import Mathlib import OAI.Computability.MinUncut.Encoding.BinaryCoordinates namespace OAI section namespace MinUncutGames.Integration.BinaryLinear open BinaryCoordinates abbrev F2 := ZMod 2 abbrev Vector (n : Nat) := Fin n → F2 def ofBit (b : Bool) : F2 := if b then 1 else 0 def toBit (a : F2) : Bool := decide (a = 1) theorem scalar_cases : ∀ a : F2, a = 0 ∨ a = 1 := by decide theorem ofBit_toBit : ∀ a : F2, ofBit (toBit a) = a := by decide theorem toBit_ofBit : ∀ b : Bool, toBit (ofBit b) = b := by decide theorem ofBit_xor : ∀ a b : Bool, ofBit (a ^^ b) = ofBit a + ofBit b := by decide theorem toBit_add : ∀ a b : F2, toBit (a + b) = (toBit a ^^ toBit b) := by decide def toVector {n : Nat} (v : BitVec n) : Vector n := fun i => ofBit (unpack v i) def fromVector {n : Nat} (v : Vector n) : BitVec n := pack (fun i => toBit (v i)) theorem toVector_fromVector {n : Nat} (v : Vector n) : toVector (fromVector v) = v := by funext i simp only [toVector, fromVector, unpack_pack, ofBit_toBit] theorem fromVector_toVector {n : Nat} (v : BitVec n) : fromVector (toVector v) = v := by simp only [fromVector, toVector, toBit_ofBit] exact pack_unpack v def coordinatesEquiv (n : Nat) : BitVec n ≃ Vector n where toFun := toVector invFun := fromVector left_inv := fromVector_toVector right_inv := toVector_fromVector theorem toVector_xor {n : Nat} (u v : BitVec n) : toVector (u ^^^ v) = toVector u + toVector v := by funext i simp only [toVector, unpack_xor, ofBit_xor, Pi.add_apply] theorem fromVector_add {n : Nat} (u v : Vector n) : fromVector (u + v) = fromVector u ^^^ fromVector v := by simp only [fromVector, Pi.add_apply, toBit_add, pack_xor] @[simp] theorem toVector_zero {n : Nat} : toVector (0 : BitVec n) = 0 := by unfold toVector rw [unpack_zero] rfl @[simp] theorem fromVector_zero {n : Nat} : fromVector (0 : Vector n) = 0 := by simp [fromVector, toBit, pack_zero] def liftLinear {n m : Nat} (f : BitVec n → BitVec m) (hzero : f 0 = 0) (hadd : ∀ x y, f (x ^^^ y) = f x ^^^ f y) : Vector n →ₗ[F2] Vector m where toFun x := toVector (f (fromVector x)) map_add' x y := by rw [fromVector_add, hadd, toVector_xor] map_smul' c x := by rcases scalar_cases c with rfl | rfl · change toVector (f (fromVector (0 • x))) = 0 • toVector (f (fromVector x)) rw [zero_smul, fromVector_zero, hzero, toVector_zero, zero_smul] · simp theorem liftLinear_apply {n m : Nat} (f : BitVec n → BitVec m) (hzero : f 0 = 0) (hadd : ∀ x y, f (x ^^^ y) = f x ^^^ f y) (x : Vector n) : liftLinear f hzero hadd x = toVector (f (fromVector x)) := rfl theorem finrank_vector (n : Nat) : Module.finrank F2 (Vector n) = n := by simp [Vector] end MinUncutGames.Integration.BinaryLinear end end OAI