
    lt_of_lt_of_le (by decide : 0 < 2) reduction.alphabetAtLeastTwo
  exact (Integration.InstanceValue.forall_rate_le_iff _ positive _).mp
    (reduction.soundness input no)

/-- The fixed coordinate equivalence forces the explicit table alphabet to
have exactly the requested binary-vector cardinality. -/
theorem alphabet_eq_two_pow : reduction.alphabet = 2 ^ reduction.dimension := by
  have cardinal := Fintype.card_congr reduction.coordinates
  simpa [Integration.BinaryLinear.Vector] using cardinal

theorem no_loops (input : List Bool)
    (i : Fin (reduction.construct input).constraints.length) :
    (reduction.construct input).constraints[i].source ≠
      (reduction.construct input).constraints[i].target :=
  (reduction.simpleBipartite input).no_loops i

theorem undirected_unique (input : List Bool)
    (i j : Fin (reduction.construct input).constraints.length)
    (same :
      ((reduction.construct input).constraints[i].source =
          (reduction.construct input).constraints[j].source ∧
        (reduction.construct input).constraints[i].target =
          (reduction.construct input).constraints[j].target) ∨
      ((reduction.construct input).constraints[i].source =
          (reduction.construct input).constraints[j].target ∧
        (reduction.construct input).constraints[i].target =
          (reduction.construct input).constraints[j].source)) : i = j :=
  (reduction.simpleBipartite input).undirected_unique i j same

/-- Every occurrence serializes all forward-table entries, not an oracle or
an intensional description of the constraint. -/
theorem full_table_length (input : List Bool)
    (i : Fin (reduction.construct input).constraints.length) :
    (Complexity.tableWords
      (reduction.construct input).constraints[i].permutation).length = reduction.alphabet :=
  Complexity.tableWords_length _

theorem translation_equation (input : List Bool)
    (i : Fin (reduction.construct input).constraints.length) :
    ∃ shift : Integration.BinaryLinear.Vector reduction.dimension,
      ∀ label : Fin reduction.alphabet,
        reduction.coordinates
            ((reduction.construct input).constraints[i].permutation.images[label]) =
          reduction.coordinates label + shift :=
  reduction.translations input _ (List.getElem_mem i.isLt)

/-- The machine's exact output bits decode to the same ordered occurrence list,
with the same endpoints and all the same permutation tables. -/
theorem decode_output (input : List Bool) :
    Complexity.decodeGameBits reduction.alphabet
      (Complexity.gameBits (reduction.construct input)) =
        some (reduction.construct input) :=
  Complexity.decodeGameBits_encoded _

theorem output_word_count (input : List Bool) :
    (Complexity.gameWords (reduction.construct input)).length =
      3 + (reduction.construct input).constraints.length * (reduction.alphabet + 2) :=
  Complexity.gameWords_length _

/-- Malformed words are in the NO language and are processed by the same fixed
machine; they do not need an extra promised-input condition. -/
theorem malformed_soundness (input : List Bool)
    (malformed : BinaryEncoding.decodeFormula input = none) :
    ∀ labeling, (countSatisfied labeling (reduction.construct input).constraints : ℝ) /
      (reduction.construct input).constraints.length ≤ δ := by
  apply reduction.soundness input
  rintro ⟨formula, decoded, _⟩
  rw [malformed] at decoded
  cases decoded

end BinaryGapReduction
end UniqueGamesTheorem.Explicit.MachineOutputContract

end OAI