import OAI.Computability.Logspace.CompressionPrograms import OAI.Computability.Logspace.ProbabilityAtoms namespace OAI /-! Sparse row encodings, slot selection, and virtual baselines. From OpenAI, *Exact Derandomization of Logarithmic Space: L = RL = BPL*. -/ set_option autoImplicit true section namespace ExactDerandomization.Stem open Counter Relay Rill Fret Reed Analysis Hie At Finset Seats Buf /-- A row with bounded ports and virtual baseline. -/ structure Depot where S:Domain y:Blob n:ℕ tag:ℕ→ℕ pos:ℕ→ℕ namespace Depot noncomputable section variable (p:Depot) abbrev live(i:ℕ):Prop:=p.tag i≠0 def space:= (range p.n).filter p.live def qpoint(i:ℕ):Pt:= if p.live i then p.y.ts (p.pos i) else line p.y.base structure Trust:Prop where hp:0 ≤ p.y.base card0:∀ i,p.live i→ i < p.n into:∀ i,p.live i→ p.pos i∈ p.S uniq:∀ i j,p.live i→p.live j→p.pos i=p.pos j→i=j off:∀ i∈p.S,(∀ j,p.live j→p.pos j≠i) → p.y.ts i=line p.y.base namespace Trust variable {p:Depot}(h:p.Trust) include h lemma seen (i):i∈p.space ↔ p.live i:= by rw [space,mem_filter]; exact ⟨fun e=>e.2,fun e=>⟨mem_range.2 (h.card0 i e),e⟩⟩ lemma snatch {i} (hi:i∈p.S)(hh:p.y.ts i ≠ line p.y.base):∃ j,p.live j∧p.pos j=i:= by by_contra! hp exact hh (h.off i hi (fun j he hx=> hp j he hx)) abbrev coast (p:Depot) (K:ℕ) := max (rank (range p.n) (fun i=> (p.qpoint i).1) K) p.y.base lemma coast_true (K): p.y.rk p.S K=coast p K:= by let b:=p.y.base; let s:=p.space let f(i):=(p.qpoint i).1 let g(i):=(p.y.ts i).1 have hv {x:ℝ} (hx:b ≤ x): ((range p.n).filter (fun i=> x< f i)).card=(p.S.filter (fun i=> x< g i)).card:=by let l:=(range p.n).filter (fun i=>x x< g i) have hh (i)(hi:i∈l):p.live i ∧ f i=g (p.pos i):=by by_cases ht:p.live i · exact ⟨ht,congrArg Prod.fst (ite_eq_left ht)⟩ have hh:f i=b:=congrArg Prod.fst (show p.qpoint i=line p.y.base from ite_eq_right ht) have hl:x (not_lt_of_ge hx) (hb.trans_eq (congrArg Prod.fst hg)) obtain ⟨j,h1,h2⟩:=h.snatch ha he have hs:f j=g (p.pos j):=congrArg Prod.fst (show p.qpoint j=p.y.ts (p.pos j) from ite_eq_left h1) rw [h2] at hs exact mem_image.2 ⟨j,mem_filter.2 ⟨mem_range.2 (h.card0 j h1),hb.trans_eq hs.symm⟩,h2⟩ rw [← show l.image p.pos=p.S.filter _ from he] symm; refine card_image_iff.2 (fun i hi j hj hz=>h.uniq i j (hh i hi).1 (hh j hj).1 hz) let u:=max (rank p.S g K) b let v:=coast p K have hh(x:ℝ) : (x if h:∃ j,p.live j ∧ p.pos j=i then c.pts (Classical.choose h) else (p.y.ts i).1,c.kth⟩ variable {z:ColorF p} def GoodS(c:ColorF p):= (∀ i,p.live i→|(p.qpoint i).1 - c.pts i| ≤ c.tau/10000)∧ |coast p c.K-c.kth| ≤ c.tau/10000 def ColorF.hoot (p:Depot)(v:ColorF p) (b:Bool)(i:ℕ):Prop:=p.live i ∧ if b then v.tau/5 < v.pts i ∧ v.kth < v.tau*(15/1000) else 5*v.tau/12 < v.pts i ∧ v.kth < v.tau*(35/10000) lemma restates {i}(he:p.live i): (ColorF.mapG p z).first (p.pos i)=z.pts i:=by have hh:∃ j,p.live j∧p.pos j=p.pos i:=⟨i,he,rfl⟩ simp only [ColorF.mapG,dite_eq_left hh] obtain ⟨ht,hz⟩:= Classical.choose_spec hh; rw [h.uniq (Classical.choose hh) _ ht he hz] lemma region (c:GoodS z)(he:0< z.tau): Blob.acc (ColorF.mapG p z) p.y p.S z.K z.tau:=by refine ⟨fun i hi=>?_,(h.coast_true z.K).symm ▸ c.2⟩ unfold ColorF.mapG; dsimp only split · next hp=> obtain ⟨ha,hb⟩:= Classical.choose_spec hp have hu:=c.1 _ ha unfold qpoint at hu; rw [ite_eq_left ha,hb] at hu exact hu simp only [sub_self,abs_zero]; positivity lemma onward {c:ColorF p}(z:GoodS c)(he:0 unfold D <;> simp only [Blob.expose,ColorF.hoot,h.restates hh,he,show (ColorF.mapG p c).kth=c.kth from rfl,mem_filter,Bool.false_eq_true,ite_false,ite_true] <;> grind change D=_ ext i; constructor · intro hz have hi:i∈p.S:= Blob.expose_subset p.S _ _ _ hz have hF: p.y.ts i≠ line p.y.base:=by intro hh exact Blob.missing_baseline (h.region z he) he b (congrArg Prod.fst hh) hz obtain ⟨j,hv,rfl⟩:=h.snatch hi hF exact mem_image.2 ⟨j,mem_filter.2 ⟨mem_range.2 (h.card0 j hv),(ht hv).1 hz⟩,rfl⟩ intro hi; obtain ⟨j,hv,rfl⟩:=mem_image.1 hi exact (ht (mem_filter.1 hv).2.1).2 (mem_filter.1 hv).2 lemma amount0 {c:ColorF p}(hc:GoodS c)(he:0Coin.mult (p.theta.f x a.1) (ratioX b f)):= Coin.multK (p.theta.runs.comp Kn.first) (Kn.fix _) cases f · exact ((Coin.lowerK ht Kn.next).cond (Kn.fix 0) (Kn.fix 1)) exact ((Coin.lowerK Kn.next (Coin.multK (p.theta.runs.comp Kn.first) (Kn.fix _))).cond (Kn.fix 0) (Kn.fix 1)) abbrev realkey(f:Bool):Lyric:= if f then p.firstC true else p.crown abbrev pin (p:Cage)(f:Bool):=Reed.Test.draw (p.realkey f) p.lo def badge0 (b f:Bool):Badge:= let k:=campk p.kn let u:=p.realkey f ⟨u.choir k,k,u.weight,p.pin f,⟨_,p.probeK b f⟩⟩ namespace Ink variable {p s d θ o c T}(h:Ink p s d θ o c T) include h private lemma crew (i j) : Lu.Standard (film s i j) (campk p.kn) T:= ⟨h.goodF i j,spanFilm h.expire ..⟩ omit h in lemma fix0(i j a): (film s i j).bench (p.relay0) a=film s a 0:=by simp [film,bench,Branch.port,panelx,stairs] lemma crowny {i} (he:i=0∨i(d.qpoint i).1 have he0 : Chor (campk p.kn) c T (film s i 0) (.heap false p.relay0 (p.firstC true)) (rank (range d.n) F p.k):=by rw [← hv] apply Chor.little (h.goodF i 0) · change p.m < 2^((p.m+2)*s.d) rw [h.hi,mul_one]; have hz:= Relay.growing (p.m+2); omega intro a hz rw [hv,h.mp] at hz rw [(fix0 (p := p) (s := s))] exact .byear (h.hues a (mem_range.1 hz) true) rw [h.ok.coast_true] unfold coast; rw [max_comm] exact (h.crew ..).up0 (.byear (h.srcT i he)) he0 lemma sculpt {i} (hi:d.live i) (b): Chor (campk p.kn) c T (film s i 0) (p.figure b) (d.y.val d.S p.k (o b) (d.pos i)) := by have hn:i simp [probeX] <;> grind lemma orb {f q}(hq:Test.extra (p.realkey f) p.lo*s.d ≤ T){X:ℝ} (hx:Chor (campk p.kn) c T (film s q 0) (p.realkey f) X): ∃ a:Coin, |X-a.v| ≤ θ/10000 ∧ ∀ b,(film s q 0).rite (p.tolls f c) (p.badge0 b f).check (p.probeX b f s.l.x ((film s q 0).info,a)):=by let m:=film s q 0; let v:=p.realkey f have hM:1 ≤ c:=by have:=h.hc; omega let C:= p.gauge f c; let H:=p.pin f*s.d obtain ⟨w,h0⟩:=flex (sing hx hM (H:=H) (by unfold Test.extra at hq; rw [add_mul] at hq; exact hq)) (Lyric.cost_hi hM) (show v.cost c ≤ C by unfold C gauge Test.seatC v; omega) le_rfl let Y:=Coin.mult (scaleC (campk p.kn) v.weight m.l.x m.info) (Coin.place (w H) (2^H)) have hm:= (h.crew q 0).st; have hi:=stable_home hm have hz:(p.badge0 true f).i=v.weight:=rfl have ht:= (p.badge0 true f).accuracy hi (h0 _ m.hm).1 change |Y.v-X| ≤ massB v.weight s.d*2/(2:ℝ)^H at ht have hd:1 ≤ s.d := h.hi.ge have he : |Y.v-X| < (massB p.lo s.d)⁻¹/2:= lt_of_le_of_lt ht (Test.f_marg s.d v.weight p.lo hd) have hg := h.θp; have hp:0<(massB p.lo s.d)⁻¹ :=by positivity refine ⟨Y,?_,fun b x hh=>?_⟩ · rw [abs_sub_comm]; linarith let i:=p.probeX b f s.l.x (m.info,Y) have hP : lb i ≤ 1:= by exact lb_mono ((probeB (p := p) (s := s)) b f q Y) have hv:4 ≤ C:=by unfold C gauge Test.seatC; omega exact (p.badge0 b f).query (hm x hh) (by omega) (t:=H) rfl (h0 x hh) (show Punct (m.seat x) C i by unfold Punct; change _+_ ≤ C*s.d; nlinarith) rfl lemma asks {q v b f}: p.probeX b f s.l.x ((film s q 0).info,v)≠0 ↔ if f then θ*(ratioX b f).v < v.v else v.v < θ*(ratioX b f).v:=by cases f <;> unfold probeX <;> simp [Coin.low_eq,h.θq] end Ink end Cage end end ExactDerandomization.Stem end section namespace ExactDerandomization.Stem.Cage open Counter Relay Rill Fret Reed Analysis Hie At Finset Seats Buf Lu Depot.Trust open Lyric noncomputable section open scoped Classical variable (p:Cage) (s:Seats) (d:Depot)(θ:ℝ)(o:Bool→Trio) (c T:ℕ) structure Ballot where wt : ColorF d def Game (_:Cage)(d:Depot)(u:Ballot d)(b:Bool)(i:ℕ):ℕ:= if ColorF.hoot d u.wt b i then d.tag i else 0 def shaft (b:Bool):Seek:=⟨p.fellow leftQ,p.voice b⟩ abbrev belt (b:Bool):Cog:=(p.shaft b).latch abbrev valN(p:Cage)(d:Depot)(u:Ballot d)(b:Bool)(i:ℕ):ℕ:=(Seek.relief (Game p _ u b) i p.m).2 structure Style(u:Ballot d):Prop where rightP:u.wt.K=p.k height:u.wt.tau=θ legally: GoodS u.wt serve:∀ i unfold OutC goodz tolls Badge.tariff Oven.price Oven.bill Badge.tariffStart <;> omega abbrev prepare(p:Cage):=p.Peer false+p.Peer true lemma chose (hp:prepare p*s.d ≤ T):∃ u,Style p s d θ c u:= by let f(i:ℕ):=(d.qpoint i).1 let v:= coast d p.k have hP:p.Peer false*s.d ≤ T ∧ p.Peer true*s.d ≤ T:=by unfold prepare at hp; rw [add_mul] at hp; omega have hs:Chor (campk p.kn) c T (film s 0 0) (p.realkey false) v:=by unfold v; rw [← h.ok.coast_true p.k]; exact h.crowny (Or.inl rfl) obtain ⟨w,hU,hW⟩:=h.orb (f:=false) hP.1 hs have he(i:ℕ):∃ w:Coin,ih⟩ exact ⟨Coin.ofZ 0,fun h=> (hi h).elim⟩ choose wt hw using he let u:Ballot d:=⟨⟨θ,p.k,w.v,fun i=>(wt i).v⟩⟩ refine ⟨u,rfl,rfl,⟨fun i hi=>(hw i ((h.ok.card0 i hi).trans_eq h.mp)).1,hU⟩,fun i hi b=>?_⟩ let x:=film s i 0 have hg:= h.get i hi have hz:= (h.colorBlock (wt i) w b (z:=u) (i:=i) rfl rfl rfl) have hl:= h.cost_vol false; have hr:=h.cost_vol true have ha:x.rite (p.OutC c) (transformed ⟨_,centerK⟩ (p.badge0 b false).check) (p.probeX b false s.l.x ((film s 0 0).info,w)):=importD _ (Board.centeral s i 0) (higher (hW b) hl.2.2.2.1 hl.2.2.2.2) have hb:=higher ((hw i hi).2 b) hr.2.2.2.1 hr.2.2.2.2 have hh:= Seats.blankD (rocks (h.goodF i 0)) hl.2.2.1 unfold Game; split · next e=> obtain ⟨h1,h2,h3⟩:=hz.mp e exact ⟨steer ha (fun he=> (h3 he).elim) (fun hi=>steer hb (fun he=> (h2 he).elim) (fun _=> higher hg.1 hl.1 hl.2.1)),punct_up hg.2 hl.2.1⟩ next e=> refine ⟨steer ha (fun _=>hh) (fun hA=>steer hb (fun _=>hh) ?_),punct0 (stable_home h.align).1 hl.2.2.1⟩ intro hC have h1: d.tag i=0:=by by_contra he; apply e (hz.2 ⟨he,hC,hA⟩) rw [h1] at hg; exact higher hg.1 hl.1 hl.2.1 abbrev voteC(p:Cage)(c:ℕ):=16*(16*p.OutC c) lemma shoots {u:Ballot d}(he:Style p s d θ c u)(i:ℕ)(b:Bool): let v:= valN p _ u b i (film s i 0).rite (voteC p c) (p.belt b) v ∧ Punct s.head (voteC p c) v:=by dsimp only let m:=p.OutC c let S:=film s i 0 have hl:= (h.cost_vol true).2.2.1 let q:=p.shaft b have hu : q.b.key S.head=i:=by simp [q,shaft,Branch.key,fellow,leftQ,S,film,info,panelx] have hz : Punct S.head m (q.N S):=by have he1:= lb_le_inc p.m change lb p.m +1 ≤ p.OutC c*s.d unfold OutC goodz; rw [h.hi]; omega have hA:= q.earns (rocks (h.goodF i 0)) hl (Game p d u b) hz (fun j hj=>by have hv:S.bench q.b j=film s j 0:=by simp [S,bench,film,q,shaft,fellow,Branch.port,panelx,stairs] rw [hv]; exact ⟨(he.serve j hj b).2,(he.serve j hj b).1⟩) dsimp only at hA rw [hu] at hA exact ⟨hA.2,punct_up hA.1 (by unfold voteC; omega)⟩ end Ink namespace Style variable {p s d θ c u}(h:Style p s d θ c u) include h omit h in lemma markers {o T} (hx:p.Ink s d θ o c T)(b): Seek.part (Game p _ u b) p.m= (range d.n).filter (ColorF.hoot d u.wt b):=by unfold Seek.part; rw [hx.mp]; ext i; simp only [mem_filter] by_cases hp:ColorF.hoot d u.wt b i · have hs:d.tag i≠0:=hp.1 unfold Game; rw [ite_eq_left hp]; simp only [hp]; tauto unfold Game; rw [ite_eq_right hp]; simp only [hp]; simp lemma ck {o T} (hx:p.Ink s d θ o c T)(b):(Seek.part (Game p _ u b) p.m).card ≤ p.k:=by rw [(markers (u := u)) hx,← h.rightP]; exact hx.ok.amount0 h.legally (h.height.symm ▸ hx.ht0) b abbrev child(p:Cage)(d:Depot)(u:Ballot d)(b:Bool)(i:ℕ):ℕ:=Relay.mark (valN p _ u b i) def listed(p:Cage)(d:Depot)(u:Ballot d)(b:Bool)(i:ℕ):Prop:= valN p d u b i≠0 omit h in lemma park {b i}(hi:listed p d u b i): let k:=child p _ u b i ColorF.hoot d u.wt b k ∧ valN p d u b i=Seek.bin k (Game p _ u b k)∧(Seek.part (Game p d u b) k).card=i:=by let v:=Game p d u b obtain ⟨j,hj,hr,hg⟩:= (Seek.casebook v i p.m).resolve_left hi have hs:child p d u b i=j:=by change Relay.mark ((Seek.relief v i p.m).2)=_; rw [hg]; simp [Seek.bin,Relay.mark] have hh:v j≠0:=(mem_filter.1 hj).2 dsimp only; rw [hs] unfold v Game at hh; split at hh · exact ⟨by assumption,hg,hr⟩ contradiction lemma many {b i}(hi:listed p d u b i){T o}(hx:p.Ink s d θ o c T):i unfold skyG <;> omega exact (Nat.add_le_add_left (Nat.mul_le_mul_right s.d he) H).trans hk apply Seats.avis (higher hj hc hH) · intro hz unfold spice; rw [ite_eq_left hz] let f:=p.zbase b have hf: Chor (campk p.kn) c T (film s i 0) f 0:=by have ht:Lu.Standard (film s i 0) (campk p.kn) T:=⟨hp,spanFilm h.expire i 0⟩ convert ht.shins c (p.root b) 0 (by simp) using 1; norm_num exact flex (sing hf hm (H:=H) (by have he:H ≤ T:= (Nat.le_add_right ..).trans hA simpa only [f,zbase,tail,son,zero_mul,add_zero])) (Lyric.cost_hi hm) (by change powder 100 ≤ 4*(p.lastP c); unfold lastP powder; omega) le_rfl intro hj0 let a:=Style.child p d u b i have ht : Style.listed p d u b i:= hj0 have hh:d.live a:=(Style.park ht).1.1 have ha:berth ⟨_,rearmK⟩ (film s i 0) j= film s a 0:=by simp only [berth,j,a,film,info,panelx,Style.child,rearmM,stairs,Reed.V,dec_round,ite_true] apply advises (rocks hp) (punct_up hu.2 hD) hc hj rw [ha] unfold spice; rw [ite_eq_right hj0,←h.seats0 b] apply flex (sing (h.sculpt hh b) hm hA) (cost_hi hm) _ le_rfl change p.exitP c b ≤ C; unfold C lastP; cases b <;> omega end Ink structure Harvest (u:Ballot d):Prop where style:Style p s d θ c u budget:1 ≤ p.totalG c stem :∀ i b, (film s i 0).rite (p.totalG c) (p.belt b) (valN p d u b i) ∧ Punct s.head (p.totalG c) (valN p d u b i) song:∀ i b H,H+p.skyG*s.d ≤ T→ (film s i 0).band (p.totalG c) H (p.root b) (p.fruit b) (spice p d i o b u) lemma bloom (h:Ink p s d θ o c T) (hp:p.skyG*s.d ≤ T):∃ u,Harvest p s d θ o c T u:=by obtain ⟨u,hv⟩:= h.chose (show _ from (Nat.mul_le_mul_right _ (show prepare p ≤ p.skyG by unfold skyG; omega)).trans hp) obtain ⟨h1,h2,h3⟩:=h.spaceG exact ⟨u,hv,h1.trans (h2.trans h3),fun i b=>⟨higher (h.shoots hv i b).1 h1 (h2.trans h3), punct_up (h.shoots hv i b).2 (h2.trans h3)⟩,h.fruitage hv⟩ end end ExactDerandomization.Stem.Cage end end OAI