import Mathlib namespace OAI namespace DFVSGames.Foundations.Games open scoped BigOperators noncomputable section structure FiniteDistribution (Ω : Type*) [Fintype Ω] where weight : Ω → ℝ nonnegative : ∀ x, 0 ≤ weight x normalized : ∑ x, weight x = 1 namespace FiniteDistribution variable {Ω Γ : Type*} [Fintype Ω] [Fintype Γ] def expectation (μ : FiniteDistribution Ω) (f : Ω → ℝ) : ℝ := ∑ x, μ.weight x * f x def probability (μ : FiniteDistribution Ω) (event : Ω → Bool) : ℝ := ∑ x, if event x then μ.weight x else 0 theorem probability_nonnegative (μ : FiniteDistribution Ω) (event : Ω → Bool) : 0 ≤ μ.probability event := by apply Finset.sum_nonneg intro x _ split · exact μ.nonnegative x · exact le_rfl theorem probability_le_one (μ : FiniteDistribution Ω) (event : Ω → Bool) : μ.probability event ≤ 1 := by rw [← μ.normalized] apply Finset.sum_le_sum intro x _ split · exact le_rfl · exact μ.nonnegative x @[simp] theorem probability_true (μ : FiniteDistribution Ω) : μ.probability (fun _ => true) = 1 := by simpa [probability] using μ.normalized @[simp] theorem probability_false (μ : FiniteDistribution Ω) : μ.probability (fun _ => false) = 0 := by simp [probability] theorem probability_mono (μ : FiniteDistribution Ω) {event event' : Ω → Bool} (h : ∀ x, event x = true → event' x = true) : μ.probability event ≤ μ.probability event' := by apply Finset.sum_le_sum intro x _ by_cases hx : event x = true · simp [hx, h x hx] · simp [hx] split · exact μ.nonnegative x · exact le_rfl def pushforward (μ : FiniteDistribution Ω) (f : Ω → Γ) : FiniteDistribution Γ := by classical exact { weight := fun y => ∑ x, if f x = y then μ.weight x else 0 nonnegative := fun y => Finset.sum_nonneg fun x _ => by split · exact μ.nonnegative x · exact le_rfl normalized := by rw [Finset.sum_comm] simpa using μ.normalized } theorem probability_pushforward (μ : FiniteDistribution Ω) (f : Ω → Γ) (event : Γ → Bool) : (μ.pushforward f).probability event = μ.probability (fun x => event (f x)) := by classical simp only [probability, pushforward] calc _ = ∑ y, ∑ x, if f x = y then (if event y then μ.weight x else 0) else 0 := by apply Finset.sum_congr rfl intro y _ by_cases hy : event y = true <;> simp [hy] _ = _ := by rw [Finset.sum_comm]; simp def transport (μ : FiniteDistribution Ω) (equiv : Ω ≃ Γ) : FiniteDistribution Γ where weight y := μ.weight (equiv.symm y) nonnegative y := μ.nonnegative (equiv.symm y) normalized := by rw [equiv.symm.sum_comp, μ.normalized] theorem probability_transport (μ : FiniteDistribution Ω) (equiv : Ω ≃ Γ) (event : Γ → Bool) : (μ.transport equiv).probability event = μ.probability (fun x => event (equiv x)) := by unfold probability transport exact Fintype.sum_equiv equiv.symm _ _ (fun _ => by simp) def iid (μ : FiniteDistribution Ω) (n : Nat) : FiniteDistribution (Fin n → Ω) where weight x := ∏ i, μ.weight (x i) nonnegative x := Finset.prod_nonneg fun i _ => μ.nonnegative (x i) normalized := by rw [← Fintype.sum_pow, μ.normalized, one_pow] theorem probability_iid_all (μ : FiniteDistribution Ω) (event : Ω → Bool) (n : Nat) : (μ.iid n).probability (fun x => decide (∀ i, event (x i) = true)) = μ.probability event ^ n := by classical unfold probability iid rw [Fintype.sum_pow] apply Finset.sum_congr rfl intro x _ simp only [decide_eq_true_eq] by_cases h : ∀ i, event (x i) = true · simp [h] · rw [ite_eq_right h] obtain ⟨i, hi⟩ := not_forall.mp h symm apply Finset.prod_eq_zero (Finset.mem_univ i) simp [hi] end FiniteDistribution abbrev Strategy (Q₁ Q₂ A₁ A₂ : Type*) := (Q₁ → A₁) × (Q₂ → A₂) structure Game (Q₁ Q₂ A₁ A₂ : Type*) [Fintype Q₁] [Fintype Q₂] [Fintype A₁] [Fintype A₂] where questions : FiniteDistribution (Q₁ × Q₂) accepts : Q₁ → Q₂ → A₁ → A₂ → Bool namespace Game variable {Q₁ Q₂ A₁ A₂ : Type*} [Fintype Q₁] [Fintype Q₂] [Fintype A₁] [Fintype A₂] def wins (G : Game Q₁ Q₂ A₁ A₂) (strategy : Strategy Q₁ Q₂ A₁ A₂) (questions : Q₁ × Q₂) : Bool := G.accepts questions.1 questions.2 (strategy.1 questions.1) (strategy.2 questions.2) def success (G : Game Q₁ Q₂ A₁ A₂) (strategy : Strategy Q₁ Q₂ A₁ A₂) : ℝ := G.questions.probability (G.wins strategy) theorem success_nonnegative (G : Game Q₁ Q₂ A₁ A₂) (strategy : Strategy Q₁ Q₂ A₁ A₂) : 0 ≤ G.success strategy := G.questions.probability_nonnegative _ theorem success_le_one (G : Game Q₁ Q₂ A₁ A₂) (strategy : Strategy Q₁ Q₂ A₁ A₂) : G.success strategy ≤ 1 := G.questions.probability_le_one _ def simulatedStrategy {R₁ R₂ B₁ B₂ : Type*} (questionMap₁ : Q₁ → R₁) (questionMap₂ : Q₂ → R₂) (answerMap₁ : Q₁ → B₁ → A₁) (answerMap₂ : Q₂ → B₂ → A₂) (strategy : Strategy R₁ R₂ B₁ B₂) : Strategy Q₁ Q₂ A₁ A₂ := (fun x => answerMap₁ x (strategy.1 (questionMap₁ x)), fun y => answerMap₂ y (strategy.2 (questionMap₂ y))) theorem success_le_of_localSimulation {R₁ R₂ B₁ B₂ : Type*} [Fintype R₁] [Fintype R₂] [Fintype B₁] [Fintype B₂] (G : Game Q₁ Q₂ A₁ A₂) (H : Game R₁ R₂ B₁ B₂) (questionMap₁ : Q₁ → R₁) (questionMap₂ : Q₂ → R₂) (answerMap₁ : Q₁ → B₁ → A₁) (answerMap₂ : Q₂ → B₂ → A₂) (questionLaw : H.questions = G.questions.pushforward (fun q => (questionMap₁ q.1, questionMap₂ q.2))) (acceptance : ∀ x y a b, H.accepts (questionMap₁ x) (questionMap₂ y) a b = true → G.accepts x y (answerMap₁ x a) (answerMap₂ y b) = true) (strategy : Strategy R₁ R₂ B₁ B₂) : H.success strategy ≤ G.success (simulatedStrategy questionMap₁ questionMap₂ answerMap₁ answerMap₂ strategy) := by unfold success rw [questionLaw, FiniteDistribution.probability_pushforward] apply FiniteDistribution.probability_mono intro questions h exact acceptance questions.1 questions.2 _ _ h def tupleQuestionEquiv (n : Nat) : (Fin n → Q₁ × Q₂) ≃ (Fin n → Q₁) × (Fin n → Q₂) where toFun questions := (fun i => (questions i).1, fun i => (questions i).2) invFun questions := fun i => (questions.1 i, questions.2 i) left_inv _ := rfl right_inv _ := rfl def repetition (G : Game Q₁ Q₂ A₁ A₂) (n : Nat) : Game (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂) := by classical exact { questions := (G.questions.iid n).transport (tupleQuestionEquiv n) accepts := fun x y a b => decide (∀ i, G.accepts (x i) (y i) (a i) (b i) = true) } def repeatStrategy (strategy : Strategy Q₁ Q₂ A₁ A₂) (n : Nat) : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂) := (fun x i => strategy.1 (x i), fun y i => strategy.2 (y i)) theorem success_repeatStrategy (G : Game Q₁ Q₂ A₁ A₂) (strategy : Strategy Q₁ Q₂ A₁ A₂) (n : Nat) : (G.repetition n).success (repeatStrategy strategy n) = G.success strategy ^ n := by unfold success change ((G.questions.iid n).transport (tupleQuestionEquiv n)).probability _ = _ rw [FiniteDistribution.probability_transport] exact G.questions.probability_iid_all (G.wins strategy) n @[simp] theorem repetition_question_weight (G : Game Q₁ Q₂ A₁ A₂) (n : Nat) (questions : (Fin n → Q₁) × (Fin n → Q₂)) : (G.repetition n).questions.weight questions = ∏ i, G.questions.weight (questions.1 i, questions.2 i) := rfl @[simp] theorem repetition_accepts_iff (G : Game Q₁ Q₂ A₁ A₂) (n : Nat) (x : Fin n → Q₁) (y : Fin n → Q₂) (a : Fin n → A₁) (b : Fin n → A₂) : (G.repetition n).accepts x y a b = true ↔ ∀ i, G.accepts (x i) (y i) (a i) (b i) = true := by classical simp [repetition] def coordinateWin (G : Game Q₁ Q₂ A₁ A₂) {n : Nat} (strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂)) (coordinate : Fin n) (questions : (Fin n → Q₁) × (Fin n → Q₂)) : Bool := G.accepts (questions.1 coordinate) (questions.2 coordinate) (strategy.1 questions.1 coordinate) (strategy.2 questions.2 coordinate) def selectedWins (G : Game Q₁ Q₂ A₁ A₂) {n : Nat} (strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂)) (selected : Finset (Fin n)) (questions : (Fin n → Q₁) × (Fin n → Q₂)) : Bool := by classical exact decide (∀ i ∈ selected, G.coordinateWin strategy i questions = true) theorem selectedWins_mono (G : Game Q₁ Q₂ A₁ A₂) {n : Nat} (strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂)) {selected selected' : Finset (Fin n)} (h : selected ⊆ selected') : (G.repetition n).questions.probability (G.selectedWins strategy selected') ≤ (G.repetition n).questions.probability (G.selectedWins strategy selected) := by apply FiniteDistribution.probability_mono intro questions hwin simp only [selectedWins, decide_eq_true_eq] at hwin ⊢ intro i hi exact hwin i (h hi) @[simp] theorem selectedWins_empty (G : Game Q₁ Q₂ A₁ A₂) {n : Nat} (strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂)) (questions : (Fin n → Q₁) × (Fin n → Q₂)) : G.selectedWins strategy ∅ questions = true := by simp [selectedWins] theorem selectedWins_univ (G : Game Q₁ Q₂ A₁ A₂) {n : Nat} (strategy : Strategy (Fin n → Q₁) (Fin n → Q₂) (Fin n → A₁) (Fin n → A₂)) : G.selectedWins strategy Finset.univ = (G.repetition n).wins strategy := by classical funext questions simp [selectedWins, coordinateWin, repetition, wins] end Game end end DFVSGames.Foundations.Games namespace DFVSGames.Foundations.Games open scoped BigOperators noncomputable section namespace Game variable {Q₁ Q₂ A₁ A₂ : Type*} [Fintype Q₁] [Fintype Q₂] [Fintype A₁] [Fintype A₂] [Nonempty A₁] [Nonempty A₂] def value (G : Game Q₁ Q₂ A₁ A₂) : ℝ := by classical exact Finset.univ.sup' Finset.univ_nonempty G.success theorem success_le_value (G : Game Q₁ Q₂ A₁ A₂) (strategy : Strategy Q₁ Q₂ A₁ A₂) : G.success strategy ≤ G.value := by classical exact Finset.le_sup' G.success (Finset.mem_univ strategy) theorem value_le_iff (G : Game Q₁ Q₂ A₁ A₂) (bound : ℝ) : G.value ≤ bound ↔ ∀ strategy : Strategy Q₁ Q₂ A₁ A₂, G.success strategy ≤ bound := by classical simp [value, Finset.sup'_le_iff] theorem exists_optimal_strategy (G : Game Q₁ Q₂ A₁ A₂) : ∃ strategy : Strategy Q₁ Q₂ A₁ A₂, G.success strategy = G.value := by classical obtain ⟨strategy, _, h⟩ := Finset.exists_mem_eq_sup' (s := (Finset.univ : Finset (Strategy Q₁ Q₂ A₁ A₂))) Finset.univ_nonempty G.success exact ⟨strategy, h.symm⟩ theorem value_nonnegative (G : Game Q₁ Q₂ A₁ A₂) : 0 ≤ G.value := by obtain ⟨strategy, h⟩ := G.exists_optimal_strategy rw [← h] exact G.success_nonnegative strategy theorem value_le_one (G : Game Q₁ Q₂ A₁ A₂) : G.value ≤ 1 := (G.value_le_iff 1).2 G.success_le_one theorem randomized_success_le_value (G : Game Q₁ Q₂ A₁ A₂) {Seed : Type*} [Fintype Seed] (seedLaw : FiniteDistribution Seed) (strategies : Seed → Strategy Q₁ Q₂ A₁ A₂) : seedLaw.expectation (fun seed => G.success (strategies seed)) ≤ G.value := by unfold FiniteDistribution.expectation calc _ ≤ ∑ seed, seedLaw.weight seed * G.value := by apply Finset.sum_le_sum intro seed _ exact mul_le_mul_of_nonneg_left (G.success_le_value _) (seedLaw.nonnegative seed) _ = G.value := by rw [← Finset.sum_mul, seedLaw.normalized, one_mul] omit [Nonempty A₁] [Nonempty A₂] in theorem success_repetition_zero (G : Game Q₁ Q₂ A₁ A₂) (strategy : Strategy (Fin 0 → Q₁) (Fin 0 → Q₂) (Fin 0 → A₁) (Fin 0 → A₂)) : (G.repetition 0).success strategy = 1 := by have h : (G.repetition 0).wins strategy = fun _ => true := by funext questions simp [wins, repetition] unfold success rw [h, FiniteDistribution.probability_true] @[simp] theorem value_repetition_zero (G : Game Q₁ Q₂ A₁ A₂) : (G.repetition 0).value = 1 := by obtain ⟨strategy, h⟩ := (G.repetition 0).exists_optimal_strategy rw [← h] exact G.success_repetition_zero strategy theorem pow_value_le_repetition_value (G : Game Q₁ Q₂ A₁ A₂) (n : Nat) : G.value ^ n ≤ (G.repetition n).value := by obtain ⟨strategy, h⟩ := G.exists_optimal_strategy rw [← h, ← G.success_repeatStrategy strategy n] exact (G.repetition n).success_le_value (repeatStrategy strategy n) theorem value_le_of_localSimulation {R₁ R₂ B₁ B₂ : Type*} [Fintype R₁] [Fintype R₂] [Fintype B₁] [Fintype B₂] [Nonempty B₁] [Nonempty B₂] (G : Game Q₁ Q₂ A₁ A₂) (H : Game R₁ R₂ B₁ B₂) (questionMap₁ : Q₁ → R₁) (questionMap₂ : Q₂ → R₂) (answerMap₁ : Q₁ → B₁ → A₁) (answerMap₂ : Q₂ → B₂ → A₂) (questionLaw : H.questions = G.questions.pushforward (fun q => (questionMap₁ q.1, questionMap₂ q.2))) (acceptance : ∀ x y a b, H.accepts (questionMap₁ x) (questionMap₂ y) a b = true → G.accepts x y (answerMap₁ x a) (answerMap₂ y b) = true) : H.value ≤ G.value := by apply (H.value_le_iff _).2 intro strategy exact (G.success_le_of_localSimulation H questionMap₁ questionMap₂ answerMap₁ answerMap₂ questionLaw acceptance strategy).trans (G.success_le_value _) end Game end end DFVSGames.Foundations.Games namespace DFVSGames.Foundations.Games open scoped BigOperators noncomputable section namespace FiniteDistribution variable {Ω Γ Q A : Type*} [Fintype Ω] [Fintype Γ] [Fintype Q] [Fintype A] theorem eq_of_weight_eq {μ ν : FiniteDistribution Ω} (h : ∀ x, μ.weight x = ν.weight x) : μ = ν := by cases μ with | mk w hw hs => cases ν with | mk w' hw' hs' => have he : w = w' := funext h cases he rfl def table [DecidableEq Q] (responses : Q → FiniteDistribution A) : FiniteDistribution (Q → A) := by classical exact { weight := fun answers => ∏ q, (responses q).weight (answers q) nonnegative := fun answers => Finset.prod_nonneg fun q _ => (responses q).nonnegative (answers q) normalized := by rw [← Fintype.prod_sum] simp only [FiniteDistribution.normalized, Finset.prod_const_one] } theorem expectation_table_eval [DecidableEq Q] (responses : Q → FiniteDistribution A) (q₀ : Q) (h : A → ℝ) : (table responses).expectation (fun answers => h (answers q₀)) = (responses q₀).expectation h := by classical change (∑ answers : Q → A, (∏ q, (responses q).weight (answers q)) * h (answers q₀)) = ∑ a, (responses q₀).weight a * h a calc _ = ∑ answers : Q → A, ∏ q, (responses q).weight (answers q) * (if q = q₀ then h (answers q) else 1) := by apply Finset.sum_congr rfl intro answers _ rw [Finset.prod_mul_distrib] simp _ = ∏ q, ∑ a, (responses q).weight a * (if q = q₀ then h a else 1) := (Fintype.prod_sum (fun q a => (responses q).weight a * (if q = q₀ then h a else 1))).symm _ = ∏ q : Q, if q = q₀ then (∑ a, (responses q₀).weight a * h a) else 1 := by apply Finset.prod_congr rfl intro q _ by_cases hq : q = q₀ · subst q simp · simp [hq, (responses q).normalized] _ = _ := by simp theorem table_eval_pushforward [DecidableEq Q] (responses : Q → FiniteDistribution A) (q₀ : Q) : (table responses).pushforward (fun answers => answers q₀) = responses q₀ := by classical apply eq_of_weight_eq intro a calc _ = (table responses).expectation (fun answers => if answers q₀ = a then 1 else 0) := by simp [pushforward, expectation, mul_ite] _ = (responses q₀).expectation (fun b => if b = a then 1 else 0) := expectation_table_eval responses q₀ (fun b => if b = a then (1 : ℝ) else 0) _ = _ := by simp [expectation, mul_ite] def product (μ : FiniteDistribution Ω) (ν : FiniteDistribution Γ) : FiniteDistribution (Ω × Γ) where weight x := μ.weight x.1 * ν.weight x.2 nonnegative x := mul_nonneg (μ.nonnegative _) (ν.nonnegative _) normalized := by rw [Fintype.sum_prod_type] simp_rw [← Finset.mul_sum, ν.normalized, mul_one] exact μ.normalized theorem expectation_product (μ : FiniteDistribution Ω) (ν : FiniteDistribution Γ) (f : Ω × Γ → ℝ) : (μ.product ν).expectation f = μ.expectation (fun x => ν.expectation (fun y => f (x,y))) := by simp only [expectation, product, Fintype.sum_prod_type, Finset.mul_sum, mul_assoc] theorem expectation_comm (μ : FiniteDistribution Ω) (ν : FiniteDistribution Γ) (f : Ω → Γ → ℝ) : μ.expectation (fun x => ν.expectation (f x)) = ν.expectation (fun y => μ.expectation (fun x => f x y)) := by unfold expectation simp_rw [Finset.mul_sum] rw [Finset.sum_comm] apply Finset.sum_congr rfl intro y _ apply Finset.sum_congr rfl intro x _ exact mul_left_comm _ _ _ theorem expectation_congr (μ : FiniteDistribution Ω) {f g : Ω → ℝ} (h : ∀ x, f x = g x) : μ.expectation f = μ.expectation g := by unfold expectation apply Finset.sum_congr rfl intro x _ rw [h x] end FiniteDistribution namespace Game variable {Q₁ Q₂ A₁ A₂ : Type*} [Fintype Q₁] [Fintype Q₂] [Fintype A₁] [Fintype A₂] [DecidableEq Q₁] [DecidableEq Q₂] def responseTableLaw (responses₁ : Q₁ → FiniteDistribution A₁) (responses₂ : Q₂ → FiniteDistribution A₂) : FiniteDistribution (Strategy Q₁ Q₂ A₁ A₂) := by classical exact (FiniteDistribution.table responses₁).product (FiniteDistribution.table responses₂) def stochasticSuccess (G : Game Q₁ Q₂ A₁ A₂) (responses₁ : Q₁ → FiniteDistribution A₁) (responses₂ : Q₂ → FiniteDistribution A₂) : ℝ := G.questions.expectation (fun q => (responses₁ q.1).expectation (fun a => (responses₂ q.2).expectation (fun b => if G.accepts q.1 q.2 a b then 1 else 0))) omit [DecidableEq Q₁] [DecidableEq Q₂] in theorem success_eq_question_expectation (G : Game Q₁ Q₂ A₁ A₂) (strategy : Strategy Q₁ Q₂ A₁ A₂) : G.success strategy = G.questions.expectation (fun q => if G.wins strategy q then 1 else 0) := by simp [success, FiniteDistribution.probability, FiniteDistribution.expectation, mul_ite] theorem table_success_eq_stochastic (G : Game Q₁ Q₂ A₁ A₂) (responses₁ : Q₁ → FiniteDistribution A₁) (responses₂ : Q₂ → FiniteDistribution A₂) : (responseTableLaw responses₁ responses₂).expectation G.success = G.stochasticSuccess responses₁ responses₂ := by classical unfold stochasticSuccess calc _ = (responseTableLaw responses₁ responses₂).expectation (fun strategy => G.questions.expectation (fun q => if G.wins strategy q then 1 else 0)) := FiniteDistribution.expectation_congr _ (G.success_eq_question_expectation) _ = G.questions.expectation (fun q => (responseTableLaw responses₁ responses₂).expectation (fun strategy => if G.wins strategy q then 1 else 0)) := FiniteDistribution.expectation_comm _ _ _ _ = _ := by apply FiniteDistribution.expectation_congr intro q rw [responseTableLaw, FiniteDistribution.expectation_product] change (FiniteDistribution.table responses₁).expectation (fun answers₁ => (FiniteDistribution.table responses₂).expectation (fun answers₂ => if G.accepts q.1 q.2 (answers₁ q.1) (answers₂ q.2) then 1 else 0)) = _ calc _ = (FiniteDistribution.table responses₁).expectation (fun answers₁ => (responses₂ q.2).expectation (fun b => if G.accepts q.1 q.2 (answers₁ q.1) b then 1 else 0)) := by apply FiniteDistribution.expectation_congr intro answers₁ exact FiniteDistribution.expectation_table_eval responses₂ q.2 (fun b => if G.accepts q.1 q.2 (answers₁ q.1) b then (1 : ℝ) else 0) _ = _ := FiniteDistribution.expectation_table_eval responses₁ q.1 (fun a => (responses₂ q.2).expectation (fun b => if G.accepts q.1 q.2 a b then (1 : ℝ) else 0)) variable [Nonempty A₁] [Nonempty A₂] theorem stochasticSuccess_le_value (G : Game Q₁ Q₂ A₁ A₂) (responses₁ : Q₁ → FiniteDistribution A₁) (responses₂ : Q₂ → FiniteDistribution A₂) : G.stochasticSuccess responses₁ responses₂ ≤ G.value := by classical rw [← G.table_success_eq_stochastic] exact G.randomized_success_le_value (responseTableLaw responses₁ responses₂) id theorem exists_deterministic_ge_stochastic (G : Game Q₁ Q₂ A₁ A₂) (responses₁ : Q₁ → FiniteDistribution A₁) (responses₂ : Q₂ → FiniteDistribution A₂) : ∃ strategy : Strategy Q₁ Q₂ A₁ A₂, G.stochasticSuccess responses₁ responses₂ ≤ G.success strategy := by obtain ⟨strategy, h⟩ := G.exists_optimal_strategy refine ⟨strategy, ?_⟩ rw [h] exact G.stochasticSuccess_le_value responses₁ responses₂ end Game end end DFVSGames.Foundations.Games namespace DFVSGames.Foundations.Games.FiniteDistribution open scoped BigOperators noncomputable section theorem iid_pushforward {Ω Γ : Type*} [Fintype Ω] [Fintype Γ] (μ : FiniteDistribution Ω) (f : Ω → Γ) (n : Nat) : (μ.pushforward f).iid n = (μ.iid n).pushforward (fun answers i => f (answers i)) := by classical apply eq_of_weight_eq intro y simp only [iid, pushforward] rw [Fintype.prod_sum] apply Finset.sum_congr rfl intro x _ by_cases h : (fun i => f (x i)) = y · have hp : ∀ i, f (x i) = y i := congrFun h simp [hp] · rw [ite_eq_right h] have hn : ¬ ∀ i, f (x i) = y i := fun hp => h (funext hp) obtain ⟨i, hi⟩ := not_forall.mp hn apply Finset.prod_eq_zero (Finset.mem_univ i) simp [hi] def uniform (Ω : Type*) [Fintype Ω] [Nonempty Ω] : FiniteDistribution Ω where weight _ := 1 / (Fintype.card Ω : ℝ) nonnegative _ := div_nonneg zero_le_one (Nat.cast_nonneg _) normalized := by have hn : (Fintype.card Ω : ℝ) ≠ 0 := Nat.cast_ne_zero.mpr Fintype.card_ne_zero simp only [Finset.sum_const, Finset.card_univ, nsmul_eq_mul, one_div] exact mul_inv_cancel₀ hn theorem iid_uniform {Ω : Type*} [Fintype Ω] [Nonempty Ω] (n : Nat) : (uniform Ω).iid n = uniform (Fin n → Ω) := by classical apply eq_of_weight_eq intro x simp [iid, uniform, Nat.cast_pow, one_div] theorem expectation_uniform {Ω : Type*} [Fintype Ω] [Nonempty Ω] (f : Ω → ℝ) : (uniform Ω).expectation f = (∑ x, f x) / (Fintype.card Ω : ℝ) := by unfold expectation uniform rw [← Finset.mul_sum] simp [div_eq_mul_inv, mul_comm] end end DFVSGames.Foundations.Games.FiniteDistribution namespace DFVSGames.Repetition open DFVSGames.Foundations.Games open scoped BigOperators noncomputable section variable {Q₁ Q₂ A₁ A₂ R₁ R₂ B₁ B₂ : Type*} [Fintype Q₁] [Fintype Q₂] [Fintype A₁] [Fintype A₂] [Fintype R₁] [Fintype R₂] [Fintype B₁] [Fintype B₂] def IsProjection (G : Game Q₁ Q₂ A₁ A₂) : Prop := ∀ x y a b b', G.accepts x y a b = true → G.accepts x y a b' = true → b = b' theorem IsProjection.of_accepts_iff (G : Game Q₁ Q₂ A₁ A₂) (project : Q₁ → Q₂ → A₁ → A₂) (h : ∀ x y a b, G.accepts x y a b = true ↔ project x y a = b) : IsProjection G := by intro x y a b b' hb hb' exact ((h x y a b).mp hb).symm.trans ((h x y a b').mp hb') theorem IsProjection.repetition {G : Game Q₁ Q₂ A₁ A₂} (hG : IsProjection G) (n : Nat) : IsProjection (G.repetition n) := by intro x y a b b' hb hb' have h₁ := (G.repetition_accepts_iff n x y a b).mp hb have h₂ := (G.repetition_accepts_iff n x y a b').mp hb' funext i exact hG (x i) (y i) (a i) (b i) (b' i) (h₁ i) (h₂ i) def ofProjection (questions : FiniteDistribution (Q₁ × Q₂)) (project : Q₁ → Q₂ → A₁ → A₂) : Game Q₁ Q₂ A₁ A₂ := by classical exact { questions := questions, accepts := fun x y a b => decide (project x y a = b) } @[simp] theorem ofProjection_accepts_iff (questions : FiniteDistribution (Q₁ × Q₂)) (project : Q₁ → Q₂ → A₁ → A₂) (x : Q₁) (y : Q₂) (a : A₁) (b : A₂) : (ofProjection questions project).accepts x y a b = true ↔ project x y a = b := by classical simp [ofProjection] theorem ofProjection_isProjection (questions : FiniteDistribution (Q₁ × Q₂)) (project : Q₁ → Q₂ → A₁ → A₂) : IsProjection (ofProjection questions project) := IsProjection.of_accepts_iff _ project (ofProjection_accepts_iff questions project) def productQuestionEquiv : ((Q₁ × Q₂) × (R₁ × R₂)) ≃ ((Q₁ × R₁) × (Q₂ × R₂)) where toFun q := ((q.1.1, q.2.1), (q.1.2, q.2.2)) invFun q := ((q.1.1, q.2.1), (q.1.2, q.2.2)) left_inv _ := rfl right_inv _ := rfl def product (G : Game Q₁ Q₂ A₁ A₂) (H : Game R₁ R₂ B₁ B₂) : Game (Q₁ × R₁) (Q₂ × R₂) (A₁ × B₁) (A₂ × B₂) where questions := (G.questions.product H.questions).transport productQuestionEquiv accepts x y a b := G.accepts x.1 y.1 a.1 b.1 && H.accepts x.2 y.2 a.2 b.2 @[simp] theorem product_question_weight (G : Game Q₁ Q₂ A₁ A₂) (H : Game R₁ R₂ B₁ B₂) (q : (Q₁ × R₁) × (Q₂ × R₂)) : (product G H).questions.weight q = G.questions.weight (q.1.1, q.2.1) * H.questions.weight (q.1.2, q.2.2) := rfl @[simp] theorem product_accepts_iff (G : Game Q₁ Q₂ A₁ A₂) (H : Game R₁ R₂ B₁ B₂) (x : Q₁ × R₁) (y : Q₂ × R₂) (a : A₁ × B₁) (b : A₂ × B₂) : (product G H).accepts x y a b = true ↔ G.accepts x.1 y.1 a.1 b.1 = true ∧ H.accepts x.2 y.2 a.2 b.2 = true := by simp [product] theorem IsProjection.product {G : Game Q₁ Q₂ A₁ A₂} {H : Game R₁ R₂ B₁ B₂} (hG : IsProjection G) (hH : IsProjection H) : IsProjection (product G H) := by intro x y a b b' hb hb' have h₁ := (product_accepts_iff G H x y a b).mp hb have h₂ := (product_accepts_iff G H x y a b').mp hb' exact Prod.ext (hG _ _ _ _ _ h₁.1 h₂.1) (hH _ _ _ _ _ h₁.2 h₂.2) def productStrategy (s : Strategy Q₁ Q₂ A₁ A₂) (t : Strategy R₁ R₂ B₁ B₂) : Strategy (Q₁ × R₁) (Q₂ × R₂) (A₁ × B₁) (A₂ × B₂) := (fun q => (s.1 q.1, t.1 q.2), fun q => (s.2 q.1, t.2 q.2)) theorem success_productStrategy (G : Game Q₁ Q₂ A₁ A₂) (H : Game R₁ R₂ B₁ B₂) (s : Strategy Q₁ Q₂ A₁ A₂) (t : Strategy R₁ R₂ B₁ B₂) : (product G H).success (productStrategy s t) = G.success s * H.success t := by unfold Game.success change ((G.questions.product H.questions).transport productQuestionEquiv).probability _ = _ rw [FiniteDistribution.probability_transport] change (G.questions.product H.questions).probability (fun q => G.wins s q.1 && H.wins t q.2) = _ simp only [FiniteDistribution.probability, FiniteDistribution.product] rw [Fintype.sum_prod_type, Finset.sum_mul_sum] apply Finset.sum_congr rfl intro q _ apply Finset.sum_congr rfl intro r _ by_cases hq : G.wins s q = true <;> by_cases hr : H.wins t r = true <;> simp [hq, hr] theorem mul_value_le_product_value [Nonempty A₁] [Nonempty A₂] [Nonempty B₁] [Nonempty B₂] (G : Game Q₁ Q₂ A₁ A₂) (H : Game R₁ R₂ B₁ B₂) : G.value * H.value ≤ (product G H).value := by obtain ⟨s, hs⟩ := G.exists_optimal_strategy obtain ⟨t, ht⟩ := H.exists_optimal_strategy rw [← hs, ← ht, ← success_productStrategy] exact (product G H).success_le_value (productStrategy s t) end end DFVSGames.Repetition end OAI