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Add lean source and binary files (part 59)
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import OAI.Computability.BinPacking.Games.LocalSimulation
namespace OAI
namespace BinPackingCompleteness
open BinPackingGames.Foundations.Games
open scoped BigOperators
noncomputable section
structure OccurrenceGame (E Q₁ Q₂ A₁ A₂ : Type*)
[Fintype E] [Fintype Q₁] [Fintype Q₂] [Fintype A₁] [Fintype A₂] where
occurrences : FiniteDistribution E
left : E → Q₁
right : E → Q₂
accepts : E → A₁ → A₂ → Bool
namespace OccurrenceGame
variable {E Q₁ Q₂ A₁ A₂ : Type*}
[Fintype E] [Fintype Q₁] [Fintype Q₂] [Fintype A₁] [Fintype A₂]
def ofProjection (μ : FiniteDistribution E) (left : E → Q₁) (right : E → Q₂)
(projection : E → A₁ → A₂) : OccurrenceGame E Q₁ Q₂ A₁ A₂ := by
classical
exact
{ occurrences := μ
left := left
right := right
accepts := fun e a b => decide (projection e a = b) }
def endpoints (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) (e : E) : Q₁ × Q₂ :=
(G.left e, G.right e)
def wins (G : OccurrenceGame E Q₁ Q₂ A₁ A₂)
(strategy : Strategy Q₁ Q₂ A₁ A₂) (e : E) : Bool :=
G.accepts e (strategy.1 (G.left e)) (strategy.2 (G.right e))
def success (G : OccurrenceGame E Q₁ Q₂ A₁ A₂)
(strategy : Strategy Q₁ Q₂ A₁ A₂) : ℝ :=
G.occurrences.probability (G.wins strategy)
theorem success_nonnegative (G : OccurrenceGame E Q₁ Q₂ A₁ A₂)
(strategy : Strategy Q₁ Q₂ A₁ A₂) : 0 ≤ G.success strategy :=
G.occurrences.probability_nonnegative _
theorem success_le_one (G : OccurrenceGame E Q₁ Q₂ A₁ A₂)
(strategy : Strategy Q₁ Q₂ A₁ A₂) : G.success strategy ≤ 1 :=
G.occurrences.probability_le_one _
structure EndpointPresentation (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) where
predicate : Q₁ → Q₂ → A₁ → A₂ → Bool
agrees : ∀ e a b, G.accepts e a b = predicate (G.left e) (G.right e) a b
def EndpointDetermined (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) : Prop :=
∀ e e', G.left e = G.left e' → G.right e = G.right e' →
∀ a b, G.accepts e a b = G.accepts e' a b
private def chosenEndpointPredicate (G : OccurrenceGame E Q₁ Q₂ A₁ A₂)
(x : Q₁) (y : Q₂) (a : A₁) (b : A₂) : Bool := by
classical
exact if h : ∃ e, G.left e = x ∧ G.right e = y then
G.accepts (Classical.choose h) a b
else false
def presentationOfDetermined (G : OccurrenceGame E Q₁ Q₂ A₁ A₂)
(h : G.EndpointDetermined) : G.EndpointPresentation where
predicate := chosenEndpointPredicate G
agrees e a b := by
have hex : ∃ e', G.left e' = G.left e ∧ G.right e' = G.right e :=
⟨e, rfl, rfl⟩
simp only [chosenEndpointPredicate, dite_eq_left hex]
exact h e (Classical.choose hex) (Classical.choose_spec hex).1.symm
(Classical.choose_spec hex).2.symm a b
theorem EndpointPresentation.determined (G : OccurrenceGame E Q₁ Q₂ A₁ A₂)
(p : G.EndpointPresentation) : G.EndpointDetermined := by
intro e e' hl hr a b
rw [p.agrees, p.agrees, hl, hr]
def toGame (G : OccurrenceGame E Q₁ Q₂ A₁ A₂)
(p : G.EndpointPresentation) : Game Q₁ Q₂ A₁ A₂ where
questions := G.occurrences.pushforward G.endpoints
accepts := p.predicate
@[simp] theorem toGame_success (G : OccurrenceGame E Q₁ Q₂ A₁ A₂)
(p : G.EndpointPresentation) (strategy : Strategy Q₁ Q₂ A₁ A₂) :
(G.toGame p).success strategy = G.success strategy := by
unfold Game.success OccurrenceGame.success toGame
rw [FiniteDistribution.probability_pushforward]
congr 1
funext e
exact (p.agrees e (strategy.1 (G.left e)) (strategy.2 (G.right e))).symm
def repetition (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) (n : Nat) :
OccurrenceGame (Fin n → E) (Fin n → Q₁) (Fin n → Q₂)
(Fin n → A₁) (Fin n → A₂) := by
classical
exact
{ occurrences := G.occurrences.iid n
left := fun e i => G.left (e i)
right := fun e i => G.right (e i)
accepts := fun e a b => decide (∀ i, G.accepts (e i) (a i) (b i) = true) }
def EndpointPresentation.repetition (G : OccurrenceGame E Q₁ Q₂ A₁ A₂)
(p : G.EndpointPresentation) (n : Nat) : (G.repetition n).EndpointPresentation := by
classical
exact
{ predicate := fun x y a b => decide (∀ i, p.predicate (x i) (y i) (a i) (b i) = true)
agrees := by
intro e a b
simp only [OccurrenceGame.repetition, p.agrees] }
theorem toGame_repetition_questions (G : OccurrenceGame E Q₁ Q₂ A₁ A₂)
(p : G.EndpointPresentation) (n : Nat) :
((G.toGame p).repetition n).questions =
(G.occurrences.iid n).pushforward (G.repetition n).endpoints := by
change ((G.occurrences.pushforward G.endpoints).iid n).transport
(Game.tupleQuestionEquiv n) = _
rw [FiniteDistribution.iid_pushforward, FiniteDistribution.transport_eq_pushforward,
FiniteDistribution.pushforward_comp]
rfl
theorem toGame_repetition_success (G : OccurrenceGame E Q₁ Q₂ A₁ A₂)
(p : G.EndpointPresentation) (n : Nat)
(strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂)) :
((G.toGame p).repetition n).success strategy = (G.repetition n).success strategy := by
classical
unfold Game.success OccurrenceGame.success
rw [G.toGame_repetition_questions p n, FiniteDistribution.probability_pushforward]
congr 1
funext e
simp only [Game.wins, Game.repetition, toGame, OccurrenceGame.repetition,
endpoints, wins, p.agrees]
rfl
variable [Nonempty A₁] [Nonempty A₂]
def value (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) : ℝ := by
classical
exact Finset.univ.sup' Finset.univ_nonempty G.success
theorem success_le_value (G : OccurrenceGame E Q₁ Q₂ A₁ A₂)
(strategy : Strategy Q₁ Q₂ A₁ A₂) : G.success strategy ≤ G.value := by
classical
exact Finset.le_sup' G.success (Finset.mem_univ strategy)
theorem value_le_iff (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) (bound : ℝ) :
G.value ≤ bound ↔ ∀ strategy : Strategy Q₁ Q₂ A₁ A₂, G.success strategy ≤ bound := by
classical
simp [value, Finset.sup'_le_iff]
theorem exists_optimal_strategy (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) :
∃ strategy : Strategy Q₁ Q₂ A₁ A₂, G.success strategy = G.value := by
classical
obtain ⟨strategy, _, h⟩ := Finset.exists_mem_eq_sup'
(s := (Finset.univ : Finset (Strategy Q₁ Q₂ A₁ A₂))) Finset.univ_nonempty G.success
exact ⟨strategy, h.symm⟩
theorem value_nonnegative (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) : 0 ≤ G.value := by
obtain ⟨strategy, h⟩ := G.exists_optimal_strategy
rw [← h]
exact G.success_nonnegative strategy
theorem value_le_one (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) : G.value ≤ 1 :=
(G.value_le_iff 1).2 G.success_le_one
theorem randomized_success_le_value (G : OccurrenceGame E Q₁ Q₂ A₁ A₂)
{Seed : Type*} [Fintype Seed] (seedLaw : FiniteDistribution Seed)
(strategies : Seed → Strategy Q₁ Q₂ A₁ A₂) :
seedLaw.expectation (fun seed => G.success (strategies seed)) ≤ G.value := by
unfold FiniteDistribution.expectation
calc
_ ≤ ∑ seed, seedLaw.weight seed * G.value := by
apply Finset.sum_le_sum
intro seed _
exact mul_le_mul_of_nonneg_left (G.success_le_value _) (seedLaw.nonnegative seed)
_ = G.value := by rw [← Finset.sum_mul, seedLaw.normalized, one_mul]
@[simp] theorem toGame_value (G : OccurrenceGame E Q₁ Q₂ A₁ A₂)
(p : G.EndpointPresentation) : (G.toGame p).value = G.value := by
apply le_antisymm
· apply ((G.toGame p).value_le_iff _).2
intro strategy
rw [G.toGame_success p strategy]
exact G.success_le_value strategy
· apply (G.value_le_iff _).2
intro strategy
rw [← G.toGame_success p strategy]
exact (G.toGame p).success_le_value strategy
theorem toGame_repetition_value (G : OccurrenceGame E Q₁ Q₂ A₁ A₂)
(p : G.EndpointPresentation) (n : Nat) :
((G.toGame p).repetition n).value = (G.repetition n).value := by
apply le_antisymm
· apply (((G.toGame p).repetition n).value_le_iff _).2
intro strategy
rw [G.toGame_repetition_success p n strategy]
exact (G.repetition n).success_le_value strategy
· apply ((G.repetition n).value_le_iff _).2
intro strategy
rw [← G.toGame_repetition_success p n strategy]
exact ((G.toGame p).repetition n).success_le_value strategy
end OccurrenceGame
end
end BinPackingCompleteness
end OAI