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| import Mathlib | |
| import OAI.Computability.MinUncut.Games.Sampling | |
| namespace OAI | |
| namespace MinUncutGames.Foundations.Games.FiniteDistribution | |
| open scoped BigOperators | |
| noncomputable section | |
| variable {Ω : Type*} [Fintype Ω] | |
| def totalVariation (μ ν : FiniteDistribution Ω) : ℝ := | |
| (∑ x, |μ.weight x - ν.weight x|) / 2 | |
| theorem totalVariation_nonnegative (μ ν : FiniteDistribution Ω) : | |
| 0 ≤ μ.totalVariation ν := | |
| div_nonneg (Finset.sum_nonneg fun _ _ => abs_nonneg _) (by norm_num) | |
| theorem totalVariation_comm (μ ν : FiniteDistribution Ω) : | |
| μ.totalVariation ν = ν.totalVariation μ := by | |
| unfold totalVariation | |
| congr 1 | |
| apply Finset.sum_congr rfl | |
| intro x _ | |
| exact abs_sub_comm _ _ | |
| theorem probability_sub_le_totalVariation (μ ν : FiniteDistribution Ω) | |
| (event : Ω → Bool) : | |
| μ.probability event - ν.probability event ≤ μ.totalVariation ν := by | |
| have pointwise (x : Ω) : | |
| 2 * ((if event x then μ.weight x else 0) - | |
| (if event x then ν.weight x else 0)) ≤ | |
| |μ.weight x - ν.weight x| + (μ.weight x - ν.weight x) := by | |
| have h₁ := le_abs_self (μ.weight x - ν.weight x) | |
| have h₂ := neg_le_abs (μ.weight x - ν.weight x) | |
| cases event x <;> simp only [Bool.false_eq_true, ↓reduceIte] <;> linarith | |
| have summed := Finset.sum_le_sum (s := Finset.univ) fun x _ => pointwise x | |
| simp only [← Finset.mul_sum, Finset.sum_add_distrib, Finset.sum_sub_distrib, | |
| μ.normalized, ν.normalized, sub_self, add_zero] at summed | |
| unfold probability totalVariation | |
| linarith | |
| theorem probability_abs_sub_le_totalVariation (μ ν : FiniteDistribution Ω) | |
| (event : Ω → Bool) : | |
| |μ.probability event - ν.probability event| ≤ μ.totalVariation ν := by | |
| apply abs_le.mpr | |
| constructor | |
| · have h := ν.probability_sub_le_totalVariation μ event | |
| rw [totalVariation_comm] at h | |
| linarith | |
| · exact μ.probability_sub_le_totalVariation ν event | |
| theorem probability_le_add_totalVariation (μ ν : FiniteDistribution Ω) | |
| (event : Ω → Bool) : | |
| μ.probability event ≤ ν.probability event + μ.totalVariation ν := by | |
| have h := μ.probability_sub_le_totalVariation ν event | |
| linarith | |
| end | |
| end MinUncutGames.Foundations.Games.FiniteDistribution | |
| namespace MinUncutGames.Foundations.Games | |
| open scoped BigOperators | |
| noncomputable section | |
| namespace FiniteDistribution | |
| variable {Ω : Type*} [Fintype Ω] | |
| def condition (μ : FiniteDistribution Ω) (given : Ω → Bool) | |
| (positive : 0 < μ.probability given) : FiniteDistribution Ω where | |
| weight x := if given x then μ.weight x / μ.probability given else 0 | |
| nonnegative x := by | |
| split | |
| · exact div_nonneg (μ.nonnegative x) positive.le | |
| · exact le_rfl | |
| normalized := by | |
| calc | |
| _ = (∑ x, if given x then μ.weight x else 0) / μ.probability given := by | |
| simp only [div_eq_mul_inv, Finset.sum_mul] | |
| apply Finset.sum_congr rfl | |
| intro x _ | |
| by_cases hx : given x = true <;> simp [hx] | |
| _ = 1 := div_self (ne_of_gt positive) | |
| theorem probability_condition (μ : FiniteDistribution Ω) (given event : Ω → Bool) | |
| (positive : 0 < μ.probability given) : | |
| (μ.condition given positive).probability event = | |
| μ.probability (fun x => given x && event x) / μ.probability given := by | |
| simp only [probability, condition, div_eq_mul_inv, Finset.sum_mul] | |
| apply Finset.sum_congr rfl | |
| intro x _ | |
| by_cases hg : given x = true <;> by_cases he : event x = true <;> simp [hg, he] | |
| theorem probability_inter_eq_mul_conditional (μ : FiniteDistribution Ω) | |
| (given event : Ω → Bool) (positive : 0 < μ.probability given) : | |
| μ.probability (fun x => given x && event x) = | |
| μ.probability given * (μ.condition given positive).probability event := by | |
| have h := (eq_div_iff (ne_of_gt positive)).mp | |
| (μ.probability_condition given event positive) | |
| simpa only [mul_comm] using h.symm | |
| theorem probability_and_le_left (μ : FiniteDistribution Ω) (event event' : Ω → Bool) : | |
| μ.probability (fun x => event x && event' x) ≤ μ.probability event := by | |
| apply μ.probability_mono | |
| intro x hx | |
| have h : event x = true ∧ event' x = true := by simpa using hx | |
| exact h.1 | |
| theorem probability_and_le_right (μ : FiniteDistribution Ω) (event event' : Ω → Bool) : | |
| μ.probability (fun x => event x && event' x) ≤ μ.probability event' := by | |
| apply μ.probability_mono | |
| intro x hx | |
| have h : event x = true ∧ event' x = true := by simpa using hx | |
| exact h.2 | |
| theorem probability_and_eq_zero_of_probability_eq_zero (μ : FiniteDistribution Ω) | |
| (given event : Ω → Bool) (zero : μ.probability given = 0) : | |
| μ.probability (fun x => given x && event x) = 0 := by | |
| apply le_antisymm | |
| · exact (μ.probability_and_le_left given event).trans_eq zero | |
| · exact μ.probability_nonnegative _ | |
| @[simp] theorem probability_condition_given (μ : FiniteDistribution Ω) | |
| (given : Ω → Bool) (positive : 0 < μ.probability given) : | |
| (μ.condition given positive).probability given = 1 := by | |
| rw [μ.probability_condition] | |
| simpa only [Bool.and_self] using div_self (ne_of_gt positive) | |
| end FiniteDistribution | |
| namespace Game | |
| variable {Q₁ Q₂ A₁ A₂ : Type*} | |
| [Fintype Q₁] [Fintype Q₂] [Fintype A₁] [Fintype A₂] | |
| {n : Nat} | |
| theorem selectedWins_insert (G : Game Q₁ Q₂ A₁ A₂) | |
| (strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂)) | |
| (selected : Finset (Fin n)) (coordinate : Fin n) : | |
| G.selectedWins strategy (insert coordinate selected) = | |
| fun questions => | |
| G.selectedWins strategy selected questions && G.coordinateWin strategy coordinate questions := by | |
| classical | |
| funext questions | |
| apply Bool.eq_iff_iff.mpr | |
| simp [selectedWins, and_comm] | |
| def selectedSuccess (G : Game Q₁ Q₂ A₁ A₂) | |
| (strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂)) | |
| (selected : Finset (Fin n)) : ℝ := | |
| (G.repetition n).questions.probability (G.selectedWins strategy selected) | |
| theorem selectedSuccess_nonnegative (G : Game Q₁ Q₂ A₁ A₂) | |
| (strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂)) | |
| (selected : Finset (Fin n)) : 0 ≤ G.selectedSuccess strategy selected := | |
| (G.repetition n).questions.probability_nonnegative _ | |
| theorem selectedSuccess_le_one (G : Game Q₁ Q₂ A₁ A₂) | |
| (strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂)) | |
| (selected : Finset (Fin n)) : G.selectedSuccess strategy selected ≤ 1 := | |
| (G.repetition n).questions.probability_le_one _ | |
| @[simp] theorem selectedSuccess_empty (G : Game Q₁ Q₂ A₁ A₂) | |
| (strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂)) : | |
| G.selectedSuccess strategy ∅ = 1 := by | |
| have h : G.selectedWins strategy ∅ = fun _ => true := | |
| funext (G.selectedWins_empty strategy) | |
| rw [selectedSuccess, h, FiniteDistribution.probability_true] | |
| theorem selectedSuccess_univ (G : Game Q₁ Q₂ A₁ A₂) | |
| (strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂)) : | |
| G.selectedSuccess strategy Finset.univ = (G.repetition n).success strategy := by | |
| rw [selectedSuccess, G.selectedWins_univ] | |
| rfl | |
| theorem selectedSuccess_antitone (G : Game Q₁ Q₂ A₁ A₂) | |
| (strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂)) : | |
| Antitone (G.selectedSuccess strategy) := by | |
| intro selected selected' h | |
| exact G.selectedWins_mono strategy h | |
| theorem selectedSuccess_insert (G : Game Q₁ Q₂ A₁ A₂) | |
| (strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂)) | |
| (selected : Finset (Fin n)) (coordinate : Fin n) | |
| (positive : 0 < G.selectedSuccess strategy selected) : | |
| G.selectedSuccess strategy (insert coordinate selected) = | |
| G.selectedSuccess strategy selected * | |
| ((G.repetition n).questions.condition (G.selectedWins strategy selected) positive).probability | |
| (G.coordinateWin strategy coordinate) := by | |
| unfold selectedSuccess | |
| rw [G.selectedWins_insert] | |
| exact (G.repetition n).questions.probability_inter_eq_mul_conditional _ _ positive | |
| theorem selectedSuccess_insert_eq_zero (G : Game Q₁ Q₂ A₁ A₂) | |
| (strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂)) | |
| (selected : Finset (Fin n)) (coordinate : Fin n) | |
| (zero : G.selectedSuccess strategy selected = 0) : | |
| G.selectedSuccess strategy (insert coordinate selected) = 0 := by | |
| apply le_antisymm | |
| · exact (G.selectedSuccess_antitone strategy (Finset.subset_insert coordinate selected)).trans_eq zero | |
| · exact G.selectedSuccess_nonnegative _ _ | |
| end Game | |
| end | |
| end MinUncutGames.Foundations.Games | |
| namespace MinUncutGames.Foundations.Information | |
| open scoped BigOperators | |
| variable {α β : Type*} [Fintype α] [Fintype β] | |
| theorem gameLaw_isProbability (μ : Games.FiniteDistribution α) : IsProbability μ.weight := | |
| ⟨μ.nonnegative, μ.normalized⟩ | |
| def toGameLaw (p : α → ℝ) (hp : IsProbability p) : Games.FiniteDistribution α where | |
| weight := p | |
| nonnegative := hp.1 | |
| normalized := hp.2 | |
| def gameLawEquiv : Games.FiniteDistribution α ≃ {p : α → ℝ // IsProbability p} where | |
| toFun μ := ⟨μ.weight, gameLaw_isProbability μ⟩ | |
| invFun p := toGameLaw p.1 p.2 | |
| left_inv μ := by cases μ; rfl | |
| right_inv p := by cases p; rfl | |
| theorem totalVariation_gameLaw (μ ν : Games.FiniteDistribution α) : | |
| totalVariation μ.weight ν.weight = μ.totalVariation ν := rfl | |
| noncomputable def gameConditionalKernel (μ : Games.FiniteDistribution (α × β)) | |
| (fallback : Games.FiniteDistribution β) (a : α) : Games.FiniteDistribution β := | |
| toGameLaw (conditionalKernel μ.weight fallback.weight a) | |
| (conditionalKernel_isProbability μ.weight fallback.weight | |
| (gameLaw_isProbability μ) (gameLaw_isProbability fallback) a) | |
| theorem gameConditionalKernel_recombine (μ : Games.FiniteDistribution (α × β)) | |
| (fallback : Games.FiniteDistribution β) (a : α) (b : β) : | |
| firstMarginal μ.weight a * (gameConditionalKernel μ fallback a).weight b = | |
| μ.weight (a, b) := | |
| marginal_mul_conditionalKernel μ.weight fallback.weight (gameLaw_isProbability μ) a b | |
| noncomputable def gameConditionalProduct (μ : Games.FiniteDistribution (α × β)) | |
| (fallback : Games.FiniteDistribution β) (newInput : Games.FiniteDistribution α) : | |
| Games.FiniteDistribution (α × β) := | |
| toGameLaw (fun ab => newInput.weight ab.1 * conditionalKernel μ.weight fallback.weight ab.1 ab.2) | |
| (alternativeInput_conditionalProduct_isProbability μ.weight fallback.weight newInput.weight | |
| (gameLaw_isProbability μ) (gameLaw_isProbability fallback) (gameLaw_isProbability newInput)) | |
| theorem gameConditionalProduct_weight (μ : Games.FiniteDistribution (α × β)) | |
| (fallback : Games.FiniteDistribution β) (newInput : Games.FiniteDistribution α) | |
| (a : α) (b : β) : | |
| (gameConditionalProduct μ fallback newInput).weight (a, b) = | |
| newInput.weight a * (gameConditionalKernel μ fallback a).weight b := rfl | |
| theorem gameCondition_weight (μ : Games.FiniteDistribution α) (event : α → Bool) | |
| (positive : 0 < μ.probability event) : | |
| (μ.condition event positive).weight = | |
| posterior μ.weight (fun a => if event a then 1 else 0) (μ.probability event) := by | |
| funext a | |
| cases he : event a <;> simp [Games.FiniteDistribution.condition, posterior, he] | |
| theorem gameCondition_relativeEntropy_le (μ : Games.FiniteDistribution α) (event : α → Bool) | |
| (positive : 0 < μ.probability event) : | |
| relativeEntropy (μ.condition event positive).weight μ.weight ≤ | |
| Real.log (1 / μ.probability event) := by | |
| rw [gameCondition_weight] | |
| apply posterior_relativeEntropy_le μ.weight (fun a => if event a then 1 else 0) | |
| (gameLaw_isProbability μ) | |
| · intro a | |
| cases event a <;> norm_num | |
| · intro a | |
| cases event a <;> norm_num | |
| · exact positive | |
| · unfold Games.FiniteDistribution.probability | |
| apply Finset.sum_congr rfl | |
| intro a _ | |
| cases event a <;> simp | |
| end MinUncutGames.Foundations.Information | |
| end OAI | |