import Std namespace OAI namespace BinPackingGames.Foundations.Target structure Literal (variables : Nat) where variableIndex : Fin variables positive : Bool deriving DecidableEq def Literal.eval {n : Nat} (literal : Literal n) (assignment : Fin n → Bool) : Bool := if literal.positive then assignment literal.variableIndex else !(assignment literal.variableIndex) abbrev Clause (variables : Nat) := Vector (Literal variables) 3 def Clause.eval {n : Nat} (clause : Clause n) (assignment : Fin n → Bool) : Bool := (clause[0].eval assignment || clause[1].eval assignment) || clause[2].eval assignment structure Formula where variables : Nat clauses : List (Clause variables) def Formula.Satisfiable (formula : Formula) : Prop := ∃ assignment : Fin formula.variables → Bool, ∀ clause ∈ formula.clauses, clause.eval assignment = true structure PermutationTable (alphabet : Nat) where images : Vector (Fin alphabet) alphabet inverseImages : Vector (Fin alphabet) alphabet leftInverse : ∀ label : Fin alphabet, inverseImages[images[label]] = label rightInverse : ∀ label : Fin alphabet, images[inverseImages[label]] = label theorem PermutationTable.images_injective {q : Nat} (table : PermutationTable q) {x y : Fin q} (h : table.images[x] = table.images[y]) : x = y := by have inverseEquality := congrArg (fun label : Fin q => table.inverseImages[label]) h simpa only [table.leftInverse] using inverseEquality theorem PermutationTable.images_surjective {q : Nat} (table : PermutationTable q) (label : Fin q) : ∃ preimage : Fin q, table.images[preimage] = label := ⟨table.inverseImages[label], table.rightInverse label⟩ structure Constraint (vertices alphabet : Nat) where source : Fin vertices target : Fin vertices permutation : PermutationTable alphabet def Constraint.satisfied {n q : Nat} (constraint : Constraint n q) (labeling : Fin n → Fin q) : Bool := decide (constraint.permutation.images[labeling constraint.source] = labeling constraint.target) structure Instance (alphabet : Nat) where vertices : Nat constraints : List (Constraint vertices alphabet) nonempty : constraints ≠ [] def countSatisfied {n q : Nat} (labeling : Fin n → Fin q) : List (Constraint n q) → Nat | [] => 0 | constraint :: rest => (if constraint.satisfied labeling then 1 else 0) + countSatisfied labeling rest theorem countSatisfied_le_length {n q : Nat} (labeling : Fin n → Fin q) (constraints : List (Constraint n q)) : countSatisfied labeling constraints ≤ constraints.length := by induction constraints with | nil => simp [countSatisfied] | cons constraint rest ih => simp only [countSatisfied, List.length_cons] split <;> omega theorem Instance.constraintCount_positive {q : Nat} (game : Instance q) : 0 < game.constraints.length := by cases h : game.constraints with | nil => exact False.elim (game.nonempty h) | cons constraint rest => simp structure RationalError where numerator : Nat denominator : Nat numeratorPositive : 0 < numerator denominatorPositive : 0 < denominator belowHalf : 2 * numerator < denominator def CompleteAt {q : Nat} (error : RationalError) (game : Instance q) : Prop := ∃ labeling : Fin game.vertices → Fin q, error.denominator * game.constraints.length ≤ error.denominator * countSatisfied labeling game.constraints + error.numerator * game.constraints.length def SoundAt {q : Nat} (error : RationalError) (game : Instance q) : Prop := ∀ labeling : Fin game.vertices → Fin q, error.denominator * countSatisfied labeling game.constraints ≤ error.numerator * game.constraints.length structure SemanticGapReduction (completenessError soundnessError : RationalError) where alphabet : Nat alphabetAtLeastTwo : 2 ≤ alphabet reduce : Formula → Instance alphabet completeness : ∀ formula : Formula, formula.Satisfiable → CompleteAt completenessError (reduce formula) soundness : ∀ formula : Formula, ¬ formula.Satisfiable → SoundAt soundnessError (reduce formula) end BinPackingGames.Foundations.Target end OAI