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import Mathlib
import OAI.Computability.MinUncut.Games.Sampling
namespace OAI
namespace MinUncutGames.Foundations.Games.FiniteDistribution
open scoped BigOperators
noncomputable section
variable {Ω : Type*} [Fintype Ω]
def totalVariation (μ ν : FiniteDistribution Ω) : ℝ :=
(∑ x, |μ.weight x - ν.weight x|) / 2
theorem totalVariation_nonnegative (μ ν : FiniteDistribution Ω) :
0 ≤ μ.totalVariation ν :=
div_nonneg (Finset.sum_nonneg fun _ _ => abs_nonneg _) (by norm_num)
theorem totalVariation_comm (μ ν : FiniteDistribution Ω) :
μ.totalVariation ν = ν.totalVariation μ := by
unfold totalVariation
congr 1
apply Finset.sum_congr rfl
intro x _
exact abs_sub_comm _ _
theorem probability_sub_le_totalVariation (μ ν : FiniteDistribution Ω)
(event : Ω → Bool) :
μ.probability event - ν.probability event ≤ μ.totalVariation ν := by
have pointwise (x : Ω) :
2 * ((if event x then μ.weight x else 0) -
(if event x then ν.weight x else 0)) ≤
|μ.weight x - ν.weight x| + (μ.weight x - ν.weight x) := by
have h₁ := le_abs_self (μ.weight x - ν.weight x)
have h₂ := neg_le_abs (μ.weight x - ν.weight x)
cases event x <;> simp only [Bool.false_eq_true, ↓reduceIte] <;> linarith
have summed := Finset.sum_le_sum (s := Finset.univ) fun x _ => pointwise x
simp only [← Finset.mul_sum, Finset.sum_add_distrib, Finset.sum_sub_distrib,
μ.normalized, ν.normalized, sub_self, add_zero] at summed
unfold probability totalVariation
linarith
theorem probability_abs_sub_le_totalVariation (μ ν : FiniteDistribution Ω)
(event : Ω → Bool) :
|μ.probability event - ν.probability event| ≤ μ.totalVariation ν := by
apply abs_le.mpr
constructor
· have h := ν.probability_sub_le_totalVariation μ event
rw [totalVariation_comm] at h
linarith
· exact μ.probability_sub_le_totalVariation ν event
theorem probability_le_add_totalVariation (μ ν : FiniteDistribution Ω)
(event : Ω → Bool) :
μ.probability event ≤ ν.probability event + μ.totalVariation ν := by
have h := μ.probability_sub_le_totalVariation ν event
linarith
end
end MinUncutGames.Foundations.Games.FiniteDistribution
namespace MinUncutGames.Foundations.Games
open scoped BigOperators
noncomputable section
namespace FiniteDistribution
variable {Ω : Type*} [Fintype Ω]
def condition (μ : FiniteDistribution Ω) (given : Ω → Bool)
(positive : 0 < μ.probability given) : FiniteDistribution Ω where
weight x := if given x then μ.weight x / μ.probability given else 0
nonnegative x := by
split
· exact div_nonneg (μ.nonnegative x) positive.le
· exact le_rfl
normalized := by
calc
_ = (∑ x, if given x then μ.weight x else 0) / μ.probability given := by
simp only [div_eq_mul_inv, Finset.sum_mul]
apply Finset.sum_congr rfl
intro x _
by_cases hx : given x = true <;> simp [hx]
_ = 1 := div_self (ne_of_gt positive)
theorem probability_condition (μ : FiniteDistribution Ω) (given event : Ω → Bool)
(positive : 0 < μ.probability given) :
(μ.condition given positive).probability event =
μ.probability (fun x => given x && event x) / μ.probability given := by
simp only [probability, condition, div_eq_mul_inv, Finset.sum_mul]
apply Finset.sum_congr rfl
intro x _
by_cases hg : given x = true <;> by_cases he : event x = true <;> simp [hg, he]
theorem probability_inter_eq_mul_conditional (μ : FiniteDistribution Ω)
(given event : Ω → Bool) (positive : 0 < μ.probability given) :
μ.probability (fun x => given x && event x) =
μ.probability given * (μ.condition given positive).probability event := by
have h := (eq_div_iff (ne_of_gt positive)).mp
(μ.probability_condition given event positive)
simpa only [mul_comm] using h.symm
theorem probability_and_le_left (μ : FiniteDistribution Ω) (event event' : Ω → Bool) :
μ.probability (fun x => event x && event' x) ≤ μ.probability event := by
apply μ.probability_mono
intro x hx
have h : event x = true ∧ event' x = true := by simpa using hx
exact h.1
theorem probability_and_le_right (μ : FiniteDistribution Ω) (event event' : Ω → Bool) :
μ.probability (fun x => event x && event' x) ≤ μ.probability event' := by
apply μ.probability_mono
intro x hx
have h : event x = true ∧ event' x = true := by simpa using hx
exact h.2
theorem probability_and_eq_zero_of_probability_eq_zero (μ : FiniteDistribution Ω)
(given event : Ω → Bool) (zero : μ.probability given = 0) :
μ.probability (fun x => given x && event x) = 0 := by
apply le_antisymm
· exact (μ.probability_and_le_left given event).trans_eq zero
· exact μ.probability_nonnegative _
@[simp] theorem probability_condition_given (μ : FiniteDistribution Ω)
(given : Ω → Bool) (positive : 0 < μ.probability given) :
(μ.condition given positive).probability given = 1 := by
rw [μ.probability_condition]
simpa only [Bool.and_self] using div_self (ne_of_gt positive)
end FiniteDistribution
namespace Game
variable {Q₁ Q₂ A₁ A₂ : Type*}
[Fintype Q₁] [Fintype Q₂] [Fintype A₁] [Fintype A₂]
{n : Nat}
theorem selectedWins_insert (G : Game Q₁ Q₂ A₁ A₂)
(strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂))
(selected : Finset (Fin n)) (coordinate : Fin n) :
G.selectedWins strategy (insert coordinate selected) =
fun questions =>
G.selectedWins strategy selected questions && G.coordinateWin strategy coordinate questions := by
classical
funext questions
apply Bool.eq_iff_iff.mpr
simp [selectedWins, and_comm]
def selectedSuccess (G : Game Q₁ Q₂ A₁ A₂)
(strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂))
(selected : Finset (Fin n)) : ℝ :=
(G.repetition n).questions.probability (G.selectedWins strategy selected)
theorem selectedSuccess_nonnegative (G : Game Q₁ Q₂ A₁ A₂)
(strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂))
(selected : Finset (Fin n)) : 0 ≤ G.selectedSuccess strategy selected :=
(G.repetition n).questions.probability_nonnegative _
theorem selectedSuccess_le_one (G : Game Q₁ Q₂ A₁ A₂)
(strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂))
(selected : Finset (Fin n)) : G.selectedSuccess strategy selected ≤ 1 :=
(G.repetition n).questions.probability_le_one _
@[simp] theorem selectedSuccess_empty (G : Game Q₁ Q₂ A₁ A₂)
(strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂)) :
G.selectedSuccess strategy ∅ = 1 := by
have h : G.selectedWins strategy ∅ = fun _ => true :=
funext (G.selectedWins_empty strategy)
rw [selectedSuccess, h, FiniteDistribution.probability_true]
theorem selectedSuccess_univ (G : Game Q₁ Q₂ A₁ A₂)
(strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂)) :
G.selectedSuccess strategy Finset.univ = (G.repetition n).success strategy := by
rw [selectedSuccess, G.selectedWins_univ]
rfl
theorem selectedSuccess_antitone (G : Game Q₁ Q₂ A₁ A₂)
(strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂)) :
Antitone (G.selectedSuccess strategy) := by
intro selected selected' h
exact G.selectedWins_mono strategy h
theorem selectedSuccess_insert (G : Game Q₁ Q₂ A₁ A₂)
(strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂))
(selected : Finset (Fin n)) (coordinate : Fin n)
(positive : 0 < G.selectedSuccess strategy selected) :
G.selectedSuccess strategy (insert coordinate selected) =
G.selectedSuccess strategy selected *
((G.repetition n).questions.condition (G.selectedWins strategy selected) positive).probability
(G.coordinateWin strategy coordinate) := by
unfold selectedSuccess
rw [G.selectedWins_insert]
exact (G.repetition n).questions.probability_inter_eq_mul_conditional _ _ positive
theorem selectedSuccess_insert_eq_zero (G : Game Q₁ Q₂ A₁ A₂)
(strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂))
(selected : Finset (Fin n)) (coordinate : Fin n)
(zero : G.selectedSuccess strategy selected = 0) :
G.selectedSuccess strategy (insert coordinate selected) = 0 := by
apply le_antisymm
· exact (G.selectedSuccess_antitone strategy (Finset.subset_insert coordinate selected)).trans_eq zero
· exact G.selectedSuccess_nonnegative _ _
end Game
end
end MinUncutGames.Foundations.Games
namespace MinUncutGames.Foundations.Information
open scoped BigOperators
variable {α β : Type*} [Fintype α] [Fintype β]
theorem gameLaw_isProbability (μ : Games.FiniteDistribution α) : IsProbability μ.weight :=
⟨μ.nonnegative, μ.normalized⟩
def toGameLaw (p : α → ℝ) (hp : IsProbability p) : Games.FiniteDistribution α where
weight := p
nonnegative := hp.1
normalized := hp.2
def gameLawEquiv : Games.FiniteDistribution α ≃ {p : α → ℝ // IsProbability p} where
toFun μ := ⟨μ.weight, gameLaw_isProbability μ⟩
invFun p := toGameLaw p.1 p.2
left_inv μ := by cases μ; rfl
right_inv p := by cases p; rfl
theorem totalVariation_gameLaw (μ ν : Games.FiniteDistribution α) :
totalVariation μ.weight ν.weight = μ.totalVariation ν := rfl
noncomputable def gameConditionalKernel (μ : Games.FiniteDistribution (α × β))
(fallback : Games.FiniteDistribution β) (a : α) : Games.FiniteDistribution β :=
toGameLaw (conditionalKernel μ.weight fallback.weight a)
(conditionalKernel_isProbability μ.weight fallback.weight
(gameLaw_isProbability μ) (gameLaw_isProbability fallback) a)
theorem gameConditionalKernel_recombine (μ : Games.FiniteDistribution (α × β))
(fallback : Games.FiniteDistribution β) (a : α) (b : β) :
firstMarginal μ.weight a * (gameConditionalKernel μ fallback a).weight b =
μ.weight (a, b) :=
marginal_mul_conditionalKernel μ.weight fallback.weight (gameLaw_isProbability μ) a b
noncomputable def gameConditionalProduct (μ : Games.FiniteDistribution (α × β))
(fallback : Games.FiniteDistribution β) (newInput : Games.FiniteDistribution α) :
Games.FiniteDistribution (α × β) :=
toGameLaw (fun ab => newInput.weight ab.1 * conditionalKernel μ.weight fallback.weight ab.1 ab.2)
(alternativeInput_conditionalProduct_isProbability μ.weight fallback.weight newInput.weight
(gameLaw_isProbability μ) (gameLaw_isProbability fallback) (gameLaw_isProbability newInput))
theorem gameConditionalProduct_weight (μ : Games.FiniteDistribution (α × β))
(fallback : Games.FiniteDistribution β) (newInput : Games.FiniteDistribution α)
(a : α) (b : β) :
(gameConditionalProduct μ fallback newInput).weight (a, b) =
newInput.weight a * (gameConditionalKernel μ fallback a).weight b := rfl
theorem gameCondition_weight (μ : Games.FiniteDistribution α) (event : α → Bool)
(positive : 0 < μ.probability event) :
(μ.condition event positive).weight =
posterior μ.weight (fun a => if event a then 1 else 0) (μ.probability event) := by
funext a
cases he : event a <;> simp [Games.FiniteDistribution.condition, posterior, he]
theorem gameCondition_relativeEntropy_le (μ : Games.FiniteDistribution α) (event : α → Bool)
(positive : 0 < μ.probability event) :
relativeEntropy (μ.condition event positive).weight μ.weight ≤
Real.log (1 / μ.probability event) := by
rw [gameCondition_weight]
apply posterior_relativeEntropy_le μ.weight (fun a => if event a then 1 else 0)
(gameLaw_isProbability μ)
· intro a
cases event a <;> norm_num
· intro a
cases event a <;> norm_num
· exact positive
· unfold Games.FiniteDistribution.probability
apply Finset.sum_congr rfl
intro a _
cases event a <;> simp
end MinUncutGames.Foundations.Information
end OAI