import Mathlib import OAI.Computability.DirectedFeedback.Machines.MachineBinaryNameMachine namespace OAI namespace DFVSGames.Explicit.ProductTarget open DFVSGames.Foundations open Target open MachineOutputContract open scoped BigOperators variable {L R E : Type*} {q N M : ℕ} def fullTable (p : Equiv.Perm (Fin q)) : PermutationTable q where images := Vector.ofFn p inverseImages := Vector.ofFn p.symm leftInverse a := by simp rightInverse a := by simp @[simp] theorem fullTable_images (p : Equiv.Perm (Fin q)) (a : Fin q) : (fullTable p).images[a] = p a := by simp [fullTable] @[simp] theorem permutationEquiv_fullTable (p : Equiv.Perm (Fin q)) : permutationEquiv (fullTable p) = p := by ext a simp [permutationEquiv, fullTable] def row (G : BipartiteGame L R E (Fin q)) (vertices : (L ⊕ R) ≃ Fin N) (edges : Fin M ≃ E) (tables : E → PermutationTable q) (i : Fin M) : Constraint N q where source := vertices (Sum.inl (G.left (edges i))) target := vertices (Sum.inr (G.right (edges i))) permutation := tables (edges i) def render (G : BipartiteGame L R E (Fin q)) (vertices : (L ⊕ R) ≃ Fin N) (edges : Fin M ≃ E) (tables : E → PermutationTable q) (hM : 0 < M) : Instance q where vertices := N constraints := List.ofFn (row G vertices edges tables) nonempty := by intro hempty have hlength := congrArg List.length hempty simp only [List.length_ofFn, List.length_nil] at hlength omega @[simp] theorem render_length (G : BipartiteGame L R E (Fin q)) (vertices : (L ⊕ R) ≃ Fin N) (edges : Fin M ≃ E) (tables : E → PermutationTable q) (hM : 0 < M) : (render G vertices edges tables hM).constraints.length = M := by simp [render] theorem render_get (G : BipartiteGame L R E (Fin q)) (vertices : (L ⊕ R) ≃ Fin N) (edges : Fin M ≃ E) (tables : E → PermutationTable q) (hM : 0 < M) (i : Fin (render G vertices edges tables hM).constraints.length) : (render G vertices edges tables hM).constraints[i] = row G vertices edges tables ⟨i.val, by simpa using i.isLt⟩ := by change (List.ofFn (row G vertices edges tables))[i.val]'(by simpa using i.isLt) = _ exact List.getElem_ofFn (by simpa using i.isLt) def render_simpleBipartite (G : BipartiteGame L R E (Fin q)) (vertices : (L ⊕ R) ≃ Fin N) (edges : Fin M ≃ E) (tables : E → PermutationTable q) (hM : 0 < M) : SimpleBipartite (render G vertices edges tables hM) where side v := Sum.elim (fun _ => false) (fun _ => true) (vertices.symm v) sourceSide i := by simp only [render_get, row, Equiv.symm_apply_apply, Sum.elim_inl] targetSide i := by simp only [render_get, row, Equiv.symm_apply_apply, Sum.elim_inr] endpoints_injective := by intro i j hij have hi : i.val < M := by simpa using i.isLt have hj : j.val < M := by simpa using j.isLt have hrows : ((row G vertices edges tables ⟨i.val, hi⟩).source, (row G vertices edges tables ⟨i.val, hi⟩).target) = ((row G vertices edges tables ⟨j.val, hj⟩).source, (row G vertices edges tables ⟨j.val, hj⟩).target) := by simp only [render_get] at hij exact hij have hedge : edges ⟨i.val, hi⟩ = edges ⟨j.val, hj⟩ := by apply G.simple apply Prod.ext · exact Sum.inl.inj (vertices.injective (congrArg Prod.fst hrows)) · exact Sum.inr.inj (vertices.injective (congrArg Prod.snd hrows)) exact Fin.ext (congrArg (fun k : Fin M => k.val) (edges.injective hedge)) section Value variable [Fintype L] [Fintype R] [Fintype E] omit [Fintype L] [Fintype R] in theorem render_count (G : BipartiteGame L R E (Fin q)) (vertices : (L ⊕ R) ≃ Fin N) (edges : Fin M ≃ E) (tables : E → PermutationTable q) (hM : 0 < M) (htable : ∀ e, permutationEquiv (tables e) = G.permutation e) (labeling : Fin N → Fin q) : countSatisfied labeling (render G vertices edges tables hM).constraints = G.satisfiedCount (fun x => labeling (vertices (Sum.inl x))) (fun y => labeling (vertices (Sum.inr y))) := by classical have ht (e : E) (a : Fin q) : (tables e).images[a] = G.permutation e a := congrArg (fun p : Equiv.Perm (Fin q) => p a) (htable e) change countSatisfied labeling (List.ofFn (row G vertices edges tables)) = _ rw [Integration.GapSemantics.countSatisfied_ofFn] unfold BipartiteGame.satisfiedCount apply Fintype.sum_equiv edges intro i simp [row, Constraint.satisfied, ht] def mergeLabelings (vertices : (L ⊕ R) ≃ Fin N) (left : L → Fin q) (right : R → Fin q) : Fin N → Fin q := fun v => Sum.elim left right (vertices.symm v) omit [Fintype L] [Fintype R] in @[simp] theorem mergeLabelings_left (vertices : (L ⊕ R) ≃ Fin N) (left : L → Fin q) (right : R → Fin q) (x : L) : mergeLabelings vertices left right (vertices (Sum.inl x)) = left x := by simp [mergeLabelings] omit [Fintype L] [Fintype R] in @[simp] theorem mergeLabelings_right (vertices : (L ⊕ R) ≃ Fin N) (left : L → Fin q) (right : R → Fin q) (y : R) : mergeLabelings vertices left right (vertices (Sum.inr y)) = right y := by simp [mergeLabelings] omit [Fintype L] [Fintype R] in theorem render_count_merge (G : BipartiteGame L R E (Fin q)) (vertices : (L ⊕ R) ≃ Fin N) (edges : Fin M ≃ E) (tables : E → PermutationTable q) (hM : 0 < M) (htable : ∀ e, permutationEquiv (tables e) = G.permutation e) (left : L → Fin q) (right : R → Fin q) : countSatisfied (mergeLabelings vertices left right) (render G vertices edges tables hM).constraints = G.satisfiedCount left right := by simpa only [mergeLabelings_left, mergeLabelings_right] using render_count G vertices edges tables hM htable (mergeLabelings vertices left right) theorem render_maxSatisfied (G : BipartiteGame L R E (Fin q)) (vertices : (L ⊕ R) ≃ Fin N) (edges : Fin M ≃ E) (tables : E → PermutationTable q) (hM : 0 < M) (htable : ∀ e, permutationEquiv (tables e) = G.permutation e) : Integration.InstanceValue.maxSatisfied (render G vertices edges tables hM) = G.maxSatisfied := by classical apply Nat.le_antisymm · unfold Integration.InstanceValue.maxSatisfied apply Finset.sup_le intro labeling _ change Fin N → Fin q at labeling exact (render_count G vertices edges tables hM htable labeling).le.trans (G.satisfiedCount_le_maxSatisfied _ _) · unfold BipartiteGame.maxSatisfied apply Finset.sup_le intro labeling _ rw [← render_count_merge G vertices edges tables hM htable] exact Integration.InstanceValue.countSatisfied_le_maxSatisfied (render G vertices edges tables hM) (mergeLabelings vertices labeling.1 labeling.2) theorem render_value (G : BipartiteGame L R E (Fin q)) (vertices : (L ⊕ R) ≃ Fin N) (edges : Fin M ≃ E) (tables : E → PermutationTable q) (hM : 0 < M) (htable : ∀ e, permutationEquiv (tables e) = G.permutation e) : Integration.InstanceValue.value (render G vertices edges tables hM) = G.value := by unfold Integration.InstanceValue.value BipartiteGame.value rw [render_maxSatisfied G vertices edges tables hM htable, render_length] have hcard : M = Fintype.card E := by simpa using Fintype.card_congr edges rw [hcard] end Value def tuples (n t : ℕ) : List (Fin t → Fin n) := (List.finRange (n ^ t)).map finFunctionFinEquiv.symm @[simp] theorem tuples_length (n t : ℕ) : (tuples n t).length = n ^ t := by simp [tuples] theorem tuples_mem {n t : ℕ} (f : Fin t → Fin n) : f ∈ tuples n t := by apply List.mem_map.mpr exact ⟨finFunctionFinEquiv f, List.mem_finRange _, Equiv.symm_apply_apply _ _⟩ theorem tuples_nodup (n t : ℕ) : (tuples n t).Nodup := (List.nodup_finRange _).map finFunctionFinEquiv.symm.injective @[simp] theorem tuples_get (n t : ℕ) (i : Fin (n ^ t)) : (tuples n t)[i.val]'(by simpa only [tuples_length] using i.isLt) = finFunctionFinEquiv.symm i := by simp [tuples] theorem tuple_address (n t : ℕ) (f : Fin t → Fin n) : (finFunctionFinEquiv f : ℕ) = ∑ i : Fin t, (f i : ℕ) * n ^ (i : ℕ) := finFunctionFinEquiv_apply f theorem address_eq_ofDigits {n t : ℕ} (f : Fin t → Fin n) : (finFunctionFinEquiv f : ℕ) = Nat.ofDigits n (List.ofFn (fun i => (f i : ℕ))) := by have hmap : (List.ofFn (fun i => (f i : ℕ))).mapIdx (fun i a => a * n ^ i) = List.ofFn (fun i : Fin t => (f i : ℕ) * n ^ (i : ℕ)) := by apply List.ext_getElem · simp · intro i hi hj simp rw [finFunctionFinEquiv_apply, Nat.ofDigits_eq_sum_mapIdx, hmap, List.sum_ofFn] theorem address_eq_horner {n t : ℕ} (f : Fin t → Fin n) : (finFunctionFinEquiv f : ℕ) = (List.ofFn (fun i => (f i : ℕ))).reverse.foldl (fun acc digit => n * acc + digit) 0 := by rw [address_eq_ofDigits, Nat.ofDigits_eq_foldr, List.foldl_reverse] simp only [Nat.cast_id, Nat.add_comm] end DFVSGames.Explicit.ProductTarget namespace DFVSGames.Explicit.SubdivisionTarget open DFVSGames.Foundations Target open MachineOutputContract open scoped BigOperators def ofInstance {q : Nat} (H : Instance q) : OccurrenceGame (Fin H.vertices) (Fin H.constraints.length) (Fin q) where source e := H.constraints[e].source target e := H.constraints[e].target permutation e := permutationEquiv H.constraints[e].permutation theorem ofInstance_count {q : Nat} (H : Instance q) (a : Fin H.vertices → Fin q) : (ofInstance H).satisfiedCount a = countSatisfied a H.constraints := by have h := Integration.GapSemantics.countSatisfied_ofFn a (fun i : Fin H.constraints.length => H.constraints[i.val]) rw [List.ofFn_getElem] at h rw [h] simp only [OccurrenceGame.satisfiedCount, ofInstance, permutationEquiv, Equiv.coe_fn_mk, Constraint.satisfied, decide_eq_true_eq, Fin.getElem_fin] rfl theorem ofInstance_maxSatisfied {q : Nat} (H : Instance q) : (ofInstance H).maxSatisfied = Integration.InstanceValue.maxSatisfied H := by classical unfold OccurrenceGame.maxSatisfied Integration.InstanceValue.maxSatisfied apply Finset.sup_congr · ext a simp only [Finset.mem_univ] · intro a _ exact ofInstance_count H a theorem ofInstance_value {q : Nat} (H : Instance q) : (ofInstance H).value = Integration.InstanceValue.value H := by unfold OccurrenceGame.value Integration.InstanceValue.value rw [ofInstance_maxSatisfied] simp def numericRightEquiv (Q : Nat) : Fin Q × Bool ≃ Fin (Q * 2) := (Equiv.prodCongr (Equiv.refl (Fin Q)) finTwoEquiv.symm).trans finProdFinEquiv @[simp] theorem numericRightEquiv_false_val (Q : Nat) (e : Fin Q) : (numericRightEquiv Q (e, false)).val = 2 * e.val := by change 0 + 2 * e.val = 2 * e.val exact Nat.zero_add _ @[simp] theorem numericRightEquiv_true_val (Q : Nat) (e : Fin Q) : (numericRightEquiv Q (e, true)).val = 2 * e.val + 1 := by change 1 + 2 * e.val = 2 * e.val + 1 exact Nat.add_comm _ _ def numericVertexEquiv (n Q : Nat) : (Fin n ⊕ Fin Q) ⊕ (Fin Q × Bool) ≃ Fin (n + 3 * Q) := ((Equiv.sumCongr (finSumFinEquiv : Fin n ⊕ Fin Q ≃ Fin (n + Q)) (numericRightEquiv Q)).trans (finSumFinEquiv : Fin (n + Q) ⊕ Fin (Q * 2) ≃ Fin ((n + Q) + Q * 2))).trans (finCongr (by ring : (n + Q) + Q * 2 = n + 3 * Q)) @[simp] theorem numericVertexEquiv_original_val (n Q : Nat) (v : Fin n) : (numericVertexEquiv n Q (Sum.inl (Sum.inl v))).val = v.val := rfl @[simp] theorem numericVertexEquiv_middle_val (n Q : Nat) (e : Fin Q) : (numericVertexEquiv n Q (Sum.inl (Sum.inr e))).val = n + e.val := rfl @[simp] theorem numericVertexEquiv_p_val (n Q : Nat) (e : Fin Q) : (numericVertexEquiv n Q (Sum.inr (e, false))).val = n + Q + 2 * e.val := by change n + Q + (0 + 2 * e.val) = n + Q + 2 * e.val rw [Nat.zero_add] @[simp] theorem numericVertexEquiv_r_val (n Q : Nat) (e : Fin Q) : (numericVertexEquiv n Q (Sum.inr (e, true))).val = n + Q + 2 * e.val + 1 := by change n + Q + (1 + 2 * e.val) = n + Q + 2 * e.val + 1 omega def numericEdgeEquiv (Q : Nat) : Fin (4 * Q) ≃ Fin Q × Fin 4 := (finCongr (Nat.mul_comm 4 Q)).trans finProdFinEquiv.symm @[simp] theorem numericEdgeEquiv_symm_val (Q : Nat) (e : Fin Q) (i : Fin 4) : ((numericEdgeEquiv Q).symm (e, i)).val = 4 * e.val + i.val := by change i.val + 4 * e.val = 4 * e.val + i.val exact Nat.add_comm _ _ def tables {q : Nat} (H : Instance q) (ei : Fin H.constraints.length × Fin 4) : PermutationTable q := if ei.2 = 3 then MachineSubdivisionRows.inverseTable H.constraints[ei.1].permutation else MachineSubdivisionRows.identityTable q theorem tables_correspond {q : Nat} (H : Instance q) (ei : Fin H.constraints.length × Fin 4) : permutationEquiv (tables H ei) = (Subdivision.game (ofInstance H)).permutation ei := by ext a by_cases hi : ei.2 = 3 <;> simp [tables, permutationEquiv, Subdivision.game, Subdivision.permutation, ofInstance, MachineSubdivisionRows.inverseTable, MachineSubdivisionRows.identityTable, hi] def vertexFields {q : Nat} (H : Instance q) (e : Fin H.constraints.length) : Fin 5 → Fin (H.vertices + 3 * H.constraints.length) := ![numericVertexEquiv _ _ (Sum.inl (Sum.inl H.constraints[e].source)), numericVertexEquiv _ _ (Sum.inr (e, false)), numericVertexEquiv _ _ (Sum.inl (Sum.inr e)), numericVertexEquiv _ _ (Sum.inr (e, true)), numericVertexEquiv _ _ (Sum.inl (Sum.inl H.constraints[e].target))] theorem vertexFields_val {q : Nat} (H : Instance q) (e : Fin H.constraints.length) (j : Fin 5) : (vertexFields H e j).val = MachineSubdivisionRows.subdivisionVertexWords H.vertices H.constraints.length H.constraints[e].source.val H.constraints[e].target.val e.val j := by fin_cases j <;> simp [vertexFields, MachineSubdivisionRows.subdivisionVertexWords] theorem rows_eq {q : Nat} (H : Instance q) (e : Fin H.constraints.length) : List.ofFn (fun i : Fin 4 => ProductTarget.row (Subdivision.game (ofInstance H)) (numericVertexEquiv H.vertices H.constraints.length) (numericEdgeEquiv H.constraints.length) (tables H) ((numericEdgeEquiv H.constraints.length).symm (e, i))) = MachineSubdivisionRows.rows (vertexFields H e) H.constraints[e].permutation := by simp [List.ofFn_succ, ProductTarget.row, Subdivision.game, Subdivision.left, Subdivision.right, ofInstance, tables, vertexFields, MachineSubdivisionRows.rows] theorem tables_translation {q s : Nat} (coordinates : Fin q ≃ Integration.BinaryLinear.Vector s) (H : Instance q) (hH : Integration.TranslationTarget.IsTranslationInstance coordinates H) (ei : Fin H.constraints.length × Fin 4) : ∃ shift : Integration.BinaryLinear.Vector s, ∀ a : Fin q, coordinates ((tables H ei).images[a]) = coordinates a + shift := by by_cases hi : ei.2 = 3 · obtain ⟨shift, hs⟩ := hH H.constraints[ei.1] (List.getElem_mem ei.1.isLt) refine ⟨shift, ?_⟩ intro a simp only [tables, hi, ite_eq_left, MachineSubdivisionRows.inverseTable] have h := hs (H.constraints[ei.1].permutation.inverseImages[a]) rw [H.constraints[ei.1].permutation.rightInverse] at h have hc := congrArg (fun x => x + shift) h simpa only [add_assoc, ZModModule.add_self, add_zero] using hc.symm · refine ⟨0, ?_⟩ intro a simp [tables, hi, MachineSubdivisionRows.identityTable] def subdivide {q : Nat} (H : Instance q) : Instance q := ProductTarget.render (Subdivision.game (ofInstance H)) (numericVertexEquiv H.vertices H.constraints.length) (numericEdgeEquiv H.constraints.length) (tables H) (by have h := H.constraintCount_positive; omega) @[simp] theorem subdivide_vertices {q : Nat} (H : Instance q) : (subdivide H).vertices = H.vertices + 3 * H.constraints.length := rfl @[simp] theorem subdivide_length {q : Nat} (H : Instance q) : (subdivide H).constraints.length = 4 * H.constraints.length := by apply ProductTarget.render_length theorem subdivide_translation {q s : Nat} (coordinates : Fin q ≃ Integration.BinaryLinear.Vector s) (H : Instance q) (hH : Integration.TranslationTarget.IsTranslationInstance coordinates H) : Integration.TranslationTarget.IsTranslationInstance coordinates (subdivide H) := by intro c hc change c ∈ List.ofFn _ at hc obtain ⟨i, rfl⟩ := List.mem_ofFn.mp hc exact tables_translation coordinates H hH (numericEdgeEquiv H.constraints.length i) def simpleBipartite {q : Nat} (H : Instance q) : SimpleBipartite (subdivide H) := ProductTarget.render_simpleBipartite _ _ _ _ _ theorem numeric_side (n Q : Nat) (v : Fin (n + 3 * Q)) : Sum.elim (fun _ => false) (fun _ => true) ((numericVertexEquiv n Q).symm v) = decide (n + Q ≤ v.val) := by obtain ⟨x, rfl⟩ := (numericVertexEquiv n Q).surjective v rcases x with (v | e) | ⟨e, b⟩ · simp only [Equiv.symm_apply_apply, Sum.elim_inl, numericVertexEquiv_original_val] have h : ¬ n + Q ≤ v.val := by omega simp [h] · simp only [Equiv.symm_apply_apply, Sum.elim_inl, numericVertexEquiv_middle_val] have h : ¬ n + Q ≤ n + e.val := by omega simp [h] · cases b · simp only [Equiv.symm_apply_apply, Sum.elim_inr, numericVertexEquiv_p_val] have h : n + Q ≤ n + Q + 2 * e.val := by omega simp [h] · simp only [Equiv.symm_apply_apply, Sum.elim_inr, numericVertexEquiv_r_val] have h : n + Q ≤ n + Q + 2 * e.val + 1 := by omega simp [h] theorem simpleBipartite_side {q : Nat} (H : Instance q) (v : Fin (subdivide H).vertices) : (simpleBipartite H).side v = decide (H.vertices + H.constraints.length ≤ v.val) := numeric_side H.vertices H.constraints.length v theorem subdivide_count {q : Nat} (H : Instance q) (a : Fin (H.vertices + 3 * H.constraints.length) → Fin q) : countSatisfied a (subdivide H).constraints = (Subdivision.game (ofInstance H)).satisfiedCount (fun l => a (numericVertexEquiv H.vertices H.constraints.length (Sum.inl l))) (fun r => a (numericVertexEquiv H.vertices H.constraints.length (Sum.inr r))) := ProductTarget.render_count _ _ _ _ _ (tables_correspond H) a theorem subdivide_value {q : Nat} (H : Instance q) : Integration.InstanceValue.value (subdivide H) = (Subdivision.game (ofInstance H)).value := ProductTarget.render_value _ _ _ _ _ (tables_correspond H) theorem value_eq {q : Nat} (H : Instance q) (hq : 0 < q) : Integration.InstanceValue.value (subdivide H) = 1 - (1 - Integration.InstanceValue.value H) / 4 := by let : Nonempty (Fin q) := ⟨⟨0, hq⟩⟩ let : Nonempty (Fin H.constraints.length) := ⟨⟨0, H.constraintCount_positive⟩⟩ rw [subdivide_value, Subdivision.value_eq, ofInstance_value] end DFVSGames.Explicit.SubdivisionTarget namespace DFVSGames.Explicit.SubdivisionEncoding open DFVSGames.Foundations Target Complexity open SubdivisionTarget theorem subdivide_constraints {q : Nat} (H : Instance q) : (subdivide H).constraints = (List.ofFn (fun e : Fin H.constraints.length => MachineSubdivisionRows.rows (vertexFields H e) H.constraints[e].permutation)).flatten := by change List.ofFn _ = _ rw [List.ofFn_mul'] congr 1 apply congrArg List.ofFn funext e rw [← rows_eq H e] apply congrArg List.ofFn funext i congr 1 apply Fin.ext simp only [numericEdgeEquiv_symm_val] theorem subdivide_constraints_flatMap {q : Nat} (H : Instance q) : (subdivide H).constraints = (List.finRange H.constraints.length).flatMap (fun e => MachineSubdivisionRows.rows (vertexFields H e) H.constraints[e].permutation) := by rw [subdivide_constraints, List.ofFn_eq_map] rfl theorem subdivide_gameWords {q : Nat} (H : Instance q) : gameWords (subdivide H) = [H.vertices + 3 * H.constraints.length, q, 4 * H.constraints.length] ++ (List.finRange H.constraints.length).flatMap (fun e => (MachineSubdivisionRows.rows (vertexFields H e) H.constraints[e].permutation).flatMap constraintWords) := by change [H.vertices + 3 * H.constraints.length, q, (subdivide H).constraints.length] ++ (subdivide H).constraints.flatMap (@constraintWords (H.vertices + 3 * H.constraints.length) q) = _ rw [subdivide_length, subdivide_constraints_flatMap, List.flatMap_assoc] private theorem encodeWords_flatMap_inline_SubdivisionEncoding {X : Type*} (xs : List X) (f : X → List Nat) : encodeWords (xs.flatMap f) = xs.flatMap (fun x => encodeWords (f x)) := by induction xs with | nil => rfl | cons x xs ih => simp [ih] theorem subdivide_gameBits {q : Nat} (H : Instance q) : gameBits (subdivide H) = encodeWords [H.vertices + 3 * H.constraints.length, q, 4 * H.constraints.length] ++ (List.finRange H.constraints.length).flatMap (fun e => MachineSubdivisionRows.rowBits (vertexFields H e) H.constraints[e].permutation) := by rw [gameBits, subdivide_gameWords, encodeWords_append, encodeWords_flatMap_inline_SubdivisionEncoding] rfl theorem subdivide_gameWords_length {q : Nat} (H : Instance q) : (gameWords (subdivide H)).length = 3 + 4 * H.constraints.length * (q + 2) := by rw [gameWords_length, subdivide_length] theorem subdivide_gameBits_length_le {q : Nat} (H : Instance q) : (gameBits (subdivide H)).length ≤ H.vertices + 3 * H.constraints.length + q + 4 * H.constraints.length + 3 + (4 * H.constraints.length) * (2 * (H.vertices + 3 * H.constraints.length) + q * (q + 1)) := by have h := DFVSGames.Reduction.GameEncodingSize.gameBits_length_le (subdivide H) rw [subdivide_length] at h exact h end DFVSGames.Explicit.SubdivisionEncoding namespace DFVSGames.Explicit.MachineSubdivisionCorrespondence open DFVSGames.Foundations DFVSGames.Foundations.Target open DFVSGames.Foundations.Complexity open MachineSubdivisionLoopFrame def Involutive {q : Nat} (H : Instance q) : Prop := ∀ e : Fin H.constraints.length, MachineSubdivisionRows.inverseTable H.constraints[e].permutation = H.constraints[e].permutation theorem inverseTable_eq {q : Nat} (p : PermutationTable q) (same : p.inverseImages = p.images) : MachineSubdivisionRows.inverseTable p = p := by cases p with | mk images inverseImages left right => dsimp at same cases same rfl theorem translations_involutive {q s : Nat} (coordinates : Fin q ≃ Integration.BinaryLinear.Vector s) (H : Instance q) (translations : Integration.TranslationTarget.IsTranslationInstance coordinates H) : Involutive H := by intro e apply inverseTable_eq apply Vector.ext intro i hi apply coordinates.injective obtain ⟨shift, law⟩ := translations H.constraints[e] (List.getElem_mem e.isLt) have h := law (H.constraints[e].permutation.inverseImages[(⟨i, hi⟩ : Fin q)]) rw [H.constraints[e].permutation.rightInverse] at h have cancel : shift + shift = 0 := by ext j simp [CharTwo.add_self_eq_zero] have doubled := congrArg (fun x => x + shift) h have inverseLaw : coordinates (H.constraints[e].permutation.inverseImages[(⟨i, hi⟩ : Fin q)]) = coordinates ⟨i, hi⟩ + shift := by simpa only [add_assoc, cancel, add_zero] using doubled.symm exact inverseLaw.trans (law ⟨i, hi⟩).symm theorem rowBits_eq_semantic {q : Nat} (H : Instance q) (e : Fin H.constraints.length) (involutive : Involutive H) : rowBits H.constraints.length e.val H.constraints[e] = MachineSubdivisionRows.rowBits (SubdivisionTarget.vertexFields H e) H.constraints[e].permutation := by have words := MachineSubdivisionBodySpec.rowBits_eq_dynamic (SubdivisionTarget.vertexFields H e) H.constraints[e].permutation have vertices (j : Fin 5) := SubdivisionTarget.vertexFields_val H e j simp only [MachineSubdivisionRows.subdivisionVertexWords] at vertices have dynamic : MachineSubdivisionDynamicRows.rowBits (SubdivisionTarget.vertexFields H e) H.constraints[e].permutation = MachineSubdivisionRows.rowBits (SubdivisionTarget.vertexFields H e) H.constraints[e].permutation := by simp only [MachineSubdivisionDynamicRows.rowBits, MachineSubdivisionRows.rowBits, MachineSubdivisionDynamicRows.rows, MachineSubdivisionRows.rows, involutive e] rw [← dynamic, ← words] simp only [vertices, MachineSubdivisionBodySpec.rowBits, rowBits, identityBits, MachineSubdivisionBody.tableBits, encodeWords_append, List.append_assoc] theorem outputRows_eq_ofFn {n q : Nat} (Q e : Nat) (edges : List (Constraint n q)) : outputRows Q e edges = (List.ofFn (fun i : Fin edges.length => rowBits Q (e + i.val) edges[i])).flatten := by induction edges generalizing e with | nil => rfl | cons edge edges ih => rw [outputRows, ih, List.ofFn_succ] simp [Nat.add_comm, Nat.add_left_comm] theorem outputRows_eq_semantic {q : Nat} (H : Instance q) (involutive : Involutive H) : outputRows H.constraints.length 0 H.constraints = (List.finRange H.constraints.length).flatMap (fun e => MachineSubdivisionRows.rowBits (SubdivisionTarget.vertexFields H e) H.constraints[e].permutation) := by rw [outputRows_eq_ofFn] simp only [Nat.zero_add, rowBits_eq_semantic H _ involutive, List.ofFn_eq_map, List.flatMap_def] theorem output_eq_gameBits {q : Nat} (H : Instance q) (involutive : Involutive H) : MachineSubdivisionEmission.headerBits H.vertices q H.constraints.length ++ outputRows H.constraints.length 0 H.constraints = gameBits (SubdivisionTarget.subdivide H) := by rw [SubdivisionEncoding.subdivide_gameBits, outputRows_eq_semantic H involutive] rfl end DFVSGames.Explicit.MachineSubdivisionCorrespondence namespace DFVSGames.Explicit.MachineSubdivisionRuntime open Turing open DFVSGames.Foundations DFVSGames.Foundations.Target open DFVSGames.Foundations.Complexity open MachineSubdivisionProgram MachineSubdivisionLoopFrame open MachineSubdivisionCorrespondence noncomputable section def prefixPolynomial (q : Nat) : Polynomial Nat := Polynomial.X * (Polynomial.C 100 * (Polynomial.C 4 * Polynomial.X + Polynomial.C (q * (q + 1)) + 1) + 1) + Polynomial.C 62 * Polynomial.X + Polynomial.C (q + 50) def timePolynomial (q : Nat) : Polynomial Nat := MachineSubdivisionFinish.timePolynomial q (prefixPolynomial q) theorem input_eq {q : Nat} (H : Instance q) : gameBits H = encodeWords [H.vertices, q, H.constraints.length] ++ bodyBits H.constraints := by simp only [gameBits, gameWords, bodyBits, encodeWords_append] theorem input_size {q : Nat} (H : Instance q) : H.vertices ≤ (gameBits H).length ∧ H.constraints.length ≤ (gameBits H).length := by rw [input_eq] simp only [List.length_append, encodeWords_length, List.sum_cons, List.sum_nil, List.length_cons, List.length_nil] omega def finalTapes {q : Nat} (H : Instance q) : Tape → List Bool := frame H.constraints.length H.constraints.length ([] : List (Constraint H.vertices q)) (MachineSubdivisionEmission.headerBits H.vertices q H.constraints.length ++ outputRows H.constraints.length 0 H.constraints) theorem final_outputEmpty {q : Nat} (H : Instance q) : finalTapes H .output = [] := rfl theorem final_accumulator {q : Nat} (H : Instance q) (involutive : Involutive H) : finalTapes H .accumulator = (gameBits (SubdivisionTarget.subdivide H)).reverse := by change (MachineSubdivisionEmission.headerBits H.vertices q H.constraints.length ++ outputRows H.constraints.length 0 H.constraints).reverse = _ rw [output_eq_gameBits H involutive] def prefixInTime {q : Nat} (H : Instance q) : StateTransition.EvalsToInTime (machine q).step (initList (machine q) (gameBits H)) (some ⟨some .finishStart, initialState, finalTapes H⟩) ((prefixPolynomial q).eval (gameBits H).length) := by have initial := MachineSubdivisionEmission.prepareInTime q H.vertices H.constraints.length (bodyBits H.constraints) rw [← input_eq H, ← frame_prepared H.constraints] at initial have loop := MachineSubdivisionLoop.loopInTime H.constraints.length 0 H.constraints (MachineSubdivisionEmission.headerBits H.vertices q H.constraints.length) (by simp) simp only [Nat.zero_add] at loop have whole := StateTransition.EvalsToInTime.trans _ _ _ _ _ _ initial loop refine { toEvalsTo := whole.toEvalsTo, steps_le_m := ?_ } have hn := (input_size H).1 have hQ := (input_size H).2 have bodyBound : MachineSubdivisionLoop.bodyBound H.vertices q H.constraints.length + 1 ≤ 100 * (4 * (gameBits H).length + q * (q + 1) + 1) + 1 := by unfold MachineSubdivisionLoop.bodyBound omega have loopBound := Nat.mul_le_mul hQ bodyBound have prepBound : H.vertices + q + H.constraints.length + 6 + 9 * MachineSubdivisionInit.stageCost H.vertices H.constraints.length + (3 * (H.vertices + 7 * H.constraints.length + 2) + 10) ≤ 62 * (gameBits H).length + q + 49 := by unfold MachineSubdivisionInit.stageCost omega have bound := whole.steps_le_m simp only [prefixPolynomial, Polynomial.eval_add, Polynomial.eval_mul, Polynomial.eval_C, Polynomial.eval_X, Polynomial.eval_one] omega def fullRunInTime {q : Nat} (H : Instance q) (involutive : Involutive H) : TM2OutputsInTime (machine q) (gameBits H) (some (gameBits (SubdivisionTarget.subdivide H))) ((timePolynomial q).eval (gameBits H).length) := by have run := MachineSubdivisionFinish.completePrefix q (gameBits H) (prefixPolynomial q) (finalTapes H) (prefixInTime H) (final_outputEmpty H) simpa only [final_accumulator H involutive, List.reverse_reverse, timePolynomial] using run def computableInPolyTime (q : Nat) : TM2ComputableInPolyTime (fun H : {H : Instance q // Involutive H} => gameBits H.val) gameBits (fun H => SubdivisionTarget.subdivide H.val) where tm := machine q inputAlphabet := Equiv.refl Bool outputAlphabet := Equiv.refl Bool time := timePolynomial q outputsFun H := by change TM2OutputsInTime (machine q) ((gameBits H.val).map (id : Bool → Bool)) (some ((gameBits (SubdivisionTarget.subdivide H.val)).map (id : Bool → Bool))) ((timePolynomial q).eval (gameBits H.val).length) dsimp only [machine] simp only [List.map_id] exact fullRunInTime H.val H.property def familyComputableInPolyTime {α : Type} {q : Nat} (f : α → Instance q) (involutive : ∀ a, Involutive (f a)) : TM2ComputableInPolyTime (fun a => gameBits (f a)) gameBits (fun a => SubdivisionTarget.subdivide (f a)) where tm := machine q inputAlphabet := Equiv.refl Bool outputAlphabet := Equiv.refl Bool time := timePolynomial q outputsFun a := by change TM2OutputsInTime (machine q) ((gameBits (f a)).map (id : Bool → Bool)) (some ((gameBits (SubdivisionTarget.subdivide (f a))).map (id : Bool → Bool))) ((timePolynomial q).eval (gameBits (f a)).length) dsimp only [machine] simp only [List.map_id] exact fullRunInTime (f a) (involutive a) theorem workAlphabetFinite (q : Nat) (tape : (computableInPolyTime q).tm.K) : Finite ((computableInPolyTime q).tm.Γ tape) := by change Finite Bool infer_instance end end DFVSGames.Explicit.MachineSubdivisionRuntime namespace DFVSGames.Explicit.MachineSubdivisionCompose open Turing open DFVSGames.Foundations DFVSGames.Foundations.Target open DFVSGames.Foundations.Complexity open MachineSubdivisionCorrespondence noncomputable section variable {α : Type} {q : Nat} {encode : α → List Bool} {f : α → Instance q} def certifiedOutput (involutive : ∀ a, Involutive (f a)) (a : α) : {H : Instance q // Involutive H} := ⟨f a, involutive a⟩ def certify (upstream : TM2ComputableInPolyTime encode gameBits f) (involutive : ∀ a, Involutive (f a)) : TM2ComputableInPolyTime encode (fun H : {H : Instance q // Involutive H} => gameBits H.val) (certifiedOutput involutive) where tm := upstream.tm inputAlphabet := upstream.inputAlphabet outputAlphabet := upstream.outputAlphabet time := upstream.time outputsFun := upstream.outputsFun def computableInPolyTime (upstream : TM2ComputableInPolyTime encode gameBits f) (involutive : ∀ a, Involutive (f a)) : TM2ComputableInPolyTime encode gameBits (fun a => SubdivisionTarget.subdivide (f a)) := MachineSequential.composeBits (f := certifiedOutput involutive) (g := fun H : {H : Instance q // Involutive H} => SubdivisionTarget.subdivide H.val) (certify upstream involutive) (MachineSubdivisionRuntime.computableInPolyTime q) theorem finiteAlphabet (upstream : TM2ComputableInPolyTime encode gameBits f) (involutive : ∀ a, Involutive (f a)) (finite : MachineFiniteAlphabet.FiniteAlphabet upstream.tm) : MachineFiniteAlphabet.FiniteAlphabet (computableInPolyTime upstream involutive).tm := by exact MachineFiniteAlphabet.composeBits (certify upstream involutive) (MachineSubdivisionRuntime.computableInPolyTime q) finite (MachineSubdivisionRuntime.workAlphabetFinite q) def translationComputableInPolyTime {s : Nat} (coordinates : Fin q ≃ Integration.BinaryLinear.Vector s) (upstream : TM2ComputableInPolyTime encode gameBits f) (translations : ∀ a, Integration.TranslationTarget.IsTranslationInstance coordinates (f a)) : TM2ComputableInPolyTime encode gameBits (fun a => SubdivisionTarget.subdivide (f a)) := computableInPolyTime upstream (fun a => translations_involutive coordinates (f a) (translations a)) end end DFVSGames.Explicit.MachineSubdivisionCompose end OAI