import Mathlib.Tactic.Ring import OAI.Computability.PerfectCompleteness.Model import OAI.Computability.PerfectCompleteness.Reduction.Target import OAI.Computability.UniqueGames.Machines.MachineSubroutineLemmas namespace OAI namespace PerfectCompleteness.Encoding open UniqueGamesTheorem.Foundations.Complexity def parseLabel (alphabet value : Nat) : Option (Fin alphabet) := if bounded : value < alphabet then some ⟨value, bounded⟩ else none @[simp] theorem parseLabel_value {q : Nat} (label : Fin q) : parseLabel q label.val = some label := by simp [parseLabel, label.isLt] @[simp] theorem parseLabels_values {q : Nat} (labels : List (Fin q)) : (labels.map Fin.val).mapM (parseLabel q) = some labels := by induction labels with | nil => rfl | cons label labels ih => simp [ih] def parseImages (alphabet : Nat) (words : List Nat) : Option (Vector (Fin alphabet) (2 * alphabet)) := do let labels ← words.mapM (parseLabel alphabet) if length_ok : labels.length = 2 * alphabet then some ⟨labels.toArray, by simpa using length_ok⟩ else none @[simp] theorem parseImages_values {q : Nat} (images : Vector (Fin q) (2 * q)) : parseImages q (images.toList.map Fin.val) = some images := by unfold parseImages rw [parseLabels_values] simp exact Vector.toArray_toList def parseProjection (alphabet : Nat) (words : List Nat) : Option (ProjectionTable alphabet) := do let images ← parseImages alphabet words if exactlyTwo : ∀ b : Fin alphabet, ((List.finRange (2 * alphabet)).filter (fun a => decide (images[a] = b))).length = 2 then some ⟨images, exactlyTwo⟩ else none @[simp] theorem parseProjection_encoded {q : Nat} (table : ProjectionTable q) : parseProjection q (tableWords table) = some table := by simp only [parseProjection, tableWords, parseImages_values] dsimp only [Bind.bind, Option.bind] simp only [table.exactlyTwo, implies_true, dite_true] @[simp] theorem tableWords_length {q : Nat} (table : ProjectionTable q) : (tableWords table).length = 2 * q := by simp [tableWords] def parseEdge (leftVertices rightVertices alphabet : Nat) : List Nat → Option (Edge leftVertices rightVertices alphabet × List Nat) | left :: right :: words => do let left ← parseLabel leftVertices left let right ← parseLabel rightVertices right let projection ← parseProjection alphabet (words.take (2 * alphabet)) return (⟨left, right, projection⟩, words.drop (2 * alphabet)) | _ => none @[simp] theorem parseEdge_encoded {l r q : Nat} (edge : Edge l r q) (rest : List Nat) : parseEdge l r q (edgeWords edge ++ rest) = some (edge, rest) := by cases edge with | mk left right projection => have taken := List.take_left' (l₂ := rest) (tableWords_length projection) have dropped := List.drop_left' (l₂ := rest) (tableWords_length projection) simp [edgeWords, parseEdge, taken, dropped] def parseEdges (leftVertices rightVertices alphabet : Nat) : Nat → List Nat → Option (List (Edge leftVertices rightVertices alphabet) × List Nat) | 0, words => some ([], words) | count + 1, words => do let (edge, words) ← parseEdge leftVertices rightVertices alphabet words let (edges, words) ← parseEdges leftVertices rightVertices alphabet count words return (edge :: edges, words) @[simp] theorem parseEdges_encoded {l r q : Nat} (edges : List (Edge l r q)) (rest : List Nat) : parseEdges l r q edges.length (edges.flatMap edgeWords ++ rest) = some (edges, rest) := by induction edges with | nil => rfl | cons edge edges ih => simp [parseEdges, List.append_assoc, ih] def decodeGameWords (alphabet : Nat) : List Nat → Option (Instance alphabet) | leftVertices :: rightVertices :: encodedAlphabet :: count :: words => do if encodedAlphabet = alphabet then let (edges, trailing) ← parseEdges leftVertices rightVertices alphabet count words if trailing = [] then if nonempty : edges ≠ [] then some ⟨leftVertices, rightVertices, edges, nonempty⟩ else none else none else none | _ => none @[simp] theorem decodeGameWords_encoded {q : Nat} (game : Instance q) : decodeGameWords q (gameWords game) = some game := by cases game with | mk leftVertices rightVertices edges nonempty => have parsed := parseEdges_encoded edges [] simp only [List.append_nil] at parsed simp [decodeGameWords, gameWords, parsed, nonempty] def decodeGameBits (alphabet : Nat) (bits : List Bool) : Option (Instance alphabet) := decodeWords bits >>= decodeGameWords alphabet @[simp] theorem decodeGameBits_encoded {q : Nat} (game : Instance q) : decodeGameBits q (gameBits game) = some game := by simp [decodeGameBits, gameBits] theorem gameBits_injective {q : Nat} {first second : Instance q} (same : gameBits first = gameBits second) : first = second := by have parsed := congrArg (decodeGameBits q) same simpa only [decodeGameBits_encoded, Option.some.injEq] using parsed @[simp] theorem edgeWords_length {l r q : Nat} (edge : Edge l r q) : (edgeWords edge).length = 2 * q + 2 := by simp [edgeWords] theorem edgesWords_length {l r q : Nat} (edges : List (Edge l r q)) : (edges.flatMap edgeWords).length = edges.length * (2 * q + 2) := by induction edges with | nil => simp | cons edge edges ih => simp only [List.flatMap_cons, List.length_append, edgeWords_length, List.length_cons, Nat.add_mul, Nat.one_mul, ih] omega @[simp] theorem gameWords_length {q : Nat} (game : Instance q) : (gameWords game).length = 4 + game.edges.length * (2 * q + 2) := by simp only [gameWords, List.length_append, List.length_cons, List.length_nil, edgesWords_length] theorem gameBits_length {q : Nat} (game : Instance q) : (gameBits game).length = (gameWords game).sum + 4 + game.edges.length * (2 * q + 2) := by simp only [gameBits, encodeWords_length, gameWords_length] omega end PerfectCompleteness.Encoding namespace PerfectCompleteness.Encoding theorem tableWords_sum_le {q : Nat} (table : ProjectionTable q) : (tableWords table).sum ≤ 2 * q * q := by have hsum (labels : List (Fin q)) : (labels.map Fin.val).sum ≤ labels.length * q := by induction labels with | nil => simp | cons a labels ih => simp only [List.map_cons, List.sum_cons, List.length_cons, Nat.add_mul, Nat.one_mul] calc _ ≤ q + labels.length * q := Nat.add_le_add (Nat.le_of_lt a.isLt) ih _ = labels.length * q + q := Nat.add_comm _ _ simpa [tableWords] using hsum table.images.toList theorem edgeWords_sum_le {l r q : Nat} (edge : Edge l r q) : (edgeWords edge).sum ≤ l + r + 2 * q * q := by calc _ = edge.left.val + edge.right.val + (tableWords edge.projection).sum := by simp [edgeWords, Nat.add_assoc] _ ≤ l + r + 2 * q * q := Nat.add_le_add (Nat.add_le_add (Nat.le_of_lt edge.left.isLt) (Nat.le_of_lt edge.right.isLt)) (tableWords_sum_le edge.projection) theorem edgesWords_sum_le {l r q : Nat} (edges : List (Edge l r q)) : (edges.flatMap edgeWords).sum ≤ edges.length * (l + r + 2 * q * q) := by induction edges with | nil => simp | cons edge edges ih => calc _ = (edgeWords edge).sum + (edges.flatMap edgeWords).sum := by rw [List.flatMap_cons, List.sum_append] _ ≤ (l + r + 2 * q * q) + edges.length * (l + r + 2 * q * q) := Nat.add_le_add (edgeWords_sum_le edge) ih _ = (edge :: edges).length * (l + r + 2 * q * q) := by simp only [List.length_cons, Nat.add_mul, Nat.one_mul] exact Nat.add_comm _ _ theorem gameWords_sum_le {q : Nat} (game : Instance q) : (gameWords game).sum ≤ game.leftVertices + game.rightVertices + q + game.edges.length + game.edges.length * (game.leftVertices + game.rightVertices + 2 * q * q) := by calc _ = (game.leftVertices + game.rightVertices + q + game.edges.length) + (game.edges.flatMap edgeWords).sum := by simp [gameWords, Nat.add_assoc] _ ≤ _ := Nat.add_le_add_left (edgesWords_sum_le game.edges) _ theorem gameBits_length_le {q : Nat} (game : Instance q) : (gameBits game).length ≤ game.leftVertices + game.rightVertices + q + game.edges.length + 4 + game.edges.length * (game.leftVertices + game.rightVertices + 2 * q * q + 2 * q + 2) := by rw [gameBits_length] calc _ ≤ (game.leftVertices + game.rightVertices + q + game.edges.length + game.edges.length * (game.leftVertices + game.rightVertices + 2 * q * q)) + 4 + game.edges.length * (2 * q + 2) := Nat.add_le_add_right (Nat.add_le_add_right (gameWords_sum_le game) 4) _ _ = _ := by ring theorem gameBits_length_le_of_edge_count {q : Nat} (game : Instance q) (M : Nat) (hM : game.edges.length ≤ M) : (gameBits game).length ≤ game.leftVertices + game.rightVertices + q + M + 4 + M * (game.leftVertices + game.rightVertices + 2 * q * q + 2 * q + 2) := by apply (gameBits_length_le game).trans exact Nat.add_le_add (Nat.add_le_add_right (Nat.add_le_add_left hM (game.leftVertices + game.rightVertices + q)) 4) (Nat.mul_le_mul_right (game.leftVertices + game.rightVertices + 2 * q * q + 2 * q + 2) hM) end PerfectCompleteness.Encoding end OAI