Download lean/OAI/Computability/MaxCut/Model2.lean from roseking/openAI-math-dataset: direct link, hf CLI and curl.
- Browser
- Download file 1.99 kB
-
https://huggingface.co/datasets/roseking/openAI-math-dataset/resolve/main/lean/OAI/Computability/MaxCut/Model2.lean
- Command line
-
hf download hf://datasets/roseking/openAI-math-dataset/lean/OAI/Computability/MaxCut/Model2.lean
-
curl -L -o Model2.lean https://huggingface.co/datasets/roseking/openAI-math-dataset/resolve/main/lean/OAI/Computability/MaxCut/Model2.lean
1.99 kB
| import Mathlib | |
| import OAI.Computability.MaxCut.Model | |
| namespace OAI | |
| /-! | |
| Finite occurrence presentations used by the v2 rounding/subdivision construction. | |
| An occurrence has its own identifier: its endpoints need not be distinct and | |
| different occurrences may have the same endpoints. The bipartite target records | |
| injectivity of the pair of endpoints, which is precisely the required simplicity. | |
| No hardness or analytic premise enters these structures. | |
| -/ | |
| namespace MaxCutGames.Explicit | |
| structure OccurrenceGame (V E A : Type*) where | |
| source : E → V | |
| target : E → V | |
| permutation : E → Equiv.Perm A | |
| structure BipartiteGame (L R E A : Type*) where | |
| left : E → L | |
| right : E → R | |
| permutation : E → Equiv.Perm A | |
| simple : Function.Injective (fun e => (left e, right e)) | |
| namespace OccurrenceGame | |
| def Satisfied {V E A : Type*} (G : OccurrenceGame V E A) | |
| (labeling : V → A) (e : E) : Prop := | |
| labeling (G.target e) = G.permutation e (labeling (G.source e)) | |
| instance satisfiedDecidable {V E A : Type*} [DecidableEq A] | |
| (G : OccurrenceGame V E A) (labeling : V → A) (e : E) : | |
| Decidable (G.Satisfied labeling e) := inferInstanceAs (Decidable (_ = _)) | |
| def IsTranslation {V E A : Type*} [Add A] (G : OccurrenceGame V E A) : Prop := | |
| ∃ offset : E → A, ∀ e a, G.permutation e a = a + offset e | |
| end OccurrenceGame | |
| namespace BipartiteGame | |
| def Satisfied {L R E A : Type*} (G : BipartiteGame L R E A) | |
| (leftLabeling : L → A) (rightLabeling : R → A) (e : E) : Prop := | |
| rightLabeling (G.right e) = G.permutation e (leftLabeling (G.left e)) | |
| instance satisfiedDecidable {L R E A : Type*} [DecidableEq A] | |
| (G : BipartiteGame L R E A) (a : L → A) (b : R → A) (e : E) : | |
| Decidable (G.Satisfied a b e) := inferInstanceAs (Decidable (_ = _)) | |
| def IsTranslation {L R E A : Type*} [Add A] (G : BipartiteGame L R E A) : Prop := | |
| ∃ offset : E → A, ∀ e a, G.permutation e a = a + offset e | |
| end BipartiteGame | |
| end MaxCutGames.Explicit | |
| end OAI | |