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| import OAI.Computability.UniqueGames.Foundations.SamplingLemmas | |
| import OAI.Computability.UniqueGames.Foundations.ValueLemmas | |
| import OAI.Computability.UniqueGames.Games.FinishBoundsLemmas | |
| namespace OAI | |
| namespace PerfectCompleteness | |
| open UniqueGamesTheorem.Foundations.Games | |
| open scoped BigOperators | |
| noncomputable section | |
| structure OccurrenceGame (E Q₁ Q₂ A₁ A₂ : Type*) | |
| [Fintype E] [Fintype Q₁] [Fintype Q₂] [Fintype A₁] [Fintype A₂] where | |
| occurrences : FiniteDistribution E | |
| left : E → Q₁ | |
| right : E → Q₂ | |
| accepts : E → A₁ → A₂ → Bool | |
| namespace OccurrenceGame | |
| variable {E Q₁ Q₂ A₁ A₂ : Type*} | |
| [Fintype E] [Fintype Q₁] [Fintype Q₂] [Fintype A₁] [Fintype A₂] | |
| def ofProjection (μ : FiniteDistribution E) (left : E → Q₁) (right : E → Q₂) | |
| (projection : E → A₁ → A₂) : OccurrenceGame E Q₁ Q₂ A₁ A₂ := by | |
| classical | |
| exact | |
| { occurrences := μ | |
| left := left | |
| right := right | |
| accepts := fun e a b => decide (projection e a = b) } | |
| def endpoints (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) (e : E) : Q₁ × Q₂ := | |
| (G.left e, G.right e) | |
| def wins (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) | |
| (strategy : Strategy Q₁ Q₂ A₁ A₂) (e : E) : Bool := | |
| G.accepts e (strategy.1 (G.left e)) (strategy.2 (G.right e)) | |
| def success (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) | |
| (strategy : Strategy Q₁ Q₂ A₁ A₂) : ℝ := | |
| G.occurrences.probability (G.wins strategy) | |
| theorem success_nonnegative (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) | |
| (strategy : Strategy Q₁ Q₂ A₁ A₂) : 0 ≤ G.success strategy := | |
| G.occurrences.probability_nonnegative _ | |
| theorem success_le_one (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) | |
| (strategy : Strategy Q₁ Q₂ A₁ A₂) : G.success strategy ≤ 1 := | |
| G.occurrences.probability_le_one _ | |
| structure EndpointPresentation (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) where | |
| predicate : Q₁ → Q₂ → A₁ → A₂ → Bool | |
| agrees : ∀ e a b, G.accepts e a b = predicate (G.left e) (G.right e) a b | |
| def EndpointDetermined (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) : Prop := | |
| ∀ e e', G.left e = G.left e' → G.right e = G.right e' → | |
| ∀ a b, G.accepts e a b = G.accepts e' a b | |
| private def chosenEndpointPredicate (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) | |
| (x : Q₁) (y : Q₂) (a : A₁) (b : A₂) : Bool := by | |
| classical | |
| exact if h : ∃ e, G.left e = x ∧ G.right e = y then | |
| G.accepts (Classical.choose h) a b | |
| else false | |
| def presentationOfDetermined (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) | |
| (h : G.EndpointDetermined) : G.EndpointPresentation where | |
| predicate := chosenEndpointPredicate G | |
| agrees e a b := by | |
| have hex : ∃ e', G.left e' = G.left e ∧ G.right e' = G.right e := | |
| ⟨e, rfl, rfl⟩ | |
| simp only [chosenEndpointPredicate, dite_eq_left hex] | |
| exact h e (Classical.choose hex) (Classical.choose_spec hex).1.symm | |
| (Classical.choose_spec hex).2.symm a b | |
| theorem EndpointPresentation.determined (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) | |
| (p : G.EndpointPresentation) : G.EndpointDetermined := by | |
| intro e e' hl hr a b | |
| rw [p.agrees, p.agrees, hl, hr] | |
| def toGame (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) | |
| (p : G.EndpointPresentation) : Game Q₁ Q₂ A₁ A₂ where | |
| questions := G.occurrences.pushforward G.endpoints | |
| accepts := p.predicate | |
| @[simp] theorem toGame_success (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) | |
| (p : G.EndpointPresentation) (strategy : Strategy Q₁ Q₂ A₁ A₂) : | |
| (G.toGame p).success strategy = G.success strategy := by | |
| unfold Game.success OccurrenceGame.success toGame | |
| rw [FiniteDistribution.probability_pushforward] | |
| congr 1 | |
| funext e | |
| exact (p.agrees e (strategy.1 (G.left e)) (strategy.2 (G.right e))).symm | |
| def repetition (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) (n : Nat) : | |
| OccurrenceGame (Fin n → E) (Fin n → Q₁) (Fin n → Q₂) | |
| (Fin n → A₁) (Fin n → A₂) := by | |
| classical | |
| exact | |
| { occurrences := G.occurrences.iid n | |
| left := fun e i => G.left (e i) | |
| right := fun e i => G.right (e i) | |
| accepts := fun e a b => decide (∀ i, G.accepts (e i) (a i) (b i) = true) } | |
| def EndpointPresentation.repetition (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) | |
| (p : G.EndpointPresentation) (n : Nat) : (G.repetition n).EndpointPresentation := by | |
| classical | |
| exact | |
| { predicate := fun x y a b => decide (∀ i, p.predicate (x i) (y i) (a i) (b i) = true) | |
| agrees := by | |
| intro e a b | |
| simp only [OccurrenceGame.repetition, p.agrees] } | |
| theorem toGame_repetition_questions (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) | |
| (p : G.EndpointPresentation) (n : Nat) : | |
| ((G.toGame p).repetition n).questions = | |
| (G.occurrences.iid n).pushforward (G.repetition n).endpoints := by | |
| change ((G.occurrences.pushforward G.endpoints).iid n).transport | |
| (Game.tupleQuestionEquiv n) = _ | |
| rw [FiniteDistribution.iid_pushforward, FiniteDistribution.transport_eq_pushforward, | |
| FiniteDistribution.pushforward_comp] | |
| rfl | |
| theorem toGame_repetition_success (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) | |
| (p : G.EndpointPresentation) (n : Nat) | |
| (strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂)) : | |
| ((G.toGame p).repetition n).success strategy = (G.repetition n).success strategy := by | |
| classical | |
| unfold Game.success OccurrenceGame.success | |
| rw [G.toGame_repetition_questions p n, FiniteDistribution.probability_pushforward] | |
| congr 1 | |
| funext e | |
| simp only [Game.wins, Game.repetition, toGame, OccurrenceGame.repetition, | |
| endpoints, wins, p.agrees] | |
| rfl | |
| variable [Nonempty A₁] [Nonempty A₂] | |
| def value (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) : ℝ := by | |
| classical | |
| exact Finset.univ.sup' Finset.univ_nonempty G.success | |
| theorem success_le_value (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) | |
| (strategy : Strategy Q₁ Q₂ A₁ A₂) : G.success strategy ≤ G.value := by | |
| classical | |
| exact Finset.le_sup' G.success (Finset.mem_univ strategy) | |
| theorem value_le_iff (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) (bound : ℝ) : | |
| G.value ≤ bound ↔ ∀ strategy : Strategy Q₁ Q₂ A₁ A₂, G.success strategy ≤ bound := by | |
| classical | |
| simp [value, Finset.sup'_le_iff] | |
| theorem exists_optimal_strategy (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) : | |
| ∃ strategy : Strategy Q₁ Q₂ A₁ A₂, G.success strategy = G.value := by | |
| classical | |
| obtain ⟨strategy, _, h⟩ := Finset.exists_mem_eq_sup' | |
| (s := (Finset.univ : Finset (Strategy Q₁ Q₂ A₁ A₂))) Finset.univ_nonempty G.success | |
| exact ⟨strategy, h.symm⟩ | |
| theorem value_nonnegative (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) : 0 ≤ G.value := by | |
| obtain ⟨strategy, h⟩ := G.exists_optimal_strategy | |
| rw [← h] | |
| exact G.success_nonnegative strategy | |
| theorem value_le_one (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) : G.value ≤ 1 := | |
| (G.value_le_iff 1).2 G.success_le_one | |
| theorem randomized_success_le_value (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) | |
| {Seed : Type*} [Fintype Seed] (seedLaw : FiniteDistribution Seed) | |
| (strategies : Seed → Strategy Q₁ Q₂ A₁ A₂) : | |
| seedLaw.expectation (fun seed => G.success (strategies seed)) ≤ G.value := by | |
| unfold FiniteDistribution.expectation | |
| calc | |
| _ ≤ ∑ seed, seedLaw.weight seed * G.value := by | |
| apply Finset.sum_le_sum | |
| intro seed _ | |
| exact mul_le_mul_of_nonneg_left (G.success_le_value _) (seedLaw.nonnegative seed) | |
| _ = G.value := by rw [← Finset.sum_mul, seedLaw.normalized, one_mul] | |
| @[simp] theorem toGame_value (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) | |
| (p : G.EndpointPresentation) : (G.toGame p).value = G.value := by | |
| apply le_antisymm | |
| · apply ((G.toGame p).value_le_iff _).2 | |
| intro strategy | |
| rw [G.toGame_success p strategy] | |
| exact G.success_le_value strategy | |
| · apply (G.value_le_iff _).2 | |
| intro strategy | |
| rw [← G.toGame_success p strategy] | |
| exact (G.toGame p).success_le_value strategy | |
| theorem toGame_repetition_value (G : OccurrenceGame E Q₁ Q₂ A₁ A₂) | |
| (p : G.EndpointPresentation) (n : Nat) : | |
| ((G.toGame p).repetition n).value = (G.repetition n).value := by | |
| apply le_antisymm | |
| · apply (((G.toGame p).repetition n).value_le_iff _).2 | |
| intro strategy | |
| rw [G.toGame_repetition_success p n strategy] | |
| exact (G.repetition n).success_le_value strategy | |
| · apply ((G.repetition n).value_le_iff _).2 | |
| intro strategy | |
| rw [← G.toGame_repetition_success p n strategy] | |
| exact ((G.toGame p).repetition n).success_le_value strategy | |
| end OccurrenceGame | |
| end | |
| end PerfectCompleteness | |
| end OAI | |