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Add lean source and binary files (part 61)
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import Mathlib
namespace OAI
namespace MaxCutGames.BinaryFormula
structure Literal where
name : Nat
positive : Bool
deriving DecidableEq
def Literal.eval (literal : Literal) (assignment : Nat → Bool) : Bool :=
if literal.positive then assignment literal.name else !(assignment literal.name)
abbrev Clause := Vector Literal 3
def Clause.eval (clause : Clause) (assignment : Nat → Bool) : Bool :=
(clause[0].eval assignment || clause[1].eval assignment) || clause[2].eval assignment
/-- An ordinary conjunction of three-slot clauses with sparse variable names.
Repeated names and repeated literals are permitted in every clause. -/
structure Formula where
clauses : List Clause
def Formula.Satisfiable (F : Formula) : Prop :=
∃ assignment : Nat → Bool, ∀ clause ∈ F.clauses, clause.eval assignment = true
end MaxCutGames.BinaryFormula
namespace MaxCutGames.BinaryEncoding
open BinaryFormula
def bitsValue : List Bool → Nat
| [] => 0
| b :: bits => Nat.bit b (bitsValue bits)
/-- Prefix-free framing on the two-symbol input alphabet. -/
def frame : List Bool → List Bool
| [] => [false]
| b :: bits => true :: b :: frame bits
def parseFrame : List Bool → Option (List Bool × List Bool)
| false :: rest => some ([], rest)
| true :: b :: rest => do
let (bits, trailing) ← parseFrame rest
return (b :: bits, trailing)
| _ => none
def nameBits (name : Nat) : List Bool := frame name.bits
/-- Equality with the canonical digits rejects alternate padded encodings. -/
def parseName (input : List Bool) : Option (Nat × List Bool) := do
let (digits, rest) ← parseFrame input
let name := bitsValue digits
if digits = name.bits then some (name, rest) else none
def parseLiteral : List Bool → Option (Literal × List Bool)
| sign :: input => do
let (name, rest) ← parseName input
return (⟨name, sign⟩, rest)
| [] => none
def parseClause (input : List Bool) : Option (Clause × List Bool) := do
let (a, input) ← parseLiteral input
let (b, input) ← parseLiteral input
let (c, rest) ← parseLiteral input
return (#v[a, b, c], rest)
/-- Fuel bounds the number of clause iterations, not the size of any name. -/
def parseClauses : Nat → List Bool → Option (List Clause × List Bool)
| 0, _ => none
| _ + 1, false :: rest => some ([], rest)
| fuel + 1, true :: input => do
let (clause, input) ← parseClause input
let (clauses, rest) ← parseClauses fuel input
return (clause :: clauses, rest)
| _ + 1, [] => none
def decodeFormula (input : List Bool) : Option Formula := do
let (clauses, rest) ← parseClauses (input.length + 1) input
if rest = [] then some ⟨clauses⟩ else none
end MaxCutGames.BinaryEncoding
namespace OptimalMaxCut
open scoped BigOperators
/-- The exact Goemans–Williamson ratio, as an infimum over -1 ≤ ρ < 1. -/
noncomputable def alphaGW : ℝ :=
sInf ((fun ρ : ℝ => 2 * Real.arccos ρ / (Real.pi * (1 - ρ))) ''
Set.Ico (-1 : ℝ) 1)
/-- The ordinary binary 3SAT language, including rejection of malformed words. -/
def binary3SAT (input : List Bool) : Prop :=
∃ formula, MaxCutGames.BinaryEncoding.decodeFormula input = some formula ∧
formula.Satisfiable
/-- A finite simple unweighted graph with its full Boolean adjacency table. -/
structure Graph where
vertices : ℕ
adj : Fin vertices → Fin vertices → Bool
symmetric : ∀ u v, adj u v = adj v u
loopless : ∀ u, adj u u = false
/-- Each unordered distinct edge crossing the cut is counted exactly once. -/
def Graph.cutSize (G : Graph) (cut : Fin G.vertices → Bool) : ℕ :=
∑ u : Fin G.vertices, ∑ v : Fin G.vertices,
if u < v ∧ G.adj u v = true ∧ cut u ≠ cut v then 1 else 0
/-- The maximum over all Boolean cuts of the finite vertex set. -/
def Graph.maxCut (G : Graph) : ℕ :=
(Finset.univ.image G.cutSize).sup id
/-- The positive integer scale Q is part of the output. It need not equal the
number of graph edges. -/
structure ScaledGraph where
graph : Graph
scale : ℕ
scale_pos : 0 < scale
/-- Canonical delimited binary vertex count and scale, followed by the full
adjacency table in lexicographic order. -/
def ScaledGraph.bits (G : ScaledGraph) : List Bool :=
MaxCutGames.BinaryEncoding.nameBits G.graph.vertices ++
MaxCutGames.BinaryEncoding.nameBits G.scale ++
(List.finRange G.graph.vertices).flatMap (fun u =>
(List.finRange G.graph.vertices).map (fun v => G.graph.adj u v))
/-- The rational gap bounds and the finite machine are fixed before the input.
The bounds compare the maximum cut divided by the positive output scale. -/
structure GapReduction (α : ℝ) where
yesBound : ℚ
noBound : ℚ
yes_pos : 0 < yesBound
no_nonneg : 0 ≤ noBound
gap : (noBound : ℝ) < α * (yesBound : ℝ)
construct : List Bool → ScaledGraph
computation : Turing.TM2ComputableInPolyTime (id : List Bool → List Bool)
ScaledGraph.bits construct
finiteAlphabet : ∀ k, Finite (computation.tm.Γ k)
completeness : ∀ input, binary3SAT input →
(yesBound : ℝ) ≤ ((construct input).graph.maxCut : ℝ) / (construct input).scale
soundness : ∀ input, ¬ binary3SAT input →
((construct input).graph.maxCut : ℝ) / (construct input).scale ≤ (noBound : ℝ)
def MainStatement : Prop :=
∀ α : ℝ, alphaGW < α → α ≤ 1 → Nonempty (GapReduction α)
end OptimalMaxCut
end OAI