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3.56 kB
| import Mathlib | |
| import OAI.Computability.MaxCut.Games.LabelBound | |
| namespace OAI | |
| /-! Exact interfaces between the information vectors and finite game laws. -/ | |
| namespace MaxCutGames.Foundations.Information | |
| open scoped BigOperators | |
| variable {α β : Type*} [Fintype α] [Fintype β] | |
| theorem gameLaw_isProbability (μ : Games.FiniteDistribution α) : IsProbability μ.weight := | |
| ⟨μ.nonnegative, μ.normalized⟩ | |
| def toGameLaw (p : α → ℝ) (hp : IsProbability p) : Games.FiniteDistribution α where | |
| weight := p | |
| nonnegative := hp.1 | |
| normalized := hp.2 | |
| def gameLawEquiv : Games.FiniteDistribution α ≃ {p : α → ℝ // IsProbability p} where | |
| toFun μ := ⟨μ.weight, gameLaw_isProbability μ⟩ | |
| invFun p := toGameLaw p.1 p.2 | |
| left_inv μ := by cases μ; rfl | |
| right_inv p := by cases p; rfl | |
| theorem totalVariation_gameLaw (μ ν : Games.FiniteDistribution α) : | |
| totalVariation μ.weight ν.weight = μ.totalVariation ν := rfl | |
| noncomputable def gameConditionalKernel (μ : Games.FiniteDistribution (α × β)) | |
| (fallback : Games.FiniteDistribution β) (a : α) : Games.FiniteDistribution β := | |
| toGameLaw (conditionalKernel μ.weight fallback.weight a) | |
| (conditionalKernel_isProbability μ.weight fallback.weight | |
| (gameLaw_isProbability μ) (gameLaw_isProbability fallback) a) | |
| theorem gameConditionalKernel_recombine (μ : Games.FiniteDistribution (α × β)) | |
| (fallback : Games.FiniteDistribution β) (a : α) (b : β) : | |
| firstMarginal μ.weight a * (gameConditionalKernel μ fallback a).weight b = | |
| μ.weight (a, b) := | |
| marginal_mul_conditionalKernel μ.weight fallback.weight (gameLaw_isProbability μ) a b | |
| noncomputable def gameConditionalProduct (μ : Games.FiniteDistribution (α × β)) | |
| (fallback : Games.FiniteDistribution β) (newInput : Games.FiniteDistribution α) : | |
| Games.FiniteDistribution (α × β) := | |
| toGameLaw (fun ab => newInput.weight ab.1 * conditionalKernel μ.weight fallback.weight ab.1 ab.2) | |
| (alternativeInput_conditionalProduct_isProbability μ.weight fallback.weight newInput.weight | |
| (gameLaw_isProbability μ) (gameLaw_isProbability fallback) (gameLaw_isProbability newInput)) | |
| theorem gameConditionalProduct_weight (μ : Games.FiniteDistribution (α × β)) | |
| (fallback : Games.FiniteDistribution β) (newInput : Games.FiniteDistribution α) | |
| (a : α) (b : β) : | |
| (gameConditionalProduct μ fallback newInput).weight (a, b) = | |
| newInput.weight a * (gameConditionalKernel μ fallback a).weight b := rfl | |
| theorem gameCondition_weight (μ : Games.FiniteDistribution α) (event : α → Bool) | |
| (positive : 0 < μ.probability event) : | |
| (μ.condition event positive).weight = | |
| posterior μ.weight (fun a => if event a then 1 else 0) (μ.probability event) := by | |
| funext a | |
| cases he : event a <;> simp [Games.FiniteDistribution.condition, posterior, he] | |
| theorem gameCondition_relativeEntropy_le (μ : Games.FiniteDistribution α) (event : α → Bool) | |
| (positive : 0 < μ.probability event) : | |
| relativeEntropy (μ.condition event positive).weight μ.weight ≤ | |
| Real.log (1 / μ.probability event) := by | |
| rw [gameCondition_weight] | |
| apply posterior_relativeEntropy_le μ.weight (fun a => if event a then 1 else 0) | |
| (gameLaw_isProbability μ) | |
| · intro a | |
| cases event a <;> norm_num | |
| · intro a | |
| cases event a <;> norm_num | |
| · exact positive | |
| · unfold Games.FiniteDistribution.probability | |
| apply Finset.sum_congr rfl | |
| intro a _ | |
| cases event a <;> simp | |
| end MaxCutGames.Foundations.Information | |
| end OAI | |