import Mathlib import OAI.Computability.MaxCut.Analysis.CubeEquiv import OAI.Computability.MaxCut.Estimates.ListSum namespace OAI noncomputable section namespace OptimalMaxCut.RawGrid open scoped BigOperators open Finset MaxCutGames.Foundations.Target MaxCutGames.Foundations.Hastad open LongCode LongCode.InstanceAdapter CounterMachine.Expr attribute [local instance] Classical.propDecidable @[simp] theorem vertices_bits {q : ℕ} (g : Instance q) : vertices (bits g) = g.vertices := (word_header g).1 @[simp] theorem edges_bits {q : ℕ} (g : Instance q) : edges (bits g) = g.constraints.length := (word_header g).2.2 @[simp] theorem row_source {q : ℕ} (g : Instance q) (e : Fin g.constraints.length) : row q (bits g) e 0 = g.constraints[e].source.val := by simpa [row] using InstanceAdapter.row_source g e @[simp] theorem row_target {q : ℕ} (g : Instance q) (e : Fin g.constraints.length) : row q (bits g) e 1 = g.constraints[e].target.val := InstanceAdapter.row_target g e @[simp] theorem row_image {q : ℕ} (g : Instance q) (e : Fin g.constraints.length) (i : Fin q) : row q (bits g) e (2+i.val) = g.constraints[e].permutation.images[i].val := InstanceAdapter.row_image g e i @[simp] theorem degree_bits {q : ℕ} (g : Instance q) (y : Fin g.vertices) : degree q (bits g) y = InstanceAdapter.degree g y := by rw [degree, edges_bits, ← Fin.sum_univ_eq_sum_range] unfold InstanceAdapter.degree apply sum_congr rfl intro e he rw [row_target] simp only [Fin.val_inj] @[simp] theorem lookup_fin {q : ℕ} (x : Cube (Fin q)) (i : Fin q) : lookup x i.val = (finTwoEquiv.symm (x i)).val := by simp [lookup, Fin.val_inj] @[simp] theorem permCode_bits {q : ℕ} (g : Instance q) (e : Fin g.constraints.length) (x : Cube (Fin q)) : permCode (bits g) e x = (cubeEquiv q (cubePerm (MaxCutGames.Explicit.MachineOutputContract.permutationEquiv g.constraints[e].permutation) x)).val := by simp only [permCode, row_image, lookup_fin, cubeEquiv, Equiv.trans_apply, finFunctionFinEquiv_apply] rfl @[simp] theorem query_bits {q : ℕ} (g : Instance q) (e : Fin g.constraints.length) (x : Cube (Fin q)) : query (bits g) e x = (vertexEquiv g.vertices q (g.constraints[e].source,cubePerm (MaxCutGames.Explicit.MachineOutputContract.permutationEquiv g.constraints[e].permutation) x)).val := by simp only [query, permCode_bits, row_source] rfl @[simp] theorem gridSize_bits {q : ℕ} (g : Instance q) (K : ℕ) : gridSize q K (bits g) = Game.gridSize (Fin g.vertices) (Fin g.constraints.length) q K := by simp [gridSize, Game.gridSize, Game.Sample, vertices_bits, edges_bits] theorem rational_floor (c : ℚ) (hc : 0 ≤ c) (P d m : ℕ) : ⌊(P:ℚ)*((d:ℚ)*c/((m:ℚ)*(d:ℚ)^2))⌋₊ = P*d*c.num.toNat/(c.den*m*d^2) := by have hn : ((c.num.toNat:ℕ):ℚ) = (c.num:ℚ) := by exact_mod_cast Int.toNat_of_nonneg (Rat.num_nonneg.mpr hc) have hc' : c = ((c.num.toNat:ℕ):ℚ)/c.den := by rw [hn, Rat.num_div_den] conv_lhs => rw [hc'] have he : (P:ℚ)*((d:ℚ)*(((c.num.toNat:ℕ):ℚ)/c.den)/((m:ℚ)*(d:ℚ)^2)) = ((P*d*c.num.toNat:ℕ):ℚ)/((c.den*m*d^2:ℕ):ℚ) := by push_cast simp only [div_eq_mul_inv, mul_inv_rev] ring rw [he, Nat.floor_div_natCast, Nat.floor_natCast] @[simp] theorem atom_bits {q : ℕ} (g : Instance q) (t : ℚ) (ht : t ∈ Set.Icc (-1:ℚ) 1) (K : ℕ) (y : Fin g.vertices) (e f : Fin g.constraints.length) (x z : Cube (Fin q)) : atom t ht K (bits g) y e f x z = ⌊(Game.gridSize (Fin g.vertices) (Fin g.constraints.length) q K:ℚ)* ((ofInstance g).sampleLaw t ht).weight (y,e,f,x,z)⌋₊ := by rw [InstanceAdapter.sampleLaw_weight] simp only [atom, row_target, Fin.val_inj, gridSize_bits, degree_bits, edges_bits] split_ifs · exact (rational_floor _ ((jointLaw t ht q).nonneg _) _ _ _).symm · simp /-- Byte-oriented integer aggregation is exactly the rational rounded law. This identity is independent of computational complexity assumptions. -/ theorem weights_bits {q : ℕ} (g : Instance q) (t : ℚ) (ht : t ∈ Set.Icc (-1:ℚ) 1) (K : ℕ) (anchor : Fin (g.vertices*2^q)) (u v : Fin (g.vertices*2^q)) : (ofInstance g).gridWeights t ht (vertexEquiv g.vertices q) anchor K u v = (weights q t ht K (bits g) u.val v.val : ℚ) / gridSize q K (bits g) := by rw [Game.gridWeights, roundedWeights_integer, gridSize_bits] by_cases huv : u=v · subst v; simp [weights] · have hval : u.val ≠ v.val := fun h => huv (Fin.ext h) simp only [huv, ↓reduceIte, weights, hval, vertices_bits, edges_bits] congr 2 rw [Fintype.sum_prod_type] rw [← Fin.sum_univ_eq_sum_range] apply sum_congr rfl intro y hy rw [Fintype.sum_prod_type, ← Fin.sum_univ_eq_sum_range] apply sum_congr rfl intro e he rw [Fintype.sum_prod_type, ← Fin.sum_univ_eq_sum_range] apply sum_congr rfl intro f hf rw [Fintype.sum_prod_type] apply sum_congr rfl intro x hx apply sum_congr rfl intro z hz simp only [query_bits, atom_bits, Game.queries, ofInstance, Prod.mk.injEq, ← Fin.val_inj] end OptimalMaxCut.RawGrid end end OAI