Download lean/OAI/Computability/UniqueGames/Games/SubdivisionEncoding.lean from roseking/openAI-math-dataset: direct link, hf CLI and curl.
- Browser
- Download file 3.67 kB
-
https://huggingface.co/datasets/roseking/openAI-math-dataset/resolve/main/lean/OAI/Computability/UniqueGames/Games/SubdivisionEncoding.lean
- Command line
-
hf download hf://datasets/roseking/openAI-math-dataset/lean/OAI/Computability/UniqueGames/Games/SubdivisionEncoding.lean
-
curl -L -o SubdivisionEncoding.lean https://huggingface.co/datasets/roseking/openAI-math-dataset/resolve/main/lean/OAI/Computability/UniqueGames/Games/SubdivisionEncoding.lean
3.67 kB
| import Mathlib.Data.List.OfFn | |
| import OAI.Computability.UniqueGames.Games.SubdivisionTarget | |
| import OAI.Computability.UniqueGames.Reduction.GameEncodingSizeLemmas | |
| namespace OAI | |
| section | |
| /-! | |
| Exact whole-output serialization of four-edge subdivision. The input occurrence | |
| at index `e` produces the four adjacent rows at `4e,4e+1,4e+2,4e+3`. | |
| The bit formula uses the same complete row output as the checked machine phase. | |
| -/ | |
| namespace UniqueGamesTheorem.Explicit.SubdivisionEncoding | |
| open UniqueGamesTheorem.Foundations Target Complexity | |
| open SubdivisionTarget | |
| theorem subdivide_constraints {q : Nat} (H : Instance q) : | |
| (subdivide H).constraints = | |
| (List.ofFn (fun e : Fin H.constraints.length => | |
| MachineSubdivisionRows.rows (vertexFields H e) | |
| H.constraints[e].permutation)).flatten := by | |
| change List.ofFn _ = _ | |
| rw [List.ofFn_mul'] | |
| congr 1 | |
| apply congrArg List.ofFn | |
| funext e | |
| rw [← rows_eq H e] | |
| apply congrArg List.ofFn | |
| funext i | |
| congr 1 | |
| apply Fin.ext | |
| simp only [numericEdgeEquiv_symm_val] | |
| theorem subdivide_constraints_flatMap {q : Nat} (H : Instance q) : | |
| (subdivide H).constraints = (List.finRange H.constraints.length).flatMap | |
| (fun e => MachineSubdivisionRows.rows (vertexFields H e) | |
| H.constraints[e].permutation) := by | |
| rw [subdivide_constraints, List.ofFn_eq_map] | |
| rfl | |
| /-- Header and complete row words, in the original input occurrence order. -/ | |
| theorem subdivide_gameWords {q : Nat} (H : Instance q) : | |
| gameWords (subdivide H) = | |
| [H.vertices + 3 * H.constraints.length, q, 4 * H.constraints.length] ++ | |
| (List.finRange H.constraints.length).flatMap (fun e => | |
| (MachineSubdivisionRows.rows (vertexFields H e) | |
| H.constraints[e].permutation).flatMap constraintWords) := by | |
| change [H.vertices + 3 * H.constraints.length, q, (subdivide H).constraints.length] ++ | |
| (subdivide H).constraints.flatMap | |
| (@constraintWords (H.vertices + 3 * H.constraints.length) q) = _ | |
| rw [subdivide_length, subdivide_constraints_flatMap, List.flatMap_assoc] | |
| private theorem encodeWords_flatMap {X : Type*} (xs : List X) (f : X → List Nat) : | |
| encodeWords (xs.flatMap f) = xs.flatMap (fun x => encodeWords (f x)) := by | |
| induction xs with | |
| | nil => rfl | |
| | cons x xs ih => simp [ih] | |
| /-- Exact output bytes for the whole controller to emit: one header followed by | |
| the verified four-row phase once per original occurrence. -/ | |
| theorem subdivide_gameBits {q : Nat} (H : Instance q) : | |
| gameBits (subdivide H) = | |
| encodeWords [H.vertices + 3 * H.constraints.length, q, 4 * H.constraints.length] ++ | |
| (List.finRange H.constraints.length).flatMap (fun e => | |
| MachineSubdivisionRows.rowBits (vertexFields H e) H.constraints[e].permutation) := by | |
| rw [gameBits, subdivide_gameWords, encodeWords_append, encodeWords_flatMap] | |
| rfl | |
| theorem subdivide_gameWords_length {q : Nat} (H : Instance q) : | |
| (gameWords (subdivide H)).length = 3 + 4 * H.constraints.length * (q + 2) := by | |
| rw [gameWords_length, subdivide_length] | |
| /-- A polynomial output-size bound in the numeric parameters `n,Q,q`; the | |
| controller separately supplies its raw-input execution-time bound. -/ | |
| theorem subdivide_gameBits_length_le {q : Nat} (H : Instance q) : | |
| (gameBits (subdivide H)).length ≤ | |
| H.vertices + 3 * H.constraints.length + q + 4 * H.constraints.length + 3 + | |
| (4 * H.constraints.length) * | |
| (2 * (H.vertices + 3 * H.constraints.length) + q * (q + 1)) := by | |
| have h := UniqueGamesTheorem.Reduction.GameEncodingSize.gameBits_length_le (subdivide H) | |
| rw [subdivide_length] at h | |
| exact h | |
| end UniqueGamesTheorem.Explicit.SubdivisionEncoding | |
| end | |
| end OAI | |