import OAI.Computability.FourierTransform.WordCompilation import OAI.Computability.FourierTransform.DisjointIntervals namespace OAI namespace PowerSaving.RAM open Ty Slant Slant.Stroke Complex noncomputable section universe U V namespace Bench variable {m : Bool} {ι : Type U} {κ : Type V} {b : Bench m ι} {q : Bench m κ} structure Spots (b : Bench m ι) (u : ι→Zone) : Prop where low : b.Digit (fun i => (u i).lo) wide : b.Digit (fun i => (u i).wide) namespace Spots variable {u v : ι→Zone} {n : ι→ℕ} lemma transfer {f : ι→κ} {x : κ→Zone} (h : q.Spots x) (g : b.Feeds q f) : b.Spots (fun i => x (f i)) := ⟨draw g h.low,draw g h.wide⟩ lemma has (h : b.Spots u) {x} (hh : b.Digit x) : b.Study (fun i => (u i).has (x i)) := (Study.le h.low hh).both (Study.lt hh (h.low.add h.wide)) lemma overlay (h : b.Spots u) {x} (hh : b.Digit x) {l : ι→Line} (g : b.Fabric (fun i => (u i).wide) l) {p} (hk : b.Hue p) : b.Hue (fun i => if (u i).has (x i) then l i (x i-(u i).lo) else p i) := by let P i := (u i).has (x i) have H := h.has hh refine Hue.fork H ?_ (hk.transfer (restricted b fun i => ¬P i)) have M := restricted b P have hu (i : {i // P i}) := (u i.val).enter i.property exact (g.transfer M).pick (draw M (hh.sub h.low)).run hu lemma shade (h : b.Spots u) (k : b.Spots v) {l g : ι→Line} (hf : b.Fabric (fun i => (u i).wide) l) (hg : b.Fabric (fun i => (v i).wide) g) (hn : b.Digit n) (ha : ∀ i,(u i).Fits (n i)) (hb : ∀ i,(v i).Fits (n i)) : b.Engrave n (fun i => Slant.shade (u i) (v i) (l i) (g i)) := by unfold Slant.shade refine Engrave.single (Band.fresh hn ?_ ?_) · intro i; exact sound_shade (f:=l i) (g:=g i) (ha i) (hb i) 0 (show 0<1 by omega) · have H := Feeds.scan b n have hx := slot hn exact hx.run.pair ((((h.transfer H).overlay hx (hf.transfer H) ((k.transfer H).overlay hx (hg.transfer H) Hue.one)).bright).pair hx.run) lemma finds (h : b.Spots u) (k : b.Spots v) {x} (hh : b.Digit x) : b.Digit (fun i => Slant.jumps (u i) (v i) (x i)) := iteN (h.has hh) (k.low.add (hh.sub h.low)) (iteN (k.has hh) (h.low.add (hh.sub k.low)) hh) lemma snap (h : b.Spots u) (k : b.Spots v) (hn : b.Digit n) (ha : ∀ i,(u i).Fits (n i)) (hb : ∀ i,(v i).Fits (n i)) (hx : ∀ i,(u i).wide=(v i).wide) (hg : ∀ i,(u i).Sep (v i)) : b.Engrave n (fun i => Slant.snap (u i) (v i)) := by unfold Slant.snap refine Engrave.single (Band.fresh hn ?_ ?_) · intro i; exact sound_snap (ha i) (hb i) (hx i) (hg i) 0 (show 0<1 by omega) · have H := Feeds.scan b n exact (slot hn).run.pair (Makes.one.pair (((h.transfer H).finds (k.transfer H) (slot hn)).run)) lemma slim (h : b.Spots u) (k : b.Digit n) : b.Spots (fun i => (u i).slim (n i)) := ⟨h.low,k⟩ end Spots /- Numeric convenience -/ lemma Hue.smallNumeral (b : Bench m ι) (n : ℕ) [Nat.AtLeastTwo n] : b.Hue (fun _ => (OfNat.ofNat n:ℂ)) := (Hue.numeral n).congr fun _ => rfl section variable {n : ι→ℕ} {u v : ι→Zone} (h : b.Spots u) (k : b.Spots v) (hn : b.Digit n) (ha : ∀ i,(u i).Fits (n i)) (hb : ∀ i,(v i).Fits (n i)) (hx : ∀ i,(u i).wide=(v i).wide) (hg : ∀ i,(u i).Sep (v i)) (hy : b.Hue fun _ => I) include h k hn ha hb hx hg hy lemma Spots.hinge : b.Engrave n (fun i => Slant.hinge (u i) (v i)) := ((h.shade k Fabric.one (Fabric.flat hy) hn ha hb).stack (h.snap k hn ha hb hx hg)).stack (h.shade k (Fabric.flat (Hue.one.sub hy)) (Fabric.flat (Hue.one.add hy)) hn ha hb) lemma Spots.brick : b.Engrave n (fun i => Slant.brick (u i) (v i)) := have H := h.hinge k hn ha hb hx hg hy have p := h.shade k (Fabric.flat (Hue.smallNumeral b 3).neg) Fabric.one hn ha hb have q := h.shade k (Fabric.flat (Hue.smallNumeral b 2)) Fabric.one hn ha hb (((H.stack p).stack H).stack q).stack H lemma Spots.spark {f : ι→Line} (hh : b.Fabric (fun i => (u i).wide) f) (hf : ∀ i, ∀ j<(u i).wide, f i j ≠ 0) : b.Engrave n (fun i => Slant.spark (u i) (v i) (f i)) := by let F (i : ι) : Line := fun j => 4*f i j/5 let U i := (u i).wide have H : b.Fabric U F := Hue.div ((Hue.smallNumeral (b.scan U) 4).mul hh) (Hue.smallNumeral _ 5) (by intro i; norm_num) have hx' : ∀ i, ∀ j by simp [F,hf i j hj] have hc6 : b.Hue (fun _ => -1/6) := Hue.one.neg.div (Hue.smallNumeral _ 6) (by intro i; norm_num) have hc8 : b.Hue (fun _ => -1/8) := Hue.one.neg.div (Hue.smallNumeral _ 8) (by intro i; norm_num) have hP := h.shade k (H.inv hx') Fabric.one hn ha hb have hQ := h.shade k ((Fabric.flat hc8).mul H) (Fabric.flat hc6) hn ha hb exact (hP.stack (h.brick k hn ha hb hx hg hy)).stack hQ lemma Spots.flash {f : ι→Line} (hh : b.Fabric (fun i => (u i).wide) f) : b.Engrave n (fun i => Slant.flash (u i) (v i) (f i)) := by have hk : b.Fabric (fun i => (u i).wide) (fun i => blaze (f i)) := Fabric.one.add (hh.mul hh.flip) exact (h.spark k hn ha hb hx hg hy hk (fun i j _ => blaze_ne _ _)).stack (h.spark k hn ha hb hx hg hy (hh.sub hk) (fun i j _ => after_ne _ _)) end lemma engrave_cameo {n : ι→ℕ} {p u v z : ι→Reel} (hp : b.Engrave n p) (hu : b.Engrave n u) (hv : b.Engrave n v) (hz : b.Engrave n z) : b.Engrave n fun i => cameo (p i) (u i) (v i) (z i) := ((hp.stack hu).stack hv).stack hz end Bench end end PowerSaving.RAM end OAI