import OAI.Computability.BinPacking.Games.Reindexing namespace OAI namespace BinPackingGames.Foundations.Games.Game noncomputable section variable {Q₁ Q₂ A₁ A₂ R₁ R₂ B₁ B₂ Seed : Type*} [Fintype Q₁] [Fintype Q₂] [Fintype A₁] [Fintype A₂] [Fintype R₁] [Fintype R₂] [Fintype B₁] [Fintype B₂] [Fintype Seed] [Nonempty A₁] [Nonempty A₂] def localEmbeddingLaw (G : Game Q₁ Q₂ A₁ A₂) (seedLaw : FiniteDistribution Seed) (left : Seed → Q₁ → R₁) (right : Seed → Q₂ → R₂) : FiniteDistribution (R₁ × R₂) := seedLaw.mixture fun seed => G.questions.pushforward fun q => (left seed q.1, right seed q.2) theorem success_le_value_add_embedding_distance (G : Game Q₁ Q₂ A₁ A₂) (H : Game R₁ R₂ B₁ B₂) (seedLaw : FiniteDistribution Seed) (left : Seed → Q₁ → R₁) (right : Seed → Q₂ → R₂) (answerLeft : Seed → Q₁ → B₁ → A₁) (answerRight : Seed → Q₂ → B₂ → A₂) (acceptance : ∀ seed x y a b, H.accepts (left seed x) (right seed y) a b = true → G.accepts x y (answerLeft seed x a) (answerRight seed y b) = true) (strategy : Strategy R₁ R₂ B₁ B₂) : H.success strategy ≤ G.value + H.questions.totalVariation (G.localEmbeddingLaw seedLaw left right) := by have localBound (seed : Seed) : (G.questions.pushforward (fun q => (left seed q.1, right seed q.2))).probability (H.wins strategy) ≤ G.value := by let embedded : Game R₁ R₂ B₁ B₂ := { questions := G.questions.pushforward fun q => (left seed q.1, right seed q.2) accepts := H.accepts } change embedded.success strategy ≤ G.value exact (G.success_le_of_localSimulation embedded (left seed) (right seed) (answerLeft seed) (answerRight seed) rfl (acceptance seed) strategy).trans (G.success_le_value _) have mixtureBound : (G.localEmbeddingLaw seedLaw left right).probability (H.wins strategy) ≤ G.value := seedLaw.probability_mixture_le _ _ _ localBound exact (H.questions.probability_le_add_totalVariation (G.localEmbeddingLaw seedLaw left right) (H.wins strategy)).trans (add_le_add mixtureBound (le_refl _)) def coordinateGame (G : Game Q₁ Q₂ A₁ A₂) {n : Nat} (coordinate : Fin n) (law : FiniteDistribution ((Fin n → Q₁) × (Fin n → Q₂))) : Game (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂) where questions := law accepts x y a b := G.accepts (x coordinate) (y coordinate) (a coordinate) (b coordinate) theorem coordinate_probability_le_value_add_embedding_distance (G : Game Q₁ Q₂ A₁ A₂) {n : Nat} (coordinate : Fin n) (law : FiniteDistribution ((Fin n → Q₁) × (Fin n → Q₂))) (seedLaw : FiniteDistribution Seed) (left : Seed → Q₁ → Fin n → Q₁) (right : Seed → Q₂ → Fin n → Q₂) (left_preserves : ∀ seed x, left seed x coordinate = x) (right_preserves : ∀ seed y, right seed y coordinate = y) (strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂)) : law.probability (G.coordinateWin strategy coordinate) ≤ G.value + law.totalVariation (G.localEmbeddingLaw seedLaw left right) := by apply G.success_le_value_add_embedding_distance (G.coordinateGame coordinate law) seedLaw left right (fun _ _ a => a coordinate) (fun _ _ b => b coordinate) intro seed x y a b h simpa only [coordinateGame, left_preserves, right_preserves] using h theorem coordinate_probability_le_value_of_approximate_embeddings {SeedFamily : Nat → Type*} [∀ t, Fintype (SeedFamily t)] (G : Game Q₁ Q₂ A₁ A₂) {n : Nat} (coordinate : Fin n) (law : FiniteDistribution ((Fin n → Q₁) × (Fin n → Q₂))) (seedLaw : (t : Nat) → FiniteDistribution (SeedFamily t)) (left : (t : Nat) → SeedFamily t → Q₁ → Fin n → Q₁) (right : (t : Nat) → SeedFamily t → Q₂ → Fin n → Q₂) (left_preserves : ∀ t seed x, left t seed x coordinate = x) (right_preserves : ∀ t seed y, right t seed y coordinate = y) (strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂)) (distance : ℝ) (close : ∀ η : ℝ, 0 < η → ∃ t, law.totalVariation (G.localEmbeddingLaw (seedLaw t) (left t) (right t)) ≤ distance + η) : law.probability (G.coordinateWin strategy coordinate) ≤ G.value + distance := by by_contra h have gap : 0 < law.probability (G.coordinateWin strategy coordinate) - (G.value + distance) := sub_pos.mpr (lt_of_not_ge h) obtain ⟨t, ht⟩ := close ((law.probability (G.coordinateWin strategy coordinate) - (G.value + distance)) / 2) (by linarith) have bound := G.coordinate_probability_le_value_add_embedding_distance coordinate law (seedLaw t) (left t) (right t) (left_preserves t) (right_preserves t) strategy linarith end end BinPackingGames.Foundations.Games.Game end OAI