import OAI.Computability.MeanPayoff.CountedTraversal namespace OAI section namespace MeanPayoff def SolveBox.repeatedCounted {n Bmax : ℕ} (I : SolveBox n Bmax) (t : Counted (BoxVector I)) (J : ℕ) : Counted (BoxVector I) := (Counted.trials t J).map I.medianBox namespace CountedAlgorithm abbrev LowerSolver {n Bmax : ℕ} (P : Budgets n) := (Q : Budgets n) → parameterRank Q.parameter < parameterRank P.parameter → (I : SolveBox n Bmax) → Counted (BoxVector I) def centerUpdate {n Bmax : ℕ} (P : Budgets n) (hR : 1 ≤ P.parameter) (lower : LowerSolver (Bmax := Bmax) P) (I : SolveBox n Bmax) (hB : 128 * globalS Bmax < I.width) (q : BoxVector I) : Counted (BoxVector I) := let K := I.narrowCentered hB q.val (K.repeatedCounted (lower P.reduceK (P.reduceK_rank hR) K) (globalJ n Bmax)).bind fun r₁ => (K.repeatedCounted (lower P.reduceM (P.reduceM_rank hR) K) (globalJ n Bmax)).map fun r₂ => I.averageClipped r₁.val r₂.val def centerSteps {n Bmax : ℕ} (P : Budgets n) (hR : 1 ≤ P.parameter) (lower : LowerSolver (Bmax := Bmax) P) (I : SolveBox n Bmax) (hB : 128 * globalS Bmax < I.width) : ℕ → BoxVector I → Counted (List (BoxVector I)) | 0, q => Counted.pure [q] | t + 1, q => (centerUpdate P hR lower I hB q).bind fun q' => (centerSteps P hR lower I hB t q').map (q :: ·) def orientationTail (G : Game) {Bmax : ℕ} (P : Budgets G.n) (I : SolveBox G.n Bmax) (qs : List (BoxVector I)) (child : BoxVector I → Counted (Orientation P)) : Counted (Orientation P) := let H := PositiveDisplacement I (qs.getD (globalS Bmax) I.midpoint) let N := NegativeDisplacement I (qs.getD (globalS Bmax) I.midpoint) if hH : 1 / 2 < P.measure H then Counted.pure ⟨true, [⟨Hᶜ, by rw [P.measure_compl G.positive]; linarith⟩]⟩ else if hN : 1 / 2 < P.measure N then Counted.pure ⟨false, [⟨Nᶜ, by rw [P.measure_compl G.positive]; linarith⟩]⟩ else (Counted.lift (RandomTree.uniformBelow (sampleExponent Bmax))).bind fun j => (child (qs.getD j I.midpoint)).map fun O => ⟨O.chooseY, O.exceptions ++ [⟨H, le_of_not_gt hH⟩, ⟨N, le_of_not_gt hN⟩]⟩ def orient (G : Game) {Bmax : ℕ} (P : Budgets G.n) (hR : 1 ≤ P.parameter) (lower : LowerSolver (Bmax := Bmax) P) (I : SolveBox G.n Bmax) : Counted (Orientation P) := if hB : I.width ≤ 128 * globalS Bmax then Counted.pure (orientBase G P I) else let hb : 128 * globalS Bmax < I.width := lt_of_not_ge hB (centerSteps P hR lower I hb (globalS Bmax) I.midpoint).bind fun qs => orientationTail G P I qs (fun q => orient G P hR lower (I.wideCentered hb q.val)) termination_by I.width decreasing_by exact I.E_smaller def orientPlus {n : ℕ} {P : Budgets n} (t : Counted (Orientation P)) (J : ℕ) : Counted (Orientation P) := (Counted.trials t J).map combineOrientations def tighten {n Bmax : ℕ} (P : Budgets n) (hR : 1 ≤ P.parameter) (lower : LowerSolver (Bmax := Bmax) P) (I : SolveBox n Bmax) (hB : 128 * globalS Bmax < I.width) : Counted (InnerBox I) := (I.repeatedCounted (lower P.reduceK (P.reduceK_rank hR) I) (globalJ n Bmax)).bind fun r₁ => if _h₁ : ∃ i, (I.delta : ℤ) ≤ r₁.val i - I.a i then let K := I.withFloor r₁ (tighten P hR lower K hB).map fun T => ⟨T.box, T.width_eq, r₁.property.1.trans T.floor_le, T.ceiling_le⟩ else (I.repeatedCounted (lower P.reduceM (P.reduceM_rank hR) I) (globalJ n Bmax)).bind fun r₂ => if _h₂ : ∃ i, (I.delta : ℤ) ≤ I.b i - r₂.val i then let K := I.withCeiling r₂ (tighten P hR lower K hB).map fun T => ⟨T.box, T.width_eq, T.floor_le, T.ceiling_le.trans r₂.property.2⟩ else Counted.pure ⟨I, rfl, le_refl _, le_refl _⟩ termination_by volume I.b I.a decreasing_by · apply volume_decreases r₁.property.1 r₁.property.2 obtain ⟨i, hi⟩ := _h₁ have hd := I.delta_positive hB intro heq have he := congrFun heq i omega · apply volume_ceiling_decreases r₂.property.1 r₂.property.2 obtain ⟨i, hi⟩ := _h₂ have hd := I.delta_positive hB intro heq have he := congrFun heq i omega def finishChoice (G : Game) {Bmax : ℕ} (P : Budgets G.n) (hR : 1 ≤ P.parameter) (lower : LowerSolver (Bmax := Bmax) P) (I : SolveBox G.n Bmax) (hB : 128 * globalS Bmax < I.width) (O : Orientation P) (up : Counted (BoxVector (I.capHigh I.C I.C_positive (I.C_smaller hB).le))) (lo : Counted (BoxVector (I.capLow I.C I.C_positive (I.C_smaller hB).le))) : Counted (BoxVector I) := if O.chooseY then (Counted.traverse (fun H : SmallSet P => I.repeatedCounted (lower (P.reweightM H.val) (P.reweightM_rank G.positive hR H.property) I) (globalJ G.n Bmax)) O.exceptions).bind fun rs => up.map fun p => rs.foldl I.minVector (I.includeCapHigh I.C I.C_positive (I.C_smaller hB).le p) else (Counted.traverse (fun H : SmallSet P => I.repeatedCounted (lower (P.reweightK H.val) (P.reweightK_rank G.positive hR H.property) I) (globalJ G.n Bmax)) O.exceptions).bind fun rs => lo.map fun p => rs.foldl I.maxVector (I.includeCapLow I.C I.C_positive (I.C_smaller hB).le p) def solveWidth (G : Game) {Bmax : ℕ} (P : Budgets G.n) (hR : 1 ≤ P.parameter) (lower : LowerSolver (Bmax := Bmax) P) (I : SolveBox G.n Bmax) : Counted (BoxVector I) := Counted.charge 1 <| if hB : I.width ≤ 128 * globalS Bmax then Counted.pure (I.exactVector G) else (tighten P hR lower I (lt_of_not_ge hB)).bind fun T => let K := T.box have hK : 128 * globalS Bmax < K.width := by rw [T.width_eq]; omega let c := K.C have hc : 0 < c := K.C_positive have hcsmall : c < K.width := K.C_smaller hK (orientPlus (orient G P hR lower K) (globalJ G.n Bmax)).bind fun O => (finishChoice G P hR lower K hK O (solveWidth G P hR lower (K.capHigh c hc hcsmall.le)) (solveWidth G P hR lower (K.capLow c hc hcsmall.le))).map T.include termination_by I.width decreasing_by all_goals change c < I.width rw [← T.width_eq] exact hcsmall def solve (G : Game) {Bmax : ℕ} (P : Budgets G.n) (I : SolveBox G.n Bmax) : Counted (BoxVector I) := if hR : P.parameter < 1 then Counted.charge 1 (Counted.pure (I.smallVector P)) else solveWidth G P (le_of_not_gt hR) (fun Q _ K => solve G Q K) I termination_by parameterRank P.parameter end CountedAlgorithm @[simp] theorem SolveBox.erase_repeated {n Bmax : ℕ} (I : SolveBox n Bmax) (t : Counted (BoxVector I)) (J : ℕ) : (I.repeatedCounted t J).erase = I.repeated t.erase J := by simp [SolveBox.repeatedCounted, SolveBox.repeated] theorem SolveBox.bounded_repeated {n Bmax : ℕ} (I : SolveBox n Bmax) {t : Counted (BoxVector I)} {N : ℕ} (h : t.Bounded N) (J : ℕ) : (I.repeatedCounted t J).Bounded (J * N) := Counted.bounded_map _ (Counted.bounded_trials h J) namespace CountedAlgorithm def eraseLower {n Bmax : ℕ} {P : Budgets n} (lower : LowerSolver (Bmax := Bmax) P) : MeanPayoff.LowerSolver (Bmax := Bmax) P := fun Q h I => (lower Q h I).erase abbrev LowerBound {n Bmax : ℕ} {P : Budgets n} (lower : LowerSolver (Bmax := Bmax) P) (N : ℕ) : Prop := ∀ Q h I, (lower Q h I).Bounded N @[simp] theorem erase_centerUpdate {n Bmax : ℕ} (P : Budgets n) (hR : 1 ≤ P.parameter) (lower : LowerSolver (Bmax := Bmax) P) (I : SolveBox n Bmax) (hB : 128 * globalS Bmax < I.width) (q : BoxVector I) : (centerUpdate P hR lower I hB q).erase = MeanPayoff.centerUpdate P hR (eraseLower lower) I hB q := by simp [centerUpdate, MeanPayoff.centerUpdate, eraseLower] @[simp] theorem erase_centerSteps {n Bmax : ℕ} (P : Budgets n) (hR : 1 ≤ P.parameter) (lower : LowerSolver (Bmax := Bmax) P) (I : SolveBox n Bmax) (hB : 128 * globalS Bmax < I.width) (t : ℕ) (q : BoxVector I) : (centerSteps P hR lower I hB t q).erase = MeanPayoff.centerSteps P hR (eraseLower lower) I hB t q := by induction t generalizing q with | zero => rfl | succ t ih => simp only [centerSteps, MeanPayoff.centerSteps, Counted.erase_bind, erase_centerUpdate, Counted.erase_map, ih] @[simp] theorem erase_orientationTail (G : Game) {Bmax : ℕ} (P : Budgets G.n) (I : SolveBox G.n Bmax) (qs : List (BoxVector I)) (child : BoxVector I → Counted (Orientation P)) : (orientationTail G P I qs child).erase = MeanPayoff.orientationTail G P I qs (fun q => (child q).erase) := by unfold orientationTail MeanPayoff.orientationTail dsimp only split_ifs <;> simp @[simp] theorem erase_orient (G : Game) {Bmax : ℕ} (P : Budgets G.n) (hR : 1 ≤ P.parameter) (lower : LowerSolver (Bmax := Bmax) P) (I : SolveBox G.n Bmax) : (orient G P hR lower I).erase = MeanPayoff.orient G P hR (eraseLower lower) I := by rw [orient, MeanPayoff.orient] split_ifs with h · rfl · simp only [Counted.erase_bind, erase_centerSteps, erase_orientationTail] apply congrArg (RandomTree.bind _) funext qs apply congrArg (MeanPayoff.orientationTail G P I qs) funext q exact erase_orient G P hR lower (I.wideCentered (lt_of_not_ge h) q.val) termination_by I.width decreasing_by exact I.E_smaller @[simp] theorem erase_orientPlus {n : ℕ} {P : Budgets n} (t : Counted (Orientation P)) (J : ℕ) : (orientPlus t J).erase = MeanPayoff.orientPlus t.erase J := by simp [orientPlus, MeanPayoff.orientPlus] @[simp] theorem erase_tighten {n Bmax : ℕ} (P : Budgets n) (hR : 1 ≤ P.parameter) (lower : LowerSolver (Bmax := Bmax) P) (I : SolveBox n Bmax) (hB : 128 * globalS Bmax < I.width) : (tighten P hR lower I hB).erase = MeanPayoff.tighten P hR (eraseLower lower) I hB := by rw [tighten, MeanPayoff.tighten] simp only [Counted.erase_bind, SolveBox.erase_repeated] congr 1 funext r₁ split_ifs with h₁ · simp only [Counted.erase_map, erase_tighten P hR lower (I.withFloor r₁) hB] · simp only [Counted.erase_bind, SolveBox.erase_repeated] congr 1 funext r₂ split_ifs with h₂ · simp only [Counted.erase_map, erase_tighten P hR lower (I.withCeiling r₂) hB] · rfl termination_by volume I.b I.a decreasing_by · apply volume_decreases r₁.property.1 r₁.property.2 obtain ⟨i, hi⟩ := h₁ have hd := I.delta_positive hB intro heq have he := congrFun heq i omega · apply volume_ceiling_decreases r₂.property.1 r₂.property.2 obtain ⟨i, hi⟩ := h₂ have hd := I.delta_positive hB intro heq have he := congrFun heq i omega @[simp] theorem erase_finishChoice (G : Game) {Bmax : ℕ} (P : Budgets G.n) (hR : 1 ≤ P.parameter) (lower : LowerSolver (Bmax := Bmax) P) (I : SolveBox G.n Bmax) (hB : 128 * globalS Bmax < I.width) (O : Orientation P) (up : Counted (BoxVector (I.capHigh I.C I.C_positive (I.C_smaller hB).le))) (lo : Counted (BoxVector (I.capLow I.C I.C_positive (I.C_smaller hB).le))) : (finishChoice G P hR lower I hB O up lo).erase = MeanPayoff.finishChoice G P hR (eraseLower lower) I hB O up.erase lo.erase := by unfold finishChoice MeanPayoff.finishChoice split_ifs <;> simp [eraseLower] @[simp] theorem erase_solveWidth (G : Game) {Bmax : ℕ} (P : Budgets G.n) (hR : 1 ≤ P.parameter) (lower : LowerSolver (Bmax := Bmax) P) (I : SolveBox G.n Bmax) : (solveWidth G P hR lower I).erase = MeanPayoff.solveWidth G P hR (eraseLower lower) I := by rw [solveWidth, MeanPayoff.solveWidth, Counted.erase_charge] split_ifs with hB · rfl · simp only [Counted.erase_bind, erase_tighten] congr 1 funext T simp only [erase_orientPlus, erase_orient] congr 1 funext O simp only [Counted.erase_map, erase_finishChoice] congr 2 · exact erase_solveWidth G P hR lower _ · exact erase_solveWidth G P hR lower _ termination_by I.width decreasing_by all_goals change T.box.C < I.width rw [← T.width_eq] exact T.box.C_smaller (by rw [T.width_eq]; omega) @[simp] theorem erase_solve (G : Game) {Bmax : ℕ} (P : Budgets G.n) (I : SolveBox G.n Bmax) : (solve G P I).erase = MeanPayoff.solve G P I := by rw [solve, MeanPayoff.solve] split_ifs with hR · rfl · rw [erase_solveWidth] congr 1 funext Q h K exact erase_solve G Q K termination_by parameterRank P.parameter end CountedAlgorithm end MeanPayoff end end OAI