Download lean/OAI/Computability/MaxCut/Machines/Machine2.lean from roseking/openAI-math-dataset: direct link, hf CLI and curl.
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3.76 kB
| import Mathlib | |
| import OAI.Computability.MaxCut.Encoding.FormulaEncoding | |
| namespace OAI | |
| namespace MaxCutGames.Foundations.Complexity | |
| def naturalWordsEncoding : Computability.Encoding (List Nat) Bool where | |
| encode := encodeWords | |
| decode := decodeWords | |
| decode_encode := decodeWords_encodeWords | |
| def formulaEncoding : Computability.Encoding Target.Formula Bool where | |
| encode := formulaBits | |
| decode := decodeFormulaBits | |
| decode_encode := decodeFormulaBits_encoded | |
| /-- Concrete forward-table output syntax with a checked parser. -/ | |
| def gameEncoding (alphabet : Nat) : Computability.Encoding (Target.Instance alphabet) Bool where | |
| encode := gameBits | |
| decode := decodeGameBits alphabet | |
| decode_encode := decodeGameBits_encoded | |
| /-- A fixed-bit prefixer uses one finite stack, one label, and one internal state. | |
| The bit is fixed in the program; it is not a second, freely accessible input. -/ | |
| def prefixBitMachine (bit : Bool) : Turing.FinTM2 where | |
| K := Unit | |
| k₀ := () | |
| k₁ := () | |
| Γ _ := Bool | |
| Λ := Unit | |
| main := () | |
| σ := Unit | |
| initialState := () | |
| m _ := .push () (fun _ => bit) .halt | |
| /-- A real machine certificate: one transition performs the push and halts. | |
| TM2 counts execution of one finite statement as one transition. Here that | |
| statement contains exactly one stack push. -/ | |
| noncomputable def prefixBitPolyTime (bit : Bool) : | |
| Turing.TM2ComputableInPolyTime (id : List Bool → List Bool) id (bit :: ·) where | |
| tm := prefixBitMachine bit | |
| inputAlphabet := Equiv.refl Bool | |
| outputAlphabet := Equiv.refl Bool | |
| time := 1 | |
| outputsFun bs := { | |
| steps := 1 | |
| evals_in_steps := by | |
| change some (Turing.TM2.stepAux (.push () (fun _ => bit) .halt) () | |
| (fun _ : Unit => bs.map id)) = | |
| some { l := none, var := (), stk := fun _ : Unit => (bit :: bs).map id } | |
| simp [Turing.TM2.stepAux] | |
| funext k | |
| cases k | |
| rfl | |
| steps_le_m := by simp | |
| } | |
| /-- Increasing a polynomial bound preserves the actual execution witness. -/ | |
| def enlargePolynomialBound {α β αΓ βΓ : Type} | |
| {ea : α → List αΓ} {eb : β → List βΓ} {f : α → β} | |
| (certificate : Turing.TM2ComputableInPolyTime ea eb f) | |
| (bound : Polynomial Nat) | |
| (larger : ∀ n, certificate.time.eval n ≤ bound.eval n) : | |
| Turing.TM2ComputableInPolyTime ea eb f where | |
| toTM2ComputableAux := certificate.toTM2ComputableAux | |
| time := bound | |
| outputsFun a := { | |
| toEvalsTo := (certificate.outputsFun a).toEvalsTo | |
| steps_le_m := Nat.le_trans (certificate.outputsFun a).steps_le_m (larger _) | |
| } | |
| /-- Two verified phases of one transition system compose with added polynomial | |
| budgets, both measured in the original input length. This theorem preserves the | |
| actual sequence of transition steps, not merely the sizes of configurations. -/ | |
| def composeMachinePhases {σ : Type} (step : σ → Option σ) | |
| (start intermediate : σ) (finish : Option σ) | |
| (p q : Polynomial Nat) (inputLength : Nat) | |
| (first : StateTransition.EvalsToInTime step start (some intermediate) (p.eval inputLength)) | |
| (second : StateTransition.EvalsToInTime step intermediate finish (q.eval inputLength)) : | |
| StateTransition.EvalsToInTime step start finish ((p + q).eval inputLength) := by | |
| have composed := StateTransition.EvalsToInTime.trans step (p.eval inputLength) | |
| (q.eval inputLength) start intermediate finish first second | |
| simpa only [Polynomial.eval_add, Nat.add_comm] using composed | |
| open Target | |
| structure PolynomialGapReduction | |
| (completenessError soundnessError : RationalError) | |
| extends SemanticGapReduction completenessError soundnessError where | |
| computation : Turing.TM2ComputableInPolyTime formulaEncoding.encode | |
| (gameEncoding alphabet).encode reduce | |
| end MaxCutGames.Foundations.Complexity | |
| end OAI | |